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#Though they have been turned into Personas through a wacky turn of events!
the-fith-studio · 25 days
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The amount of context needed to understand my mad ramblings for this Persona 3 Fix-it-fic AU requires enough spoilers for the game to make God quiver in fear.
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koskela-knights · 5 months
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Random Koskela HCs
Headcanons partially based on what I've seen in the game so far, which includes some of the manuscript pages & the commercials (*Some spoilers ahead thus*)
Ilmo is the younger twin with an age difference of 3 solid minutes
Ilmo's entrepreneur & creative spirit is balanced out by Jaakko's no-nonsense attitude.
However, I like to think that Jaakko has had his share of wacky, wild ideas but happily gives Ilmo the credit for them since most residents already view Jaakko as the less quirky brother.
It was actually Jaakko who came up with the floats they can't show on television.
The Koskelas are inseparable from each other and also from their baseball cap and beanie.
They probably lived in Watery their whole life.
Ilmo looks up to his brother, even though he doesn't always say this out loud.
The brothers have a bunch of tapes with bloopers from their commercials that they watch when drinking beers together after a long day of work.
Every now and then, when the weather's good, they like to race each other on their motorcycles. It got them in trouble more than once with the deputies, but fuck the government and police!
They also like to make long tours on their bikes, taking in the views of the landscape.
Extended Family
Jaakko met his wife who was a tourist visiting Bright Falls. They had kids but in the end it didn't work out with them because his wife was a city woman, plus Jaakko's involvement with so many Koskela businesses left him with little to no time for her.
Still, he has an okay bond with his ex and a good relationship with his kids. They mainly keep contact through e-mail and occasional phone calls. During some holidays, the kids visit Jaakko in Watery.
When the kids were young, Jaakko's built them some toys and mini attractions (like a mini moose spring rider)
Ilmo tried his best to be The Cool Uncle but didn't always succeed where he wanted to. Being a smalltown resident, he was often out of touch with the big city customs and cultures.
Other random stuff
Although the local government isn't always too happy about so many things being owned by the Koskelas, it gives the town their fair share of income and it helps locals get jobs and keep a community feel.
Ilmo took evening classes to become an entrepreneur
He had to grow into his more extroverted persona.
Ilmo hates it when tourists pronounce or write his name wrong. No his name is not Elmo and he doesn't know who that furry red thing is. (There have been instances where Jaakko told naive tourists that 'Elmo' is the correct English version they could use instead)
Ilmo once considered doing tour guides on his motorcycle but Jaakko talked him out of it.
Angsty
Ilmo sometimes feels he has to overcompensate in his achievements. Since he looks up to Jaakko, who is his business partner and has a family, Ilmo fears he will fall behind.
Jaakko wishes his kids would stay in Watery, but knowing how shady the place is, he is glad they live far away from their hometown.
Jaakko was initially afraid to become a dad, but Ilmo hyped him up and supported him through the process.
No matter how many Taken they've killed, it hurts each time. Especially if they've known the person who got transformed.
Jaakko was the first one to kill a Taken, which he did after Ilmo initially hesitated which almost got him heavily injured.
Ilmo isn't superstitious, but there always remained a lingering fear that one day he would turn out like the historical figure Illmari. After the events of AW2, he blames himself heavily for Jaakko's death.
Ilmo has survivor's guilt.
After Jaakko's death, Ilmo can't immediately grieve, because there is still an evil to defeat, plus he still has all his responsibilities for the multiple businesses he runs. But keeping up a facade isn't easy.
Ilmo doesn't know what to tell Jaako's kids. How is he supposed to explain what happened to their father? The only "consolation" is that Jaakko's death was quick, he didn't have to bleed out or anything. Still, it was super messed up and Ilmo has nightmares.
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kyndaris · 3 years
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A Hero Lies in You
On April Fool’s Day 2019, a video was released showing the latest game in the Yakuza franchise. Many thought it was a prank. The reason why? The sudden change in combat. Gone was the brawler beat-em-up that was associated with the series. In its stead was a turn-based system reminiscent of role-playing games. Characters waiting for their turns before utilising special skills? In a franchise known for its hard gritty storylines about gangs duking it out in the streets of Japan? ‘Haha Ryu Ga Gotoku. You thought you could fool us, but we see right through you. This isn’t our first rodeo and you’re not Square Enix,’ was many a thought when the footage had been viewed by thousands online.
What gamers did not know was that this was no gag. Fast forward several months to August 2019 and it was confirmed that Yakuza 7: Like a Dragon, starring new protagonist Kasuga Ichiban, would actually incorporate turn-based battles. There would even be JOBS! 
As I had just finished playing through Kiryu’s story, as well as Judgment, in 2020 I was eager to see what new protagonist Kasuga Ichiban would bring to the table. From trailers, I could already see how much livelier Ichiban would be in comparison to the more stoic Kiryu. And, in contrast to Yagami, he was definitely more of an idiot. A lovable idiot, to be sure, but an idiot nonetheless.
Yakuza 7: Like a Dragon released in a huge week for video games. While I would have preferred to play it earlier, I had other huge titans to wrestle into submission first. Once I had managed to satiate my Ubisoft open-world needs with Assassin’s Creed: Valhalla, I dived head first onto the streets of Yokohama, ready to bust some heads.
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The game opens on a play. For a moment, I thought I had somehow purchased the wrong game. But as the lengthy prologue progressed, it was very clear that this was most definitely a Yakuza game. It just needed to set up a little bit of the tale, starting with Arakawa Masumi - father figure and role-model for our erstwhile hero. It isn’t long before players are introduced to Kasuga Ichiban with his trademark ‘punch perm.’ Born in a soapland and raised by those that lived on the fringes of society, Ichiban, rather than being hardened by his experience, is empathetic and not afraid to show emotion. Tasked with collection, he interprets his orders in a way to benefit those that are struggling. His goofball attitude immediately makes him a character one can connect to. And it doesn’t hurt that he’s a bit of a nerd, having played Dragon Quest during his childhood and likening many of the people around him to things in the game.
It’s not long before the plot escalates and Ichiban volunteers to give himself up to the police. Sentenced to fifteen years in prison, he inadvertently extends his sentence when his Patriarch is insulted by one of the fellow inmates. After nearly two decades spent in prison for a crime that he did not commit, Ichiban is released with little fanfare and no waiting convoy. Disappointed, he takes it in stride. The first thing on his order of business: to get his signature punch perm and reconnect with his second father-figure and Patriarch of the Arakawa family.
Along the way, he is dogged by a former policeman: Adachi. At first, it isn’t made clear why Adachi seeks Ichiban for help. After all, Ichiban had supposedly killed another yakuza in Kamurocho, Tokyo. Adachi, on the other hand, was a detective in Yokohama. Why would he have any interest in uncovering the truth behind what had put Ichiban behind bars?
After a few shenanigans are had in and around Kamurocho, our protagonist is shot and left for dead - waking up in a homeless shelter in the heart of Isezaki Ijincho. Climbing his way from rock bottom, Ichiban embarks on a journey to uncover the truth, stumbling upon a series of events and unearthing a vast conspiracy in which he was to serve as a pawn.
Many of the earlier chapters felt a little contrived. In particular was the death of Nonomiya. While it served to move the narrative forward, it was most assuredly a means to an end that didn’t highlight any significant character growth. Poor Nonomiya was fridged just to bring Ichiban into conflict with the Liumang branch of the Ijin Three.
It was only in the later chapters that the story picked up steam - with the confrontations with Bleach Japan and the encroachment by the Omi Alliance. Joined by a menagerie of characters like Zhao, Saeko, Han Joon-Gi, Nanba and Eri, there was a lot to keep track on as the plot barrelled forward at a breakneck pace, connecting Ichiban’s past with his current present and all the while setting up a juicy conflict between two men that could have been brothers. And honestly, the ending with Arakawa Masato and Ichiban got to me. I loved how that Ichiban was finally able to reach his old charge by being vulnerable and finally letting out a little of his resentment at the life Masato led, despite the fact that he could not use his legs.
The characters were superbly written and their motivations were a good reflection of the human condition. The themes of family and finding a home were evident, right from the start, even though a lot of it was glossed over by Ichiban’s desire to be a hero in a video game.
(I also really liked Seong-hui and would love to see her be an actual playable character in possible future instalments. On a side note, Arakawa...you cannot simply say: ‘See you tomorrow, Ichi,’ and expect to walk away. You basically wrote your own name into the Death Note with that line!)
As far as aping Japanese role-playing games go, however, Yakuza: Like a Dragon falls woefully short. While the Tendo twist was a good one - it was pulled a little too early. Worse, there was no world-ending threat. Everyone knows that a Japanese role-playing game MUST HAVE A VILLAIN/ EVIL GOD FIGURE THAT INTENDS TO DESTROY THE WORLD. Yakuza: Like a Dragon was too focused on old childhood rivalries to extend it further afield. I mean, yes, Aoki Ryo hoped to pull the strings of the Japanese government as chair of the CLP, but WHERE WAS THE METEOR HURTLING TOWARDS EARTH? 
Honestly, 1/10 for holding true to Japanese role-playing games.
Other than that, the summons with Pound Mates was amusing. As were the side stories. Honestly, there can never be enough side stories to flesh out the wacky world of the Yakuza franchise. So many old favourites made their return. From Pocket Fighter (now dubbed Dragon Fighter) and Gondawara Susumu with his baby fetish.
Also, I didn’t think I’d be so obsessed with it, but I think they cracked property management this time round. Ichiban Confections, later known as Ichiban Holdings, was a blast to manage and accrue juicy money for.
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The bartender of Survive also looked very familiar. I mean...what with the huge scar across his face. My suspicions were confirmed when I searched up Kashiwagi up on the Yakuza wiki page and was awarded with the fact that HE MANAGED TO SURVIVE THE ASSAULT HELICOPTER FROM YAKUZA 3!!
Other than that, my few other gripes involved the implementation of the levelling system and the way area of effect skills were handled. In particular, the pathing for how characters moved around the battlefield proved, at least to me, a bit of a frustration. Often, characters would be blocked by a knee-high fence or a corner. Sometimes they would be able to go around, but other times the game (after several seconds of watching them fail to walk through a solid building) warp to the enemy that I had targeted to launch their attack.
And even though the combat is turn-based, most of the enemies tend to walk around the battlefield - either clumping together or distancing themselves from each other. What truly annoyed me was when there were moves that could be used as an area of effect, with the MP cost to go along with it, but were limited by their effectiveness when the enemy combatants were too far away. Yes, it makes sense, but golly gosh, how much of a pixel measurement does it have to be for it to not hit?
