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#OZ-13MS
the-notorius-bhg · 2 years
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OZ-13MS Gundam Epyon
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ivan-fyodorovich-k · 7 months
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I like a lot of the MS from Gundam Wing but I feel that Epyon is extremely stupid
this, like the Deathscythe and its permutations, is the Gundam of a thirteen year old who shops at Hot Topic exclusively
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etes-secrecy-post · 10 months
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Hi, before I explain my post, I want to say something important.
• What you see my blog has become a major overhaul. And despite the changes, I decided that my 2nd account will be now my artwork blog with a secret twist.
⚠️NEW RULE! (W/ BIGGER TEXT!)⚠️
⚠️ SO PLEASE DO NOT SHARE MY 2nd ACCOUNT TO EVERYONE! THIS SECRECY BLOG OF MINE IS FOR CLOSES FRIENDS ONLY!⚠️
• AND FOR MY CLOSES FRIENDS, DON’T REBLOG IT. INSTEAD, JUST COPY MY LINK AND PASTE IT ON YOUR TUMBLR POST! JUST BE SURE THE IMAGE WILL BE REMOVED AND THE ONLY LEFT WAS THE TEXT.
⚠️ SHARING LINKS, LIKE POSTS, REBLOG POSTS, STEALING MY SNAPSHOT PHOTOS/RECORDED VIDEOS/ARTWORKS (a.k.a. ART THIEVES) OR PLAGIARIZING FROM UNKNOWN TUMBLR STRANGERS WILL IMMEDIATELY BE BLOCKED, RIGHT AWAY!⚠️
😡 WHATEVER YOU DO, DO NOT EVER LIKED & REBLOG MY SECRET POST! THIS IS FOR MY SECRET FRIENDS ONLY, NOT YOU! 😡
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Okay? Capiche? Make sense? Good, now back to the post…↓
#Onthisday: Jul 5th, 2010
Title: Wing Zero Pocoyo & Epyon Kirby
Here are their temporary armored suits for Pocoyo 🔵👶 & Kirby ⭐ before they gave it to someone else. (Namely Shane, ExiaFan453's OC, who owns armored Wing Gundam & Wing Gundam Zero, including the Custom variants)
And the reason why I did is because of my childhood in the early 2000s, when I remember watching Gundam Wing & Gundam Wing Endless Waltz on Toonami (on Cartoon Network Philippines) 🇵🇭🤖📺⬛⬜. There's also televised in the U.S., as well! 🇺🇸🤖📺⬛⬜ Did you know that? Man, I could never forget their excellent English dubs per character (as much as I loved their Japanese dub w/ subtitles, as well). In fact, I did purchased a faked Gunpla HG Gundam Nataku/Altron EW model kit, which is sadly long gone.
Nevertheless, let's bring down their stats:
Wing Zero Pocoyo Came from the: XXXG-00W0 Wing Gundam Zero (Anime TV Ver.)
Armament(s):
• (2x) Twin buster rifle/buster rifle A double-barrel type Buster Rifle. It has more than twice the power of the Buster Rifle equipped by the OG armored Wing. It is a type directly connected to the generator so rapid fire is also possible.
• (2x) Beam saber Slashing equipment for close combat. Since it adopts devices made of Gundanium Alloy in every part; the power, function, durability, etc. are exceptionally improved compared to those of ordinary armors. One apiece is stored in the shoulder armor on both shoulders.
• Shield A shield made of Gundanium Alloy. In addition to being applied with anti-beam coating, it is equipped with Wing Vulcans on both sides. The tip of the shield can also be extended to damage targets.
- Wing Vulcan A pair of vulcan guns built into the sides of Wing Zero's shield.
Special Feature(s):
• ZERO System An interface for achieving the "perfect victory", developed to make the pilot keep up with a machine performance. Since it seriously affects the physical functions and mental state of the CD member, a person without strong mental strength can't control it.
• Search Eye Focused on data gathering. When the antennas and main cameras do not suffice, the their eyes comprised of the large jewel on its chest is used to gather visual and radio-wave data.
Epyon Kirby Came from the: OZ-13MS Gundam Epyon
Armament(s):
• Beam Sword The primary weapon of the Epyon, it is connected directly to the suit's powerplant via a cord as opposed to running on its own internal power source. This allows the length and the intensity of the beam blade to be adjusted according to the situation, and at maximum level, it can inflict damage severe enough to destroy objects as large as the Space Fortress.
