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#RE assets
rallamajoop · 2 months
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That time Heisenberg stabbed Ethan with a rusty fencepost
Thanks to this one fic project that needed a pornographically detailed list of Ethan’s most memorable injuries, I've spent some time trying to figure out exactly what Heisenberg stabs him with when they first met. Working mostly from a free-camera version from youtube, I settled on calling a metal pipe with a square profile.
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Tumblr: I was wrong. The reality is so much worse.
Having cracked the game files and installed my own free-camera mod, I tracked down the original asset for this thing, and, well...
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No, really, this is it! Check out those matching cross-bars if you doubt me.
FWIW, it isn’t actually a spear. Those semi-mangled crossbars flag it instead as a spear-headed fence-post. (This may not be a distinction that Ethan would find very comforting after being stabbed with the thing, but there it is, regardless.)
In fact, if you poke around the cemetery area just outside the castle gate, you can even find the fence it presumably came from.
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Look in on the cemetery near the church from the lane leading up to the Duke's shop beside it, and this is what you'll see.
It's not a perfect match (in fact, it's even worse viewed from the opposite side, because someone has clearly stuffed up the textures on different sides of the same asset). I'll also note that if you go back to this fence again after meeting Heisenberg, you won’t find any suspicious gaps in it where a post was recently ripped out. So I’m going to just go ahead and assume this particular piece was lying in a pile of surplus scrap in the cellar somewhere, and Heisenberg did not, in fact, drag the thing all the way there from well outside the whole damn building. I mean, at that point, you’re just showing off.
The fence post is, admittedly, pretty hard to get a good look at in the actual game. Unlike all the other crap Heisenberg already has levitating around him in this scene, the fencepost doesn’t appear at all until Heisenberg stabs Ethan with it. It actually seems to emerge at speed from between a couple of barrels at the back. But if you’re enough of a lunatic to play around with the various slow motion/rewind settings that came with the free camera mod, you can get a decent shot of it in flight, cleaning up any remaining doubt that this is the same asset that was used in game.
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It even freaking spins in the air as it moves. FTR, yes, it does go in pointy-end first. And the whole fucking spearhead ends up buried in poor Ethan. (Please feel free to insert your own dick-joke here.) Those paying really close attention might even note that the blood on Ethan's shirt is present even before the spear hits him, but that's just going to be virtual-stunt-coordination having a normal one.
I can offer you no similarly definitive insight into why Heisenberg would think stabbing Ethan with this thing was a good idea. I can’t even tell you if he knew for sure that it was Ethan Winters he was talking to at this point (maybe he's just playing dumb, pretending not to recognise him. Or maybe he legit didn't know that Ethan himself had made an appearance until Miranda told him. Sure, he's already got that whole conspiracy board, but finding real pictures of this Ethan-guy is surprisingly hard.) But whether Heis was already testing out Ethan’s ‘interesting body’, or whether he’d just generally assumed that anyone who could survive a full lycan assault on the village wouldn’t be too seriously inconvenienced by a little stabbing, hoo boy was this one way to make a first impression.
I’m not even sure which of these losers is the bigger idiot here: the one who imagined Ethan might still agree to work with him even after inserting a very convincing imitation-spearhead into his intestines, or the one who never thought to seriously question how he keeps shrugging off injuries just as exciting as this one.
They probably deserve each other.
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pumpkinlass · 3 months
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NOT perfect... very much still a WIP, but here's the first outfit I've finished every body type for + side/back views.
Also like.....
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jga-dumpster-blog · 7 days
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mfw someone brings up the "starter horse dies" audio...
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diamondcitydarlin · 1 year
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The Duke's Office
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olicreates · 2 months
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I JUST SPENT HOURS CREATING A WITNESS NAHYUTA CHAR ASSET IN OBJECTION.LOL ONLY FOR IT TO DELETE THE SECOND I CLICK SAVE. ASSGADHGHAHHAHGHAHG
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bsptourist · 10 months
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gm_crackton
created by FutamiYoshikawa
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switch · 11 months
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With Arcade unofficially entering the end of its lifespan, I suppose we'll probably be seeing the other (formerly) Arcade-exclusive Servants migrate to the mobile game over an extended period of time. Some of them will likely be incorporated as Spiritron Dresses, such as Arcade Mini Vinci's look being added as a costume for FGO Mini Vinci, but my main concerns are twofold; one of them is whether or not this will finally mean that Rama and Sita will be reunited for real in FGO proper... and the other is how they'll approach the addition of the three Arcade-exclusive Santa servants.
