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South Park Video Games; exploratory notes
In 'The Stick of Truth', the Goths play Goth Raiders in the LARP campaign of the kids, with horned helmets on top of their normal outfits. This is only after you, as the player character, have joined them to earn their alliance. This requires wearing a full Goth outfit, getting coffee, cigarettes, and 'nonconforming' by playing a DDR mini-game. (Fun Bit, first time I played that, I had a brain-blast and expected the game to reward me for refusing to conform. I immediately lost the mini-game.) The Goth outfit has no useful in-game stats. This clearly indicates the Goths are playing a different game.
In 'The Fractured but Whole' DLC 'From Dusk 'til' Casa Bonita', Henrietta joins you to fight the Vamp Kids overtaking the (last on earth) Casa Bonita, after Mysterion asked you to help save his sister, Karen McCormick, from joining their Clan. THIS ONE. This one reveals SO MUCH useful shit.
First, Henrietta fights with fire magic and LITERAL SATAN, which means she is using an Avatar method of Magic.
Second, Mike isn't the prince of the South Park Toreadors! In a mark of eternal humiliation, it's his Dad, who has been using the Pop Culture Mask technique since 'The Lost Boys'. Clearly, he was embraced at some kind of fan event, and then immediately embraced his family. They probably moved to south park after a particularly revealing accident. Maybe Mike accidentally killed a classmate in their old town, or maybe his Dad drank someone to death.
Thirdly, the South Park Toreadors are powerful enough (if Mike's Dad is helping) to summon the ghost of Michael Jackson to their bidding, so there's a LOT of necromancy potential in South Park.
Lastly, the DLC ends with Karen being saved from the Vampire's influence, Joining the Goth Kids. While this has yet to be referenced again in any of the materials, to my knowledge, this does mean the South Park Goth Kids have a full 5 members, which probably expands their capacity for group ritual work now.
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So like
If I progressed on this project, should I make, like, a web comic of the plot, or should I make character sheets for M:tA of the goth kids?
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Random Tid-bits from throughout the show
For a few seasons in the show, the Goth kids are seen in the intro with a transfer student standing where Firkle would be. This is the few times the group are seen publicly smiling.
During the 'Coon & Friends' trilogy, the Goth Kids join the Cult of Cuthulu. Firkle is the most active member, openly attempting to murder Mysterion (kenny's super-hero alter-ego, making use of his endless rebirth). This suggests the Goth Kids became Celestial Choristers temporarily, but abandon the cult life style when it doesn't suit their needs (or, more importantly, doesn't make the world cooler). Henrietta is shown having a seemingly legitimate copy of the Dread Necronomicon, written in an unearthly script. (I'm so glad they didn't go with the Simon Necromonicon. Malarkey.) Firkle is clearly the 'Cartman' of the Goth Kids.
The Goth Kids have been proven to be able to dance, by looking down, shuffling in place, and smoking to the beat.
The Goth Kids are repeat criminals, yet are never arrested, or even accosted for their actions. Granted, they have never been seen in the same place as police. Perhaps they use clairvoyance to avoid the cops.
Whatever cigarettes are available in South Park clearly need to be smoked in a proper manner, as the one time the 'classic' boys (Cartman, Stan, Kyle, and Kenny) try to smoke, they nearly explode with mucus.
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Episode 2; The Ungroundable; exploratory notes
This is where the World of Darkness becomes far more blatant, or easier to shoe-horn into South Park, depending on your perspective.
We start with Butters, having a panic attack at witnessing Vampires living publicly in school, which nobody will care about; they're making use of the publicity of the Twilight series to justify their supernatural existence as a mere kid's fad fashion. They are a Toreador clan, for their use of pop culture theatre in this manner. Their head, Michael 'Vampyr' Michalski, is posing as the local prince. The Goth Kids despise this, because not only are the Vamp Kids ruining their fashion sense, they're increasing the total amount of Entropy Energy in South Park, which already is untenable levels, and they do a lot of work to absorb as much as they can. (It just so happens this means they can conjure a constant supply of cigarettes, and work stronger magic as a side-effect.) Also, the more Vampires there are in a city, the more likely there are inevitably Technocracy minions all over the town, and MiBs would jam up all of their magic, as well as their style, even more! Also, possibly saving immortal souls of the clueless townsfolk, or whatever.
Butters, being prone to villainy because of how hard life beats on him, tries to willingly join the Vamp Kid Clan, becoming embraced, and able to sustain himself at first (for 24 hours) on the clan's bottled "clamato juice" blood. However, not being properly educated on how to handle drinking from mortals, he attempts to kill Cartman his first time Hunting. This reveals the beast of vampirism he has let inside of himself, so thoroughly disgusting himself that he vomits and flees the scene.
Knowing the Goth Kids are mages, he seeks them out and confesses all that he knows of the Clan, in the hopes they can work a spell to revert him to a human. Butters reveals the Clan has a lair increasing their power (the mall's Hot Topic (back when hot topic had emo and goth stuff, remember 2012?)), which they know how to cleanse with the fires of entropy, enacting a time-warp spell that undoes the transformation on a great deal of the newly embraced vampires. This includes Butters, who in the chrono-shock-wave, now has fake plastic teeth that fall out as he goes to eat a hot dog.
