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#dragonskull summit
mtg-cards-hourly · 2 days
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Dragonskull Summit
When the Planeswalker Angrath called dinosaurs "dragons," the name stuck in certain pirate circles.
Artist: Alayna Danner TCG Player Link Scryfall Link EDHREC Link
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thecornwall · 1 year
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Cornwall’s Random Card of the Day #457: Dragonskull Summit
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Dragonskull Summit is a rare from Magic 2010, seen here in some commander thing.
The rare M10 lands were made specifically to be the most simple rare dual lands they could. In this case, it simply asks that you be already in black or red to come into play untapped. It also helps support usage of basic lands in tournament constructed, which always needs all the help it can get.
The flavour text here is about Angrath apparently thinking dinosaurs are dragons, which, I guess his home plane has em, and Ixilan, on which he was stuck for a long time, did not.
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puppybytes · 3 years
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tag your oc’s pussy/bussy using rare land names
here is a link to the full page, and below the read more are some of the better ones
blast zone boseiju, who shelters all bottomless vault cavern of souls cephalid coliseum contested cliffs contested warzone corrupted crossroads crawling barrens creeping tar pit dark depths darkslick shores deserted temple diamond valley dragonskull summit drowned catacomb dwarven hold eldrazi temple elephant graveyard endless sands (for when you've gone to the beach) fabled passage field of ruin field of the dead forbidden orchard forsaken city game trail grim backwoods hagra broodpit hellion crucible kor haven lake of the dead lava tubes luxury suite meteor crater miren, the moaning well mystic gate mystic sanctuary nesting grounds petrified field polluted delta primal beyond raging ravine rainbow vale rugged prairie safe haven scorched ruins shambling vent sheltered valley shizo, death's storehouse shrine of the forsaken gods sliver hive soldevi excavation sorrow's path spectator seating stirring wildwood strip mine (almost too perfect) sunken hollow swarmyard tectonic edge temple of abandon temple of malice temple of mystery temple of plenty temple of silence temple of the false god throne of the high city training centre treasure cove undiscovered paradise unholy grotto vault of champions war room wasteland zoetic cavern
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oldtumblhurgoyf · 4 years
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Minotaurs? As You Wish
Ok, so MTGGoldfish published this hilarious deck. It’s janky fun that’s pretty hit or miss, especially for me since I don’t have all those cards on Arena and I spent all my wildcards getting what pieces I could to make this deck.
But now I’m looking at a Grixis control deck and an Izzet control deck and Fae of Wishes or Mastermind’s Acquisition and some gears are grinding together.
So if we’re wishing for our combo pieces, automatically we cut Arcane Adaptation, Irencrag Feat, and Deathbellow War Cry to the sideboard. Well, except that Irencrag Feat is still really useful for casting the big “minotaurs” of the deck, for the Izzet deck I’m main decking three copies and leaving one in the sideboard to wish up. On the Grixis front if we want copies of Irencrag Feat main deck then I’d probably drop the Fires of Invention but that deck is going to function better with Fires of Invention in place.
Now I think both the Izzet and Grixis builds have potential; it depends on what sort of land base you have access to and if you prefer the Fae of Wishes or Mastermind’s Acquisition. Whichever you choose, know that this is still a jank deck and we are intentionally taking a well-functioning deck and jankifying it with this silly win con. We’ll be dropping the actual useful win cons and some important threats the decks normally pack in order to shove in a bunch of creatures that look a bit like a minotaur if you squint real hard.
Expansion of Expansion // Explosion is going to be important for making the most of your wish spells in either of these lists. Definitely important to note that this is all theory crafting so far. If you get a chance to play either, let me know how things go or if you’d recommend any further changes.
One final note--I’m opting for 8 of the “minotaur” from the MTGGoldfish deck above. But, I’d seriously consider cutting it down to just 4 of those creatures: Drakuseth, Angrath’s Marauders, Purphoros, and either Agent of Treachery (my personal favorite) or Burning Sun’s Avatar. This leaves you in an awkward position if you draw into any of them, but otherwise getting the War Cry for those usually ends the game immediately. And that would leave you with 4 other slots to put control spells back into these decks.
Two deck lists under the cut. I include the full lists from above, cross out the cuts and list the replacement cards in bold directly underneath them.
