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#and then some beast in what is now Enbarr found it and plays it in a random odeon like
randomnameless · 8 months
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Faerghus is based on Russia and Adrestia on Rome right? I can't tell why they made the agarthan language Russian. Is it some kinda big brain move to connect them like Ancient Greece and Rome are connected, or was that just a coincidence?
On another note, some nabatean names (among other things) are inspired by Celtic/Irish mythology so their language can even be old Irish.
In the end it depends on who you attribute Ancient Greece to. It could be the original of both of their cultures and they split off and did their own thing? Idk, we just don't know enough...
Eh...
I don't remember where I saw that post (maybe the dev interview from 2020?) but Faerghus's real life inspirations was a mix match between various "northern" "european" countries, idk, Fr-england-ssia or something like this.
While Adrestia has a coliseum and used to rule over "the world" a long time ago, Enbarr's current architecture is closer to the eastern part of the roman empire (that'd later be called the byzantine empire!) who... used way more greek than latin! IIRC in that same interview the devs said Adrestia was inspired by Germany and Italy? Italian inspirations (historical at least) are evident with the coliseum and Enbarr's palace (it has a crapton of mosaics in Nopes!) while the German ones can be spot through names of Adrestian characters and particles, and how squads are called.
I think the first historical nonsense that pissed me was about someone trying to fit ancient greece/rome in the Nabatean/Agarthan conflict - but reading too much about languages and irl parallels, while fun to honeypot, is ultimately a sterile debate when Japan has been known to use several languages/names in various video games because they sounded cool/exotic enough (Jugdral's Sigurd and Deirdre and Chulainn come to mind, but then Granvalle's knight squads made me learn the name of some colors in german!) - even if Agarthan units being named after ancient sages, and their titans - i mean giant robots - having an arte called "titanomachy" is pretty revealing on the aesthetic the devs wanted to give them, which is also all kinds of interesting when you take into account that Rhea is the only one of Sothis's kids who is named in this fashion - from her name we could guess she's an Agarthan, but no, Sothis named her youngest kid the Agarthan way?
Anyways, I thought about it for funsies in the original language post (rather, tags) to be something like aramaic, with an alphabet that would be so different from modern day Fodlan's alphabet that randoms who never thought those symbols might be letters would just, ignore it - but it's basically headcanon land.
If nabatean language came from Sothis, is it like "the blue sea star's language", or are they even communicating in "Nabatean" through words, can this language be vocalised by humans, is it like entish, or was it kept secret and only used between Nabateans like Tolkien's khuzdul?
Or, about Agarthans - maybe they used a certain language before being wiped out and shared it with those lizards and some other random humans, Sothis confined them underground, Enbarrians kept on using the Agarthan language and through centuries of usage it eventually branched to become the Enbarr language - and pissed to speak something even similar to the language of those beasts, Agarthans evolved their original language to the one we can now spot in Shambala?
#anon#replies#idk if it makes sense#usually i wouldn't think too much abotu comparing a fictional coutnry to its rl inspiration#even if some parallels sting like#uh Almyra#and Adrestia's leader suddenly sprouting a dubious rhetoric about people sekritly controling the world and hoarding gold#imagine Chilon being so pissed because he wrote the Illiad back then#and then some beast in what is now Enbarr found it and plays it in a random odeon like#no that's his!!!#Rhea being named 'Rhea' when ancient greek names are agarthans in nature is fascinating#like maybe Sothis wanted to break peace with them and picking her latest kid's name like this was supposed to be a sign of pacification?#i don't think we are supposed to see links between who is connected or not#i saw a stupid post early in 2020 basically saying nabateans were liek rome and stole tech from the greek agarthans#but dude#the tech Agartha had came from Sothis and the Nabateans word of god said so#if anyone has screenshots of Zanado hit me plz#I'd like to check the background#from what I rememeber we can spot ruins of aqueducts ?#I thought about aramaic bcs of Sothis and Seiros's religions#but maybe nabatean was something like akkadian?#damn now i'm imagining young!Cichol reading a bedtime story to even younger!Rhea and siblings#like the epic of one of their sibling and his human partner heavily inspired by the epic of gilgamesh#Enbarr being way more inspired aesthically by the eastern roman empire rather than the western one we keep on seeing everywhere was a choic#I still dig it though#FE16#nabatean stuff#sort of since we talk about their languages and it spiralled in me ranting about i don't even know what lol
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irandrura · 4 years
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Third and final post: what were my other thoughts?
