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#and didn't learn until. much later on that no they're actually all stuck together whether they like it or not
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i feel like we don't talk abt any of the tooltip quotes very often but out of all of one this one makes me particularly curious because it implies at least an assumption that some form of 'perma-death' is potentially possible within the constant. or maybe even that something might happen to ghosts who stay ghosts for too long? whatever 'lost' is meant to imply, it can't be talking about turning into a ghost, or they wouldn't be using the word 'nearly', since you can only use telltales as a ghost.
i mean, not like wilson has ever been known for knowing much about what hes talking about. especially when it doesn't pertain to science. but its less about what actually is and isnt possible and more about what they think is potentially possible thats of real interest here
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hetaliaimaginesin2022 · 10 months
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How would England, Prussia, and France react to finding out that their family member (America, Germany, Canada) has been secretly dating the reader, who's a long term rival
We love the drama
England • Arthur Kirkland
He doesn't care who or how many people America sees, it's not his buisness and he doesn't particularly want to know about his love life, so it wasn't exactly a secret you two had to keep closely guarded
Alfred also just isn't good at keeping secrets, so it wasn't long until other countries started to know about it
Arthur had actually found out through François, who had mockingly mentioned it during an argument with him
The news had caused him to pause
You two had quarls dating back to the swashbuckling days, two try hard pirate captains trying to dominate the seas, butting heads and physically fighting with each other in the process
So the idea that his brother is dating the person who got under his skin the most at one point was truly baffling to him
After the initial confusion wore off though, he was pretty indifferent about the relationship, not saying much other than the occasional snarky comment to either of you (but mostly you)
France • François Bonnefoy
When he found out about your relationship with his little brother, he was shocked
He heard about it through another country, one of your friends, who had brought it up in light conversation
A harmless "Yeah, they're dating someone now, I think they're another country, starts with a C maybe?", lead him to the realization that you could be dating Canada, an assumption that was later confirmed by Mathew himself
François was stuck somewhere between wanting to react in a petty manner towards you, and wanting to be happy for his younger brother, not wanting to hurt him for his own selfish feud
Ultimately tries to patch things up with you
The way he sees it is that he loves Canada, and since you mean so much to him, so he'll have to learn to like you
"At least it's not England", he tells himself
Prussia • Gilbert Beilschmidt
He was very hands on with the process of raising his younger brother, watching him grow from a young boy to a man taller than him, taking care to make sure he didn't have to go through the hardships he did as a kid
That being said, he reacts the worst
He's only a little bit upset with Ludwig for hiding it from him, but he's significantly more pissed at you
The feud between the two of you lasted for several hundred years, first starting as a military issue before quickly becoming personal, and while it died down after his country's dissolution, his frustration and anger with you came back with a fury
He was convinced that you had gotten his brother to keep the relationship a secret, and whether you did or not, it was his biggest point of contention
It would take his brother stepping in, pulling him from the situation to cool off
After coming back, he's not completely calm, but he's ready to have a conversation, and before he leaves the house, he lets you know that he's not exactly thrilled with you and his brother being together and gives you the "if you hurt him, I'll bury you" talk
All things considered, it could've gone worse
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crazy-loca-blog · 3 years
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Meet My MC: Dr. Casey Valentine
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A/N: The original base template belongs to @jamespotterthefirst. I added some extra items to it.
~~*~~*~~
Casey's Bio
Book: Open Heart
Full Name: Casey Marie Valentine
Face Claim: Emilia Clarke
Nicknames: Ethan used to call her "Rookie" during her intern year, but then it evolved to just Casey and now she doesn't actually have a nickname.
Birthday: December 4
Sexual orientation: She considers herself straight, but she believes in sexual fluidity
Love Interest(s):  Ethan Ramsey (husband)
Kids: None (yet)
Hair: Brown, usually long hair. Sometimes she'll take risks and you may see her hair shorter and/or lighter, but she is a proud brunette.
