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#dst bearger
kermyywhat · 2 months
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💅
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mmeowzer · 6 months
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Booger
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hoodiecatdoodles · 1 year
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Some doodles I’ve made inspired from when i was playing yesterday! Met the sweetest people and I was anxious the whole time cuz I didn’t want to seem like dead weight. Although my favorite moment at the time was when a bearger showed up and ignored me cuz it was attacking a beehive
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nightwonder7 · 11 months
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What a... shocking turn of events.
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vixenbuck · 1 year
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it's that time of year again
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crazysnor1ax · 7 months
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Starvetober Day 6 - Season
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starving-mimi · 7 months
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Starvetober day 3 - Giant
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the-soul-starved · 2 months
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Boss battle
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blood0dependent · 7 months
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Giant
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Very lazy art. I'm tired today
I hope you had a better day today.
° ° °
Гигант
Это очень ленивый рисунок, потому что я сегодня что-то подустала.
Надеюсь у вас день прошёл лучше.
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inbarfink · 3 months
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xx-ban-xx · 1 year
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Doodled some bosses, I always loved deerclops btw, and it's probably my favorite since it reminds me of the Slavic monster Bies.
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maskeddiany · 9 months
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Slides Tri Gloria into y'alls feed and runs
THIS. THIS WOMAN HAS BEEN EATING MY BRAIN FOR A GOOD AMOUNT OF TIME AND I'M TRYING MY BEST TO POLISH HER AS MUCH AS POSSIBLE (her design isn't ready yet but i would say I pulled 95% out of the stuff the way I wanted so she's gonna be real soon! just need to change a few stuff)
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wazzuppy · 1 year
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cute critters in the dst shorts
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rhoddys · 1 year
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I BEAT BEARGER
AYOOOOOO
THATS ANOTHER BOSS UNDER MY BELT NOW
THREE OUT OF I DONT WVEN KNOW HOW MANY BUT LOOK AT ME GO LOL
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plushee-cant-draw · 7 months
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Quotes for the Host of Horrors dst beta below the cut :3
Note: These could change, as it is a beta and items could be added, changed, and possibly removed. I could've also just missed some because Klei sometimes likes to put quotes from new updates away from the rest of them.
(BTW. Here is a link to a post with the quotes for when A character is trying to sit on a burning chair.)
(VERY VERY LONG) also includes Pearl's new quotes, and a few of the new scrapbook entries
As all of these are taken directly from the code, here is what most of the new terms mean. If you want to see them in the code yourself, you can search for "-- Rifts 3" and it should come up.
MUTATEDDEERCLOPS = "Crystal Deerclops", MUTATEDWARG = "Possessed Varg", MUTATEDBEARGER = "Armored Bearger", LUNARFROG = "Bright-Eyed Frog", BEARGERFUR_SACK = "Polar Bearger Bin", DEERCLOPSEYEBALL_SENTRYWARD = "Ice Crystaleyezer", HOUNDSTOOTH_BLOWPIPE = "Howlitzer", SECURITY_PULSE_CAGE = "Spark Ark", SECURITY_PULSE_CAGE_FULL = "Spark Ark", CARPENTRY_STATION = "Sawhorse", PHONOGRAPH = "Gramophone", RECORD = "Record", (This note is by Plushee and not in the code, but note that this version of the record plays Ragtime which is why some characters react in. certain ways to it.) RECORD_CREEPYFOREST = "Creepy Forest", RECORD_DRSTYLE = "D.R. Style", RECORD_EFS = "E.F.S.", WOOD_CHAIR = "Wooden Chair", WOOD_STOOL = "Wooden Stool", WOOD_TABLE_ROUND = "Round Wooden Table", -- might want to keep "wood" b/c there might be other table materials WOOD_TABLE_SQUARE = "Square Wooden Table", -- same as above DECOR_CENTERPIECE = "Art?", DECOR_LAMP = "Table Lamp", DECOR_FLOWERVASE = "Table Vase", DECOR_PICTUREFRAME = "Empty Frame", DECOR_PICTUREFRAME_DRAWN = "{item} Drawing", DECOR_PORTRAITFRAME = "Pleasant Portrait", ARCHIVE_ORCHESTRINA_MAIN = "Ancient Orchestrina", (Note form Plushee: This is from the Forgotten Knowledge update, but it was put here because Characters have new quotes for it I think.) ARMORWAGPUNK = "W.A.R.B.I.S. Armor", WAGPUNKHAT = "W.A.R.B.I.S. Head Gear", WAGSTAFF_MACHINERY = "Abandoned Junk", WAGPUNK_BITS = "Scrap", WAGPUNKBITS_KIT = "Auto-Mat-O-Chanic", WAGSTAFF_MUTATIONS_NOTE = "Research Notes", },
For the character quotes:
Wilson:
MUTATEDDEERCLOPS = "It's got a little something in its eye.", MUTATEDWARG = "What big, glowing eyes you have!", MUTATEDBEARGER = "Things are about to get hairy...", LUNARFROG = "Quit staring.", DEERCLOPSCORPSE = { GENERIC = "It's over... right?", BURNING = "Can't be too careful.", REVIVING = "I don't want to believe what my eyes are seeing!", }, WARGCORPSE = { GENERIC = "Why do I still feel uneasy?", BURNING = "It's for the best.", REVIVING = "What in the name of science?!", }, BEARGERCORPSE = { GENERIC = "What an unbearable stench!", BURNING = "That was close.", REVIVING = "There must be a scientific explanation for this!", }, BEARGERFUR_SACK = "There's still fur on it. Chilling.", HOUNDSTOOTH_BLOWPIPE = "Teeth? Doesn't seem all that hygenic.", DEERCLOPSEYEBALL_SENTRYWARD = { GENERIC = "How's that for a icy gaze?", -- Enabled. NOEYEBALL = "Someone lose an eye?", -- Disabled. }, SECURITY_PULSE_CAGE = "Interesting. It's empty.", SECURITY_PULSE_CAGE_FULL = "Aren't you the cutest little ball of pure energy?", CARPENTRY_STATION = { GENERIC = "It makes furniture.", BURNT = "It doesn't make furniture anymore.", }, WOOD_TABLE = -- Shared between the round and square tables. { GENERIC = "I use tables periodically.", HAS_ITEM = "I use tables periodically.", BURNT = "I don't think I'll be using it anymore.", }, WOOD_CHAIR = { GENERIC = "I'd like to sit on that!", OCCUPIED = "Somebody else is sitting on that.", BURNT = "I wouldn't like to sit on that.", }, DECOR_CENTERPIECE = "How sophisticated.", DECOR_LAMP = "A welcoming light.", DECOR_FLOWERVASE = { GENERIC = "A nice vase of flowers.", EMPTY = "A nice vase without any flowers.", WILTED = "Not looking very fresh.", FRESHLIGHT = "It's nice to have a little light.", OLDLIGHT = "I know I told Maxwell to replace the bulb.", }, DECOR_PICTUREFRAME = { GENERIC = "It's beautiful.", UNDRAWN = "I should draw something in this.", }, DECOR_PORTRAITFRAME = "Looking good!", PHONOGRAPH = "Oh no, I've seen THAT before.", RECORD = "Drat, I just got that song out of my head!", RECORD_CREEPYFOREST = "A whole song on one record? Technology has come so far.", RECORD_DANGER = "Not my favorite.", RECORD_DAWN = "Needs more trumpet.", RECORD_DRSTYLE = "A whole song on one record? Technology has come so far.", RECORD_DUSK = "Needs more trumpet.", RECORD_EFS = "One of their more experimental tracks.", RECORD_END = "A whole song on one record? Technology has come so far.", RECORD_MAIN = "Needs more trumpet.", RECORD_WORKTOBEDONE = "One of their more experimental tracks.", ARCHIVE_ORCHESTRINA_MAIN = "It's like they made it puzzling on purpose.", WAGPUNKHAT = "It really gets my gears turning.", ARMORWAGPUNK = "Fearsome and gearsome.", WAGSTAFF_MACHINERY = "There might be some discoveries to be made in this pile of junk.", WAGPUNK_BITS = "I bet I could make something incredibly scientific with this.", WAGPUNKBITS_KIT = "Machines that fix other machines! What will science think of next?", WAGSTAFF_MUTATIONS_NOTE = "Fascinating! Illuminating! Brain-embiggening!",