 Let’s talk about the game’s mechanics first.
I am overall very pleased with the battle gameplay. On the battlefield itself the gameplay is more-or-less unchanged from the past, but the character advancement and customisation system is significantly improved. Moving to a single overall character level and giving every character the ability to change classes at will is a much more fluid and elegant system than in the past, and the ability to choose the specific combat arts and abilities each character takes looks like it adds a lot of depth. It’s probably appropriate for the overall ‘teacher’ theme of the game that you have much more power to mould each character’s skills and talents, but I’d like to see it in other games as well. There’s an important balance to strike: on the one hand, characters should not be infinitely malleable, and should all have their personal strengths and weaknesses. On the other, so much of the fun of the game is in developing characters and watching them grow that it’s really good to be able to specialise them.
Speaking of battle gameplay, divine pulse is great. The Fire Emblem series has always struggled a bit with accessibility, and while casual mode definitely made the series easier, it also felt to me like missing the point. Casual mode is too easy, and by removing any risk of permanent death, it felt like it removed a lot of the game’s tension. Divine pulse is a much better way to make the gameplay a bit easier and less frustrating while still keeping the same feel as classic FE gameplay. It gives you just enough room to survive a lucky enemy crit, or a small misjudgement on your part, without totally removing the need to be careful. I approve. That said, I did feel that by late-game you probably had access to too many pulses and it removed the need to conserve them. With a dozen pulses, there isn’t much risk any more, whereas if it stayed capped around three to five, each individual pulse might have felt more precious.
 (Apparently Mila’s Turnwheel in Shadows of Valentia actually did the mechanic first, and I totally forgot about it. Oh dear…)
Other gameplay innovations were more hit-and-miss, for me. Battalions were fine, but I don’t think I would have missed them if they weren’t there. They helped make the battlefield seem busier and more populated, but they don’t seem to have had a massive impact on the game. Similarly, monsters were mostly fine (Cindered Shadows boss notwithstanding), but again, I don’t think I’d mind very much if they didn’t come back. They rarely actually felt like the most dangerous enemies on the battlefield, and just required a slightly different strategy, and… well, maybe it’s just me, but it feels weird for FE to have boss monsters like that. I suppose arguably it’s been a tension in the series going all the way back to the original game? Marth was supposed to fight monstrous dragons, but his entire game was about enemy soldiers, and dragons didn’t stand out as the terrifying beasts they ought to have been. Still, I’m not sure I’m sold on them here.
When I started playing I complained that exploring the monastery was tedious. You can get into a routine later on, but for the most part, I did think it could have been streamlined more. Having lunch with students or going for special training or browsing the marketplace are all fun things to do, but a bit less sprinting all over the map to talk to everyone and return lost items would have been appreciated. The lost item mechanic in particular feels like busywork. A bit of exploring is nice, but only as long as it doesn’t get tedious. It might have been lovely to explore other locations as well – Enbarr, Fhirdiad, the army camp outside Gronder, etc. – but I can understand that the amount of work required would not be practical.
Speaking of tedium, though… I really could have done with a few more maps. Maybe this is my fault for constantly choosing battles, but I found myself replaying the same forest, plains, beach, or volcano map too many times for comfort.
I might also have liked for crests to be a bit more mechanically impactful, given their important to the world and the plot. I regularly forgot which of my units have crests, and what any of the crests do, since most of them have so little effect as to not matter. The only one I did usually remember was Felix’s Crest of Fraldarius, and that was mainly because it makes him do more damage and sometimes made him kill people I’d hoped to leave on one or two HP. I don’t think crests should have been overpowering, but a little more power would still have been nice. It should not have been so easy to forget that they exist.
Similarly, by the time I finished the game I realised that I had never used a Hero’s Relic, even once. I would like to say that this was a principled decision on my part, given that they turn people into monsters (and it looks like I was right about them being made from bone?), but it was mostly just the BUT-WHAT-IF-I-NEED-IT-LATER effect. They all have quite low durability, and while I understand that infinite durability, as with relics in previous games, was not an option due to breaking how combat arts work, it was still enough to discourage me from using them. Perhaps on a higher difficulty they would become necessary? I always feel a bit sad when for mechanical reasons I never let characters use their most iconic weapons.