Eyes: Green
Height: 5'7"
Hometown: Abingdon, Virginia
Education: Internal medicine / Duke University
Occupation: Head of the Diagnostics Team at Edenbrook Hospital
Family: Maggie and Tom Valentine (parents, dead), Marie Smith (grandmother, dead), Oliver Valentine (twin brother, alive)
Personal motto: "If you want the rainbow, you gotta put up with the rain"
Background: Casey and her brother Oliver were born and raised in a small town. They lived a happy and very normal childhood, until Maggie and Tom, their parents, died in a car accident when the twins were 7 years old. After the accident, the Valentine's siblings were raised by their grandma Marie, who passed away about a month before Casey began her residency at Edenbrook.
Personality traits: She is a very private person, but she's also passionate about her patients and about the things and the people that matter to her. She is a team player (especially when it comes to work, she loves recognizing her peers work, from doctors to nurses, paramedics and even security) and she is a fighter. She also considers herself a nerd and she's proud of it.
On the relationship with her brother: Both Oliver and Casey have always felt it's them against the world. They're not only siblings and the only family they both have left, but they're also best friends. They've always faced life together and they fully support each other on everything they do, so even though being apart while Casey was doing her residency in Boston was not an ideal situation, they both knew it was necessary for her to develop her full potential as a doctor. Oliver couldn't be more proud of his sister.
On her love life: Her experience when it comes to relationships is not the best. No matter how she acts regarding the relationship, she always ended up being hurt. By the time she was accepted at Edenbrook, she had been single for two years and she had completely given up on love. When she met Ethan, one of the things that surprised her the most was how they shared the same vision on marriage and kids (of course, she has her own troubled past), and when she began developing feelings for him (she fought her feelings for Ethan just as much as he did!), she began to wonder if she had actually been in love before meeting him.
On her parents accident: Casey's parents were on their way to pick Casey and Oliver from grandma Marie's house when some driver (who was apparently drunk) crashed their car after running a red light. The responsible managed to escape, and there were no witnesses, so there was no one to call the 911 until a few minutes later. This meant that the EMT and first responders arrived when it was already too late to save them. The fact that they died because they didn't receive medical care on time kind of stuck with little Casey, who promised herself that she would become a doctor to do anything to prevent people from dying for not receiving the care they needed when they needed it.
~~*~~*~~
12 Random Facts on Casey
Casey and Oliver don’t have nicknames because grandma Marie HATED them. She always said they had names for a reason, and that they had to respect their parents’ wishes.
Casey was always a good student because she genuinely loved learning new things and her sense of curiosity demanded her to keep learning. The good grades were just an added bonus.
She wasn't popular in high school, but she wasn't at the bottom of the popularity list either. She was a low profile student, but she loved participating in different extracurricular activities, so that led her to meet a lot of people.
Bryce has never understood why he loses every time that he challenges Casey to a basketball match. What he doesn’t know is that Casey actually played basketball since she was a kid and until she graduated from high school.
She isn't a big fan of parties. She likes attending one once in a while, but she is definitely happier when staying at home or at a bar or a restaurant with a group of friends sharing some good conversation. She also hates getting drunk because it makes her feel she's not in control of herself, so she most definitely stops after the second or the third drink (as soon as she begins to feel tipsy).
She knows how to drive, but she hates it, so she avoids it like the plague. She'll always prefer using the subway.
She has always felt she had to grow up too fast after her parents' accident, so even though she was always surrounded by love, she feels she never lived her childhood to the fullest after her parents died.
When she was 16, she had one of her ovaries removed due to cysts. In order to protect her only ovary left, she has to permanently be on the pill. This also means that the chances for her to get pregnant are pretty much a Russian roulette. She must plan her pregnancies and she may have no issues getting pregnant, but there is also a real chance that she may have fertility issues or an ectopic pregnancy. So Casey pretty much forced herself to forget about the idea of becoming a mom.
When talking about her love life, Oliver and Casey have always had this discussion on whether she had two, “two and a half” or three relationships before meeting Ethan. She did have two serious relationships, but the third one... debatable.
She claims she didn't google Ethan during her university years because she didn't care about him, but only about his book. Then, when she was admitted to Edenbroook, she refused to google him to see his picture, claiming that "she wanted the knowledge to do all the talking".
