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#daily warframe
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warframe is great because nora just called me an anonymous troublemaker for petting my alien cat
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flouftie · 1 year
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"May this aid you in the Synthesis of many creatures" Simaris says as he hands me what is this universe's equivalent of 2 dimes and a paperclip
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flossy-sawgaw · 2 months
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OH COME ON!!!!!
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operat0r · 6 months
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a war of salt and sea
In the end, the Tenno finds it takes little to fall in love with the place. By and large Cetus remains a mystery, a loud and boisterous and dangerous one at that (at least upon the plains). The moments where he braves the atmosphere, where he pulls himself through the transference to breathe in the sea-salt air, are bitterly few and far between. But still they happen, these lapses in judgement, and he supposes back in the privacy of his steel-and-dream-stuff throne that it might be called progress in the eyes of another.
There is war upon the field and it is in war that the Tenno shines. The roar of Archwing engines is the song upon which he descends, child of stars, Void-rent and shaped by Orokin hands to better fit their designs. It is as easy as slipping into the dream; it is as easy as breathing, and in his roaming journeys through the system since the Grineer forced him awake again, the Tenno has given it no more thought than it deserves.
Konzu is ever eager to guide him towards battle and the Lotus of course is never far behind. Neither reach him where he stands now, facing across a gleaming grey sea that stretches far and farther still into a fog-cloaked horizon. It is not yet dark enough for the little sentient things to rise from their own places of dreaming and the coast has grown quiet. Even the Grineer, the Tenno supposes, can grow weary of war. Even they can know when to cut their losses.
This evening, it is the Trinity he wears, and together they stand carefully balanced upon thin, stilt-like legs. He has already forgotten the name of the woman who placed the spear into their hands. Hers were the eyes of this great grey sea, strong and resilient despite the usual apprehension. It is a look he has grown quite used to: not quite fear but far from bravery, the look of a person who recognizes that there is a bomb with no clear trigger nor means to disarm sharing the space with them. The Tenno has taken some strides towards learning to not take it too personally. It cannot be helped. It is a simple matter of fact. It is what they are.
But she bid him to hold out their hands all the same, and across the hardened grain of her face flickered the briefest of grins. Perhaps somewhere far, far back in his ancestry, he might find a great grand-someone standing where she stands, too, in the place that would some day come to be called Cetus, and perhaps there is some manner of peace to be found in that.
The spear does not suit him. The quiet is easy to appreciate, but the aiming takes some adjustment. Among the woman's wares were small pots of dyes which, as the Tenno understood, are meant to latch upon a fish's scales that they might be more easily seen above the surface. But her favor ended at the tip of the spear, and so the Tenno set out without it.
They are silent beneath the waves, these fish. They do not deploy arms or shout or rally. The sea rolls in and the tidepool sloshes with salt and foam and the Tenno must see more than hear the shadows drifting below. Light bends strangely, distorts the space beneath them. At fifteen missed throws, the Tenno feels his patience crack like a glacier meeting an early thaw. At twenty, he simply stops counting.
But for every twenty failures, he manages one, feels the point catch on carapace and nearly sends poor Trinity sprawling for how hastily they pull it back. This, too, will take practice. His form is clumsy, too accustomed to the motions of war. In this, there is learning just as there is unlearning: to let their arms flow with the aim to kill but not slaughter, catch but not destroy. When they return to the fisher-woman, they will do so with arms full. With that, perhaps, she might forgive him when he asks again for her name.
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riftwalker-limbro · 1 year
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drifter face tats are so good. i love how much you can configure them. there is a surprising amount of artistic freedom you can achieve with scaling, rotating, moving and mirroring some fixed patterns.
when i first got my drifter i was immediately struck by how foxlike they looked right off the bat. or more accurately, permanently in a state of >:(. so i found it really funny that i could somewhat accent that like this
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eudico-my-beloved · 10 months
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I wish people would stop fucking force starting missions it fucks the game up so bad
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pristine-starlight · 2 years
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I was today years old when I learned that apparently when the first rays of daylight touch the Plains of Eidolon, the lures exit the scene by flying straight up and just into the fucking sky until they disappear
Hands down one of the funniest things i’ve seen in this game so far
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Cloaked in blood she feels alive, Gore from herself and others, In partnership they manage carnage, Violence against those who once were brothers.
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would higgins be into mythbusters
YES.
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infestedslime · 1 year
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Oh god I’m gonna have such a hard time deciding what incarnon adapters I want this week. I’m stuck between torid (which turns into a really good beam weapon that spreads to like 6 other enemies), dual Toxocyst (which turns into a full auto weapon that also has spreading damage), and dual ichor (which leaves a big toxin cloud and it’s also the coolest looking weapon). It wouldn’t be so tough If I didn’t have to wait another 6 weeks to get whichever one I don’t choose.
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gloombride · 2 years
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Sometimes I regret making my operator look vaguely[tm] like Lion, because now when the little Void bastard spawns I get the “Do you have a moment to talk about our savior?” vibe...
