I was tagged by @mybisexualwife in a get to know you better game. thank you friend <3!!
(Answer the questions and tag 9 people you want to know better)
last song I listened to: GameChops version of Marble Zone from Sonic.
currently reading: 3rd Voice (webcomic) by Evan Dahm, The Golden Boar (webcomic) by Magnolia Porter Siddell, and Rhythm of War (audiobook) by Brandon Sanderson (I'm like 4 hours from the end ahh!!!), CAPSLOCK (book) by Ruben Pater.
currently watching: Dungeon Meshi (my beloved), One Piece, Dimension20 Fantasy High Junior Year (HEYYY GIRLIEEE), GameChanger.
currently obsessed with: new dieselpunk victorian gothic horror DND campaign (Pathfinder 2e - playing a lvl 2 cleric named Silas), Splatoon (as usual), FlightRising (recently revived again), Elden Ring (trying to finally finish my playthrough, with the help of my partner).
tagging: @skittidyne @nekoisadumbname @radishleaf @sabertoothwalrus @lawinbehold @alacarterr @adobedesert @bicinno @somnomania @crimpeeeko @plasmirror
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Beating Elden Ring Bosses Until Shadow Of The Erdtree Comes Out Day 128 by Evan From HI Media
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In this video, I'm going to show you how to beat Elden Ring bosses until the Shadow of the Erdtree DLC comes out! This will help you reach Level 50 and prepare for the upcoming raid.
Hi Media TV is your source for the latest news and information in the gaming world. This week, we're giving you a sneak peak at how to beat Elden Ring bosses until the Shadow of the Erdtree DLC comes out. By following my tips, you'll be well on your way to beating the bosses and reaching Level 50! Be sure to Subscribe to Hi Media TV so you don't miss out on any of our gaming content!
In this video, we'll be beating Elden Ring bosses until Shadow of the Erdtree comes out! As you might have guessed by the title, this video is a bit of a comedy piece, and I hope you enjoy it.
This is just one of the ways you can help support the channel. If you enjoy the content, please consider leaving a thumbs up, or even sharing it on social media! It really helps us out, and keeps us motivated to create more videos.
In this video, we're going to be playing Elden Ring and beating the bosses until Shadow of the Erdtree comes out!
This is a day 75 recording of us beating the bosses and it's going to be a lot of fun! Make sure to subscribe to Hi Media TV to keep up with our progress and upcoming videos!
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Staff Picks: Our Favorite Video Games of 2019
Welcome to the second part of our annual “Staff Picks,” in which the Ani-Gamers team selects some of our favorite anime, manga, and video games of the past year. This time we’re talking video games!
As usual there are a lot of games to cover, and between our two contributors we weren’t able to play nearly as many of them as we’d like. This year saw two standout first-party Nintendo RPGs, including the first-ever original core-series Pokémon games on a home console, the long-awaited release of Hideo Kojima’s inscrutable Death Stranding, a new AAA Star Wars action game (Jedi: Fallen Order), and both Outer Worlds and Outer Wilds. Meanwhile, last year’s big story of game industry unionization has continued to make headlines, notably at the Game Developer’s Conference in the spring, where major industry figures publically expressed their support for unionization. And that’s not the only area where politics had a big impact on gaming in 2019 — Blizzard’s suspension of Blitzchung over his support for the Hong Kong protests highlighted the contradiction between the values held by game industry workers (including pro players) and their bosses. As uncomfortable as these conversations are, they’re vital for building a more ethical industry.
In terms of the games themselves, many of them didn’t make it out of our piles of shame in time for the Staff Picks, but the ones that made the cut cover a wide range of genres, including complex action games, extremely anime JRPGs, and obtuse puzzlers. Enjoy, and feel free to chime in with your own 2019 picks in the comments.
David Estrella
#3: Sekiro: Shadows Die Twice
The hardest part about Sekiro was mending my relationship with my podcast co-host after debating the ethical conundrum of difficult video games and being made to look like a prick on tape. I’m completely making up what happened so don’t ban me from the site, Evan. Levity aside, the irony is that I never actually finished Sekiro and gave up at an endgame optional boss. A far departure from both Dark Souls and Bloodborne, From Software’s katana-focused revenge story did a Shinobi Execution to my hundreds of hours of experience and I was forced to learn everything over again. Some people really got on board with the action-focused gameplay whereas I flunked out of samurai school, so Sekiro is only the third-best pick from me on my list. If there had been more lore to pick up off the ground, I probably would have finished it, but I think everyone’s favorite fantasy author, George R.R. Martin, has me covered with Elden Ring, which will definitely be closer to what I expect from Hidetaka Miyazaki than what I got from Sekiro.