• Epyon Claw Mounted on the forearms. In combat, they can be used to tear through enemy armor.
• Epyon Shield A small shield mounted on the left arm, its surface has been treated with an anti-beam coating to provide protection against beam attacks. It mounts a heat rod at the bottom.
- Heat Rod A segmented whip-like chain housed in Epyon's shield. It can be used to trip or entangle opponents, and even cut through mobile suits when heated. A single swipe with this weapon can destroy up to three opponents.
Special Feature(s):
• Epyon System A modified version of the deadly ZERO System installed in the armored Epyon. Known as the Epyon System, it operated the same as the armored Wing Zero's ZERO System, but the member wears a special V-helmet on their head when using the system. Any technical differences compared to the ZERO System is unknown.
• Search Eye Focused on data gathering. When the antennas and main cameras do not suffice, the their eyes comprised of the large jewel on its chest is used to gather visual and radio-wave data.
Kirby - Kirby Series © Hal Laboratories Inc./ Nintendo® Pocoyo - POCOYO™ © Zinkia Entertainment S.L Armors (Mobile Suit Gundam Wing) - Gundam Series © SUNRISE, Sotsu
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pulseofthestars · 1 year
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@maddmuses​ Byakuya Kuchiki has been given the OZ-13MS Gundam Epyon
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newtype-0083 · 2 years
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OZ-13MS Gundam Epyon
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trascapades · 6 months
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🎬✨️ #ArtIsAWeapon Happy 45th Anniversary to this classic Black film! I still watch #TheWiz whenever it's on TV.
I am looking forward to the Broadway musical revival at the Marquis Theater in April 2024.
Reposted from @musicsermon 45 years ago [October 24, 1978] The Wiz, Sydney Lumet's Berry Gordy-produced vision for the reimagined version of The Wizard of Oz - now a massive cult classic - opened in theaters... and flopped at the box office.
Gordy had pitched Universal pictures so heavily on the adaptation of the immensely successful Broadway musical that the studio didn't set a budget, and the movie only earned 13M in initial release against 24M in costs. (About 61M box office against an appx 110M budget by today's numbers)
A not small portion of that budget can be seen in the infamous Emerald City sequence, shot at the (then still newish and shiny) World Trade Center
400 dancers and models (including supermodel Iman and the legendary Bethann Hardison).
1200 costumes - 3 changes each.
Designs by Oscar de la Renta, Bill Blass, Mary McFadden, Ralph Lauren, Halston, Norma Kamali, furriers Alixandre and Ben Kahn and others.
22 playback speakers.
385 crew members.
4 shoot nights.
1 gold piano-playing Quincy Jones (The Wiz was the beginning of Q and Michael's relationship).
When you wanna talk about something being ahead of its time, we can pull this scene. Lumet wanted the segment to be all about “status and style," Black opulence before we were using the phrase.
It was the most expensive shoot ever at WTC.
#TheWiz #QuincyJones #BlackFilms #BlackGirlMovieGeeks
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Check out this listing I just added to my Poshmark closet: Carlos by Carlos Santana Tijuana Tassel Loafer.
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lingrenyu · 1 year
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【GUNDAM WING】一刀就能劈開要塞?OZ-13MS艾比安高達 
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animejacket22 · 1 year
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OZ-13MS Gundam Epyon Bomber Anime Jacket Gundam Wing LH2511 All of our Anime Jackets are custom-made to order and handcrafted to the highest quality standards. Each piece is made with an inside lining made of ultra-soft, wonderfully comfy polyester and a quality 100% polyester mix. Features a high-definition specialized heat-dye treatment that guarantees continued color vibrancy even after machine washing. An excellent no-snag zipper makes it simple to put on and take off. Ideal option for all seasons. The waistline, cuffs, and collar are all ribbed for a sophisticated fit and timeless appearance. Durable fabric is also resistant to mildew, shrinkage, and creases. Only black or white thread lines are available. When you submit your purchase, each item is personalized for you by being cut, printed, and sewn. Due to the custom nature of the production process, there might be a few minor variations in the design on the seams and/or arms! Main Material: Bomber: Outer lining is a slightly waterproof polyester fabric. The inner lining is two orange polyester layers with cotton blend lines. Bomber Jackets with zip closure, one interior pocket on the left.
