Tumgik
#the theme that plays is Kainé
2bschinmole · 8 months
Text
Dear Final Fantasy XIV and Drakennier fans:
I find it hilarious how often I either see someone in chat in the Nier alliance raids ask if playing the drakennier series will clear up any confusion from the mess that is the plot/lore of the alliance raids and myself and two to three other nier fans chime in to say that no, no it doesn’t.
95 notes · View notes
canmom · 4 months
Text
The themes of NieR Reincarnation
A post about the recurring elements of Drakenier and the use of branching timelines as a storytelling device. I'll be discussing spoilers for basically every DoD/NieR game.
Tumblr media
Records
A somewhat understated recurring motif of the Drakengard/NieR series is the idea of stories or memories of humanity being stored in some massive archive.
Tumblr media
It's an idea that first entered the series in NieR Gestalt/Replicant. Early drafts of the game focused on the idea of a world built out of stories and fairytale characters, and while most of this was cut, some remained in the Forest of Myth area.
Following NieR's obsessive love of hopping between different game genres, the story here is delivered through prose/text adventure segments. There is a sense that this area of the game exists as prose, with the characters slightly aware of narration - narration which absorbs the characters until you find a way to escape. Eventually you find out - it's rather cryptic in the actual game, but spelled out explicitly in Grimoire NieR - that it's a huge computer system storing records of the deceased humanity.
In your second visit to the area, the story focuses more on distant history, that all these stories are fragments of memory of the lost pre-apocalpytic world. You encounter a Gestalt (human soul extracted from body) that is eating the memories stored in the tree, and kill it, and for Nier and co., this is enough - but for the player, you really don't know half of what is going on.
In the story The Lost World, which was adapted for the additional Ending E added in the Replicant remake, Kainé returns to the Forest of Myth and finds the computer system expanding. She fights clones of herself before eventually speaking to a mysterious administrator and descending into a virtual world that seems like a corrupted version of her memories. But she's able to connect to her memories of NieR, Emil and Grimoire Weiss, and through that connection cause a kind of timeline collapse effect that allows her to resurrect Nier. Terms from DoD3 such as 'singularity' come back again.
youtube
In NieR Automata, the idea of the legacy of humanity becomes increasingly central. While the androids believe they are reclaiming Earth for humanity, the Machine Lifeforms' motivation is in large part driven by their efforts to pore over the records of humanity and learn how to evolve their condition, even by blind imitation. Many of the different Machine Lifeforms you encounter are shaped by their interpretations of human society. The motif of human buildings recreated in white blocks recurs at certain points.
In the final sequence of the game, you climb a tower, and inside it visit simulacra of locations from the Replicant/Gestalt. You learn that the machines have infiltrated the androids' network and downloaded basically all the information the androids have, including all their records of humanity. When the machines' 'Ark' is launched into space, it carries their memories and consciousness in data form.
The YoRHa: Dark Apocalypse raid series in FFXIV continues this idea of obsessive, blind reconstruction. The machines you fight here are now all the more explicitly connected to the apocalyptic shit in DoD; they have also been frantically creating duplicates of YoRHa android 2P, the Bunker and so on in corrupted form. Although the story here has mostly other interests, it's another recurrence of the idea of trying to recreate things that were lost.
Along with this idea of the archive comes the idea of preservation of that archive. Whether by accident or deliberate attack, the survival of the archive is not guaranteed.
This is all absolutely central to what Reincarnation is about.
Branches
The Drakenier series has played around with branching narratives pretty much from the start. It's somewhat infamous for it in fact - did you know that NieR is actually a spinoff of ending E of Drakengard, the one where you appear over Tokyo and have to do a rhythm game? Yeah, so...
Tumblr media
Most games are fairly cagey (ha ha) about the mechanics of these branches. Indeed, although we speak of branches, the structure of these games is not really a branching one like a visual novel. The branches and 'endings' are usually unlocked sequentially.
Drakengard/Drag-on Dragoon (DoD1) is probably the closest you get to a traditional branching structure. You can unlock routes in certain missions by fulfilling certain conditions. The exact logic of these branches is not really explained - you can go back to a point before you recruit a party member and get a different branch where they're present for example. That said, it's not like a visual novel where you can be 'on' one branch or another - you can always jump to any level from any timeline.
This oddness of the branches is also lampshaded a little more in DoD3, the game that is most explicit about the nature of the branching timeline. DoD3 is, from the player perspective, a linear game. After you complete the first 'ending', you unlock new levels that appear at earlier points in the timeline, and diverging branches appear. In the later branches, the logic of the world is starting to break down. Party members who you'd recruit later in the story are in your party much earlier, in some cases suffering from amnesia, the implication being that it's an effect of the Flower's corruption.
The game is intermittently narrated by a character called Accord, an android 'Recorder' whose job is to document all the different versions of the story for an unknown party. Accord isn't supposed to intervene in the story, though she occasionally talks to protagonist Zero, and in the final D route, she decides to break the rules and save Zero. Otherwise, she's responsible for 'sealing' branches where it seems the world cannot be saved.
This is Accord:
Tumblr media
The final cutscene of DoD3, available only after you beat the ludicrously difficult rhythm game that is the 'final song', shows a bunch of other Accords appearing and talking about what a mess this all is.
Accord's other role in the game is to sell weapons. Another series tradition running back to DoD1 is the 'Weapon Stories'. In each game, you can collect weapons, which can be upgraded through a series of four stages. Each stage unlocks another part of a story. These stories tend to be quite brief - each entry is at most a short paragraph. They also, particularly in the DoD games, tend to be comically grimdark.
DoD 3 came out after NieR Replicant/Gestalt, but in every game since then, there have been cryptic mentions of Accord. In Automata she's mentioned in a note as a weapons seller; in the updated version of Replicant she is mentioned as visiting Nier's village while the party is away on her adventures, and you see a documention that mentions the 'Accord Corporation' supplying magic weapons.
OK, so, put a pin in that, we'll come back to her later.
The side material commits further to the branching idea. The original Drakengard is established to follow from the DoD3 Story Side novel, while Branch A gives rise to the Shi ni Itaru Aka manga and the DoD 1.3 novel. The YoRHa stage plays spawned alternative versions, namely YoRHa version 1.3a and Shōjo YoRha version 1.1a, with the gender of the casts flipped. YoRHa 1.3a also has Accord in it. The anime NieR Automata ver. 1.1a also presents an increasingly diverging version of the events of the game - notably, Adam turns into a multi-armed monster.
DoD2, something of the black sheep of the franchise, was originally written to follow DoD1 ending A; later it was retconned to belong to its own branch. Just 'cause.
With me so far? ...no? Yeah, that's fair. You can read about all the details I've gathered so far here, but in short, there are lots of timeline branches, and multiple versions of several stories with small or large divergences.
Reincarnation
NieR Re[in]carnation is a gacha game that's been running for the last three years, and is going to be shut down at the end of April. At the time it came out, it was acknowledge for having unusually nice graphics for a mobile game, but rather desultory, grindy, repetitive gameplay. Which remained true throughout the game's life, so I can't exactly recommend playing Reincarnation, especially at this point.
But! I would definitely say it's worth your time to dig up the story on Youtube/Accord's Library if you're into NieR stuff. I won't be going into all the ins and outs of the story and how it all fits together in this post, but I am gonna talk about how it's structured.
NieR Reincarnation places you in a vast stone city called the Cage, calling to mind the environments in Ico. At the outset, you play as a young girl travelling with a weird ghost-like creature called Mama, tasked with restoring the memories stored in objects called 'dark scarecrows' which are being subverted and corrupted by black birds which form into various monsters.
