Tumgik
#awoken by my insane amount of love for leo
cerealmonster15 · 5 years
Note
How about Leo for that character thing?
ffffuck yes i have to put this one in a readmore bc i got carried away listing like 800 leo quotes 
How I feel about this characterhes one of my favorite royal sibs!!!!! probs tied with elise and takumi? or possibly my most fave?????? i was sad the whole time birthright bc i missed him and elise the whole time,,,, now that im playing conquest im sad bc i miss takumi lol. i love my tomato brother ;w; but he (and xander) is like the funniest fuckin character, oh my god. i love him so much. he makes me cry with laughter half the time he opens his mouth. hes this snarky little snob and he can’t dress himself for shit bc his clothes are always inside out or backwards (me too actually. every time i realize my shirt’s on wrong im instantly like Wow Leo Vibes). i love how in birthiright near the end theres this important emotional scene and hes gotten rid of iago and corrins like “hhhhey leo,,,? ur shirts inside out” and he just goes “DAMN IT.” his shop voice lines sound like a really sarcastic customer service voice. “Welcome. Goodbye~!”. so do xander’s??? i fucking die every time one of them is manning a shop oh my god i love themhis alts in feh make me s c r e a m hes so damn funny and dramatic.summer leo:“[grumbly voice] TANLINES… what, torture.”“If you are disappointed by these results then give me clothes”“Hot… beaches?hHHRRNNNNNN[aHEM], hate them.”“Tropical islands? Forget it! And this swimsuit? [snobby laughing tone] DONT even get me STARTED!”“Hey, if you like tropical islands, that’s fine. Maybe it’s not as bad as[randomly starts laughing???] I say.” like is he trying to be chill about it but just cant hold it together because the very idea of  a tropical idea is so absurd to him ?? hes so fuckign weird i love himGOD my ultimate favorite leo quote ever of all time tho is: “I actually like walking a beach at night. But… swim? In the ocean? [laughter, maybe nervous laughter i cant fucking tell] With my body?!?!???” WITH MY BODY?? i love him what the helland then he does that thing in the lvl40 five star convo where hes like “id be as red as a tomato if i got a sunburn???? fuck, how could i hate the sun if thats the case??? maybe ill go right now-” god hes so weird. i love that line regular leo does thats like “you’d never guess what vegetable really catches MY fancy! ………tomatoes…….”and then picnic leo omg. i probably screamed when i saw he was a free unit this spring i was SO HAPPY [as much as i love summer leo i dont actually have him and i cry that his banner hasnt returned this summer yet ;c]he grumbles when u poke him. he goes MMMMMM when you pick him up to take his turn. he complains about the sun, AGAIN.“i’m not used to this much sunlight! it’s…. nnggggg,,, blINDing..”“[offended voice] why are you being so SNEAKY? THIS is a PICNIC!” HhhhhhHHHHHH god lmao“[very proud voice] How does it taste? It must delicious, given I made it mySELF!” “What about this? I had my retainers prepare it for us.“ ik a lot of people say this contradicts his first line and one of them is a fucking lie, but i like to think this just means he made lunch with odin and niles and they did different parts and it’s soooooooooooooooooo cute to think about him cooking with his boys ;w; also he sounds so proud here too. hes so proud of his retainers and hes like “heh, mine are the best, they made this great food arent they wonderful i love them so much”“You want…to try some of my cooking? [gasp sigh huffy noise??] If you insist…” hes so excited someone wants to eat his cooking but he cant let anyone Know he has emotions lollies down… maybe leo really is my top fave LOL i just love his lines so much. i want to high five his voice actor for the delivery on these lines. that’s not even going into some of his supports in warriors that ive watcheed on youtube [plz everyone needs to see the one with frederick and leo. it always has me in tears. theyre SO FUNNY together ldjsfgbgf]chapter leo of birthright is probs one of my favorite chapters in fates. it was HARD AND ANNOYING but the dialogue made me weepy 
All the people I ship romantically with this characterodin and niles are fave….. they make a cute ot3!! i love how much he appreciates and cares for them and theyre all so good for each other… mr uptight leo and his chaos incarnate retainers to bring out his very secret dorky side… my BOYS!!!  i could go on and on about them for many paragraphs but this is already way too long lmfao oopsi also like leo and takumi of course lol. i havent played revelations yet but ive seen bits of their supports and also i just love the bickering enemies to lovers trope lol. this is my favorite panel from the 4koma comics