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murumokirby360 · 4 years
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GundamVersusV3: Gundam Extreme Vs. Maxi Boost - 012 Gouf Custom | Epyon Gameplay
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the-notorius-bhg · 2 years
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OZ-13MS Gundam Epyon
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sulan1809 · 4 years
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Epyon - O Mobile Suit mais badass de Gundam Wing
OZ-13MS Gundam Epyon, ou simplesmente Epyon(ガンダムエピオン), é um poderoso mobile suit, isto é, um Gundam que é apresentado em um anime chamado Mobile Suit Gundam Wing(新機動戦記ガンダム W). Originalmente pilotado por Heero Yuy, Epyon foi posteriormente dado a Zechs Merquise. 
Características de Combate e Tecnologia
Com base nos dados de Tallgeese e outros modelos Gundam, Epyon foi criado por Treize Khushrenada enquanto ele estava confinado pela Romefeller Foundation. De acordo com a filosofia de Treize, Epyon evita o estilo covarde de armas de longo alcance em favor do combate corpo-a-corpo cavalheiresco. No entanto, quando o traje se torna parte de White Fang, um par de armas vulcânicas é adicionado à cabeça. Suas principais armas são uma haste de calor segmentada, semelhante a um chicote, montada em um escudo e uma poderosa espada de feixe cuja energia é fornecida por uma conexão direta ao gerador de Epyon. Treize também instalou em Epyon uma versão modificada do Zero System, conhecida como Epyon System, no cockpit, tornando este Gundam um poderoso oponente. Epyon também possui uma segunda forma, para deslocamento aéreo e espacial. Ele se assemelha a um dragão mitológico nesse modo, no entanto, suas armas principais são inacessíveis, exceto pelas Garras de Epyon, que também são usadas como trem de pouso nesta forma.
ZERO SYSTEM
O ZERO System(Zoning and Emotional Range System) é uma tecnologia de interface neural, isto é, que serve para interligar o cérebro do piloto com o computador neural do Gundam. Foi apresentado em Mobile Suit Gundam Wing. Apenas dois modelos Gundam foram equipados com esse sistema, XXXG-00W0 Gundam Wing Zero, e seu rival, OZ-13MS Gundam Epyon. O sistema ZERO diminui o tempo de reação do piloto, pois não há necessidade de interfaces visuais tradicionais. Além disso, graças aos cálculos avançados realizados pelo computador, o piloto pode tomar consciência dos resultados futuros e dos possíveis cursos de ação que podem ser tomados para alcançar a vitória total ou a derrota total. No entanto, devido a essa interface direta do cérebro com a inteligência artificial, como o cérebro humano não pode processar os dados brutos, o sistema fará com que o piloto "alucine" vividamente os possíveis caminhos que ele poderá seguir; À medida que o piloto tenta descobrir o que está acontecendo, o sistema pode sobrecarregar o cérebro com muitas estatísticas e valores estimados, causando insanidade temporária. Um exemplo disso ocorre quando Heero Yuy assume controle do Epyon e é visto destruindo armaduras de soldados que se enfrentavam de lados opostos em uma batalha. No entanto, no final da série, Heero e Zechs aprendem a "controlar adequadamente" o sistema ZERO, permitindo que eles usem corretamente os dados que o sistema lhes fornece.
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newtype-0083 · 2 years
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OZ-13MS Gundam Epyon is a mobile suit introduced in Mobile Suit Gundam Wing. Originally piloted by Heero Yuy, it was later given to Zechs Merquise. Based on data from the Tallgeese and the other 5 Gundams, the Gundam Epyon was created by Treize Khushrenada while he was placed under confinement by the Romefeller Foundation. In keeping with Treize's philosophy, the Epyon eschews cowardly long-range weapons in favor of chivalrous close combat. Its main weapons are a segmented, whip-like heat rod mounted on a shield and a powerful beam sword whose energy is supplied by a direct connection to the Epyon's generator.