Within each chapter of NieR Reincarnation, you get a short story in four parts, presented in a kind of cutout style, which are the four segments of a weapon story. You collect the weapon and the character.
The Cage is shaped by the content of the weapon stories somehow bleeding into the simulated setting. A character's memories can be used to restore the stories to their proper course. It is possible to interfere in small ways with the worlds of the stories.
The corruption of the stories tends to involve subverting characterisation to make them crueller, more prone to random violence etc. - or points when a character could be threatened in a narratively unsatisfying way. For example, a peace-loving runaway prince could be turned into a warlike king.
Over the course of the first arc, you discover that the girl you are playing is actually a monster who has taken the form of a human girl and, regretting it, wants to give her her embodiment back. The second half of the arc has you playing the girl trying to reunite with her monster friend; at the end, you get her own backstory as a victim of brutal prejudice. After all is said and done, both characters transform into weapons, which Mama picks up and hides away.
The second arc, The Sun and the Moon, deals with a brother and sister from present-day Tokyo. Both of them have been transported into the Cage by more of the weird ghost thingies, to participate in a strange ritual that is allegedly going to restore the Cage. The rules are highly mystical - a significant sacrifice is needed.
In the most recent arc, The People and The World, the characters all emerge from their stories as the Cage becomes increasingly corrupted. We finally get the long awaited point where these characters can interact with each other, and advance the stories from a series of tragic vignettes to something more. At the same time, we get a lot more allusions to other games in the series - from the Lunar Tear room where Emil memorialised Kainé and later 9S memorialises 2B, to a brief appearance Devola and Popola.
Tumblr media
There's even a nod to Yoko Taro's other terminated gacha game, SINoALICE, which is going to be made into a movie oddly enough. There's a wry nod to the game being shut down.
Tumblr media Tumblr media
And in the most recent chapters we find out that the Cage is actually a server on the moon containing records of humanity - 10H from A Much Too Silent Sea is one of the main characters. 'Mama' is actually the Pod tasked with overseeing the archive, and wiping 10H's memories whenever she learns too much - though it seems at some point 10H learned the truth and affirmed that she'd protect the archive anyway and they stopped wiping her memory.
Over the course of the chapter, 10H helps the gang make their escape from the moon through the androids network, to Earth. But when they get to Earth, they find themselves in a strange white city more resembling the Cage.
Tumblr media
We'll finally get some answers, maybe, later this month. Anyway...
So, these records come from multiple diverging timelines, and they take the form of weapon stories. You have a unity of the ideas of character - weapon - memory - world. A record is simultaneously a tragic series of events, a person who can manifest inside the Cage itself, a simulated world which other people can visit, and a weapon.
In addition to the main storyline chapters and 'character stories', each character is associated with two additional 'EX' storylines, termed Dark Memories and Recollections of Dusk. Each one is a much more substantial narrative than most in the game.
Some of these EX stories clearly take place in different timelines to the first ones we encounter. Akeha's story, for example, takes place after her death in the original version. For the brother and sister from the Sun and the Moon arc, originally from present-day Tokyo, their Dark Memories take place in the backstory to NieR Gestalt/Replicant - the period where humanity is dying out to White Chlorination Syndrome and fighting monsters called the Legion. In this one, before the siblings could be torn apart by family drama and resentment, the apocalypse happens. Both of them end up coming into their own as heroic fighters. In the finale arc, the characters learn a bit about these alter egos, and it's made very explicit that this is a different timeline.
The monster Levania's Dark Memory is especially weird. It's the story of a salaryman who plays a monster called Levania in an MMORPG. His MMO character inspires him to live more bravely in the real world, and his life seems to be improving, but he is murdered by a jealous coworker. He wishes for reincarnation as he dies - classic isekai stuff. But the connection to the Levania you encounter in the main story is far from clear. Are all versions of Levania derived essentially from this man's tulpa?
The nature of the 'enemies' attacking the Cage is still not yet clear. They take the form of black birds. The birds are given a small amount of dialogue and characterisation, and they seem to not be malicious, just confused. The girl from the first arc in particular tends to interact with them sympathetically. However, they seem to be connected with the mysterious 'God' who was trying to destroy the world in DoD1, and the Angels and Flower of DoD3.
The birds are able to gathe together to manifest much larger monsters, the largest being giant elk and fish called Cursed Gods. During the finale arc, one of these becomes something that resembles the Mother Angel from DoD1 - and yes, there is a rhythm game - though mercifully a pretty easy one.
Tumblr media
In the same arc, the character Yurie, an AI city overlord with grandiose ambitions and a loathing of imperfection attempts to download the entire history of humanity from the Cage and become a more perfect being. She succeeds, only to find the answers disappointing...
Tumblr media Tumblr media
This is perhaps the closest thing we ever get to an explicit statement of what all these stories and histories add up to, but despite all this, the throughline is very strongly that these stories are essential to preserve. NieR characters exist in small groups, and it is their intense connections to these others, their treasured memories of travelling together, that motivate them to fight to preserve that thing, even if the results are destructive.
Similar themes emerge for example in Noelle's Recollection of Dusk story, which sees her travelling to preserve a place valued by her sister in crystal. And they also connect to the theme of sacrifice - the recurring ending device where the player must delete their save data in order to help someone (something echoed in Hina and Yuzuki at the altar of the sun and moon, or Levania and Fio). It's perhaps fair to say that nothing is more valued in the world of Nier than memories of a treasured person.
What about Accord? She has in fact made a brief cameo in Reincarnation already...
Tumblr media
It seems incredibly likely that Accord originates from the Cage, and the accumulation of weapon stories is accomplished by androids like her. Definitely in the fandom there's a lot of excitement for the idea that Accord - something of a fan favourite - will show up at Reincarnation's ending.
So mystery solved, the Cage exists in the world of NieR Automata on the moon server? Not so fast - there are various discrepancies which seem to suggest that the world of the Cage exists in a separate branch than the one we see in Automata. For example, the androids are aware that the humans are dead and what remains on the moon is a huge archive of their memories; the humans seem to have survived much longer; 2B and 9S seem to have died in different circumstances. There are other oddities which fans have compiled.
And yet, despite being a divergent timeline with a much older point of divergence, some things seem to be fixed. There is still a YoRHa, still a 10H deceived about being on the moon, still a 2B and 9S.
One popular fan theory is that Reincarnation belongs to the NieR Automata anime (ver1.1a), since Adam turns into a monster there similar to the ones in Reincarnation. The black birds are reasoned to be the Machine Lifeforms, since we know they come from Earth. I'm not 100% sure of this, but maybe?
Anyway, that's basically the gist of it.
A story told through permutations
In many fictional series with a shared universe, there is an effort to maintain a consistent shared universe, so all the different events can fit into a timeline with understandable cause and effect and characters living out their lives. Even when this proves impossibly unwieldy, as in comic books or Star Wars, the attempt is made.
NieR does not really take this approach. The creators leave many details of the world, such as place names, incredibly vague - the focus is always on telling an emotional story with characters. There is, as we've seen, an almost gleeful willingness to declare another new timeline.
There is also a certain aspect of repetition, or more kindly reiteration - the same core character dynamic revisited and retold in various forms. (2B9S gets the worst of it). A character is something like a principle or ideal, and each story shines another light on that 'core'. In the earlier storylines of Reincarnation, it became quite frustrating because it seemed like e.g. the character event stories were just rehashing the same idea rather than advance the story.
However, the more accustomed I get to this style of storyline, the more I think this kinda works. It is of course quite similar to the ideas proposed towards the end of Homestuck, or to time loop stories - the idea of varying the contingent circumstances to try to better illustrate the core characterisations and dynamics.