Grixis Control List
2 God-Eternal Kefnet 2 Expansion // Explosion 1 Murderous Rider 3 Nicol Bolas, the Ravager 1 Agent of Treachery 1 Angrath’s Marauders 1 Drakuseth, Maw of Flames 2 Cry of the Carnarium 2 Enter the God-Eternals 1 Dream Eater 1 Etali, Primal Storm 4 Mastermind’s Acquisition 3 Ritual of Soot 2 Thought Erasure 2 Thought Erasure 2 Expansion // Explosion 2 Bedevil 2 Tyrant’s Scorn 4 Fires of Invention 2 Search for Azcanta 3 Nicol Bolas, Dragon-God 1 Ilharg, the Raze-Boar 1 Purphoros, Bronze-Blooded 1 Burning Sun’s Avatar 3 Blood Crypt 1 Castle Vantress 1 Dismal Backwater 2 Dragonskull Summit 4 Drowned Catacomb 1 Fabled Passage 1 Island 1 Mountain 3 Steam Vents 2 Sulfur Falls 3 Swamp 4 Watery Grave
Sideboard 1 Vraska’s Contempt 1 Sarkhan the Masterless 1 Moment of Craving 1 Arcane Adaptation 1 Irencrag Feat 1 Deathbellow War Cry 1 Cast Down 1 Mass Manipulation 1 Chandra, Awakened Inferno 1 Casualties of War 1 Planewide Celebration 1 Star of Extinction 1 The Elderspell 1 Thought Distortion 1 Time Wipe 1 Ugin, the Ineffable 1 Kaya’s Wrath 1 Liliana, Dreadhorde General
Izzet Control List
4 Crackling Drake 1 Rekindling Phoenix 2 Niv-Mizzet, Parun 4 Fae of Wishes 3 Irencrag Feat 4 Opt 2 Dive Down 1 Banefire 1 Ilharg, the Raze-Boar 1 Purphoros, Bronze-Blooded 1 Burning Sun’s Avatar 2 Negate 1 Dream Eater 1 Etali, Primal Storm 4 Lightning Strike 1 Lava Coil 1 Agent of Treachery 2 Flame Sweep 2 Sinister Sabotage 2 Chemister’s Insight 2 Sinister Sabotage 2 Chemister’s Insight 1 Angrath’s Marauders 1 Drakuseth, Maw of Flames 2 Sulfur Falls 2 Expansion // Explosion 2 Search for Azcanta 1 Ral, Storm Conduit 1 Ral, Izzet Viceroy 2 Expansion // Explosion 9 Island 6 Mountain 4 Steam Vents 2 Sulfur Falls 2 Temple of Epiphany
Sideboard 1 Arcane Adaptation 1 Irencrag Feat 1 Deathbellow War Cry this one didn’t actually list a sideboard. follow your heart
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foxgirlintestines · 5 years
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I’ve made a terrible decklist.
If you understand all the references in this, you are just as cursed as I am, and yes every card aside from the Basic Lands (and the Guildgates combine into one reference) has a meaning behind it. I had to cut so many references though to make it to 100 cards. BTW, I tried to make it kind of functional, but honestly this is a theme deck and its not going to entirely fuction perfectly. Commander: Princess Twilight Sparkle
Creatures:
Rarity
Nightmare Moon // Princess Luna
Crested Sunmare
Chromanticore
Loyal Pegasus
Kalonian Hydra
Arcanis the Omnipotent
Fledgling Dragon
Lathliss Dragon Queen
Morophon the Boundless
Lochmere Serpent
Nightmare
Wingmate Roc
Sakashima the Impostor
Zebra Unicorn
Pathbreaker Ibex
Stonehoof Cheiftan
Earth-Origin Yak
Breaching Hippocamp
Sower of Discord
Infernal Kirin
Armored Warhorse
Carnival Hellsteed
Boreas Charger
Underworld Cerberus
Diamond Mare
Dwarven Pony
Retaliator Griffon
Sheild Mare
Dulcet Sirens
Stallion of Ashmouth
Prized Unicorn
Regal Unicorn
Revered Unicorn
Carnivorous Plant
Ravenous Slime
Workhorse
Artifact:
Sol Ring
Expedition Map
Arcane Signet
Scroll Rack
Icon of Ancestry
The Great Henge
The Magic Mirror
Enchantment:
Future Sight
Zendikar’s Resurgence
Mirrari’s Wake
Heartbeat of Spring
True Conviction
Happily Ever After
Rites of Flourishing
Imprisoned in the Moon
Instant:
Generous Gift
Nexus of Fate
Sorcery:
Circuitous Routes
Cultivate
Demonic Tutor
Collective Voyage
Tempt With Discovery
Planeswalker:
Angrath the Flame Chained
Lord Windgrace
Nicol Bolas, Planeswalker
Serra, the Benevolent
Land:
Prismatic Vista
Fabled Passage
Plaza of Harmony
11 Guildgates
Maze’s End
Mirrorpool
Castle Ardenvale
Griffin Canyon
Dragonskull Summit
Arctic Flats
Wasteland
Overgrown Tomb
Sea of Clouds
Alchemist’s Refuge
Minamo, School at Water’s Edge
Gavony Township
Sunken Hollow
Gemstone Caverns
Exotic Orchard
Spire of Industry
2 Forest
2 Plains
Island
Mountain
Swamp
These pony promos have brought back so many memories. Some of them were cheerful, some of them were better left forgotten. Everypony should suffer regardless.
