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So, I'm curious: What's your take on Aylin's experience after/if she kills Lorroakan?
Allegedly, there's some information floating around somewhere that said Aylin was angry with Selune after she killed Lorroakan, but I can't find where this info is.
If you saw posts about that here on tumblr it was probably posted by @justanotherignot! I've actually been meaning to gather up all the devnote tidbits about Selûne from Aylin and Isobel for a while now, so thank you for the excuse to do so and ramble a bit.
Player: I was just wondering what it was like in that cage of Balthazar's. Aylin: Let us not dwell on those dark days. Their memory is a vortex within my heart that leads directly to the Hells.
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What is happening is, well, it's the century of unthinkable horror catching up to her. It's the Trauma(TM) - in one of the conversation options she's literally triggered by the mention of someone being run through repeatedly! It's the growing awareness that although she's been freed (and possibly reunited with her love), the secret is out and there are always going to be assholes gunning for her, aiming to use her as an "artefact" and power source to fuel their ambitions, without any regard for her, you know... basic personhood and well-being. Also, Lorroakan was blatantly lying. He didn't find any super special way to siphon her immortality with "no harm, no pain of any kind", he was just replicating Balthazar's soul cage (you can even find a letter from Ketheric to him, showing Lorroakan was pestering them).
On to the stuff from the game files! First, the conversation with Aylin directly after the Lorroakan fight in the tower. I'm going to be putting the context notes in square brackets next to the lines they apply to. I also plucked some audio out from the files for some of these because I love the delivery.
Aylin: The fire-haired fool is dead. Yet as I stare upon his corpse, I feel… sadness. Why? [Slow and curious, angry and confused by all that has happened.] Player: What kind of sadness is it? / I know something of sadness - or at least the ballads do. What does it feel like? Aylin: A gripping in the chest. As though I'd lost someone, something. [Lost in thought for a moment; confused.] Aylin: A paladin's fatigue, no doubt. You were excellent in battle, as is your way. And I am proud to fight at your side. [Remembering herself. She is Dame Aylin.] Aylin: I will catch my breath, then to camp I will bring my bones. Moonmaiden be with you. Player: Smiting is a weighty duty - sometimes it can be tiring. / Perhaps smiting has lost its pleasures. Aylin: Say it can't be so. For I am Selûne's sword. And ever must be. [She means it, but on the periphery of her consciousness is a tiny crack. Wondering about her fate.]
The above never fails to get me - she is Dame Aylin! Sword of the Moonmaiden! Glorious immortal paladin, champion of a righteous cause! She smites evil-doers for breakfast, that's, like, her whole thing! What do you mean she can't just pick up where she left off and go about her merry smitey way? What do you mean the thing that is supposed to be the literal core of her entire being (forever) doesn't feel good and glorious anymore, but just makes her feel sad and empty? No, no, no, we can't have that.
Player: One of the greatest tragedies of revenge is that it can only be taken once. / Because you won't get to kill him again? Aylin: Perhaps. Yet if I could run him through a thousand times, I wonder-- [Lost in thought, she's been triggered to remember her own fate being run through over and over.] Aylin: Battle has tired my mind, made me susceptible to flights of fancy. You were excellent in battle, as is your way. And I am proud to fight at your side.
Aylin: I will return to camp shortly. I just need a moment to… to… [Lost in thought.]
She so very desperately needs some rest and a chance to come to terms with everything that happened and that was done to her. And it's clear it's going to be hard because she is defaulting to trying to deny anything is wrong, is clearly trying (and failing) to just be her old self immediately, has blatantly internalised a lot of that classic I Am A Sword stuff on top of everything (even though her mother is huge on free will and choice!), and is just really not well-equipped to handle any of this at all.
Next, this is the post-Lorroakan convo you get if you have both Aylin and Isobel in camp.