Tumblr media
My non-romantic OTP for this characteri love the familial bonds between all the nohrian siblings but so far leo and elise is my fave sibling duo,,, but im biased bc so far ive only gotten theirs and camilla/xander’s lol. but even in hoshido i like the younger sibs plus older sibs duos. the idea of closeness in age forming a special bond is cute to me. i also like corrin and leo as having a close sib bond since they seem close in age! i know theres [remembers graveyard chapter of birthright again and starts sobbing] some underlying angst of him envying all the doting on corrin his siblings do and he feels ALONE AND I CRY, but he also was very fond of corrin, and i remember the end of birthright where camilla totally calls him out saying how he was saying how nice it was to get to see corrin again ;w; i’d like to think they were close!and of course i like leo and camilla’s relationship…. thinks about end of birthright and sobs… at least they have each other ;o;i need to get more leo supports actually… i want to see every support convo but theres only so much time CRIES 
My unpopular opinion about this characterIDK if this counts bc i feel like it’s half and half but i am not a fan of shipping corrin specifically with him or any of the other nohrian/hoshidan royals. like i totes get wanting to marry him as a character, buuuuuuut like i personally was not about to do that when our protagonist was his adopted sibling??????????? no thank you?!?!?!?!????? my friends and i read through the s-support convos for all of them on the wiki once and just…died the whole time bc theyre SO AWKWARD AND WEIRD “i was hiding my FORBIDDEN FEELINGS for you, PERSON I THOUGHT WAS MY SIBLING, my WHOLE LIFE, but now that ur NOT MY BLOOD RELATED FAMILY we can GET MARRIED, even tho weve still been calling you sister/brother casually this whole game” i CRYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY IT’S WEIRDDDDDDDand like i dont think thats really an unpopular opinion but i see enough corrin/royals art to think it’s unpopular enough i guesstho i imagine there are some people that chose to marry the royal sibs and also think it’s weird but they just love the character and sat there like “ew stop dont talk about  that” loltho some people are like “it’s not technically inc/est-” like,,,, it kinda still is tho HHHH GROSSANYWAY
One thing I wish would happen / had happened with this character in canon.I mean with all video games i wish bein gay was more legal. i want to s-support all the royals to their counterparts. let leo hold takumi’s hand, which would probs turn into a competition of who can squeeze the hardest until they break each other’s bones bc theyre stupid, but plz. i want this. let hoshido and nohr form ultimate peace bc all their royal fams married.also i dont know the full situation with forrest bc i havent unlocked him but from what ive heard i wish leo was nicer about CERTAIN THINGS in their…. i guess recruitment chapter ? supports? i hear in some of japan’s dlc or a drama cd or something he comes around and is more accepting but still, if that’s not the case in US game i wish it WAS!!!ALSO i wish the sibs could have support convos with each others kids. like even if it was just the main royals kids getting to talk to their aunts and uncles i think that’d be CUTE !!!!!WAIT ALSO on the wiki, leo, niles, and odin all have unused quotes from the endgame. it seems like theyre in the part of the game where you got knocked the fuck out and hung out in the afterlife for a bit with ur dead friends and family and then everyone in the real world is shouting at u to get up off ur ass and come finish the fight. im wondering if that means leo and his retainers were originally supposed to join you in your final battle, even tho you were siding with hoshido? i wouldve loved that and cried twice as hard..... 
[x]
4 notes · View notes
roll-for-dexterity · 5 years
Text
Emire: Spirits of Nature and Beyond
Emire’s are a race of creatures I made for a comic series I’ve planned on making, and to my joy I was able to adapt them into DnD. This is my first home brew, and I’m more than likely going to be tweaking this with new art for subraces, and fixing/adding traits. Please, feel free to give any tips. :D
(If anyone from my DnD group is reading this you should be able to guess who these two could be, and this is only giving our DM ideas so I’ll go on to the race info.)