Yoko Taro has talked about how he constructs stories from a very simple idea, typically a moment of high emotional impact at the climax, and then works backwards to figure out what sort of story could lead into that. In Reincarnation, each character gets fairly limited time to establish themselves, so they tend to be defined in terms of a pretty narrow high concept.
For example, Akeha is an assassin in a vague historical Japanese setting; her introductory story sees her decide for the first time to disobey her lord after she finds another person who has been treated as instrumentally as her. Most Akeha stories focus on her assassinations, her relationship to her retainer, and what she sacrifices to perform the duty. Only her Dark Memory lets us see an Akeha who has escaped that life - it's a simple story about preparing food, but that's given meaning by all the other Akeha stories.
Hina and Yuzuki are defined by the same traits in their flashy scifi Dark Memory stories as in the more mundane ones - Yuzuki the quiet outcast, Hina the self-sacrificing star. Fio is defined by kindness in the context of abjection, seeing the good in monsters. Levania stories are about the desire for escape and transformation. Argo is always a shitty dad who only feels alive while climbing mountains.
The staticness of these characters seems on some level to be the point - in that we are told in Hina and Yuzuki's story that the mechanism of the Cage is to sort characters into 'Light' and 'Dark' natures, and push them to inevitable conflict, even if they try to break free. In the final arc, the characters seem to finally approach some resolution as they leave their contexts behind. Given the themes of Automata in rejecting an inevitable tragic fate, similar movement may be at work. There's an ambiguity - the need to hold on to even tragic histories, vs the wish to not be confined to them. (Perhaps it's significant that it's called the Cage...)
With so many balls in the air and so many mysteries still unanswered, it's hard to figure out how Reincarnation can deliver a satisfying resolution in just one remaining chapter, but the final arc has been really cooking so who knows! But I'm also coming to appreciate it as a kind of broader lens to notice all these recurring elements and tie them together.
Stories about alternate timelines and branching narratives are very common nowadays, particularly as a tool for revisiting a nostalgic franchise. Something something effect of the fan wiki era. So I can't exactly say NieR is doing something completely unique, but I do think there is something to its fragmented, collage-like approach to putting together story elements. There's something quite honest about it - an ability to say 'these details aren't important'.
Yoko Taro always talks about himself as an entertainer rather than an artist. And probably it is true that a lot of this eemerged from an iterative design process rather than being the plan from the beginning (the first draft of NieR envisioned it as something closer to what SINoALICE ended up being, about a world of fairytale characters; NieR Automata began life as backstory for an idol project). There's definitely a strong sense that it's being improvised. And yet despite that, it does feel like it is cohering into some sort of picture, that there is an artistic throughline to all this.
Or perhaps that's just the effect of getting way too invested in something. I won't deny that NieR brings out the fan in me.
Anyway Accord had better show up next month. Guys. You've been teasing us for so long...
140 notes · View notes
queenmeve · 3 years
Text
Girl help I don’t wanna stop playing nier
1 note · View note
asleepinawell · 3 years
Text
Been having a lot of Thoughts about the nier series recently and the larger themes of both games and wanted to jot them down and toss them into the void of the internet.
Massive spoilers for nier automata follow, including for ending e. Do not read this if you ever intend to play nier automata. There are spoilers for nier replicant as well, though not for ending e.
One of the biggest themes both nier games tackle is the tragedy of an uncaring universe. Bad things happen to good people, people who think they're good and doing the right thing find out they were actually committing atrocities, the very idea that there's 'good' and 'bad' people is dissected and rejected. At the end of the day, the universe doesn't give a shit about any of us and none of it matters. Enjoy your existential despair!
In nier replicant, the main character starts off as an optimistic young boy who wants to save, not only his sister, but the entire world. After the time skip, nier is a young man whose optimism has (partially) been tarnished and whose goal has narrowed down to just saving his sister. As you move through each route you understand more and more how tragic the world is and how, despite your best intentions, you are only adding to the tragedy of the world. The original 4 endings of nier replicant are all tragic in some way. Ending D has a glimmer of hope in it in the form of nier being able to save kainé at the cost of his own existence, but it's a bittersweet ending and the world is ultimately doomed anyway.
Which brings us to nier automata. Even more so than replicant, automata hammers home the meaningless of everything, the uncaring universe, tragedy both avoidable and unavoidable. The main characters are locked in an endless loop of violence and despair. The worst that could happen, does, again and again. It thrives off the type of tragedy porn I usually hate.
Except....
Except it doesn't. If endings a and b are the opening statement, endings c and d are the facts and body of the essay, but then there's ending e, the concluding paragraph which takes everything we've been told and gives you the chance to draw your own conclusion from it.
Route e starts after you've gotten both ending c and d and is no longer about the characters in the game at all. Route e is about you, the player, and what you believe. It says "we've given you a story of complete despair, we've shown you the universe is unfair and doesn't give a fuck about you, we've shown you things that end in tragedy. despite all of this, do you still believe it's worth fighting for the hope of something better?"
And then it asks you to prove it.
Route e is the ending every fan has asked for when they've said "I'll fight the creators to give my favs a happy ending." Today is your lucky day!
Route e is the ending credits of the game, except that the ending credits have turned into a bullet hell mini game. In fighting the actual credits themselves, you are fighting the game devs. You are saying fuck you I don't believe that everything is pointless. Fighting for better is always worth it. The meaning that we imbue in life is important to us and that matters.
The bullet hell of the end credits starts out fairly simple and gets harder and harder as you go, lasting something like 15 minutes total, which is a brutally long time to be playing something that requires split second timing and 100% of your focus. It's meant to feel insurmountable, just like the challenges the characters in the game faced (the larger plot challenges, not the combat). You will likely die a lot and check points are few and far between.
But there's more to it than that. The first time you die, a prompt comes up:
Tumblr media
And then when you die again:
Tumblr media
Except now, there’s a message on the screen. A message that appears to be from another player, somewhere in the world.
And again:
Tumblr media
(this one really fucked me up, but that’s for a different post).
And then finally:
Tumblr media
(thank you user MR-YE-1996)
When you accept the rescue offer, you go back to the bullet hell again, but now you have a wall of other players around your weak little avatar, shielding you from harm. The music, which has been a single vocal track up until now, gains an entire chorus of voices to represent the army of actual players who’ve shown up to save you (and there’s a lot I could say about the use of the (exquisitely good) music in the nier games, and especially about the difference in lyrical themes between ashes of dreams and weight of the world). Every time a bullet hits one of the players surrounding you, there’s a message saying that user’s data has been lost. Users from all over the world are sacrificing themselves to help you. It’s a very nice, heart-warming moment that you still don’t understand the full impact of quite yet.
After you beat the credits, you’re rewarded by a final cutscene. The android protagonists have been reconstructed and will receive a second chance at life. The narration at this point talks about how life exists within the spiral of life and death we are all trapped in. One of the two pods talking points out that even though the androids are being given a second chance at life, there’s a possibility that things will go just as poorly once again. And the other pod agrees, but adds: “However, the possibility of a different future also exists.”
And then the scene ends with this quote: “A future is not given to you. It is something you must take for yourself.”
Tumblr media
And this is really the final conclusion of the game. There is no inherent meaning in the universe, so the meaning we give our lives is the most meaningful thing. (And the ‘you’ here isn’t necessarily an individual either. It can be, or it can be humanity as a whole, or even one group). And you, the player, thought that it was worth fighting to give these characters a second chance, and other players out there in the world thought it was worth helping you to do so.