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jones-friend · 5 years
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An Updated Reference for Multi Lands (in Building a Budget Manabase)
Colorless of Note
Reliquary Tower
Geier Reach Sanitarium
Ghost Quarter
Tectonic Edge
Arch of Orazca
Detection Tower
Arcane Lighthouse
Field of Ruin
Zhalfirin Void
Buried Ruin
Sequestered Stash
High Market
Isolated Watchtower
Temple of the False God
Maze of Ith
Mystifying Maze
Dual
Orzhov - Orzhov Basilica, Orzhov Guildgate, Scoured Barrens, Foresaken Sanctuary, Tainted Field, Salt Flats
Isolated Chapel, Godless Shrine, Shambling Vent, Concealed Courtyard, Caves of Koilos, Fetid Heath
Dimir - Dimir Aqueduct, Dimir Guildgate, Dismal Backwater, Salt Marsh, Submerged Boneyard, Frost Marsh, Jwar Isle Refuge, Dreadship Reach, Tainted Isle, Waterfall Cavern, Rootwater Depths
Drowned Catacomb, Watery Grave, Choked Estuary, Sunken Hollow, Fetid Pools, Underground River, Darkwater Catacombs, Sunken Ruins, Morphic Pool
Golgari - Golgari Rot Farm, Golgari Guildgate, Foul Orchard, Jungle Hollow, Tainted Wood, Pine Barrens
Woodland Cemetery, Overgrown Tomb, Hissing Quagmire, Blooming Marsh, Llanowar Wastes, Twilight Mire
Rakdos - Rakdos Carnarium, Rakdos Guildgate, Urborg Volcano, Cinder Barrens, Bloodfell Caves, Akoum Refuge, Molten Slagheap, Tainted Peak, Lantern-Lit Graveyard, Cinder Marsh
Dragonskull Summit, Blood Crypt, Foreboding Ruins, Smoldering Marsh, Canyon Slough, Sulfurous Springs, Shadowblood Ridge, Graven Cairns, Luxury Suite
Boros - Boros Garrison, Boros Guildgate, Stone Quarry, Wind-Scarred Crag, Scabland
Clifftop Retreat, Sacred Foundry, Needle Spires, Inspiring Vantage, Battlefield Forge, Rugged Prairie
Azorius - Azorius Chancery, Azorius Guildgate, Coastal Tower, Meandering River, Boreal Shelf, Sejiri Refuge, Tranquil Cove, Calciform Pools, Cloudcrest Lake, Thalakos Lowlands
Glacial Fortress, Hallowed Fountain, Port Town, Prairies Stream, Irrigated Farmland, Adarkar Wastes, Skycloud Expanse, Mystic Gate, Sea of Clouds
Selesnya - Selesnya Sanctuary, Selesnya Guildgate, Elfhame Palace, Tranquil Expanse, Arctic Flats, Graypelt Refuge, Blossoming Sands, Saltcrusted Steppe, Tranquil Garden, Vecc Townships
Sunpetal Grove, Temple Garden, Fortified Village, Canopy Vista, Scattered Groves, Brushland, Sungrass Prairie, Wooded Bastion, Bountiful Promenade
Simic - Simic Growth Chamber, Simic Guildgate, Woodland Stream, Thornwood Falls, Skyshroud Forest
Hinterland Harbor, Breeding Pool, Lumbering Falls, Botanical Sanctum, Yavimaya Coast, Flooded Grove
Izzet - Izzet Boilerworks, Izzet Guildgate, Highland Lake, Swiftwater Cliffs, Caldera Lake
Sulfur Falls, Steam Vents, Spirebluff Canal, Wandering Fumarole, Shivan Reef, Cascade Bluffs
Gruul - Gruul Turf, Gruul Guildgate, Shivan Oasis, Timber Gorge, Highland Weald, Kazandu Refuge, Rugged Highlands, Fungal Reaches, Pinecrest Ridge, Mogg Hollows
Rootbound Crag, Stomping Grounds, Game Trail, Cinder Glade, Sheltered Thicket, Karplusian Forest, Mossfire Ridge, Fire-lit Thicket, Spire Garden
Triple Lands
Shards - Seaside Citadel, Crumbling Necropolis (Crypt of the Eternals), Arcane Sanctum, Savage Lands, Jungle Shrine
Khans - Sandsteppe Citadel, Frontier Bivouac, Nomad Outpost, Opulent Palace, Mystic Monastery
Multicolor
Command Tower, Transguild Promenade, Rupture Spire, Gateway Plaza
Exotic Orchard, Forbidden Orchard, Reflecting Pool, Pillar of the Paruns, Primal Beyond, Mana Confluence, Ancient Ziggurat, City of Brass, Grand Coliseum, Haven of the Spirit Dragon, Ally Encampment, Rainbow Vale, Sliver Hive, Spire of Industry, Undiscovered Paradise, Unclaimed Territory, Path of Ancestry
Vivid Grove, Crag, Creek, Marsh, Meadow
Fetches
Basic Land
Evolving Wilds, Terramorphic Expanse, Myriad Landscape, Panoramas
Land Type
Bad River, Flood Plain, Grasslands, Krosan Verge, Mountain Valley, Rocky Tar Pit
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baeddel · 5 years
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No one really knows what the right direction to take Grixis control is right now, but I’m having a lot of fun and success with this list:
Creatures 4x Thief of Sanity 3x Nicol Bolas, the Ravager
Planeswalkers 4x Chandra, Fire Artisan 3x Nicol Bolas, Dragon God Instants/Sorceries 4x Canirval // Carnage 4x Moment of Craving 2x Lava Coil 4x Thought Erasure 3x Angraths Rampage 1x Bedevil 1x Ritual of Soot 1x Vraska’s Contempt Lands 2x Swamp 4x Drowned Catacomb 4x Watery Grave 4x Steam Vents 4x Sulfur Falls 4x Blood Crypt 4x Dragonskull Summit
This is obviously a pretty immature list - hence so many 4-ofs! But its doing one thing in particular that other Grixis decks arent doing: running Chandra. Why run Chandra?