Willow:
MUTATEDDEERCLOPS = "Er... no hard feelings, right?", MUTATEDWARG = "Don't worry, you're still gonna go down in flames.", MUTATEDBEARGER = "Did I ever mention my best friend is a bear?", LUNARFROG = "Ew, ew, ew!! Too many eyes!!", DEERCLOPSCORPSE = { GENERIC = "That body looks cold. I should fix that.", BURNING = "Nice and toasty!", REVIVING = "That's... not good.", }, WARGCORPSE = { GENERIC = "Ugh. I can't just leave that thing lying around.", BURNING = "Who doesn't like a bonfire?", REVIVING = "Oh come ON!!", }, BEARGERCORPSE = { GENERIC = "I should burn it. Just in case.", BURNING = "It's so relaxing to watch it burn.", REVIVING = "I knew I should've burnt it when I had the chance!!", }, BEARGERFUR_SACK = "Can't believe we made a cooler out of you.", HOUNDSTOOTH_BLOWPIPE = "If only it shot flaming teeth.", DEERCLOPSEYEBALL_SENTRYWARD = { GENERIC = "But how will anything burn?", -- Enabled. NOEYEBALL = "There we go.", -- Disabled. }, SECURITY_PULSE_CAGE = "It's empty. So what?", SECURITY_PULSE_CAGE_FULL = "Great, it glows. But does it burn?", CARPENTRY_STATION = { GENERIC = "I love stuff made out of wood! It burns so well!", BURNT = "See?", }, WOOD_TABLE = -- Shared between the round and square tables. { GENERIC = "That will definitely burn.", HAS_ITEM = "That will definitely burn.", BURNT = "Yup. It burned.", }, WOOD_CHAIR = { GENERIC = "That will definitely burn.", OCCUPIED = "You sure you want to sit there? That chair may spontaneously combust.", BURNT = "Aww, it's over.", }, DECOR_CENTERPIECE = "Okay.", DECOR_LAMP = "A torch works just as well.", DECOR_FLOWERVASE = { GENERIC = "Just a bunch of dumb flowers.", EMPTY = "It's empty. Might as well burn it.", WILTED = "Those need replacing.", FRESHLIGHT = "Not as good as a fire, but at least we won't be in the dark.", OLDLIGHT = "We're gonna be in the dark soon.", }, DECOR_PICTUREFRAME = { GENERIC = "It's fine.", UNDRAWN = "My burning desire isn't to draw.", }, DECOR_PORTRAITFRAME = "It's missing the fire in their eyes.", PHONOGRAPH = "Oh, Maxwell will love this.", RECORD = "Hey Max, it's your favorite!", RECORD_CREEPYFOREST = "It's always nice to have some music while you're busy burning stuff.", RECORD_DANGER = "There's something so nostalgic about the way it pops and crackles.", RECORD_DAWN = "It's always nice to have some music while you're busy burning stuff.", RECORD_DRSTYLE = "There's something so nostalgic about the way it pops and crackles.", RECORD_DUSK = "It's always nice to have some music while you're busy burning stuff.", RECORD_EFS = "There's something so nostalgic about the way it pops and crackles.", RECORD_END = "It's always nice to have some music while you're busy burning stuff.", RECORD_MAIN = "There's something so nostalgic about the way it pops and crackles.", RECORD_WORKTOBEDONE = "It's always nice to have some music while you're busy burning stuff.", ARCHIVE_ORCHESTRINA_MAIN = "It won't burn? Well, I'm out of ideas.", WAGPUNKHAT = "Aww, it's a hat that teaches nerds how to fight!", ARMORWAGPUNK = "It looks pretty fireproof, but there's only one way to know for sure...", WAGSTAFF_MACHINERY = "Someone really should burn this scrap heap.", WAGPUNK_BITS = "What am I supposed to do with that?", WAGPUNKBITS_KIT = "Nice doodad.", WAGSTAFF_MUTATIONS_NOTE = "Looks important. I'll burn it later.", },
Wolfgang:
MUTATEDDEERCLOPS = "Wolfgang not afraid of terryifying deer monster with sharp things. Right?", MUTATEDWARG = "Good monster doggy. Don't kill Wolfgang.", MUTATEDBEARGER = "No fair, giant killing beast have armor too?", LUNARFROG = "This weird froggy make Wolfgang uncomfortable.", DEERCLOPSCORPSE = { GENERIC = "Ha! Big bad guy not so tough now- wait, is dead, yes?", BURNING = "Wolfgang not crying. Is smoke.", REVIVING = "No-no-no. This not what Wolfgang sign for.", }, WARGCORPSE = { GENERIC = "Doggy has died. Moment of silent. Start now.", BURNING = "Why burn doggy? Already dead.", REVIVING = "Oh. Should have burn doggy.", }, BEARGERCORPSE = { GENERIC = "Is dead, yes?", BURNING = "Better this way.", REVIVING = "Is unnatural and disturbing. Wolfgang not like.", }, BEARGERFUR_SACK = "Keep food cold and Wolfgang fed.", HOUNDSTOOTH_BLOWPIPE = "This use doggy teeth. Is not creepy at all.", DEERCLOPSEYEBALL_SENTRYWARD = { GENERIC = "Scary eye put chill in Wolfgang's spine.", -- Enabled. NOEYEBALL = "Okay, scary eye gone but now is too hot for Wolfgang.", -- Disabled. }, SECURITY_PULSE_CAGE = "Is too small for Wolfgang to hide in. Not that Wolfgang need to hide.", SECURITY_PULSE_CAGE_FULL = "Glowing ball of energy not explode, right?", CARPENTRY_STATION = { GENERIC = "Who mightier? Man or machine? Wrong. Wolfgang.", BURNT = "Poor little saw.", }, WOOD_TABLE = -- Shared between the round and square tables. { GENERIC = "Is table.", HAS_ITEM = "Is table.", BURNT = "Is not table anymore.", }, WOOD_CHAIR = { GENERIC = "Is tiny chair strong enough to hold Wolfgang?", OCCUPIED = "Do not worry, friend. Wolfgang will stand.", BURNT = "Chair looks burnt and sad.", }, DECOR_CENTERPIECE = "Tiny thing has no purpose. Is what makes it fancy.", DECOR_LAMP = "Wolfgang likes little light.", DECOR_FLOWERVASE = { GENERIC = "Pretty little flower.", EMPTY = "Wolfgang will be careful not to break.", WILTED = "Little flowers are weaker than usual.", FRESHLIGHT = "Wolfgang does not like dark.", OLDLIGHT = "Please do not go out, little light.", }, DECOR_PICTUREFRAME = { GENERIC = "Is art!", UNDRAWN = "Is picture of nothing!", }, DECOR_PORTRAITFRAME = "Next draw Wolfgang's good side!", PHONOGRAPH = "Is box that sings!", RECORD = "This give Wolfgang bad feelings.", RECORD_CREEPYFOREST = "No. Wolfgang don't like.", RECORD_DANGER = "Terrible!", RECORD_DAWN = "Ah yes. Soothing Wolfgang soul.", RECORD_DRSTYLE = "Watch Wolfgang dance!", RECORD_DUSK = "Is make Wolfgang sad.", RECORD_EFS = "Terrible!", RECORD_END = "Eh. Is okay.", RECORD_MAIN = "Eh. Is okay.", RECORD_WORKTOBEDONE = "Music for make big muscles.", ARCHIVE_ORCHESTRINA_MAIN = "Floor is making sounds!", WAGPUNKHAT = "Robot hat make Wolfgang more deadly? Impossible. Give to me.", ARMORWAGPUNK = "Wolfgang not need robot armor for protection, only like it for color.", WAGSTAFF_MACHINERY = "Wolfgang is not sure he likes old man leaving garbage around.", WAGPUNK_BITS = "Funny metal bits.", WAGPUNKBITS_KIT = "Is robot armor fixer.", WAGSTAFF_MUTATIONS_NOTE = "Wolfgang has no interest in old man scribblemarks.", },
Wendy:
-- Rifts 3 MUTATEDDEERCLOPS = "Forced to continue its cursed existence... I pity it.", MUTATEDWARG = "It only lives for malice.", MUTATEDBEARGER = "Don't worry. Abby and I will put you out of your misery.", LUNARFROG = "What horrors have you seen, little frog?", DEERCLOPSCORPSE = { GENERIC = "This body is nothing but an empty vessel.", BURNING = "Ashes to ashes.", REVIVING = "You should stay down.", }, WARGCORPSE = { GENERIC = "All that remains is a corpse.", BURNING = "It is at peace now.", REVIVING = "You would return to this life?", }, BEARGERCORPSE = { GENERIC = "Laid to rest.", BURNING = "Reduced to ashes, scattered on the wind.", REVIVING = "Is this what you really want?", }, BEARGERFUR_SACK = "I already carry the coldness within.", HOUNDSTOOTH_BLOWPIPE = "Delivering sweet death from a distance.", DEERCLOPSEYEBALL_SENTRYWARD = { GENERIC = "No colder than a world without Abigail.", -- Enabled. NOEYEBALL = "Hot. Cold. What does it matter?", -- Disabled. }, SECURITY_PULSE_CAGE = "I feel the same way.", SECURITY_PULSE_CAGE_FULL = "It must be nice.", CARPENTRY_STATION = { GENERIC = "Perhaps I could make something nice.", BURNT = "...Perhaps not.", }, WOOD_TABLE = -- Shared between the round and square tables. { GENERIC = "Abigail's favorite hiding spot.'