Aylin: Ah. Ally mine. We are reunited once more. [Warm, but drained. She's not feeling like herself.] Aylin: I was just regaling sweet Isobel with tales of our prowess. Isobel: Very impressive. Thank you for helping Aylin - that wizard sounded absolutely dastardly. [Good humored. Soft in tone. A little uncertain - she's not sure why Aylin isn't herself.] Player: My pleasure. He had it coming. Aylin: He did, and it came. Now, my friend: bask in your victory. I will do the same. Aylin: But fear not: when the time comes for you to face the foe of foes, Isobel and I will stand by your side. [Rallying her soldierly spirit, but still a little drained.] Isobel: We wouldn't miss it. Not for anything. Aylin: Go well, friend. We will see you soon. And with our great powers combined, this city will be saved. Player: Hopefully he'll be the last. Aylin: There are always more bastards behind bastards. But we will run through them all, each by each.
Player: I hope you can rest easy now, Dame Aylin. Aylin: I always do, with darling Isobel by my side. Aylin: Enjoy the spoils of your victory. Spin memories of Lorroakan's death in your mind like silkfloss.
If Isobel isn't there (meaning she died in Act 2), you get this version:
Aylin: Ah. Ally mine. We are reunited once more. [Warm, but drained. She's not feeling like herself.] Aylin: I was just reviewing our fight against foul Lorroakan; your moves and mine. The victory was soundly won. Aylin: Don't you think? [Uncharacteristically, Aylin is seeking input. She's usually so confident about everything, but killing Lorroakan has not had the intended effect on her.] Player: Indeed I do. Let his demise serve as a warning to anyone else who'd seek you out. Aylin: Let him be the last. If my dear mother has any mercy, she will ensure it. [Trying to stay her usual self, but her mask is cracking a tiny bit here. Privately, Aylin is dealing with a great deal of anger toward her mother, the goddess Selûne, But she's not yet willing to face it. How could her powerful mother let all this happen to her?]
Player: We fought well - though I was a little worried about you afterward, in truth. Aylin: Set your mind at ease, my friend. Dame Aylin is more well now than she has been this past century. [Good humored. Soft in tone. A little uncertain - it's true she's better now than she has been, but why does she feel so shitty, then? (She's in the beginning of reckoning with the trauma of what happened to her).]
Player: I hope you can rest easy now, Dame Aylin. Aylin: Yes. I wish for the very same. Aylin: Enjoy the spoils of your victory. Spin memories of our prowess in your mind like silkfloss.
So, a few things pop out for me here. First, you get the more explicit anger at Selûne if Isobel isn't there, as opposed to the "hahah, I will smite all the bastards who dare come after me, no matter how many there are" line. "How could her powerful mother let all this happen to her?" just... damn, hits hard, even if you subscribe to the theory that Selûne simply could not intervene in the Shadowfell imprisonment beyond sending those poor people whose graves you find in front of the mausoleum.
And here Aylin really lays it on thick with the denial that there's anything wrong at all. Combined with the letter you get from her in the epilogue if Isobel is dead, it just paints such a bleak, sad picture. I can just see her going all out on the Sword of Selûne duty-bound paladin side of things, no rest, no healing, no stopping even for a moment, no dealing with anything at all, from the trauma to the bitterness towards mum. Until whatever horrible breaking point comes, a year or a century from now. The need for Isobel's humanising influence is so clear. I've touched on Isobel's side of things here.
Speaking of having a bone to pick with Selûne, if you're playing as a cleric/paladin of Selûne, you can get some extra very honest dialogue with Isobel in Last Light:
Player: Why has the Moonmaiden waited until now to take an interest in this curse? Isobel: Maybe she was waiting for one of us to find this place ourselves. Free will, and all that.
Isobel: Though if it were my place to ask why she let Ketheric turn; why she allowed this village to rot at his hands - believe me, I would. [A cold edge in her voice]
Player: Are you faring all right? It can't be easy holding a lone candle in such darkness. Isobel: All things with her strength. You know the litany. [A little sarcastically. She's got a bone to pick with Selûne but isn't being too overt.]