Besides that, the levelling was also a bit of a tedious chore. Were it not for the invested vagrants, I feel like I might have put the game down with how much grinding there was - particularly when it came to the various jobs. The biggest hill to climb was from 20-30. Without the exp (experience point) boosting items, it would have been a torturous slog. I know that in the original Japanese release of the game, the cap for jobs was level 30, but if you change it to 99, please, for the sanity of all the gamers out there, tweak the requirements to make it easier. And maybe give normal trash mobs a bit more experience points for the playable characters to munch on. 
Goodness, imagine having to grind on level 55 Ornery Yakuza and receiving a paltry 1000xp for each battle (when, in order to level up a job, you needed almost a million).
Yakuza: Like a Dragon is a break from the traditional formula that’s been a staple of the franchise for many years. Much like Ichiban, it’s a bit of fresh air to liven up the experience that might have gone a bit stale after I slogged through the whole Kiryu arc last year. With a few tweaks, and a few more Persona 5 CD soundtracks, I’m eager to see how the story evolves and whatever contrivances Ichiban will somehow force him into.
Although, to be fair, is it still appropriate to call this franchise Yakuza when the game literally saw the dismantling of the two biggest clans? Then again, Civilian: Like a Dragon 2 just doesn’t have the same ring to it. In any case, I hope the next one comes soon and we’ll be able to have Seong-hui in our party. I feel like she’d be wielding a gunblade.
(Did I just use a lyric from Mariah Carey? You bet I did! I had been tossing up the idea between this line and ‘I need a hero.’ Why? Well, I think that would be self-explanatory after knowing Ichiban’s proclivities. And it fits so, so, so well!) 
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placetobenation · 3 years
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Welcome to TLC weekend WWE Universe.
There’s not a bad match on the card and yes, I’m including the Women’s Tag Team Championship Match into that statement as I’m very interested in who could be Asuka’s partner now that Lana is out. I’m betting on a returning Charlotte Flair taking the spot and the titles! Anything else for me would be a disappointment unless there’s a huge surprise we’re missing.
I love the top two title matches, but don’t like the fact that they have the same stipulation. They’ll both be good, but I’m predicting that Roman Reigns vs. Kevin Owens will be told better in the ring. Either way, we win. After all, we’re getting Drew McIntyre vs. AJ Styles for the very first time in history!
Could this be the downfall of Cedric Alexander in the Hurt Business? I can see THB winning the titles and then turning on Alexander the very next night on RAW just like Evolution did to Randy Orton way back when.
Speaking of Orton, we get our very first Firefly Inferno Match. I just hope they don’t make it too silly. The WWE’s track record of booking Bray Wyatt/The Fiend has not been kind to the maniacal one.
Sasha Banks vs. Carmella will be a standout too. Their SmackDown match last week was just the tip of the iceberg IMHO.
Predictions:
We should get new tag team champions for both the men and women and it would not surprise me if Carmella takes the SmackDown strap off Sasha with more to come down the road.
I don’t think McIntyre or Reigns lose at the top of the card. How will The Miz and/or Sheamus factor in though?
The Fiend fries Randy Orton.
TLC PPV – Updated Card
WWE Championship: Drew McIntyre vs. AJ Styles
Universal Championship TLC Match: Roman Reigns vs. Kevin Owens
SmackDown Women’s Championship Match: Sasha Banks vs. Carmella
Firefly Inferno Match: The Fiend vs. Randy Orton
WWE Women’s Tag Team Championship: Nia Jax & Shayna Baszler vs. Asuka & TBD
RAW Tag Team Championship Match: The New Day vs. Shelton Benjamin & Cedric Alexander
RAW
RESULTS
AJ Styles defeated Sheamus
The Hurt Business defeated The New Day & Jeff Hardy
Lana defeated Nia Jax
2-on-1 Handicap Match: John Morrison & The Miz defeated Keith Lee
MACE defeated Ricochet
Dana Brooke defeated Shayna Baszler by DQ
Riddle defeated MVP
Great start. Middling middle. Interesting final hour. That’s how I sum up Monday Night RAW this week.
Just a fantastic opening match with AJ Styles and Sheamus battling back-and-forth in an awesome match. Terrific way to set the tone of the night. There was a lot to unpack. Wonderful match in the ring for one. Styles and Sheamus could feud past the TLC PPV plus, how does Sheamus factor in to Sunday’s TLC PPV WWE Championship match? It was a good go-home for that match. Unfortunately for the rest of the show, that match was the best of the night.
The 6-man tag with The New Day, Jeff Hardy and The Hurt Business was just meh. I do like the story with the boisterous Cedric Alexander stepping out from his teammates’ shadow. It’s only a matter of time though until they beat down Alexander. It’ll seem very Four Horseman-like for sure when it happens.
Did @LanaWWE just DEFEAT @NiaJaxWWE on #WWERaw? YES! Was it worth it? Probably not. pic.twitter.com/YhMK5vxTFx
— WWE (@WWE) December 15, 2020
Thanks to the relentless attack by @NiaJaxWWE & @QoSBaszler, @WWEAsuka will need to find a NEW partner at #WWETLC!#WWERaw pic.twitter.com/ugiIRCgcSP
— WWE (@WWE) December 15, 2020
Lana got an upset win over Nia Jax and got beat up so much, she’s out of the TLC Tag Team Title Match. Who’s going to replace her? I’m hoping a returning Charlotte Flair and I hope they keep it a surprise! I hope it’s NOT Dana Brooke or Mandy Rose. That would do nothing for me. It’s time for the Shayna Baszler/Nia Jax story to just go away. It’s not helping anyone at the moment.
RETRIBUTION continues to go nowhere. Turn Ricochet already and let he and Ali run roughshod for a bit. Drop the masks. Drop the silly names. Move on with some purpose.
Celebratory snack.#WWERaw pic.twitter.com/ct9hH00aOL
— WWE Universe (@WWEUniverse) December 15, 2020
I would’ve liked to see more of Riddle and MVP than just a three-minute match. We do like BRO-Nuts and BRO-Nouns!
.@AJStylesOrg sends @DMcIntyreWWE through the table!#WWERaw pic.twitter.com/U0s6RHd5Cr
— WWE (@WWE) December 15, 2020
In the final hour, after about 90 minutes of average fanfare, the hide and seek game with Randy Orton and Bray Wyatt/The Fiend worked better upon second watch than when I watched it live. Setting Wyatt on fire (again) gets compounded in the box when Wyatt turns into The Fiend. If he can do that, is there anything that Orton can do to him in the ring that would hurt him? Interesting but food for thought looking ahead. We got another ascension moment with Drew McIntyre and Styles to close the night. The physicality was nice, especially with AJ flying off the ladder onto McIntyre and through a table. The problem I have is that the WWE seems to always take one good idea and then just do it over and over again (i.e. ladder matches in NXT, DQ finishes, TLC Championship matches, etc.). It loses its luster after seeing a second and third time.
THE FIEND EMERGES.#WWERaw pic.twitter.com/Uh4WjkzZL5
— WWE Universe (@WWEUniverse) December 15, 2020
It was a nice build-up for the TLC PPV, which at the end of the day, is what your go-home show should be. So, I’ll give RAW credit for that, but how they got there needs some work. Plus, there was one hell of Monday Night Football game going on between the Browns and Ravens at the same time!
NXT
RESULTS
Austin Theory & Johnny Gargano defeated Leon Ruff & KUSHIDA
Tommaso Ciampa defeated Tyler Rust
NXT Championship #1 Contenders Match: Kyle O’Reilly defeated Pete Dunne
Shotzi Blackheart defeated Indi Hartwell by DQ
Karrion Kross defeated Desmond Troy
Toni Storm defeated Rhea Ripley
This one just clicked! On every level.
"Hey, Priest! TIME'S UP."#WWENXT @WWEKarrionKross @Lady_Scarlett13 @ArcherOfInfamy pic.twitter.com/SMgebDqWQu
— WWE NXT (@WWENXT) December 17, 2020
If you want star power, you got it. Karrion Kross returns with Scarlett for his first match since his shoulder injury. Best entrance in the biz. Squash match. Plus, Damien Priest’s ass is now his apparently.
WHAT. A. MATCH.
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@KORcombat is headed to #NXTNYE to battle @FinnBalor for the #NXTTitle! pic.twitter.com/lnDuNIvbF9
— WWE (@WWE) December 17, 2020
If you wanted awesome matches, you got it. Kyle O’Reilly and Pete Dunne put on a war that easily could be one of NXT’s top matches of the year. Now, will Finn Balor get revenge on O’Reilly for breaking his jaw in three places or will it be O’Reilly’s first NXT Title run? Either way, we’ve got another barnburner to start the New Year. Rhea Ripley and Toni Storm gave us a very good main event (Holy Headbutt!), but I do still think they have another level to give us. Didn’t love the interference by Raquel Gonzalez as Storm and Ripley were doing just fine on their own, but it does keep the feud going with Ripley, so it makes sense. Besides, Storm has bigger (no pun intended) fish to fry as NXT Women’s Champion Io Shirai is in her sights.
If you wanted fun to start the night, Johnny Gargano, Austin Theory, KUSHIDA and Leon Ruff gave it to us. The right team went over too as The Way tries to find their way to the top of NXT.
This punishment is becoming even MORE intense by the week!#WWENXT pic.twitter.com/1q342bn2nC
— WWE (@WWE) December 17, 2020
If you wanted another OMG vignetter from Xia Li and Boa, you ABSOLUTELY got it. I am SO intrigued to find out where it’s going but at the same time, I love the tease.
About the only thing that diydn’t quite hit it was the short DQ match with Shotzi Blackheart and Indi Hartwell. Kind of clumsy there and of course, way too short to see what they could really do. It was all about keeping Candace LeRae in the mix and busting that wacky trophy around Shotzi.
I do like the confidence from Isaiah “Swerve” Scott. Sounds like a heel turn for Mr. Scott as he gets a rematch with Jake Atlas this week.
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#WWENXT #NXTNYE @DexterLumis pic.twitter.com/ZJlCPYLGE4
— WWE NXT (@WWENXT) December 17, 2020
Lordy, lordy. Dexter Lumis is the New Year’s Evil Host! Interesting choice for a dude who rarely speaks!
Speedy recovery to Cameron Grimes – out four to six weeks with a leg injury. Just when he was hitting his stride to!
SMACKDOWN (on FS1)
RESULTS
SmackDown Tag Team Championship Match: The Street Profits defeated Dolph Ziggler & Robert Roode
The Riott Squad defeated Billie Kay & Tamina
Otis defeated Shinsuke Nakamura
Bianca Belair defeated Bayley
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#SmackDown @FightOwensFight @WWEUsos pic.twitter.com/qvJLNV3BAD
— WWE (@WWE) December 19, 2020
Apparently Friday night was deemed beat down Kevin Owens night. KO started the night looking for a fight with Roman Reigns and all he got for most of the next two hours was a back full of tables and chairs from Jey Uso and Reigns all over the WWE ThunderDome. That is until an ending we all saw coming right?!
