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#my armour is upgraded to the max and getting hit near the end of the fight still did like a third of my health. urgh
ironfloret · 9 months
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fought my first gleeok today in TotK and used half of all of my healing items <3 it was a king gleeok also. i've avoided them every time i've found one because they're big and scary and i'm not good at combat but i decided today to fuck around and find out for some reason. thank god i had a lot of arrows and keese eyeballs.....
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andmaybegayer · 6 months
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Beat the belltower gargoyles and it once again is easy if you just do it right instead of doing it wrong.
After a half dozen failed attempts where I could pretty reliably get the first gargoyle down to half only to get destroyed by the pair, I thought "hey I have a ton of titanite and it costs basically nothing to upgrade gear, I should do that" and maxed out the halberd. First run at the gargoyles after that I completely wiped out the first one before the second one could even get near me. Easy fight! Ignore that I had also finally learned their attack patterns after several attempts. Just a nice sharp axe.
I did briefly try running without armour before upgrading the halberd, since @rustingbridges said:
at some point a dark souls character has to ask themself. do I want to wear clothes? or do I want a fast roll?
earlier. You are a LOT faster and like. Getting hit is so bad in general that the cost doesn't seem very high! I might try it again, I put armour back on after a bit since I wasn't doing much better but it was fun having such instantaneous dodges. Armour is probably more useful when you're marathoning a run where you need to reduce attrition but the extra mobility around bosses might be useful.
Oh yeah I realized there was a staircase in Firelink that went down that I had missed? a) met a woman in a sewer who I gave the thing I found in the church and she upgraded my estus flask b) there's a ghost town down there and it is creepy and bad and there's ghosts? Ran away from ghosts figuring I would need a magic weapon, later read the description on the severed cursed arm that says hey you can use me to hit ghosts. Maybe later. Magic weapons still might be more reliable than. Cursed arms.
Magic Weapon/Cursed Arm is a real Hydraulic Ram/Water Sheep situation.
Came back up and the gold knight was there now. Still laughing suspiciously. Don't like that.
my repeated runs at the belltower gargoyles had one interesting upside which is that each time I made an effort to get to my bloodstain before I got got, so I built up like 6000 bonus souls on top of the gargoyle reward, so I had 17k souls to spend when I rang the bell. Used those to bump Vitality, Endurance, Strength and Dexterity.
youtube
Recording these reveals that I have absolutely no idea when my monologue is internal and when it is external, sometimes I expect to hear myself do some quip I remember making only to discover that I had done it completely silently in my head, and vice versa, I did not realize I made the Sesame Street Count joke at the end there out loud.
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ferairia · 6 years
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Tune up
Day and Prompt(s): Day 6, Prompto & Loqi as brothers Rating: General Word count: 1580 Warnings: Nearly Stealth Kill Loqi by accident. Attempts at sibling fluff. 
AO3 link : Tune up
Summary : Cid called Noct to get to Hammerhead. When they reached there, they saw Magitek Armours at the garage. Don’t worry, it ends with two Bros getting yelled by Big Sis for playing around with Magitek Armour at night.
Whilst the Prince and his retinue were at Wiz’s Chocobo Post, Noctis received a phone call from Cid asking him to drop by as soon as he could. Never before he had heard the old grump being excited but this time even Prompto was surprised.
“Pops rarely gets excited for anything.” Prompto said on the way to the car. “I mean, he does but…” He drifted off thoughtfully. His adoptive father was a hard man to please.
“Being a master mechanic, I surmised it would be machine related.” Ignis said as he strapped himself into the car. “No doubt he would automatically enthused.”
“If it’s weapons, I’ll be ‘automatically enthused” too. He’s always talking about more firepower anyway.” Came Gladio thoughtful quip.
“Come on, guys. Just get there. I kinda want to see what’s up, too.” Noctis whined from the passenger’s seat.
“Very well, Highness.” Ignis responded, starting the car. “Seatbelts, everyone.” He reminded one last time as he started to move.
Hammerhead is considered a safe haven. Cid would never betray them and would probably die before he spilt the beans on them. Like Jared did in Lestallum. As matter of fact, he would probably raise hell before he died and leave a crater where Hammerhead was.
Now that there was several Magitek Armour in the vicinity of the garage area, the four were cautious. They drove by Hammerhead and parked somewhere further from it as they scout the area.
Needless to say, Prompto had paled at the thought of Cid and the rest of Hammerhead cooperating with the Niffs but he had to see this through as a Crownsguard, family or not.
The crowds of civilians haven’t change but the presence of the Magitek Armour and parts, some of them charred, didn’t allay their suspicions.
The was a MAX- Cuirass unit with an opened cockpit. Someone in a black coveralls were tinkering on the cockpit’s side. The garage next to them was busy with the noise of a tool cranking and the laser cutter turning off and on.
Grabbing everyone’s attention with a wave, Noctis gestured at the man. He was going to go for a stealth kill, signaling by materializing one of his swords.
Suddenly, there were footsteps and the sound of heels hitting the concrete floor.
“Hey Loqi!” Cindy voice came from a blindside, from somewhere in the garage.
“What is it, Cindy?” The person answered, facing their way, squinting under the sun. His eyes laid on them and he froze at the sight of them, curious.
“The Prince is coming. Paw-paw wants yer down ‘ere.” Cindy answered. When he didn’t answer back, Cindy went closer to the Magitek Armour.
“What’s got into ya?” She asked in concern before turning towards the equally frozen four. “Oh, you’re here!?” She exclaimed in surprise.
That had led into a meal and explanation at Takka’s place. Which was pretty simple. After getting the boat to function and gotten back from Altissia, Cid mentioned to Cor about getting more firepower for the customizable weapons Noct had brought in. Cor suggested salvaging material from Keycatrich.
“So, you guys found those?” Noctis asked, disbelief was apparent.