Side note: the amount of devnotes for Isobel's lines that say she's delivering them "with swagger" and being "cheeky" makes me smile every time. Love her. Love her snark.
Also, to get it out of the way: no, I'm fairly sure Aylin did not break her oath. I see this brought up a ton and I just see no way for it to be the case. There is nothing to suggest this outside of a wording similarity and it just makes no sense. Girl is clearly some flavour of Oath of Vengeance (she uses Abjure Enemy, so this is the case even mechanically, even though she's obviously an NPC and not a standard player-build paladin) and she killed a very shitty guy who was also explicitly after her in godawful ways. You can do far worse things in the game than her dramatic speech and backbreaker and not break you OoV.
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roksik-dnd · 8 months
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For everyone who asked: a dialogue parser for BG3 alongside with the parsed dialogue for the newest patch. The parser is not mine, but its creator a) is amazing and b) wished to stay anonymous.
UPD: The parser was updated!! Now all the lines are parsed, AND there are new features like audio and dialogue tree visualisation. See below!
Patch 6 dialogue added!
If you don't want to touch the parser and just want the dialogues, make sure to download the whole "BG3 ... (1.6)" folder and keep the "jscssetc" folder within: it is needed for the html files functionality (hide/show certain types of information as per the menu at the top, jumps when you click on [jump], color for better readability, etc). See the image below for what it should look like. The formatting was borrowed from TORcommunity with their blessing.
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If you want to run the parser yourself instead of downloading my parsed files, it's easy:
run bg3dialogreader.exe, OPEN any .pak file inside of your game's '\steamapps\common\Baldurs Gate 3\Data' folder,
select your language
press ‘LOAD’, it'll create a database file with all the tags, flags, etc.
Once that is done, press ‘EXPORT all dialogs to html’, and give it a minute or two to finish.
Find the parser dialogue in ‘Dialogs’ folder. If you move the folder elsewhere, move the ‘jscssetc’ folder as well! It contains the styles you need for the color coding and functionality to keep working!
New features:
Once you've created the database (after step three above), you can also preview the dialogue trees inside of the parser and extract only what you need:
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You can also listen to the correspinding audio files by clicking the line in the right window. But to do that, as the parser tells you, you need to download and put the filed from vgmstream-win64.zip inside of the parser's main folder (restart the parser after).
You can CONVERT the bg3 dialogue to the format that the Divinity Original Sin 2's Editor understands. That way, you can view the dialogues as trees! Unlike the html files, the trees don't show ALL the relevant information, but it's much easier to orient yourself in.
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To get that, you DO need to have bought and installed Larian's previous game, Divinity Original Sin 2. It comes with a tool called 'The Divinity Engine 2'. Here you can read about how to unstall and lauch it. Once you have it, you need to load/create a project. We're trying to get to the point where the tool allows you to open the Dialog Editor. Then you can Open any bg3 dialogue file you want. And in case you want it, here's an in-depth Dialog Editor tutorial. But if you simply want to know how to open the Editor, here's the gist:
Update: In order to see the names of the speakers (up to ten), you can put the _merged.lsf file inside of the "\Divinity Original Sin 2\DefEd\Data\Public\[your project's name here]\RootTemplates\_merged.lsf" file path.
Feel free to ask if you have any questions! Please let me know if you modify the parser, I'd be curious to know what you added, and will possibly add it to the google drive.
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baldursyourgate · 6 months
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🥰
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shootbangdang · 11 days
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Some datamining from the new Minecraft x Kung Fu Panda pack! These are hilarious, and perfect for stickers or emojis!!! LOOK AT THE ANIME MINECRAFT WOLVES
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Think it's canon? Lol. Top to bottom:
Gongmen City
Juniper City
Lee Da Kung Fu Academy (middle right)
Panda Village
Valley of Peace/Jade Palace.
You heard right! That's Lee Da Kung Fu Academy from Secrets of the Furious Five! It's the starting location in the pack.