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#SmackDown @MontezFordWWE @AngeloDawkins pic.twitter.com/2lvIQ4pgUB
— WWE (@WWE) December 19, 2020
The Street Profits continue to look a little heelish lately. Pulling the tights to beat Robert Roode for the pin and successfully defend the tag team titles adds a little intrigue to the smoked wonders. I’m all for them having a bit of edge as their good guy, fun loving personas are a bit too much like The New Day for me. It would separate them a bit. So, we’ll have to wait and see if they really pull the trigger on it.
Billie Kay’s resume bit, always looking for a gig and a new partner is already old. The Riott Squad need something better to do to showcase their talents than beating up on BK every week.
.@CarmellaWWE’s champagne toast quickly spilled into a pre-#WWETLC brawl!
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#SmackDown @SashaBanksWWE pic.twitter.com/2p5SZ8orda
— WWE (@WWE) December 19, 2020
Predictable was the Carmella toast to Sasha Banks. C’mon, did we really think Banks was at home? For the second straight week, we get a smashed champagne bottle across Banks’ back and yet there’s no blood. Silly, not believable and lacks common sense. Their TLC match deserved a better send-off.
The Alpha Academy delivers results! Otis takes down Shinsuke Nakamura for his first win under Chad Gable’s direction. Let’s give Gable more students please!
𝑯𝒂𝒑𝒑𝒚 𝑯𝒐𝒍𝒊𝒅𝒂𝒚𝒔 𝒇𝒓𝒐𝒎 𝑾𝑾𝑬! Watch as 2020 get SLAMMED by @DMcIntyreWWE, @WWERomanReigns, @RandyOrton and more! pic.twitter.com/HMIwdPQDQ8
— WWE (@WWE) December 14, 2020
2021 kicking 2020’s ass was the laugh-out moment of the show. LOVED IT!
The SAMI goes to… @WWEBigE!?!?!#SmackDown @SamiZayn pic.twitter.com/tv7WptY1KK
— WWE (@WWE) December 19, 2020
Sami Zayn almost sweeping the first ever SAMI Awards was…well…very Sami Zayn. You could see Big E’s name coming up as an award winner from a mile away. The Superstar of the Year winner’s acceptance speech and proceeding throwdown of Zayn was hysterical. Let the feud begin as Big E finally has something to do on SmackDown.
Bayley vs. Bianca Belair was good, not great and a bit clunky at times. It was a good first effort but just shows they both have more to show against each other. Bayley was the right winner for their first outing. But, I’m sure we’ll see a few sequels in the upcoming weeks.
"At TLC I'm gonna take the Universal Title or I'm gonna die trying." – @FightOwensFight #SmackDown pic.twitter.com/n5ZSc4VSkI
— WWE on FOX (@WWEonFOX) December 19, 2020
Up to this week, I thought the WWE has done a very good job in showcasing Kevin Owens as a viable contender against Roman Reigns. Friday night, with a two-hour attack on KO, all they did is show that he can take a beating and get up. It didn’t give me any confidence he could actually beat Reigns for the title. Putting him through two tables, burying him under all the TLC plunder and then watching him rise from the broken booty to proclaim Reigns would have to basically kill him to keep him down proved that point. Now, don’t get me wrong, Sunday’s Universal Championship Match will be physical as hell and pure brutality, but there’s no doubt who will be holding the title when all is said and done. Roman Reigns is the King, the Face of the WWE, the Tribal Chief and the Head of the Table. Hands down. Period. End of sentence.
And then I watched Talking Smack. I wish the segment with Kevin Owens and Paul Heyman would’ve run on SmackDown. It was as intense and felt as real as it gets. It made me believe that Owens might actually have a chance against Reigns. With Owens telling Heyman to just listen as he was frightful of KO throwing him through a glass table, Owens reminded Reigns’ adviser of all the things he did before coming to WWE and how much he put his body through for much less than the coveted Universal Championship. Loved the segment. Loved the fact that it gave me a reason to watch the PPV. Loved that they made me believe in Owens again for Sunday night.
Heyman is so good on Talking Smack, it’s ridiculous. From the serious side with Owens to the indulging admiration for Bayley and the rub he gave to The Street Profits, he’s just the best at what he does.
Parting Shots:
As we head into the Christmas Holiday week, it makes me fondly remember the days of the Holiday Star Wars Classics back in WCCW at Reunion Arena. Remember this one from 1982 that started the Von Erichs vs. Freebirds feud as Michael Hayes was the guest referee for the Kerry Von Erich vs. Ric Flair NWA Heavyweight Title match. Talk about a match that ignited a storyline that lasted for years! Brilliant.
Coming up this week:
RAW: TLC Fallout
NXT: Jake Atlas vs. Isaiah “Swerve” ScottBronson Reed returns A Very Gargano Christmas
SMACKDOWN: TLC Fallout
Thanks for letting us share our thoughts! Shoot me an email at [email protected]. We’d love to hear your comments and suggestions! You can also check out my blog, The Crowe’s Nest as we delve into more pro wrestling, sports entertainment and the World of Sports. My apologies ahead of time – I AM a Patriots, Red Sox, Celtics and Bruins fan! If you’re not down with that, I’ve got TWO WORDS for you… NEW ENGLAND
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eleven Origins of eleven Super Mario Characters' Names
The foundation on the Mario series! Would you like to come together or...or from every single other...?!
Mario Bros. is an action game released by Nintendo in 1983.
It is the first game that pre-owned "Mario" inside the distinction. Control Mario or Luigi in order to punch the foes originating out of pipes by below to transform them then and over beat them. In the two player mode, both players are able to decide to come together or even do the job alongside each other and enjoy the game within a myriad of ways.
The "Arcade Archives" sequence has faithfully reproduced a lot of standard Arcade masterpieces.
Players are able to alter various game settings such as game difficulties, plus also reproduce the ambiance of arcade screen options during that time. Players can also participate against one another coming from around the globe with their superior scores.
Please love the masterpiece that made a model for video clip games.
Can you make an a digital movie from a video recording game? That is the doubting that's answered by this specific digital movie. Mario Mario and Luigi Mario, two difficult performing plumbers discover themselves in another universe wherein evolved dinosaurs are now living in medium hi tech squalor. They end up the sole optimism to rescue the planet from invasion.
This is the story of 2 hard working Italian plumber brothers known as Mario Mario in addition to the Luigi Mario, who befriends a paleontologist known as Daisy. She uncovers a tremendous come across of mysterious brand new dinosaur bones. While examining the tunnels wherein dinosaur fossils lay, saboteurs employed by the Mario Bros. competitor businessman, Anthony Scapelli, to stop several underground water lines. Meanwhile, within a hidden planet identified as Dinohattan, King Koopa's land is close to exhausting much of its clean water and running through difficulties so he directs Spike as well as Iggy to kidnap Daisy! The Super Mario Bros. wind up the sole anticipation to rescue the environment at intrusion after that challenge a diabolical lizard king and so they have to fight gigantic reptilian goombas, outwit misfit criminals, and challenge sinister scheme by taking with the world!
Mario and Luigi, two wacky plumbers, take on a daring pursuit to avoid wasting a princess in Dinohattan -- a hidden world in which the occupants grown from dinosaurs! Luigi and Mario deal with lethal challenges from a diabolical lizard king and also should battle gigantic reptilian goombas, outwit misfit thugs, and also ruin a sinister system to take control of the world!
2 Brooklyn plumbers, Mario and Luigi, must take a trip to yet another dimension to rescue a princess from the evil dictator King Koopa and eliminate him from shooting over the world.
When I discovered that out I did 2 things. To begin with, I whipped out my copy (yes, I keep it which real/nerdy which I continue to have a well used NES connected in the room) of mine and made certain I will be able to beat the game at will. (I can. Childhood not wasted.)
Secondly, I started down a rabbit hole of looking at Mario websites as well as Wikis and Articles. In the operation, I stumbled upon the etymologies of the labels of a number of the main players in the Mario universe. Consequently, in honor of the video game that changed the globe, in this article they're, given in handy 11 item list form.
Mario.
When Mario debuted to the arcade game "Donkey Kong", he was just known as Jumpman. (Which even is the generic label regarding that Michael Jordan spread leg Nike logo. Two of the most celebrated icons actually both have generic versions of themselves known as Jumpman. But just one has today reached a point of being very powerful that he shaved himself a Hitler mustache before filming a commercial and the balls were had by no one to correct him.)
In 1980, as the Nintendo of America crew brought in Jumpman to lift him right into a franchise-leading star (Hayden Christensen style), an individual discovered that he looked like their Seattle office building's landlord... a person called Mario Segale.
Mario Segale didn't obtain a dime for being the namesake of one of the most well known video game persona perhaps, although he probably isn't too concerned; in 1998 he sold the asphalt company of his for more than $60 million. (Or 600,000 extra lives.)
Luigi.
Luigi has one of the weakest brand beginnings of most of the mario characters names in the Mario universe (once again showing why, for life that is real, he would have a greater inferiority complicated than Frank Stallone, Abel or that 3rd Manning brother).
"Luigi" is merely the result of people of Japanese males trying to consider an Italian name to enhance "Mario." Why was the Italian label they went with? When they all moved from Japan to Seattle, the pizza place nearest to the Nintendo headquarters referred to as Mario & Luigi's. (It has since gone from business.)
Koopa.
Koopa is a transliterated model of the Japanese rap for the adversary turtles, "Kuppa." Stick with me here -- kuppa is the Japanese phrase for a Korean plate called gukbap. Essentially it is a cup of soup with elmer rice. From what I definitely inform it's totally unrelated to turtles, particularly malicious ones.
In an interview, Mario's creator, Shigeru Miyamoto, stated he was deciding between three distinct names because of the high-speed of evil turtles, every one of that happened to be named after Korean foods. (The other 2 were yukhoe and bibimbap.) Which means one of two things: (1) Miyamoto adores Korean foods and needed to give it a tribute or (2) Miyamoto thinks Koreans are evil and should be jumped on.
Wario.
I kind of skipped the debut of Wario -- he debuted in 1992, right around when I was hitting the era just where I was too awesome for cartoon-y Nintendo games. (Me and the middle school buddies of mine happened to be into Genesis only. I was again on Nintendo within four years.)
Seems his title functions both in Japanese and english; I kinda assumed the English fashion but didn't know about the Japanese element. In English, he is an evil, bizarro marketplace mirror image of Mario. The "M" flips to turn into a "W" and also Wario is created. The name likewise operates in Japanese, where it's a combination of Mario as well as "warui," that indicates "bad."
That's a really excellent situation, since, as I covered extensively in the summary eleven Worst Japanese-To-English Translations In Nintendo History, only a few language significant difference finesses again and also forth quite efficiently.
Waluigi.
When I initially read "Waluigi" I assumed it was hilarious. While Wario was obviously an all natural counterbalance to Mario, Waluigi believed really comically shoehorned (just tacking the "wa" prefix before Luigi) -- including a huge inside joke that somehow cleared every single bureaucratic step and then cracked the mainstream.