Grandma Marie was the person who gave Casey her copy of Ethan Ramsey's book. Casey used to borrow the book from the library for her own investigations for the advanced biology class in her senior year in high school, but she always complained that she couldn't make notes in the book. So grandma Marie decided to give her the book as a Christmas present to give her one final push to convince her to go to medical school. A few days before Marie died, Casey gave her the news that she had been accepted at Edenbrook to work with Ethan.
She decided not to change her last name after marrying Ethan. It was important for her to keep it because it’s one of the few things she has left of her parents, so it has some great sentimental value. When she told Ethan about it, he just said “I’d hate for you to change your last name just for some stupid, old-fashioned and sexist tradition, especially when you’ve made yourself a name on medicine with your maiden name”.
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cosmiciaria · 5 years
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In defense of Detroit Become Human (spoilers marked - long post!)
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I know I arrived late at the party and everything that could've been said about this game has already been said – but I do want to add some things I haven't found in some reviews I’ve come across, while addressing all the flaws and giving credit where credit is due. And believe it or don't, this game is due a lot of credit. Yes, a game by David Cage is due credit, what has the world come to?
I must admit I'm not the greatest of fans of Cage's works. I can see all the flaws and plot holes in his games/interactive movies, but unlike others, I'm not that bothered by them. Hell, there are plot holes in many good stories and even the greatest games have some flaws, sometimes it feels people like picking one director and hating on them (cof cof, Tabata from Square cof). This doesn't mean Cage is free of sins, since that's far from reality: I still remember the Ellen Page's controversy with her naked model inside the game, and the creepy things they did to Madison in Heavy Rain for no reason whatsoever. Man, I think you should revalue some of your fetishes.
But aside from that, his games are heavily narrated focus, straying too far from the ordinary hero path and 'saving the world with the power of friendship'. He's stated there are so many things we can do in the videogame industry, and that most developers stick to the usual formula, just because they know it works and it profits. And I can understand his point of view, and even support it, that's why I always try to find something good in his games, even when the dialogues are bad and some acting leaves much to be desired – that happens in every game, in every movie, in every series.
Detroit Become Human is, by far, the best work by Cage. I can say so with full confidence: it's the first of his stories whose plot seem cohesive, coherent, whose characters undergo a visible and palpable development throughout the whole game, whose decisions and paths actually cross-impact later chapters and your choices do shape the way the story unfolds. I stress this because, for example in Beyond, your choices didn't matter much – even the QTE's were pretty useless. You just decided how the game would end in the last ten minutes of plot and that was it. Detroit, on the other hand, is so well planned that things you've done in the very first chapter have repercussions later down the line, and it's not like there's just two endings, but a lot of them, and lot of combinations that I'm still discovering. Your choices affect the during of the story, not just the ending. You can have good relationship with someone, or a bad one, and that will affect each scene those characters are in. You can have a good reputation with a group, or they can hate you, and so you will be ejected from the team. You can act irrational, or stay forever a machine, and the last big choice regarding that will depend of your actions across the whole game.
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Just the decision making is a huge step up from previous works. And I can only compare this game to Until Dawn, but even in there, there are less decisions and less impact. Detroit is overwhelmingly huge when it comes to different paths and different versions of the same story. So much so that I told a friend who was also playing it about a scene, and she said 'wait, when does that happen? I didn't see it!'. It was as if we were talking about different games.
Detroit is about androids. It's the year 2038 and androids have flooded the market. They're like your usual vacuum but, hey, they can cook, take care of your children and even satisfy you sexually. They are such a common thing to see in the city that people ignore them. Most families have at least one android in their household, becoming completely reliant on their features. This is a future not so far away from our present.
But, lo and behold, because this game will explore the idea of 'freedom'. And, as you could've expected, some androids suddenly realize they don't want to work for humans anymore. Some androids are mistreated by their owners and suddenly they know they're in an unfair situation. Some androids have ambitions, dreams, ideas – some androids have the desire to be free.
And so, they become deviants. An artificial intelligence, capable of billions of simultaneous operations, young forever, and with conscience. Afraid, yet?