“Indeed, we did.” Loqi answered back. “I am also quite sure that some of them bear the marks of your work.”
Noctis looked as if he had swallowed something sour. “Ugh, I still can’t get use to your accent.” He said, more to himself than not.
Loqi simply rolled his eyes as Cindy giggled. “If you think this is bad, wait ‘til ya see him with a bunch of schematics.”
At this Prompto snorted his drink by mistake and was coughing, hiding under the table as he did. Loqi took a few napkins to pass to him under the table.
“Noct, you seem to be perfectly fine with myself when I speak.” Ignis commented drearily.
Noctis took a moment to contemplate on that as Gladio tried to hide his laugh with a cough.
Prompto returned. “You can blame boarding school for that.” He told them.
“I suppose.” Loqi answered back with a shrug.
“Anyways, paw-paw is still tinkering with the machine he found at Keycatrich’s Trench. Gonna need all the Sophiars if it’s gonna finish before tomorrow.” Cindy quickly intervened after seeing the time.
“Wait, wait. What’s the thing he’s all excited about? Is it that thing?” Noctis asked before they got up from their seat. The three siblings looked at each other before Cindy answered.
“Paw-paw thought he could finish her up before y’all came here.” Cindy told him. “Was gonna get Loqi here ta help but you guys appeared.”
“Ah, I see. Pardon us for holding him.” Ignis apologized as the other two nodded.
The Sophiar trio left.
“Phew, that was close.” Cindy said when they were far from hearing range.
“Ok, spill.” Prompto asked excitedly, watching the other two. He knew there was something else on the agenda. Most probably not Prince related.
Loqi cleared his throat loudly. “Dear brother of mine.” He began dramatically. “I recall a wish made a long, long time ago.”
Cindy was laughing before giving Loqi a light slap while Prompto was looking at him like he had stars in his eyes. “Stop teasing him.”
“Come on, man.” Prompto groaned pathetically.
“Oh, alright.” Loqi gave up. “There’s a few Magitek Armour ready to be piloted.” He said with a small smile.
Prompto let’s out a muffled scream of before he hugged the both of them. “This is like, the best present in my life!” He said happily.
“Oh talking about presents, paw-paw did have something for Prince. “Cindy said, as if she just remembered while struggling to handle Prompto’s weight. “Need to give ‘im a hand with it.” She added as Prompto freed them from his hug.
“Ok!” He said with thumbs up.
The weapon was cleaned up and upgraded accordingly. It was almost dark when they were finished. Cindy went to get the Regalia for a check up while Cid retired for the day with a satisfied smile on his chair outside.
“C’mon Loqi, we could still make a round of it.” Prompto tried to coax, looking at the large MAX Cuirass.
“No, that’s not ready yet. Still figuring out the system.” Loqi explained. “Follow me. The ones that ready is at the back.” Loqi said as he gestured towards the garage.
True enough, there was two smaller Magitek Armour.
“Testing, testing. One, two, three.” Loqi said through his mic.
“Whoa!” Prompto exclaimed through his loudly.
“Shhhhh!” Loqi hissed through his. “If Cindy finds out-“
“LOQI TUMMELT!” Came Cindy’s shout. “PROMPTO ARGENTUM!”
“QUIT YOUR ARMOUR SYSTEMS AND GET OUT OF ‘EM NOW!” Cindy voice cut through, shrill and definitely pissed. “WHAT DID I TELL YOU ABOUT PLAYING IN THE DARK.”
The two brothers ended up getting an earful from their worried sister. As someone that had witness people being killed by demons alive it was a valid worry.
Afterwards Loqi decided to continue to run diagnostics on the MAX Cuirass.
“Mind if I join ya?” Prompto asked as he heads towards the Armour.
“Be my guest.” He answered as he climbed up.
“Hey, Loqi?” Prompto asked as he settled in the cockpit. There were wires everywhere with a few free monitor panels.
Loqi had settled at the side of the Armour like before. “Yes?” He answered back with a raised eyebrow. The programmes were booting up.
“You remembered the promise?” He asked again, almost hopeful.
Loqi gave a small smile at that. “I do.” He answered. “To be honest, I didn’t remember about this until I saw it.” He confessed. “Those days in the refugee slums aren’t the best but…” Loqi trailed. “There were things worth remembering.”
Prompto sniffled before he coughed. “Yeah. Man, I feel old.” He added, voice had a slight crack in it.
Loqi chuckled at that as he gave Prompto a reassuring pat. “To think that Cor is now a Marshall.” He said with a shake of his head. “Can’t believe we tried to fight him when he came for patrol.”
“He was scary as heck!” Prompto said in defense. “Plus he looked like a gangster.”
“Now, now.” Loqi placated as the codes on the screen started to form into a line.”If it wasn’t for him, we would still be in the slums. And Cid would have never known us.”
Prompto whimpered. “You won’t be saying that if you went training under him.” He whined as he tapped the screen.
He laughed at that. “He is Cor the Immortal, after all.” He said. “Let’s just focus on the Armour, alright. This one is a bit tricky compared to the smaller ones. We need to disarm the weapons.”
“Yeah, ok.” Prompto said as he tapped the screen to input a few codes.
When midnight came, the two brothers gave up and went to sleep.
The next day, Noctis had a new machinery, the Bioblaster. Apparently, it was near the entrance to the trenches.
“That was an oversight.” Ignis commented.
“The fact that it was over the arch of the entrance, I would certainly say the same as well.” Loqi quipped.
“Well, guys.” The Prince began as he kept the weapon into the Armiger. “We gotta get to the next Tomb.” He said. “Thanks for the weapon.”
“Sure. If ya find something good, let me go tinker on it.” Cid said.
“Sure do.” He answered back as they all clambered into the Regalia.
Prompto waved at the the trio there as they left Hammerhead.