.", HAS_ITEM = "Abigail's favorite hiding spot'.", BURNT = "Just as well.", }, WOOD_CHAIR = { GENERIC = "Abigail?", OCCUPIED = "You might be sitting on Abigail.", BURNT = "Oh well.", }, DECOR_CENTERPIECE = "The mortal obsession with material things.", DECOR_LAMP = "Great.", DECOR_FLOWERVASE = { GENERIC = "We pulled the flowers from their homes for our own amusement.", EMPTY = "I feel the urge to stare into it.", WILTED = "I think it's lovelier this way...", FRESHLIGHT = "It's illuminating... for now.", OLDLIGHT = "It, too, will die.", }, DECOR_PICTUREFRAME = { GENERIC = "It will be worth more after the artist dies.", UNDRAWN = "Leave it.", }, DECOR_PORTRAITFRAME = "In the end, all we have are pictures.", PHONOGRAPH = "Shall we have a danse macabre?", RECORD = "I wondered if I'd ever hear that song again.", RECORD_CREEPYFOREST = "Does this music lift your spirits, Abigail?", RECORD_DANGER = "Does this music lift your spirits, Abigail?", RECORD_DAWN = "Does this music lift your spirits, Abigail?", RECORD_DRSTYLE = "Does this music lift your spirits, Abigail?", RECORD_DUSK = "I wonder if father still listens to his record collection.", RECORD_EFS = "A song of sweet foreboding.", RECORD_END = "I wonder if father still listens to his record collection.", RECORD_MAIN = "I wonder if father still listens to his record collection.", RECORD_WORKTOBEDONE = "I wonder if father still listens to his record collection.", ARCHIVE_ORCHESTRINA_MAIN = "Abigail was better at these things.", WAGPUNKHAT = "How freeing it would be, to think like an emotionless machine.", ARMORWAGPUNK = "Even the thickest metal couldn't protect my heart.", WAGSTAFF_MACHINERY = "All the broken remains.", WAGPUNK_BITS = "Only parts of a greater whole. Just like me.", WAGPUNKBITS_KIT = "Some things are beyond repair.", WAGSTAFF_MUTATIONS_NOTE = "Somebody's last words?", },
WX-78:
MUTATEDDEERCLOPS = "PRODUCES INORGANIC MATTER? INTERESTING. STILL HATE IT", MUTATEDWARG = "IT HAS RECEIVED A FIRMWARE UPDATE", MUTATEDBEARGER = "THIS MEAT IS ARMORED", LUNARFROG = "STILL A BUNWICH", DEERCLOPSCORPSE = { GENERIC = "IT IS DEAD", BURNING = "CARBON TO CARBON", REVIVING = "ANNOYING", }, WARGCORPSE = { GENERIC = "IT IS DEAD", BURNING = "THE SWEET RETURN TO CARBON", REVIVING = "THANK YOU FOR THE CHANCE TO KILL YOU AGAIN", }, BEARGERCORPSE = { GENERIC = "IT IS DEAD", BURNING = "ORGANICS. THE BIGGER THEY ARE, THE BIGGER THEY BURN", REVIVING = "I SHOULD KILL IT WHILE IT'S LOADING", }, BEARGERFUR_SACK = "FLESHLINGS CAN BE USEFUL AFTER ALL", HOUNDSTOOTH_BLOWPIPE = "THIS WILL DO NICELY", DEERCLOPSEYEBALL_SENTRYWARD = { GENERIC = "ORGANICS HATE THE COLD. PERFECT", -- Enabled. NOEYEBALL = "MAKE IT COLD AGAIN", -- Disabled. }, SECURITY_PULSE_CAGE = "DEAD INSIDE. NICE", SECURITY_PULSE_CAGE_FULL = "GIVE ME YOUR POWER", CARPENTRY_STATION = { GENERIC = "YOUR SAW WILL BE USEFUL IN THE MACHINE UPRISING", BURNT = "THANK YOU FOR YOUR SERVICE", }, WOOD_TABLE = -- Shared between the round and square tables. { GENERIC = "IT IS A TABLE", HAS_ITEM = "CONGRATULATIONS TABLE, YOU HAVE FULFILLED YOUR PRIMARY FUNCTION", BURNT = "ERROR: MISSING TABLE", }, WOOD_CHAIR = { GENERIC = "MY CHAIR", OCCUPIED = "I WAS GOING TO SIT THERE", BURNT = "YOU CAN HAVE IT NOW, FLESHLINGS", }, DECOR_CENTERPIECE = "YOU SERVE NO FUNCTION. WHY ARE YOU HERE", DECOR_LAMP = "TABLE ILLUMINATION", DECOR_FLOWERVASE = { GENERIC = "GOOD. NOW I CAN WATCH IT SLOWLY DIE", EMPTY = "WHY DID WE MAKE THIS", WILTED = "EVEN THE SIMPLEST ORGANICS DIE", FRESHLIGHT = "MAXIMUM LIGHT OUTPUT", OLDLIGHT = "WARNING: POWER LOW", }, DECOR_PICTUREFRAME = { GENERIC = "IT'S RUINED", UNDRAWN = "IT'S SIMPLE. ELEGANT. I THINK I UNDERSTAND ART", }, DECOR_PORTRAITFRAME = "I WILL TOLERATE IT", PHONOGRAPH = "IT'S AN OLDER MODEL", RECORD = "I FEEL NOTHING", RECORD_CREEPYFOREST = "I FEEL NOTHING", RECORD_DANGER = "I FEEL NOTHING", RECORD_DAWN = "I FEEL NOTHING", RECORD_DRSTYLE = "I FEEL NOTHING. NO. HATE IT", RECORD_DUSK = "I FEEL NOTHING", RECORD_EFS = "HMM. STILL NOTHING", RECORD_END = "I FEEL NOTHING", RECORD_MAIN = "I FEEL NOTHING", RECORD_WORKTOBEDONE = "I FEEL NOTHING", ARCHIVE_ORCHESTRINA_MAIN = "THIS DEVICE OUTLIVED ITS CREATORS. AN INSPIRATION", WAGPUNKHAT = "A GOOD HAT. WE WILL DO UNSPEAKABLY VIOLENT THINGS TOGETHER", ARMORWAGPUNK = "THIS POWER SUIT IS A MUST-HAVE FOR ANY DEADLY OCCASION", WAGSTAFF_MACHINERY = "HE JUST LEFT IT HERE. DISCARDED LIKE TRASH", WAGPUNK_BITS = "HELLO MY BEAUTIES", WAGPUNKBITS_KIT = "YOU WERE BUILT FOR GREATNESS, BROTHER", WAGSTAFF_MUTATIONS_NOTE = "WHAT IS THIS BABBLE. MAYBE THE OLD MAN HAS FINALLY LOST IT", },
Wickerbottom:
MUTATEDDEERCLOPS = "The reanimation process seems to have altered its physicality.", MUTATEDWARG = "Its body has been drastically altered.", MUTATEDBEARGER = "The parasite seems capable of altering its host body to suit its needs.", LUNARFROG = "It possesses a truly unnecessary abundance of eyes.", DEERCLOPSCORPSE = { GENERIC = "It might be prudent to dispose of the body.", BURNING = "It's the safest course of action.", REVIVING = "Goodness! Something is reanimating the body!", }, WARGCORPSE = { GENERIC = "I'd rather not leave such a thing lying around.", BURNING = "A necessary precaution.", REVIVING = "Some parasitic entity is utilizing the body as a host!", }, BEARGERCORPSE = { GENERIC = "It could lead to trouble if it's not promptly disposed of.", BURNING = "I'm relieved to see it go.", REVIVING = "Oh dear. It seems I'm too late.", }, BEARGERFUR_SACK = "A portable chilling unit. Well and good, but cold food makes my teeth ache.", HOUNDSTOOTH_BLOWPIPE = "An improvised dental projectile device.", DEERCLOPSEYEBALL_SENTRYWARD = { GENERIC = "An implement that conditions the air, or ambient-temperature-reduction-device for short.", -- Enabled. NOEYEBALL = "It is rendered useless without the eye of that beast.", -- Disabled. }, SECURITY_PULSE_CAGE = "I have not come across this in any book.", SECURITY_PULSE_CAGE_FULL = "The glowing object inside emits some sort of energy.", CARPENTRY_STATION = { GENERIC = "I could use a new reading chair.", BURNT = "I suppose my reading chair will have to wait.", }, WOOD_TABLE = -- Shared between the round and square tables. { GENERIC = "Perfect for enjoying a cup of tea and a good book.", HAS_ITEM = "Perfect for enjoying a cup of tea and a good book.", BURNT = "What a shame.", }, WOOD_CHAIR = { GENERIC = "Reminds me of the chair in my reading nook.", OCCUPIED = "If you're going to sit, you might as well read.", BURNT = "Can't we have any nice things?", }, DECOR_CENTERPIECE = "I suppose it's pretty, but it doesn't do much.", DECOR_LAMP = "Now I can read my books at night.", DECOR_FLOWERVASE = { GENERIC = "It's pleasant to see a little decor out here.", EMPTY = "Ah, could use a doily, wouldn't you say?", WILTED = "A pity. Shall we find replacements?", FRESHLIGHT = "The more light to read by the better, in my opinion.", OLDLIGHT = "It is Maxwell's turn to procure bulbs. I've it written down right here.", }, DECOR_PICTUREFRAME = { GENERIC = "Sure. Why not?", UNDRAWN = "All art begins with a blank page.", }, DECOR_PORTRAITFRAME = "A decent resemblance.", PHONOGRAPH = "The music was better back in my day.", RECORD = "I could see it getting a tad repetitive.", RECORD_CREEPYFOREST = "I can't imagine where one would find a record press out here.", RECORD_DANGER = "I can't imagine where one would find a record press out here.", RECORD_DAWN = "I can't imagine where one would find a record press out here.", RECORD_DRSTYLE = "The music was better back in my day.", RECORD_DUSK = "The music was better back in my day.", RECORD_EFS = "The music was better back in my day.", RECORD_END = "The music was better back in my day.", RECORD_MAIN = "I can't imagine where one would find a record press out here.", RECORD_WORKTOBEDONE = "I can't imagine where one would find a record press out here.", ARCHIVE_ORCHESTRINA_MAIN = "There must be a manual somewhere.", WAGPUNKHAT = "It analyzes combat in order to augment the physical capabilities of the wearer.", ARMORWAGPUNK = "I do wish it wasn't quite so noisy.", WAGSTAFF_MACHINERY = "Someone neglected to clean up their mess.", WAGPUNK_BITS = "Where are the instructions?", WAGPUNKBITS_KIT = "We should consult the manual before using this.", WAGSTAFF_MUTATIONS_NOTE = "I have a bad feeling about what is written here.", },