#2: Resident Evil 2
I originally wrote in Fire Emblem: Three Houses in here but I never finished that game in 2019. Resident Evil 2 (2019) on the other hand is a game I beat again and again throughout the year when I should have been focusing on other games (like Fire Emblem). First released on PlayStation over 20 years ago, the RE2 remake takes every great bit from that classic and reimagines it in the new engine used for Resident Evil 7. Fighting to survive Raccoon City’s zombie apocalypse again with Leon S. Kennedy and Claire Redfield in a game rebuilt for modern standards is not something I expected to see, but I suppose Capcom didn’t want to be shown up by Square Enix reviving the 32-bit era with the upcoming episodic Final Fantasy VII remakes. Conveniently enough, now that I’ve played RE2 inside out, we’re already getting the Resident Evil 3 remake in April, so now I’ve got one more good reason to put off finishing a single run of Fire Emblem in my lifetime.
#1: Pokémon Sword & Shield
No one should be surprised that I would call Pokémon Sword and Shield my top pick of the year. The only purpose for me doing this is to get it in writing but otherwise, yes, I really loved this iteration of the series. The reasons why I enjoyed it so much have practically nothing to do with the hyped-up gimmicks like Dynamax battles or the shift to console. On the one hand, things like story and environment design could have been much better, and on the other hand, I never want to go back to the old games after experiencing all of the quality-of-life changes made in Sword and Shield. Details that casual players won’t care about or ever become aware of like paying for max EVs with vitamins or using mints to change Natures have completely changed the game for anyone serious about raising Pokémon. If I were asked if these improvements were worth losing over 400 Pokémon from the roster, I would probably cry. Maybe. Maybe it was worth it.
Evan Minto
#3: Katana Zero
I played Superhot on a VR rig once, and it was the closest I ever felt to being a real-life action hero. In that game, “time moves when you do,” allowing you to plan out elaborate, perfectly executed lethal maneuvers in Matrix-esque bullet time. Katana Zero applies a similar concept to the 2-D action-platformer. You play as a samurai assassin in a dystopian cyberpunk future, equipped with a power that allows you to rewind time when you die and slow it down while in combat. The former is mostly experienced as a simple respawn mechanic, but the latter is what turns Katana Zero into a unique hybrid of a puzzle and action game. Each room is filled with bad guys who can one-hit kill you, sometimes so many that defeating them all would be impossible using standard action game timing. Slowing things down, however, turns the game into a sort of puzzle, and allows you to link up dashes, wall jumps, sword slashes, and projectile throws in the span of a second or two. When the game plays the room back in real time, you really do feel like some kind of superhero. It doesn’t hurt that the whole thing is wrapped up in an impeccable audiovisual package, featuring intricately animated pixel art, pulsing electronic music, and a clever dialogue display system that combines animated and colored text. The story is pretty standard stuff for the genre, but the surprisingly funny dialogue does a great job cutting the melodrama. It’s nothing groundbreaking, but Katana Zero is a clever, well-crafted little action game.
#2: Baba Is You
I tried Baba Is You for the first time at a friend’s place, and was instantly sold. After just a few levels, I told him, “this is a game for game designers.” The core mechanic is deceptively, deviously simple: the rules defining how the game world operates are blocks within the world, and you can rearrange them. The early levels are straightforward, if abstract, plays on this concept. Form the sentence “Flag is win” and you’ve got a win condition. Break up the sentence “Wall is stop” and voila: walls are no longer an obstacle. It’s when Baba Is You takes the core mechanic and folds it in on itself repeatedly, however, that this puzzler reaches the realm of obtuse, mind-bending complexity. You can change which sprite represents the player character, or even control multiple players at once. You can separate sprites into layers that prevent them from intersecting with each other. Even the words that form the sentences themselves can be modified! Baba Is You sometimes reaches nearly impossible levels of difficulty, but since you can choose the order in which to try the puzzles, the game will never stop you dead in your tracks. This kind of bizarre, postmodern weirdness is exactly what I come to indie games for.
#1: Fire Emblem: Three Houses
I never even finished the easiest half of Fire Emblem: Fates (Birthright), but I was glued to Awakening on the DS, my introduction to the franchise. In Three Houses Nintendo and Intelligent Systems aren’t even pretending that Fire Emblem is anything but a dating sim; you play as a part-time professor, part-time general, and the tactical RPG battles are interlaced with segments where you have to run around your home base talking to all of your students/units (fully voiced this time). At first this cumbersome back-and-forth, combined with a bevy of new combat mechanics, can make Three Houses feel like a game trapped between two conflicting identities, but after a few hours it clicked for me. All of the game’s seemingly mismatched systems, from the battalions to the tea parties, talk to and reinforce each other. Building relationships between your units boosts their stats and opens up opportunities to train them in new skills, all of which make them more effective in battle. Then their battle experience alongside their comrades feeds right back into their relationships. These mechanics have been around in some form since at least Awakening, but here they meld together like never before. Three Houses is a bewildering and sometimes overcomplicated successor to the Fire Emblem legacy, but the whole mess somehow comes together into a spellbinding experience.
Check out our 2019 Manga Staff Picks as well!
Staff Picks: Our Favorite Video Games of 2019 originally appeared on Ani-Gamers on January 8, 2020 at 4:58 PM.