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delcanprobably · 3 years
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Assassin’s Creed II Review
i finished assassin’s creed ii (2) and now i will write a thing about it
visuals and gameplay (which i normally wouldn’t group together but for this game it makes sense)
It’s from the era where everything is a desaturated shade of murky brown or sewerage green but once you get past that, it’s really a beautiful game. I think some areas get less desaturated as you play, but that might’ve just been time of day or me getting used to it. Having finished the game, I’ve reached the point where I’m not taken out of it by the visuals, and I actually appreciate the views a lot. I certainly liked it early on, but it took a while before I took it in that much. I feel that everything fits together really well, hard to explain exactly, but it’s just very solid and quite immersive. I didn’t learn the map very well, there are landmarks, but most of the cities are so samey that they don’t have many memorable areas. They’re distinct from each other, but internally, they feel pretty much the same wherever you are. It’s probably historically accurate, but it sometimes feels like you’re just running through what might as well be a procedurally generated series of tiled rooves. Overall though, the world looks good and serves the parkour system pretty well, and that’s what’s important. The parkour system gives the whole freedom thing but is also a bit unpredictable at times. It doesn’t magnet you into things as perfectly as newer games do, so I pretty regularly missed jumps (though I do kinda suck on a controller). It’s especially frustrating when you’re trying to do a leap of faith (super high jump into a hay bale indicated by a flock of birds and birdseed) and you somehow miss, like 99% of the time you go in, but if you don’t you make a complete fool of yourself. I started checking some of the less obvious ones, which kind of defeats the point of the whole system. NPCs are fairly primitive (maybe good for the time considering the crowd density?) but for whatever reason, I found that in tandem with the world, it was enough to be pretty immersive. In typical Ubisoft fashion, the world tries to be immersive while also being very gamey, as in there are all these consistent, familiar setups that you learn and can use as tools. Of course, this does mean in missions you sometimes find many conveniently placed solutions nearby, but rarely was it annoyingly blatant, and it kind of fueled the whole badass thing. The main thing that took me out is that there are a bunch of bugs. Visible spawn-ins (a couple of times I sprinted full pelt into a squad that spawned like a metre in front of me), parkour bugs, odd NPC behaviour etc., are pretty prevalent. It’s not Cyberpunk 1468, but it’s pretty meh. Money is fucking dumb. For the first hourish you’re barely able to afford anything. Then you get access to a town that generates shit-tonnes of money for you, and then you start getting thousands of florins when you so much as cough impressively and money becomes an entirely empty system. It’s honestly kind of comical. It’s good because you don’t have to worry about a stupid economy system, but it’s also obviously a bit dumb. I see what they went for, like you’re meant to build up this place to have a higher value and generate more money that you can then spend upgrading it and stuff, but I was more than comfortable with the amount of money I was getting in when I’d done like 10% of the upgrades. Oh, and then there’s this retarded system where you can buy artworks to add value to your base, but you never see them, they don’t add much value, and they’re really cheap. So honestly they’re just kind of there for the sake of being there, and near the end I started just going to the town’s art shops and bought all their artworks with the billions of florins I’d saved up. Also, to max out your base’s value, you have to buy every armour piece, even if it’s weaker than the one you’re up to (and the best armour is unlocked in the story anyway). And you can’t change which armour/weapons you have equipped without going back to your base. Not that it matters because it’s so easy that it doesn’t matter what you have equipped, more on that later. The classic issue that’s plagued AC forever is the repetitive fetch-questy bullshit missions, and yes they are there, but they honestly didn’t annoy me much at all. There are probably less than one for every story mission, so it honestly becomes a nice way to break it up. The exception is the assassinations, but they’re basically just cool bonus missions. You can do them whenever you want, and they have the gameplay of the main assassination missions. So they’re almost like missions distilled to their best bits without much backstory or polish. Oh yeah, and then there are the towers, but they’re kind of fun. You have to figure out how to get to the top (usually relatively straight-forward), the parkour to get up can be pretty fun, and then you get a nice view at the end. Honestly enjoyed them a lot for what it’s worth.
A major problem I had is that the game is just too damn easy. Yes, it’s meant to be a badass simulator to some extent but even if you don’t touch the controller for a whole fight, by the end of the game it’d take several minutes for enemies to knock your health down close to zero and then you have a gazillion health potions that start you all over again. More and more I felt very little risk in anything, and if I failed to do a cool plan for an assassination, then it usually wouldn’t matter and I’d be better off just going with it than I would waiting to die to try again. Fights with a small group are fun and break things up but it becomes a chore quickly and you start running away just out from fear of boredom. The best moments for difficulty were the forced stealth sections where you can’t get caught, but the problem with those were that if a guard becomes alerted then you instantly lose, even if they went from zero to alerted as you fall into an air assassination. The most fun with stealth outside those missions was the slim margin moments where you kill a guy just barely before they alert everyone, but you can’t even do that in stealth only missions. The ‘hidden in plain sight’ approach to stealth is pretty neat though so I’ll give it that.
It’s action-stealth but very action-oriented. It isn’t like a stealth game that you can jankily do some action stuff in, it’s easy to do things guns-blazing and a bit awkward but possible to be stealthy. I usually took the route of staying relatively hidden until I was in a good spot to assassinate my target and then got them and ran off, and I’m pretty sure this is how they want you to play based on the trailers and such. Coming with the easiness thing is that there are so many ways to kill people. You have a radial menu with around eight different weapons, and I can tell you that I used only three - two of which have quick access on the d-pad - outside of some very specific cases. I could’ve finished the game with just the hidden blade, sword, and throwing knives. It’s honestly absurd, for instance, there’s a knife that does less damage than your sword and is maybe slightly faster(?) Not only do you rarely need something between the sword and hidden blade, but there’s also no quick button for it on the d-pad, so it just never gets used. The excessive number of weapons include a couple that are meant to be tools for stealth, but it’s such a faf to go into the menu and select them that I rarely could be bothered.