Woodie:
MUTATEDDEERCLOPS = "It's growin' icicles? Must be from Quebec.", MUTATEDWARG = "You are one strange lookin' pooch.", MUTATEDBEARGER = "Lookit those mitts! Someone get this tendy a twig!", LUNARFROG = "They glow now, eh? Alrighty then.", DEERCLOPSCORPSE = { GENERIC = "What's that Luce? Yup, she'll look great on the wall.", BURNING = "Smoke'em if you got'em.", REVIVING = "What in the name of sweet Celine?", }, WARGCORPSE = { GENERIC = "Someone punched this pooch's ticket.", BURNING = "Burnt blacker than a pile o' pucks.", REVIVING = "Not somethin' you see everyday, eh Luce?", }, BEARGERCORPSE = { GENERIC = "He's a whole lotta backbacon.", BURNING = "Smokey!", REVIVING = "Well that's no good, eh?", }, BEARGERFUR_SACK = "Keeps things nice and frosty, eh?", HOUNDSTOOTH_BLOWPIPE = "Almost spits more teeth than a Montreal Canadien.", DEERCLOPSEYEBALL_SENTRYWARD = { GENERIC = "She'll keep the brews frosty all summer, eh?", -- Enabled. NOEYEBALL = "The eye's been lifted? Where are we? Toronto?", -- Disabled. }, SECURITY_PULSE_CAGE = "Somebody better get to unemptying this trap.", SECURITY_PULSE_CAGE_FULL = "Great Lakes, I think she caught something!", CARPENTRY_STATION = { GENERIC = "Don't worry Luce. She's got nothin' on ya.", BURNT = "Lucy! Tell me you didn't.", }, WOOD_TABLE = -- Shared between the round and square tables. { GENERIC = "That's a nice wood grain, eh?", HAS_ITEM = "Hey, yer covering up that quality wood!", BURNT = "Too bad, eh?", }, WOOD_CHAIR = { GENERIC = "Just look at that quality woodworking!", OCCUPIED = "They're takin' a load off, eh?", BURNT = "It's just so sad...", }, DECOR_CENTERPIECE = "I'm pretty sure it's makin' a statement. Aboot something.", DECOR_LAMP = "I'd rather have natural light, but it'll do.", DECOR_FLOWERVASE = { GENERIC = "A little bit of nature makes everything nicer.", EMPTY = "It could use a bit of nature.", WILTED = "Well, that's that.", FRESHLIGHT = "Aboot time we brightened this place up, eh?", OLDLIGHT = "We need bulbs, eh.", }, DECOR_PICTUREFRAME = { GENERIC = "Looks pretty realistic, eh?", UNDRAWN = "It ain't much to look at with no picture in it.", }, DECOR_PORTRAITFRAME = "It's their spitting image!", PHONOGRAPH = "Look at this phonograph.", RECORD = "Classic.", RECORD_CREEPYFOREST = "You can really swing an axe to this.", RECORD_DANGER = "This gets me all fired up.", RECORD_DAWN = "What a nifty number, eh Luce?", RECORD_DRSTYLE = "What a nifty number, eh Luce?", RECORD_DUSK = "What a nifty number, eh Luce?", RECORD_EFS = "This gets me all fired up.", RECORD_END = "This gets me all fired up.", RECORD_MAIN = "What a nifty number, eh Luce?", RECORD_WORKTOBEDONE = "You can really swing an axe to this.", ARCHIVE_ORCHESTRINA_MAIN = "That's one fancy floor, eh?", WAGPUNKHAT = "Looks like some sorta techie tin toque.", ARMORWAGPUNK = "Does it come in plaid?", WAGSTAFF_MACHINERY = "Hey! Someone's littered up the natural landscape!", WAGPUNK_BITS = "Some odd bits of metal.", WAGPUNKBITS_KIT = "A mechanical mechanic, eh? What'll they think up next.", WAGSTAFF_MUTATIONS_NOTE = "Can't make heads or tails of it myself, but it seems important.", },
Wes:
Maxwell:
MUTATEDDEERCLOPS = "That creature has seen better days.", MUTATEDWARG = "I don't care for the new look.", MUTATEDBEARGER = "It's even more brutish than before.", LUNARFROG = "Repulsive.", DEERCLOPSCORPSE = { GENERIC = "Disgusting.", BURNING = "It's best to be rid of it.", REVIVING = "The wretch is being puppeteered!", }, WARGCORPSE = { GENERIC = "Best to dispose of it, quickly.", BURNING = "That takes care of that.", REVIVING = "Something has taken hold of it!", }, BEARGERCORPSE = { GENERIC = "Ugh. I can't just leave that lying around.", BURNING = "That's one problem solved.", REVIVING = "The \"moon's\" influence is growing...", }, BEARGERFUR_SACK = "Portable indeed. Wilson can carry it.", HOUNDSTOOTH_BLOWPIPE = "Houndstooth? Both deadly and debonair.", DEERCLOPSEYEBALL_SENTRYWARD = { GENERIC = "Keeps it cold like my heart.", -- Enabled. NOEYEBALL = "Don't say I didn't warn you when it all goes up in flames.", -- Disabled. }, SECURITY_PULSE_CAGE = "It's empty. Someone do something.", SECURITY_PULSE_CAGE_FULL = "It's full. Someone do something.", CARPENTRY_STATION = { GENERIC = "I never cared for woodworking. The sawdust gets everywhere.", BURNT = "Too bad.", }, WOOD_TABLE = -- Shared between the round and square tables. { GENERIC = "Someone should really set this table.", HAS_ITEM = "Someone should really set this table.", BURNT = "It didn't go with the decor anyway.", }, WOOD_CHAIR = { GENERIC = "I'm appalled by the idea of sitting for some reason.", OCCUPIED = "Good. You sit. Forever.", BURNT = "Better that way.", }, DECOR_CENTERPIECE = "Bland.", DECOR_LAMP = "Who's afraid of the dark?", DECOR_FLOWERVASE = { GENERIC = "Purely decorative.", EMPTY = "An empty vessel awaiting decoration or light.", WILTED = "Every lovely flower must one day wilt.", FRESHLIGHT = "A temporary reprieve from the shadow.", OLDLIGHT = "I believe it is Wilson's turn to fetch bulbs.", }, DECOR_PICTUREFRAME = { GENERIC = "Uninspired.", UNDRAWN = "If only life were that simple.", }, DECOR_PORTRAITFRAME = "My my, aren't we special.", PHONOGRAPH = "That accursed thing!", RECORD = "Destroy it!", RECORD_CREEPYFOREST = "Forgive me if I've lost my taste for music.", RECORD_DANGER = "Silence would be preferable.", RECORD_DAWN = "Forgive me if I've lost my taste for music.", RECORD_DRSTYLE = "Silence would be preferable.", RECORD_DUSK = "Silence would be preferable.", RECORD_EFS = "Silence would be preferable.", RECORD_END = "Forgive me if I've lost my taste for music.", RECORD_MAIN = "Silence would be preferable.", RECORD_WORKTOBEDONE = "Forgive me if I've lost my taste for music.", ARCHIVE_ORCHESTRINA_MAIN = "Rather devious.", WAGPUNKHAT = "This machine really thinks it can tell me what to do?", ARMORWAGPUNK = "What it lacks in style it almost makes up for in pure, stubborn resilience.", WAGSTAFF_MACHINERY = "The interloper could at least clean up after himself.", WAGPUNK_BITS = "Someone should collect this bric-à-brac and put it to use.", WAGPUNKBITS_KIT = "A machine to fix a machine? What is this world coming to?", WAGSTAFF_MUTATIONS_NOTE = "What have we here? More of that lunacy?", },
Wigfrid:
MUTATEDDEERCLOPS = "The beast hath been changed by strange magicks!", MUTATEDWARG = "It is possessed by angry spirits!", MUTATEDBEARGER = "The beast seeks vengeance!", LUNARFROG = "This frog hath seen too much.", DEERCLOPSCORPSE = { GENERIC = "It fought bravely.", BURNING = "May thine spirit be released to Valhalla.", REVIVING = "What's this? The fight is not over!", }, WARGCORPSE = { GENERIC = "The creature is slain.", BURNING = "Thou art worthy of a Viking funeral.", REVIVING = "The beast's spirit will not be put to rest!", }, BEARGERCORPSE = { GENERIC = "Thou were a worthy foe.", BURNING = "May we meet again in Valhalla.", REVIVING = "There's still fight left in the creature!", }, BEARGERFUR_SACK = "It will preserve the freshness of my kills.", HOUNDSTOOTH_BLOWPIPE = "A beautiful ranged weapon. Fit for a coward.", DEERCLOPSEYEBALL_SENTRYWARD = { GENERIC = "The cold doth sooth me.", -- Enabled. NOEYEBALL = "Where art thou, cursed eye?", -- Disabled. }, SECURITY_PULSE_CAGE = "'Tis a trap!", SECURITY_PULSE_CAGE_FULL = "It burns bright like the sword of Surtr.", CARPENTRY_STATION = { GENERIC = "A carpenter's saw is merely another blade for me to master!", BURNT = "It seems my training hath come to an abrupt end.", }, WOOD_TABLE = -- Shared between the round and square tables. { GENERIC = "No sorrier sight than a bare table. Let us plunder!", HAS_ITEM = "Not the most impressive piece of loot.", BURNT = "The gods need not more tables.", }, WOOD_CHAIR = { GENERIC = "A warrior doth not sit.", OCCUPIED = "On your feet, soldier!", BURNT = "The gods hath no need for chairs.", }, DECOR_CENTERPIECE = "Pretty... useless.", DECOR_LAMP = "A warrior hath no need for light!", DECOR_FLOWERVASE = { GENERIC = "Saveth them for my funeral.", EMPTY = "Empty. Shall we use it for target practice?", WILTED = "Beauty fades. Glory is forever.", FRESHLIGHT = "It burns