Emire’s:
A species known to only a very few outside their land of origin, Emire’s are a rare sight that are spirits born as the mortal deities who maintain the world around them.
Isolation to Varinway:
The exact origin of Emire’s is unknown, but it has been pinpointed to this continent. Many theorize their existence is due to the desire of the gods to have beings to keep the balance for them, or tied to the flow of the world itself, but no one is truly certain. As for why Emire’s aren’t so wide spread outside their origin country is only theorizable that they see no reason to leave. From the regions various environments that all Emire’s can call home, and the fact that if they have a Thane may only root further the fact they may never leave the continent. Those who have entered places such as Barovia, Ravenloft, etc, is due to the fact they followed their Thane, or were forcefully transported to such places in their Shard Forme.
Souls in Stones:
The main (Or actually real for that matter) part of an Emire is their Core jewel in the center of their chest. These commonly look like diamond shaped crystals on first appearance, until they reveal themself or a arcane check is made. The crystal stone their soul resides in is theorized to be a purified vessel, perfect for a habiting spirit. Emire’s are susceptible to corruption by supernatural means, so they must be careful around fellow spirits or those who can manipulate them (Liches in best example). The only other worry over the Core crystals all Emire’s have is the possibility of it being badly damaged or shattering. Heavy damage will put the Emire in a weakened state, unable to defend themself, or keep their form, and they will retreat into the crystal to recover. However the shattering of a crystal is the equivalent of perma-death. A new Emire of their respected spirit will appear to replace them in due time, but the original is unrecoverable. As for what happens to those who are slain, only rumors of regular people resembling them are the only plausible answers.
Simulacra Mimicry:
Emire’s are able to manipulate their appearance as desired, looking akin to any race or species they like. However, their chosen form will echo their elemental power by the colors of various parts of the body such as: skin, eyes, hair, nails, additions of extra appendages or features, and in rare cases tongues. These however tend to go more than greatly unnoticed. Their Core jewel is the true tell-tale sign one is a Emire, especially if they dislike you touching it. To initiate a quick forming of a simulacra body, a player must expose their jewel to their spiritual element if known. If unable to perform, then as a matter of 5 in game minutes will pass before they appear in this forme. It is also best to keep in mind that Emire’s do not have items, or forms of currency on them wen first awoken, but an always be given such things as the party pleases.
Spiritual Hierarchy:
The race it’self is split into separate levels varying upon their subrace. Emire’s greatly respect this ancient order, and will generally display some level of respect to one of a superior ranking. Those who study Emire’s dub the names of each level reflect the subspecies name to prevent confusion.
Servitude:
Emire’s are a race who’s only other purpose in life is to find a Thane, a master. If you as a player of another race discovers a wild Emire (Or a party member discovers that you yourself are one) they may attempt to tame them if desired. To tame a Emire a player must first get consent from the Emire in question, if allowed roll percentile. If a success the Emire will be bound to the player until their death, and the Emire will gain a bonus of 5 to all their basic stats during the partnership. There is only one way to re-roll a failed attempt, giving up a Fate Point. If it fails a second time the player cannot try to tame the Emire for the rest of the game. It will not harm an Emire to go without someone to command it, but they will still crave a companionship of sorts out of anyone in the party.
Emire Names:
Emire names are mostly basic in origin, always based on their subrace, and spirit. Element Emire names are always a anagram of their elements name. Animal Emire’s names either are themed of, literally are, or can be a spin off of the name of the creature they embody. Mind, Weather, and Celestial Emire’s are always named after the state of the mortal mind, weather conditions, and celestial bodies they take after. Emire’s are willing to accept more normal of names, but this must be a accepted option presented by their Thane.
Element Names: Tewar, Diwn, Feri, Reath, Hundter, Kard, Tighl, Cie, Latme, Alef.
Animal Names: Wild, Kanine, Leon, Shelldon, Megalodonna, Kitt, Alucard, Jello, Thorn.
Weather Names: Rain, Hurricane, Monsoon, Quake, Eruption, Blizzard, Snow.
Mind Names: Dream, Joy, Anger, Hate, Love, Insanity, Fear, Anxiety, Hunger, Sorrow.
Celestial Names: Capricorn, Gemini, Libra, Ochipucus, Cancer, Leo, Time, Ether, Kesis.
