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#touhou kouryuudou
shooks-stupid-stuff · 2 years
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happy birthday to the game that made me fall face-first back into touhou :]
chimata has such a vibe, fuckin adore this funky rainbow goddess
(textless vers. beneath the cut-)
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god i gotta make more touhou fanart man, i love this series so much-
also where is that bustling market place? ~ immemorial marketeers is one of the best touhou songs, don't @ me-
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evilisk · 2 years
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Oh look, an accurate representation of what fighting Misumaru in Touhou 18 feels like
(Also, yep, Misumaru is now the first playable TH18 character in LostWord)
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Mike Goutokuji from Touhou Kouryuudou ~ Unconnected Marketeers
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ushirominya · 3 years
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yes yes hello join my momoyo himemushi fan club
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k0nfette · 3 years
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noctiilio · 2 years
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Chimata commission for a friend! I decided to take the opportunity to mess around with textures and put a holographic glow on the white parts of her cape :) (my friend then proceeded to lose it and send me at least 80 rainbow and credit card emojis, i think they ate the drywall too.)
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sliding-bathroom · 3 years
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いきおいだけでかいたからまだおぼつかない 5ボス×5ボ中スちゃん……
気になる関係多すぎないですかという
I'm not used to drawing yet…There are a lot of characters who are worried about the relationship…!
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margieargie · 3 years
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Everything being rainbow-themed certainly fits when it’s Gensokyo we’re talking about.
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megumu-iizunamaru · 3 years
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TH18 Demo Thoughts, Opinions and Speculation.
Gonna talk Touhou under the cut, this is gonna be longish.
Gameplay & Concept:
I'm not a bullet hell person, but the card system is fun and it's very different from the usual touhou mechanics, so I think I'm gonna play this one a bit more than I usually would. The cards have a lot of potential and imo they are nice little cameos for existing characters.
I love the rainbow theme of the game, it's very bright and lovely compared to WBaWC's darker themes. Zun could have easily overdone it and have flashy colors everywhere, but he kept it nice and subtle. This sounds silly but main menu has this feeling of being on your porch after a rainy summer day.
Characters:
Sanae's route seems the most interesting so far. She apparently has no knowledge of the Rainbow Dragon's Cave which is surprising. Sannyo might have hinted that Kanako knows about it and hasn't told about it to Sanae.
Reimu's and Marisa's routes seem pretty ordinary, I was expecting Reimu to be more into the "business" aspect of the incident tbh. This incident feels like something straight from Marisa's alley and I'm looking forward to her interactions with the new characters bc they are almost always hilarious.
I don't know how I feel about Sakuya as a playable character in this game, having her collect cards for Patchouli seems kinda random and I would have preferred to have another character in her place, like Saki who recently came to Gensokyo and seems like a person who would be interested in the ability cards. But it's nice to see Sakuya bc she is a good character.
Michael "Bingus" Goutokuji: She is a perfectly nice character. Her design, backstory and theme are just nice. Her name gave me slight whiplash. Really enjoying the memes and fanart of her.
Takane "Green Nitori" Yamashiro: I like her design a lot, but compared to the other 2 newcomers she is a bit bland. Would love to see more of her in the future, especially her dynamic with Nitori. She defo has "manga appearance" material.
Music:
Sannyo "Meira's Incarnation" Komakusa: My favorite one from the bunch. Her concept is SO GOOD. She is the cool weed aunt I never had. She is a good addition to the series and I would love to see her in a fighting game and have her gambling den as her stage. That being said I think her color scheme could have been a little different so she wont get so easily mixed up with Meira and Yorihime.
Stage 1 themes took a while to get used to but after a few listens they are p fun, Mike's theme is super catchy, and like Zun said it's has this cat feel.
I had to warm up to the OST for a little while, but so far it's very decent. My expectations were a bit high after WBaWC but it's shoes are hard to fill.
The title screen theme is chill and refreshing after WBaWC and Gouyoku Ibun.
Stage 2 themes are the weakest of the bunch imo, the stage theme is atmospheric and neat. Takane's theme is very weird but in a good way.
Stage 3 themes are very good, the stage theme is my favorite song so far, I can see it used as the staff roll theme. Sannyo's theme is very serious yet carefree, very fitting song for an aunt.
Gonna guess the remaining bosses are going to keep the money and mountain dweller themes. I think the final boss will be another obscure deity like Okina and Keiki, or even a dragon like the game's title suggests. I don't think we will be getting another random yokai like in the early games. I would love to have the final boss be based off Iwanagahime but I think "her name is too big" for Touhou.
Story & Speculation:
Very excited to see what the story has in the store for us once the full game releases. The incident is very "Touhou" and a nice change of phase after WBaWC and assuming the intense story of Gouyoku Ibun. I can see the story taking a serious turn after stage 3 like in the previous game, expecting Zun to keep roasting capitalism even more. Sannyo called the cave dangerous, but I don't think she meant like "there are baddies who will beat you up" and more like "the cave has riches that will drive you insane", but knowing Touhou it's most likely the first one.
But overall a good demo and very excited for the full game!!