Well... in accordance with the Nintendo folks, Waluigi isn't just a gloriously lazy choice or maybe an inside joke become substantial. They *say* it is based upon the Japanese word ijiwaru, which means "bad guy."
I do not understand. I sense that we would have to cater for them more than halfway to pay for that.
Toad.
Toad is built to look as a mushroom (or toadstool) thanks to the gigantic mushroom hat of his. It is a good thing the gaming systems debuted before the whole model realized how you can generate penis jokes.
Anyway, in Japan, he's considered Kinopio, which is certainly a blend of the term for mushroom ("kinoko") as well as the Japanese version of Pinocchio ("pinokio"). Those combine to be something along the collections of "A Real Mushroom Boy."
Goomba.
In Japanese, these guys are named kuribo, which translates to "chestnut people." That seems sensible because, ya know, if someone asked you "what do chestnut individuals appear to be like?" you would almost certainly arrive at food nearly like these heroes.
When they were shipped for the American model, the team tangled with the Italian initiative of theirs and known as them Goombas... primarily based off of the Italian "goombah," that colloquially means something like "my fellow Italian friend." It also type of evokes the photo of low level mafia criminals without very many competencies -- like people's younger brothers as well as cousins who they had to work with or perhaps mother would yell at them. Which also is true for the Mario Bros. goombas.
Birdo.
Birdo has nothing at all to do with this initial Japanese title. There, he's called Kyasarin, which regularly translates to "Catherine."
In the teaching manual for Super Mario Bros. two, where Birdo debuted, the character explanation of his reads: "Birdo considers he's a girl and would like for being called Birdetta."
What In my opinion all of this means? Nintendo shockingly decided to produce a character that battles with the gender identity of his and called him Catherine. In the event it was a bit of time to go to America, they got cold feet so they decided at the last second to phone him Birdo, though he's a dinosaur. (And do not offer me the "birds are descended from dinosaurs" pop paleontology line. Not buying that connection.) In that way, we'd just understand about the gender confusion of his in case we have a look at manual, and the Japanese have been pretty sure Americans had been sometimes too lazy or even illiterate to do it en masse.
Princess Toadstool/Peach.
When everyone got released on the Princess, she was recognized as Princess Toadstool. I suppose this made good sense -- Mario was set in the Mushroom Kingdom, so why would not its monarch be named Princess Toadstool. Them inbreeding blue bloods are usually naming their young children immediately after the country.
Nobody seems to be sure the reason they went the guidance, however. In Japan, she was regarded as Princess Peach from day one. The name didn't debut here until 1993, when Yoshi's Safari came out for Super Nintendo. (By the manner by which -- have you ever had Yoshi's Safari? In a bizarre twist it's a first-person shooter, the only one in the entire Mario times past. It's like something like a country music superstar making a weird rock album.)
Bowser.
In Japan, there is certainly no Bowser. He is simply known as the King Koopa (or maybe comparable variants, including Great Demon King Koopa). So exactly where did Bowser come from?
During the import procedure, there was a problem that the American masses would not recognize how the little turtles and big bad fellow could very well certainly be called Koopa. So a marketing group developed a large number of options for a name, they adored Bowser the very best, and slapped it on him.
In Japan, he's still rarely referred to as Bowser. Over here, the name of his has become so ubiquitous that he's actually supplanted Sha Na Na's Bowzer as America's a good number of prominent Bowser.
Donkey Kong.
This's a much more literal interpretation than you think. "Kong" is based off of King Kong. "Donkey" is a family friendly means of calling him an ass. That's right: His name is a valuable model of "Ass Ape."
Super Mario Bros. is a video recording game introduced for the family Computer and Nintendo Entertainment System found 1985. It shifted the gameplay away from the single-screen arcade predecessor of its, Mario Bros., and rather highlighted side scrolling platformer quantities. While not the first game of the Mario franchise, Super Mario Bros. is pretty legendary, and presented a variety of series staples, coming from power ups, to classic foes like Goombas, to the simple concept of rescuing Princess Toadstool out of King Koopa. Along with kicking above an entire series of Super Mario platformer video games, the untamed success of Super Mario Bros. popularized the genre as an entire, really helped revive the gaming sector as soon as the 1983 clip game crash, and also was largely the cause of the original success around the NES, with that it was bundled a launch name. Until eventually it had been eventually exceeded by Wii Sports, Super Mario Bros. was the very best marketing videos game of all of the time for almost three decades, with over forty thousand copies marketed globally.
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askmerriauthor · 7 years
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Okay, lemme sum it up.
Kamen Rider is, in short, a superhero story.  With all the spectacular super powers, wacky antics, high action, weepy melodrama, and existential navel gazing you’d expect from any Western superhero production.  Despite its many iterations over the years, each Kamen Rider series is pretty much its own isolated entity with just about no canon crossover between one another.  In Kamen Rider Decade, it was established that all the various Kamen Rider series are actually parallel dimensions to each other, so they generally don’t cross paths outside of non-canon specials, movies, or dimension-hopping hijinks.
There is no one single Kamen Rider.  “Kamen Rider” is a title given to the series’ particular flavor of masked superhero.  They’re all derived from the very first hero way back in the day - the definitive Kamen Rider Ichigo.  He set the gold standard that every Rider since has cribbed.  There are a few general themes surrounding Kamen Rider in general as a result.
More after the jump, because even summing it up can go pretty long.
Armor, not Spandex Unlike Super Sentai (Power Rangers to us Westerners), Kamen Riders don’t wear stretchy primary-colored underoos.  Less Spider-man, more Iron Man.  They’re armored heroes, generally wearing motorcyclist’s leathers or something similar as underarmor.  How fanciful or stylish the armor on top of it is varies from character to character.  Kamen Riders always wear a helmet as part of their superhero persona.  It’s generally a full helmet, with only one or two exceptions showing the lower half of the face in the far-flung past.
The reason for the motorcycle leathers and the helmet, aside from its iconic appearance, is because of the “rider” part of the name.  Kamen Rider traditionally rides a motorcycle - back in the day the costume was designed around that theme, so it was meant to actually protect the stuntmen.  It’s actually funny how much of the origins of the character were derived from necessity rather than design choices.  What kind of motorcycle, and how fanciful its tech may be, varies from Rider to Rider.  They’re generally light motorcycles or dirt bikes, though there have been some heavy Harley Davidson styles from time to time.
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Henshin! While how flowery or brief a transformation sequence is, or whatever other flavor is attached to it, all Kamen Riders will transform from their civilian form into their armored superhero persona via a Transformation Trinket (a belt, traditionally speaking).  The iconic activation word is “Henshin!” (effectively meaning ”Transform!” in English).  If you’ve seen any magical girl anime, you know what I’m talking about.  While the transformation seems to be lengthy from the audience’s perspective, it’s actually pretty much instantaneous in-universe, even to the point of being a violent or destructive event from how sudden it is.
Further, a Rider will generally have power-ups available to them, either right from the get-go (though spread out for the sake of dramatic reveals) or through acquisition over time.  Again, nothing new if you’re familiar with magical girl or shonen fighting shows.  These power-ups come in many different flavors but generally fall under the categories of a new appearance/armor, new special abilities, new finishing attacks, new weapons, or upgrades to existing weapons and vehicles.  It should be noted that while each hero will always have their own unique abilities/items/whatever, all Kamen Riders share the classic “Rider Kick”, which was the iconic finishing move of the very first Kamen Rider.  It may not be a given Rider’s trademark finisher, but they’re bound to use it at least once in any given series (often as the final blow against the big bad) as homage to their roots.
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Shared Origins and Motif A common trait with Kamen Rider is that the hero and villains tend to share an origin.  They often draw their power from the same source.  For example, both the hero and villain may use alien technology (if not actually be aliens themselves), or magic, or some other medium to as the source of their powers.  In ye olden days of yore, it wasn’t uncommon for Kamen Riders to be cyborgs.  There’s even been a mutant or two.  Whatever the source may be, the conflict arises in how the two differing groups choose to use their font of power - for good, or for evil.  No matter how ambiguous their motivations may be, Kamen Rider are, at the heart of it all, defenders of justice and friends of the innocent.
As for motif - each incarnation of Kamen Rider has a theme it’s designs, enemies, and often overall plot are based around.  For example, Kamen Rider Kabuto is themed on insects - thus the heroes’ armor and the villains are designed and named after insects.  Kamen Rider Blade is based on playing cards, Hibiki is based on Japanese mythology, Kiva is based on classic horror monsters and stained glass, while Fourze is based on SPAAAAAAAAAAAACE! and astrology. Some themes are very blunt, such as Kamen Rider Wizard (a mage that uses magical gem rings) being based on jewelry and sorcerers.  Others can be very outlandish to the point of seeming bizarre, such as Kamen Rider Gaim being based on a combination of samurai warfare, hip hop music, locks, and fruit.  The villains will also generally follow the same or a very similar theme.
The Scooby Gang How big of an ensemble cast any given Kamen Rider has around varies, but there are usually some staple characters to support them even if said Rider aims at solitude.  It’s rare to see a lone Rider.  Whether or not these family, friends, or companions know of the hero’s nature as a Rider varies, though there is generally at least one or two in the group who are aware.  In cases where there is more than one Rider, the heroes (and eventually the villains) often know each others’ true identities sooner or later and hang out, even if it’s begrudgingly so.  There is usually at least one character - often a civilian or other kind of non-combatant - who acts as the Rider’s true emotional anchor through the story.   Generally a family member or some other close loved one.  Sometimes it’s a romantic pairing, but that puts the likelihood of that character dying through the roof.
While there is usually (though not always) a main Rider and a supporting Rider, and sometimes many more Riders rounding out the cast, there’s never an established sense of hierarchy amid the Riders.  Even if one is unquestionably more powerful than the others and takes the lead (as is invariably the case of the title character), they all tend to treat each other with equal measures of respect and companionship.  There’s no pecking order to speak of and Riders are never seen as inferior or superior to each other.  All Riders stand side by side in the name of justice.  However, despite this sense of camaraderie, Kamen Riders generally don’t work as a cohesive team like Super Sentai do.  They’re individuals cooperating with each other, not a unified group waving one flag.
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Oh yeah, People Die And not just the villains.  Kamen Rider has never shied away from doing away with its characters once and for all.  Even if they might revive through some means during the show (either for drama or just a cop out), it’s safe to assume that not everybody is going to make it to the final curtain call.  There are exceptions, but there’s more often than not a body count and lots of flashy explosions.  Love interests, best friends, and mentors are the most likely targets.  Depending on how much character development villains get, they can be an unexpected source of sadness when they bite the dust as well.