We will follow three main characters who happen to be androids: Connor, Markus and Kara. Connor is a prototype designed to assist investigators and police officers with cases, and he comes with many features that will facilitate all the analysis of clues. Markus is an android designed to care for an old man who has lost his mobility, and lives with him and cares for him as if he were his son. Kara is a housemaid android, who specializes in cleaning and taking care of children, but her owner is a drug-addict who forgot what it means to be a father.
Markus and Kara realize their unfair situation pretty early in the game, so they become deviants well at the beginning. Connor, on the other hand… well, it's in your hands to decide his fate.
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Their stories will be intertwined: Connor will investigate cases involving deviants, alongside his sidekick – I mean, his partner, Lieutenant Hank Anderson, an old, anti-android human whose past is yet to be revealed; Markus will be falsely accused of aggression towards his owner or his son (depending what you choose), and he will come back from the dead, ready to lead a revolution against humans, demanding androids' rights; Kara will realize she wants to be a mother, and she will save the daughter of her owner from that hellhole they live in, only to travel from one corner of the city to another in search for an escape route. While Connor's and Markus's stories are well entangled, Kara's always felt a bit separated from them, which can be a huge let down. Personally, Kara's story was the one I enjoyed the least, but it has to do with something that happens at the end – that stupid plot twist – besides, it's more than clear in Kara's plotline that all the BS Cage loved from his previous games makes a return in here. Sometimes it felt like he left blender open and all the disastrous ideas he had for her story were spilled all over his kitchen. I can't think of anything else for that, because her plotline is a Frankestein of a story – uneven, irregular, although it has some touching moments, and Valerie Curry, the actress who plays Kara, delivers some guuud acting and lines.
I know the main message this game is trying to send is that androids are equals to humans. This is the most controversial aspect of the game: Cage, whether he says he did purposely or not, has compared the androids' struggle for freedom to that of African-American people, mixing together slavery and segregation. It's funny because Cage stated it wasn't his plan to allude to actual historical events that did happen not so long ago, and still we can see the segregation of androids in public transport, in public places, and the fact that Markus, with a bunch of other androids as well, demand freedom and the end of slavery from the humans. I like it more when he asks for fair compensation for their work.
And I say it's controversial because it's sending a wrong message. Slavery and segregation weren't contemporary, one came after the other; and the fact that they make a clear comparison to that social movement is criticizable. I'm not the most expert on US history – hell I'm from Argentina, guys – but even I know that the bloody history behind the fight for equal rights is far from over and has put the country on the brink of breaking down many times. That someone deliberately compares the android's fight that took only a few months to develop to that monstrous side of US history is, uhm, questionable in the least.
BUT let's just say that it's an awful coincidence (I'm looking at you, Cage) and leave it aside for a moment. That's the main message the game tries to send. But I believe the game actually sends another message, that is better executed, better fleshed out.
Androids and humans can love each other.        
[SPOILER scroll down until you see the end of the spoiler section]
This is obvious at the beginning with Markus, if you decide to endure Leo's bullying. Carl, Markus' owner, dies from a heart attack, and Markus, crying, desperate, falls to his knees and embraces the man who's been acting like his father for years. He yells Dad, no! in front of the real son, provoking a reaction in him and in the player. Just in this tiny moment, which I think most people slip by without paying too much attention, is enough message. It explains everything.
If you decide to push Leo, the scene plays out differently, and we learn this message towards the end, still in Markus' branch. Later in the story you go back and visit Carl, who doesn't die, but is instead stuck in his bed, connected to cables and such. He regards Markus with love and tenderness, and holds his hand, saying You're my son, Markus. Your blood is a different color, but I know that a part of me lives in you. Thank you, you made me cry.
This message is also well developed in the friendship you can form with Connor and Hank. And notice the 'you can' because you can also make them hate each other. But why on earth would you make Hank mad, if not only for the trophy? Because I can't bear the idea of disappointing that good old man. I need him to be proud of me – I mean, of Connor! Their relationship is wholesome, with some instances in which Hank calls him his son, which melted my heart obviously. Knowing that Hank had lost his real son prior to the events of the game makes all this even more touching and moving.