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Background:
Rhythmic gymnastics is a women-only event in which gymnasts perform on a floor with a rope, hoop, ball, clubs or ribbon accompanied by music, in individual or group events. In the 1800s rhythmic gymnastics operated under the guise of group gymnastics, and included a trace of elementary choreography. It grew slowly until the first experimental competitions appeared in eastern Europe in the 1930s, when its newfound complexity began to draw a wider audience. Rhythmic gymnastics evolved from a host of related disciplines. It incorporates elements from classical ballet, such as pliés and arabesques, as well as the German system of emphasizing apparatus work for muscle development and the Swedish method of using free exercise to develop rhythm. The FIG recognized rhythmic gymnastics as an official discipline in 1963, and a year later organized an international tournament in Budapest. In 1964 the tournament was officially declared the first Rhythmic Gymnastics World Championships, and Ludmila Savinkova of the Soviet Union became the first world champion. The number of athletes grew as interest spread to other parts of the world. Gymnasts from the United States first appeared at the championships in 1973, and rhythmic gymnastics slowly emerged from the shadow of the long-established artistic discipline to enter the Olympic program in 1984. Since its integration into the Games in 1984 in Los Angeles, rhythmic gymnastics has always been a part of the Olympic program. In its inaugural year, it was Canada’s Lori Fung who won the gold medal. Until 1992 in Barcelona, only one individual event was on the program. A second, team event was added to the program in 1996 in Atlanta. At the 2000 Games in Sydney, the Russian Federation won two gold medals: the group and individual multiple competitions.
Court Dimension:
The standard performance is 13m x 13m. The border is 100cm minimum and where there is a delimitation strip between the performance area and the border, the strip is 5cm wide and included as part of the performance area. An Olympic floor exercise mat is required to be 12 meters by 12 meters, which equals 39.37 feet by 39.37 feet. The standard distance from one corner to the opposite corner is 1,697 cm or 55.68 feet.
Equipment:
Rope
Look for swings, circles, rotations, wraps, unwraps, figure-eight-type circling movements, throws and catches of the rope. Gymnasts also leap and jump through the open or folded rope, held by both hands.
Specs:
Material: hemp or synthetic material, knotted at each end
Length: proportionate to the size of the gymnast
Hoop
Common movements with the hoop include swings, rolls, tosses and catches, spins, passes through and over the hoop, rotations of the hoop on the floor and rotations of the hoop around the hand and other parts of the body. Most impressive here are the high throws and complex techniques for catching the hoop in a different fashion each time.
Specs:
Material: wood or plastic
Diameter: Interior is 80-90 cm (31.2-35.1 in)
Weight: 300 grams (10.5 oz) min.
Ball
Waves, circles, throws and catches, movement with the ball balanced on the hand, bouncing and rolling the ball on the floor and along parts of the body are all key movements.
Specs:
Material: rubber or synthetic material
Diameter: 18-20 cm (7-7.8 in)
Weight: 400 grams (14 oz.) min.
Clubs
Swings, large circles, small circles, mills, throws and catches and rhythmical tapping are common tricks.
Specs:
Material: wood or synthetic material
Length: 40-50 cm (15.6-19.5 in.)
Diameter: 3 cm (1.2 in) max. for head of club
Weight: 150 grams each (5.25 oz)
Ribbon
Ribbon routines are comprised of snakes, spirals, swings, circles, throws and catches and figure-eight movements. The ribbon must remain constantly in motion.
Specs:
Material: stick – wood or synthetic material; Ribbon – satin or similar non-starched material
Diameter/width: stick – 1 cm (0.39 in); ribbon – 4-6 cm (1.56-2.34 in)
Length: stick – 50-60 cm (19.5-23.4 in); ribbon – 6 m (6.54 yds.)
Weight: ribbon, 35 grams (1.225 oz) min.
Group
In the group event, five athletes work together as one cohesive unit. Group is judged on the ability of the athletes to demonstrate mastery of body and apparatus skills in a synchronized, harmonious manner. A group exercise must include difficulties from the same body movement categories that apply to individual competition and characteristic movements for the apparatus. In addition, the group athletes must execute elements involving both large and small exchanges of equipment. The more interaction between the gymnasts, the better the exercise. Each group must compete with two different routines. The apparatus used in group competition is selected by the FIG. One of the routines is performed with five of the same pieces of apparatus, the other routine is choreographed with mixed equipment. Group athletes are trained to work as a team. The close interaction of five athletes within a 13 X 13 meter (approx. 42.5 ft. square) area and the many apparatus exchanges that occur during a routine require each athlete to be extremely sensitive to the movements and actions of her teammates. Many routines have been saved by the quick thinking and action of a team member. Spectators are enthralled and amazed by the beauty, excitement and risk of a group routine.