My idea here is that Grixis is supposed to play a proactive, tap-out game, where you’re using your removal, your discard and your sweepers every turn - you aren’t holding up mana for counterspells and so on. That means you cant really fit in Azcanta or Chemster’s Insight, because you never have the mana to use them. My idea was to use cards that can draw me cards without using mana. The two Bolas’s do this, ofcourse, with their upticks, but they get there a little late - they’re the win condition, not the draw engine. So Chandra and Thief fill that role; Thief by stealing cards from the opponent, and Chandra by letting me see an extra card every turn.
Its also nice because Thief and Chandra arent just filler - they’re ‘must remove’ problem cards; Thief because if you let it live it runs away with the game on its own, and Chandra because you cant just attack into her with creatures unless youre prepared to lose your planeswalkers or eat a bunch of damage (and this set is pressuring your life total.) So even if they just remove them straight away, and they 1-for-1 instead of drawing me cards, its a Contempt or a Mortify that isnt going on my Bolas later on.
I dont know if it works as well as I think it does, or as well as other options, but I’m having a lot of fun with it, and its nice to get to play with Chandra. The rest I’m not so sure on: Thought Erasure is obviously a fantastic card, and Angrath’s Rampage is insane. Vraska’s and Bedevil are just there because I only have one of each, this is probably not the ideal split. The best Grixis deck probably involves at least a couple Enter the God Eternals, which I dont have. Lava Coil seems like a 2-of in every red deck to me.
The Moment of Cravings and Carnival // Carnages I’m really not sure about but they seem really good to me. The idea is to mostly 1-for-1 aggressive decks until I can grind them out, instead of using black’s crappy sweepers, outdrawing them with Chandra, Thief & the Bolas’s until they’re out of choices. Craving is obviously good against most fast decks, although totally dead in a lot of matchups; Carnival // Carnage is really good because in the decks that run 1-toughness creatures its extremely efficient - about 1/3rd of RDW falls down to Carnival, as does Pteramander, Llanowar Elves, Pelt Collector, etc. But in games where it doesnt matter, ‘discard 2′ is always a strong turn-4 play and really puts them on the back foot, and is a good ‘must counter’ for control decks (so they dont have it for a Bolas next turn).
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play-mtg-with-forge · 5 years
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MarduAristocrats (Standard XLN-WAR)
Creatures(33) 4 Footlight Fiend 4 Grim Initiate 4 Gutterbones 3 Cruel Celebrant 3 Dreadhorde Butcher 4 Lazotep Reaver 4 Priest of Forgotten Gods 3 Rix Maadi Reveler 4 Judith, the Scourge Diva
Spells(6) 3 Heartfire 3 Sorin, Vengeful Bloodlord
Lands(21) 4 Blood Crypt 4 Dragonskull Summit 4 Godless Shrine 2 Mountain 4 Sacred Foundry 3 Swamp
新ソリンがかなりやる奴 ただ赤マナ依存度が前環境より上がっててマナベースがかなりきっつい アンタップインできる2色土地がもう1種あれば…
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Battle Boats??
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Today we are going to talk about Admiral Beckett Brass in Brawl! I know I was super excited to play her as a commander, buuut there weren’t enough pirates to make it work! Luckily we have BRAWL!!!
So our gameplan is to play tempo, flood the board with some great value creatures, maybe steal some of their good stuff, and steal the game like any good pirate! Let’s get started with our creature base.
Tempo
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One of our biggest advantages of our deck is that we get to play lots of cards that set our opponent back just a bit, and push us further into the lead. Hostage Taker let’s us just snatch up one of our opponents best creatures and make it ours! Freebooter is great because we can get information and steal a threat that may be harder to deal with later. We also have some great kill spells and counters to clear out anything else that may get in our way.
Support
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These cards don’t win us the game alone, but they keep up some great value that keep us in the game late and help us keep our board developed. Ruin Raider is great because it’s basically Dark Confidant. We just get to draw lots of cf cards and get value just for attacking. Vanquisher’s Banner is awesome because not only is it an anthem effect, but all our pirates are cantrips! Fathom Fleet Captain is a personal favorite though, as it just creates more pirates and value. So we don’t have to spend cards to fill up our board and overrun our opponents. 