story and stuff idk The story was pretty great, but I think some people exaggerate it a bit. Yes, the writing is pretty good, and Ezio is a great protagonist as far as video games go. What compelled me the most in the story was uncovering the conspiracy, not the characters’ story arcs. Even then, I got a bit lost halfway through. That’s not to say the characters are bad, they’re A-tier as far as video games go, but there’s no interesting development or real emotional thing behind anyone other than Ezio, and even then, it’s a kind of. He has some character development, but it’s pretty much done in the first third of the game. I will say I definitely cared a lot and was never annoyed by the story, and that’s rare for me. There are some dumb plot points when you think about them for a bit though, and there’s a retarded twist near the end. There’s the standard moral ambiguity thing you get in video games though. You learn about how you need to respect who you kill and only kill people for the common good and blah blah, but then you regularly kill half a dozen guards to go pick up a few hundred florins out of a box. And then there’s the fact guards instantly get sus if you’re on the rooftops (fair enough), which gives you an incentive just to kill them so that you can keep using the more fun method of travel. Whatever though, video games be video games. (story spoiler for people who have never played assassin’s creed, skip the italic bit if you wanna avoid) Oh yeah, the modern-day bits. Almost felt like there weren’t enough, to be honest. Like, I’m more interested in Ezio’s story, but there is so little closure in the modern-day stuff. Felt a tad underdone. The conclusion of the game gives a pretty intriguing ending for the like the lore of the modern-day story, but it leaves a lot of questions unanswered for both Desmond and Ezio’s story, and honestly, overall, it kind of feels like a massive cock tease for the rest of the Ezio trilogy. The last level is here and there. Very out of place and comes out of nowhere, but also pretty epic I guess. The final boss is pretty meh though; they’ve built a system where it’s impossible to make it actually difficult, so it’s basically just another fight.
Small note: the DLC is basically two extra chapters before the final chapter. So you end up hitting that, and you get voice lines that are kinda confusing (cause they’re written like you’ve finished the game and come back), and then you have that thing where you can tell that it’s DLC and not the main game. Kinda takes steam out of the tension built up to the second-last chapter of the main game, but whatever. The DLC itself is pretty great, but I’d maybe not be saying that if I’d explicitly paid for them and it wasn’t just included with the PC version. Oh yeah, there’s one mission that I loved the premise of but hated in practice, and it’s pretty much the peak mission in the whole game (it’s even the one depicted in the trailer). Basically (major game spoilers, minor story spoilers, skip the whole paragraph), you have to win a series of games at a carnival to get a ticket into a party hosted by your target. Once you’re in, the guards start to catch on, and you have to blend in while they swarm the party. Then your target shows up on a boat for a speech, and you have to kill him, preferably without having the entire city guards notice you. So conceptually, that’s pretty sick really. But there are so many issues with it that completely took me out of it. First, the carnival games. Instead of being bothered to program a whole new system to make this make any sense, you just have to “win” all of the games, two of which are basically just standard side-quests where you’re just competing against a clock or not dying. It completely took me out how the whole concept doesn’t make any sense, like you only get the ticket if you *win* all the games? What if you came second in one? I’m competing against no one though, so there is no second. It just makes zero logical sense. Then there’s the party. It’s pretty good up until the bit where you actually have to assassinate the guy. A character you’re with suggests that you don’t swim across, and instead you shoot him with the gun you just unlocked and do it in time with the fireworks that are going off, so that no one notices, and it’s given in that typical video game character giving gameplay directions kinda way. Great, except the fireworks are just a background sound, and there’s no difference whether you time it right or not. Also, guards get alerted the second you start charging up your shot if you’re not entirely hidden, so it doesn’t even matter. You still get the guards chasing you if you do the suggested method. However, I realised that there was a convenient tower nearby and thought maybe I was meant to sneak to the side of the party and climb the tower and “snipe” him! But no, because the game doesn’t let you target him from that high up. As far as I could figure out, there’s no particularly elegant way of taking him out, especially not without getting the guards on you. It was just so unsatisfying to have this great setup, probably the best in the game, but have it feel rushed and broken. Other than that I rarely had a problem with the story missions, other than the standard few “oh great a tailing mission” moments, but come on man, that’s such wasted potential. [spoilers over]
conclusion What I loved about this game was the atmosphere and jumping around exploring 15th century Italy. That’s followed by the aforementioned badass simulatorage and some aspects of the story. There was very little about this game that I proper disliked other than what I’ve mentioned. It’s an easy game to get lost in, and it’s not as stupid long as most open-world games, so if you’re a little interested, it can’t hurt to give it a shot, I guess. You have to appreciate exploring worlds a lot though, which I do. Zero challenge, so avoid like the plague if that’s an issue. If you want an actual stealth game in a similar setting with far more choice and challenge, you want Dishonored (which imo is the better game, but it’s a different type of game). This game is more jumping around buildings and taking in the world, and oh yeah also you’re meant to be a sneaky assassin. Also would highly recommend using a controller. Avoid playing the Xbox 360 version on backwards compatibility though, because I did that, and apparently, it’s a common problem for your entire save to get wiped at one specific bit. How d’you reckon I found that out? Thankfully, my old PC save was at the right point. Also, Ubisoft protected sexual predators for years :). Thanks for listening to my TEDx Seatle talk.
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rocketxknighter · 7 years
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Got gold 5 with just Alistar, Annie and Soraka
Alistar has been my most played support, with annie being my surprise one shot ap carry for support and soraka being my super easy lazy mode/I want to stay with my adc but also help my top laner. Builds here are for alistar but for soraka it’s the same items, annie you get liandry’s torment, morello, rabadon, ludens and you’re good.
Summoner Spells and only one keystone mastery i use. Grasp of the undying is easy to proc on alistar thanks to his E keeps him in the fight for 4 seconds since there are enemy players who wont attack him it goes well with his combo damage.