This message is not well conveyed with Kara and Alice, and you might guess why – yes, the fact that towards the end we learn that Alice isn't a human but an android too, utterly destroys the whole concept the game has been trying to build up for this moment. I don't know why Cage thought this was a good idea – maybe trying to explain that androids can love each other as family just like humans do, but that kinda breaks the rules here, because the idea was an android discovering they can love thanks to a human, who has all the real feelings whereas the androids have this emulations and… alright you get me. How can we truly know if they love each other for real if they are two androids? How can we make sure it isn't just some emulation and chemicals inside their metal bodies? Alright I'm going too deep here? Maybe?
[END OF SPOILER SECTION]
All in all, this is the message that stays with me after playing the game. I don't know if Cage did it purposely (suddenly all his messages are casual), but this is what I can save and treasure from this story. Oh, and also, save your fucking planet, polar bears are going extinct.
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Characters are really well created. Their interactions are believable and natural, the acting (specially Bryan Dechart as Connor and Clancy Brown as Hank) is flawless, and you can appreciate when they become deviant and when they start thinking for themselves. Some lines delivered by Markus felt a bit forced, but I've heard the actor talk and he talks like that so maybe is the way he speaks. There are some secondary characters that became my favorite really quick, like Luther, Kara's companion in this journey; Simon, one of the first members of the revolution Markus meet; Hank, of course, although I deem him as a main character at this point. Others, well… Gavin is your well-known bully, whose lines are so stupid I can't believe his character made it into the game. Like really, he's taken straight out of a 90's high school movie. I could hear Henry Bowers from It laughing at his attempt of being a bad boy.
On the technical department, this game is stunning. Visuals are a delight: sometimes you couldn't differentiate if it was filmed or if it was CGI. Hint: it was all CGI! Faces, expressions, animations, I can't complain of any of those. The character's eyes, which are the only thing the motion capture can't record, were all added digitally, and I'm bound to say that they're perfect: they make each character feel real, alive. You know when you're staring at something, that your eyes regard everything and your pupils have these tiny, micro, slight movements? That was in the game, and I loved it. Clothes get wet when it's raining, they get frozen when it's snowy, and lights reflect every surface so realistically that you can tell the texture of each object and piece of cloth.
Music is also a great asset in this game. Each character had a different composer, which brought a distinct and unique aspect to each of their stories. I know I've been hating on Kara until now, but I must admit her theme song is the best out of everything in this game. Even when I watched the cutscenes back when the game was released, I had her theme buried under my skin, for it's melancholic, it reminds me of rain, and it makes me wanna cry.
Another aspect I want to address is the gameplay. You know Cage loves his daily doses of QTE's. But this time, though, they're well executed. I recommend playing the game in Experienced difficulty (which is the normal difficulty), because it truly offers a more immersive experience. The use of the controller in all this was clever, and they used everything they had at their disposal to make you feel you're there in the story. For instance, the use of the vibration system of your joystick: when you pet the dog at Hank's house, you can feel a very slight vibration in your hands, as if the dog was breathing, what you would feel when you pet a dog, of course; but when you're driving a truck that leaves the sidewalk and falls into the street, you feel the sudden rough movement and the way the engine is speeding up; or you can feel heartbeats when Markus is trying to repair himself. All these instances of breaking the fourth wall to make you feel part of the story are implemented in such an intelligent way that it works wonders.
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And speaking about breaking the fourth wall… In your main menu you'll have an android that will be your hostess. She will comment on the discoveries you'll be finding in your storyline, but she will also play some tricks to you or talk to you all of a sudden. And if you reach the good ending… well, there's a surprise with her. Let's just say that she's a great addition to the game and a fan favorite.
In conclusion, this is by far Cage's most polished and well thought game to date. And I've been hiding my obsession with Connor up until now so you wouldn't think I'm crazy but, I can't believe Cage created a character like this. I love him. Protect this sweet summer child. Don't make him a machine, please :'( Connor Army here I go.
If you have doubts about this game, buy it on sale. You will at least have a good time playing it and discovering the different paths. But if you like heavily narrated games, and you have at least enjoyed some of his previous works, don't miss on this one. It's really better. And it's really more worth it.