It’s such a wonderfully beautiful piece of meta interpretation posing as a game ending, and also a departure from the final conclusion of previous Yoko Taro games. It feels like a much more mature and nuanced interpretation of the world than the ending of replicant was (I won’t comment on the new ending e of replicant just yet since it didn’t come out that long ago). (Also, for the record, I love nier replicant and the characters in it with my entire heart. This post is not bashing it).
But the game has one more surprise in store for you. After the cutscene ends, you’re given one last choice. The game asks if you have any interest in helping other players the way you were helped. And if you say yes, you’re told that the only way you can do this is to sacrifice all your save data.
I think that sacrifice hits differently for different people. Some people genuinely won’t mind that at all. As someone who probably still has save data from games I played 20 years ago, it felt like a gut punch. To me, save data represents all the time and emotion and energy I’ve put into a game. Games are so deeply important to me in so many ways and have been since my childhood when they were one of the few ways I could escape from a lot of terrible shit going on in my life. (There’s a reason my blog title is what it is). I could talk a lot more about that point, but I’ll leave it by saying that when I saw what the game was asking of me it felt like someone had knocked my legs out from under me.
For more practical players, it also is locking you out of chapter select, the best way to go back and get all the things you missed and grab the achievements/trophies you still need.
The game will point out that you’ll get nothing in return for this (not a lie, there’s no secret reward), that you will likely never know if or who you helped, that you won’t be thanked, that the person you help could be someone you intensely dislike, etc. And with all of this comes the realization that all those people who came to help you in the credits had already done this. Those people whose data was sacrificed to help you get to the final cutscene had already sacrificed their save data to help you.
We’ve now gone from a world where everything is meaningless, to a world where other real actual human beings out there have sacrificed something that represented hours of their time and a varying amount of emotional investment without any hope of reward to help a stranger see a message of hope.
When I was younger, I was more drawn to dark, hopeless stories. Stories about how dark and meaningless the world was. The world was a terrible place then too. 9/11 happened when I was in highschool (an incident that influenced yoko taro’s creation of nier replicant and had a huge impact on me at the time), the pointless wars that happened after and the recession and a million other things seemed to infuse everything with hopelessness. In that world, stories about everything being meaningless and hopeless felt correct. They felt validating. Yes, everything really does suck that much!
That sort of story lost its appeal for me later on. Pointless and horrible things continued to happen, and still continue to happen. The world events of the last few years have been an unnerving reliving of those earlier years, except even worse. The cycles of tragedy are still there with no end in sight. I’m exhausted from all of it. It really does feel hopeless a lot.
But stories that stop at that point no longer appeal to me. Stories like nier automata--stories that say yes, things are terrible, but there’s always hope, you can create your own meaning, it is always worth it to fight for better even if you fail, your life is worthwhile simply for existing--those stories are the ones I think we all need more than anything.
31 notes · View notes
mrslittletall · 3 years
Text
It seems like people want to hear my top 5 Nier Replicant songs, so let’s go ^^ I will include both versions of the songs, from Replicant and Gestalt, because they actually differ a bit, but they are both amazing. Decide for yourself which versions you like better. 5) The Wretched Automatons  Replicant Version Gestalt Version The song to farm titanium alloys too. Haha, not wrong, but I just love it. The song conveys the feeling of a broken down weapon factory. The vocals only add to the song and make farming so much more bearable.  4) Emil Sacrifice Replicant Version Gestalt Version I actually was conflicted about if I should put in Kainé Salvation here or Emil Sacrifice, but in the end, Emil’s song won. It is awfully emotional, conveys his suffering really well and the moments it played in game were very impactful. Also, its usage in Automata after the Emil fight cemented its position as a fav. 3) Cold Steel Coffin Replicant Version Gestalt Version Well, what a surprise. When I first visited the Aerie, I thought something like “Woah, what is with all the ominous chanting in this game?”, but the more I visited the Aerie, the more I saw the fear and desperation of the people here, the more I found the OST super super fitting. And to be honest, the instrumental part SLAPS. But it got a fav after the boss fight there happened, so yeah... 2) Shadowlord Replicant Version Gestalt Version Wow! What a good song for a final boss! It conveys so MUCH. The whole weight of the situation, the desperation, how it all comes together... and that feeling that it all ends after this. It’s simply fantastic. 1) Snow in Summer Replicant Version Gestalt Version Actually... I am surprised. When I first played the game, I thought the OST was a bit too depressing and somber. That paired with that I had no clue what was going on and it didn’t leave much impact. But then... a certain thing happened...  I made the climb up the Lost Shrine to enter Shadowlord’s Castle... and... these theme started slowly to play, layer after layer, the more stairs I ascended... And that was one of the best musical transitision I’ve ever seen in a video game! And now, with the context of everything, Snow in Summer just has so much more IMPACT and it is truly a worthy theme for the prologue of a story that can only end in pain and tears. That is my TOP 5. If you want to hear some bonus tracks, just send an ask or feel free to ask me about my more elaborate thoughts about these pieces of music.
12 notes · View notes
aotopmha · 3 years
Text
So, I think Nier Reincarnation will be my Gacha hell.
Still not planning to drop any money on it, just to see how far I can get before running into a completely unpassable wall in terms of progression.
I haven't put money in any mobile game I've played ever because most of the time I can progress just by being a little bit patient and playing them as it is intended – a little bit every day. It's when it gets really repetitive when I usually drop it.
My experience with Gacha games includes Dragon Ball Legends and Dokkan Battle, Sonic Dash and Genshin Impact.
The Dragon Ball games got repetitive really quickly, Sonic Dash was better because it was a fun distraction for a while, but also got repetitive. Genshin Impact is a game with some actual depth (though still fairly simple) to it and I've wanted to get back to it some more, but I always end up just doing other stuff before I get back to it – it's not something that particularly hooked me to go back.
The advantage Nier has to me is that I'm invested in the universe and I like the story/characters/themes of those games. I know Yoko Taro can write a good story, so that's what I'm going in for.
It has also been confirmed to have an actual ending planned, which I think is pretty unheard of for Gachas.
From footage, I'm not expecting it to be much of an actual game, but I'm interested in what Yoko Taro could do with a game like this and how he could play around in this medium because he's a really interesting and creative director.
The biggest issues I have with Gacha games is that if you're gonna do a money sink waifu game, at least give its characters cool, memorable designs and an interesting story.
And most Gacha games don't even put that effort in: lots of games with really generic and boring art styles and just the buttons to give money to the developers, often in the most insidious and manipulative ways, too.
In comparison I think Nier's character designs/art design is at least fairly distinctive.
And more than that its characters are good and interesting. I'd get a Kainé, 2B or 9S unit or really, any of the units of the Nier characters just because I like them as characters. Put them in cool new outfits, too and there we go.
And I think that's what Reincarnation seems to be doing right. It's essentially looking to be a series of character stories.
Which, again, I think most Gachas don't do.
It's out somewhere around today/tomorrow. I've seen a bunch of footage, but curious to look at it for myself.
3 notes · View notes
sweetchcolate · 6 years
Text
imagine... song of the ancient multiple mix: all the versions of song of the ancients playing at once
would it be good? or utter chaos?
(for that matter, same for emil’s and kainé’s theme)
1 note · View note
harpsona · 6 years
Note
I completely understand that you get busy. Take it more as a recommendation then, just sharing good music. The theme is from the game Nier named - Kainé: Salvation. Give it a listen if you have time, it’s very pretty. 😊
This IS a very nice song! I’ve never played any drakengard / Nier game, but I’ve always loved the music
6 notes · View notes
hawkeyedflame · 7 years
Note
kAINÉ'S THEME IS A DAMN LULLABY AND IT MADE ME VERY CALM OKAY?
