Tumgik
#skitsroom
mediumsizetex · 23 days
Text
Tumblr media
It's dangerous to go alone. Take this by Skitsroom
60 notes · View notes
ponku-po · 1 year
Text
Tumblr media
Skitsroom
358 notes · View notes
kovoranu · 6 months
Text
Halloween collab from Marussia Little Plot
And my part:
Tumblr media
3 notes · View notes
pinkiepieaddict · 7 months
Text
Tumblr media
what is wrong here by Skitsroom
0 notes
tigerkirby215 · 3 years
Text
5e Rainbow Dash, the Element of Loyalty build (My Little Pony: FIM)
Tumblr media
(Artwork by 14-bis on DeviantArt. It’s remarkably hard to find “regular” artwork of Rainbow Dash, but it probably helps that I’m looking on DeviantArt.)
From DOTA to garbage brony shit! Anyone who’s been around either my YouTube or DeviantArt (no I’m not linking them) would know I’m a brony. It’s been awhile since I’ve watched the show but I do still genuinely love the community. Say what you will but the brony community is dedicated, artistic, and genuinely friendly.
I came up with this concept awhile ago on r/whatwouldyoubuild and once again in an attempt to branch out from League of Legends I figured I’d take a crack at probably the most iconic pony of the show. Yeah suck it Twilight you may be the main character but do you have spectrum hair?
GOALS
10 seconds flat - Rainbow needs to fly fast; fast enough to make a sonic boom of color.
Time to take out the adorable trash - SUPER ACTION HORSE; SHE REALLY KICKS!
Egghead - Rainbow’s got a colorful personality, with plenty of quips in the heat of the moment.
RACE
Pegasi fly. You know what D&D race is known for flight? Aarakocra! Flight is basically all you get as an Aarakocra, but you get to fly a whopping 50 feet as early as level 1! Other than that you get some Ability Score increases: a +2 to Dexterity but I’d suggest moving that Wisdom increase to your Charisma instead thanks to Tasha’s. The only other important thing of note is that you get Talons that do a d4 slashing damage; perhaps more of a gryphon thing but if you DM lets you deal bludgeoning damage instead you could consider these to be hooves.
If Aarakocra isn’t allowed: Flight is kinda a requirement to play Rainbow Dash, but it’s not a requirement for the build. Feel free to use whatever race you want and adapt this build to it.
Chances are if your DM isn’t allowing Aarakocra then they won’t allow other flying races like Winged Tieflings. Though I would perhaps suggest asking your DM if you can nerf the  Aarakocra’s fly speed down to 30. Because yeah: 50 foot flying speed at level 1 is kinda crazy.
ABILITY SCORES
15; STRENGTH - Applejack may be the workerpony but it takes a lot of body strength to kick the clouds into shape!
14; CONSTIUTION - Dexterity would be more in-character but Constitution is far more useful. Feel free to swap CON and DEX for better roleplay but worse health.
13; CHARISMA - I’m pretty sure RD has a solid 70% of the fan content made about her specifically.
12; DEXTERITY - Who would’ve ever guessed that flying fast takes dexterity?
10; WISDOM - Rainbow Dash can be a bit of a hot head at times, acting without thinking when her ambition gets the better of her.
8; INTELLIGENCE - Finish studying for that exam yet?
BACKGROUND
For someone who uses the Athlete feat in far too many builds it’s rather surprising that I don’t use the Athlete background from Theros more! As an Athlete you get proficiency in Athletics and Acrobatics for all sorts of aerial sports, along with a language of your choice (pick your fancy) and while you’d normally get Land Vehicles see if your DM will perhaps allow Air Vehicles?
Your main feature Echoes of Victory makes it more likely that ponies all around Equestria have heard of the great Rainbow Dash! It also allows you to participate in some sporting events to earn a living when you’re not at work clearing the clouds.
Tumblr media
(Artwork by nightcreepmax on DeviantArt.)
THE BUILD
LEVEL 1 - ROGUE 1
Starting off with Rogue levels because skill proficiencies are always nice! Take Perception, Persuasion, Insight, and of course Performance with a backing track by Daniel Ingram! You also get Expertise in two skills: Athletics and Acrobatics will help with Wonderbolts-tier stunts!
You learn Thieves’ Cant as a Rogue, which is like a language... but awesome, and only shared by other awesome Rogues. But of course the main appeal of a Rogue is their Sneak Attack, allowing you do an extra d6 of damage through the power of friendship! (Or having advantage on your attacks.)
You can only sneak attack with a finesse weapon but I’d suggest wielding something like a rapier and flavoring it as a really sharp horseshoe. See if your DM will allow you a bludgeoning finesse weapon.
LEVEL 2 - ROGUE 2
You’ve heard of Rainbow Dash, now get ready for Rainbow Disengage! Cunning Action lets you Dash, Disengage, or Hide as a Bonus Action.
LEVEL 3 - BARBARIAN 1
I hope you didn’t expect Rainbow Dash to be the sneaky type! Barbarians get Unarmored Defense at level 1, so you can ditch the leather jacket and instead get AC equal to your Constitution plus your Dexterity!