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And some glory poses of our beloved villains.
This pack was so good! Go play it, with friends if possible.
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egooppidum · 5 months
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WHAT IS HAPPENING AHAHAHAHAH
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the-silly-urge · 5 months
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Some Minthara banters I haven't seen around before- May contain some story spoilers, at least implied
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Devnote 1: Softly chiding Devnote 2: responding to Astarion who just asked her if she's feeling friendlier than usual - she's mocking, not being too cruel
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Devnote 1: describing this bitterly - she hates Ketheric Devnote 2: sneering - she has no respect for surface-dwellers
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Devnote 1: Distaste (in place where people are infected with tadpoles) Devnote 2: with a shudder, having heard a description of illithid infection Devnote 3: Veiled criticism of a former enemy Devnote 4: quietly angry. Heavy emphasis on poison
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No devnotes here but can I just say I love the dynamic between these two LOL
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Devnote 1: Disgusted, exploring sewers Devnote 2: incredulous Devnote 3: disappointed to learn ANOTHER miserable fact about Baldur's Gate - which is FAR inferior in her mind to great drow cities (I love this devnote LMAO)
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roksikever · 10 months
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All right, since the analyses are already starting to crop up, I'll upload the link to all of BG3's EA parsed dialogue. Shout-out to Aloija and her dialogue parser!! As well as my husband (not on tumblr) for adding a batch convertion option to it.
The dialogue contains all the lines for every scene and interaction, as well as information on approval changes and required plot flags.
The folder structure and the file naming (I kept both) are solid, so finding whatever it is you want shouldn't be difficult. Not all dialogue files make sense, not all tags are deciphered, and not all dialogue is yet written (the placeholder text | is written like this | ). There are minor spoilers, unused lines, unfinished scenes, but nothing beyond what's currently in EA plot-wise.
UPDATE: the game is out, the new parser is also out! Please find them here:
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alicelufenia · 27 days
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Not Minthara thinking Minsc just doesn't know what's going on
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Only for Minsc to show, yeah, he knows, but it's fine.
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No cleverer than Minsc 💀💀💀
Using the datamine cause despite having both of them, Minthara's comment on Minsc triggered but NOT Minsc's comment about Minthara! Just another day in this Baldur of a Gate
[Image ID] Datamine dialogue in Baldur's Gate 3 between the player and Minthara. Player: You and Minsc are unusual allies. Minthara: He would despise me if he had the wits to understand me, but as long as he believes we have a common cause, he does not see beyond that. I enjoy his simplicity. Oloth help me, sometimes I almost envy it. (Several player responses all leading to) Minthara: As we saw when he acted as the Stone Lord, Minsc is a dangerous tool - a powerful weapon without a mind to guide it. His righteous rage has been directed at my people in the past, and it can be as brutal and merciless as any act committed by the drow. Fortunately, for now, he punches wherever we point, and serves our needs well. [/ID] [Image ID] Another datamine dialogue in Baldur's Gate 3 between the player and Minsc. Player: What do you make of Minthara? Minsc: Ah. Well. You have travelled at her side much longer than Minsc and Boo. What is it you feel for her? (Several player responses all leading to) Minsc: Of the drow I can say only this - she may be treacherous, vicious, and much meaner than she has any need to be. But she is clearly no cleverer than Minsc. She too was duped by the Absolute - and she too seeks vengeance. So long as that is so, Minsc will not judge her. Boo still will. But quietly. [/ID]
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skyplayssplatoon3 · 1 month
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Splatfest to be extended?
HEADS UP: Datamining below the cut! This isn't 100% specific proof of it happening, but it's still possible:
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[Source] So apparently the files for Splatoween and FrostyFest were both left in the files for the Splatoon 2 Inkopolis Square plaza!
Which leads us to believe that we will either get reruns of Splatoween/Frostyfest (with the respective Pearl and Marina outfits), or we may even get an extension of Splatfest themes and may get new themes in the future for these events!
At any rate, super exciting!!