THIS IS PROBABLY GOING TO SOUND LIKE A LIE BUT I ACTUALLY PLAY IT ON A LOOP EVERY NIGHT TO HELP ME SLEEP
2 notes · View notes
Note
Did your mind get blown like mine the moment you recognized songs from NieR in Automata? The "The Dark Colossus Destroys All" remix playing during the Kaiju robot whale mission hit me hard as soon as I heard the choir. How would you rate the soundtrack of the game? Did it do anything for you? Now that I think about it, and I might be totally wrong, I don't remember if 9S or 2B had a proper theme songs like Emil and Kainé did.
Well, I knew from the demo (which used a remix of Song of the Ancients for the fight against the bucket excavator), and from interviews, that there were a few remixed tracks in there, so…
yes I completely freaked out when I realized halfway through the kaiju fight that I was hearing the chorus from Dark Colossus holy shit.
I’m also having a mini-freakout now because I just realized the boss fight I recognized but couldn’t place is a remix of Grandma I mean holy shit
8 notes · View notes
savetopnow · 6 years
Text
2018-04-04 22 GAME now
GAME
Attack of the Fanboy
New Footage of Call of Duty WW2 War Machine DLC Shows Off New Maps & Zombies
Chrono Trigger’s PC Port Is Getting The Original SNES Graphics Back
How to Get Event Entei/Raikou in Pokémon (Ultra) Sun/(Ultra) Moon
Fortnite Vending Machine is Coming Soon to Battle Royale
Spyro The Dragon Fans Get Another Tease
Brutal Gamer
Bloodshot Salvation #9 (Comics) Preview
Action Puzzler Subaeria to be Released April 24
Wild Guns Reloaded dated for Nintendo Switch, coming this month
VR “sci-fi thriller” Downward Spiral takes gamers to Horus Station on PC and PS4
Is time up for the “displaced” X-Men? Marvel announces eXtermination is coming
Game Banshee
Dark Souls: Remastered Previews
Stoneshard Skill System Overview
The Elder Scrolls Online: Summerset Previews
Chrono Trigger Upcoming PC Updates Detailed
Path of Exile Skill Revamps, Part Two
Game Informer
Blizzard Exploring Algorithms To Combat Overwatch Toxicity
Rocket League On Switch Adds Different Options For Performance Vs. Quality
Minit Review – A Bite-Sized Delight
Shooting At YouTube Headquarters Ends With Four Wounded, One Dead
Square-Enix Reveals Nier's Kainé Bring Arts Figure
Game Watch
The Elder Scrolls Online: Summerset Preview
Empires Apart Review
New Trailer for Pathfinder: Kingmaker reveals features for the upcoming cRPG
Far Cry 5 - How To Find All Vietnam Lighters
Batman - The Telltale Series Season 2: The Enemy Within Review
Gematsu
Steel Rats debut gameplay trailer, screenshots
Skies of Fury DX launches April 12
First-person narrative puzzler The Spectrum Retreat coming to PS4, Xbox One, Switch, and PC in 2018
Fate/Extella Link adds Karl der Grosse
Wonder Gravity pre-registration now available in Japan
IGN
Ni No Kuni 2: How to Get Grass Green Thread
GTA Online: New Target Assault Races and More
Fortnite Battle Royale: Everything We Know About the Incoming Meteor
Sea of Thieves: This Is What Happens When You Become a Pirate Legend
Where to Find Every Vietnam Lighter in Far Cry 5
Niche Gamer
Launch Trailer for The King of Fighters ’97 Global Match
Classic Shmup Dangun Feveron Heading to PS4 and Xbox One Worldwide on April 4
Shantae: Half-Genie Hero Ultimate Edition North American Launch Set for May 8
Square Enix is Adding Original Graphics Option to Chrono Trigger for PC
The Arcade Crew Announces New Religion-Themed Action RPG Dark Devotion
Nintendo Life
Nintendo Has Detailed The USB Cables You Can Use To Safely Charge Your Switch
The Spectrum Retreat Will Bring Mysterious First-Person Puzzles To The Switch This Year
Pokémon GO's Field Research Mechanic Lets You Catch Legendaries Outside Of Raid Battles
The Pokémon Sun And Moon Anime Hits Netflix
The Gucci Gang Are Crowned Kings Of Splatoon 2 In Europe
PC Invasion
The Spectrum Retreat coming to PC this summer
Valve addresses Steam Machine store cleanup. Committed to SteamOS
Heroes of the Storm DX9 and 32-Bit support being dropped
Assassin’s Creed Origins Animus Control Panel on PC will make it ultra-tweakable
THE DAY Online entering open beta – First look
Playstation Blog
First-Person Puzzler The Spectrum Retreat Launches This Summer on PS4
New Intel on Operation Husky, Call of Duty: WWII’s New War Mode Map
Game Informer’s May Cover Revealed: Marvel’s Spider-Man
Free-to Play MMO Tera Launches Today on PS4
PlayStation Now April Lineup: Homefront, Saints Row, More
Reddit Gaming
The true danger of videogames
PUBG with the curving power lines technology !
They expect one of us in the wreckage brother
Videogames can be hard.
Her first video game.
Xbox News
Dive into an Epic New World of Tanks: War Stories Trilogy
TERA Available Now on Xbox One
New Preview Beta/Delta & Omega 1804 System Update – 4/2/18
New Preview Alpha 1804 System Update – 4/2/18
Burnout Paradise Remastered Tips and Tricks
0 notes
entergamingxp · 4 years
Text
NieR Replicant Ver 1.22, NieR Reincarnation Get Tons of New Details
May 7, 2020 6:33 PM EST
Yoko Taro and the staff of NieR Replicant Ver 1.22 and NieR Reincarnation revealed new details on the stories, characters and music of both games.
The official Twitter accounts for NieR Replicant Ver 1.22 and NieR Reincarnation shared some new screenshots and artwork for both games. These concept art and screenshots technically aren’t brand new but are direct feed versions of those featured in Famitsu magazine last week (officially titled Weekly Famitsu Magazine May 14-21 2020 Issue). However, we translated some new staff comments published by Famitsu, shedding light on both NieR Replicant Ver 1.22 and NieR Reincarnation.
As a reminder, NieR Replicant ver.1.22474487139… which we’ll call NieR Replicant v1.22 from now on, is a current-gen upgraded version of the PS3, 2010 released NieR Replicant. Meanwhile, NieR Re[in]carnation is the first mobile game and gacha game of the NieR series. Both games celebrate the 10th anniversary of the franchise.
Let’s start by going over NieR Replicant Ver 1.22.
These are the new NieR Replicant Ver 1.22 screenshots.
And here are the new concept art.
続いて『NieR Replicant ver.1.22474487139…』先週の週刊ファミ通に掲載されたコンセプトアートはこちら。コンセプトアーティストは #ニーアオートマタ に引き続き幸田和磨さん。#ニーアレプリカント #ニーア #NieR pic.twitter.com/PGvKCDyedK
— NieR公式PRアカウント (@NieR_JPN) May 7, 2020
The official Twitter account of the NieR series notes that the artwork’s artist is Kazuma Koda, who worked on the original game. As a side note, he also worked on Fire Emblem Three Houses.
NieR Replicant v1.22 also improves the sense of scale of the environments, and you can feel that through the screenshots.
youtube
Keiichi Okabe is returning to take care of the music. All the OST was upgraded and he mentioned “we upped the amount of live performance parts, and all the songs and chorus by Emi Evans were recorded again to up the quality”.