Part of this often comes from the fact that there will be an evil Kamen Rider or an anti-hero Kamen Rider at some point.  Whether it be a traitor to the cause or the bad guys making use of the hero’s gear, things really heat up when there’s an equal force to match the hero’s power.  It may also be a case of one of the hero’s previous friends turning against them for some reason, even if just as a misunderstanding or because of circumstances forcing their hand.  These often result in the best fights and the biggest drama bombs in any given series.
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DRAAAAAAMAAAAAAAA! One must always keep in mind that Kamen Rider is generally aimed at the youth demographic, ranging from late preteens to mid-teens.  Adults get plenty of mileage out of the show as well (especially given modern incarnations casting popular/hot actors/actresses in leading roles).  But no matter how fluffy the premise or how much comedy there is in the process, there will inevitably be a heavy drama bomb dropped around mid-way through.  How big of a bomb it is, like so many other things thus far, varies from series to series.  Generally speaking, it’s a soap opera twist more often than not.  The hero may learn that the villain is actually a relative, or their sibling may be turned evil and forced into combat, or the hero realizes too late that they accidentally killed their best friend trying to protect the world.  It’s all wrapped up with a bow by the end of the run, but it’s important to ramp up the dramatics for that big climactic finish.
On a similar note, there’s the matter of the stakes.  Kamen Rider doesn’t do anything small - world domination and/or the destruction of humanity are usually the base line for villain goals.  The baddies are always trying to get their hands on something and it’s up to the heroes to prevent it from coming to fruition.  Usually via explosions.
Explosions
EXPLOSIONS.  BECAUSE EXPLOSIONS.
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an0mal0caris-blog1 · 6 years
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Secrets regarding Super Mario Names
The cause of the Mario series! Would you like to interact or...or against each and every other...?!
Mario Bros. is a measures game produced by Nintendo in 1983.
It's the first game which second hand "Mario" within the name. Command Luigi or Mario to be able to impact the foes originating out of water lines by underneath to transform them over and then beat them. In the two player function, each players can decide to work together or even perform from each other as well as take pleasure in the game within numerous ways.
The "Arcade Archives" series has faithfully reproduced numerous traditional Arcade masterpieces.
Players are able to alter various game settings including game problems, and likewise recreate the ambiance of arcade display screen options during that time. Players also can participate against each other from around the world because of their superior scores.
Please take pleasure in the masterpiece that made a version for video clip games.
Can you make an a digital movie from a video recording game? That is the question that is clarified by this specific digital movie. Mario Mario as well as Luigi Mario, 2 hard operating plumbers find themselves inside a different universe wherein grown dinosaurs reside in moderate hi tech squalor. They wind up the sole anticipation to save planet earth from your invasion.
This's the story of 2 hard working Italian plumber brothers named Mario Mario in addition to the Luigi Mario, whom befriends a young paleontologist called Daisy. A massive find of mystical new dinosaur bones are uncovered by her. While checking out the tunnels wherein dinosaur fossils lay, saboteurs employed through the Mario Bros. rival businessman, Anthony Scapelli, to break some underground piping. Meanwhile, in a concealed world identified as Dinohattan, King Koopa's land is being drained of its clean water and also running through problems which means that he sends Spike and Iggy to kidnap Daisy! The Super Mario Bros. wind up the only real anticipation to rescue the earth from invasion and then challenge a diabolical lizard king and they also must fight giant reptilian goombas, outwit misfit thugs, and challenge sinister pattern by snapping of the world!
Luigi and Mario, two wacky plumbers, take on a daring quest to save a princess inside Dinohattan -- a hidden earth where the inhabitants grown from dinosaurs! Mario and Luigi face deadly challenges from a diabolical lizard king and also should fight giant reptilian goombas, outwit misfit criminals, and also weaken a sinister system to dominate the world!
Two Brooklyn plumbers, Luigi and Mario, need to travel to an additional dimension to rescue a princess through the evil dictator King Koopa and prevent him from snapping with the world.
When I found that out I did two things. First, I whipped out the message of mine (yes, I maintain it which real/nerdy that I still need a well used NES connected in my room) and made sure I can still beat the game at will. (I can. Childhood not wasted.)
Secondly, I initiated down a rabbit hole of looking through Mario websites as well as Wikis and Articles. In the process, I stumbled upon the etymologies of the names of a number of the key players in the Mario universe. So, in honor of the video game which often changed the globe, here they are, given in useful 11 item show form.
Mario.
When Mario debuted to the arcade game "Donkey Kong", he was simply called Jumpman. (Which also is the generic brand associated with that Michael Jordan spread leg Nike logo. 2 of the most legendary icons ever before both have generic versions of themselves called Jumpman. But simply one of them has now reached the effort of being very powerful that he shaved himself a Hitler mustache prior to filming a professional and no one had the balls to fix him.)
In 1980, as the Nintendo of America team shipped Jumpman to raise him straight into a franchise-leading star (Hayden Christensen style), somebody discovered that he looked just like their Seattle office building's landlord... a guy known as Mario Segale.
Mario Segale did not obtain a cent for turning out to be the namesake of probably the most famous video game persona perhaps, however, he most likely is not excessively concerned; in 1998 he sold his asphalt small business for around $60 million. (Or 600,000 extra lives.)
Luigi.
Luigi has one of probably the weakest label roots of all of the mario characters names and pictures in the Mario universe (once again showing exactly why, for life that is real, he would have a larger inferiority complex than Frank Stallone, Abel or perhaps that last Manning brother).
"Luigi" is simply the result of a team of Japanese males trying to consider an Italian label to enhance "Mario." Why was the Italian name they went with? When they all moved from Japan to Seattle, the pizza place nearest to the Nintendo headquarters known as Mario & Luigi's. (It has since gone out of business.)
Koopa.
Koopa is a transliterated model of the Japanese name for the opponent turtles, "Kuppa." Stick with me right here -- kuppa is the Japanese phrase for a Korean plate called gukbap. Essentially it is a cup of soup with grain. From what I definitely explain to it's totally unrelated to turtles, above all malicious ones.
In an interview, Mario's author, Shigeru Miyamoto, explained he was deciding between 3 diverse names for the high-speed of evil turtles, every one of that have been named after Korean foods. (The other two were yukhoe and bibimbap.) Which means one of two things: (1) Miyamoto loves Korean foods and was looking to give it a tribute or (2) Miyamoto thinks Koreans are evil and really should be jumped on.
Wario.
I kind of skipped the debut of Wario -- he debuted in 1992, right around when I was hitting the era just where I was way too fantastic for cartoon y Nintendo games. (Me and the middle school buddies of mine happened to be into Genesis only. I was again on Nintendo within four years.)
Seems the label of his functions both in Japanese and english; I kinda assumed the English fashion but didn't know about the Japanese aspect. In English, he is an evil, bizarro marketplace mirror image of Mario. The "M" turns to become a "W" as well as Wario is born. The name also works in Japanese, when it's a combination of Mario as well as "warui," that indicates "bad."
That's a pretty good scenario, since, as I covered thoroughly in the summary 11 Worst Japanese-To-English Translations In Nintendo History, don't assume all language significant difference finesses again and also forth that efficiently.
Waluigi.
When I first seen "Waluigi" I assumed it was hilarious. While Wario was obviously an all natural counterbalance to Mario, Waluigi felt so comically shoehorned (just tacking the "wa" prefix before Luigi) -- including a huge inside joke that somehow cleared each and every bureaucratic stage and cracked the mainstream.
Well... in accordance with the Nintendo folks, Waluigi is not only a gloriously lazy choice or perhaps an inside joke also been huge. They *say* it's based on the Japanese word ijiwaru, which means "bad guy."
I do not understand. I think that we'd have to meet them much more than halfway to purchase that.
Toad.
Toad is built to look like a mushroom (or perhaps toadstool) thanks to his gigantic mushroom hat. It's a great thing these games debuted before the entire model understood the right way to make penis jokes.
Anyway, in Japan, he's called Kinopio, which is a blend of the term for mushroom ("kinoko") and the Japanese version of Pinocchio ("pinokio"). Those combine being something around the collections of "A Real Mushroom Boy."
Goomba.
In Japanese, these men are defined as kuribo, which results in "chestnut people." That seems sensible because, ya know, if somebody asked you "what do chestnut individuals appear to be like?" you would most likely reach food roughly like these heroes.
Once they were shipped for the American model, the team tangled with the Italian initiative of theirs and known as them Goombas... based off the Italian "goombah," which colloquially means anything as "my fellow Italian friend." It also type of evokes the photo of low level mafia hooligans without very a lot of expertise -- like people's younger brothers and cousins who they had to retain the services of or maybe mother would yell at them. Which also is true for the Mario Bros. goombas.
Birdo.
Birdo has absolutely nothing to do with this particular initial Japanese title. There, he's considered Kyasarin, that typically means "Catherine."
In the teaching manual for Super Mario Bros. 2, where Birdo debuted, his character explanation reads: "Birdo thinks he is a girl and would like for being called Birdetta."
What I think this all means? Nintendo shockingly chosen to generate a character that battles with the gender identity of his and called him Catherine. In the event it was a bit of time to come to America, they got feet which are cold so they resolved at the very last minute to contact him Birdo, although he's a dinosaur. (And don't give me the "birds are descended from dinosaurs" pop paleontology collection. Not purchasing that connection.) That way, we'd just know about the gender confusion of his if we have a look at mechanical, and the Japanese have been convinced Americans had been either too idle or illiterate to do it en masse.
Princess Toadstool/Peach.
When everyone got released on the Princess, she was known as Princess Toadstool. I assume this made sense -- Mario was set in the Mushroom Kingdom, so why wouldn't its monarch be called Princess Toadstool. Them inbreeding bluish bloods are usually naming the children of theirs immediately after the country.
No person appears to be sure why they went the direction, though. In Japan, she was regarded as Princess Peach from day one. The term did not debut here until 1993, when Yoshi's Safari came out for Super Nintendo. (By the manner -- have you played Yoshi's Safari? In a bizarre twist it is a first-person shooter, the only woman in the whole Mario the historical past. It is like something like a country music superstar creating a weird rock album.)
Bowser.
In Japan, there's simply no Bowser. He is simply called the King Koopa (or maybe similar variations, like Great Demon King Koopa). So just where did Bowser come from?
During the import process, there was a problem that the American masses wouldn't see how the small turtles and big bad fellow could certainly be called Koopa. Thus a marketing staff put together a large number of choices for a name, they adored Bowser the best, as well as slapped it on him.
In Japan, he is nonetheless hardly ever referred to as Bowser. Over here, the title of his is now extremely ubiquitous that he is actually supplanted Sha Na Na's Bowzer as America's most well known Bowser.
Donkey Kong.
This is a more literal interpretation than you think. "Kong" is based off of King Kong. "Donkey" is a family-friendly means of calling him an ass. That's right: The name of his is an useful model of "Ass Ape."
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notnowtabitha-blog · 6 years
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Super Mario Characters as well as their names
The foundation of the Mario set! Will you work together or...or from each and every other...?!