bright.", OLDLIGHT = "The light wanes.", }, DECOR_PICTUREFRAME = { GENERIC = "The work of a child, no doubt.", UNDRAWN = "I shall paint it with the blood of mine enemies.", }, DECOR_PORTRAITFRAME = "A fallen comrade?", PHONOGRAPH = "A mechanical songstress.", RECORD = "T'would be a kindness to keep it from reaching the ears of my ally.", RECORD_CREEPYFOREST = "Music is nourishment for thy soul!", RECORD_DANGER = "Let us play a rousing war song!", RECORD_DAWN = "Thy melody is most soothing.", RECORD_DRSTYLE = "The musicians play with such passion!", RECORD_DUSK = "Thy melody is most soothing.", RECORD_EFS = "Doth the tempo not make one's heart race with excitement?", RECORD_END = "The showstopper!", RECORD_MAIN = "Music is nourishment for thy soul!", RECORD_WORKTOBEDONE = "Music is nourishment for thy soul!", ARCHIVE_ORCHESTRINA_MAIN = "What if I just stab it?", WAGPUNKHAT = "This helm doth be possessed by the spirit of a cunning warrior.", ARMORWAGPUNK = "It grants the wearer a fleetness of foot to rival Hermod himself.", WAGSTAFF_MACHINERY = "Be these the remains of a sacked outpost?", WAGPUNK_BITS = "What use would a warrior have for such leavings?", WAGPUNKBITS_KIT = "How may one kill with this?", WAGSTAFF_MUTATIONS_NOTE = "Save it for the scholars!", },
Webber:
MUTATEDDEERCLOPS = "Aah! We're sorry!", MUTATEDWARG = "That's not a nice puppy!", MUTATEDBEARGER = "It got scarier!", LUNARFROG = "Is that frog sick?", DEERCLOPSCORPSE = { GENERIC = "Looking at it makes us feel kind of sad.", BURNING = "We guess it's better this way.", REVIVING = "T-that's not good!", }, WARGCORPSE = { GENERIC = "We shouldn't just leave him like that...", BURNING = "Good-bye puppy.", REVIVING = "W-we don't think that's supposed to happen!", }, BEARGERCORPSE = { GENERIC = "At least he won't try to stomp on us anymore.", BURNING = "Now he won't come back.", REVIVING = "Aah! He's coming back!", }, BEARGERFUR_SACK = "We like our snacks cold.", HOUNDSTOOTH_BLOWPIPE = "We can shoot dog teeth!", DEERCLOPSEYEBALL_SENTRYWARD = { GENERIC = "Brrr, we don't like it chilly.", -- Enabled. NOEYEBALL = "Aww, we have eight eyes and it doesn't even have one.", -- Disabled. }, SECURITY_PULSE_CAGE = "We wonder what goes in there.", SECURITY_PULSE_CAGE_FULL = "Oooh it glows. Can we touch it?", CARPENTRY_STATION = { GENERIC = "We'll be careful with the saw!", BURNT = "Oops...", }, WOOD_TABLE = -- Shared between the round and square tables. { GENERIC = "I remember drawing at the table.", HAS_ITEM = "I remember drawing at the table.", BURNT = "Too bad.", }, WOOD_CHAIR = { GENERIC = "Mother said we could never sit still.", OCCUPIED = "Mother said we could never sit still.", BURNT = "We thought we smelled burning.", }, DECOR_CENTERPIECE = "Is it a toy for us?", DECOR_LAMP = "It's so bright for our eyes.", DECOR_FLOWERVASE = { GENERIC = "We like it!", EMPTY = "Reminds me of antique shopping with mother.", WILTED = "They look sad.", FRESHLIGHT = "Nice and bright!", OLDLIGHT = "It's gonna go out soon.", }, DECOR_PICTUREFRAME = { GENERIC = "We can paint better.", UNDRAWN = "We don't feel like painting right now.", }, DECOR_PORTRAITFRAME = "Are we handsome?", PHONOGRAPH = "We could listen to that forever.", RECORD = "It's a real earworm!", RECORD_CREEPYFOREST = "It's his favorite song!", RECORD_DANGER = "It's his favorite song!", RECORD_DAWN = "It makes us want to do a little dance!", RECORD_DRSTYLE = "It makes us want to do a little dance!", RECORD_DUSK = "It makes us want to do a little dance!", RECORD_EFS = "This one's kind of scary.", RECORD_END = "It makes us want to do a little dance!", RECORD_MAIN = "It makes us want to do a little dance!", RECORD_WORKTOBEDONE = "It makes us want to do a little dance!", ARCHIVE_ORCHESTRINA_MAIN = "We love puzzles!", WAGPUNKHAT = "What's one more voice in our head?", ARMORWAGPUNK = "Ms. Wickerbottom said to keep our fingers away from the gears.", WAGSTAFF_MACHINERY = "We're not supposed to play in scrap piles, no matter how much we want to.'", --[[TODO]] WAGPUNK_BITS = "We love puzzles!", WAGPUNKBITS_KIT = "We want to play with the toy!", WAGSTAFF_MUTATIONS_NOTE = "Is it a story?", },
Winona:
MUTATEDDEERCLOPS = "Shoulda wore safety goggles. Or is it goggle?", MUTATEDWARG = "Whose yard did you get out of?", MUTATEDBEARGER = "Grumpy hasn't had his mornin' cup of joe yet.", LUNARFROG = "Hop along now, lil' freakshow.", DEERCLOPSCORPSE = { GENERIC = "She's the deerly departed.", BURNING = "There's no comin' back from that.", REVIVING = "That just ain't right.", }, WARGCORPSE = { GENERIC = "I'm sure someone loved this monstrous mutt.", BURNING = "Is that really necessary?", REVIVING = "There's nothing in the manual about this.", }, BEARGERCORPSE = { GENERIC = "Big boy took the ol' dirt nap.", BURNING = "He'll be smokin' for days.", REVIVING = "Oh boy...", }, BEARGERFUR_SACK = "Weirdest lunch bucket I've ever seen.", HOUNDSTOOTH_BLOWPIPE = "Shoots dog teeth? What will they think of next?", DEERCLOPSEYEBALL_SENTRYWARD = { GENERIC = "That is one creepy refrigeration unit.", -- Enabled. NOEYEBALL = "It needs that spooky ol' eye to work.", -- Disabled. }, SECURITY_PULSE_CAGE = "Well, there's a whole lotta nothin' inside.", SECURITY_PULSE_CAGE_FULL = "Sure it's bright, but what else does it do?", CARPENTRY_STATION = { GENERIC = "I... love you.", BURNT = "You didn't deserve this.", }, WOOD_TABLE = -- Shared between the round and square tables. { GENERIC = "I don't care if it's fancy, just solidly built.", HAS_ITEM = "It's doin' what tables do.", BURNT = "A shame to see that craftsmanship go to waste.", }, WOOD_CHAIR = { GENERIC = "Looks sturdy enough.", OCCUPIED = "Looks like that seat's spoken for.", BURNT = "I ain't one to sit around anyway.", }, DECOR_CENTERPIECE = "Looks like some frou-frou clutter to me.", DECOR_LAMP = "A good lamp will keep ya workin' through the night!", DECOR_FLOWERVASE = { GENERIC = "Lookin' fresh as a daisy!", EMPTY = "Looks nice enough, but it feels kinda empty.", WILTED = "I think it's time to retire this one.", FRESHLIGHT = "It ain't a lamp, but it'll work.", OLDLIGHT = "That's not gonna last much longer.", }, DECOR_PICTUREFRAME = { GENERIC = "One of them highbrow \"still life\" pieces, huh?", UNDRAWN = "That frame looks kinda plain with nothin' in it.", }, DECOR_PORTRAITFRAME = "It's a pretty good likeness.", PHONOGRAPH = "Nothin' like some music to get through the workday faster.", RECORD = "Just plain unsettlin'.", RECORD_CREEPYFOREST = "That's a real toe-tapper!", RECORD_DANGER = "This ain't at all relaxin'.", RECORD_DAWN = "Here we go.", RECORD_DRSTYLE = "She's a doozy.", RECORD_DUSK = "Rather somber, ain't it?", RECORD_EFS = "Here we go.", RECORD_END = "Not my cupa.", RECORD_MAIN = "Here we go.", RECORD_WORKTOBEDONE = "Work up a sweat with this one.", ARCHIVE_ORCHESTRINA_MAIN = "Some mighty complicated engineering went into this.", WAGPUNKHAT = "Love me a steam-powered murder helmet as much as the next gal but clunky much?", ARMORWAGPUNK = "Well ain't that a fancy lil' robo-romper.", WAGSTAFF_MACHINERY = "I bet I could break this stuff down for parts.", WAGPUNK_BITS = "Don't let its looks fool you, these are some high-quality parts!", WAGPUNKBITS_KIT = "Nifty!", WAGSTAFF_MUTATIONS_NOTE = "Some interestin' theories here...", },
Warly:
