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#and Bigby is simply not going to show them the truth because the truth is too brutal
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No but game Bigby makes me insane because everyone around him is like "oh you're the worst monster in this town" and it's actually true but they've forgotten! Or they never knew! Exactly how true it is! They've forgotten how powerful he really is they've forgotten that he could level the city drive out the inhabitants spread blood and fear and flame! But they're never going to know because he won't let them know because he's not going to do that to them again!!!
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onslaughtsixdotcom · 3 years
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Scaling Up Dragon Heist
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Around April or May of 2019, I started to run Waterdeep: Dragon Heist, one of the official WotC 5e hardcovers. I’m still not done with it, although that is largely the fault of COVID and my own extensions to the campaign. 
I think Dragon Heist is one of the better 5e modules by WotC. I think it’s got a strong playground for the characters, and Waterdeep has 30+ years of publication history to draw on. The release of the module also heralded in a HUGE amount of third party extension content, including the famous Alexandrian Remix. I hadn’t heard of this before I started running my campaign and having ideas about how to do it, so it didn’t influence me--although I’m sure we came to a lot of similar conclusions and ideas, based on common perceptions of what the actual flaws are of the module.
Still, despite those flaws, I think they help the module rather than hinder it. It gives the DM a shitload of room to improvise and draw in the margins, rather than some other 5e adventures which feel like they can’t be fucked with in the least.
Here’s the kicker: I started my adventure at level 4. We had a pre-existing party that I had run through the classic N1: Against the Cult of the Reptile God. (Fun fact: A map that I drew is the 3rd Google Images result for that. Woah.)
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The party spent a few real-world weeks traveling across about 7 days of overland travel where I ran some drop in one shots; including Mike Krahulik’s Dusk (a Twilight parody) and a really fun 2 hour diversion where the players saw an ancient blue dragon take off the roof of a church during a wedding. Then they arrived in my city: Dawnharbour.
I don’t run the Forgotten Realms. I find it not to my taste. Most of the names suck. The lore is invariably boring or weird, and not the fun kind of weird. I was going to run Dragon Heist, and I was going to put it in my own city. I gave the players some justification previously for why they would want to go there: The cleric’s sister had been kidnapped by the Cult of the Reptile God and turned into a Yuanti; a snake person. The bard had stolen a golden statue of the Reptile God and wanted to melt it down and plate his violin with it. I told the cleric that they would need a high level magic user and someone in Dawnharbour could probably help them; ditto the bard needing a highly skilled magical blacksmith. The third player didn’t really care where they went since he was on the run from his home country. So, off to Dawnharbour. They reached level 4 when they got to the city.
I won’t bore you with the rest of the details of my city or everything I changed for the campaign. Instead, I’ll talk up some hard and fast ways to make the adventure work for a higher level party. Most of them revolve around the encounters. I’m assuming the party will start around level 4 or 5.
Chapter 1
The book opens with the players in the Yawning Portal, a famous tavern with a big ass well to a megadungeon underneath. (More on this later.) They’re hanging out doing whatever when a troll and some stirges pop out of the well. The book says that the players get attacked by the stirges while the owner of the bar, a typical Forgotten Realms 15th level Fighter running a fucking bar for a living deals with the troll.
A troll is CR 5. They can handle a troll. If they can’t, you have a bigger problem.
Next up the book leads them to a Zhentarim warehouse. When they get there it’s abandoned and there are (ugh) 3 Kenku. Kenku are like tengu if they sucked. They’re bird people who can only speak in mimickry, like parrots. They can only repeat words they’ve heard before. This is stupid as fuck (especially when a player wants to be one) but more importantly, they are incredibly weak. I think the kenku are just hanging out or they got captured by the Zhentarim who left them there after they bail or something like that. Whatever.
I put the Zhentarim there instead. I put like 20 Zhentarim. I used the Spy statblock; they don’t have a lot of CR and at level 4 or 5, the players are real slice and dicey about killing them. They can basically carve through two of these dudes in a turn. It was *really* fun to just have the players mow down these mooks. They used the 2nd floor to their advantage, casting Grease on the stairs and creating a bottleneck and then picking them off with ranged attacks and spells. I think I might have given the Zhents 1hp and treated them as minions (see 4e). 
