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#irithyll of the boreal valley
buriedknight · 7 months
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Lucrezia, Blade of the Darkmoon
she's tall and good at investigations (sees the sinners from afar)
[dark souls oc]
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jauffre · 1 year
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PROFANED CAPITAL (x)
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cavesalamander · 2 months
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A recent speedpaint study/practice. I drew Irithyll because why not.
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azotho · 19 days
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Praise the eclipse✨ Funny it wasn't just me who thought of this game lol
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And surprisingly, or not surprisingly, I could see some ashen ones gathered at the hot spot of PvP even now.
Irithyll never would be free of the madness… you know what I mean if you were there lol
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sarahs-art-space · 2 years
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I painted Irithyll of the Boreal Valley!
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Original and prints available: https://www.etsy.com/uk/shop/SarahVittle
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fenharael · 2 years
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Soulstober Day 5: “Beast”
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gg-force · 1 year
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This place is so beautiful.
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So I’m in the endgame phase of my first Dark Souls III play through, but still don’t have Lautrec’s ring bc that Pontiff beast keeps beating my ass. I literally can’t with that game I love it
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seasonofthebxtch · 10 months
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That Irithyll bridge monster is the biggest villain in this game idgaf
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warriordragonart · 7 days
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My interpretation of the Dancer while she was still human. Her hair is inspired by a mixture of Renaissance Italian and ballroom hairstyles and my headcanon for her name is Gwynneth!
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swallowtail-ageha · 7 months
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Gwyndolin and Dancer doing this to sully (they're doing a fun uncle-niece bonding activity)
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divebynihgt-blog · 1 year
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klauswalz · 9 months
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Irithyll of the Boreal Valley 
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avatarofwar · 9 months
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Dark Souls 3 - Irithyll of the Boreal Valley
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areas-of-fromsoft · 11 months
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Poll for funsies: What’s your favourite out of the three Dark Souls winners?
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level1cleric · 7 months
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so lies of p is a really good game in the soulslike genre
i am struck immensely by the approach neowiz (the development studio behind lies of p) takes with its story telling. while prolific with item descriptions that give hints as to what horrible events went down in the setting (a la dark souls) it also has numerous in-world pieces of writing, by in-world writers. critics. fathers. children.
letters to family, letters to warn off strangers, cryptic notes (obv), advertising flyers, landmark information for tourist reviews, it's there! its information in the game about the world made BY the people in the world! and its not vague as shit! i feel more for the Scrapped Watchman than i ever could for Vordt of the Boreal Valley or most any other boss in Dark Souls 3.
Vordt here is the prime comparison to the Scrapped Watchman I feel. Each is an appropriately early boss, required for progress, who is large, wild, and inflicts a status ailment heavily in their second phase.
The most I can surmise from Vordt (from multiple item descriptions) is that he was sent as an outrider from Irithyll by Pontiff Sulyvahn, sent to Lothric to do... something. Stop undead? Block pilgrims? Couldn't tell you. But he WAS sent to kill. And that's about it. Who Vordt was before he was a monster is unknown. All he has ever been to DS3 was a boss to be fought. Even his unique weapon gives no information about it's wielder. Lame.
The Scrapped Watchman, on the other hand, hoo buddy. I felt bad after that fight. The amount of information you can find in the area leading up to him gives you a clear idea of who they were, what they did, and who in the community cared about them, before everything went wrong. (being vague on purpose here)
suffice to say, lies of p rewards exploration of its world with more information about its world, in a way that is really satisfying, compared to the slow drip-feed that dark souls games likes to give. its very refreshing. play lies of p.
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