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#toontown field office
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The Boiler Fanart! 🔥
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boggtech · 2 months
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this is what happens in the boiler room while you're not there
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conceptrewritten · 6 months
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Concept art of the Cog Promotion animation utilized during the Boiler fight.
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chiprewington · 8 months
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imagine brute forcing yourself to learn blender just so you can modify toontown models to look more like your vision
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-OUR FOUNDER-
⚙ THE CHAIRMAN ⚙ OF COGS INCORPORATED EST. 2003 ---------------------------------
So I've never talked about this on here before, but Toontown was one of my absolute FAVORITE games as a kid (despite never having membership so being locked out of 99% of the actual game jlkjfsakj) Like it was absolutely formative for me, I drew the cogs a bajillion times and they inspired a ton of my own stuff later on (and still absolutely do) Then the game closed and Rewritten came out so I could actually play the whole game for the first time (haven't gotten anywhere close to getting to the end though) To this day I have an on again off again interest where once or twice a year I'll suddenly get absolutely smitten with it again haha
So, if you're also into Toontown, you'll obviously be familiar with the mysterious, unseen overarching villain The Chairman This is my own take on his design that I came up with a few years back ^^
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We don't have much to go off of from the original game for what the Chairman might've been like, so I had a couple of different inspirations
Obviously the giant head in the Sellbot Factory, since those old Chairman pics with that head pasted onto a cog body were absolutely what I was most exposed to as a kid, but it's also not a 1:1 lift
In some of my earliest sketches trying to come up with the ideal design I tried making him look like he had the giant robot from the old installer video underneath his suit, so he had like lanky, cartoonish proportions, toonier hands, etc It looked really bad though and I couldn't do what I wanted with the head since it would've had to fit over the shorter, wider robot head, so I just ended up scrapping it (i do take some inspiration from the video for my vision of Toontown's story, but i've just scrapped the robot entirely) Oh I also gave him the eyes from the Field Office since I thought that could be neat, but it looked out of place so I simplified them to what he has now (they're still stylistically similar to the eyes on regular cog buildings, so i don't think i'm really losing any of the meaning behind them at least)
By far the biggest inspiration was when the FY11 plans got released
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Holy FUDGE did this blow my mind when I saw it for the first time All those years as a kid of the Chairman not even being ACKNOWLEDGED except by the CEO's final words and a couple odd references in obscure magazines and whatever Desperately speculating and grasping onto all those tiny pieces of some mysterious, horrifically evil entity behind everything And then this??? This awesome, ominous silhouette?? Plans for something huge??? Seeing it is what drove me to go and draw him in the first place, it still gives me chills just looking at it
So yeah, I wanted mine to have that same aura of cold evil, that striking silhouette, while also having a bit more character to him Like most cogs are frozen in the same screwed up scowl, where there's not much room for expression If I could, like, make an actual model for him, I'd want him to have the same sort of capacity for different expressions as the toons have (even some you wouldn't expect from the head of the cogs)
He's ruthless, calculating, doing everything he can to maximize the profits and efficiency of Cogs Inc and expand their operations to the entirety of Toontown, with no regard for ethical business practices or the wishes of the people he plans to subjugate (But does it work? Is he happy?)
I'm absolutely gonna do an analysis of the cogs as a whole at some point (as long as my interest doesn't plummet for a little while longer), there's a ton of stuff I wanna get into about my interpretation of them as villains because oh my god I love them so much
OTHER STUFF - He's not as massive as the other boss cogs, but he's still absolutely huge (iirc the highest level cogs are all canonically like 8ft?? and he's got a LOT of height on them) - He's drinking oil in the pencil drawing - I happened to watch this video where one guy talked about the way the villain in Tarzan held a glass of wine and how it left a huge impression on him, so I just arbitrarily decided to emulate it in my drawing XD - Oh yeah a big reason for the main drawing in the post was that I really felt like I was getting too attached to a single style in my digital stuff (literally just using the same default pen tool for everything, never changing the size), so I wanted to force myself to try something new - I drew the frame myself, just kinda winged it so it's. not as good as it could be but it works fine I think
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organictoonup · 1 month
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I was wondering what the Sellbot Field Office (and The Boiler) reminded me of and it was Kirby (the Vacuum) from The Brave Little Toaster Series.
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lafflanes · 4 months
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holy SHIT
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rainbowrosegames · 10 months
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PLEASE get started on the boiler and buildings please please please please
The buildings: The cogs have to fight the shopkeepers to take over the building, and presumably they have to advertise the new business and do other official stuff because they're cogs (leasing, renting, the deed to the land, cleaning fees, etc) since they're using buildings as workspaces. But have you ever noticed the cogs in the background, in cubicles? That's right, that's even more overworking for the cogs. You can see cogs working diligently in the cubicles or cogs that are clearly having a mental breakdown due to burnout, stress, etc. This tells us that the cogs themselves don't even enjoy all this work, and even if they do, it kills them. We could actually be doing them a favor by destroying them how we do, because gags are designed for laughter, and cogs essentially can't laugh or don't in public if they can help it due to the company (C.O.G.S INC), pressuring them to make the company look better. We could actually be giving them a laugh, but they have to keep working and unfortunately, laughter destroys them.