THE KILL
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Over here we have some genuine murder bois. Our game plan doesn’t really involve us playing any big creatures, so we want to go wide. Dire Fleet Neckbreaker is a favorite card of mine because it just can do so much damage. With Admiral Beckett Brass and our other lord/anthem effects, she gets harder to kill and even more deadly. Dire Fleet Captain is about the closes thing we get to going tall, as we can swing a bunch of pirates at one opponent, and just one HUGE one at another with him. Lastly, Cut // Ribbons is more of a stand in for all of our other utility and thievery effects. Beckett Brass herself can help us finish off opponents by giving us their big stuff, clearing their blockers, and buffing our board. We also have some clones and other stealing effects, and last ditch casting Ribbons from the yard to really finish off the table. 
Decklist
1x Abrade 1x Admiral Beckett Brass *Commander* 1x Cancel 1x Canyon Slough 1x Cast Down 1x Chart a Course 1x Cut 1x Daring Saboteur 1x Dark Intimations 1x Deadeye Quartermaster 1x Deep Freeze 1x Dire Fleet Captain 1x Dire Fleet Daredevil 1x Dire Fleet Neckbreaker 1x Disallow 1x Dragonskull Summit 1x Dreamcaller Siren 1x Drowned Catacomb 1x Fathom Fleet Captain 1x Fell Flagship 1x Fetid Pools 1x Flood of Recollection 1x Forerunner of the Coalition 1x Highland Lake 1x Hostage Taker 6x Island 1x Kari Zev, Skyship Raider 1x Kitesail Freebooter 1x Lookout's Dispersal 1x Marauding Looter 1x March of the Drowned 1x Metallic Mimic 5x Mountain 1x Never 1x Pitiless Plunderer 1x Protean Raider 1x Pull from Tomorrow 1x Ruin Raider 6x Swamp 1x The Immortal Sun 1x Unclaimed Territory 1x Unlicensed Disintegration 1x Vanquisher's Banner 1x Vraska's Contempt 1x Walk the Plank 1x Warkite Marauder
Budget Options
This blog would be incomplete without our budget section! Luckily for this deck, we really have a lot of choices. Most of our deck is draft all stars with some powerful format staples thrown in. The Immortal Sun, Vraska’s Contempt, Disallow, and Metallic Mimic make up for most of our costs in the deck. You can simply play other counter and kill spells. This deck is very personalized, and with the variety of pirates available, you can really have some fun with it! 
That’s all for now! Have fun, and be safe!
~T
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dragongirltitties · 5 years
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need to cut 8 cards from this:
1 Plains (RIX) 192 1 Azor, the Lawbringer (RIX) 154 1 Island (RIX) 193 1 Teferi, Hero of Dominaria (DAR) GR6 1 Mountain (RIX) 195 1 Ral, Izzet Viceroy (GRN) GR5 1 Chance for Glory (GRN) 159 1 Muldrotha, the Gravetide (DAR) 199 1 Swamp (RIX) 194 1 Forest (RIX) 196 1 Mnemonic Betrayal (GRN) 189 1 Carnage Tyrant (XLN) 179 1 Vraska, Golgari Queen (GRN) GR8 1 Temple Garden (GRN) 258 1 Overgrown Tomb (GRN) 253 1 Steam Vents (GRN) 257 1 Watery Grave (GRN) 259 1 Clifftop Retreat (DAR) 239 1 Rootbound Crag (XLN) 256 1 Woodland Cemetery (DAR) 248 1 Drowned Catacomb (XLN) 253 1 Glacial Fortress (XLN) 255 1 Hostage Taker (XLN) 223 1 Assassin's Trophy (GRN) 152 1 Tendershoot Dryad (RIX) 147 1 Etali, Primal Storm (RIX) 100 1 Chromatic Lantern (GRN) 233 1 Settle the Wreckage (XLN) 34 1 Search for Azcanta (XLN) 74 1 The Mirari Conjecture (DAR) 57 1 Lich's Mastery (DAR) 98 1 Nature's Spiral (DAR) 175 1 Final Parting (DAR) 93 1 Mastermind's Acquisition (RIX) 77 1 Circuitous Route (GRN) 125 1 Dimir Guildgate (GRN) 245 1 Izzet Guildgate (GRN) 251 1 Golgari Guildgate (GRN) 248 1 Boros Guildgate (GRN) 243 1 Selesnya Guildgate (GRN) 255 1 Gateway Plaza (GRN) 247 1 Murder (M19) 110 1 Ravenous Chupacabra (RIX) 82 1 Price of Fame (GRN) 83 1 Urban Utopia (GRN) 146 1 Elvish Rejuvenator (M19) 180 1 Discovery // Dispersal (GRN) 223 1 Isolated Chapel (DAR) 241 1 Dragonskull Summit (XLN) 252 1 Sulfur Falls (DAR) 247 1 Sunpetal Grove (XLN) 257 1 Hinterland Harbor (DAR) 240 1 Doom Whisperer (GRN) 69 1 Vraska, Relic Seeker (XLN) 232 1 Angrath, the Flame-Chained (RIX) 152 1 Jodah, Archmage Eternal (DAR) 198 1 Tezzeret, Artifice Master (M19) 79 1 Rekindling Phoenix (RIX) 111 1 Underrealm Lich (GRN) 211 1 Recollect (M19) 197 1 Status // Statue (GRN) 230 1 Sacred Foundry (GRN) 254 1 Oath of Teferi (DAR) 200 1 Thran Temporal Gateway (DAR) 233 1 Raff Capashen, Ship's Mage (DAR) 202 1 Karn's Temporal Sundering (DAR) 55 1 Yawgmoth's Vile Offering (DAR) 114 1 Tatyova, Benthic Druid (DAR) 206