 Moving on from mechanics…
There is technically a shipping mechanic, with an S support for the protagonist, but it really felt like an afterthought to me. I don’t think the game would lose anything significant if you just removed all the S supports. Compared to a game like Awakening or Fates, where the second generation makes it mechanically important and the plot seems like it works best with a bit of romantic drama (f!Robin/Chrom and m!Robin/Lucina looking particularly intended), Three Houses is surprisingly chaste. I suppose picking a character to be your waifu might be part of the culture now, perhaps looking also at the growing influence of waifu gacha games, but for me it felt tacked on. I can imagine potentially rewriting the game to make romance a more important theme – perhaps talking about Jeralt and Sitri a bit more? – but to be honest I think that that would have been worse for the game overall.
In particular, it stands out to me as sitting a touch oddly alongside the teacher concept. One of the things that stands out to me about Byleth as a protagonist is the way that Byleth is in a superior position relative to the other units. You are a professor, in a position of authority, and you have more life experience. Your job is to teach and mentor these younger characters. This contrasts strongly with Robin, who I think was presented as the equal of the other Shepherds (your relationship with Chrom is that of comrade and friend), and with Corrin, who was presented as an inferior or junior (your siblings are older than you, and they start off with higher status). Because of that superior position, then, I found the game suggesting a feeling of responsibility towards them, and a feeling of pride in their accomplishments.
This might be a bizarre comparison, but in some ways a game that Three Houses reminded me of while playing was Princess Maker 2, a weird little DOS game from 1993 about raising a girl. The core loop of choosing activities to raise the stats of a character in your care, punctuated with occasional outings to fight monsters and get loot, felt quite similar. Similarly, the emotions that seemed to be evoked, to me, were emotions of care and pride: perhaps not paternal as such, since Byleth isn’t that old, but certainly the satisfaction that comes from nurturing a younger and less experienced person.
For the most part that actually worked, and I certainly applaud it for feeling less icky than Fates. If I compare tea parties to that weird Fates mechanic where you could invite characters to your room and touch their face, it is vastly less creepy. So I’m glad that the romance has been toned down.
And speaking of things that I’m glad aren’t prominent…
I’m deliberately burying this part in the middle of a long post. Tumblr is famously ruthless on issues like this, but fortunately I have a very low follower count and you’re all nice people. Basically, one of my worries going into the game was that Three Houses might be the ‘woke’ Fire Emblem game. I am glad to find that concern averted, at least so far. A person could perhaps make some pretty cringeworthy interpretations of Duscur to do with racial politics, but the game itself does not push you in that direction. Tumblr and AO3 love slash shipping, but as far as I can tell that remains as canonically unsupported as ever. Interestingly, while Three Houses has a small handful of same-sex romantic S supports and endings, as far as I can tell they’re all for Byleth and they’re all simply copy-pastes of the opposite-sex versions. It’s enough for me to genuinely wonder whether they’re in the original Japanese at all, or if they were added. I know translations of FE games have played around with character sexualities before, so it’s possible. At any rate, part of me was concerned that this might be the Dragon Age: Inquisition of Fire Emblem, and fortunately it isn’t. (I mean, I did actually enjoy Dragon Age: Inquisition, but at times it did get to be a bit much.) I’ll take this as a valuable lesson when it comes to not believing posts I see on Tumblr. You’d think I would have learned from previous games: popular fan interpretations of a character are often completely wrong. Three Houses seems for the most part to be a very traditional Fire Emblem game.
In terms of the overall series trajectory, I take Three Houses to be an overall positive sign. Awakening and Fates seemed to be taking the series in a direction that I didn’t care for as much, with heavy use of player avatar characters, much more fan service, and more trope-driven plots. Three Houses seems like a return to deeper worldbuilding and characterisation. The cast of characters overall has definitely been a high point: in Fates I sometimes struggled to build a team of characters that I felt truly fond of, but in Three Houses there were usually more characters I wanted to use than I had space for, and there were no recruitable characters that I truly disliked.
Really, the biggest disconnect between me and Three Houses, in the end, is the fact that Three Houses is built for replayability, and I don’t like replaying games very much. However, I don’t think I can in good faith call that a flaw or poor design: obviously there are a lot of people who love replayability, and considering that I got a good eighty hours of gameplay out of my first playthrough (DLC included) and enjoyed it, I’m not really in a position to complain.
