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#Sara Altney
superthatguy62 · 7 months
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The Final Fantasy Trading Card game features characters from all across the franchise on the artwork for the cards. While most of the artwork is recycled from promotional material, there are cards that have unique artwork of the characters, usually following a theme by a specific illustrator.
For Final Fantasy III, Toshitaka Matsuda handled the majority of these cards. Matsuda has two different styles for the cards: While Cid, Doga and Unei had more dynamic, full-body (or close) arts, Luneth, Arc, Refia, Ingus, Sara and Desch are rendered in realistic portrait styles, with Aria having a more stylized portrait as a sort of "in-between. Ingus and Desch are the two most recent III cards in this style.
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ladydaylily · 8 months
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I commissioned @jennerarts again. 🥺❤ This time it's Princess Sara Altney from FF3 based on some of her nes sprites / manga outfit. 🥺❤ Thank you so much, Jenny!! 🥺🥺🥺
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miphasinori · 2 years
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choormi · 8 months
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Sara Altney~
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mrfippstuff · 5 months
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Opera Omnia Burst Theme 4/?
In the first three posts I covered all the songs that were used for characters tht were able to receive their respective BTs, as well as put up my own suggestions for ones that had not gotten them. The rest of these posts will be more or less self-indulgence on my part as I list characters that could have gotten into the game, as well as songs that might have been used for them.
Final Fantasy I Matoya: Matoya's Cave
Final Fantasy II Gordon: Dungeon Josef: Escape! Ricard Highwind: Ancient Castle
Final Fantasy III Sara Altney: Jinn, the Fire Cid Haze: Sailing Enterprise Aria Bennet: Aria, Maiden of the Water Doga: Let Me Know the Truth Unnei: Let Me Know the Truth (Remake) Luneth: Boss 2 (Remake) Arc: Dungeon (Remake) Refia: Battle 1 (Remake) Ingus: Forbidden Land Eureka
Final Fantasy IV Tellah: Tower of Zot Cid Pollendina: Hey, Cid! Zemus: Final Battle (Pixel Remaster) Scarmiglione: Battle with the Four Fiends (Pixel Remaster) Cagnazzo: Battle with the Four Fiends (Dissidia) Barbariccia: Battle with the Four Fiends (FFXIV) Luca: Dancing Calcabrina Harley: Edward's Harp Gekkou: Battle 1 (Pixel Remaster) Izayoi: Mount Ordeals Tsukinowa: Into the Darkness (Pixel Remaster) Zangetsu: Battle 2 (Pixel Remaster) Maenad: The Eidolons Shackled
Final Fantasy V Ghido: Library of the Ancients Boko: Go, Boko Go! Enuo: The Decisive Battle Final Fantasy VI Umaro: Umaro's Theme Gogo: Gogo's Theme Banon: The Returners Ultros: Grand Finale Ghost: Phantom Train
Final Fantasy VII Red XIII: Red XIII's Theme Tseng: Shinra's Full Scale Assault Elena: Hurry Up! Hojo: J-E-N-O-V-A Loz: Beyond the Wasteland Yazoo: Battle in the Forgotten City Genesis Rhapsody: The SOLDIER Way Nero the Sable: Fight Tune: Messenger of the Dark Rosso the Crimson: Fight Tune: Crimson Impact Azul the Cerulean: Fight Tune: Killing One Another Elfe: Theme of Elfe Roche: Ignition Flame
Final Fantasy VIII Ward Zabac: Silence and Motion Kiros Seagill: Ride On Edea Kramer: FITHOS LUSEC WECOS VINOSEC Adel: Lunatic Pandora
Final Fantasy IX: Blank: Vamo'alla Flamenco Marcus: Sword of Fury Lani: Battle 1 Mikoto: Bran Bal, The Soulless Village Black Waltz No 3: Battle 2 Thorn and Zorn: Jesters of the Moon Garland: Master of Time
Final Fantasy X Rikku: Start or YRP, Fight No. 1 depending how her kit is built Gunner Yuna: YRP, Fight No. 3 Yunalesca: Challenge Leblanc: Let Me Blow You A Kiss Logos: Infiltration! Leblanc's Hideout! Ormi: Anything Goes For Leblanc! Baralai: New Yevon Gippal: Machima Faction Nooj: Youth League Lenne: 1000 Words (FFX2 Mix) Shuyin: Their Resting Place
Final Fantasy XI Zeid: Fury Volker: Battle Theme Star Sibyl: Heaven's Tower Semih Lafihna: Battle 2 Ajido-Marujido: Battle in the Dungeon 2 Trion I d'Oraguille: Battle in the Dungeon Curilla V Mercu: Ronfaure Maat: Tough Battle Shadow Lord: Awakening Aldo: Battle 3 Gilgamesh: Battle in the Dungeon 3 Ulmia: Onslaught Tenzen: Isle of the Gods Naja Salaheem: Mercenaries' Delight Luzaf: Black Coffin Razfhad: Hellriders Cait Sith: On This Blade Lady Lilith: Goddess Divine Larzos: Kindred Cry Morimor: Steel Sings, Blades Dance Teodor: Monstrosity Balamor: Clouds Over Ulbuka
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ffgirlsquad · 4 years
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Sara Altney - Final Fantasy III
Princess of Sasune
“Men are so obtuse…must I say it plainly? I want to stay with you a bit longer. There!”