I dunno if FGO is going to last for three or more more years to justify the addition of three Santa Welfares from Arcade, but that would be preferable to them taking a note from the Arctic Summer World event by making you choose only one of three Santa Servants with no chance of obtaining the other two, especially now that FGO is moving away from doing event reruns.
based on what they said about how many chapters there would be and our average chapter release pace, my ballpark for the rest of FGO’s minimum lifespan since the announcement of Oh Dear Call was actually at least three years anyway, so i’m not too worried about that theoretically. really i think the main reason we got the 3 welfare gimmick in arctic summer is just because they were servants who could be fairly easily cloned, id be surprised if they do it with 3 different characters.
but more than that, i don’t know if i necessarily… even expect them to actually make a concentrated effort to get everything over from arcade, frankly. it’s very possible they just… will not do that. there’s an old precedent for rolling out bond updates in waves, which they could use to at least implement bond 10 voices, but i don’t even see that happening either for various reasons.
keep in mind we’ve been on near bare-minimum levels of content output over here for two years now, and were struggling before that. they can barely manage to get out things that are important to the main game, and in cases such as Christmas 2021 or Traum/LB7, they have outright failed at doing so.
heck, we can’t even get animation updates anymore. i do not see lasengle as they are having the time, competency, people, direction, or allocation of funding necessary to make a concentrated effort to add all the rest of the exclusive servants, unless this was somehow something they’ve been planning well in advance. we don’t know the exact circumstances of arcade’s reason for entering maintenance mode, so it’s hard to say. if we do get any more arcade exclusive servants, it will probably just be because the stars happened to align that they needed that unit for something or our marketing department liked them, and then further aligned for them to actually be made and finished, as is often the case with anything in this game these days.
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battiegutz · 10 months
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they are going to beat you to death
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fluffyphocks · 5 months
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I did a protogen!
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melon-cream-enmu · 11 months
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Blog theme should change tonight at midnight >:3
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rallamajoop · 2 months
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The Complete Guide to Eye Colour In Resident Evil 7
An addendum to my guide to eye colour in RE8: here's everyone from RE7 too! Getting close-ups of these was way harder than for RE8, because RE7 does not come with a model viewer, so I'm stuck using in-game screenshots and promotional images.
Once again, we'll start with the cheat-sheet version:
The whole Baker family: Blue (except when...) Mia: Brown (FOR NOW) Eveline: Green Alan: Hazel/green Deputy OneSceneWonder: Brown Chris: Hazel/brown (FOR NOW) Clancy, Andre and Peter: Brown Ethan: Still hazel
But it can never just be that simple, can it? So, further notes below.
The Baker Family
The Baker family all have blue-grey eyes. In fact, post-infection, they all have the exact same blue eyes (see top line in comparisons below). You could maybe put this down to genetics for Zoe and Lucas, but when Jack and Marguerite have the same eyes as each other too, that's when you start wondering just how many backwater-hillbilly-stereotypes are in play here.
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Mind you, they do have slightly different eyes in the pre-mould flashback that is the Daughters DLC, which you can see in the second row above. All are brighter blues, pre-infection, and Jack gets smaller pupils while Lucas gets a slightly larger iris (Zoe gets nothing, as she's the viewpoint PC and we're not redoing her face if you're not going to see it). So maybe we can hope there's some genetic diversity in the Baker-clan (renders of their eyes in their actual faces also look a little more distinct, but maybe that's a lighting thing). Either way, the Bakers = blue eyes! Got it!
And then we meet Uncle Joe in the other DLC who... has hazel eyes?
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IDEK, maybe Uncle Joe's real dad was a different mailman.
Once we get deeper into mould-monster territory though, things do get a little more interesting.