Full images:
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khorren · 11 months
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Data-mined Brawler's Silk Jacket Skin coming on the 20th. Pretty nice!
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oathkeeper-of-tarth · 1 month
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Aylin Silverblood. My true name. Nightsong was only ever a curse.
Digging through game text circa 2021 again and I am reminded how bummed I am that we lost out on this line because:
a) I get irrationally annoyed when people call her Nightsong as if it were one of her (several) cool titles and epithets, because it was what her captor-enemies named her and it is degrading and symbolic of Shar's hold over her, also going hand in hand with the ongoing objectification as "it" and "a relic to be purchased and pursued" and "Balthazar's greatest creation" etc. etc.
b) Aylin Silverblood is just such a banger name, let her have it AND the knightly title, why not
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roksik-dnd · 5 months
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It was always only a matter of time before I pulled all Abdirak resources into one folder for convenience. So far it has:
All of Abdirak's dialogue and the developer's comments for the VA and the animation team;
All of his spoken lines in .ogg format, courtesy of CellarSpider;
Official renders and screenshots of his stats, items, and books;
His 3d model and textures, assembled and ready to be previewed in blender; the shader setting were done by Star-Max, many thanks!❤️ The skin/hair/eyes colors were eyeballed, but the textures and the outfit's colors are gunuine.
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Cosplay resources done by me, which include:
His hooks and belts, upscaled and prepared for 3d printing;
The vector patterns for his skirts, more of less in the right size;
The shoulderpads and belt vector patterns, created with 2.5mm EVA foam in mind. The middle and lower sections might need to be resized, depending on the physique of any given cosplayer. You might want to make a higher collar too.
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baldursyourgate · 7 months
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He sounds so scared lmaooo 💀
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luigiblood · 1 year
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Everything datamined about GB/A NSO so far.
So I spoke recently of a datamine I made from the GBA NSO 1.1.0 update that added Metroid Fusion, and due to my lack of communication skills, I did not really put all of the information that should be known, so let's talk about it a bit better, and while I'm at it, talk about Link Cable support in general in those apps.
Link cable is already working!
First of all, Link cable support is already there and fully working for both GB and GBA NSO. That's how multiplayer (both local and online) works for all the games, they did not hack the games to add online support, instead it's just a smart way of doing it:
The link cable is a way to exchange data in an instant over the wire between at least two Game Boys. The problem is that this data is fully expected to be received by the systems in an instant, there's no way to introduce lag here, meaning if you actually send link cable data over the network (even wireless local), things can go sour really quick and slow down emulation because it really needs this data to go on.
To make multiplayer work better, they most likely resorted to emulating all the players' GB/As on every Switch. As in like, if you play with 4 players online on GBA NSO, all 4 players's Switch would have 4 GBAs being emulated at the same time, all synced beforehand with each player's data to ensure that everything stays, well, in sync, and only manages the player's controller inputs. You just don't see the 3 other players' GBA but they're there. This allows much more stable online (as in giving more latency when needed without lagging behind).
So when I see people getting surprised that Pokémon exchanges worked when other people modded the apps to include different games, it's just that the link cable emulation already worked, it's literally required for multiplayer to begin with, it does not do anything special or different than other games' use of the link cable!
Link cable instructions!
Most people definitely don't notice this (because you guys don't like to check menus!), but when you play multiplayer (local or online), when you press ZL+ZR, you can see this menu.
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The middle option, "Starting Linked Play" is where the instructions are, and they are very detailed, on every aspect, from Multiplayer to maybe other features such as Ghost Data exchange for Mario Kart Super Circuit. This feature was available since launch for both GB and GBA NSO!
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For GBA, if you are not the first player, you can even press - to go in Single Pak mode and actually play games as if you were playing without the cartridge! The instructions even change if you do this!
I think this is a really cool feature, and very detailed.
Datamine time.
Now that we're on the same page in terms of features, let's talk about everything I found for these apps when I looked into them.