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five-foot-a-bitch · 7 years
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*to Ingus on Sara*
Luneth/Arc/Refia: You two should date.
Soldiers: You two should date.
King Altney: You two should date.
Literally All of Sasune: You two should date!
Ingus: I know my place. I cannot risk such an action...
Everyone: ?????
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superthatguy62 · 4 months
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Things Final Fantasy III does not tell you about Final Fantasy III.
When it comes to RPGs, information that the player has is far from a guarantee. Some games will tell players practically everything about their systems and leave it to the player to use that information. Others will leave some mechanics in the background, quietly applying them without the player's knowledge. The Final Fantasy III remake falls into the latter category, as there are some mechanics that the player may not realize even exist unless they look outside of the game. Here are seven of them.
This is based on the Future Press Official Strategy Guide. As far as SGs go, it seems pretty close to the Japanese SE guide (baring at least one case).
Party Member Levels (Life of the Party)
While temporary party aren't directly controllable, they seem to have their own levels and stats. Interestingly the Future Press strategy guide states that they also have stats. Though I should clarify: At this time, I have yet to find these in the Japanese strategy guide, so I am not entirely sure that these are accurate. However, the FP guide in general is close to the Japanese guide in terms of technical information, so I am willing to accept that risk.
These are:
Sara: Lv 5 (Str/Vit/Agi/Min: 6, Int: 7)
Cid: Lv 3 (Str/Agi: 5, Vit/Int/Min: 8)
Desch: Lv 10 (Str: 15, Vit: 10, Agi: 14, Int: 7, Min: 6
Aria: Lv 25 (All: 25)
Alus: Lv 30 (All: 35)
Doga/Unei: Lv 50 (All: 45)
Some observations:
The guide notes that the characters stats are usually significantly higher than the main characters' at the same levels. This is especially noticeable with Alus (The party's base stats, by compare, will be: Str/Agi: 24, Vit/Min/Int: 20)
Cid is the only party member to be weaker than the character before him (Sara), presumably due to how little time the party spends with him. He does have an impressively strong hammer, though.
Despite being portrayed as a White Mage, Sara's Int (7) is slightly higher than her Min (6).
It seems that after Desch, the devs kinda gave up with making varied stats, so Aria, Alus, Doga and Unei have the same number for all their stats.
Coincidence or otherwise, Aria's stat number also matches her level.
Doga and Unei share the same levels and stats as each other, a distinction no other party member has. For extra fun, Xande is also level 50, although his actual stats are unfortunately but understandably different.
Alus, a 10 year old boy is somehow twice as strong as Desch, a grown man.
Mognet Details (Stampin' N Stompin')
Most of Mognet's discussion usually begins and ends with it being connected to the sidequests. Because of this, there are a few features of Mognet that go undernoticed.
One particular aspect is the cards: For meeting the Legendary Smith with a mastered job and defeating the Iron Giant, the party can get cards signifying their mastery.