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Both Marguerite and Lucas appear with much creepier whitened eyes later in the game ‒ Marguerite's during her boss-fight transformation. Lucas, however, remains steadfastly human-shaped throughout the main campaign, but his eyes are whitened in his video message to Ethan, and in his (pre-monstrous transformation) DLC appearances too. Jack, by contrast, doesn't seem to get new eye textures even after blowing off the top of his own head, or in the boss fight that follows (monster!Jack from the fight in the boat house has completely different eyes, of course, and more of them). Mia, too, has her own set of creepy-alternate-mould-monster-eyes, but they're completely different again.
So what's the internal logic here? I could speculate that Lucas' eyes-only transformation is a sign he's in control of himself in a way Jack and Marguerite aren't, but it doesn't quite add up. If anything, those eyes make more sense as something Lucas was given because we never see him transform like Marguerite, or blow pieces of himself away like Jack: Lucas may look human, but the eyes are there to remind us he's not. There'll always be some details that end up being more about effective storytelling than cohesive lore.
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Interestingly, though they don't appear in the game, there are also promotional pics of all four members of the Baker family with glowing white/silver eyes, which are definitely a supernatural feature. It's tempting to try and associate the effect with Rose's glowing eyes from the Shadows of Rose DLC, or perhaps even the general pale-grey-eyes of Miranda and the Lords (more on both in my post on eyes in RE8). But that's territory that really needs its own post or we'll be here all day.
Clancy, Andre and Peter
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These are the three ill-fated crew of the Sewer Gators tape you'll encounter early in the game. You may notice Peter (rightmost in the pic above) seems to have even more dilated pupils than the majority of the cast. Amusing as it might be to theorise that he's just on drugs or something, I think there is an explanation: the closest shot we see of his face (and the first shot of the tape) is a close-up into a camera while the team is outside in the dark. His pupils would naturally be dilated in this sort of environment.
So why aren't Andre's dilated too? Well, the closest look we get at his eyes (also pictured) are the final shot of the tape, where he's already dead, and his eyes are covered by a red film. Medical plausibility aside, dilated pupils presumably didn't add to the effect here, so Andre gets regular pupils.
Speaking of assets, there is actually one photo of the three of them in the game, from the pamphlet you can find in their van at the start. You can even almost make out Clancy's face!
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Clancy's own eyes are their whole own kettle of worms, but we'll get to that below.
Chris Redfield
Is an odd one: I can't share an eye-texture asset for Chris, because he doesn't actually have a character model at all in the main RE7 title. And explaining that one is gonna take some context.
While RE8 renders nearly all cutscenes using in-game models, RE7 stores far more of its major cutscenes pre-rendered in .wmv format. The opening is pre-rendered, video messages from Mia and Lucas are pre-rendered ‒ even the big moment when Eveline blows out the windows of the tanker and throws Mia into the river is pre-rendered. Not all cutscenes work this way, but basically anything that would require loading a lot of assets that aren't needed in gameplay (eg. the view of the river and tanker for outside) seems to have been pre-rendered as a video instead.
And since Chris' only scene in all of RE7 is in the pre-rendered ending sequence, he doesn't have a model at all (or at least, I couldn't find it). We do see Chris in openings and endings of the Not a Hero DLC as well, and the End of Zoe ‒ but these too are just .wmv files, presumably for all the same reasons.
Now, obviously, Chris is also playable in the DLC, so he does have a character model there. But we still don't get eye textures for him for a couple of reasons: firstly, he wears a face-concealing mask that only comes off for opening/ending cutscenes. But even without it, we might just hit other weirdness surrounding player character models...
As I've already noted, both Chris and Mia get completely different new blue eyes in RE8, but back in RE7, Capcom seemed a little more aware that brown or hazel eyes were a real thing regular white people do have sometimes.
A note on player-character models
Although we mostly just see the hands of whoever we're playing as (usually Ethan), gameplay still uses a full-body model, presumably to aid in rendering dynamic shadows, and give enemies something to cover in blood. Things get weird around the character's head, which isn't actually visible so it can't get in the way of the camera floating inside it, but will still cast shadows and still has textures associated with it (though usually in much lower resolution than other models we'll actually get to see). There are three playable characters in RE7 proper: Ethan, Mia, and Clancy (from the video tapes) ‒ each with their own model and textures.