I think I had the police show up after they were all dead; someone heard the commotion and called the cops. I think I also put an NPC there; I shuffled around a bunch of the NPCs the module uses. (They got their quest to save Volo from Bigby in the Yawning Portal; instead of finding Volo here, I think they found my equivalent of Renaer Neverremember.) There was a day’s break between this and them going into the sewers in the next part.
The sewer introduces the Xanathar’s minions. I believe a Duergar is actually there and I took this as a sign--I made most of Xanathar’s mooks Duergar, and then decided--this dude is a Beholder and he has a Mindflayer for a lieutenant. The Xanathar’s forces should ALL be classic D&D dungeon monsters, like rust monsters and umber hulks and ropers. This gives you a wide variety of weird shit you can throw at your players at different CR levels, and the idea of a gangster Beholder who thinks hiring a bunch of umber hulks to go shake down a local deli is fucking hilarious. But, it doesn’t make them any less dangerous. Throw some umber hulks or something in this lair. Go nuts--the weirder, the better. Xanathar’s crew should have no qualm about hanging out with a gibbering mouther or a carrion crawler.
Chapter 2
Chapter 2 is the least developed chapter in the book. It also revolved around a bunch of Forgotten Realms faction nonsense that I wanted nothing to do with. I used this time instead to formally introduce the Xanathar, the Cassalanters and Jarlaxle. After they foiled his plans to rig a goldfish competition (think a dog show but for fish), the Xanathar became convinced the players worked for the Zhentarim and invited them to have a sit down about their intentions; if they worked for the Zhents he wanted to formally declare war. The players hated the Zhents--they killed an NPC they liked back during N1, partially to set this all up. Xanny was cool with that.
The Cassalanters were a way to introduce a new player. They call up the Blackstaff to say, hey we have a magic item, can you send a guy here to deliver it? (Magic item possession is illegal on the streets in my setting, but if someone important hires you to transport it, then you can do it. This makes being a courier a very lucrative job; lots of people are just carrying around other people’s stuff for a living.) They almost immediately knock out the new player sent to pick up the item, and replace him with their dofflegagher. The idea was that the dofflegagher player would then infiltrate the Blackstaff’s organization.
Blackstaff is no dumbass and hired a random dude off the street--my new player. Then, Blackstaff hired the rest of the party to go rescue him--mostly as a ruse to snuff out the Cassalanters and get evidence that they were shitty.
When they encountered the Cassalanters, I used a Cambion; one of their servants turned into him. This guy slowly became a recurring lieutenant; he was basically the Goldar for the Cassalanter’s Lord Zedd and Rita Repulsa. At the time, I hadn’t read any lore for Cambions; I’m not particularly concerned with monster lore the way the guys who make the game write it. I literally thumbed through my deck of monsters, saw this winged devil horn dude, and said, “Right on, he looks like he’ll work.” A Cambion is CR5, more than suitable for the encounters the party will have with him over the next few levels. The Fiendish Charm ability is fun and can really fuck with the players; I ruled, of course, that anyone under its affect would obviously be free if the Cambion was killed. Even after it was killed, he just kept on coming back, because he’s from Hell and killing him on this plane doesn’t really do anything.
As the players continue to face the Cassalanters, a go-to seems to be spined devils. This is fine but not very powerful for a level 4, 5, 6 party. Therefore I suggest supplanting it with barbed devils. They’re CR5. Adding one or two of those to an encounter with spined devils can make this a real fun encounter that isn’t too horribly overwhelming, especially if at least one of your martial characters has a magic weapon (which they fucking should; they’re level 5!)
IMO you can also introduce Jarlaxle in this chapter; a fun way is through his Zardoz Zord persona. It could simply be that Jarlaxle knows Volo (or any other NPC the players know) and wants to invite them to a free meal to get to know them. In my game, Jarlaxle operates openly as himself (I found it would just complicate things if he was someone else) and invited the players to his yacht shortly after they met the Xanathar, to formally tell them all about the Vault of Dragons, the Stone, and how everyone they have met in the city is after it.
Chapter 3
I am not the biggest fan of this part of the module. I think nimblewrights and similar creatures are really dumb and don’t fit my D&D world. A lot of the stuff in this chapter is investigation stuff, and you can play that out however you like. It doesn’t drastically need scaling up, though you may have to account for something like Zone of Truth that they might not normally have access to. It also helps if you do the opposite of the book, and make the police a bunch of shitheads who don’t care about the city--this way the players are actually motivated to help. I’ve seen a LOT of posts that open with “the fireball happened and my players shrugged and said they would let the police handle it.” Horrible! The police should either be incompetent, apathetic, or (best case) both. They don’t care who did this and if they did, they wouldn’t be able to catch them. Now it’s completely on the players.