Takahisa Taura is supervising the battle parts of the game, but isn’t directly participating in NieR Replicant v1.22‘s development. Taura is only supervising the battle system, checking out development progress now and then. Both developing studio Toylogic and Yoko Taro also wish for “NieR Replicant v1.22 to be enjoyable by NieR Automata fans”, so that’s why they’re making the battles slightly different, and with a slightly higher action feel.
Let’s move on to NieR Reincarnation now.
NieR Re[in]carnation‘s main character designer is Akihiko Yoshida via CyDesignation. “Main character designer” implies that more than one character designers are working on the game, each designing different characters. NieR Reincarnation has multiple protagonists, so my guess is each protagonist has a different chara designer.
NieR Re[in]carnation takes place in a world called the Cage. Yoko Taro said “it may or may not be the same world as in Gestalt/Replicant or NieR:Automata“, but it’ll have certain recurring characters and elements appearing again, like how Emil appears in both Gestalt/Replicant and Automata. Yosuke Saito added “it’s one of those Yoko World games. When you’ll play the game, you’ll realize it’s definitely a NieR game.“
Just like with NieR Replicant v1.22, Kazuma Koda handled the concept art and key visual art of NieR Reincarnation. Moreover, Yoko Taro confirmed that while one of the key visuals has a girl that looks like a young version of Kainé, it actually isn’t Kaine. It’s a brand new character designed by Akihiko Yoshida. “At the end of the day, this is a brand new game, not a spin-out of NieR Gestalt/Replicant or NieR:Automata” Yoko Taro said.
The girl in NieR Re[in]carnation is accompanied by a ghost-like creature called Mama, who takes care of the girl like her mother. Judging from Mama’s line in this screenshot,  the ghost is completely unfamiliar with the world they are exploring.
In NieR Re[in]carnation, towers and dungeons are all called Cages as well. Kazuma Koda also did the base modelling for some of these. Kazuma Koda mentioned “I used Unitization when drawing the stones parts, so we can use them to design many different towers.”
NieR Re[in]carnation will be written by Yoko Taro and one or more currently undisclosed writer(s). Producer Yosuke Saito mentioned “it’s a smartphone game, meaning it’ll regularly have new content, so it might become the NieR game with the most text ever. The story will be one of the game’s strongest points.”
Yosuke Saito also said NieR Re[in]carnation looks so good to the point he’d want to release it on consoles. (This obviously doesn’t mean the game is coming to console, needless to say.)
Moreover, just like with NieR Replicant Ver 1.22, Keiichi Okabe is also handling the music of NieR Re[in]carnation. Okabe said Yoko Taro praised NieR Re[in]carnation’s main theme song, and it was “the first time he praised my work in ten years”.
Keiichi Okabe added “Yoko Taro asked me to do things differently than everything we did so far, so some of the game’s music still has a NieR feel to it but will touch on new genres of music we didn’t explore yet. When people think of NieR music, they expect songs with strong melodies and vocals, but this time, the music’s atmosphere will be slightly different.”
youtube
Last but not least: NieR Re[in]carnation has no release estimate yet, but Yosuke Saito said he’d “like the game to launch during the 10th anniversary”, which could mean before 2020 ends, or before April 22, 2021. He added that they “wish to conduct a beta test for NieR Re[in]carnation, so you should be able to play the game soon,  and you should be able to play NieR Replicant ver1.22 soon as well”.
Both NieR Re[in]carnation and NieR Replicant ver.1.22474487139… were announced during the series’ first 10th anniversary stream. NieR Replicant Ver 1.22 launches on PC, Xbox One, and PS4. Square Enix didn’t reveal a release estimate yet. NieR Re[in]carnation launches on iOS and Android. Be sure to follow the game’s Twitter account.
May 7, 2020 6:33 PM EST
from EnterGamingXP https://entergamingxp.com/2020/05/nier-replicant-ver-1-22-nier-reincarnation-get-tons-of-new-details/?utm_source=rss&utm_medium=rss&utm_campaign=nier-replicant-ver-1-22-nier-reincarnation-get-tons-of-new-details
0 notes
savetopnow · 6 years
Text
2018-04-04 19 GAME now
GAME
Attack of the Fanboy
New Footage of Call of Duty WW2 War Machine DLC Shows Off New Maps & Zombies
Chrono Trigger’s PC Port Is Getting The Original SNES Graphics Back
How to Get Event Entei/Raikou in Pokémon (Ultra) Sun/(Ultra) Moon
Fortnite Vending Machine is Coming Soon to Battle Royale
Spyro The Dragon Fans Get Another Tease
Brutal Gamer
Bloodshot Salvation #9 (Comics) Preview
Action Puzzler Subaeria to be Released April 24
Wild Guns Reloaded dated for Nintendo Switch, coming this month
VR “sci-fi thriller” Downward Spiral takes gamers to Horus Station on PC and PS4
Is time up for the “displaced” X-Men? Marvel announces eXtermination is coming
Game Banshee
Path of Exile Skill Revamps, Part Two
The Best and Worst In-game Books and Codexes
Middle-earth: Shadow of War - The Market Will Shut Down in July
The Bard's Tale IV: Barrows Deep Previews
Pillars of Eternity II: Deadfire Developer Livestream - Josh Sawyer Q&A
Game Informer
Blizzard Exploring Algorithms To Combat Overwatch Toxicity
Rocket League On Switch Adds Different Options For Performance Vs. Quality
Minit Review – A Bite-Sized Delight
Shooting At YouTube Headquarters Ends With Four Wounded, One Dead
Square-Enix Reveals Nier's Kainé Bring Arts Figure
Game Watch
The Elder Scrolls Online: Summerset Preview
Empires Apart Review
New Trailer for Pathfinder: Kingmaker reveals features for the upcoming cRPG
Far Cry 5 - How To Find All Vietnam Lighters
Batman - The Telltale Series Season 2: The Enemy Within Review
Gematsu
Wonder Gravity pre-registration now available in Japan
God Eater: Resonant Ops now available in Japan
The Mahjong coming to Switch, Escape Trick: 35 Fateful Enigmas physical edition announced for Japan
Famitsu Review Scores: Issue 1531
Monster Hunter: World version 2.01 update for PS4 and 2.0.0.1 update for Xbox One now available
IGN
Sea of Thieves: How to Beat Skeleton Forts
GTA Online: New Target Assault Races and More
Sea of Thieves: This Is What Happens When You Become a Pirate Legend
Where to Find Every Vietnam Lighter in Far Cry 5
Fortnite Battle Royale: Everything We Know About the Incoming Meteor
Niche Gamer
Launch Trailer for The King of Fighters ’97 Global Match
Classic Shmup Dangun Feveron Heading to PS4 and Xbox One Worldwide on April 4
Shantae: Half-Genie Hero Ultimate Edition North American Launch Set for May 8
Square Enix is Adding Original Graphics Option to Chrono Trigger for PC
The Arcade Crew Announces New Religion-Themed Action RPG Dark Devotion
Nintendo Life
Rocket League Update Also Has Twitch Support, But It Doesn't Work Right Now
Spin Your Six Shooters Because Wild Guns Reloaded Is Coming 17th April
Random: These Zelda Propaganda Posters Are Mini Works Of Art
Rocket League Version 1.0.5 Is Now Available For Download
Costume Mode Comes To Shantae: Half-Genie Hero On 10th April
PC Invasion
Heroes of the Storm DX9 and 32-Bit support being dropped
Assassin’s Creed Origins Animus Control Panel on PC will make it ultra-tweakable
THE DAY Online entering open beta – First look
Ghost Recon Wildlands 2nd year content plans revealed
Deathgarden announced – Brutal asymmetrical multiplayer action coming
Playstation Blog
New Intel on Operation Husky, Call of Duty: WWII’s New War Mode Map
Game Informer’s May Cover Revealed: Marvel’s Spider-Man
Free-to Play MMO Tera Launches Today on PS4
PlayStation Now April Lineup: Homefront, Saints Row, More
All the Things You’ll Feel in Your First 60 Minutes With Dark Souls Remastered
Reddit Gaming
Her first video game.