The Goth Kids give a speech on the difference between their fashion sense and the Vamp Kids, which gets a standing ovation. In actuality, this erases the memories of real vampires running rampant in the school, ensuring less entropy from the event, preventing MiB investigation into the town. The school assembly's joyful standing ovation at 'Fuck All of You.' is their happiness of a more normal timeline being planted in their brains.
This episode does a great deal to expand this project, proving the South Park Goth Kids study Entropy Magic, and probably some minor amounts of Time Magic. It also demonstrates they are expressly not vampires or any other of the World of Darkness creatures.
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Episode 1; Raisins; exploratory notes
Our campaign begins with Stan, who has the potential to become a mage as he has collected a mote of necromancy energy from Wendy breaking up with him. The Goth Kids, seeing this as a chance to get a new member to their small coven, try to enchant him with some entropic mind-control to be more suggestible and recruit him and teach him their ways. It works, and they specifically teach him how to funnel the necromancy energy through enchantment to afflict pain onto others, by way of poetry. They also teach him how they recharge their arcane energies through drinking coffee, listening to goth music, wearing black, and smoking. Butters becomes equally capable of a mote of necromancy, but refuses to allow it to coalesce within himself, as he will turn out to be a member of the Sons of Aether, by way of his alter ego, Professor Chaos. Witnessing this breaks the enchantment on Stan's mind, and he rejects the Goth Kids and hangs out with his 'normal' friends again, ensuring the Goth Kids will never forgive him.
This episode is the first in the trinity of Goth Kids episodes of the TV show, and does very little to establish their character, but it does set some very necessary tones and hints for how they're operating as the coven of a quiet little mountain town.
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Episode 3; Dawn of the Poseurs; exploratory notes
This one is the most Goth Kids of all the Goth Kids episodes so far, and is precisely why I am certain the Goth Kids are Hollow Ones, instead of Euthanatos or Verbena.
The episode begins with the Goth Kids hanging out in Henrietta's Bedroom sanctuary, meditating upon poetry to recharge their mana. Soon, Henrietta is summoned by her parents and dictated to attend a 'camp for troubled kids who need structure' because they falsely identify her as emo. They also demonstrate an absolute distain for their own daughter by disregarding her self-asserted titles. She attempts a shock-and-awe spell to mind-control them into not sending her, but the parents are adamant that she will go. Two weeks later, the Goth Kids await their fellow coven member's return; the majority of their spells are group rituals, and they want to be sure their friend is alright, or whatever. They are horrified to learn she has changed to be an Emo kid during her stay at the camp. She no longer casts spells with them, having joined the new Emo coven. Seeing another massive wave of arcane change pouring through their quiet mountain town, the Goths decide to try and make a Truce with the Vamp Kids, whom are far smaller in number than they were before, but still maintain their Clan's presence. Mike 'Vampyr' is the most hostile, naturally, since they stopped him from becoming the ultimate leader of the town, but it is revealed that even Vampires can be converted into Emo Cultists. seeing a threat to both of their ways of life, they spy upon the emos in a bedroom lair, seeing that indeed, vamp kids have been transmuted into emos through some foul manner. It is decided an exploration of the camp is necessary, to ascertain the true scope of the threat to their world. Upon breaking into the camp, one of them is captured while the others are exploring. The group eventually learns that the emos are plant cultists, as a sort of new-old green man cult, believing themselves to have swapped souls with a unique breed of fichus plants, which require pain and acknowledgement. (If you've seen season 3 of that new Sabrina Netflix show, you know the vibe.) The group is about to be consumed, even learning Urkle is a double-agent who was converted earlier, when, of all things, a technocracy MiB crew bursts in, disenchanting the plants as merely common fichus plants in vibrating pots. The entire event is covered up using the 'New Prank Show' strategy, claiming to be a new show called 'Yes, I was Scared!'; after the cameras stop rolling, the plants are burned. The Goth Kids deliver the news to Henrietta, who is then able to resist the mind-control spores that burrowed into her brain and regain her Goth freedom. That's the major notes of the main three tv episodes through this lens, I'll probably try to re-watch the episodes, as well as double-checking the wiki to be certain I'm recalling all the useful bits. I know for certain there are things I'm leaving out, like how Henrietta has a seemingly legitimate copy of the true necronomicon, or other minor appearances of the Goth Kids throughout the show. Eventually, I'll probably make actual character sheets for each goth kid.
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Statement of Intent
I am a Dork. I watched a LOT of South Park throughout my entire life. It has been comedy, often good, sometimes bad, all-in-all enjoyable. I also love Tabletop Role-Playing Games. I especially love picking into all the in-game mythos and potential of characters. Which brings us to the time I was staying up too late, pondering both of these things at the same time, and came up with an idea. I was poking about the concepts of what one can play as in Mage: the Ascension (shortened to M:tA), which is in the World of Darkness. (You're more likely to realize this as the world of Vampire: the Masquerade (V:tM).) In M:tA, there is a school of mages called Hollowed Ones, who are just. They're just Goths. Goths with Magick. Like, being Goth makes them magick. So I started pondering what would happen if I thought of the South Park Goth Kids as Hollow Ones. And then I couldn't stop pondering. The following posts will be detailing this concept to the fullest extent my mind is willing to take it. I'll start by explaining the Trinity of the Goth Kid episodes (Raisins, The Ungroundable, Dawn of the Poseurs) through the lens of the World of Darkness. As long as you're not a Conformist, you'll probably enjoy it, or whatever. Get your coffee and wear black.
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