Mario Bros. is an action game created by Nintendo contained 1983.
It's the very first game that used "Mario" within the name. Management Luigi or Mario to be able to value the foes originating out of piping by beneath to convert them then and over conquer them. Within the two player mode, each players can choose to band together or even do the job from each other as well as enjoy the game inside a myriad of ways.
The "Arcade Archives" series has faithfully reproduced numerous traditional Arcade masterpieces.
Players can alter a variety of game options such as game difficulty, and also reproduce the atmosphere of arcade screen settings during that time. Players also can participate against each other coming from all over the world due to their high scores.
Please enjoy the masterpiece that built a generation for footage games.
Can you make a movie out of a video recording game? That's the doubting that's answered by this specific digital movie. Mario Mario as well as Luigi Mario, 2 difficult operating plumbers discover themselves throughout another universe wherein grown dinosaurs reside in moderate hi tech squalor. They wind up the sole optimism to save the planet from invasion.
This is the story of two hard-working Italian plumber brothers named Mario Mario as well as Luigi Mario, who befriends a new paleontologist named Daisy. An enormous come across of mystical brand new dinosaur bones are uncovered by her. While examining the tunnels where dinosaur fossils lay, saboteurs selected with the Mario Bros. competitor businessman, Anthony Scapelli, to stop several underground water lines. Meanwhile, inside a concealed planet identified as Dinohattan, King Koopa's farm land is running out of clean water and also going through difficulties thus he directs Spike and Iggy to kidnap Daisy! The Super Mario Bros. wind up the sole optimism to rescue the earth from invasion and then challenge a diabolical lizard king and they also need to battle giant reptilian goombas, outwit misfit hooligans, as well as weaken sinister scheme by shooting with the world!
Mario and Luigi, 2 wacky plumbers, take on a daring pursuit to save a princess inside Dinohattan -- a concealed world in which the dwellers grown from dinosaurs! Mario and Luigi face dangerous challenges from a diabolical lizard king and/or must fight gigantic reptilian goombas, outwit misfit hooligans, and weaken a sinister system to dominate the world!
2 Brooklyn plumbers, Luigi and Mario, should travel to another dimension to rescue a princess from the evil dictator King Koopa and stop him from shooting over the world.
When I discovered that out I did 2 things. To begin with, I whipped out my copy (yes, I keep it that real/nerdy that I still need a well used NES hooked up in the room) of mine and then made certain I can still match the game at will. (I can. Childhood not wasted.)
Secondly, I initiated down a rabbit hole of reading through Mario sites and Articles and Wikis. In the operation, I stumbled upon the etymologies of the names of many of the main players in the Mario universe. Therefore, in honor of the video game which often changed the world, in this article they are, provided in useful 11 item show form.
Mario.
When Mario debuted to the arcade game "Donkey Kong", he was only called Jumpman. (Which also happens to be the generic name associated with that Michael Jordan spread leg Nike logo. Two of the most legendary icons actually both have generic versions of themselves known as Jumpman. But just one has today reached the effort of simply being so effective that he shaved himself a Hitler mustache prior to filming a professional and the balls were had by no one to correct him.)
In 1980, as the Nintendo of America staff imported Jumpman to elevate him right into a franchise-leading star (Hayden Christensen style), an individual noticed that he looked like their Seattle office building's landlord... a fellow known as Mario Segale.
Mario Segale didn't get a dime for becoming the namesake of pretty much the most famous video game persona ever, though he most likely is not absurdly concerned; in 1998 he sold his asphalt business for around sixty dolars million. (Or 600,000 increased lives.)
Luigi.
Luigi actually has one of the weakest label beginnings of all the super mario characters in the Mario universe (once again displaying why, in life that is real, he would have a bigger inferiority complex than Frank Stallone, Abel or that 3rd Manning brother).
"Luigi" is simply the result of a team of Japanese men working to consider an Italian label to enhance "Mario." Why was that the Italian name they went with? When they all moved from Japan to Seattle, the pizza place nearest to the Nintendo headquarters referred to as Mario & Luigi's. (It has since gone out of business.)
Koopa.
Koopa is a transliterated version of the Japanese name for the enemy turtles, "Kuppa." Stick with me right here -- kuppa is the Japanese term for a Korean recipe referred to as gukbap. Generally it is a cup of soup with cereal. From what I surely explain to it is totally not related to turtles, especially malicious ones.
In an interview, Mario's author, Shigeru Miyamoto, explained he was deciding between 3 labels which are distinct for the high-speed of evil turtles, each one of that were called after Korean foods. (The other two were yukhoe and bibimbap.) And that means one of 2 things: (one) Miyamoto adores Korean food and wanted to offer a tribute or (two) Miyamoto thinks Koreans are evil and really should be jumped on.
Wario.
I kind of skipped the debut of Wario -- he debuted in 1992, right around when I was hitting the era exactly where I was too awesome for cartoon y Nintendo games. (Me and my middle school buddies happened to be into Genesis only. I was again on Nintendo within 4 years.)
Turns out his label operates both equally in Japanese and english; I kinda assumed the English manner but did not know about the Japanese feature. In English, he is an evil, bizarro community mirror image of Mario. The "M" flips to be a "W" and Wario is produced. The name likewise operates in Japanese, wherever it's a combination of Mario as well as "warui," that implies "bad."
That's a really high quality scenario, since, as I covered extensively in the list 11 Worst Japanese-To-English Translations In Nintendo History, don't assume all language disparity finesses back and forth very efficiently.
Waluigi.
When I initially heard "Waluigi" I believed it was hilarious. While Wario became a natural counterbalance to Mario, Waluigi felt extremely comically shoehorned (just tacking the "wa" prefix before Luigi) -- including a giant inside joke that somehow cleared each and every bureaucratic phase and then cracked the mainstream.
Well... in accordance with the Nintendo people, Waluigi is not only a gloriously lazy decision or maybe an inside joke gone massive. They *say* it's based upon the Japanese word ijiwaru, which means "bad guy."
I do not know. I feel as if we'd have to cater for them more than halfway to buy that.
Toad.
Toad is made to look as a mushroom (or toadstool) because of his gigantic mushroom hat. It is a good thing the games debuted before the entire version knew how to make penis jokes.
Anyway, in Japan, he's called Kinopio, which happens to be a blend of the term for mushroom ("kinoko") and also the Japanese variant of Pinocchio ("pinokio"). Those combine being something around the lines of "A Real Mushroom Boy."
Goomba.
In Japanese, the guys are referred to as kuribo, which regularly translates to "chestnut people." That makes sense because, ya know, if somebody expected you "what do chestnut people seem like?" you'd probably arrive at something nearly like the heroes.
When they were imported for the American model, the staff stuck with the Italian initiative of theirs and also known as them Goombas... primarily based off the Italian "goombah," that colloquially will mean something like "my fellow Italian friend." Furthermore, it type of evokes the photo of low level mafia hooligans without very a lot of competencies -- like people's younger brothers and cousins who they'd to employ or maybe mom would yell at them. Which also applies to the Mario Bros. goombas.
Birdo.
Birdo has practically nothing to do with this particular initial Japanese name. There, he's considered Kyasarin, which regularly results in "Catherine."
In the training manual for Super Mario Bros. 2, in which Birdo debuted, the character description of his reads: "Birdo thinks he is a woman and additionally would like for being named Birdetta."
What I believe all this means? Nintendo shockingly decided to develop a character who struggles with the gender identity of his and named him Catherine. In the event it was time to come to America, they got feet that are cold so they resolved at the last second to contact him Birdo, although he's a dinosaur. (And don't offer me the "birds are descended from dinosaurs" pop-paleontology series. Not shopping for that connection.) In that way, we would only know about the gender confusion of his if we read the manual, and the Japanese had been confident Americans had been sometimes too idle or even illiterate to do so en masse.
Princess Toadstool/Peach.
When we all got released to the Princess, she was known as Princess Toadstool. I guess this made sense -- Mario was set in the Mushroom Kingdom, so why wouldn't its monarch be known as Princess Toadstool. Them inbreeding blue bloods are always naming their children after the country.
No person seems to be sure why they went that direction, though. In Japan, she was recognized as Princess Peach from day one. That name didn't debut here before 1993, when Yoshi's Safari came out for Super Nintendo. (By the manner -- have you played Yoshi's Safari? In a bizarre twist it is a first-person shooter, the only one in the whole Mario history. It's as the equivalent of a country music superstar putting out a weird rock album.)
Bowser.
In Japan, there's no Bowser. He's simply known as the King Koopa (or perhaps related modifications, like Great Demon King Koopa). So just where did Bowser come from?
During the import method, there was a concern that the American crowd wouldn't recognize how the seemingly insignificant turtles and big bad guy could both be called Koopa. So a marketing staff developed dozens of selections for a title, they adored Bowser the very best, and also slapped it on him.
In Japan, he's nevertheless hardly ever known as Bowser. Around here, his name has become very ubiquitous that he's even supplanted Sha Na Na's Bowzer as America's many famous Bowser.
Donkey Kong.
This's a much more literal interpretation than you think. "Kong" is based off King Kong. "Donkey" is a family friendly means of calling him an ass. That's right: His name is a valuable version of "Ass Ape."
Mario Bros. offers 2 plumbers, Mario as well as Luigi, being forced to explore the sewers of New York after peculiar creatures have already been appearing awful there. The aim on the game is defeating all of the adversaries within each stage. The aspects of Mario Bros. involve only jogging and also jumping. Compared with succeeding Mario games, players cannot jump on adversaries as well as squash them, except if they were already switched on their back. Every phase is many platforms with pipes in every space belonging to the display screen, along with an item called a "POW" clog up inside the middle. Phases utilize wraparound, which means that foes and players which go above to just one edge will reappear about the opposite side.
The player gains details by defeating multiple adversaries consecutively which enables it to get involved within an extra round to gain a lot more points. Enemies are defeated by kicking them more than as soon as they've been flipped on the backside of theirs. This is carried out by punching in the wedge the adversary is on directly below them. In case the professional allows a lot of time to successfully pass right after doing this, the adversary will flip itself back over, modifying as part of color and raising speed. Every stage has a specific amount of enemies, while using the last enemy immediately changing color and also maximizing to optimum velocity. Impacting a flipped opponent from underneath leads to it to correctly itself and begin moving forward again, however, it does not modify color. or speed
There are four enemies: the Shellcreeper, that just hikes around; the Sidestepper, that involves two hits to flip over; the Fighter Fly, that moves by getting and can only be flipped when it's touching a platform; and also the Slipice, which transforms os's to slippery ice. When bumped of below, the Slipice expires at once instead of flipping over; the opponents do not be counted to the entire quantity that have to be defeated to finalize a phase. All iced operating systems visit normal in the commencement of every new phase.