Adoptive Names: Oliver, Jane, Austin, Louraine, Ellise, Henry, Nora, Orlain, Adibell.
Racial Traits:
Age: The age of an Emire is rumored to be able to span for all eternity if given the chance, however they are still quite vulnerable to death. The longest recorded age of an active Emire is rumored amongst the species to be over three million years old, the dormant age is said to possibly be much, much longer.
Size: Emire’s at full maturity are most often the same height if not taller than the average man. Depending on their element, they may be broader, and bulkier, however Emire’s can be small as well. Your size may vary from small, medium, to large depending on Subrace.
Speed: Your base walking speed is 30 ft, however certain subraces do have slightly higher speeds.
Nature Know All: Your selected skills will always include Nature and Animal Handling automatically with any other selected skills.
Clear Minded: Basic mental attacks are ineffective against Emire’s given they are but merely spirits. However, a stronger attack of any sort will surely damage them.
Self Heal: If a limb is lost, it will regenerate at varying speeds in the given environment. If attacked by the same thing you are the spirit of, you will gain health instead of loose it.
Natural Armor: The basic attire worn by a Emire is made of a tough, unknown material. It will dampen most to fair amounts of damage depending upon the attack. Rough and hardened skin can also contribute. If you are a Emire with this trait, your defense will increase by two.
Alignment: Emire’s usually spend most of their life in their Shard forme, and have little to no contact with others until they change forme. However, past Thane’s and experiences with others can shape an Emire’s view of those around them and alter their alignment. They do value their bond with their Thane above all else, but a negative bond can change them from a Lawful to a Chaotic alignment, and vice versa. Most Emire’s are indeed naturally of the Lawful side, but some have been born to be Chaotically aligned.
Languages: Emire’s commonly speak Common, Primorial, and Telepathic (Up to 125 ft equal to Con+Proficency). It is not uncommon for Emire’s to learn other languages depending on Subrace.
Subrace: As beings who are born directly from the natural world Emire’s are all similar, yet very different. Certain unique abilities are limited to each subrace, making them perfect for specific classes. But the wisest thing any Thane, or Emire them self would do is multi class as there’s more potential to be had than with just one.
Tumblr media
(Emire of Water, Tewar. Lawful Good) Element Emire: The second most common type of Emire, and are part of the second hierarchy level. Element Emire’s are commonly associated with factors like earth, fire, sound, metal, and ice. They are often sought after by doctors, and healers for their natural knowledge in medicine and ability to heal virtually any wound. But don’t just take them for full time healers, Element Emire’s can deal some critical damage.
Medicine Magicians:Even if your not choosing to be a spell user, choose two healing spells for your spell slots.
Absorbtion: It’s risky, but you can attempt to absorb a elemental attack. Absorbing a oncoming attack can harm you, and can possibly harm those around you. Good news is that if you don’t miss, you can then fling it back for twice the rolled damage. Absorbing the attack itself is performed with a -2 disadvantage of you're dexterity.
Natures Cure: Knowing the world around them, Element Emire’s know various natural ingredients used in common and unusual medicine. Select the skill of Medicine along others selected.
Size: Range from 4′8 to 7 ft tall. Your size is medium.
Tumblr media
(Animal Emire, Kelpie. Neutral) Animal Emire: Spirits of the fifth level who are the most common of the whole race, and vary hardy. They are naturally born to various skills, but most of all to fight, and protect, as is often their job by Thane’s leading a farmers, or warriors lifestyle. Don’t let some of their small range of sizes fool you, they can still bring the pain, and cause all sorts of havoc.
Animal Lover: Animals naturally respect you, and basic boundaries are naturally in place upon encounter. Get a bonus of 2 to Animal Handling.
Feral Beast: In time’s of great stress, or overwhelming odds a Animal Emire will turn to the beast lurking within. This will give you a temporary bonus of 5 to your strength, constitution, and dexterity. Best to chose when to turn carefully, as you could easily harm party members out of blinded rage. Roll percentile to gauge how likely you turn on your team.
Nose that Knows: If in search of a object, and the player has rolled d20 resulting a 15 or higher, they will know the scent and can search for it.