  Basic Skills:
Fundamental requirements include leaps over the rope and skipping. Other elements include swings, throws, circles, rotations and figures of eight. The rope must be held lightly so that all movements and characteristics of this apparatus may be performed. These may be performed with the rope open, or folded, in one or two hands, or in several directions. Women compete on four events: vault, uneven bars, balance beam and floor exercise, while men compete on six events: floor exercise, pommel horse, still rings, vault, parallel bars, and high bar. Basic skills required for the gymnast are flexibility, core strength, balance, upper and lower-body strength, power, mental focus, discipline, and dedication.
 Technical and Tactical Skills:
 Fundamental elements of throwing, bouncing and rolling, where a gymnast is required to utilize the full floor and both their hands, showing a continuous flowing movement. These skills involve the following; Floor, Rolling Skills, Cartwheel, Round off and Handstand; Parallel bars, Swings through upper arm hang, Swings through support, Back roll, Shoulder stand.
Rules of the game:
Penalties and Deductions
1.     For each additional or missing second on the time of the exercise // 0.05
2.     For music not conforming to regulations // 0.50
3.     For each additional music with words // 1.00
4.     For each crossing of the boundary of the floor area by the apparatus or one or two feet or by any part of the body touching the ground outside the specified area or any apparatus leaving the floor area and returning by itself // 0.30
5.     For any use of non-conforming apparatus (Individual and Group exercises) 0.50
6.     For using any apparatus not previously placed // 0.50
7.     For excessive delays in routine preparation which delay the competition // 0.50
8.     For unauthorized retrieval of the apparatus // 0.50
9.     For an unauthorized use of replacement apparatus (original apparatus still in the floor area) // 0.50
10. Dress of the Individual and Group gymnast not confirming to the regulations (one time per exercise) // 0.30
11. For emblem or publicity not conforming to official norms // 0.30
12. Bandages or support pieces not confirming to the regulations // 0.30
13. For early or late presentation by the gymnast(s) // 0.50
14. For gymnast(s) warming up in the competition hall // 0.50
15. For Group gymnasts communicating verbally with each other during the exercise // 0.50
16. Entry of the group to the floor area is not confirming to the rules // 0.50
17. For coach communication with the gymnast(s), musician, or judges during the exercise // 0.50
18. Wrong apparatus chosen according to start order; penalty deducted one time from the final score of the exercise performed in the wrong order // 0.50
19. For Group gymnast leaving the Group during the exercise // 0.30
20. For “use of a new gymnast” if a gymnast leaves a group for valid reason // 0.50
21. Only female athletes compete in Levels 1–4. Levels A, B, C, and Group are mixed gender.
22. Athletes must compete on the same level in all chosen individual events. (Either A, B, C, 1, 2, 3 or 4.)
23. Athletes may specialize by competing in one or more events at their chosen level.
24. Gymnasts who do all four events at a level are considered All-Around. (i.e., Specialist: Level I Hoop and Ball; All-Around: Level I Rope, Hoop, Ball, and Ribbon)
25.  A gymnast may perform in one or two group routines in addition to individual routines, or perform just in group routines (no individual).
26.  The video of the compulsory routines is the official version. If a difference exists between the video and the written text, the video must be followed. For group routines, the video is the only version of the choreography
27. Compulsory routines may be reversed in their entirety (mirror image).
28.  Olympic order for rhythmic gymnastics is rope, hoop, ball, clubs, ribbon.
29. All rules and regulations apply equally to athletes and partners.
30. Unified competition is allowed in both Pairs and Group events.
31. In Unified Pairs events, the athlete and unified partner can either perform together as a duet or separately. One panel of judges will evaluate the athlete’s routine and one panel will evaluate the unified partner’s routine. The scores are added together for a unified team score.
32. In the Group events, there must be an equal number of athletes and partners in each group.
33. Visually Impaired Athletes – Coaches must notify the meet director and judges of the athlete’s visual impairment before the competition and prior to each routine. In order to aid the athletes, the following types of assistance are permissible for all levels of competition without deduction: Audible cues, such as clapping, may be used in all routines.
34. Music may be played at any close point outside of the mat, or the coach may carry the music source around the perimeter of the mat.
