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roksik-dnd · 17 days
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Hell yeah, I've been dreaming of this ever since I started working on the costume! The photo and the post processing are by eXze, many thanks!
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roksik-dnd · 23 days
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Something's cooking!
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roksik-dnd · 2 months
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The parser got an update! Now it parses the dialogue in a minute rather than half an hour! More tags and lines that couldn't be parsed previously can be parsed now.
I'm uploading the updated patch 6 dialogue as we speak, but honestly downaloding the parser and parsing the dialogue yourself will be so much faster nowadays!
On top of that, previewing BG3 dialogue trees in The Divinity Engine 2 got a little update that adds the ability to see the speakers' names. There are still bugs if you're trying to play though the dialogue, but at least the preview is better now.
For everyone who asked: a dialogue parser for BG3 alongside with the parsed dialogue for the newest patch. The parser is not mine, but its creator a) is amazing and b) wished to stay anonymous.
UPD: The parser was updated!! Now all the lines are parsed, AND there are new features like audio and dialogue tree visualisation. See below!
Patch 6 dialogue added!
If you don't want to touch the parser and just want the dialogues, make sure to download the whole "BG3 ... (1.6)" folder and keep the "jscssetc" folder within: it is needed for the html files functionality (hide/show certain types of information as per the menu at the top, jumps when you click on [jump], color for better readability, etc). See the image below for what it should look like. The formatting was borrowed from TORcommunity with their blessing.
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If you want to run the parser yourself instead of downloading my parsed files, it's easy:
run bg3dialogreader.exe, OPEN any .pak file inside of your game's '\steamapps\common\Baldurs Gate 3\Data' folder,
select your language
press ‘LOAD’, it'll create a database file with all the tags, flags, etc.
Once that is done, press ‘EXPORT all dialogs to html’, and give it a minute or two to finish.
Find the parser dialogue in ‘Dialogs’ folder. If you move the folder elsewhere, move the ‘jscssetc’ folder as well! It contains the styles you need for the color coding and functionality to keep working!
New features:
Once you've created the database (after step three above), you can also preview the dialogue trees inside of the parser and extract only what you need:
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You can also listen to the correspinding audio files by clicking the line in the right window. But to do that, as the parser tells you, you need to download and put the filed from vgmstream-win64.zip inside of the parser's main folder (restart the parser after).
You can CONVERT the bg3 dialogue to the format that the Divinity Original Sin 2's Editor understands. That way, you can view the dialogues as trees! Unlike the html files, the trees don't show ALL the relevant information, but it's much easier to orient yourself in.
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To get that, you DO need to have bought and installed Larian's previous game, Divinity Original Sin 2. It comes with a tool called 'The Divinity Engine 2'. Here you can read about how to unstall and lauch it. Once you have it, you need to load/create a project. We're trying to get to the point where the tool allows you to open the Dialog Editor. Then you can Open any bg3 dialogue file you want. And in case you want it, here's an in-depth Dialog Editor tutorial. But if you simply want to know how to open the Editor, here's the gist:
Update: In order to see the names of the speakers (up to ten), you can put the _merged.lsf file inside of the "\Divinity Original Sin 2\DefEd\Data\Public\[your project's name here]\RootTemplates\_merged.lsf" file path.
Feel free to ask if you have any questions! Please let me know if you modify the parser, I'd be curious to know what you added, and will possibly add it to the google drive.
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roksik-dnd · 2 months
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Probably my favorite Halsin meme
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roksik-dnd · 2 months
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I'm not sure whether things have changed since I was first dabbling with BG3 datamining, but back in 2023 I couldn't find a somprehensive tutorial. So I made one of my own! Good for cosplay/crafting references and accasional 3D prints.
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roksik-dnd · 3 months
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Guys, guys! The parser got an update! There were complaints about missing lines, now that's fixed. ALSO, you can listen to the audio files and view dialogue trees now (if you have Larian's previous game, that is).