So in the end, then, I think that while Three Houses is not my favourite Fire Emblem and does have some places where it could be improved, for the most part I think it’s quite a good outing and a significant improvement on the last few. It is not designed entirely to my tastes, but what is here is mostly good. Three Houses leaves me feeling much more optimistic for the future of the franchise than Fates did.
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ayma-nidiot · 4 years
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The Ride - Sylvix fic Chapter 24
Also on AO3.
Trigger warning for alcohol/hangovers.
Chapter 24 – There Are No Friends In War
“Ah… I have awakened to the sight of Felix first thing in the morning.” Sylvain’s bliss was short-lived, however, as without warning he had a strong urge to run to the loo. “Urk… Felix, I gotta go do something!”
“Sigh…” Felix sat down as he sharpened the Sword of Zoltan. “Great. Nothing like getting ready for the march to Enbarr, sharpening my strongest sword, only to hear 19 people puking out their guts in the nearest bathroom.”
Sylvain had come back surprisingly quickly. “Did you say… march to Enbarr? Is that today?”
“Sylvain…”
“And I had to get drunk the night before! What will His Highness say-”
“SYLVAIN!” Felix dragged his fiancé back to the bed, but not too roughly.
“What?”
“Relax! We don’t start marching for another two weeks.” Felix spoke as he eased Sylvain onto his back. “You’re going to spend today recovering from your hangover.”
“I guess I don’t mind being sick if you’re the one taking care of me. You’re playing the part of housewife very well already.”
“Gee. Thanks.” Felix was terse as he wrung a wet towel over a bucket.
“And I can’t wait until we’re married so you can do this for me every day.”
Felix lightly whacked the redhead’s forehead with the towel. “You’re not going to get drunk like this ever again, and that’s final!”
“Okay, okay…” Sylvain sounded annoyed, but deep down he appreciated Felix’s level of concern. Wanting to change the direction of the conversation to something lighter, he said, “So, um… Who won the drinking contest? Do you know?”
“From what I hear, it was Annette. I only found out because Gilbert look very concerned in the dining hall this morning at breakfast. Miraculously, she didn’t even suffer a hint of a hangover this morning.”
“Such a cute girl can hold her alcohol well… Looks are deceiving, aren’t they?”
“Oh, and speaking of breakfast, you feeling well enough to eat?”
“Yeah. My stomachache is gone; I’m just a bit sweaty and I have a headache, is all.”
“Then here. Some sautéed pheasant and eggs.”
“It tastes… perfect.” Sylvain liked this dish so much that he took the rest of the plate from Felix and fed himself.
“Good.” Felix looked down to hide his blush. “Because I cooked it myself; Dedue taught me.”
“Well, I’m glad that Dedue is ‘associating with us’ more. I don’t want to hate him and I don’t want him to hate me either.” Sylvain put his empty dishes on the shelf nearby.
“Okay, that’s enough talk from you, hon.” Felix took these dishes and turned for the door. “Have a nice nap.”
“Hehe… He called me ‘hon!’” Sylvain giggled into the corner of his bed.
“Shut up! I’m going to go train.”
So spoke Felix as he exited Sylvain’s room that day. And the day after that. He found that long after Sylvain had fully recovered from his hangover, he enjoyed staying in the redhead’s room for the night. He noticed, too, the frequency of the soldiers’ visits to the cathedral as the decisive battles drew near. But he wasn’t too keen on praying to the goddess – in fact, he was hardly keen on anything except training and Sylvain.
Felix had started a walk to the training grounds, but as he passed the Goddess Tower, he heard a loud sneeze come from the top. Instinctively pointed his sword towards there, he threatened, “Demonic Beast, wait right there, so I can-”
“Whoa, there, cowboy!” the very much human voice sounded. “Gee, is that what my sneeze sounds like?”
“Sylvain? What are you doing up there?”
“Just waiting for you to pass by. Care to join me?”
Silent on his walk up the spiral stairs, Felix sheathed his sword. “So. Is something eating at you?”
“I’m just…”
“What? You still hungover?”
“Felix, I’m not that weak. Come on.” Sylvain walked back out to the balcony and stared at couples going to their bedrooms.
“Is it because we start our final march tomorrow?”
Sylvain gripped the balcony and looked towards the starry sky. “Just when Dedue stopped hating me… Just when I started to patch things up with my brother… Oh, goddess, I don’t want to die. Not after I’ve felt such strong camaraderie in this army.”