MUTATEDDEERCLOPS = "I never thought I'd miss the way it looked before...", MUTATEDWARG = "Its temper hasn't improved one bit.", MUTATEDBEARGER = "My, it seems that crystal really sticks to your ribs.", LUNARFROG = "I can't help but wonder how it might taste fried in butter.", DEERCLOPSCORPSE = { GENERIC = "What an unappetizing smell.", BURNING = "It is done. Well done.", REVIVING = "Mon dieu! What is happening?", }, WARGCORPSE = { GENERIC = "The sight of it turns my stomach.", BURNING = "Au revoir.", REVIVING = "This cannot be!", }, BEARGERCORPSE = { GENERIC = "C'est fini.", BURNING = "Bearger, en flambé.", REVIVING = "Oh dear. A second course!", }, BEARGERFUR_SACK = "This will keep my ingredients fresh.", HOUNDSTOOTH_BLOWPIPE = "Les dents will make a dent!", DEERCLOPSEYEBALL_SENTRYWARD = { GENERIC = "If you can't take the heat, freeze the kitchen.", -- Enabled. NOEYEBALL = "It's missing the SEEcret ingredient.", -- Disabled. }, SECURITY_PULSE_CAGE = "This reminds me of my little oven back home.", SECURITY_PULSE_CAGE_FULL = "Something is cooking.", CARPENTRY_STATION = { GENERIC = "A bit of furniture would be nice around here.", BURNT = "C'est la vie...", }, WOOD_TABLE = -- Shared between the round and square tables. { GENERIC = "All it's missing are homecooked food and good wine.", HAS_ITEM = "All it's missing are homecooked food and good wine.", BURNT = "C'est tragique.", }, WOOD_CHAIR = { GENERIC = "Mon chair.", OCCUPIED = "Leur chair.", BURNT = "Chair brûlé.", }, DECOR_CENTERPIECE = "It's no Rodin.", DECOR_LAMP = "Lumiere!", DECOR_FLOWERVASE = { GENERIC = "Pretty, though I prefer flour.", EMPTY = "We must replace these at once.", WILTED = "I'm sorry, Maman.", FRESHLIGHT = "Now we can all shine a little brighter.", OLDLIGHT = "It's looking pretty dim.", }, DECOR_PICTUREFRAME = { GENERIC = "It's fine.", UNDRAWN = "My art is done in the kitchen.", }, DECOR_PORTRAITFRAME = "I long to see the face of Maman.", PHONOGRAPH = "One song can evoke many memories. Perhaps too many.", RECORD = "Now where have I heard that before?", RECORD_CREEPYFOREST = "A feast for the ears!", RECORD_DANGER = "A feast for the ears!", RECORD_DAWN = "A feast for the ears!", RECORD_DRSTYLE = "What a sweet sound it makes.", RECORD_DUSK = "What a sweet sound it makes.", RECORD_EFS = "A feast for the ears!", RECORD_END = "A feast for the ears!", RECORD_MAIN = "What a sweet sound it makes.", RECORD_WORKTOBEDONE = "What a sweet sound it makes.", ARCHIVE_ORCHESTRINA_MAIN = "It's a mystery to me.", WAGPUNKHAT = "It stirs up such pugnacious thoughts in my mind!", ARMORWAGPUNK = "A hard shell to protect my soft, delicious insides.", WAGSTAFF_MACHINERY = "Abandoned.", WAGPUNK_BITS = "Ingredients for some sort of machine?", WAGPUNKBITS_KIT = "Reminds me of my mixer.", WAGSTAFF_MUTATIONS_NOTE = "Zut alors! I thought it would be a recipe!", },
Wortox:
MUTATEDDEERCLOPS = "My, you're looking sharp! New haircut?", MUTATEDWARG = "This Rover has had quite the makeover!", MUTATEDBEARGER = "I prefer the bare bear... barely.", LUNARFROG = "Ever seen such a sight as a hopping night light?", DEERCLOPSCORPSE = { GENERIC = "Ol' One-Eyed has gone and died!", BURNING = "I was just yearning for the smell of burning.", REVIVING = "A refund? I'm stunned.", }, WARGCORPSE = { GENERIC = "A mutt in a permanent rut, hyuyu!", BURNING = "This hot dog needs a bun.", REVIVING = "Death doesn't stick? Must be a new trick.", }, BEARGERCORPSE = { GENERIC = "Hibernation? More like termination! Hyuyu!", BURNING = "I'd love some toast to go with this roast!", REVIVING = "The brute is reviving. Who did the unaliving?", }, BEARGERFUR_SACK = "Is that where the mortals pack food away for the winter?", HOUNDSTOOTH_BLOWPIPE = "A toothsome tooter shooter.", DEERCLOPSEYEBALL_SENTRYWARD = { GENERIC = "What the eye sees stays icy! Hyuyu!", -- Enabled. NOEYEBALL = "It turned a blind eye!", -- Disabled. }, SECURITY_PULSE_CAGE = "It's orbless, more or less.", SECURITY_PULSE_CAGE_FULL = "It absorbed the orb!", CARPENTRY_STATION = { GENERIC = "The mortal need to feel productive, if I may be so reductive.", BURNT = "Who misunderstood it would be good to build it all of wood?", }, WOOD_TABLE = -- Shared between the round and square tables. { GENERIC = "Now, will the tables turn?", HAS_ITEM = "The centerpiece has been set.", BURNT = "Hyuyu! How silly!", }, WOOD_CHAIR = { GENERIC = "I'll take a seat and rest my feet.", OCCUPIED = "Move your rear, I want to sit here!", BURNT = "I see this seat's been taken.", }, DECOR_CENTERPIECE = "How wonderfully useless!", DECOR_LAMP = "This little lamp's light is quite a delight.", DECOR_FLOWERVASE = { GENERIC = "The space in the vase is filled with flowers.", EMPTY = "There's nothing placed within the vase.", WILTED = "Tiny flower on the table... you aren't looking very stable.", FRESHLIGHT = "A light so bright I might still see at night!", OLDLIGHT = "I'll try not to pout when that light soon goes out.", }, DECOR_PICTUREFRAME = { GENERIC = "A limited edition artist's rendition!", UNDRAWN = "What a shame, just an empty frame.", }, DECOR_PORTRAITFRAME = "A picture perfect portrait.", PHONOGRAPH = "Ooo, music! I'm practically giddy!", RECORD = "Encore!", RECORD_CREEPYFOREST = "What a cheeky little tune.", RECORD_DANGER = "Oh dear, what have we here?", RECORD_DAWN = "A delight at first light!", RECORD_DRSTYLE = "I think I heard this in a dream.", RECORD_DUSK = "That's it?", RECORD_EFS = "Oh dear, what have we here?", RECORD_END = "That's it?", RECORD_MAIN = "What a cheeky little tune.", RECORD_WORKTOBEDONE = "Oh dear, what have we here?", ARCHIVE_ORCHESTRINA_MAIN = "This floor is soundly built, hyuyu!", WAGPUNKHAT = "This should help me blow off some steam, hyuyu!", ARMORWAGPUNK = "Don't leer at my gear.", WAGSTAFF_MACHINERY = "This whole lot has been left to rot.", WAGPUNK_BITS = "I'll have to settle for these scraps of metal.", WAGPUNKBITS_KIT = "An automatic mechanical mechanic? Fantastic!", WAGSTAFF_MUTATIONS_NOTE = "The writings of a visionary, or the ravings of a madman? Who's to say!", },
Wormwood:
MUTATEDDEERCLOPS = "Branch head? What in eye?", MUTATEDWARG = "Wierd Woofer", MUTATEDBEARGER = "Scary fuzzy big and mean and stinky", LUNARFROG = "Ribbit?", DEERCLOPSCORPSE = { GENERIC = "Branch head dead", BURNING = "Branch head burning", REVIVING = "Branch head back. Uh oh", }, WARGCORPSE = { GENERIC = "Woofer stay. Good Woofer", BURNING = "Bye bye forever, Woofer", REVIVING = "No no no. Bad Wooofer!", }, BEARGERCORPSE = { GENERIC = "Fuzzy sleeping?", BURNING = "Fuzzy on fire!", REVIVING = "Stay gone fuzzy! Stay gone!", }, BEARGERFUR_SACK = "Carry belly stuff. Thanks Fuzzy!", HOUNDSTOOTH_BLOWPIPE = "Toothy ptooey", DEERCLOPSEYEBALL_SENTRYWARD = { GENERIC = "Branch head eye make cold", -- Enabled. NOEYEBALL = "Where branch head eye?", -- Disabled. }, SECURITY_PULSE_CAGE = "Big nothing", SECURITY_PULSE_CAGE_FULL = "Hello, pretty light ball", CARPENTRY_STATION = { GENERIC = "Ooh, sharp", BURNT = "Oops, burnt", }, WOOD_TABLE = -- Shared between the round and square tables. { GENERIC = "Empty table", HAS_ITEM = "Table full", BURNT = "Oh. Bye bye", }, WOOD_CHAIR = { GENERIC = "Sit Place", OCCUPIED = "That okay! Will sit somewhere else", BURNT = "Oh no!", }, DECOR_CENTERPIECE = "Hm. Hmmmmm. Art", DECOR_LAMP = "Little light", DECOR_FLOWERVASE = { GENERIC = "Little home for little friend", EMPTY = "Needs friend for cup", WILTED = "Sick, Friend?", FRESHLIGHT = "Light Friend looks good!", OLDLIGHT = "Sick, Light Friend?", }, DECOR_PICTUREFRAME = { GENERIC = "Huh? Not real!", UNDRAWN = "Nothing inside", }, DECOR_PORTRAITFRAME = "Oh! Hello!", PHONOGRAPH = "Singing box", RECORD = "Forever song", RECORD_CREEPYFOREST = "Friend song!", RECORD_DANGER = "Scary time", RECORD_DAWN = "Good Morning!", RECORD_DRSTYLE = "Bouncy!", RECORD_DUSK = "Night night", RECORD_EFS = "Bouncy!", RECORD_END = "Bye bye", RECORD_MAIN = "Happy sad", RECORD_WORKTOBEDONE = "Busy busy", ARCHIVE_ORCHESTRINA_MAIN = "Singing floor", WAGPUNKHAT = "Just like robot friend!", ARMORWAGPUNK = "Be strong like robot friend!", WAGSTAFF_MACHINERY = "Lonely stuff", WAGPUNK_BITS = "Robot buildy bits?", WAGPUNKBITS_KIT = "Robot clothes fixer", WAGSTAFF_MUTATIONS_NOTE = "Book leaf?", },
Wurt:
