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syssyadmin · 8 months
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every good skate must end like this ✌️xP✌️
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env0 · 1 year
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Blurry edit. Frontside Royale and soul grind. 6weeks off, and I don't tree why this rail makes me anxious
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taevisionceo · 1 year
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🦾 A006R - Robotic X-ray Inspection of Cast Aluminium Automotive Wheels Robot Arm 6-axis with special gripper - BarCode inline recognition ISAR image evaluation software - XEye detector X-ray inspection... via HeiDetect HEITEC PTS and MetrologyNews ▸ TAEVision Engineering on Pinterest
Data A006R - Apr 12, 2023
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anbuselvi1 · 1 year
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AdSense full-screen inline ads Update 2023
Full-screen inline ads are more likely to come with click and impress. So there is no doubt that this advertising method will increase the revenue of If you have a website that relies on Google AdSense revenue, there is a piece of new good news for you. That means full-screen inline ads are newly introduced. This is a full-screen inline ad that may appear between your web article. For those who…
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chessdesalls · 2 years
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Jaguar XKE (E-Type) Straight Six
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What a difference 58 years make juxtaposition of Dodge Charger, 1966 & Dodge Charger, 2024. Stellantis has revealed the new generation Charger based on their new STLA platform which will be available in fully electric or combustion engines. There's no V8, instead it will use 2 versions of the Stellantis Hurricane inline 6 with 420 or 550hp. At launch there are also 2 electric versions with 496 or 670hp.
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sexhaver · 7 days
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no greater feeling on here than seeing a slightly Liberal political post trailing off into a See Full Post button but then you notice that your Very Much Not Liberal mutual reblogged it so you click the See Full Post button and there are like 6 additions beating OP to death with hammers complete with inline citations
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lovesby · 7 months
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HOLD ME, HAND. a handmade Renchanting zine by me! Transcripts, and image descriptions under the cut. Experience it on my website! (Transcripts inline on there.)
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Pictured is the cover and back cover of the zine. The back cover is the same style scribbled black vertical line, but less dense, and with a streak of red scribbled lines towards the top half of the page.
Page 1 and 2 of the zine. On the left, the page behind the cover, has a crude drawing of the Dogwarts banner in red pen. It is an almost fully red banner with three white triangles at the bottom edge. The text on the side of the page, written along the side edge, says “a hand made Renchanting zine by SBY.” Renchanting is in red text, as is SBY. SBY is circled like a signature. On page two, there is a poem, titled “how it ends”, aligned left, in plain black text. It says; Let’s try this again: You go into fruitless labor for fruitless/business for fruitless prizes in fruitless/games. No winning here, there is none./I know that. I see it. I’ve seen it all ahead/of time, I see it clearly now. Play/stupid games, play stupid pretend. No/winning. I know. But this time I’ll play along, stupid games./This time, I’ll climb up the hill and see/you there, and walk the other/way. I’ll know better. I’ll leave you to it. A gentle/nod. Magic can’t save us, in the end./Love can’t mean anything if I know -how it ends.
Pages 3 and 4 of the zine. On the left page, page 3, is a poem written diagonally down the page. Once in black, then repeated in red. It is titled “on you.”/”(on you)” and the title is both on top and on the bottom of the poem to be read with the rest. The poem reads, “on you. drawn to you like gravity draws the axe to meet its mark (on you). drawn to you like gravity draws the axe to meet its mark” On page 4, on the right, is a sketchy drawing of a handaxe, colored in slightly with blue pen and red hearts scribbled around the sharp end of the axe instead of blood. On the handle, all caps cut off text reads, “Red winter is-”
Pages 5 and 6 of the zine are in all black ink. This is a two page spread of a poem titled “puppy love”. The title is horizontal down the middle spine. On the bottom half, under the large block of poem text, is drawn the roots and trunk of a tree. On the top half, on the right page, above the text, is drawn the top half of the same tree. The text on the left reads, “I don’t fully understand what it is/about you that makes me want to/run and hide under the tall dark/oaks. Something about you makes/me scared like a child, not devoted/to some thing or another. Or another/thing. I don’t fully understand what/it is that makes my heart tug and/beat when someone else is near you./Like something or another, pulling/me closer.” The text on the bottom half of page 6 reads, “I don’t need to understand what it is/about you that makes me want to put the/wooden handle in your firm calloused hands./The hands I held in mine, planting row/after row of garden in the soil in/front of the shack your calloused hands/helped build, behind the walls your hands/helped me build. I feel it too. So I’m/putting this in your hands, now."
Pages 7 and 8 of the zine. On the right is a crude drawing of a red crescent moon with three black birds in front of it. On the right is a poem titled, “be still, be ready (steady)”. The title is written vertically on the middle spine again. In red pen, complementing the black ink text of the poem is a scribbled red cloud and red snowflakes. The poem reads: and with the palpitations in/my throat i finally/understood what it would/feel like to eat a/heart while it was still/beating. i’m holding your heart in my hands/and swallowing it whole./you asked me to, and now i am, i’m/swallowing you whole.