“Dummy.” Felix flicked Sylvain on the head.
“Excuse me?”
Felix wrapped his arms around Sylvain’s neck, and for once he had a tender look in his eyes. “You’re going to live, man. If only to get a taste of Mercedes’ wedding cake. If only to see the flowers Dedue has grown himself.”
“Felix…” Sylvain felt a tear roll down his left cheek, letting Felix wipe it.
“If only to become my duke.”
“I… beg your pardon?”
“I’ve just thought of something… If your brother is going to take House Gautier, then I figured… Well, maybe we can inherit Fraldarius.”
“I would love that, but-”
“If Dimitri has anything to say about it, I’ll tell him something a wise man once said: ‘suck it.’”
“And there are many poor, Crestless orphans out there… Even if it’s just one, I want to give them a loving home, free of war. You remember that little girl whose doll Dimitri mended all those years ago?”
“I remember you telling me about it, yeah.”
“I’ve heard that she and her infant sister lost their parents to Hubert not too long ago. They were just common citizens of Gautier, too.”
“You’re dumb as a brick on the surface, but you’re a kind man. Quite unlike myself. So yes, I will help take care of those kids, if they are willing.”
“I know I’m being suuuuper needy – and a little random - right now, but… Before the Battle at Gronder, when you were still fighting for the Alliance, I had a dream that we confessed to each other at the Goddess Tower. …Can we have our wedding here?”
“I actually had the same dream.” Felix happened to have the toy lance on his belt, and took it out. “With this, too. So yes again, Sylvain… Yes to everything.”
 It was just Sylvain’s luck he woke up late for the morning of the march. It was just Felix’s luck that thanks to his fiancé, they spent the night there at Goddess Tower. It was just Dimitri’s luck that Hubert decided to bring the fight to the streets of Enbarr in a surprise attack, even after one final attempt at parley with the emperor.
Sylvain, of course, didn’t let this apparent string of bad luck get him down. Not after what happened at Goddess Tower the week before. Trying to ease a bit of the tension, he asked Dimitri, “I heard that you tried to parley with the emperor. What did she say?”
As they approached the border of Enbarr, Dimitri responded, “She told me that she wants to get rid of the Church of Seiros and the Crest system in the name of the weak. She didn’t consider how her actions benefit only the strong, and how she is blind to the suffering of her people because of her ambitions. It was just then that I realized how different our ideals are. We’ll never see eye-to-eye, so we must settle our conflict in the ancient way – a battle to the death. I gave her back her dagger, too… I know that she’ll fight for what she believes in, and so should we.”
“Dimitri…”
“But if I have to fight my own stepsister to end the suffering of Fódlan’s people, then so be it.”
But you’re blind to your own suffering too.
Sylvain was no more eager to hear about Dimitri’s horrible family problems than he was to hear Hubert declare, “Hahaha… Well, if it isn’t the Saviour Prince, your hands stained red with blood. Why don’t we give him a royal welcome? Artillery, fire at will when the enemy is in range!”
“True, my hands are stained red with blood… But you and your emperor have the blood of innocent people – even many of your own citizens – on yours.” Dimitri, knowing full well that the emperor was within his grasp, gave the order to charge full speed.
Ingrid drove her pegasus forward, and though Dorothea managed to catch up so far, she suddenly halted, prompting Ingrid to ask, “Dorothea, what’s wrong? This isn’t the time to be spacing out!”
“It’s… Petra…” Sure enough, Dorothea saw her old friend when Petra cut down the five soldiers blocking her path.
“Dorothea…” Petra showed only this brief moment of weakness before saying, “Ferdinand is dead. Bernadetta is dead too. And you… They are dead because of your killing.”
“Petra, this is war, and Edie has gone mad!”
Petra ignored Dorothea’s reaction and simply walked forward. “This is for Adrestia… and for Brigid!”
“Aah!” Dorothea fell flat on her butt, but her hand was more than strong enough to draw the sigil for Agnea’s Arrow. “If it’s our destiny to kill each other, then…”
“I will be killing you!” Petra continued to charge, but a mountain of soldiers – Empire and Kingdom soldiers alike – impeded her.
“One of us has to die!” Dorothea declared as an enormous arrow of light ran from the sky, ripping through Petra’s body.