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sftswigan · 4 years
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Manchester gutter punks, The Battery Farm, talk to us about horrific crime inspiring a song and how they just had to form this band...
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We’ve got frontman/guitarist Ben from the band.
Alright Ben, can you tell us about the band. Who plays what and how the band got together?
Hallo! We are The Battery Farm, four gutter bastards from Manchester playing gnarly, seething punk rock music.
Ben Corry on Vocals and Guitar, Dominic Corry on Guitar, Paul Worrall on Bass, Sam Parkinson on Drums. Me and Dom formed this band from the ashes of a band we'd previously been in together for 8 years. At the point we formed The Battery Farm we were in a low place, feeling like failures, feeling defeated by this thing that we'd built for years just imploding, feeling angry and scared and hopeless at the utter state of the world. We basically decided to do this in the pub one night when we felt like we had absolutely nothing to lose. It was formed as a desperate reaction to two lives and minds spiralling out of control in a hostile, hateful world.
That must have been tough but, seems like it’s worked out well and the band from what I can tell is going from strength to strength. How soon did you find the remaining members, Paul and Sam? What have they brought to the band?
It has actually. Helpfully, it was a fertile environment from which to create. The first wave of songs - stuff like I Am a Man - are the purest distillation of that sense of lashing out, that sense of desperation we were feeling at the time.
We found Paul pretty much straight away. I'd known him for years through Manchester's Fringe theatre scene, having been in a couple of plays with him. He'd come to see me in a play, I knew he was a musician as well as an actor (although I don't think I'd grasped just how good he is), so I asked if he fancied playing bass for our new band. Sam we actually didn't know before the band, and it took a little longer to get him in. He works for the same company i do and I'd heard he was a drummer, so I got his contact details, asked him if he fancied coming for a rehearsal with us. It all clicked, and the rest is history.
Paul and Sam bring a massive amount to the band. They lift the songs me and Dom write and add a very particular combination of power and melody which you'll be hard pressed to come by very often. They're fucking ace and they know what is good for the song. No ego, no fucking about. They know what's important.
Sounds like you needed that new band to form quickly and to find drummer and bassist when you did you was very fortunate. I watched an interview of you and Dom recently and you talked about inspiration for songwriting and I was interested in where 97/91 came from. When it comes to writing where do you first look to for ideas?
Yeah we did, finding a drummer was comparitively difficult and I think if we'd have really struggled then we honestly would have just given up on it. 97/91 came about after I read an article about the murder of Suzanne Capper in Moston, north Manchester, which is where me and Dom grew up. I'm not going to go into details but if you look it up you'll see that it's the most horrific thing you've ever read. It stuck with me for weeks afterwards, and part of that was because I knew the streets where it had taken place and the community in which it had taken place. The houses it happened in - numbers 97 and 91 - are still there to this day. I got to thinking about why I reacted so viscerally to that story in particular; atrocities happen every day and we don't bat an eyelid, not really. It had such an impact because I was so familiar with the setting, so familiar with the type of person involved. It was too real. 97/91 explores the idea that we make a trade-off in our lives, one which enables cognitive dissonance that shields us from the impact the mass, relentless violence of the world. It also means that when something evil happens in a familiar setting the impact is much greater.
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How can it only be real when you can see it? 97/91 isn't necessarily about the Capper murder itself, but the murder is a jumping off point to explore the faustian pact at the heart of the human condition, the one that keeps us sane but also ebbs away at our souls.
Our ideas just literally come from trying to explain our perspective on the world, we don't necessarily make a conscious effort to look in one place for ideas. We just write about whatever moves us. That can be mental illness, corrupt political systems, or the fact that I've never been to Gorton, which is literally the title of one of our new songs.
I find reading about crime stories really interesting, it’s madness what goes on in this world! This is one I’m not aware of but this must have been difficult to write about with it being so close to home? I love the anger and aggression in your music and lyrics.
You mentioned being an actor earlier, do you think this has an influence on your performance as a front man?