The "POW" block flips all foes touching a platform or maybe the flooring when a player hits it from below. It can certainly be used 3 instances before it disappears. During the Super Mario Bros. three in game Player-Versus-Player edition of this minigame, every one of the three applications can cause the foe to shed a card and most of the adversaries to get flipped over. One more element in this tiny remake is that the piping are in a straight line, often spitting away big fireballs in the 2 plumbers. When whatever opponent type except a Slipice is defeated, a coin appears and also can be acquired for extra points; however, the level concludes as soon as the final enemy is defeated.
As the game moves along, elements are included to take the trouble. Fireballs either bounce over the display screen or travel directly from one edge to the various other, and also icicles kind beneath the operating systems as well as fall completely loose. Bonus rounds provide the players a chance to score spare details and lives by collecting coins with no having to address enemies; the "POW" block regenerates itself on each of these screens.
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sev-adas-blog · 6 years
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The origins of Super Mario Characters
The foundation on the Mario series! Would you like to interact or...or alongside each other...?!
Mario Bros. is an action game released by Nintendo contained 1983.
It is the first game which pre-owned "Mario" within the name. Command Luigi or Mario in order to punch the foes originating out of piping by below to turn them then and over defeat them. In the two player mode, both players can decide to come together or work from one another and enjoy the game within many ways.
The "Arcade Archives" series has faithfully reproduced numerous standard Arcade masterpieces.
Players are able to alter various game settings like game problems, plus also recreate the aura of arcade screen settings during that time. Players also can participate against each other from all over the world due to their superior scores.
Please love the masterpiece which built a model for video games.
Can you produce a movie from a video recording game? That's the doubting that's answered by this film. Mario Mario and Luigi Mario, two hard operating plumbers discover themselves in an alternate universe wherein developed dinosaurs live in moderate hi-tech squalor. They find themselves the only optimism to save the planet at invasion.
This's the story of 2 hard working Italian plumber brothers called Mario Mario in addition to the Luigi Mario, who befriends a paleontologist called Daisy. A tremendous come across of mysterious brand new dinosaur bones are uncovered by her. While exploring the tunnels wherein dinosaur fossils lay, saboteurs hired through the Mario Bros. opponent businessman, Anthony Scapelli, to kick some underground pipes. Meanwhile, within a concealed environment called Dinohattan, King Koopa's farm land is running out of water and also starting problems thus he transmits Spike and Iggy to kidnap Daisy! The Super Mario Bros. find themselves the only real optimism to preserve the planet from your invasion then test a diabolical lizard king and so they have to fight huge reptilian goombas, outwit misfit thugs, and undermine sinister scheme by shooting with the world!
Luigi and Mario, 2 wacky plumbers, tackle a daring pursuit to save a princess in Dinohattan -- a hidden planet in which the inhabitants grown from dinosaurs! Mario and Luigi face dangerous roadblocks from a diabolical lizard king and need to fight giant reptilian goombas, outwit misfit criminals, as well as weaken a sinister system to dominate the world!
2 Brooklyn plumbers, Luigi and Mario, must take a trip to another dimension to rescue a princess with the evil dictator King Koopa and eliminate him from taking with the world.
When I found that out I did two things. For starters, I whipped out my copy (yes, I maintain it that real/nerdy that I still have a well used NES connected in my room) and made positive I can still beat the game at will. (I can. Childhood not wasted.)
Secondly, I launched down a rabbit hole of reading Mario websites as well as Wikis and Articles. In the process, I stumbled upon the etymologies of the brands of several of the main players in the Mario universe. So, in honor of the video game which often changed the globe, here they are, given in useful 11 item describe form.
Mario.
When Mario debuted to the arcade game "Donkey Kong", he was just referred to as Jumpman. (Which additionally happens to be the generic label associated with that Michael Jordan dispersed leg Nike logo. 2 of the most legendary icons ever both have generic versions of themselves called Jumpman. But simply at least one has nowadays arrived at a point of being extremely impressive that he shaved himself a Hitler mustache prior to filming a commercial and nobody had the balls to correct him.)
In 1980, as the Nintendo of America crew brought in Jumpman to raise him into a franchise-leading star (Hayden Christensen style), an individual noticed that he looked like their Seattle office building's landlord... a fellow called Mario Segale.
Mario Segale didn't get a cent for turning out to be the namesake of pretty much the most prominent video game persona perhaps, but he probably is not absurdly concerned; in 1998 he sold his asphalt company for more than $60 million. (Or 600,000 increased lives.)
Luigi.
Luigi has among probably the weakest label beginnings of all the super mario characters names in the Mario universe (once again displaying exactly why, for life which is real, he'd have a greater inferiority complex than Frank Stallone, Abel or that third Manning brother).
"Luigi" is merely the result of a team of Japanese guys attempting to think of an Italian name to enhance "Mario." Why was that the Italian label they went with? When they all moved from Japan to Seattle, the pizza spot closest to the Nintendo headquarters known as Mario & Luigi's. (It has since gone out of business.)
Koopa.
Koopa is a transliterated version of the Japanese name for the opponent turtles, "Kuppa." Stick with me right here -- kuppa is the Japanese word for a Korean recipe known as gukbap. Basically it is a cup of soup with cereal. From what I can explain to it's totally unrelated to turtles, above all malicious ones.
In an interview, Mario's originator, Shigeru Miyamoto, claimed he was deciding between three names which are distinct for the high-speed of evil turtles, each one of that happened to be called after Korean foods. (The alternative 2 were yukhoe and bibimbap.) Which means one of 2 things: (1) Miyamoto likes Korean foods and needed to offer a tribute or (2) Miyamoto thinks Koreans are evil and should be jumped on.
Wario.
I kind of skipped the debut of Wario -- he debuted in 1992, right around when I was hitting the era exactly where I was extremely fantastic for cartoon y Nintendo games. (Me and my middle school buddies were into Genesis only. I was back on Nintendo within 4 years.)
Seems the name of his functions both in Japanese and english; I kinda assumed the English way but didn't know about the Japanese element. In English, he is an evil, bizarro community mirror image of Mario. The "M" flips to be a "W" and Wario is created. The name also works in Japanese, when it is the variety of Mario and "warui," that implies "bad."
That's a really good situation, since, as I covered thoroughly in the listing 11 Worst Japanese-To-English Translations In Nintendo History, not every language difference finesses again and also forth as smoothly.
Waluigi.
When I initially read "Waluigi" I assumed it was hilarious. While Wario was obviously a natural counterbalance to Mario, Waluigi believed extremely comically shoehorned (just tacking the "wa" prefix before Luigi) -- like a huge inside joke that somehow cleared every single bureaucratic step and after that cracked the mainstream.
Well... according to the Nintendo men and women, Waluigi isn't just a gloriously lazy decision or an inside joke also been substantial. They *say* it's based upon the Japanese word ijiwaru, which means that "bad guy."
I don't know. I feel as if we'd have to supply them more than halfway to invest in that.
Toad.
Toad is built to look like a mushroom (or maybe toadstool) thanks to the massive mushroom hat of his. It's a good thing the gaming systems debuted before the entire generation understood how you can generate penis jokes.
Anyway, in Japan, he's named Kinopio, which is certainly a combination of the word for mushroom ("kinoko") as well as the Japanese version of Pinocchio ("pinokio"). Those mix to be something along the collections of "A Real Mushroom Boy."
Goomba.
In Japanese, the men are labeled as kuribo, which means "chestnut people." That seems sensible because, ya know, if someone requested you "what do chestnut people seem like?" you'd almost certainly reach food just about like the figures.
Once they had been brought in for the American version, the group stuck with their Italian initiative and known as them Goombas... based off the Italian "goombah," which colloquially will mean something like "my fellow Italian friend." It also sort of evokes the picture of low level mafia thugs without very many skills -- such as people's younger brothers and also cousins who they'd to employ or mom would yell at them. Which also applies to the Mario Bros. goombas.
Birdo.
Birdo has nothing at all to do with this particular first Japanese name. Right now there, he's named Kyasarin, which regularly results in "Catherine."
In the training manual for Super Mario Bros. 2, in which Birdo debuted, his character description reads: "Birdo believes he's a woman and additionally would like being named Birdetta."
What I do think all this means? Nintendo shockingly chosen to create a character that battles with the gender identity of his and called him Catherine. In the event it was a bit of time to go to America, they got feet that are cold so they resolved at the last minute to contact him Birdo, though he's a dinosaur. (And don't offer me the "birds are descended from dinosaurs" pop-paleontology collection. Not buying that connection.) That way, we'd just know about his gender misunderstandings in case we look at the manual, and the Japanese were fairly certain Americans had been sometimes way too idle or perhaps illiterate to accomplish that en masse.
Princess Toadstool/Peach.
When we all got introduced to the Princess, she was recognized as Princess Toadstool. I guess this made perfect sense -- Mario was put in the Mushroom Kingdom, so why wouldn't its monarch be called Princess Toadstool. Them inbreeding blue bloods are always naming their children after the country.
Nobody seems to be certain why they went that direction, however. In Japan, she was recognized as Princess Peach from day one. That title didn't debut here until 1993, when Yoshi's Safari became available for Super Nintendo. (By the manner -- have you had Yoshi's Safari? In an unconventional twist it is a first-person shooter, the only woman in the entire Mario times past. It is as the equivalent of a country music superstar putting out a weird rock album.)
Bowser.
In Japan, there's simply no Bowser. He's simply referred to as the King Koopa (or perhaps comparable variants, like Great Demon King Koopa). And so exactly where did Bowser come from?
During the import procedure, there was a concern that the American masses wouldn't recognize how the seemingly insignificant turtles and big bad gentleman could definitely be called Koopa. Thus a marketing team developed a large number of selections for a name, they adored Bowser the best, as well as slapped it on him.
In Japan, he is nevertheless rarely known as Bowser. Over here, his label is now very ubiquitous that he is actually supplanted Sha Na Na's Bowzer as America's a good number of well known Bowser.
Donkey Kong.
This's a much more literal interpretation than you think. "Kong" is based off King Kong. "Donkey" is a family-friendly way of calling him an ass. That is right: The label of his is a marketable version of "Ass Ape."
Mario Bros. includes 2 plumbers, Mario as well as Luigi, needing to take a look at the sewers of New York after strange creatures have been appearing bad there. The goal on the game is defeating every one of the opponents within every level. The mechanics of Mario Bros. require jumping as well as only jogging. Compared with coming Mario games, players cannot go on adversaries and squash them, except if they were already turned on the rear of theirs. Each level is a number of os's with piping at every space of the display screen, on top of an item called a "POW" block in the center. Wraparound is used by phases, meaning that foes and players which go above to a single side area will reappear on the opposite side.