35. Hearing Impaired Athletes – Coaches must notify the meet director and judges of the athlete’s hearing impairment before the competition and prior to each routine.
How to officiate Rhythmic Gymnastics:
Judge Panels: responsible in maintaining a record of all competitions, courses and workshops in which s/he participates. The total number of panel judges will be 16, consisting of two panels which follow FIG for D1 and D2, for D3 and D4, and for E1 and E2.
Judge Administrator: primary responsibilities of the Judge Administrator are to act as the GCG representative at EC and CC, to ensure that all Judge Rules and Technical Rules are followed, and to ensure that all score ranges are within FIG requirements. The JA acts as the coordinator judge and ensures the penalty deductions are applied as per FIG.
D1 and D2 judges: D1 and D2 judges evaluate the entire exercise independently and then jointly determine the partial D–score content (One Single common score). The D1 and D2- judges enter the partial D- score into the computer.
D3 and D4 judges: records the content of the exercise in symbol notation:
·       For Individual: evaluates the number and technical value of Dynamic elements with Rotation (R) and the number and technical value of the Apparatus Difficulty (AD)
·       For Group: evaluates the number and technical value of Dynamic elements with Rotation (R) and the number and technical value Collaborations (C)
E-Panel Judges: E- Panel judges must evaluate the faults and apply the corresponding deductions correctly.
a) The first (E) subgroup - 2 judges (E1, E2) evaluatesthe Artistic component independently and then jointly determines the Artistic penalties (one single common score). Discussion in subgroup is allowed if needed; in case of disagreement between E1 and E2, the counsel of the Technical Delegate/Supervisor must be solicited.
b) The second (E) subgroup - 4 judges (E3, E4, E5, E6) evaluates the Technical faults by deduction, determining the total deduction independently and without consulting the other judges (Average of the 2 middle scores)
c) Artistic and Technical deductions are entered separately for the final Execution score. The E-score deductions will be the sum of the two partial E- score deductions.
d) The Final E- Score: Sum of the Artistic and Technical deductions are subtracted from 10.00 points.          
Time Judge: Responsible for elapsing time and as well as enforcing penalties. Control time violations and record the exact amount of time over the time limit or less if there is no computer input
Line Judge: Determine crossing of the boundary of the floor area by the apparatus or one or two feet or by any part of the body or any apparatus leaving the floor area.
Secretaries: The Secretaries need to have knowledge of the Code of Points and a computer; they are usually appointed by the Organizing Committee. Under the supervision of the President of Superior Jury they are responsible for the accuracy of all entries into the computers, adherence to the correct order of the teams and gymnasts, operating the green and red lights, correct flashing of the Final Score.
Citations: 
https://www.gymnastics.sport/publicdir/rules/files/en_RG%20CoP%202017-2020%20with%20Errata%20Dec.%2017.pdf
http://gymcan.org/uploads/files_files/GCG_Judges%20Rules%20Regulations%20January%202017.pdf
https://media.specialolympics.org/resources/sports-essentials/sport-rules/Sports-Essentials-Rhythmic-Gymnastics-Rules-2016-2023.pdf
https://www.romsport.com/tips-and-tricks
https://usagym.org/pages/gymnastics101/rhythmic/events.html
https://en.wikipedia.org/wiki/Rhythmic_gymnastics
https://www.olympic.org/rhythmic-gymnastics-equipment-and-history
https://www.dlgsc.wa.gov.au/sport-and-recreation/sports-dimensions-guide/gymnastics#:~:text=The%20standard%20performance%20area%20for,part%20of%20the%20performance%20area.
Video Credits: 
https://www.youtube.com/watch?v=MaxT2vguGXQ
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kaiser-dracon · 3 years
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Zechs Merquise’s mobile suits:
OZ-00MS2B (OZ-00MS3) Tallgeese III
OZ-13MS Gundam Epyon
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Gundam Epyon OZ-13MS New Mobile Report Gundam W Endless Waltz 1/100 Master Grade . . . . . . . #gundam #gunpla #gundamwing #epyon #endlesswaltz #gunplabuilder #modelkit #modelphotography #tamiya #mobilesuitgundam #japan #hobby #toyphotography #gunplabuilderassociation #bandai #mg #mastergrade #zechs #peacecraft #oz #plamo #meleefighter https://www.instagram.com/p/CESY8s6jDA_/?igshid=b50kq2kytrss
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