One of the first things I noticed is how the game database file works.
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Every game (on both GB and GBA NSO) keeps track of which game they're compatible with in terms of link cable support. Currently, every game either just lists itself, or include "SinglePak" to mean that they're games that can work with the Single-Pak multiplayer mode where only one player can have the cartridge, while the others can actually play multiplayer without needing the cartridge, since they do actually support this in GBA NSO it is definitely important keep track of.
This can get interesting once the compatible titles start to include different games, such as, as I recently found...
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Metroid Fusion's compatibility with Metroid: Zero Mission.
Within the japanese app of GBA NSO, in the 1.1.0 update that includes the addition of Metroid Fusion, these 3 screenshots, in this order, are included and are named accordingly for the use of the link cable functionality instructions. Now, there's no instructions to be found here, only these screenshots which are clearly left over.
If I had to guess the instructions, the first screenshot might be the GBA logo screen where you might have to press Start + Select to enable the Multi boot mode so that Metroid: Zero Mission can send over a program over the link cable.
The second screenshot tells you to access the option menu in Metroid: Zero Mission, and select the "Metroid Fusion Link" option (as it is named in the english version), and then proceed as instructed...
And the third screenshot shows a successful link where the option becomes "Metroid Fusion Gallery".
These are instructions from the Metroid Fusion side, hence why they are included alongside Metroid Fusion, but I bet Metroid: Zero Mission might get similar instructions as well.
It is definitely obvious that Metroid: Zero Mission would eventually be part of the library, for me it's just a given, I doubt that it would be soon however.
What I find interesting with this is how they're seriously considering link cable features for games... even for games where the only bonus is just a gallery and literally nothing else. And I dunno about you, but that is honestly interesting.
This are for link cable instructions for a single player game. What about the link cable features between Golden Sun and Golden Sun: The Lost Age, where you can transfer cleared save data between them, such as characters' names, levels, Djinns, stats, items, and so on. You could transfer them with a password... except you have three types of passwords that can transfer more or less things... between 16 characters long... to a whopping 260 characters long! I don't know about you, but it would be great if you didn't have to do this and just use the link cable feature to start with, don't you think?
Also, The Legend of Zelda Oracle of Ages and Seasons has a feature where if you link one to the other, the plot would be actually connected, like, this is a real feature where actual story changes do happen if you do it. You don't need to do the games in a specific order either. You could also input a password, but doing via link cable could be also faster. If they allow you to do this on your own, it can be legit nice. (And it can get even better if they hack the games to enable GBA Mode... while keeping the GBC colors intact.)
This is the kind of thing I'm excited to see when I do these kinds of finds, this kind of detail that I appreciate in terms of features that I do think are worth it, because I consider if you could do that back then on real hardware... then you should be able to do it with emulation now.
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dumpy-dump · 4 months
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if you have not yet started blacklisting tags and whatnot to avoid side order spoilers
you should probably do so now
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the-silly-urge · 5 months
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i'm going to go blow up i think. in the data mines
I was looking at the files relating to Alfira staying at your camp (though they're just named CAMP_Bard instead of including her name)
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Alfira LOVES cats <3
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I know I'm not the only one who assumed Volo was a bard for a multitude of reasons, anyways they don't seem to get along
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(devnotes for the second interaction go: "clearly uncomfortable, wants to end the convo"; "little annoyed, snapping" and then "immediately embarrassed" :( )
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Why are you doing this, Astarion?
Since these are for when she's been recruited to stick along by the Dark Urge, I wondered if Quil had any different dialog, but I'm pretty sure she just doesn't have any interactions around the camp. Makes sense I guess, since she's just a backup character- I think most people wouldn't kill Alfira upon meeting her and she will still find your camp even if you're awful to her. And I've also I've had Alfira show up at my camp without me ever meeting her lmfao
Anyways I theoretically have a lot more to show/say that I've found while looking at the datamined dialog but I have a hard time rambling coherently so we'll see if I actually post about it FSHCS
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