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anathema-archlich · 6 years
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Let’s talk Competitive Commander, or cEDH as some call it. I did a review for Battlebond and, looking back, I should have mentioned the ‘Pro Foes’ Land cycle. In cEDH, if a land comes into play tapped then it’s just not making the cut. So what about a land that will ALWAYS enter untapped? Yes, it can’t be searched for normally, but when filling out the lands slots of a deck, this cycle easily replaces the ‘Check Lands’ (ala Dragonskull Summit) when it comes to reliable mana.
Anywho! I’ll do Dominaria block later, but for now I want to touch on notable cards for cEDH from Commander 2018- in my opinion, anyway.
-Aminatou, the Fatestitcher
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The more colors one plays, the more game winning shenanigans one can cram into a deck. Ami’ being three colors for 3-cmc is perfect; reliable and game winning. Game winning how? Felidar Guardian. Infinite enters/leaves is easily abusable, especially in colors of tutoring and counters/resiliency for your combo.
-Estrid, the Masked
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Now, there is an infinite combo you can do with her, but it’s convoluted and easily disruptable. Props to ‘cEDH TV’ for explaining it (https://youtu.be/ijGqRL8zdtE), but I personally won’t hold my breath for it making big appearances. I love being pleasantly surprised though.
-Saheeli, the Gifted.
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When cEDH focuses on faux-Moxes, Sol Rings, etc, anything that says ‘costs 1 less for each’ has potential. While not repeatable in a turn, it’s certainly abusable. She sits at 4-converted mana cost, which is pushing it for cEDH, but I’d put her in the same boat as Estrid.
-Xantcha, Sleeper Agent
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Getting infinite mana in cEDH is always a goal, and with Xantcha one only needs BBBRRR + infinite colorless to clear a table. Granted, she’s in colors that have a rough time surviving in cEDH pods, but the color combination already has strategies (such as Grenzo Doomsday). I’m just saying, there’s potential.
—-
I’m going to cut it short here, I’m getting wordy. I’ll making another one for tomorrow so as not to clog up feeds.
I’m always open to comments and insight!
Until later.
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alurenrecycle · 2 years
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Rakdos Goblins - Plains League
Rakdos Goblins was the first #1 deck in any league, taking the Forest League with a 6-1 record. This was good enough for #14 overall in the Dominaria Cup and the 4th seed in the Shadowmoor Division.
Another speedy deck, Rakdos ran through the tournament until it ran into Boros Allies in the Innistrad Conference in the Final Four.
Unchanged at the moment, Goblins will use the league to weed out the weaker cards for burn.
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1 Auntie's Hovel 2 Beetleback Chief 2 Blackcleave Cliffs 1 Boggart Shenanigans 2 Dragonskull Summit 4 Frogtosser Banneret 1 Gempalm Incinerator 1 Goblin Burrows 1 Goblin Bushwhacker 4 Goblin Matron 1 Goblin Piledriver 3 Goblin Rabblemaster 1 Goblin Ringleader 1 Goblin Sharpshooter 4 Goblin Warchief 1 Krenko, Mob Boss 3 Mogg Raider 4 Mogg War Marshal 9 Mountain 1 Pashalik Mons 1 Siege-Gang Commander 1 Skirk Fire Marshal 2 Skirk Prospector 5 Swamp 3 Teetering Peaks 1 Wort, Boggart Auntie
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vorthosjay · 7 years
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Let’s Talk About The Race, Part 2
Today we get Ixalan’s finale! While we don’t get much closure, we definitely have some interesting hooks! As always, read The Race, Part 2 first, or a whole lot of this won’t make any sense.
Note: Alison Luhrs confirmed on Twitter that there are no major plans between now and the story’s return. Sadness.
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Swamp by Christine Choi
I’m cutting this song verse up a bit so we can get just the song and not the text around it.
"A castle grows in Old Below," 
"Its windows shine with an ancient glow, Some wander its maze, a mess of decay—"
". . . and the Kingdom of Rot will rise one day."