But of course the main appeal of playing a Barbarian is the ability to Rage with the power of friendship! You can enter a Rage as a Bonus Action for advantage on strength checks and saves, extra damage on melee attacks using strength, and resistance to bludgeoning, piercing, and slashing damage. Your Rage lasts 1 minute but ends early if you are knocked down or go a full round without attacking or being attacked.
You may note that you can only use strength for Rage’s damage bonus damage, which of course conflicts with the Rogue’s requirement for Finesse weapons... Guess what! You can use strength with Finesse weapons, meaning you can Sneak Attack with your strength!
LEVEL 4 - BARBARIAN 2
Second level Rogues get to play with danger! Reckless Attack lets you give yourself Advantage on your attack rolls at risk of enemies having Advantage against you. Now here’s where you cheat the system: if you have advantage on an attack... you can sneak attack! “Oh yeah; that is awesome.”
Additionally: do you know what helps with death-defying stunts? Looking forward. Danger Sense gives you advantage on Dexterity saving throws against effects you can see coming. So if someone throws a ball of fire at you just dodge out of the way!
LEVEL 5 - BARBARIAN 3
Third level Barbarians get to choose their Primal Path, and to smite your foes with the power of awesomeness the Path of the Zealot will let you channel a Rainboom into every hit! While raging, you can channel Divine Fury into the first target you hit to do additional damage equal to a d6 plus half your Barbarian level. The damage can be either Radiant or Necrotic; Radiant makes more sense but if you think Necrotic damage would be more useful it’s nice to have that option.
You also have the power of plot armor thanks to Warrior of the Gods. If you die you can be revived without the use of expensive diamonds, because My Little Pony is a kids’ show. Man can you imagine if they killed off one of the main characters in a kids’ show? That would be wild.
Additionally Tasha’s provided Barbarians with Primal Knowledge for some more skill proficiencies. I’m sure you picked up on some Survival skills at Wonderbolts camp; it’s good to be able to survive if you break your wings and get stranded in the wilderness.
Tumblr media
(Artwork by radiostarkiller on DeviantArt.)
LEVEL 6 - BARBARIAN 4
4th level Barbarians get our first Ability Score Improvement: as much of a meme as taking Athlete is Resilient (Strength) is far more useful for keeping alive and avoiding danger.
LEVEL 7 - BARBARIAN 5
5th level Rogues get an Extra Attack, so you can attack twice in a round! So awesome! Additionally your movement speed increases by 10 feet thanks to Fast Movement, so you’re a little closer to reaching Sonic Rainboom speeds!
LEVEL 8 - ROGUE 3
Third level Rogues get to choose their Roguish Archetype. Man I wish there was a Rogue that was based on moving fast and taunting their foes... oh hello Swashbuckler! Swashbuckler gets two features at third level but it’s basically 3 features in total: Fancy Footwork lets you dash move normally away from a target you attempted to stab, making them unable to attack you with a reaction.
Rakish Audacity meanwhile lets you add your Charisma to your initiative rolls, and it lets you Sneak Attack an enemy in melee if they don’t have friends nearby, even if you don’t meet the requirements to Sneak Attack! Of course you could just use Reckless Attack for Advantage to Sneak Attack, but at least your Sneak Attack increases to 2d6!
LEVEL 9 - ROGUE 4
4th level Rogues get another Ability Score Improvement: more Strength will let you “kick” (read: stab) harder.
Tumblr media
(Artwork by Skitsroom on DeviantArt.)
LEVEL 10 - ROGUE 5
5th level Rogues get Uncanny Dodge to be as potent as a pony. If you get hit on your turn by an attack you can see you can use your reaction to take half damage instead! Additionally your Sneak Attack damage increases to 3d6.
LEVEL 11 - ROGUE 6
6th level Rogues get Expertise in two more skills: Persuasion will be useful in the future, and Perception will help you mind your head.
LEVEL 12 - ROGUE 7
7th level Rogues get Evasion for some truly death-defying stunts! If you succeed on a Dexterity saving throw you’ll take no damage instead of half damage, and even if you fail your save you’ll only take half damage instead of full damage! “Danger is my middle name!” Additionally your Sneak Attack damage is now 4d6.
LEVEL 13 - ROGUE 8
8th level means another Ability Score Improvement: cap off that Strength so that you can succeed at any athletics contest. “Look ma; no wings!”
LEVEL 14 - ROGUE 9
9th level Rogues can make quips that bronies will buy tee-shirts of. Panache lets you taunt, or lets you charm! As an action, you can make a Persuasion check contested by a creature’s Insight. The creature must be able to hear you, and the two of you must share a language.
If it’s an enemy it’ll have disadvantage to hit anyone who isn’t you, which is good because you’re a bulky Barbarian girl. The effect lasts for 1 minute but ends early if one of your friends hits them.
Alternatively if that person was just some average everypony, you can charm them! Everyone’s friends with Rainbow Dash, after all! Unless you’re not, obviously. Then you can have a 5d6 Sneak Attack!