See the original post, I updated it with new information.
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For everyone who asked: a dialogue parser for BG3 alongside with the parsed dialogue for the newest patch. The parser is not mine, but its creator a) is amazing and b) wished to stay anonymous.
UPD: The parser was updated!! Now all the lines are parsed, AND there are new features like audio and dialogue tree visualisation. See below!
If you don't want to touch the parser and just want the dialogues, make sure to download the whole "BG3 ... (1.5)" folder and keep the "jscssetc" folder within: it is needed for the html files functionality (hide/show certain types of information as per the menu at the top, jumps when you click on [jump], color for better readability, etc). See the image below for what it should look like. The formatting was borrowed from TORcommunity with their blessing.
Tumblr media
If you want to run the parser yourself instead of downloading my parsed files, it's easy:
run bg3dialogreader.exe, OPEN any .pak file inside of your game's '\steamapps\common\Baldurs Gate 3\Data' folder,
select your language
press ‘LOAD’, it'll create a database file with all the tags, flags, etc.
Once that is done, press ‘EXPORT all dialogs to html’, and wait for it to finish (up to hald an hour).
Find the parser dialogue in ‘Dialogs’ folder. If you move the folder elsewhere, move the ‘jscssetc’ folder as well! It contains the styles you need for the color coding and functionality to keep working!
New features:
Once you've created the database (after step three above), you can also preview the dialogue trees inside of the parser and extract only what you need:
Tumblr media
You can also listen to the correspinding audio files by clicking the line in the right window. But to do that, as the parser tells you, you need to download and put the filed from vgmstream-win64.zip inside of the parser's main folder.
You can CONVERT the bg3 dialogue to the format that the Divinity Original Sin 2's Editor understands. That way, you can view the dialogues as trees! Unlike the html files, the trees don't show ALL the relevant information, but it's much easier to orient yourself in.
Tumblr media Tumblr media
To get that, you DO need to have bought and installed Larian's previous game, Divinity Original Sin 2. It comes with a tool called 'The Divinity Engine 2'. Here you can read about how to unstall and lauch it. Once you have it, you need to load/create a project. We're trying to get to the point where the tool allows you to open the Dialog Editor. Then you can Open any bg3 dialogue file you want. And in case you want it, here's an in-depth Dialog Editor tutorial. But if you simply want to know how to open the Editor, here's the gist:
Feel free to ask if you have any questions! Please let me know if you modify the parser, I'd be curious to know what you added, and will possibly add it to the google drive.
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roksik-dnd · 3 months
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I love Baldurs Gate fanart because I keep scrolling through it going "ah yes, Lae'Zel, Karlach, Astarion, Halsin- who's that fucker? OH it's their tav, right. Shadowheart, Gale-"
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roksik-dnd · 3 months
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Gale of Waterdeep
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roksik-dnd · 3 months
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Gotta love those mods!
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roksik-dnd · 3 months
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As an old DA fan, I can relate (even if I missed most of the drama back then. The mages vs templars debates circa the release of DA2 though? Oof.)
Dragon Age discourse walked so BG3 discourse could run at the speed of light, with eyes closed, in full clown makeup, crash through several walls leaving behind person-shaped holes, trip and roll downhill, and land in a mud puddle
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roksik-dnd · 4 months
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For anyone worried about missing anything in BG3 or replaying the game and wanting to find something they missed there’s a ton of checklists available online and I’m just gonna post the ones I’ve been using for all the acts in case anybody else wants to reference them!
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roksik-dnd · 4 months
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The Main six Baldur's Gate Companions
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roksik-dnd · 4 months
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"I'm going to play Dark Urge, I'm going to play a Drow, I'm going to play a Half Elf Cleric of Selune-" No. I grow tired of filling Faerun with hotties and encouraging my party's fatherless behavior.
To remedy this I have made Your Dad, the ultimate 1:1 replica of the average New Jersey father to save the realm and put a stop to my party's sad, horny business.