IMO it also helps if you do the leg work to make the NPC someone they actually care about. In the book it’s an NPC they’ve never met but they have a mutual acquaintance through--it would be nice if they get invited to a dinner with this NPC or something similar prior to this. Or, change it to be any NPC they like who you don’t mind killing. Hell, they’re level 5 or 6 at this point--if they got a cleric, they can even cast Revivify and wake the dude up. They could even cast Speak With Dead and immediately find out who blew him up or what he was doing here!
Moving on, there’s the Gralland Villa. I retooled the name to actually sound like a good name; sue me. 
The book has a bunch of Zhents hanging out here. A simple way to make this dramatic and hard is to pull the trigger and make the players fight their way in. The stone is right here at the villa and they need to steal it. Sounds simple enough.
Things got complicated for my party when a recurring NPC appeared. She was an ex girlfriend of the bard in our party; they were both Tieflings. She now worked for the Zhentarim and was basically their second in command. And she was here to steal the stone, come Hell or high water. The bard, still in love with her, was perfectly content to let her steal it and even cover her getaway. The rest of the players, not so much, but when the chaos was ensuing and she was literally running past them with the stone in hand, made the decision that it was smarter to try and help her escape and then figure out how to get the stone from her later, than try and get it from her now.
This led literally directly to chapter 4.
Chapter 4
By now it’s obvious: I used all 4 bad guys.
I ran through the chapter and picked the coolest maps and best encounter ideas, including the rooftop chase, the theater, the sewer and the courthouse. I weaved them together carefully, and all the changes I had made to the groups paid off when they entered the theater, chased by barbed devils and our Cambion friend, only to have an Umber Hulk with the Xanathar’s logo painted on his face crash through the stage, flanked by two Duergar. Add in some Drow gunslingers and it was a fucking party.
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(the large hexagon is where somebody cast Darkness; the big scuffed circle is a grody spot on my grid tiles. I still need new ones...)
The courthouse had a great scene where the Cassalanter dofflegagher impersonated the chief of police, interrogating the players for the code word to activate the stone (I added one; who cares?) until the real chief of police showed up! The players had to do an entire encounter with this guy while handcuffed; thank god for verbal only spells, right? 
From here the stone ended up with the players, and then it ended up with Jarlaxle who they are working for. Jarlaxle attuned to it and told them the Vault of Dragons is inside Undermountain; 3, 5 levels deep? Who knows? And it requires 3 keys: The Crown of Asmodeus, the Ring of Winter, and the Robe of the Archmagi.
I gave these 3 magic items to the Cassalanters, the Xanathar and Manshoon. This is a pretty common hack and it means the lairs in the book actually get used. I made up one of the magic items (Crown of Asmodeus) and stole another from a module I don’t intend to run as written (the Ring of Winter is, I believe, in either Tomb of Annihilation or Storm King’s Thunder). They’re fun!
So the rest of the campaign has been the players bouncing between going deep into Undermountain, the megadungeon underneath the Yawning Portal, and going to the 3 different villain factions to steal their shit. 
The villain lairs are NOT statted for level 5 players AT ALL. The players have no hope of actually killing ANY of the villains at level 5; to fight the Xanathar is a pure TPK at level 5. But at level 8, like where my players are now? One of them died and then got Revivified; the others all survived or made their saves when they were hit by death or disintegration. (In the spirit of the Xanathar, I rolled every eye beam randomly, rerolling if I had used that ray in the last round.) That’s about the best you can hope for with a Beholder IMO! 
The rest of the lairs you can mostly run as-is. Any very low CR mooks, basically anything lower than 1 or 2 CR, I would probably replace with a higher CR variant. We’ve already discussed what you can replace them with above, and if you’ve made it this far into the module, you should have a pretty good sense of what your players can handle.
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cheese-knife · 4 years
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A Sheep in Wolf’s Clothing
Chapter One: The End.
Hello everyone! I know I’m not exactly know for writing fanfiction, but this is the newest project im working on. Its a bit strange, as it is a crossover between BNHA and The Wolf Among Us/ Fables Universe. But this AU is starting to dig a precious place in my heart, and I’d love it if you checked it out.