Yeah I went through a short phase of listening to true crime podcasts earlier this year but i had to stop bec it was all too grim. It was difficult to explore the ideas that particular incident led me onto but the endgame wasn't to just write about the murder itself, so I suppose keeping that in mind kept my head clear and made things easier.
Honestly, i try to keep any ideas of acting and theatre separate from the band. The actor thing can be frustrating at times because people conflate that with what I do in the band and think that everything must be a performance of some kind, which it isn't. The whole idea of putting The Battery Farm together was that it could give us an outlet to express ourselves honestly, and to me the stuff I do as a frontman is just an honest reaction to what I'm singing and what it makes me feel. I try not to overthink that aspect of it because I feel like to do so would water it down. It needs to be raw, it needs to be stark, it needs to be reality. If it's an actor's performance I'm not really getting anything out of it.
It’s amazing how reading/listening to one can lead on to another one. But yeah hard to shake off once you’ve learned about them.
You’re performance on stage seems very honest and I love to see in a frontman.
Moving on to the music scene...Manchester in particular is buzzing at the minute. Did the band find it easy to slot in? What’s been your favourite gig up to now?
We did actually. We knew a couple of people anyway from being in previous bands but until now I'd always found the Manchester scene a little unfriendly. It's totally different now. Not only is it overflowing with incredible, original, exciting new bands but it's also full of amazing people, and in the year we've been gigging we've made some wonderful friends. There's a proper sense of inclusivity and community, a lack of ego and aloofness that wasn't there before.
My favourite, and I think the others would agree with me, is our first headline set which was at The Peer Hat last November. It was an Abattoir Blues night and they're always amazing. The venue was packed to capacity and the atmosphere was electric. It was the kind of big, simmering sweatbox that seems impossible to imagine in the current climate. I want every gig we play to be like that one.
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Yeah it’s great to see bands appreciating each other’s music and plugging their stuff on social media etc. I love going to Manchester for a gig. It’s a great time for guitar music in the UK at the minute with bands like Idles, Fontaines DC and Sports Team doing really well. And also The Blinders bringing album 2 out very soon!
That gig sounds like a great night!
When all this is over and we get some normality back...what are the bands plans?
Well, we're heading into the studio later this summer to begin work on... something. Beyond that it's hard to say because like everyone else we can't really make plans at the moment. Like everyone else we're pretty much having to make it up as we go along. We do have gigs booked for November and December but whether they'll happen or not remains up to fate. Everything going to plan, we may be in for an exciting end to the year. Maybe.
Gonna be very exciting for all bands and music once gigs/recording etc can happen again isn’t it.
Got so many new bands I want to see. Have you discovered any new bands during lockdown? If not, what have you been listening to?
Lockdown's actually been really fruitful in terms of new bands releasing amazing stuff. I've been listening to a lot of Tinfoils recently, they're a delight! Also been loving new stuff from Cold Water Swimmers, The Red Stains, Richard Carlson Band, The Maitlands, loads of stuff. I've also recently discovered John Shuttleworth, a comedy singer from Sheffield who does weird Phoenix Club-type songs about stuff like margerine and vans. I love stuff like that, real end of the pier nonsense.
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I love Tinfoils and down to have them on here in Wigan but then lockdown came. The other bands I’m aware of too but not the solo artists you’ve mentioned.
Yeah Tinfoils are great. John Shuttleworth has been around for years i think. I can imagine he won't be to everyone's taste. Richard Carlson Band are actually named after the actor Richard Carlson, who was in The Creatire From the Black Lagoon. There is no Richard Carlson in that band! They're absolutely ace, they released their debut single a few weeks ago and I've had it on repeat.
I’ll be sure to listen to your recommendations, love finding new music to listen to.
We’re coming to the end of the interview now, I’ve just got a couple of questions. You’ll get two options, you pick one answer...
Winter or summer?
Sex Pistols or The Clash?
Roast dinner or Chinese?
Film or Book?
Winter
The Clash
Roast Dinner
Book
Thanks for having me! Hopefully see you soon
Thanks Ben for taking the time to chat to us. Hopefully we’ll cross paths at a gig soon.
If you want to listen to the band please go and follow them on social media and their music is on Spotify etc.
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