Pages 9 and 10 are a mostly white page space two page spread of black lowercase text, that simply reads, very spread out, on a top left to bottom right diagonal, “oh./i understand,/now.”
Pages 11 and 12 of the zine are the first part of a four page spread of one poem meant to be read from left to right ignoring the middle spine. There is a long arrow at the cutoff at the end of the page, indicating that the poem continues. It is in black ink and says; The wagon jumps --- not for joy. Executioner’s boots squeal/at the same frequency of the damn wheels creak. The same joy/peverted [sic]. I never understood an axe until I became one./Sharpen me,/deep repetitive motion, make me feel/good. How I touch/the scar around your neck and know/I made it --- mine, mine. I smell bile/feel it in my throat too, and/I look up to see one of the men,/big and strong framed/an ox/of a man and gentle like one Pages 13 and 14, continuing the 4 page spread. The rest of the text says; has thrown up onto the road. Leaving it/pieces of him in our wake. I don’t throw up/even if I feel like/I left myself somewhere else. Becoming the axe, becoming the axe. Long road home/to take it back. Bury me/in someone else’s/hand. The title of the poem is revealed on the bottom right of the last page; “Long Live the King”. Above it is a drawing of an open eye and a closed eye in red ink.
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les-belles-mecaniques · 3 months
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1968 Jaguar XKE Series 1.5
4.2 liter inline 6 - 265 HP
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automotivealchemy · 8 days
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Dodge RAZOR II Mid-engine Hybrid Sports Coupe Concept
What if...RAZOR and Dodge collaborated again and made this sporty coupe with a surprise. With it being a mid engine sports car it would have a decent sized "frunk" that would house a RAZOR electric scooter that would match the paint scheme of the chosen car. Having an inline 6 cylinder hybrid motor it would be perfectly balanced, for track and city driver. It would also offer a manual as well as automatic with manual shift mode for more driver versatility. Shown in the track package here, it would ride at a lower height than the standard Razor sport coupe.
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taevisionceo · 1 year
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🔩 A006R - Robotic X-ray Inspection of Cast Aluminium Automotive Wheels Robot Arm 6-axis with special gripper - BarCode inline recognition ISAR image evaluation software - XEye detector X-ray inspection... via HeiDetect HEITEC PTS and MetrologyNews ▸ TAEVision Engineering on Pinterest
Data A006R - Dec 13, 2022
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bellebaubles · 1 month
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BMW M2 M Performance Parts (G87) 2023 Engine: 3.0L Inline 6 Twin Turbo Power: 338 kW / 460 hp
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questforgalas · 5 months
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Now that I've played the MW campaign and am even more unhinged about the MW3 campaign, here are my completely unasked for thoughts on how Activision should've mapped out the games for an at least 6 game story arc
MW
Absolutely no changes. Kyle is a precious muffin. Price is a precious muffin. Alex is a precious muffin. Farah is a queen.
Interesting campaign. Diverse levels. Dynamic and well thought out storyline.
MW2
My baby. The love of my life. My most precious muffin. That campaign? That storyline? Chef's kiss. Ale and Rudy? The best additions. Valeria?? Fucking wonderful. That plot twist?? Grasping my pearls
No changes
MW3
More 141 levels, make the intro levels 141 as a well oiled machine, digging up the intel telling about the prison break. Give more background to what Farah is in the middle of instead of dropping right in especially with fucking Graves suddenly chilling on the comms, bridging that gap between MW2 and here. Take out a good chunk of the Makarov cut scenes and give more levels chasing intel, letting the player put together the pieces with every cold trail Makarov leaves behind, getting frustrated along with the team. Keep the flashback once the team reaches boiling point, but make Ghost less inclined towards Johnny to keep more inline with their reluctant start in MW2.
Shepherd and Graves go off the grid after they give their intel, they disappear. Makarov is making moves in Urzikstan so 141 goes to help ULF (did I mention more 141?). It was a distraction, they uncover Makarov's plans for London, scramble back, it plays out, Price ends up dead (it's a military game, people are going to die, and Price dying had the most potential impact. Come along, I'll explain), Makarov gets away.
Final cut scene is a funeral send off Price deserves, montage of the boys back on base dealing with the aftermath, and Laswell finding Ghost, explaining how he's the Lieutenant, he's the obvious next choice to take up the mantle and Ghost simply says "I'm not the obvious choice" and the final scene pans on Gaz, the Robin to Price's Batman.
The levels will be meatier, longer, and at least 5 more added to deepen the story. Diversity of the play style will be more than just standard campaign and online-layout. The Makarov plot will be discovered by the player, not told to them, adding more intrigue to the character. The final level will be multi tiered, hopping between the two pairs. Actually 8 hours of gameplay instead of the measly 3 they gave us (yes, the MW3 campaign is 3 hours of gameplay compared to MW and MW2s 8 hours each)
MW4
Open to 141 arriving on mission, Soap tapping Gaz on the shoulder and says "Ready when you are, Captain" with that cheeky smile. Makarov's gone dark, eerily quiet the past couple months, but they have a lead on Shepherd and Graves so they're going in. It all points back to Mexico, Graves accepting his military career is fucked after Las Almas and turning Shadow Company into full mercs instead of PMCs now, specializing in weapons dealings. He recognized the advantage a deal with Valeria could have and they've been working together.