By: David Estrella
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Indie Arena Booth 2019 Announces Gamescom Line-Up
The Indie Arena Booth has unveiled their 2019 Gamescom lineup. As expected, it’s pretty neat. Take a look!
With 100 developers on board, this thing just keeps on growing. As usual, you’ll find the Indie Arena Booth in hall 10 for the duration of the event. You practically cannot miss it; it’s where all the people actually get to play some games instead of waiting in line for hours on end. Below is this year’s list of wonderful indie gems, but first: have a trailer!
:THE LONGING: by Studio Seufz
A Juggler’s Tale by Dominik Schön, Enzio Probst, Steffen Oberle, Sven Bergmann
A Place For the Unwilling by AlPixel Games
Answer Knot by Naraven Games
Atomicrops by Bird Bath Games
Avorion by Boxelware
Baobab´s Mausoleum by Celery Emblem
Beacon by Monothetic
BOSSGARD by Sand Sailor Studio
Boyfriend Dungeon by Kitfox Games
Broken Lines by PortaPlay
Coffee Talk by Toge Productions
Colt Canyon by Retrific
Conan Chop Chop by Mighty Kingdom
CrossCode by Radical Fish Games
Cyber Shadow by Yacht Club Games
Dead In Vinland – True Viking Edition by CCCP
Dead Static Drive by Team Fanclub
Decay of Logos by Amplify Creations
Derpy Conga by Giant Door
DOLMEN by Massive Work Studio
DreadOut 2 by Digital Happiness
Dry Drowning by Studio V
Edge of Eternity by Midgar Studio
El Hijo by Honig Studios
Elden: Path of the Forgotten by Onerat Games
Elk by Triple Topping Games
Enter Africa by Goethe-Institut Addis Abeba
Fata Deum by 42 Bits Entertainment
Figment: Creed Valley by Bedtime Digital Games
Flotsam by Pajama Llama
Fly Punch Boom! by Jollypunch Games
Football, Tactics & Glory by Creoteam
Fromto by Studio Erikson
Genesis Noir by Evan Anthony & Jeremy Abel
Going Medieval by Gramophone Games
Grand Guilds by Drix Studios
Growbot by Lisa Evans
Have a Blast by Bojan Endrovski
Hell Pie by Sluggerfly
Imagine Earth – Planetary Colonization by Serious Bros
In Other Waters by Jump Over The Age
Jack Axe by Keybol
Kingdom Two Crowns – Challenge Islands by Coatsink
Lamplight City by Grundislav Games
Lightmatter by Tunnel Vision Games
Lonely Mountains: Downhill by Megagon Industries
LUNA The Shadow Dust by Lantern Studio
MAD MACHINES by Heroblocks
MarZ: Tactical Base Defense by doorfortyfour
MODSORK by David Canela
Moons of Madness by Rock Pocket Games
Mosaic by Krillbite
Nanotale – Typing Chronicles by Fishing Cactus
Necrobarista by Route 59
Neverinth by CreAct Games
Out of Place by Bagpack Games
Outbuddies by Julian Laufer
Overland by Finji
OXYD by Meinolf Amekudzi
Pine by Twirlbound
Pokey Dokey Paradise by Ludipe & bitmOO
Recompile by Phigames
Resort by Backwoods Entertainment
Retimed by Team Maniax
Ring of Pain by Twice Different
Scourge Bringer by Flying Oak Games
Sea Salt by Y/CJ/Y Games
Siebenstreich by Golden Orb
Silver Chains by Cracked Heads Games
Space Scavenger by Red Cabin Games
Speaking Simulator by Affable Games
Spitlings by Massive Miniteam
Squirrel & Bear: Europe by the Good Evil
Star Renegades by Massive Damage
Stranded Sails – Explorers of the Cursed Islands by Lemonbomb Entertainment
The Cycle by YAGER Development
The Shattering by SuperSexySoftware
The Wanderer : Frankenstein’s Creature by La Belle Games
The White Door by Rusty Lake
Those Who Remain by Camel 101
Through the Darkest of Times by Paintbucket Games
Tiny Tanks by LeadFollow Games
Touhou Luna Nights by Team Ladybug
TUNIC by Andrew Shouldice
Unforeseen Incidents by Backwoods Entertainment
Unheard by Next Studios
Unrailed! by Indoor Astronaut
Vambrace: Cold Soul by Devespresso Games
Vectronom by Ludopium
VirtuaVerse by ThetaDivision
VR Giants by Wolfgang Tschauko
Wartile by Playwood Project
We Are Screwed! by Rarebyte
Weaving Tides by Follow The Feathers
Yora Adventures by Triclap
So: are you going to Gamescom? Which titles are you looking forward to? Let us know in the comments!
The post Indie Arena Booth 2019 Announces Gamescom Line-Up appeared first on Indie Games Plus.
Indie Arena Booth 2019 Announces Gamescom Line-Up published first on https://superworldrom.tumblr.com/
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