Runes on Alistar 4.5% move speed, 100 mana, 17 armour.
Ignite: we already know how good it is but reminder to all that it also gives true vision it aint just a killing spell.
Exhaust: only take this if two players already have ignite.
Alistar build 1: Eye of the enquiox, Ninja Tabi, ardent censer, locket, deadman’s plate, adaptive helm
Other items you can use on alistar: Face of mountain, righteous glory, Ruby Sightstone (combined with buying banner of command if you want to troll enemy ap champions), Randuins omen, Ice Born gauntlet, spirit visage, warmog, Yellow boots.
Explanations for alistar items:
Eye of the Enquinox: This item gives you more hp barrier once you’ve reached 650 stacks plus you get to use 4 wards, with this extra hp barrier you can tank more damage when you dive into a fight or knock away certain assassins like yasuo/zed/twitch who he easily counters in team fights rendering the fear of twitch’s R obsolete when he plays against me in mid/late game.
Ninja Tabi: it’s a cheap and broken item on alot of tanks especially sejuani, alistar, taric, you can abuse this during tower dives since the passive from what i’ve seen does work against towers which is disgusting, plus alistar can ult to endure even more tower damage that feels like you’re playing a late game nautilus (if you main nautilus).
Ardent Censer: Alot of people do not expect me to buy this on alistar and it’s stupidly busted when combining alistar with on hit effect champions like ezreal, jax, sivir, twitch, vayne. Alistar HEALS ALL ALLIES NEAR HIM if 7 minions, any dragon/baron/herald, enemy champion dies but it goes on a 3 second CD but the ardent censer passive lasts for 8 seconds on your allies so if you stay with your allies more often then you’ll keep on healing them and they get that massive damage spike.
Also take into account that Alistar’s Q,W and even his E damage is super disgusting he is really one of the biggest cs kings in support with some underated damage so adding some ap from ardent gives him even more power.
Locket: lol just shield your lads n girls.
Deadman’s plate: Okay alistar needs move speed to easily just WQ people to initate fights and get around to running to squishies or push away that one annoying champion out of the fight for longer (looking at you Malphite, Riven, Kled, Twitch, Yasuo.
I’ve mentioned that alistair’s damage is disgusting already so adding more from the on hit effect combined with his E will piss the enemy carries off because your a tank but in just one combo (charging E first, dive in with W, Q, land the E at max stacks and land the dead man’s plate passive damage).
Adaptive helm: good item against alot of ap champions, reduce their damage over time. Simple.
Face of mountain: good that it gives a barrier to your ally but it also gives you less of a hp barrier compared to Eye of Equinox which is why i don’t always buy this item also you need wards so this item can set you back a bit so recomended if you can survive to the late game or you’re just too fed.
Righteous glory: again alistar needs that move speed to get into the fight, will annoy enemies who get slowed, you can get in and do your team fighting job.
Ruby Sightstone and Banner of Command combo: I’ve abused this alot in my ranked games and banner of command really pisses off ap champion players because if you shield a minion (you should always shield a cannon minion) all ap moves deal 0 damage to that minion and your buffed minion becomes a super minion and it becomes an even stronger super minion if you have baron nashor buff with it’s ad damage exceeding near 200 ad so you can easily push towers or abuse this thing on mid lane team fights for the enemy to take more damage and go “wtf why am i taking so much damage from a minion?”
Ruby.S. item gives you way more hp, 4 wards and gives all your item actives a 20% cdr so you can abuse banner of command alot more and create more map chaos with it for split pushing or fights.
Yellow boots: i don’t always recomend this item but it’s good for the early to mid game Sell this in late game please, you need to be confident with this item in thinking you can ambush and just engage the enemy team like crazy.
that’s it for the items and now for my battle stragety this got me out of bronze 1 and into gold 5 and left my elo there for the rewards.
Always buy a sweeper lens at level 6 or when you buy a sightstone.
Upgrade sweeper lens to Oracle Alt at level 9.
Before you set up a team fight in the jungle, river, or plan to engage a lane from a position please use your Oracle Alt to scan for any wards, hidden champions THIS DOES MAKE A MASSIVE DIFFERENCE IN YOU WINNING A FIGHT I abuse this alot with Alistar and my burst damage support Annie.
When sweeping wards with red trinkets you should’nt always attack that ward because if you do attack that ward then you become visible on the map as the person destroying that ward, so sometimes it is best to just ignore that ward and use your Ping to warn of a enemy ward instead.
Twitch, Tristana, Jhin were popular picks in my elos and right now alot of people hate fighting twitch so i tend to start a fight early then start running away to another position i’ve caught twitch’s getting baited to use their Q or R early because of me starting a massive team fight early but really I’ve found a way to save my W to knock that little rat out of the fight or i end up baiting him to attack me and I’m already stupidly tanky so I won’t die or wont go down so easily and by the time twitch has given up trying to attack me, or I cc’d him so much out of a fight, or killed him if he is underfed, or him/his team mate kills me then it’s already too late for him to be useful in a team fight because his ult will be down and my allies can clean up.
This works on all adcs but i mention twitch because league players wont stop raging about him.
Against jhin his ult effects easily give him away where he is and any form of hard cc including chogath’s silence will stop it.
As Alistar, Annie, Soraka I roam alot.
Some tips on roaming as any support:
*Make sure you do it at a wise time.
*Warn your adc that you’re doing a roam.
*You’re roam should be a max of 40 seconds, if your going to go for a 1minute roam then you better make sure it works because you don’t want to go back empty handed.
*Soraka: I start making roams if my adc can be safe from enemy bot lane cc.
Quickly run to top lane if you can’t R and throw some heals, same to mid or junglers.
*Annie:have red trinket, use it where your going to ambush or if you have to go through a lane bush then you can use it to disable vision and just run into the lane and throw in a tibbers stun with her combos to.