This is obviously a reference to Pride of the Kraul, but does that mean that was part of Vraska’s plan, or were the Erstwhile a legend among the Golgari that Mazirek happened to know the truth of?
I don’t think they were part of Bolas’ plan.
Jace's voice was slow with sleep. "Breeches taught me a song."
"The one about figs?"
"It's a rude song. Very rude. He's a rude little goblin."
Breeches is the best goblin, and he better be okay.
Perhaps she'd ask him on a date when all this was over.
Uuuuuuuugh.
Fine. Whatever.
Ugh.
Vraska was still fuming. "That damn vampire must have learned what I did to that other captain. We shouldn't have left the crew alive."
Jace sighed. "Objectively, you're not wrong."
Objectively, that’s the most annoying way to put something, Jace. You’re implying subjectively she’s wrong, but making it seem like you’re agreeing.
"This may take some time," Huatli said.
It took nine hours.
Extremely narrator voice.
The greatest warriors of the Sun Empire never killed, but they would never let a hungry beast go without a meal.
That seems like a rather large, hypocritical loophole, given you summoned dinosaurs to eat her.
Also, note, Vona hasn’t actually been killed yet, since Huatli pulled a Bond Villain on her and walked away.
"It is part of the land around it, yet separate, to keep it hidden. It does not move, but the way to it is enchanted to change . . ."
This is an interesting tidbit that might have been glossed over. What does this actually mean?
It’s part of the land... but not?
I have some thoughts, but I’m not sure how much emphasis to put on them yet. Given the enchantment that prevents planeswalking, it seems like some extraplanar shenanigans going on here.
Huatli was about to demand answers, but Angrath spoke calmly and resolutely. "Whatever prevents us from leaving this plane is locked in that city. We can help each other escape to different worlds if we find it."
Notice his language: Locked in. Not hidden in, not contained in, not protected in. Locked in.
Spectacular, she thought to herself, the murder monster wants to be my friend.
Angrath is for sure a black-red planeswalker.
"It is home to more than just the Immortal Sun. Whatever enchantment keeps us here is in there, too," she heard from behind her.
This point has been repeated, so it’s worth noting. Ixalan’s Binding and The Immortal Sun are related to one another, but aren’t the same thing.
"It may," Vraska said. "It may also give eternal life without need for the ingestion of blood. It may make the Sun Empire undefeatable. It may be a wellspring of unimaginable power too precarious for any person to control."
"I think it's something that's not supposed to be here," Jace said. "Something introduced to this world."
Jace’s comments are telling. The Immortal Sun is almost assuredly not from Ixalan.
Which either makes it an outside object of great power...
Or a creature like a planeswalker (or one brought here by a planeswalker).
"Someone must have arrived at the city first."
Given the timing of everything, Kumena seems the likeliest candidate, no?
The bellow of some giant beast sounded over the shaking of the earth.
Vraska froze, the primal noise sending a jolt of terror through her heart. Her dread only intensified when she heard a similar sound of equal volume . . . then another . . . and another.  
Something had awoken.
Oh geez, where have we heard a scenario like this before?
She saw a young man, his face erased, stumbling among a garden of statues. High above the man a growing cloud of dusk attacked the sun. From somewhere outside the garden there was a mighty roar.
The Hand That Moves prophecy has come true!
As to what that roar is? It’s a dragon, people, get with the program. Everything is pointing to a dragon associated with Orazca. In case you need a referesher:
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The city itself had opened like the petals of a flower. True to its name, the structure itself was a perfect, untouched gold, ornamented with turquoise, amber, and jade. Its ramps and walkways led over churning rivers and waterfalls, and high above were strange symbols and motifs carved with care.
And here’s the picture from today and the RIX Key art for comparison.
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Art by Wesley Burt
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So there are a lot of questions here. Why so much gold? Where did Huatli get the dragon banner? Why is there an Ugin-looking Mural, and why was there a giant beast’s roar as the city was opened up?
The fact that it opens up like a flower petal also seems interesting. As is the fact that it’s not really a city so much as one, giant, city-like artifact. And it was sunk deliberately, it wasn’t destroyed in a great cataclysm.
Azcanta wasn’t built like that, so why would Orazca be? I’m honestly circling back to my earliest thoughts, in that Orazca is a prison. Orazca is actually massive, probably around the size of the Dragonskull Summit... which makes me think there’s been a sleeping dragon trapped inside. Perhaps a third dragon planeswalker, as Ixalan doesn’t seem to be intended as a trap for planeswalkers. Maybe Ixalan’s Binding is specifically to keep the Immortal Sun on the plane, while it is planebound in the Dungeons of Orazca.
Unfortunately, we’re still missing pieces of the puzzle. I’ll be assembling all the pieces we have in a big piece for MTGS in the next couple weeks.
Jace's memory was returning all at once, returning as a flood and spilling over the sides, and he would soon remember everything about what Vraska was. He would soon remember their grudge, remember her guild, remember his job, and then none of what had happened over the last few months would matter. He would remember he was the Guildpact and she was an assassin and their friendship would certainly dissolve.