Unable to stand – and knowing her time was at an end – Petra lay prone on the ground. “Edelgard… I will not be keeping my promise… Give me forgiveness, please…”
Dorothea gritted her teeth, and after one last look at Petra, she ran ahead and summoned a barrage of Sagittae spells at her oncoming foes. She chanced upon Sylvain, who had defeated a circle of enemies but not without suffering a gash on his dominant arm. “Oh, Sylvain! Wait just a bit… I’ll patch that up for you.”
“Thank you!” Sylvain circled his arm around while the Opera Company Volunteers refreshed them again.
“Just think of it as my apology for being unable to help you at the Battle of Derdriu. Now, come!” Dorothea and Sylvain ran up the stairs together. “We’re almost at the gates of the palace!”
“And don’t forget that our main enemy on the way is-”
“I’ll cut a bloody path!”
Luna Λ found its way to Dorothea and Sylvain before they could find who cast it. Dorothea, of course, knew that voice well. “Hubert! Get out of the way!”
“A fat chance.” Hubert held another Luna Λ at the ready. “You and your brute of a prince are no match for Her Majesty!”
“Hubie, please… I don’t want to kill you too… Not after all the friends I’ve had to kill in the name of this war.”
“Friends? Ha! There are no ‘friends’ in war! It’s either serve your liege’s every wish or die!” Hubert flung the dark spell, intended for Dorothea, but hitting Sylvain instead.
“G-Gah…” As Sylvain’s legs took the hit, he fell on his hands and knees. “What’s the point… in living… if all you do is act as someone else’s puppet? You, who’s never shown kindness to others, wouldn’t understand… You, who would just kill innocent people because your ruthless emperor said so! It’s because of you that… that girl’s parents… are…”
“Hmm? I don’t know who you’re talking about.”
“You sick fuck! Die!” Sylvain attempted to swing at Hubert’s legs from the floor, but the head of House Vestra stomped on his wrists, digging his heeled shoes into them. “Oooooww!”
“I live only for Her Majesty! It’s you who doesn’t understand how I feel! Not that you need to.”
“Dorothea…” Sylvain whispered as waggled his index finger, attempting to formulate a Seraphim spell. “While I’m distracting him, you’ve got a clear shot. I know you’ve got the strength in you for another Agnea’s Arrow.”
Felix was almost on the other end of the street and could only see a flick of Sylvain’s red hair. Still, he ran as fast as he could while readying a Thoron in his right hand. “Sylvain! You bastard Hubert, you’re done for!”
Dorothea formed another magic circle, nearly ready to unleash it.
“Dorothea! Come on, strike him down!”
“H-Hubie…” Dorothea began to cry as her magic circle flickered. “I… I can’t…”
“Hahaha… I suppose all you’re ever good for is singing, Dorothea! You’ll be singing your swan song now!”
Just then, a woman’s voice sounded from behind, shouting, “Burning Quake!”
Hubert didn’t even have to turn around to see the woman who attacked him – or the Lúin lance that pierced his chest. “G-Gah…”
“Hubie, forgive me!” Clenching her eyes shut, Dorothea sent the Agnea’s Arrow in Hubert’s direction, searing Hubert even more intensely than it did Petra.
“Glory… Glory to… Her Majesty…”
Felix didn’t arrive at the scene until after Hubert had already died. “So, you’ve killed the emperor’s lapdog? Ha!” He stuck the Sword of Zoltan into Hubert’s throat. “Good riddance!”
“Felix! That was unnecessary!” Sylvain scolded.
“What? I’m just making sure he’s dead. Plus, he’s the one who killed that girl’s parents, isn’t he? Weren’t you the one who called him a ‘sick fuck?’”
“But you don’t have to glorify killing someone so much! Please, my love… You’re better than this.”
Felix wouldn’t have dropped the matter for anyone else, and simply said while leaving for the palace, “Yeah, whatever. Come on, we have a clear path to the emperor!”
While mostly everyone else followed the others into Edelgard’s palace, Dorothea knelt at Hubert’s corpse to weep. “Hubie… It… didn’t have to be this way. Edie was so kind to me at the Officer’s Academy… and even you were, too.”
Dimitri chanced upon her as she mourned. “Dorothea, we need to get moving, while some of the army holds back the remaining forces. Come, up you get.”
“Yes, Your Highness…” With one final tearful goodbye, Dorothea spoke, “Farewell, Hubie.”
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