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(I have yet to defeat the Iron Giant. I apologize for being a fraud).
In the PSP and Steam versions, these cards are mostly just rewards. In the DS version, however, they can be used as stamps for Mognet. And while the Iron Giant is purely to flaunt your superiority over the beast, the job mastery cards actually allow players to help out other players: If a player holding a signed letter runs into the Legendary Smith, she will give the player the respective job mastery item without having a level 99 job. While it doesn't break the game, due to how late it is before you can encounter the Smith, it does cut down on the grind you'd need if you wanted those items.
Encounter Frequency (Fights in the A.M. P.M. F.M.)
In Octopath Traveler, a later game by Team Asano, entering a new location will usually show you a danger level, giving you a general idea of how strong the enemies in that area are. While the mechanic is visible in OT, it was actually deployed discreetly in Final Fantasy III: Each area has a level that the guides recommend the player be at. However, the game itself uses a more subtle method: If your party is below the recommended level, the encounter rate will be higher than usual. By contrast, the further above the recommended level that the party is (up to six levels), the lower the encounter rate will be.
For example: The Nepto Shrine has a Danger Level of 10. If the party made it to the Shrine at level 7, then they will likely encounter more enemies than they would at level 10. By contrast, at level 16, they will have a chance at encountering the least amount of enemies.
Attack Types (SMASH! SLASH! STAB!)
In Final Fantasy III, elemental weaknesses are clear and easily implied by the fact that Mages have themed spells. However, the game also has a second, subtle weakness system: Attack Types, the physical counterpart.
The four attack types are
Unhanded: Despite the name, Claws are also included
Blow: Weapons that focus on slamming or bludgeoning the foe
Cut: Weapons that actually cut the foe, like Swords
Stab: Weapons that stab or have a stab-like effect, like Arrows
Interestingly, some weapons aren't mutually exclusive: Axes count for both blows and cuts, Knives count for both stabs and cuts and Unarmed counts for both Unhanded and Blow.
Hands (The Hands of Fate)
The Hand stat is a secret stat that the game silently keeps track of for each character. The hand stat represents how many times a physical attack has been made with a particular hand, the hand getting 3 XP for each use. Much like job levels only one hand level can be gained per battle, regardless of how many points are racked up. Theoretically, if you can have hands of different levels, although given how much III encourages dual-wielding, it's unlikely.
The FP guide recommends using the Ranger's barrage if you want to build up the hand stat, as that is a multi-hit attack that nonetheless counts each hit for the hand.
Weight (The Weight of the World)
Weight is not a new mechanic to Final Fantasy. Final Fantasy V, in particular has the stat help to determine who quickly a character acts (i.e. how fast the ATB bar fills up). However, V is the rare game where the game will actively inform the player of its existence. Other games in the series have it, including III (at least, in the remake).
Weight, along with Agility, determines how soon a character will act during the turn, as well as how many hits a character does (alongside the aforementioned Hand stat). This is why a Warrior with an axe will generally hit less than a Warrior with a sword, despite having higher attack. Interestingly magic also has weight to it with spells having a specific weight/cast time to it.
Boss Scripts (Script Write)
Bosses changing strategy mid-fight has been a Final Fantasy staple since at least Final Fantasy IV (Zeromus, for example, only starts to spam Meteo when he's close to dying), so the FF3 remake isn't particularly new or original for using this. Still, it's something to be aware of in case you make a particular fight harder than it needs to be.
A likely candidate for this is actually the final boss: While the Cloud of Darkness uses Particle Beam (and spams it during the last phase), it actually doesn't use the move until it's down to 80% of its HP, using the less threatening standard attack instead. This means that a player willing to take some turns to lower the danger can focus on the tentacles, which are the more immediate threat.
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ladydaylily · 4 years
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So I commissioned @jennerarts for one of my other loves -  Princess Sara Altney from FF3! 🥺♥ She did such an awesome job! If you're ever interested in commissioning her, I totally recommend it!! 😎👍
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miphasinori · 2 years
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indrikis · 10 years
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superthatguy62 · 1 year
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I learned how to make gifs (kinda), I am now unstoppable (not really).
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miphasinori · 2 years
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