The professional gains factors by beating many foes consecutively and can get involved in an extra round to acquire a lot more areas. Adversaries are defeated by kicking them more than as soon as they have been flipped on their back. This is carried out by punching in the platform the enemy is on straight below them. If the player enables too much time to do well in right after achieving this, the enemy is going to flip itself back over, modifying on color as well as raising acceleration. Each level has a certain number of adversaries, when using the last enemy immediately changing color as well as increasing to optimum velocity. Impacting a flipped adversary offered by underneath causes it to right itself and start moving forward again, although it does not modify color. or speed
You'll find four enemies: the Shellcreeper, which merely hikes around; the Sidestepper, which requires two hits to flip over; the Fighter Fly, which moves by jumping which enables it to only be flipped when it is touching a platform; and the Slipice, that turns operating systems in to slippery ice. When bumped from below, the Slipice gives out immediately rather than flipping over; the opponents do not count in the direction of the whole quantity that should be defeated to finish a stage. All iced operating systems return to usual at the beginning of each new phase.
The "POW" block flips all the opponents touching the floors or a wedge every time a professional hits it out of below. It may be used 3 instances just before it disappears. During the Super Mario Bros. 3 in game Player-Versus-Player version of the minigame, each of the three uses can cause the adversary to shed a card and the majority of the foes to become flipped over. Another characteristic contained in this small remake is that the piping are straight, at times spitting away ample fireballs in the 2 plumbers. When any opponent sort except a Slipice is defeated, a coin shows up and also can certainly be acquired for bonus points; however, the stage finishes as soon as the very last enemy is defeated.
As the game advances, features are added to take the trouble. Fireballs both bounce around the display screen or travel straight from just one edge to the various other, and icicles type beneath the operating systems as well as spring loose. Extra rounds give the players an opportunity to mark additional life and details by collecting coins without needing to contend with enemies; the "POW" block regenerates itself on each of the screens.
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comiconverse · 7 years
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Game Review: Danganronpa 1-2 Reload
Danganronpa 1-2 Reload is a collection of two murder-mystery interactive novel games, out now on PlayStation 4. An older version of the collection is available on PlayStation Vita. The original games appeared on the Sony PSP, IoS and Android systems. Alan Stock dusts off his detective skills for this ComiConverse review.
Game Review: Danganronpa 1-2 Reload
Danganronpa 1-2 Reload. Not the most catchy name, is it? I’d never even heard of the Danganronpa games, but when I investigated the series after seeing the colorful box art, I discovered I might like them. 1-2 Reload is a remastered PlayStation 4 collection containing the first two games in the series: Danganronpa: Trigger Happy Havok, and its sequel, Danganronpa 2: Goodbye Despair.  Danganronpa’s popularity in Japan has spawned a host of manga, novel and spin-off games. Continuing the main story – Danganronpa 3: The End of Hope’s Peak High School is already out in Japan and coming out in the West later this year. In this review, we’ll be looking at 1-2 Reload – i.e. the first two games in the series. This remaster includes improved graphics, full Western localisation and some extra game modes.
What’s Danganronpa then? It’s a classic Japanese horror setup, best described as a crazy mix between Battle Royale, dating sims and the Phoenix Wright murder mystery games. These are heavily stylised “interactive novels”, similar to the Zero Escape games I’ve reviewed on this site – where you follow the main story trying to uncover the truth. Meanwhile, you interact with other characters and solve convoluted murder plots.
The premise is inspired by movies like Battle Royale and Saw. The first game sees a group of 15 high school students all start their first year at Hope’s Peak Academy for children with incredible talent. On entering it for the first time, they fall unconscious and awake to find they are all trapped in the academy by a malevolent stuffed robotic bear called Monokuma (yes, really). No rescue is apparently coming. The crazy toy, who seems indestructible and has deadly powers, is in control of their fate.
No one can leave the school until one condition is met – to escape you must kill another student, and get away with it. If a murder occurs, a class trial is held, when the students get a chance to identify the culprit. If they guess right, Monokuma kills the murderer and life continues on for the survivors. Fail to find the correct murderer and everyone except the murderer is killed and then the murderer is free to leave. Although life in the school is safe and they are provided for, Monokuma provides plenty of “incentives” to encourage the students to kill each other off. Meanwhile, the students try to escape, unravel the mysteries of Hope’s Peak and discover Monokumas identity.
  You play as one of the male students, Makoto. In between narrative segments you have free time in which you can explore the halls of Hope’s Peak and chat to the other students. During this time you can hang out with them or give them gifts to learn more of their back stories similar to a Japanese dating sim. When a murder occurs, you investigate the crime scenes and interview witnesses. The class trial is similar to the Phoenix Wright games – using what you learned to point out contradictions in people’s testimonies and using logic to determine what really happened.
Danganronpa has a vibrant and distinctive style, with colourful anime characters appearing as 2D cutouts against 3D backgrounds and high octane, visually arresting trial sequences. The music is off the chart (literally) – ranging from the whacky to the dramatic. Whilst the game’s premise is pretty grim, the whole experienced is laced with humour and a crazy, eccentric tongue-in-cheek vibe.  There are jokes a-plenty here, the sharp writing and translation job bring a surprising amount of wit and chuckles to the drama as characters interrupt proceedings with silly asides and exchanges, but Monokuma is the star of the show.
The robotic bear, although initially a bit grating, quickly grows on you. He is constantly entertaining and unpredictable – tormenting the students with glee and is always coming out with great lines. He happily breaks the 4th wall and makes self-referential nods as well as appearing in bizarre monologue interludes during breaks in the story. His executions for murderers are as harsh as they are ridiculous and over the top – the game’s intro sets the tone with a man fired into space in a rocket before crash landing, reducing him to a skeleton whilst Monokuma splits his sides with laughter.
Despite the game’s wacky tone, the characters are still surprisingly likeable and entertaining. Yes, they are mostly cliches – each member of Hope’s Peak is an “Ultimate” – the best in their field, whatever this may be. There’s the Ultimate Pop Star, the Ultimate Writer, the Ultimate Moral Compass, to name a few. But they are well written despite their overwhelming personas and as you learn more about them you begin to feel attached – which makes it all the more distressing when you know they could well be next on the kill-list (or the next potential murderer).
The game follows a cycle of imprisoned school life, murder and school trial, whittling down the student’s numbers whilst they try to uncover the secrets behind their situation. The pace of the school life sections are slow and allow some breathing time for the plot to develop and character relationships to deepen between murders. You can wander the school in 3D during this time, examining objects and chatting to the others. The dating sim elements, however, are unwelcome – to unlock backstory you need to present your chosen student with an appropriate gift. These can only be won from a random toy capsule machine which you pump coins into (found around the environment as trial rewards). The more coins you put in, the greater your chances of getting something new. This gets tedious really quickly, not helped by the unskippable animations of opening capsules and with over 100 gifts to find, lots of them being duplicates.
Murders ramp up the drama, and the crime scene investigations are fun, although it’s impossible to fail at finding everything – the game won’t let you progress until you uncover all the clues. The class trials though completely change the game’s dynamic, the action played out through fast-paced mini-games of all varieties. The main part of the action is in dialogue, where characters shout out statements in real-time – and you must “shoot” your objections with “truth bullets” using an aiming reticule at highlighted words which contradict the facts you’ve learned. Hence the game’s name, translated from Japanese: “Dangan” meaning “bullet” and “Ronpa” meaning “refute”.
There’s some decent logic involved here if you whack the difficulty up to Hard – where you have more evidence options to choose between to refute your opponent’s arguments. Other mini games include a hangman clone, a musical rhythm action button basher and a comic book sequence where you place panels to show the true sequence of the murder events. The quality varies, some get pretty frustrating but at least there’s plenty of variety on show. It’s definitely true that Danganronpa trials feel unlike any murder mystery you’ve ever seen.
Tight timers and health bars in trials can cause Game Over quickly, but you can simply restart the current segment of the trial with no penalty – so there’s no real sense of urgency. This inability to fail also applies to other key choices like presenting evidence, or pointing out the real killer, but to be fair most murder mystery games (including Phoenix Wright which it feels most like) suffer from similar issues. Like other games in this genre there’s also times where you essentially know what happened – but can’t find the right thing to say (or do) to progress, which can be annoying.
The mysteries themselves are pretty great though. Each one is significantly different and suspicion bounces between different characters throughout the trials as new facts come to light. There’s twists and turns you won’t see coming and unravelling these complex murders is a whole load of fun. Even though trials last for a long time, the constant back and forth between differents arguments, Monokumas rantings and new plot developments keeps them really engaging.
The overall story is also pretty intriguing, after each trial you get access to more of the school, uncovering yet more mysteries. You always want to keep on playing to find out what it all means, what Monokuma and the deadly game’s purpose is, learning more about your fellow students, as well of course wondering who’s next to get murdered! It’s compelling stuff. The plot does get even more outrageously mad towards the end, but by this point you’re so used to the general craziness of Danganronpa you won’t really bat an eyelid.
  Danganronpa 2 follows much the same formula as the first game with a new set of students. The big difference is that they’re trapped on a set of islands instead of a school. The murder mysteries are arguably better in this one and there’s some good plot twists along the way. The dating sim elements are tightened up with faster toy acquisition. In the trials, some mini-games have been tightened up and others added. Unfortunately, the new entries aren’t all very successful but do keep things fresh. Danganonpa 2’s plot eventually goes off the rails even further than the first game, perhaps a little too much, but overall it still matches the quality of the first game – and arguably even funnier.
Although these are thoroughly entertaining games with great mysteries full of colourful characters and witty dialogue, Danganronpa does have flaws. Aside from the trial minigames which can annoy as much as entertain, the slow pace of some of the school setting and exploration of the school can drag. Gender stereotypes are unfortunate, particularly the insensitive way a transgender character is treated. Sexual innuendo and jokes throughout the game are usually pretty amusing, but are overused and although may be intended as a poke at sexualised Japanese games, at others times are obviously fan service or just plain creepy. Sleazy characters and dodgy dialogue can mar the atmosphere and examples such as the girl who continually falls over in a spreadeagled position, and receiving panties as rewards for unlocking all background stories are not uncommon – occasionally giving Danganronpa a bit of an unsavoury taste.
There’s not much extra content in this 1-2 Reload edition – a few mini-games without much depth. The School Mode with a non-canon narrative allows you to befriend students and learn their backstories without worrying about them being murdered. Obviously on PS4 graphics have been spruced up with the main attention paid to the character art, but it’s hardly a great looking game overall – it’s handheld origins are pretty clear. Not that it really matters, you’ll be playing for the story and the mysteries rather than its looks,  and the vibrant art style is eye-catching enough.
Aside from some failings, overall Danganronpa 1 and 2 are engrossing and entertaining, crazy and unpredictable. There’s nothing quite like them, the style is fresh and the writing quality. Monokuma is accompanied by a host of great characters – some of whom you want to see survive… even if it’s just to see how they’ll eventually meet their fate. If murder mysteries are your thing, or you just like entertaining stories with funny dialogue, then I urge you to give this series a go.
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