I mean, he was sleeping with a woman who had all his friends assassinated just a couple months ago, and was an interplanar gangster himself. I don’t know how much room Jace has to judge.
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oldtumblhurgoyf · 6 years
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Jodah Superfriends Brawl Draft 1
List under the cut
This needs a lot of work. Definitely some better self milling/filtering options available, way too many ‘walkers in here and not enough support especially considering my game plane is to cast the singleton legendary sorcery to bring all my ‘walkers back from the grave so I need ways to find that and/or get it from the grave to cast.
Oh and this is almost only using cards currently in Standard since that’s all you can search Gatherer for. I did seek out a few specific Dominaria cards but it will need more updates once that actually drops. The mana base is the most ridiculous thing I’ve ever constructed. Every dual land that taps for R or U and any other color (you’ll notice the 17 other spells are almost entirely red blue looters and treasure makers).
CMDR Jodah, Archmage Eternal
17 other spells Primevals' Glorious Rebirth Captain Lannery Storm Gleaming Barrier Sailor of Means Siren Lookout Treasure Keeper Wily Goblin Cathartic Reunion Champion of Wits Chart a Course Daring Saboteur Key to the City Pirate's Pillage Pull from Tomorrow Tormenting Voice Tragic Lesson Rowdy Crew
20 planeswalkers (3 need cut to get to 20 and realistically that's too many anyway but let's dream big on the first draft) Ajani Unyielding Angrath, Minotaur Pirate Angrath, the Flame-Chained Chandra, Pyrogenius Chandra, Torch of Defiance Dovin Baan Gideon of the Trials Huatli, Warrior Poet Jace, Cunning Castaway Jace, Ingenious Mind-Mage Liliana, Death Wielder Liliana, Death's Majesty Nicol Bolas, God-Pharaoh Nicol Bolas, the Deceiver Nissa, Nature's Artisan Nissa, Vital Force Samut, the Tested Tezzeret the Schemer Vraska, Relic Seeker Vraska, Scheming Gorgon Jaya Ballard Karn, Scion of Urza Teferi, Hero of Dominaria
22 lands 1 Plains Botanical Sanctum Canyon Slough Cascading Cataracts Cinder Barrens Dragonskull Summit Drowned Catacomb Fetid Pools Glacial Fortress Highland Lake Inspiring Vantage Irrigated Farmlands Meandering River Painted Bluffs Rootbound Crag Sheltered Thicket Spirebluff Canal Stone Quarry Submerged Boneyard Timber Gorge Unknown Shores Woodland Stream
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mtg-realm · 7 years
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Magic: the Gathering - Ixalan’s Luscious Landscapes
Some rather stunning work done on these landscapes presented so far.  Top four images are unknown, but we did get a preview from Wizards of the Coast today that the Allied colored 'Check Lands' or 'Buddy Lands' are returning - are are the reprints and the very delicious flavour text for each.
• Glacial Fortress - White / Blue - Ships blown north in their voage across the Stormwreck Sea become trapped in the unmelting ice.
• Drowned Catacomb - Blue / Black - None can tell how many vessels are tangled up on the sea flor - or how much treasure remains unclaimed.
• Dragonskull Summit - Black / Red - When the Planeswalker Angrath called dinosaurs "dragon," the name stuck in certain private circles.
• Rootbound Crag - Red / Green - Cliffs echo and branches quake at the roar of life.
• Sunpetal Grove - Green / White - To the Sun Empire, any place where daylight brightens the jungle floor is sacred ground.
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prosperity-post · 4 years
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To get a feel for the plane of Shandalar, all one needs to do is look at the differing terrain. The five dual lands on the left side (Sunpetal Grove, Glacial Fortress, Drowned Catacomb, Dragonskull Summit, Rootbound Crag) first appeared in the Magic 2010 Core Set. 
Going down the center, you card images representing the kingdom of Thune, home to knights and war priests; the remote Evos Isle, where Sphinxes reside and the Aven who serve them; the shadowy city of Lesh, where the Cult of Xathrid is based; Valkas, the highest peak on the plane and guarded by a powerful dragon; and the wilderness of Kalonia, in which massive beasts reside.
On the left, there’s the Osai Desert. The MTG card, Osai Vultures, was first appeared in the 1994 expansion set, Legends. The Kapsho Seas are the domain of Talrand, Sky Summoner, a merfolk wizard who has his eyes set on ruling the skies as well as the seas. The Skep, located on the shores of the Eastern Sea, is the nest to the ever-evolving race of Slivers residing on Shandalar and ruled over by the Sliver Hivelord. The Onakke Catacombs are the final resting place of the Onakke Ogres, an ancient race who combined spellcraft and artifice with the dark arts. And the Eloren Wilds, a vast area of overgrown fields and meadows, the Wilds is an abundant source of mana coveted by Planeswalker visitors.
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