Tough Hide: Chances are that your animal side has skin, fur, feathers, or scales too thick or tough to fully pierced at first. Get a bonus of 3 to armor class.
Size: Can range from 1 to 10 ft tall. Your size is tiny, small, medium, or large
Languages: As for having animalistic origins you will naturally be capable of speaking Beast, and Draconinc.
Tumblr media
(Mind Emire, Incubus/Nightmare. Chaotic Evil) Mind Emire: Spirits of the fourth level who can get in your head and make you say, perform, or believe anything. From thinking of positives for the future, to walking the line of insanity, these Emire’s can be the biggest pain to others. Most Illithids aren’t very fond of them. Theory has it, that Mind Emire’s came to be when a Illithid scholar procreated with a celestial Emire they somehow tamed, and various crystals sprouted forth, one for each state and aspect of the mind.
Mind Manipulator: Naturally have high skill in ways to manipulate the mind, and are often deemed the ones responsible for some good and bad mental happenings. Due to their knowledge of how the mind works they have great skill in persuasion. You gain a bonus of 3 to your Charisma.
Corrupting Thoughts: You have the ability to manipulate desired targets with thoughts of mischief, and evil. This will set forth effects similar to schizophrenia, and can drive the target mad, or convince them to do as desired believing the thoughts to be their own. This all depends on the desire of the user.
Mental Shielding: You have heightened defense against mental attack. Gain a defensive bonus of 3 when under such attack. 
Languages: Mind Emire’s don’t need to be proficient in all languages to convey mind altering thoughts. However all the common player species languages, and Underdark are most well known.
Size: Commonly range from 4′6 to 7 ft tall. Your size is medium.
Tumblr media
(Weather Emire, Rain. Lawful Good) Weather Emire: Spirits of the third level who are responsible for altering the weather patterns to their liking, or to a Thane’s desire. They are naturally quite quirky, and may be a bit unpredictable. Most are still young, so all party members must be prepared for spasms of power to cause any type of unusual change in weather, followed by similar change in player mood.
Climate Change: Depending on your surroundings you can summon rain, wind, snow, and drought to a area. However, this may possibly harm members of your party along with you’re enemies, so this is always performed with -2 disadvantage.
Sky Bind Dance: The player will break into a short, tribal-like dance that can change the current weather conditions in battle. This can change the day/night cycle, bring forth clouds to block the sun, clear the sky of clouds, or bring forth blowing winds. This can actually give certain members of a party advantages. Day/Night give’s boosts of 3 points to any chosen stat depending on alignment. Darken Clouds gives a boost of 3 to stealth users. Sunny Sky give’s boosts to strength users. Great Winds grants a bonus of 3 to magic users.
The Perfect Storm: The Emire will call forth the elements, rampaging the area with their power for a 200 mile radius. May be harmful to the party, so be careful with close quarter, and indoor use.
Size: Weather Emire’s are commonly range from 4 to 7 ft tall. Your size is small/medium.
Tumblr media
(Celestial Emire, Capricorn. Lawful Good) Celestial Emire: Emire’s who are tied to the origin of creation themselves, and are of the first level in the hierarchy. They are the most powerful and rarest of Emire’s to encounter. Celestial’s are well versed in practically any skills of their choosing, thus their skill sets are never the same. They believe deeply in justice and balance, and will put all else aside to achieve these desired goals.
Foresight Fortune: Look to the stars to see a probable moment in the future. This divination will be vague, and entirely random from when it occurs, along with how it came to pass. Thankfully, it will give foresight into possible ways to avoid a deft hand of fate.
Stardust Blessing: Using you’re cosmic powers, you gift all party members with a specifically desired effect (Healing, increasing stats, gifting limited time abilities) in battle.
Astronomical Assault: The most powerful move any Celestial Emire can perform. When used, it will destroy everything in a 2,000 kilometer radius into a pure, natural state for life to regrow and repopulate the decimated area. Be careful however, for this will instantly, and permanently kill all party members but yourself.
Languages: Know know to speak fluent Celestial, Abyssal, and Underdark.
Size: Celestial Emire’s are most commonly ranged from 8 to 25 ft tall. Your size is large, or huge.
4 notes · View notes