Expect the unexpected!
Dark Souls Remastered is coming and I can't wait to die again!..and again...
Did anyone else play this hot garbage in middle school?
The new Spider Man game looks amazing!!!
Xbox News
Dive into an Epic New World of Tanks: War Stories Trilogy
TERA Available Now on Xbox One
New Preview Beta/Delta & Omega 1804 System Update – 4/2/18
New Preview Alpha 1804 System Update – 4/2/18
Burnout Paradise Remastered Tips and Tricks
0 notes
savetopnow · 6 years
Text
2018-04-04 16 GAME now
GAME
Attack of the Fanboy
New Footage of Call of Duty WW2 War Machine DLC Shows Off New Maps & Zombies
Chrono Trigger’s PC Port Is Getting The Original SNES Graphics Back
How to Get Event Entei/Raikou in Pokémon (Ultra) Sun/(Ultra) Moon
Fortnite Vending Machine is Coming Soon to Battle Royale
Spyro The Dragon Fans Get Another Tease
Brutal Gamer
Bloodshot Salvation #9 (Comics) Preview
Action Puzzler Subaeria to be Released April 24
Wild Guns Reloaded dated for Nintendo Switch, coming this month
VR “sci-fi thriller” Downward Spiral takes gamers to Horus Station on PC and PS4
Is time up for the “displaced” X-Men? Marvel announces eXtermination is coming
Game Banshee
Path of Exile Skill Revamps, Part Two
The Best and Worst In-game Books and Codexes
Middle-earth: Shadow of War - The Market Will Shut Down in July
The Bard's Tale IV: Barrows Deep Previews
Pillars of Eternity II: Deadfire Developer Livestream - Josh Sawyer Q&A
Game Informer
Blizzard Exploring Algorithms To Combat Overwatch Toxicity
Rocket League On Switch Adds Different Options For Performance Vs. Quality
Minit Review – A Bite-Sized Delight
Shooting At YouTube Headquarters Ends With Four Wounded, One Dead
Square-Enix Reveals Nier's Kainé Bring Arts Figure
Game Watch
The Elder Scrolls Online: Summerset Preview
Empires Apart Review
New Trailer for Pathfinder: Kingmaker reveals features for the upcoming cRPG
Far Cry 5 - How To Find All Vietnam Lighters
Batman - The Telltale Series Season 2: The Enemy Within Review
Gematsu
The Mahjong coming to Switch, Escape Trick: 35 Fateful Enigmas physical edition announced for Japan
Famitsu Review Scores: Issue 1531
Monster Hunter: World version 2.01 update for PS4 and 2.0.0.1 update for Xbox One now available
The King of Fighters ’97 Global Match launch trailer
Spider-Man PS4 is Game Informer’s May 2018 cover story, release date announcement coming April 4
IGN
Sea of Thieves: How to Beat Skeleton Forts
GTA Online: New Target Assault Races and More
Sea of Thieves: This Is What Happens When You Become a Pirate Legend
Where to Find Every Vietnam Lighter in Far Cry 5
Fortnite Battle Royale: Everything We Know About the Incoming Meteor
Niche Gamer
Launch Trailer for The King of Fighters ’97 Global Match
Classic Shmup Dangun Feveron Heading to PS4 and Xbox One Worldwide on April 4
Shantae: Half-Genie Hero Ultimate Edition North American Launch Set for May 8
Square Enix is Adding Original Graphics Option to Chrono Trigger for PC
The Arcade Crew Announces New Religion-Themed Action RPG Dark Devotion
Nintendo Life
Rocket League Version 1.0.5 Is Now Available For Download
Costume Mode Comes To Shantae: Half-Genie Hero On 10th April
Review: Aero Fighters 3 (Switch eShop / Neo Geo)
Review: Spartan (Switch eShop)
Yesterday Origins Gets A Physical Switch Release In May
PC Invasion
Heroes of the Storm DX9 and 32-Bit support being dropped
Assassin’s Creed Origins Animus Control Panel on PC will make it ultra-tweakable
THE DAY Online entering open beta – First look
Ghost Recon Wildlands 2nd year content plans revealed
Deathgarden announced – Brutal asymmetrical multiplayer action coming
Playstation Blog
New Intel on Operation Husky, Call of Duty: WWII’s New War Mode Map
Game Informer’s May Cover Revealed: Marvel’s Spider-Man
Free-to Play MMO Tera Launches Today on PS4
PlayStation Now April Lineup: Homefront, Saints Row, More
All the Things You’ll Feel in Your First 60 Minutes With Dark Souls Remastered
Reddit Gaming
Expect the unexpected!
Dark Souls Remastered is coming and I can't wait to die again!..and again...
I’m on the autism spectrum and have been searching for a job for the past two years. I recently was offered a job with Wal-Mart. I decided to reward myself for my hard work finally paying off.
Did anyone else play this hot garbage in middle school?
The new Spider Man game looks amazing!!!