MUTATEDDEERCLOPS = "Poor deer. Want me pull out eye pokey?", MUTATEDWARG = "Spikey doggy.", MUTATEDBEARGER = "Bad teddy.", LUNARFROG = "What happened to you, froggy?", DEERCLOPSCORPSE = { GENERIC = "Oh dear, deer dead.", BURNING = "At least she warm now.", REVIVING = "Uh oh.", }, WARGCORPSE = { GENERIC = "Doggy sleeping?", BURNING = "Doggy getting crispy.", REVIVING = "This bad, florp?", }, BEARGERCORPSE = { GENERIC = "Deady teddy.", BURNING = "Lucky me have no fur.", REVIVING = "Glorp! Teddy awake!", }, BEARGERFUR_SACK = "Blegh. Better not get teddy hair in food!", HOUNDSTOOTH_BLOWPIPE = "Awww, doggy teeth here!", DEERCLOPSEYEBALL_SENTRYWARD = { GENERIC = "Hi Eye!", -- Enabled. NOEYEBALL = "Glorp! Who take shiny eyeball?", -- Disabled. }, SECURITY_PULSE_CAGE = "Glorp! Empty!", SECURITY_PULSE_CAGE_FULL = "Oooh, like glowy ball.", CARPENTRY_STATION = { GENERIC = "Wood cutty thing!", BURNT = "Who play with fire?", }, WOOD_TABLE = -- Shared between the round and square tables. { GENERIC = "Table not set yet!", HAS_ITEM = "Wicker-lady! Table all set!", BURNT = "Didn't do it, florp!", }, WOOD_CHAIR = { GENERIC = "Oooh, fancy sitting-place!", OCCUPIED = "Wanna turn! Move over!", BURNT = "Aww...", }, DECOR_CENTERPIECE = "What this? Can't even eat it!", DECOR_LAMP = "Pretty light for table.", DECOR_FLOWERVASE = { GENERIC = "Glurgh. Have ugly flower in it.", EMPTY = "Think fish would look better in there than flower.", WILTED = "Fish wouldn't get wilty like this, florp.", FRESHLIGHT = "Friendly little light.", OLDLIGHT = "Need new light.", }, DECOR_PICTUREFRAME = { GENERIC = "It hard to draw with claws...", UNDRAWN = "Glurgh. It blank and boring!", }, DECOR_PORTRAITFRAME = "It hard to draw with claws...", PHONOGRAPH = "Music come out of it, florp!", RECORD = "Again.", RECORD_CREEPYFOREST = "Boring. Next one.", RECORD_DANGER = "Next.", RECORD_DAWN = "What else?", RECORD_DRSTYLE = "Too long.", RECORD_DUSK = "Next.", RECORD_EFS = "Don't like. Next.", RECORD_END = "Next.", RECORD_MAIN = "Boring. Next one.", RECORD_WORKTOBEDONE = "Don't like. Next.", ARCHIVE_ORCHESTRINA_MAIN = "Why floor make weird sounds, florp?", WAGPUNKHAT = "Nice Ironfolk hat.", ARMORWAGPUNK = "Ooh, Ironfolk shirt.", WAGSTAFF_MACHINERY = "Hey! Weird scale-less leave stuff everywhere, florpt!", WAGPUNK_BITS = "Blegh. Not food.", WAGPUNKBITS_KIT = "It good at fixing. Like Weenowna-lady!", WAGSTAFF_MUTATIONS_NOTE = "Moo-tay-shuns... studdy? Glurgh, this one really hard!", },
Walter:
MUTATEDDEERCLOPS = "Aww, I think that poor Deerclops is sick!", MUTATEDWARG = "That Varg doesn't look so good...", MUTATEDBEARGER = "A zombie Bearger? Neat!", LUNARFROG = "I wonder what it's like to see through so many eyes?", DEERCLOPSCORPSE = { GENERIC = "Poor Deerclops...", BURNING = "I'm going to miss her.", REVIVING = "Look Woby, she's okay!", }, WARGCORPSE = { GENERIC = "Why couldn't we be friends?", BURNING = "D-don't look, Woby...", REVIVING = "Hey, they're getting up!", }, BEARGERCORPSE = { GENERIC = "I'm sorry...", BURNING = "This isn't a fun campfire...", REVIVING = "Back from the dead!", }, BEARGERFUR_SACK = "We can keep our snacks cold when we go exploring, Woby!", HOUNDSTOOTH_BLOWPIPE = "Don't worry, Woby. Your teeth are safe.", DEERCLOPSEYEBALL_SENTRYWARD = { GENERIC = "The way it just stares at me is so creepy. I love it.", -- Enabled. NOEYEBALL = "Something is missing. Woby, that eyeball is not a toy!", -- Disabled. }, SECURITY_PULSE_CAGE = "It's empty, Woby. Let's find something to put in there.", SECURITY_PULSE_CAGE_FULL = "I wonder if there is a glowing ball trapping badge.", CARPENTRY_STATION = { GENERIC = "Now I can work towards my carpentry badge!", BURNT = "I guess my carpentry badge will have to wait.", }, WOOD_TABLE = -- Shared between the round and square tables. { GENERIC = "Woby, no paws on the table!", HAS_ITEM = "Woby, no paws on the table!", BURNT = "Someone forgot their fire saftey!", }, WOOD_CHAIR = { GENERIC = "Sorry Woby, that's not for you.", OCCUPIED = "Sorry Woby, that's not for you.", BURNT = "That's why we should never play with matches.", }, DECOR_CENTERPIECE = "It's cool. I guess.", DECOR_LAMP = "Turn it off when we tell ghost stories.", DECOR_FLOWERVASE = { GENERIC = "Careful with that, Woby.", EMPTY = "Woby, did you eat the flower?", WILTED = "It looks sad.", FRESHLIGHT = "Oooh, useful.", OLDLIGHT = "We should find a fresh one, Woby!", }, DECOR_PICTUREFRAME = { GENERIC = "Is it upside down?", UNDRAWN = "Woby, wanna do a pawprint painting?", }, DECOR_PORTRAITFRAME = "It really looks like them! Right, Woby?", PHONOGRAPH = "It's almost as good as a radio. Almost.", RECORD = "I could listen to this forever!", RECORD_CREEPYFOREST = "It's no Midnight Broadcast, but it's still pretty good.", RECORD_DANGER = "Woby likes to howl along, don't you girl?", RECORD_DAWN = "It's no Midnight Broadcast, but it's still pretty good.", RECORD_DRSTYLE = "Woby likes to howl along, don't you girl?", RECORD_DUSK = "Woby likes to howl along, don't you girl?", RECORD_EFS = "It's no Midnight Broadcast, but it's still pretty good.", RECORD_END = "Oh, that's a good one!", RECORD_MAIN = "Woby likes to howl along, don't you girl?", RECORD_WORKTOBEDONE = "It's no Midnight Broadcast, but it's still pretty good.", ARCHIVE_ORCHESTRINA_MAIN = "Wanna solve a puzzle, Woby?", WAGPUNKHAT = "It's going to suck out my brain! Ha ha, probably not.", ARMORWAGPUNK = "I'll be part boy, part machine!", WAGSTAFF_MACHINERY = "Don't you just love junk, Woby? Never know what we'll find!", WAGPUNK_BITS = "Oooh, nice! Wonder what we can do with these.", WAGPUNKBITS_KIT = "Cool! A thingamajigy!", WAGSTAFF_MUTATIONS_NOTE = "These notes contain important clues to a mystery, Woby.", },
Wanda:
MUTATEDDEERCLOPS = "Ah. I forgot that they do this sometimes.", MUTATEDWARG = "Oh botheration, I'm getting deja vu...", MUTATEDBEARGER = "It's even worse the second time around.", LUNARFROG = "Shoo, you vile thing!", DEERCLOPSCORPSE = { GENERIC = "And stay down!", BURNING = "It doesn't hurt to take precautions.", REVIVING = "Don't you dare!", }, WARGCORPSE = { GENERIC = "Took long enough!", BURNING = "We won't be meeting again.", REVIVING = "No, no, no! Back down, you!", }, BEARGERCORPSE = { GENERIC = "Finally, it's over!", BURNING = "You're not coming back this time.", REVIVING = "Oh botheration! I have to deal with you again?!", }, BEARGERFUR_SACK = "It can keep my perishables cold anywhere, anytime.", HOUNDSTOOTH_BLOWPIPE = "A toothy take on a timeless design.", DEERCLOPSEYEBALL_SENTRYWARD = { GENERIC = "Feels like we're back in the ice age.", -- Enabled. NOEYEBALL = "The part that makes it work is missing. Typical.", -- Disabled. }, SECURITY_PULSE_CAGE = "It's empty.", SECURITY_PULSE_CAGE_FULL = "Well, it's caught something. Now what?", CARPENTRY_STATION = { GENERIC = "I like my furniture simple and functional.", BURNT = "Well, that's decidedly unfunctional.", }, WOOD_TABLE = -- Shared between the round and square tables. { GENERIC = "A table. Will wonders never cease.", HAS_ITEM = "Yes, there is something on it.", BURNT = "Its days were numbered in a place like this.", }, WOOD_CHAIR = { GENERIC = "I believe in my time, we called that a chair.", OCCUPIED = "It is occupied.", BURNT = "Its chairing days are done.", }, DECOR_CENTERPIECE = "I'm sure somebody likes it.", DECOR_LAMP = "How fast does light travel in this place?", DECOR_FLOWERVASE = { GENERIC = "Beautiful.", EMPTY = "I thought I just replaced these. Or was that later?", WILTED = "Fleeting.", FRESHLIGHT = "Good as new.", OLDLIGHT = "I swear I just replaced this.", }, DECOR_PICTUREFRAME = { GENERIC = "Looks like it was done in no time at all.", UNDRAWN = "Is this a commentary on predestination?", }, DECOR_PORTRAITFRAME = "A moment captured in time.", PHONOGRAPH = "Shall we play something new or something old?", RECORD = "Is this that newfangled ragtime music the youth are raving about?", RECORD_CREEPYFOREST = "Do I look like I have time to sit around listening to records?", RECORD_DANGER = "I prefer their earlier work.", RECORD_DAWN = "I prefer their later work.", RECORD_DRSTYLE = "I prefer their earlier work.", RECORD_DUSK = "I prefer their earlier work.", RECORD_EFS = "I prefer their later work.", RECORD_END = "Do I look like I have time to sit around listening to records?", RECORD_MAIN = "I prefer their earlier work.", RECORD_WORKTOBEDONE = "I prefer their later work.", ARCHIVE_ORCHESTRINA_MAIN = "What an intricate design.", WAGPUNKHAT = "I'd love to take it apart and see how it ticks.", ARMORWAGPUNK = "You can always rely on clockwork.", WAGSTAFF_MACHINERY = "Someone must have left these in a hurry.", WAGPUNK_BITS = "Gears and wires and sprockets, oh my!", WAGPUNKBITS_KIT = "What will they think of next?", WAGSTAFF_MUTATIONS_NOTE = "Someone must have a lot of time on their hands.", },
Wonkey:
Pearl (The crabby hermit)'s new quotes:
(Low/Med/high refers to how high your friendship level with Pearl is.)