CUT TO LOS VAQUEROS/141 REUNION. More Alejandro and Rudy background (just let Alain Mesa, the BAFTA Game Award Nominee for this freaking role, fucking shine). Dive into the Valeria background, make the raid mentioned during her interrogation a flashback level in Valeria's POV. The team has to go undercover to get close to the intel, Rudy gets picked, gathers the intel, but gets compromised. Now its a race to rescue Rudy. Ale and Gaz go after Rudy while Soap and Ghost follow the lead Rudy got them. Ale and Gaz raid a cartel base/prison, let Ale take Gaz under his wing recognizing the young captain's feeling the pressure, some banter, some advice, wholesome Ale and Gaz bonding.
Soap, on the other hand, is barely being contained by Ghost. He's in full attack dog mode with Graves scent nearby and Ghost has half a mind to let the demolition expert go completely feral, but the lieutenant part of him keeps his sergeant in check. Further their dynamic, more banter balancing right on the edge. They clear out the compound, find a gold mine of intel around the dealings, and Johnny gets to put the bullet right between Graves' eyes.
One line in the intel catches their eyes - Makarov
MW5/6
Make the Makrov storyline a 3 game storyline - MW3 intro and back-to-back MW 5 and 6. Now with ties in Mexico and ULF, all established teams and beloved characters can be brought in in some aspect throughout both games to take him down.
Ale and Rudy are cleaning up El Sin Nombre's ties in Las Almas, cutting each line of Valeria's arms dealings, trying to cut off the courier of Makarov's destruction.
Farah continues to lead ULF to free Urzikstan, Makarov taking advantage of the dissent and chaos and placing a foothold there, ultimately dividing forces and efforts from his background machinations.
With Makarov's trail warm again, the 141 are out for blood. Could take the plunge and make GhostSoap canon through subtle dialogue options or touch gestures in cut scenes. The end is possibly near, they're all allowing themselves to think about the future, why not take the plunge Activision? Or they stay vague/platonic and the dynamic is further developed. Dialogue options and cut scenes show further bond with Gaz as well who's stepped into being Captain a little more, easing into the shoes.
MW5 is cat and mouse. Makarov leaves little treats and traps and the team is chasing after their tails, always 3 steps behind him. Give Makarov more scenes, not telling the player his plan but let his character development fly. Let the unhingedness flourish.
Finally, they catch a break at the end of the game and MW6 is the final chase. 8 hours of them hunting down Makarov. Ale and Rudy cleaned up Las Almas and can join them, bringing the whole gang together internationally (bonus points to make one a cold weather mission and the two Mexicans are just bitching the whole time just for Soap and Ghost to tease them back about payback for having to deal with the Mexican desert for a whole week). Two characters would die (not in one game, over the course of the two) - Farah (she's been a fighter her whole life, it would be a full circle for her to heroically go out with a gun in her hand) and either Ghost or Soap.
Soap dying here would be so much more impactful. He'd be more established as a character, have deeper relationships with all members of the game, and it's highly possible to have a situation where a charge isn't going so he's the only one who can pull it off (reminiscent of Hevy in TCW). Going out in a blaze just like he's always imagined.
Ghost dying would be another full circle option with his canon (it would be a sacrificial choice, dying on his own terms as his own choice) and with his long career, it would be heartbreaking but understandable. This also leaves the 141 in the hands of the two youngest, the Captain and the new Lieutenant, tasked with bringing in the next generation of the best soldiers.
And if there just happens to be a cut scene where Johnny has an extra pair of dog tags and a modest ring dangling from his chain? Then you know I infiltrated the Activision writers' room.
Oh what happened to Shepherd you ask? End credits role on MW6 and another cut scene begins. A lone cabin in the middle of nowhere in the woods, smoke trailing out of the chimney. Cut interior, a haggard Shepherd bent over a desk, mumbling to himself, scribbling on something. He tacks the paper on the board in front of him, revealing Gaz and Soap's pictures amidst a mess of strings and maps and notes saying "Traitors". Then it cuts black
Boom, there you go Activision. Enjoy all of your awards and record breaking sales. It could've been that easy
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itcars · 2 months
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2024 BMW M4 Competition Coupe
Featuring a 3.0 liter BMW M TwinPower Turbo 503-hp inline 6 cylinder engine with two mono-scroll turbochargers.
Photos by Chanh Tang || IG
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Toyota Supra A80 Prototype, 1990 & Toyota Supra A80, 1993. The top image is CALTY's proposal for the 4th generation Supra, juxtaposed with the series production car. CALTY’s intent was to take the Supra in the direction of a “pure sports car,” rather than continue with the previous models’ Grand Touring character. They gave it a long hood and a linear bulge so the engine bay could accommodate a large inline-6 engine. The car was presented as part of the 50th anniversary of Toyota's Californian design studio.
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