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#and this is my first time actually *having* that shiny despite having used an azumarill in my OR playthrough so
anguis-sapphire · 1 year
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I FOUND A FULL ODDS SHINY MARILL
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thatoneguy031 · 9 months
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Ok, so Rotomblr ask game:
What's your team look like as a gym leader?
Ooh, that's an interesting one. Admittedly, I haven't put in too much thought into this yet... But let me cook, I'll come up with something.
...Oh, I know!
First, let me set the scene.
You're a fairly competent Trainer, at least you think you are. You've been going through the Gym Challenge fairly easily, and you're on your way to earn your fifth badge.
You enter the Gym, and you're greeted by a dim room, with just enough enough light for you to see comfortably. It looked as though you walked into an arcade mixed with an aquarium.
You're able to make out a few things, including some objects that you've seen from various forms of entertainment: Stages for performing, complete with a dress-up box, a section made for board games(Things like Twister and Uno), and a wall dedicated for multiplayer video games of many kinds.
At each section, there's one, two, or even three trainers that are ready to challenge you to each of those games. If you lose at those games, you'll have to battle them. If you win, you can move onto the next section. Once you finish all three sections, a final curtain would be lifted up, way back in the gym. And, as you await a powerful gym leader to arise, you see...
A lone Samurott. But... Something's different. He's wearing a red cape that went past his hind legs, dragging across the floor.
"Hello," he says, as though he's been expecting you to arrive. "...Welcome to my gym, and congratulations for defeating my trainers. I hope that this challenge serves as a break during your adventure. A place to relax and have fun. With that being said, I won't be going easy on you. Now..."
The Samurott stands, giving you a very dramatic pose as he releases his first Pokemon, much to your confusion.
"...May we have fun together, and let the best battler win!"
First, I would have a Carrocosta. Those big guys look like they know how to have a good time while being no-nonsense about their skills. This one in particular would be more of a board game specialist, in games like Scrabble.
Second? Flygon, easily. No Dig+Levitate shenanigans, but expect this lady to pull out some tricks outta her sleeve. Oh, and she'd be shiny, too. She'd be a live onstage performer, doing plays about once a month.
My third Pokemon would be Azumarill. She's also really good at performing, doing so since she first evolved into an Azumarill. You may know her for having starring roles in a few movies.
Next would be a Gastordon, specifically the East Sea variant. My hard counter for electric types, and he'd have the ability Storm Drain. He'd he specialize in sleight of hand(Or lack there of) tricks by using moves like Mirror Coat.
Number five would be a Sliggoo. She's still a bit of a beginner to the entertainer thing, but she shows potential despite her blindness, basically being a prodigy.
And for number six...
There are two routes that I can take here. The one that more fits the question would be Kingdra. Since my gym would be for the water and dragon types, and this is the only one I could find that had both types that wasn't a legendary. He's a master at underwater shows, and would be the main point of focus of the gym if he's not battling.
But, for the days that he's busy doing a show... You'll get quite the surprise.
You watch as the Samurott looks at his fainted Pokemon, then back at you, an unreadable expression on his face.
"Well, I'll be darned," he says, a tinge of excitement in his voice. "You actually managed to take down my partners! But, don't think you'll have the badge that easily! You've been staring at the final challenge this whole time!"
The Samurott takes off the cape, standing on his hind legs as he assumes a battle stance. "Now, come at me with all you've got! ...Or don't."
Of course, since I'm the last Pokemon in this gym battle, you can't really knock me out. I mean, you could, but you'd have to wait an extra few hours for your badge if you don't have a Revive on deck.
After enough damage, I'd get down on one knee, like a knight being appointed by a king. "...I concede. You, marvelous trainer, managed to have more fun than even I. I feel like you've earned the Recreation Badge.
...May that battle teach you that it's okay to take a break every now and then."
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radramblog · 3 years
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Nuz Report- X Water/Poison
God I feel like shit both mentally and physically right now, and I cant put a button on why. This might be an issue, considering I’ve got like half an hour or so to get this bad boy done.
Hmm. Let’s talk about the nuzlocke I finished yesterday, that’ll work, I can vomit words on that.
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I finished a Pokemon X Duolocke with 1 death yesterday, but the fuckers made me fight for it.
For round 6 of the Nuzlocke Premier League, we did Duolocke Runs of Pokemon X and Y. Now I was hoping to take this month off, since only 3 of the team’s 4 members have to do each round, and I’ve done literally all of them previously without a break. But unfortunately, our 4th had to pull out for real life stuff- understandable, but still a pain. Kalos is probably my worst region for Nuz stuff (save Galar which I haven’t tried yet) and being locked to two types, after my allies had taken the starters I didn’t despise, was not exactly a thrilling prospect.
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(these screenshots were taken post-E4. I was Lv.68 going in, same as Diantha’s ace.)
With my teammates taking Psychic/Normal and Fighting/Dark respectively, my only starter choice was Froakie. This is literally the first time I’ve used Froakie for anything, and it meant I had to reckon with the abyss that is its natural learnset. Chau (named after Knives from Scott Pilgrim) was an absolute mess until it hit Greninja, and even then took forever to be actually good. Pinch-hitting with U-turn was useful, but that TM comes frustratingly late.