Xbox News
Dive into an Epic New World of Tanks: War Stories Trilogy
TERA Available Now on Xbox One
New Preview Beta/Delta & Omega 1804 System Update – 4/2/18
New Preview Alpha 1804 System Update – 4/2/18
Burnout Paradise Remastered Tips and Tricks
0 notes
savetopnow · 6 years
Text
2018-04-04 13 GAME now
GAME
Attack of the Fanboy
New Footage of Call of Duty WW2 War Machine DLC Shows Off New Maps & Zombies
Chrono Trigger’s PC Port Is Getting The Original SNES Graphics Back
How to Get Event Entei/Raikou in Pokémon (Ultra) Sun/(Ultra) Moon
Fortnite Vending Machine is Coming Soon to Battle Royale
Spyro The Dragon Fans Get Another Tease
Brutal Gamer
Bloodshot Salvation #9 (Comics) Preview
Action Puzzler Subaeria to be Released April 24
Wild Guns Reloaded dated for Nintendo Switch, coming this month
VR “sci-fi thriller” Downward Spiral takes gamers to Horus Station on PC and PS4
Is time up for the “displaced” X-Men? Marvel announces eXtermination is coming
Game Banshee
Path of Exile Skill Revamps, Part Two
The Best and Worst In-game Books and Codexes
Middle-earth: Shadow of War - The Market Will Shut Down in July
The Bard's Tale IV: Barrows Deep Previews
Pillars of Eternity II: Deadfire Developer Livestream - Josh Sawyer Q&A
Game Informer
Blizzard Exploring Algorithms To Combat Overwatch Toxicity
Rocket League On Switch Adds Different Options For Performance Vs. Quality
Minit Review – A Bite-Sized Delight
Shooting At YouTube Headquarters Ends With Four Wounded, One Dead
Square-Enix Reveals Nier's Kainé Bring Arts Figure
Game Watch
The Elder Scrolls Online: Summerset Preview
Empires Apart Review
New Trailer for Pathfinder: Kingmaker reveals features for the upcoming cRPG
Far Cry 5 - How To Find All Vietnam Lighters
Batman - The Telltale Series Season 2: The Enemy Within Review
Gematsu
Famitsu Review Scores: Issue 1531
Monster Hunter: World version 2.01 update for PS4 and 2.0.0.1 update for Xbox One now available
The King of Fighters ’97 Global Match launch trailer
Spider-Man PS4 is Game Informer’s May 2018 cover story, release date announcement coming April 4
Deathgarden is an “asymmetrical multiplayer action game” for PC, first screenshots
IGN
Fortnite Battle Royale: Everything We Know About the Incoming Meteor
GTA Online: New Target Assault Races and More
Sea of Thieves: This Is What Happens When You Become a Pirate Legend
Where to Find Every Vietnam Lighter in Far Cry 5
Fortnite Battle Royale: Every Treasure Chest Location Map
Niche Gamer
Launch Trailer for The King of Fighters ’97 Global Match
Classic Shmup Dangun Feveron Heading to PS4 and Xbox One Worldwide on April 4
Shantae: Half-Genie Hero Ultimate Edition North American Launch Set for May 8
Square Enix is Adding Original Graphics Option to Chrono Trigger for PC
The Arcade Crew Announces New Religion-Themed Action RPG Dark Devotion
Nintendo Life
Costume Mode Comes To Shantae: Half-Genie Hero On 10th April
Review: Aero Fighters 3 (Switch eShop / Neo Geo)
Review: Spartan (Switch eShop)
Yesterday Origins Gets A Physical Switch Release In May
Dark Souls Remastered To Feature Improved Frame Rates In Blighttown
PC Invasion
Heroes of the Storm DX9 and 32-Bit support being dropped
Assassin’s Creed Origins Animus Control Panel on PC will make it ultra-tweakable
THE DAY Online entering open beta – First look
Ghost Recon Wildlands 2nd year content plans revealed
Deathgarden announced – Brutal asymmetrical multiplayer action coming
Playstation Blog
New Intel on Operation Husky, Call of Duty: WWII’s New War Mode Map
Game Informer’s May Cover Revealed: Marvel’s Spider-Man
Free-to Play MMO Tera Launches Today on PS4
PlayStation Now April Lineup: Homefront, Saints Row, More
All the Things You’ll Feel in Your First 60 Minutes With Dark Souls Remastered
Reddit Gaming
Expect the unexpected!
Dark Souls Remastered is coming and I can't wait to die again!..and again...
I’m on the autism spectrum and have been searching for a job for the past two years. I recently was offered a job with Wal-Mart. I decided to reward myself for my hard work finally paying off.
Did anyone else play this hot garbage in middle school?
Doom running on a fingernail
Xbox News
Dive into an Epic New World of Tanks: War Stories Trilogy
TERA Available Now on Xbox One
New Preview Beta/Delta & Omega 1804 System Update – 4/2/18
New Preview Alpha 1804 System Update – 4/2/18
Burnout Paradise Remastered Tips and Tricks
0 notes
savetopnow · 6 years
Text
2018-04-04 10 GAME now
GAME
Attack of the Fanboy
New Footage of Call of Duty WW2 War Machine DLC Shows Off New Maps & Zombies
Chrono Trigger’s PC Port Is Getting The Original SNES Graphics Back
How to Get Event Entei/Raikou in Pokémon (Ultra) Sun/(Ultra) Moon
Fortnite Vending Machine is Coming Soon to Battle Royale
Spyro The Dragon Fans Get Another Tease
Brutal Gamer
Bloodshot Salvation #9 (Comics) Preview
Action Puzzler Subaeria to be Released April 24
Wild Guns Reloaded dated for Nintendo Switch, coming this month
VR “sci-fi thriller” Downward Spiral takes gamers to Horus Station on PC and PS4
Is time up for the “displaced” X-Men? Marvel announces eXtermination is coming
Game Banshee
Path of Exile Skill Revamps, Part Two
The Best and Worst In-game Books and Codexes
Middle-earth: Shadow of War - The Market Will Shut Down in July
The Bard's Tale IV: Barrows Deep Previews
Pillars of Eternity II: Deadfire Developer Livestream - Josh Sawyer Q&A
Game Informer
Blizzard Exploring Algorithms To Combat Overwatch Toxicity
Rocket League On Switch Adds Different Options For Performance Vs. Quality
Minit Review – A Bite-Sized Delight
Shooting At YouTube Headquarters Ends With Four Wounded, One Dead
Square-Enix Reveals Nier's Kainé Bring Arts Figure
Game Watch
The Elder Scrolls Online: Summerset Preview
Empires Apart Review
New Trailer for Pathfinder: Kingmaker reveals features for the upcoming cRPG
Far Cry 5 - How To Find All Vietnam Lighters
Batman - The Telltale Series Season 2: The Enemy Within Review
Gematsu
Monster Hunter: World version 2.01 update for PS4 and 2.0.0.1 update for Xbox One now available
The King of Fighters ’97 Global Match launch trailer
Spider-Man PS4 is Game Informer’s May 2018 cover story, release date announcement coming April 4
Deathgarden is an “asymmetrical multiplayer action game” for PC, first screenshots
2D side-scrolling action RPG Dark Devotion announced for consoles and PC
IGN
Ni No Kuni 2: How to Get Grass Green Thread
GTA Online: New Target Assault Races and More
Sea of Thieves: This Is What Happens When You Become a Pirate Legend
Where to Find Every Vietnam Lighter in Far Cry 5
Fortnite Battle Royale: Every Treasure Chest Location Map
Niche Gamer
Launch Trailer for The King of Fighters ’97 Global Match
Classic Shmup Dangun Feveron Heading to PS4 and Xbox One Worldwide on April 4
Shantae: Half-Genie Hero Ultimate Edition North American Launch Set for May 8
Square Enix is Adding Original Graphics Option to Chrono Trigger for PC
The Arcade Crew Announces New Religion-Themed Action RPG Dark Devotion
Nintendo Life
Review: Aero Fighters 3 (Switch eShop / Neo Geo)
Review: Spartan (Switch eShop)
Yesterday Origins Gets A Physical Switch Release In May
Dark Souls Remastered To Feature Improved Frame Rates In Blighttown
Niantic Settles Pokémon GO Fest Class Action Suit With $1.6 Million Payout
PC Invasion
Heroes of the Storm DX9 and 32-Bit support being dropped
Assassin’s Creed Origins Animus Control Panel on PC will make it ultra-tweakable
THE DAY Online entering open beta – First look
Ghost Recon Wildlands 2nd year content plans revealed
Deathgarden announced – Brutal asymmetrical multiplayer action coming
Playstation Blog
New Intel on Operation Husky, Call of Duty: WWII’s New War Mode Map
Game Informer’s May Cover Revealed: Marvel’s Spider-Man
Free-to Play MMO Tera Launches Today on PS4
PlayStation Now April Lineup: Homefront, Saints Row, More
All the Things You’ll Feel in Your First 60 Minutes With Dark Souls Remastered
Reddit Gaming
Dark Souls Remastered is coming and I can't wait to die again!..and again...
I’m on the autism spectrum and have been searching for a job for the past two years. I recently was offered a job with Wal-Mart. I decided to reward myself for my hard work finally paying off.
Doom running on a fingernail
Arguably the best glitch ever presented in a videogame
Spider-Man release date to be revealed tomorrow
Xbox News
Dive into an Epic New World of Tanks: War Stories Trilogy
TERA Available Now on Xbox One
New Preview Beta/Delta & Omega 1804 System Update – 4/2/18
New Preview Alpha 1804 System Update – 4/2/18
Burnout Paradise Remastered Tips and Tricks
0 notes