Ethan and Mia also have more detailed 3rd person models, since we see plenty of Mia playing as Ethan, and a little of Ethan playing as Mia (if only from behind).
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Why does this matter? Well, distinct as the three PCs are otherwise, their player models all have the same eyes ‒ top row above shows Ethan, Mia and Clancy, in that order. And they look nothing like Ethan's and Mia's eyes have ever looked elsewhere, which you can see in the comparison below.
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I mention this mostly because it's pretty easy to find Ethan's player-model in the game files, note those generic-hazel eye textures with it, and go, "hey, you got his eyes wrong!" But these aren't the same eyes that come with his higher-res texture, or the ones that were copied over into RE8. In fact, the existence of the player-character-default-eye-texture back in RE7 is one of the reasons why I do tend to take full-res Ethan's eyes as 'canon', even though we never see them in either game: someone took the time to repaint Ethan's eyes for his full-res model, and make them distinct from the low-res default used for everyone in 1st person mode. That at least suggests there was some real, intentional effort put into deciding what colour eyes Ethan was supposed to have.
This does leave poor Clancy in more ambiguous territory, however: as he's never seen by any other character, he has no high-res model, and thus no eyes but the default-hazel that Mia and Ethan are rendered with in that mode too. So is this to be taken as Clancy's official eye colour? It may as well be, I suppose. We see so little of Clancy in any form that I was genuinely surprised to find out his he's actually got a player model which is completely distinct from anyone else in the game, with curly greying hair, a neckbeard, and a baseball cap worn backwards.
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Render by nightsatkendalls over on deviantart.
I do not have the skills to produce a render of this quality myself, but I can tell you that the cap he's wearing has the logo for the RE Engine on the front (the in-house game engine behind all the modern RE titles, and many other Capcom games).
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You'll never see it in game, of course ‒ you'd need both a freecam mod and a mod to make his head visible. But it's there as a weird little easter-egg nonetheless.
Eveline
Eveline is perhaps the only character whose model may not have been updated at all for RE8, but given she's only a hallucination or ghost, that stands to reason. In RE7 though, she also appears as her aged 'grandma' self, who pops up around the house in her wheelchair looking spacey. Grandma-Eveline has two different eye texture assets ‒ one far more washed out than the other. There's next to no good official pictures of her, but fortunately, since she doesn't move around or attack you, she was one of the very few characters I was able to get a decent close-up shot off with the free camera mod. And inasmuch as you're ever in a position to look her in the eye in game, only the faded version of her eyes ever seems to show up. Is the clearer version actually used somewhere I didn't catch? I have no idea.
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What really stands out about granny-Eveline's eyes, though, is that they don't look anything like her child-self's eyes do. Child-Eveline is basically the only character in either game with distinctly green eyes. But Granny's are hazel, and not even a particularly similar shade of hazel.
In fact, they look far more like the generic-default hazel of the player character textures than they do like her younger self. Close-up comparisons below.
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You could speculate that it was deliberate that Granny-Eveline's eyes don't look anything like kid-Eveline's eyes to avoid tipping off the player that they're one and the same ‒ but realistically, no-one without free camera mods is ever going to get a good enough look at either of them to notice. And it's kind of a shame they didn't just take young-Eveline's eyes and apply the same kind of distortions they seem to have applied to the generic-hazel template to age them up ‒ that would've been a lovely, creepy little detail to find in these textures. But no, generic old hazel it is.
Then again, whatever the real logic at play, the fact Granny-Eveline's eyes are effectively a faded, distorted version of the very same eyes the player themselves never does get to see in the mirror is a pretty creepy idea itself. And intentional or not, that's what I've got to leave you with.
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dukeofdogs · 1 year
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Gwent: The Witcher Card Game | Tavern Brawler Bundle 
Come! Let us raise a glass... to raising hell!
Title: Tavern Brawler
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raayllum · 2 years
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cue lines that have haunted me since february 2019
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farshores · 1 year
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we don't give folks who rig up models for games enough credit
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mcchipisfried · 8 months
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Dracula notes from the 30th of August. Some love and a controversial? Take.
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keykidpilipili · 11 months
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Mhh i hope we get Missing Link news by september -w-
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