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theultimatepumpkinpie · 4 months
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Mastery Rank 29 baybeee
(Also why does Xata's whisper add grime to your frame?)
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numerousenbees · 1 year
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whrn your in a dorm, and your outlets break. isk how the maintenance ppl are supposed to fix that-
😅
plus
-the windows actually being crooked
-the heat and ac doesnt work no matter the times we’ve had it “fixed”.
- extensive toilet issues
-very dust clogged vents
-disgusting shower(ive cleaned it with bleach and not much of a dent)
-slightly leaking faucet (they claim doesnt exist)
sucks for whoever picks this suite next year
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gillyeowalters · 1 month
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I love the small things about Warframe's design so much. Like, the Duviri architecture.
[Spoilers!]
The houses obviously are just wall parts of the Zariman, arranged to look like settlements/towns. The same goes for many of the harvestable plants, that also mimic Zariman design elements (especially noticeable with the cactus-like Ueymag, that has an unnaturally symmetrical shape, mimicking the often repeated tuning fork-shape).
Duviri has multiple bioms, plains, snowy mountains, a desert, but they are all way too small to exist naturally.
All this paints the picture of a world created by the mind of a child, who might have never seen anything else but the inside of a spaceship. They might have never seen other architecture, so all houses have to look like they were ripped straight out of the Zariman's structure. They know that mountains and deserts exist, but they do not understand their scale, so they become just one more small piece of Duviri. Just like cartographs back in history they fill the unknown of their world with set pieces and the skeletal structures found all over Duviri lend themselves for a comparison to this "Here there be dragons" mindset.
Children build and recreate what they know all the time to learn and better understand it, but also to express their wishes and creativity. This gives the idea of a child, confined in space, wishing to get to be somewhere else, visiting the places they have heard of.
We get to see quite a few rather large settlements in Duviri, but the amount of houses and people does not seem to match. In general, only very few people seem to be roaming the streets. This is not an adult doing extensive worldbuilding, this is a child with a lot of building blocks but very few dolls building a world on which they can project their emotions and memories onto.
Most of Duviris normal inhabitants are just decorations, not existing to be characters, but because a town "needs to have people in it". They are not defined by who they are, but by what they do- and what they do is react to the player, sit around, talk and cower in fear when enemies approach.
The simple shapes of the buildings are very close to the concept of real life building blocks. Paedagogic toys often are simple, to allow for easy handling and more creative freedom.
The theme of death is also omnipresent. Every animal resembles a carcass build from metal plating and even the Dax enemies are skeleton-like, the Gladius' helmets lower part even resembling a rabbit skull. We obviously know how the story of the Zariman ended and the skulls and bones might be just an indicator of potential danger, but what if the skeletal design of Duviri's inhabitants are not supposed to indicate not (just) death, but an infinished state? They are walking skeletons, yet missing a skin, their shape, just like the fractured bodies of the townspeople, not fully formed out in the child's head. Since the townspeople are humanoid though, they look more finished, while all the child might have ever seen of sheep, cats, dogs, horses and owls could have very well been just pictures in a school book, maybe next to a diagram of their underlying anatomy (after all, one of the few things we get to experience of the daily life on the Zariman, is school).
There is also an enemy called the Dax Herald. A Herald was a specialist in ceremonies, making sure that they were held correctly (besides also having diplomativ tasks). Their head resembles a security camera, adding a layer of oppressive social norms normal humans certainly suffered under in the orokin empire
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sihirbazi · 21 days
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daily affirmations: I know how to draw warframes from hit game Warframe and not just the good looking humans 🙏
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warframestuff · 5 months
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NORA TURNS UP THE HEAT WITH COOL NEW REWARDS!
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A new and improved Nightwave: Nora’s Mix awaits you on November 29, Tenno! Turn up the heat with cool new rewards like new exclusive Customizations for your Kubrows and Kavats, along with new Quality-of-Life improvements to keep Nightwave fun, accessible and full of enticing Rewards!
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NEW REWARDS
- Naimore Armor Bundle
- Harka Kubrow Armor
- Vermillion Kavat Armor
- Stelflare Syandana
- Critical Mutation: Catabolyst Augment Mod
- Volatile Variant: Sporothrix Augment Mod
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NEW AND REWORKED ACTS
There are 14 new Daily, Weekly and Elite Weekly Challenges inspired by The Duviri Paradox, plus 25 revised Acts to keep Nightwave feeling fresh and challenging. We have also removed 12 Challenges that we felt were not providing the intended experience for players.
INTRO SCREEN
We are increasing the visibility of Nightwave for players with a new popup screen upon logging in for the first time during a new Mix. This screen will show possible rewards to reacquaint Tenno with what they can earn during each new Nightwave!
Jump into Warframe on November 29 to start earning your rewards in Nightwave: Nora’s Mix Vol. 5!
MAKE SURE TO USE YOUR REMAINING NIGHTWAVE CREDS BEFORE THE CURRENT ACT ENDS NOV 22
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