And the field offices?? There's even more overworking in there! They have stamper equipment and it's being overseen by those cogs you fight on the stamper floor! They're not qualified for the job, you would expect a foreman to be there at least since they're made to oversee factories and factory-like functions, but it's just security cogs. Not only is this a big workplace safety issue, but it's a lot of pressure on those cogs. And I assume they're stuck doing administrative work on that security cameras floor we fight them at. Random cogs were appointed to high pressure positions that they weren't designed for. They're robots and sure there's like 4 of them, but they still have a lot of pressure to make sure toons don't break in, more so than other cog buildings. They call extra cogs from their work desks too. There's no way that when you get randomly called from your desk, that you and your coworkers don't know you've been selected to be destroyed. Same to cog buildings, it's a random selection of destruction.
And the boiler? They didn't ask to be here, they were created for the sole purpose of making the sellbots even more money. They're a newer cog and have way less experience than the other cogs because there's always thousands of them getting data on the world and more. The boiler is basically a child compared to the rest of the cogs! And they've got a bunch of anger issues, literally having a meltdown mode, AND they're stuck at the top of a field office! They're not allowed to go anywhere like other cogs, they're just at the top floor until we come along and destroy em. They may be the boss but even cog building bosses have more freedom! The cog building bosses have seen the world before, and they kinda chose to take over a building, but the boiler has never seen the outside world for themself, or be able to be there. The only information of the outside world would come from their subordinates, but everyone's so focused on work anyways, and it'd make the company look bad if the boss had time for sentiments like the outside world. They've got dozens of robots at their beck and call but none of them are really there for them. They're just a victim of cog nation's profits, made only for more profit and data processing power (why they have all those PowerPoints ready to buff up the cogs), and no wonder they're mad all the time, they literally watch the day go by them as there's a clock above the elevator, right in their line of sight. They watch cogs clock in and out, and their day is a blur. I had the theory that maybe they had ADHD (I'm always looking for ADHD in media xd) mainly because the clock never moved, they're always stomping on things in the fight (others said it's to stay alive and it might be part of that, but cog nation is advanced enough to just have a constant flow of fuel to them), they literally have a meltdown mode, and like a neurodivergent child, angry a lot and also defensive of themselves, with a strong sense of what's right or wrong, hence why they're fighting so hard, it's partially their job, but really, the toons did break into the field offices first. I used to say to them stuff like they're mad that the VP, their parent, didn't love them, and honestly it might be true. The boiler is really only there for profit, not even being respected like the original four cog bosses, just there to make more profits. In fact, from the little I know from Sellbot taskforce tasks, the other cog factions like cashbots and lawbots hate this business of the field offices, because it inconveniences them. The boiler is widely hated now, by toons and other cogs.
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duckingtonfinch · 1 year
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COG NATION Shirt!
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Featuring: THE BOILER & FIELD OFFICE from Toontown Rewritten! Shirt design includes: - EVERY Cog - EVERY Boss - Skelecogs - Goons - Cog Buildings - Cog HQs - SECRET references from Toontown Online! GET YOURS NOW!
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virmbot · 1 year
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Almost forgot to share when i accidentally broke the game and stranded several people to the anchor avenue void, it went on forever, trust me i spent like 30 minutes running around, also if you jump it bugs out and you stay in the frame of your jumping animation and you cant tp out via shtickerbook! It was incredibly funny and i hope its not fixed /j
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Boiler's Eyes land on Cogs 2⚙️💥
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boggtech · 9 months
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gifs i've built up from porting field office stuff to gmod
(you can download the add-on here)
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conceptrewritten · 5 months
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Brief footage of an early iteration of the Cold Caller Cubicles mini-game, shared by @joeyzio in 2022.
His Backstage Toontown post, offering some insight into the development process, is sourced below.
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trans-disaster · 2 years
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first 2 star fo didn't go so well...
"happy flying!" -person in my group
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zippers · 1 year
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meow
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misguidedlavender · 8 months
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did you know gone fission and joining forces almost didnt exist?
its so endearing to see people have shots from the gone fission and joining forces comics as their profile pictures, even now some years after they came out. those two comics were one of the few bigger projects i got to do while working on ttr.
the wild thing about those comics is that they almost didnt exist. they were going to be rendered in the brand art style a la Team LHAAFBBHQ, but because the art team was swamped with work, no one could really make time to take on such a massive thing on top all the other massive things they do on a daily basis. when the time came to put together the ARG for the silly meter, the PR and art leadership at the time saw an opportunity for me as a young budding graphic designer trained to create blog posts: what if we expanded those blog posts into a full blown comic?
frankly, its a miracle that comics ever came to be. i hadnt been on the team for more than a year yet at the point when our writers began writing the script for gone fission. i had NO idea what i was getting into. gone fission part 1 came out relatively on time, but part 2 came out WAY later because i underestimated how much time and effort i needed to put into the graphics. but at the end of it all, seeing the communitys reaction to it, it was clear we did good.
and so we did it again with joining forces, obviously.
when time came to do the ARG for field offices, leadership at the time was a little bit apprehensive to do another comic. on the graphics side of things, i had done the bulk of the work for gone fission, and it was evident that it had taken some toll on me. they werent about to throw me into yet another project if i wasnt sure about it. but even if it was a huge undertaking, i wanted to do again. the payoff was well worth it. and seeing people with those profile pictures still makes it worth it.
joey did a brief backstage toontown thread on twitter talking about his side of things, in case you missed it.
a lot of people were involved with both, people like joey, brie, and jake for the script, parts of the art team to help refine the appearance, and a lot of other team members from multiple departments to reaffirm that im doing at least a half decent job, haha.
i posted this on twitter (as per usual) some time ago but here it is again. my favorite panel from joining forces, uncropped and without text:
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thats my ramble. thank you for continuing to love gone fission and joining forces :)
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