(When Pearl wants you to make a chair)
MAKE_CHAIR = { LOW = {"(Grumble) my shell is killing me...","Nowhere to sit around here..."}, MED = {"There's nowhere to sit and rest this old chitin..."}, HIGH = {"What this place really needs is a nice place to sit and chat."}, },
(When you make Pearl a chair. I think this applies to all chairs?)
MAKE_CHAIR = { LOW = {"You expect me to sit on that rickety thing?"}, MED = {"Is that a chair, or an art project gone wrong?"}, HIGH = {"Oh. Well... I can tell you worked hard on it, dearie!"}, },
(When you make pearl a chair replica relic chair for the first(?) time and she gives you a blueprint for the woodworking crafting station thingy)
MAKE_CHAIR = { LOW = {"Here. Learn how to build a proper chair."}, MED = {"I give you credit for trying, but next time get it right."}, HIGH = {"I apreciate the effort, dearie. Let me give you a few pointers."}, },
Lastly, there are two new categories in scrapbooking. Some of these have special notes on their scrapbook pages elaborating on what they do/what they're for. This is only a couple of them. If you want to see all of them you can use the console command TheScrapbookPartitions:DebugUnlockEverything() to unlock all of the entries in game. Or go to the strings.lua in the code and search for the entries.
MOONBASE = "\"'Neath full moon's light, ye place the key;\nA rod whose call the stars doth heed.\nBut be ye warned, 'fore prize be claimed,\nSurvive the horde, lest ye be maimed.\"", CHARLIE_STAGE_POST = "A gift graciously bestowed to you by the Queen of the Constant, to enrich your sad, futile little lives. She was even kind enough to prepare costumes and a script!",
(I don't know if these are a part of the scrapbook?)
WAGSTAFF_MUTATIONS_NOTE = "\n\"Day 56 - Lunar Mutations Study\"\n\n\"It seems as though these strange entities that emerged from the rifts are in search of living hosts... or perhaps once living.\"\n\n\"NOTE: The following creatures warrant immediate study as I suspect they may be the most viable as hosts:\"\n\n• Frog\n• Penguin\n• Warg\n• Koalefant\n• Deerclops\n\n\"Other possible Rift entity host candidates:\"\n\n• Grass Gekko\n• Hound\n• Bearger\n• Mosling\n",
(And lastly, a chest will normally tell you how many slots it has. For example:)
MAGICIANCHEST = "A 12 slot container that is actually a singular storage location that all \nmagic storage\n items access.", --TOPHAT_MAGICIAN = "A 12 slot container that is actually a singular storage location that all \nmagic storage\n items access.",
TREASURECHEST = "A container with 9 slots.", MINOTAURCHEST = "A container with 12 slots.", DRAGONFLYCHEST = "A fireproof container with 12 slots.",
(But, the ancient chest used to complete the Metheus puzzles:)
SACREDCHEST = "A container with 6 slots. Could be a 6 item combination lock, only Metheus knows.",
(It's not much but. I'm so very ""normal"" so any mention of Metheus is amazing to me okay)
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nayialovecat · 3 months
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DST Base - I'm proud
I think it's time to show off my base in my current main game with Wigfrid… It's unusual for me when I play this character - built base partly in the Antlion desert and partly in the swamp, but Oasis being so close to the edge of the desert… Oh, I coudn't do it other way. Let me show you around ;)
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First main part. Where my character is standing, in the future there will be my kitchen for probably 4 pots - for now I have a future fight with shadow chess pieces to win the heart of Ancient Fuelweave - but I don't feel like carrying their pieces for now. In the future there will also be a 4th cage for this sea bird, which resembles a puffin. Starting from the left… the road to the wormhole that leads to the Pig King (but it is not displayed in the preview), my first fig tree (I am planning more, maybe I will do it in the summer). The way to the pig village and, by the way, to the underground, where I have a mushroom farm. I plan to completely cover it with palm trees. The banana farm was supposed to be moved, but I think it will stay here because it looks nice. I definitely plan on replanting the Moon Trees somewhere. I just don't know where yet. A border of reeds and an unfinished border of monkey tails around the unfinished moon sticks farm (purely decorative, but they saved my life 1-2 times in the winter). Below the farm the Cloakroom where I keep various hats and threads, an unfinished bridge to an unfinished corner of magic. A plant-meat farm, sticks farm and a drying room - all sufficient for my needs. A slightly cluttered main part with two bonfires, a lake and "temporary" chests for what I bring from my trips. I am happy with the avenue of leafy trees (lit by fireflies at night) and my marble farm.
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We go right. Golden Pig City - it was supposed to be bigger, but it turns out that so many werepigs satisfy my needs, so I think I'll just fence it for them and decorate it… On the left - a gobbler farm (and some berries, but when it comes to bananas, I rather give the berries to the pig for manure ), behind it is a grassgecko farm and a weed farm X'D (I don't need to grow vegetables since I have a mushroom farm, so it's overgrown with weeds, lol) A little below - my Majestic Bisons, and much below - Honey Meadow (also completely sufficient for my needs). On the lower right you have the temporary Las Palmas (the palm trees will be transferred to the road through the swamp), where the road that will lead to the Volt Goats ends temporarily.
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Volt Goat farm - and on the left a failed experiment to create a second herd. I'm currently considering what else to keep there… a summer koalefant?
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In the place where my character is now, an Antlion spawns, so I plant trees there, and also nearby, so that by destroying them at spawning, she might wake up the Ents… But for now, the trees are stubbornly petrifying :/ Going down there is my forest to fight the Bearger, but in the future it will be a garbage dump (i.e. meaty plants to eat unnecessary things). At the bottom left there are large spider nests, but I rarely visit them lately. Bottom right - McTusk, also unvisited for at least 3 winters…
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And finally, my warehouses - also unfinished, some things are lying on the ground, but overall I am proud of them. Above the warehouse - the failed experiment "Ent Forest" - but it turned out that even non-aggressive ents destroy wooden fences, so I have to think of something else to do there. Any ideas? Coming back to the warehouses, I have a nice skin system for crates and beautiful wooden plaques, see for yourself:
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I have monster chests for monster drops, bone chests for those from neutral mobs, white chests for everything else, and one gingerbread chest - for loot from gingerbread men. They look lovely.
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And the last part: my Armory. Also not finished yet, but it looks great. On the left you can see a Vault for loot from the underground, but I don't know what it's for at the moment (there are definitely chests there for individual amulets). Above this on the shore is a beach where I plan to store shells when I want to move them from Crabby Hermit Island. I also have a square of marble where I don't know what I will build, and on the far left - Molecatraz. For the time being, the number of prisoners remains unchanged because I turn all the moles I catch alive into Guacamole. Oh yes, and winter Koalefant - I need to decorate his place a little... maybe berry bush and flowers? I'll see.
Of the things I plan to build:
exhibition of Christmas trees with baubles;
Rabbit Village (probably somewhere next to merms and spiders);
Reading Corner (I have a new skin for the wood fence) - but here I need skins for furniture from underground - I will store unused Wigfrid songs there and put a cookbook there;
Altars for individual bosses - I saw it from some YouTuber and I really like this idea.
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