*Another one for annie is baiting with control wards, i sometimes intentionally place them in the open or mid lane or intentionally miss bushes to make it look like a mistake, over time someone will see it and try to kill it then you can just punish them.
For my boi alistar my roaming stragety goes like this.
*level 1 start with W, always warn my team of an enemy invade, watches the bushes between mid and top lane. You should also mention your going to gank top and that your adc will get bonus exp for being alone for a while this will comfort your soloQ team mates.
*at 2 min mark gank top lane it’s best to do it if your top laner is Darius, Yasuo, Riven, Renekton, Kled, Rumble, Jayce, Jax, Tryndamere. you need these bois to start a fight before you start a fight because this baits the enemy top laner into your trap. Engage them from behind, save your yellow ward for the top lane bushes because people will go there. Do not try this is your top laner is someone who needs more levels especially Nasus, Singed, Maokai, Malphite. Do not attempt to dive the tower unless you know you can do it but get out instantly.
*roam to mid, most of the time you don’t have to attack the mid laner so alot of times i just casually walk between both mid laners (because I can) also shove that rank 7 in the enemy’s face if you want.
*return to bot lane and be defensive for a few minutes, tell your adc to do small trades then back off and avoid getting hooked.
*enemy bot lane should be at like 400 or 500 hp because they use all of their healing items and by the 7 or 8 minute mark your jungler or mid laner should be ganking you, your ultimate should be up on alistar so if you’ve pushed too far you can engage and ult to tank tons of tower damage.
If you are getting pushed back you can run around the jungle to bot lane to gank the enemy support and adc with your jungler and mid.
*I always make sure to sweep river bot lane, duo bot lane bushes, the dragon, the mid lane bushes, top lane river bush before i engage the top lane.
*when engaging team fights near enemy towers, try to engage from behind the enemy team and ult or save that ult if you get cc’d again you tank all the tower damage and your team gets to stomp the enemy under the tower.
*You can treat alistar’s W like a Vayne condem, just dont do this near thin walls XD lmfao so you can just use your move speed or flash to knock someone into a wall or bush (if you have a ward) and you’re partners will always pick up the kill or burn the enemy’s heal or flash.
* I intentionally solo invade or duo invade the enemy jungle to sweep for the wards or the jungler.
* prevent enemy junglers from trying to dash in to smite dragon/herald/baron or any buff.
*I intentionally engage some enemies early before my team shows up as a way of baiting the enemy away from a team fight so there is always that one or two enemy players who will get obilterated by my team because their team was busy chasing me. Sometimes this can cost you to die but if your allies can get easy kills and easier objectives to win the game then so be it.
That’s pretty much about it for me sorry this is super long to read i know it’s boring but as a support main I want to post this, hopefully this will make more people want to play alistar more untill the pre season 8 hits. 
I wish all you players in ranked good luck, don’t be toxic or you wont get the rewards.
Love you all and take care.
0 notes
thementalattic · 5 years
Text
Last night I finsihed Darksiders III and instead of whooping and feeling excited across the playthrough, as I did with its predecessors, I could only ask myself: What the hell happened?
When I first saw the game, many moons ago, I felt excited, I wanted to play as Fury and meet another fun Horseman of the Apocalypse. I had enjoyed my time with War, watching him grow as a person, becoming wiser. I loved Death’s crusade to restore the souls of humanity and his fight against the corruption born from his own race, the Nephilim.
And then I met Fury and said, for the first time, “what the hell happened?” Where did the compelling characterisation go? Where did the humanity of these creatures vanish to? Fury is profoundly unlikable, and she kicks things off in a bad way by being a complete ass to a chained War. She’s arrogant, proud and pretty much embodies each one of the Deadly Sins she’s pursuing, but instead of weaving that into the game’s story and progress, the writers decided she would have an epiphany near the end of the game where she turns her personality, motives and goals around completely, so she becomes a better person, just not one with a defined personality.
There are glimpses of personal growth throughout the journey, but the writing is so inconsistent that she goes from contemplative and wondering about personality changes to reverting to the same traits she’s supposedly left only a few minutes later in a boss cutscene.
Tumblr media
It’s wasted potential in storytelling. With every Sin forcing her to view her own desires and vices and confronting them, you could have had Fury become progressively more introspective and even weary, losing her namesake fury along the way or diminishing it, as she begins figuring out who she is and what she’s supposed to do, and perhaps the relationship with her brothers. It would have made that epiphany at the end at least a bit believable.
But Darksiders 3 wastes too much time on the Charred Council and Apocalypse conspiracy from the first game, a conspiracy we know all about and the game’s writers failed at giving us anything new about it. There aren’t any new revelations, something we hadn’t considered or even greater implications. It’s a complete re-tread. In trying to play it safe, I suppose, the writers failed to give us anything compelling in the plot. And of course, there’s a twist with the final boss but it falls flat because it’s something you expect to happen the moment you meet the character in question.
But my bewilderment with what the hell they did with Darksiders III extends beyond the narrative and characterisation into the gameplay.
Tumblr media
Darksiders has always been a series that proudly wears its inspirations and even the most blatant adaptation is paid careful homage and used in a way that fits the game, gives it a unique spin and most importantly, feels amazing, engaging and fun. It’s why the first Darksiders mashed together Devil May Cry styled gameplay and The Legend of Zelda and gave us a portal gun without feeling like a complete ripoff, because it pulled the strange combination off so brilliantly that it became a completely new identity, something original despite the obvious sources of inspiration. Darksiders II continued the trend and even brought in loot systems and RPG levelling and talent trees to the mix to add gameplay variety.
Darksiders III’s two predecessors also opened the world to you. Darksiders II in particular features sprawling locales. This release, however, keeps the claustrophobic hallway infested places. Tunnels, caverns, underground crypts, etc. All enclosed, all quite short and severely lacking in the awe department, with the Maker Tree being the only thing even remotely astonishing. Worse still is how many times you go back to the same locales and fight the same enemies. Also, no horse, sacrificed for the sake of the plot. A wasted sacrifice, if there ever was one.