Rating: Teens and Up
Pairings: (Eventual) Bigby Wolf/Snow White
Read it on Ao3
The room was nothing special, a plain grey room built like a brick shithouse, meant to house and contain some of the most dangerous criminals in New York for questioning. The only things furnishing the room were two chairs, a table, and a single light without a cover. One of the walls had a rectangle of dark glass inlaid into the brick.
Bigby Wolf sat unnaturally still in the uncomfortable metal chair, greasy, unkempt hair hanging in a curtain around his head as he stared a hole into the table in front of him. His hands were latched to the table by heavy cuffs, kept well apart so there was no way he could rip the hand cuffs off without doing significant damage to himself. Even then, the small red lights blinking on the cuffs showed that they were actively suppressing his quirk so its not like he would get very far.
The door to the room opened with a slam as two stern looking officers entered the room, one carrying a significantly thick file folder under his arm. One stood at the door, and the one with the folder sat down across from Bigby at the table.
“Fifty-Six confirmed counts of murder.”
The folder was slammed down onto the table,
“Sixty-One counts of property destruction.”
Dozens of photos of the were laid out before the wolf, each a snapshot moment from his rampage.
“An an association with an unknown number of missing persons. Their bodies were never recovered.”
He didn’t move as the officer spoke. He didn’t even acknowledge that he was there.
“The list goes on and on. You know what this means, don’t you Mr. Wolf?”
Nothing. The three in the room sat in uncomfortable silence for several minutes.
“Damnit-”
Bigby didn’t even flinch as the hand cracked across his face, hard enough to break the skin over his cheekbone. Definitely a strength quirk behind that.
“-You know what this means right?” The officer was in his face now. “We have enough shit on you to put you away for a *thousand* lifetimes, and to kill you a hundred times more. Don’t you have anything to say for yourself?”
Bigby finally looked up, furious, wild yellow eyes digging into the frustrated lawman. In this moment, it was clear that he was more animal than man. He had the physicality of a caged feral animal.
In the years after his mother passed away, Bigby let himself slip into the pitfalls of his powerful quirk; in fact, he welcomed it. He welcomed the separation from the world and his humanity, fully embodying the once silly nickname his brothers used to tease him with. The Big Bad Wolf.
The trial went unsurprisingly smoothly. There was no question of what his verdict would be as he stood in front of the judge, still an overwhelming presence in the courtroom despite his restraints.
”Members of the Jury, in the case of Wolf vs. New York, what do you say?”
A small, timid woman stood and cleared her throat.
“Your honor, the members of this Jury finds the defendant wholly GUILTY of his crimes.”
The jury filed out of the courtroom as the judge dismissed them, all more than ready to leave the presence of the newly convicted felon. Bigby could smell the fear-tinged pride on each and every one of them.
The judge looked down on him.
“Bigby Wolf, it is the judgement and sentence of this court that the charged information is true, and the jury having found that the penalty shall be death. It is the order of this court that you shall suffer death, said penalty to be inflicted in Southport Correctional Facility in the manner prescribed by the law, the date later to be fixed by the Court in warrant of execution. You are remanded to the custody of the warden of Southport, it is so ordered. In witness whereof, I have hereon set my hand as Judge of this Superior Court, and I have caused the seal of this Court to be affixed thereto.”
“May God have mercy on your soul.”
He could see the pure joy in the Judge’s eyes as he delivered the sentencing.
It was five years he spent in prison. Each one hammering in the point that the law was making a mockery of him. Everyday, the guards got a little worse, a little more teasing and pushed the limits of what they could do to him without him fighting back. The bastards got comfortable around him, and there was nothing he could do about it.
They treated him like a sad dog doing tricks just for the pleasure of a shitty treat, only to be denied even after groveling at their feet.
Five. Fucking. Years.
At this point he was just craving some sort of relief. He even welcomed death, and despite the judge’s promise all those five years ago, the court seemed determined to draw out his torment for as long as possible before sending him to the slaughterhouse.
Bigby blearily opened his eyes, never getting enough sleep these days, involuntarily flinching at the sharp sound of metal banging against metal. Though the cuff permanently clamped to his wrist prevented him from transforming, its not like they could cancel out his quirk entirely. Enhanced hearing had its downfalls, and every morning he woke up to the same three scents. Sweat, shit, and corruption.
But anyway, apparently he had a visitor. Which was strange, considering Bigby’s family was either gone, or dead, and he never made any friends. So who the fuck could possibly want to see him?