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And before you can even ask "oh what is the Guardian Your Mom or something" of fucking course she is you fool
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roksik-dnd · 4 months
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BG3 Companion Actors Playthroughs Compilation Post
Wanted to put all these in a convenient place for people to find, since I’m having a great time watching all of these.
Devora Wilde - Lae’zel of Creche K’liir ⚔️
youtube
Playing: Dev’zel of Crèche Lon’don (Githyanki Fighter Bard)
Stream Partners: Grace (Tech Help/Combat Guide/Minimap Reader)
• YouTube • Twitch • Playlist •
Neil Newbon - Astarion Ancunín 🩸
youtube
Playing: Bow’ee (Half-Elf Druid)
Stream Partners: Tom de Ville (Asra Tauriel - Tiefling Paladin), Assorted Guests
• YouTube • Twitch • Playlist •
Samantha Béart - Karlach Cliffgate ❤️‍🔥
Playing: Karlach Origin Run
• YouTube • Twitch • Playlist •
Jennifer English - Shadowheart 🖤
youtube
Playing: Jennevere (Elf Sorcerer)
Stream Partners: Aliona Baranova (Girlfriend, Corinna the Squirrel, Ver Rismol - Gnome Bard)
• YouTube • Twitch • Playlist •
Theo Solomon - Wyll Ravenguard, Blade of Frontiers 🗡
youtube
Playing: Theodore (Human Monk)
• YouTube • Twitch •
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roksik-dnd · 4 months
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Agreed! I was trying to speculate that he would be exactly that once the final companion roster was announced, and we didn't get Helia (the rumored/datamined EA werewolf companion) - I thought that maybe her storyline would be merged into Halsin's, but alas.
If Halsin were ever canonically to be revealed as a werebear it would honestly not only explain so many of his eccentricities (not being able to control his wildshape but ONLY for his bear etc) but would also add emotional/plot resonance in other areas as well
Consider: Druids were, in many previous editions, required to be neutral aligned, and still usually are even if it's not required. Halsin, on the other hand, is unambiguously good and this is a point of conflict between him and his Druidic responsibilities at times. Similarly, werebears are the only lycanthrope in DND with a good alignment.
Werebears enjoy indulging their wild instincts but fight back the violent ones; Halsin is much the same, though he stops holding back the violent ones once the threat is too much.
Werebears often devote themselves as guardian of one area, much like how Halsin was restless and roaming until he found his commune, at which point he finally settled.
Every part of Halsin's storyline could be enhanced by him being revealed to be a werebear- whether the reveal is to only the audience, or to him to (there is circumstantial evidence for EITHER path, I think, and worth noting is that it is possible for werebears not to know they are such. Memories of their deeds during the full moon tend to get written off as bad dreams by them instead. So it is possible for Halsin not to know he was one, or for him to know but not have told anyone, and the reveal would be for our benefit only).
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roksik-dnd · 5 months
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It was always only a matter of time before I pulled all Abdirak resources into one folder for convenience. So far it has:
All of Abdirak's dialogue and the developer's comments for the VA and the animation team;
All of his spoken lines in .ogg format, courtesy of CellarSpider;
Official renders and screenshots of his stats, items, and books;
His 3d model and textures, assembled and ready to be previewed in blender; the shader setting were done by Star-Max, many thanks!❤️ The skin/hair/eyes colors were eyeballed, but the textures and the outfit's colors are gunuine.
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Cosplay resources done by me, which include:
His hooks and belts, upscaled and prepared for 3d printing;
The vector patterns for his skirts, more of less in the right size;
The shoulderpads and belt vector patterns, created with 2.5mm EVA foam in mind. The middle and lower sections might need to be resized, depending on the physique of any given cosplayer. You might want to make a higher collar too.
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roksik-dnd · 5 months
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I probably found the link on Tumblr, but I'm not sure I would be able to find the post again, so here you go! What your characters say in Latin while casting spells.
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