Tumblr media
Speaking of enemies, combat can become a hassle. Most enemies are punishment sponges, the camera is a mess, even the lock-on is spotty, losing its target with surprising frequency. Darksiders III is a game where you’ll spend most of the time fighting against things you can’t see, from enemies attacking you just outside the camera’s range. Meaning that dodging attacks is often a matter of educated guesswork, especially when the arrows that notify you of enemy presence and attacks only tell you of the attack after the enemy has already carved their name on your back.
When you’re one-on-one, it’s not that bad, and it’s where the combat shines, as much as it can, really. But add more than one enemy to the mix, as this game loves to do, and it becomes a slog. And boss fights are all identical and uninspired. You versus a dude with a weapon. Nothing creative like the Darksiders 1 and 2 bosses. Where are the giant bats, the sand worms? Nothing.
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I mentioned before that the Darksiders series had a knack for reusing and polishing other series’ core mechanics and for some reason, Gunfire Games decided it was time for Darksiders to become Dark Souls. You lose your collected souls when you die, pick them up from where you left them, and bank them at the reserved checkpoint spot for levels and the ability to improve on attributes. Only in this case, Vulgrim becomes the bonfire and you have three highly ineffectual attributes: Physical damage, Arcane Damage and Health. Even at high levels of each of these attributes I never felt stronger. It was only when I maxed out the weapon using the watered-down version of Dark Souls Titanite that I felt something change.
It also means that when you die, you go back to Vulgrim, forcing you to trek through the same area again and again if you die, which is fairly often when you consider the above combat issues and the worst offender of all, the fact that the dodge and counter mechanic is super finicky and dodging has no invincibility frames. I dodged out of a boss’s attack and then lost health because another creature’s attack hit me while I was in the dodge’s slow-motion animation.
The weapon enhancements you find, to socket into items are far too few in number, too damn hard to get and upgrading them is a thorough pain in the rear for very little gain. Also, what the hell happened to the Chaos Form? In the other games it was a devastating move but here it’s wildly ineffectual and barely deals any damage! And who decided that Wrath powers costing the entire bar was a good idea? especially with how slowly it builds up and how rare Wrath-recharging souls are. Also, if you don’t have a Stamina bar, a dedicate sprint button is unnecessary. Just enable it by default, anything else is poor design.
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For a game that goes on and on about balance, Gunfire Games has no idea what the concept means. I spent most of the game playing on Challenging until I reached a spot so thoroughly unbalanced, where enemies I couldn’t see stun-locked me and took out chunks of my health and bosses one-shot me with attacks that happen right after a cutscene—which is another issue, too many cutscenes mid-boss—that I had to bring the difficulty down to the standard one, here called “Balanced.”
In essence, Darksiders III tries to do the Souls-like thing without an understanding of what makes those games work properly. So instead of taking those concepts and making them its own and creating a new identity for them as the predecessors did, Darksiders III feels like a bad ripoff, one so astonishingly poor that it reminds me of the first game I played in the Souls-like genre, Lords of the Fallen, which also missed the mark.
I wanted to like Darksiders III, I wanted this to be the game I’ve been waiting for ages on, but it has so many issues—including crashes—and faulty design choices and some intensely frustrating gameplay that just drained the fun out of me. Hell, the game doesn’t even have fun things to unlock like the Abyssal armour, only humans to find for a rather flimsy reward. And the small world means it’s a rather short game.
The only thing I got out of Darksiders III that I found worthwhile was Strife, the last Horseman, who makes a small appearance and makes me hope there might be a game with him. I only wish they would give the reigns back to Joe Mad and his people. At least they knew what the hell they were doing!
Also, nit-picking point, but Fury’s design doesn’t quite match the one we saw in the Darksiders comic from when the first game released and her character model makes her look plastic, literally.
Now excuse me while I go play Darksiders II as a palate cleanser.
I finished #Darksiders3 and I keep asking myself, WTF happened?
Last night I finsihed Darksiders III and instead of whooping and feeling excited across the playthrough, as I did with its predecessors, I could only ask myself: What the hell happened?
I finished #Darksiders3 and I keep asking myself, WTF happened? Last night I finsihed Darksiders III and instead of whooping and feeling excited across the playthrough, as I did with its predecessors, I could only ask myself: What the hell happened?
0 notes
kkutlesa · 5 years
Text
Last night I finsihed Darksiders III and instead of whooping and feeling excited across the playthrough, as I did with its predecessors, I could only ask myself: What the hell happened?
When I first saw the game, many moons ago, I felt excited, I wanted to play as Fury and meet another fun Horseman of the Apocalypse. I had enjoyed my time with War, watching him grow as a person, becoming wiser. I loved Death’s crusade to restore the souls of humanity and his fight against the corruption born from his own race, the Nephilim.
And then I met Fury and said, for the first time, “what the hell happened?” Where did the compelling characterisation go? Where did the humanity of these creatures vanish to? Fury is profoundly unlikable, and she kicks things off in a bad way by being a complete ass to a chained War. She’s arrogant, proud and pretty much embodies each one of the Deadly Sins she’s pursuing, but instead of weaving that into the game’s story and progress, the writers decided she would have an epiphany near the end of the game where she turns her personality, motives and goals around completely, so she becomes a better person, just not one with a defined personality.
There are glimpses of personal growth throughout the journey, but the writing is so inconsistent that she goes from contemplative and wondering about personality changes to reverting to the same traits she’s supposedly left only a few minutes later in a boss cutscene.
Tumblr media
It’s wasted potential in storytelling. With every Sin forcing her to view her own desires and vices and confronting them, you could have had Fury become progressively more introspective and even weary, losing her namesake fury along the way or diminishing it, as she begins figuring out who she is and what she’s supposed to do, and perhaps the relationship with her brothers. It would have made that epiphany at the end at least a bit believable.