Only after having shackles firmly attached to his wrists and ankles, he was led into the surprisingly private- well, as private as you could get in a supermax prison- and was forced into a rusting metal chair in front of a booth comprised of two phones and bullet proof glass. And on the other side, politely escorted by guards to the seat in front of him, was a woman with skin like porcelain and hair blacker than coal; none other than the Princess Hero herself: Miss Snow Fucking White.
Real cute fucking name there, right?
She picked up the phone on her end, staring down Bigby with her calm, cold stare until he did the same.
“Mr. Wolf-“
“Listen, Miss White, I’m not in the fuckin’ mood to be berated by one of the top heroes in New York, so cut the shit and get outta here. Whatever you have to say, I’m not interested.” Bigby nothing but growled into his phone, nearly hanging up then and there and dragging is own ass back to his cell.
Miss White simply let him calm down, cleared her throat and continued.
“Mr. Wolf, I am here to inform you, in association with the Fables Hero Agency, that the state of New York is willing to grant you amnesty for your past crimes:”
That got Bigby’s attention. It wasn’t obvious, but there was a certain way his eyes widened just a touch, his body tensed and leaned just a hair in towards Snow that let her know that he was interested, very interested.
“Why should I trust you?” And. Twice as skeptical.
“Because, put plainly, I am your last chance at you living past 35. My agency has been interested in your case for a long time, and your time is running short. The court has scheduled a date for your execution, the end of this month. In 2 weeks exactly.”
Sounded good enough- except it didn’t. Bigby couldn’t stop the words from tumbling out of him mouth, regretting them as soon as they hit the air. Why would he be actively trying to fuck up what’s already secured for him.
“Why the hell would you be interested in a serial killer with a knack for tearing people limb from limb?”
Snow leaned in towards the glass, hovering just a few inches from the glass.
“Because, you’re not as bad as everyone says you are.”
“Seven years ago, you broke into and killed six men in the basement of the Geppetto Casino, all wealthy and well know celebrities, CEOs and millionaires. These men were preparing to rape, torment, and humiliate the three women they were holding captive, including myself and my sister, before auctioning us off to the next highest biding sick perverted fuck.
But you showed up before any of that could happen. You gave those men what they deserved and you let us go without so much as a scratch before you nearly destroyed the whole building. The world mourned the death of those truly evil men, never acknowledging their heinous crimes, while insisting that you were the true monster. But I know the truth. At least in that moment, you were a hero.”
“...I’m not always like that, you know. I’ve killed innocent people.”
“We have one of the best investigative teams at the agency, I think we both know that isn’t entirely true. At points, yes. You were a villain through and through, but you’re not a bad person, Mr. Wolf.”
“Right... so where the hell do I sign up for this pardon thing?”
Snow produced a large envelope from a bag sitting at her feet and removed a few legal documents from it and handed them to a guard to present to Bigby.
“You should know that this doesn’t come without heavy restrictions. You’ll be under twenty-four observation, as well as required therapy, and extremely strict parol. You will also be required to study and work at the hero agency, and acquire a hero license at some point in the next 2 years. If you breech any terms of the contract, you’ll be arrested and sent back here to await execution again. But, if you manage to survive all of this, you’ll be relatively free within ten years. Reduced to five on good behavior.”
Bigby nodded, soaking up the information Snow was giving him while he looked over the several contracts placed in front of him. It was a lot of legal jargon, but it was easier to understand than he thought it would be. Well that, and he also spent the little free time he did have studying up on legal practices, curiosity pushing him to figure out just how fucked the system was right now.
“One problem, I can’t sign this. They don’t really let me use pens.”
Snow almost looked like she smiled at that. And it seems like she thought ahead, producing a pad of ink from the bag and passed it along to Bigby’s side of the glass.
“Don’t worry, your fingerprint makes a good replacement.”
There were ten pages in total, and each page was stamped with Bigby Wolf’s fingerprint black swirling ink. The pages were handed back to Miss White as she now truly smiled and looked at Bigby.
“I’ll need to send the paperwork in to be finalized, but you should be released within forty-eight hours, we’ll send a car to bring you to the agency do that you can see where you’ll be staying for the next few years. I look forward to working with you, Mr. Wolf.”
She returned her phone to its place and turned to leave, but he reached out and tapped loudly on the glass. Snow looked back and picked up her phone again.
“Bigby.”
“Mr. Wolf I-“
“Just call me Bigby.”
Next>
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