Tumblr media
(Artwork by Dawnf1re on DeviantArt.)
LEVEL 15 - BARBARIAN 6
6th level Zealot Barbarians gain a Fanatical Focus. Once per Rage if you fail a saving throw you can reroll it, because you’re a main character and you’re just that awesome.
LEVEL 16 - BARBARIAN 7
7th level Barbarians get Feral Instinct: so you know how you’re adding your Charisma to your initiative? Well now you have advantage on initiative checks too! Additionally, being around Pinkie Pie means that you know how to react to surprises: and that reaction is to RAGE!
Additionally Tasha’s gives you Instinctive Pounce, letting you move half your movement speed when you Rage. So it’s like half a dash!
LEVEL 17 - BARBARIAN 8
8th level Barbarians get another Ability Score Improvement and I’ll leave this up to you: more Charisma will give you better initiative and an easier time taunting your foes, but more Constitution means more health and armor.
Just decide if you want to be an awesome fighter or have awesome one-liners. Either way you’ll be awesome!
Tumblr media
(Artwork by Underpable on DeviantArt.)
LEVEL 18 - BARBARIAN 9
You know how you’re probably rolling most things with Advantage? Well Brutal Critical allows you to add an extra weapon damage die to any crit you might make. So instead of 2d8 + 12d6 + 4, it’ll be 3d8 + 12d6 + 4. “Another great feat of heroism!”
LEVEL 19 - BARBARIAN 10
10th level Zealot Barbarians are so awesome everyone else can benefit from their awesomeness. Zealous Presence will let you use your Bonus Action to give all allies within 60 feet advantage on attack rolls and saving throws until the start of your next turn. You can only use this ability once per Long Rest, so save that Rainboom to truly turn the tide!
Additionally Tasha’s Primal Knowledge gives you another skill proficiency, so take Animal Handling to take the Tank as the tank.
LEVEL 20 - BARBARIAN 11
11th level Barbarians get plot armor, because they’re in a kids’ show. If you’re knocked down to 0 HP Relentless Rage allows you to make a DC 10 CON save while raging to instead drop to 1. You can make this save multiple times but the DC increases by 5 every time and well... your Constitution isn’t exactly earth-shattering, so you’ll probably get two uses out of this at best. Still: defying death twice is more than enough to beat the bad guys! I mean probably.
FINAL BUILD
PROS
I liked it... A LOT - So. Your weapon does a d8 + 5 of damage, your Sneak Attack does 5d6, your Rage does a d6 + 8, and if you crit all your dice get multiplied and you get to add an extra d8 on top of that. In short: you can do a total of 1d8 + 6d6 + 13 damage with one hit (average of 42 damage), or 3d8 + 12d6 + 13 damage on a crit! (Average of 76 damage!)
Seriously; I’d do it for anypony - You work fine alone but the Elements of Harmony work best with friends. Panache helps you keep your friends safe and Zealous Presence lets you make them awesome!
I hate losing - You’re certainly tanky with nearly 200 health, but you know what’s exceptionally fun? Cheating death near constantly. You’ve got two chances to go down to 1 HP instead of 0 while raging, and if they do happen to knock you down Rarity won’t have to sacrifice any diamonds to bring you back! No need for a robotic Rainbow Dash today!
CONS
If I go down, I’m going down flying! - Your AC isn’t great, as you had to invest everything into Strength to be able to smash people big time. Well at least you can wear Medium Armor right? Oh wait you can’t because armor will stop you from using your wings.
Want to know the opposite of agility? That! - So I like level 1 in Rogue for skill proficiencies (by the way you have a surprising amount of them thanks to Tasha’s), but while DEX saves are really nice with both Evasion and Danger Sense you’re lacking Constitution saves. And I mean, let’s not address the elephant in the room of your pitiful Wisdom and Charisma saves.
This competition isn’t for the weak - This build is rather MAD, requiring high Strength, Constitution, Charisma, and at least 13 in DEX. I’m just saying that this might be a build you want to point buy for: put 12 into DEX (+2 from race makes it 14) and 14 in Strength, Constitution, and Charisma. Heck, you can even get one of them up to a 15 with Point Buy!
But ponies aren’t just born awesome. (I mean, they are. Have you seen that mane?) You’ve gotta work to be awesome! Fight the good fight for your friends and save Equestria from both basic friendship troubles and world-ending villains! Participate in a few races while you’re at it and maybe try to find a pet too. Heck, maybe read a book too while you’re at it. You egghead.
Tumblr media
(Artwork by JaDeDJynX on DeviantArt.)
9 notes · View notes
mediumsizetex · 2 years
Photo
Tumblr media
Sketch day 01 by Skitsroom
257 notes · View notes
mediumsizetex · 1 year
Photo
Tumblr media
Scootaloo by Skitsroom
51 notes · View notes
ponku-po · 1 year
Text
Tumblr media
Skitsroom
2 notes · View notes
ponku-po · 2 years
Text
Tumblr media
Skitsroom
5 notes · View notes
pinkiepieaddict · 1 year
Photo
Tumblr media
Happiness by Skitsroom
1 note · View note