But Darksiders 3 wastes too much time on the Charred Council and Apocalypse conspiracy from the first game, a conspiracy we know all about and the game’s writers failed at giving us anything new about it. There aren’t any new revelations, something we hadn’t considered or even greater implications. It’s a complete re-tread. In trying to play it safe, I suppose, the writers failed to give us anything compelling in the plot. And of course, there’s a twist with the final boss but it falls flat because it’s something you expect to happen the moment you meet the character in question.
But my bewilderment with what the hell they did with Darksiders III extends beyond the narrative and characterisation into the gameplay.
Tumblr media
Darksiders has always been a series that proudly wears its inspirations and even the most blatant adaptation is paid careful homage and used in a way that fits the game, gives it a unique spin and most importantly, feels amazing, engaging and fun. It’s why the first Darksiders mashed together Devil May Cry styled gameplay and The Legend of Zelda and gave us a portal gun without feeling like a complete ripoff, because it pulled the strange combination off so brilliantly that it became a completely new identity, something original despite the obvious sources of inspiration. Darksiders II continued the trend and even brought in loot systems and RPG levelling and talent trees to the mix to add gameplay variety.
Darksiders III’s two predecessors also opened the world to you. Darksiders II in particular features sprawling locales. This release, however, keeps the claustrophobic hallway infested places. Tunnels, caverns, underground crypts, etc. All enclosed, all quite short and severely lacking in the awe department, with the Maker Tree being the only thing even remotely astonishing. Worse still is how many times you go back to the same locales and fight the same enemies. Also, no horse, sacrificed for the sake of the plot. A wasted sacrifice, if there ever was one.
Tumblr media
Speaking of enemies, combat can become a hassle. Most enemies are punishment sponges, the camera is a mess, even the lock-on is spotty, losing its target with surprising frequency. Darksiders III is a game where you’ll spend most of the time fighting against things you can’t see, from enemies attacking you just outside the camera’s range. Meaning that dodging attacks is often a matter of educated guesswork, especially when the arrows that notify you of enemy presence and attacks only tell you of the attack after the enemy has already carved their name on your back.
When you’re one-on-one, it’s not that bad, and it’s where the combat shines, as much as it can, really. But add more than one enemy to the mix, as this game loves to do, and it becomes a slog. And boss fights are all identical and uninspired. You versus a dude with a weapon. Nothing creative like the Darksiders 1 and 2 bosses. Where are the giant bats, the sand worms? Nothing.
Tumblr media
I mentioned before that the Darksiders series had a knack for reusing and polishing other series’ core mechanics and for some reason, Gunfire Games decided it was time for Darksiders to become Dark Souls. You lose your collected souls when you die, pick them up from where you left them, and bank them at the reserved checkpoint spot for levels and the ability to improve on attributes. Only in this case, Vulgrim becomes the bonfire and you have three highly ineffectual attributes: Physical damage, Arcane Damage and Health. Even at high levels of each of these attributes I never felt stronger. It was only when I maxed out the weapon using the watered-down version of Dark Souls Titanite that I felt something change.
It also means that when you die, you go back to Vulgrim, forcing you to trek through the same area again and again if you die, which is fairly often when you consider the above combat issues and the worst offender of all, the fact that the dodge and counter mechanic is super finicky and dodging has no invincibility frames. I dodged out of a boss’s attack and then lost health because another creature’s attack hit me while I was in the dodge’s slow-motion animation.
The weapon enhancements you find, to socket into items are far too few in number, too damn hard to get and upgrading them is a thorough pain in the rear for very little gain. Also, what the hell happened to the Chaos Form? In the other games it was a devastating move but here it’s wildly ineffectual and barely deals any damage! And who decided that Wrath powers costing the entire bar was a good idea? especially with how slowly it builds up and how rare Wrath-recharging souls are. Also, if you don’t have a Stamina bar, a dedicate sprint button is unnecessary. Just enable it by default, anything else is poor design.
Tumblr media
For a game that goes on and on about balance, Gunfire Games has no idea what the concept means. I spent most of the game playing on Challenging until I reached a spot so thoroughly unbalanced, where enemies I couldn’t see stun-locked me and took out chunks of my health and bosses one-shot me with attacks that happen right after a cutscene—which is another issue, too many cutscenes mid-boss—that I had to bring the difficulty down to the standard one, here called “Balanced.”
In essence, Darksiders III tries to do the Souls-like thing without an understanding of what makes those games work properly. So instead of taking those concepts and making them its own and creating a new identity for them as the predecessors did, Darksiders III feels like a bad ripoff, one so astonishingly poor that it reminds me of the first game I played in the Souls-like genre, Lords of the Fallen, which also missed the mark.
I wanted to like Darksiders III, I wanted this to be the game I’ve been waiting for ages on, but it has so many issues—including crashes—and faulty design choices and some intensely frustrating gameplay that just drained the fun out of me. Hell, the game doesn’t even have fun things to unlock like the Abyssal armour, only humans to find for a rather flimsy reward. And the small world means it’s a rather short game.
The only thing I got out of Darksiders III that I found worthwhile was Strife, the last Horseman, who makes a small appearance and makes me hope there might be a game with him. I only wish they would give the reigns back to Joe Mad and his people. At least they knew what the hell they were doing!
Also, nit-picking point, but Fury’s design doesn’t quite match the one we saw in the Darksiders comic from when the first game released and her character model makes her look plastic, literally.
Now excuse me while I go play Darksiders II as a palate cleanser.
I finished #Darksiders3 and I keep asking myself, WTF happened? Last night I finsihed Darksiders III and instead of whooping and feeling excited across the playthrough, as I did with its predecessors, I could only ask myself: What the hell happened?
0 notes