With Froakie in mind, and Dark taken, one of my types had to be Water. I ended up choosing Poison for the natural synergy- Poison can take on the Grasses that scare my Water types, and Water can deal with Poison’s Ground weakness. Greninja, being also Dark, can scare off Poison’s Psychic weakness, with the Poisons taking the Fairies that Gren doesn’t like. It made sense to me.
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The only other super earlygame mon that made it to the final team was Pikablu the Azumarill. Gen 6 introduced a thing where baby Pokemon get 3 perfect IVs by default, and Pikablu’s ended up in Attack, Defense, and Speed (with Huge Power of course), making it one of the best Azumarills you can possibly end up with. Funny rabbit didn’t get to abuse its powerful Fairy STAB until learning Play Rough very very late, but thwacking things with Return and Aqua Tail proved to be enough.
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While I played around with a Beedrill and Panpour early, the next mainstay wouldn’t show up until Sycamore offers a Gen I starter in Lumiose, where I of course chose Bulbasaur. Rafflé was such a versatile, hard-hitting mon that did a patently absurd amount of work in the E4. Sleep Powder is a useful enough tool that access to it guaranteed him staying on the team, but being the first actually good Poison around (save Budew->Roserade, but I didn’t know where to get a Shiny Stone and it’s redundant anyway) meant a lot early on.
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It was around here that I had the only death of the run. Outside of Connecting Cave lies a trainer with an Axew, which I completely forgot knows the frankly overpowering at that point Dragon Rage, one-shotting Anaesthesia the Croagunk. It was a real shame, I was kind of hoping she’d be able to redeem the line for me, but I guess it wasn’t to be. She was Modest anyway so she wouldn’t have been good regardless, I suppose.
Moving through gyms and the awful Kalosian pacing, I ended up picking up a few other temporary team-members- Vaporeon and Crobat. [bad meme] the Vaporeon, despite having an excellent nature, just didn’t have the stats to cut it, and I wasn’t comfortable with Flaps adding yet another Electric weakness to the team, especially with Clemont approaching.
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[bad meme] would get replaced by Lagrange the Lapras, since Ice seemed like an extremely handy type to have around. Lapras is another one of those mons that’s just generally pretty solid, his bulk being much appreciated along with the coverage Ice Beam (and later, Thunderbolt) brought. Looking back, I ended up with a bit of a bulkier team than average, but I feel like that was fine to make up for the fragility of Chau and one of my later members.
Clemont was the first Gym that actually scared me, and it wasn’t because of his actually good Pokemon. My main answer to him was Venusaur, except, he has an Emolga….that bloody rodent gave me more trouble than anything else on the team, since it hit everything super-effectively if I didn’t grind something else up (and I didn’t).
Choices for the team ended up being pretty slim pickings. The lategame of XY has a lot less variety for my two types than the earlygame, with multiple repeated options, and a lot of them were less than appealing. Combine that with my lackluster luck with a lot of areas and my team felt a little stretched for playables. That Beedrill only left the team after Clemont.
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It would be replaced by Quaaaaaaaaag. Despite having the worst of Quagsire’s two abilities, he pulled more than his weight, even if he just clicked Earthquake most of the time. An immune switch for Electric was absolutely essential for the run, letting Chau’s U-turn be extremely safe in certain scenarios.
The last team member was somewhat of a surprise. I was running around Frost Cavern for the only legal encounter, a 10% shot at Haunter. I’ve always been a lot less high on that line than most, gotta get that hipster cred in, but that does fly out the window when you get to legitimately use a Shiny one.
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Unfortunately due to the rules of the NPL, I was not permitted to get Mega Akuta running, confining him to the shade shiny he was. But I wasn’t going to pass up the chance anyway. Akuta had huge utility being able to switch into Normal, Fighting, and Ground completely freely, and break just about anything with a variety of heavy Special attacks. His paper-thin defenses didn’t matter if he never got hit, though I was always loathe to switch him in just in case he got Crit to death on entry.
The final team paired up awkwardly against the Kalos E4, and I was a bit worried about having 4 waters and 2 poisons instead of 3/3 (my other options were like, not good) but we made it through without losing anyone. Malva and Drasna were, unsurprisingly, not hard, and Siebold’s Gyarados terrified me with Dragon Dance but didn’t actually get an attack off before Lagrange’s Thunderbolt took it out. I was extremely concerned about Wikstrom, but a rather silly strategy prevailed- using Rafflé to Sleep Powder and set up Growth (shoulda taught Swords Dance tbh) before rolling him with Bulldoze (I forgot to get the Earthquake TM). Diantha was similarly scary, seeing as her Mega Gardevoir had SE on everything except Quaaaaaaaaaag , and he wasn’t going to be able to take two. Chau was in when she came out, and I knew Night Slash wasn’t going to KO, so she had to get out of there- U-Turning into an already chipped Akuta was the only play and I had to hope she went for Moonblast instead of Thunderbolt. She did, but it got the Special Attack drop, which presented its own conundrum- does Akuta KO from here, or does he die? Because I can’t switch around forever, chip damage wasn’t going to get me far when she had healing items in reserve. I went for it, and it turns out Akuta did get the KO, but I was nailbiting the whole time.
I’m hoping next round, Crystal Superless, is less grating on my nerves, if I even have to do it at all. Because, fuck, I need a break.
What’s that, NWC is starting again? Oh, sign me up fam,
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