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evilisk-played · 3 years
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Games in 2021, Part 2 (February to May)
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I just haven’t felt like playing much this year TBH
= = =
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Dynasty Warriors 3 (2001/2002) System: PS2 (Emulated) Genre: Hack N Slash / Musou Subgenre
Despite DW3 being the game of my childhood, and despite clocking about 30 hours of this game in February, I didn’t feel particularly compelled to write about this game. It’s just not that fun in 2021. At best, it’s a weird game that is somehow a huge improvement and not enough of an improvement on DW2.
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Enter The Gungeon (2016) System: PS4 Genre: Bullet Hell / Dungeon Crawler
Picked this up for free on the PS4. It’s quite good! And hard. Definitely hard. I dunno what else to say... well actually. I do sometimes wish Enter the Gungeon wasn’t a dungeon crawler, bc some of these weapons are inspired. I’d love to play a spinoff that let you choose guns (instead of leaving it up to chance).
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Touhou Kouryuudou ~ Unconnected Marketeers (2021) System: PC (Demo) Genre: Bullet Hell / Vertical STG
Finally checked this out. It’s also good. It’s also really hard. Dunno what else to say since this is just a demo... well I do like the card system. It easily made the Unconnected Marketeers demo the longest Touhou demo I’ve stuck with. 
I can’t wait for the full release in May.
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Terra Feminarum (2018) System: PC (itch.io, Steam) Genre: Bullet Hell / Vertical STG
“What if Touhou but Finnish? And horny?”
...Okay, I’ll admit that description is a bit reductive. While it’s not wrong to call it “Touhou but with Finnish mythology”, or to point out that the character designs are really horny, the game has more going for it than that.
I think what I enjoyed most about this game is the Story mode. It still has the typical 6/7 stages that an Arcade-inspired shmup might have, but Story lets you run through each Stage one at a time, making it quite achievable to newbies.  The actual plot is interesting. I mean, I certainly enjoyed the Finnish mythology inspired characters... Even if the horniness made it hard to take the actual plot seriously (there’s this moment where you’re talking to an underworld maiden about the profoundness of human suffering and it’s place in the universe of Terra Feminarum... the person you’re talking to is wearing a transparent dress and  like HALF a leotard).
I will say, I really like the actual shooting system. There’s not really a bombing system, but there is a hyper mode that cancels bullets on activation, can cancel bullets again if you get hit, and lets you melt bosses with firepower with losing the score bonus. It does get to Len’En levels of imbalanced (for example, two characters get side abilities like “become invincible” and “destroy and freeze bullets”. The third characters gets nothing to work with. Also the scoring system seems busted) but it’s quite fun.
If you can stomach the designs, this is an easy game to recommend since it’s free on Steam
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Bust A Groove (1998) System: PS1 (Emulation) Genre: Rhythm / Fighting Game
I wanted to confirm that this could actually run on my “new” laptop without the audio de-syncing. I ended up completing the whole game again (I say again, but I didn’t exactly “complete” it when I was a kid).
...To be honest, I don’t know how to talk about this game. This game was my childhood. More than that, this game practically shaped my tastes in gaming. In 2000 it was great, and in 2021 it still owns (IMO). Even though the gameplay is very, very simple (with winning really just coming down to “don’t mess up, or don’t mess up more than your opponent) the gameplay loop just works.
Even though the sequel probably wins out in sheer content, the original still can’t be beat when it comes to style or music.
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Bust A Groove 2 (1999) System: PS1 (Emulation) Genre: Rhythm / Fighting Game
If I were to say I only discovered this game existed as an adult, would it surprise you if I said I didn’t like this as much? Because I don’t like Bust A Groove 2 as much. It sounds unfair and it is. I blame whoever the hell didn’t bring this game over here (Bust A Groove 2 never released in Europe).
To play Devil’s Advocate: this sequel does a lot right. There are nice quality of life mechanics (like an actual autosave system, or highlighting your button presses) and there’s an actual story (provided that your copy of the game wasn’t the American release). There are also extra play options (for example, you can play in the classic Bust A Groove 1 style, but you can also make things easier and harder). Unfortunately, these are the only unanimously good things there are about the sequel.
Everything else is a mixed bag for me. Let’s address the elephant in the room: Bust A Groove 2 cut characters. Not only did they cut characters, they cut *my* characters. I mean, I don’t miss Hamm; dude had a cool solo, but was lame in the English version and straight up gross in the Japanese version (and for that version of the game? Good riddance). But cutting out Gas-O and Frida? They fucked up with that. While I also don’t like the changes made to certain characters (like Kelly and Shorty), the cuts are egregious.
Then there’s the gameplay. It seems like an apparent improvement from a surface level, but they’ve tweaked mechanics in ways I dislike. Like I respect the sequel for giving characters unique movesets (in Bust A Groove 1, everyone had the same button presses, except for the Solo sections) but I dislike how they completely streamlined the movesets. There’s no choice anymore; instead of choosing between two routes, what you see on screen is what you get.
On paper, I get the change. In Bust A Groove 1, the meta could be boiled down to two aspects: don’t mess up, and always choose the highest scoring routes (the second route during main sections, and using secret / high score moves during solo’s). If you were serious about winning, the first option might as well not exist. So on one hand, I understand the streamlining. But on the other hand: this is also a dancing game man. Choosing the lower scoring route when you’re ahead, just to style on the other player, is part of the fun too.
Though I’m getting off-point; it’s not just about style. Bust A Groove 1 also had a mechanic that allowed you to skip over specific inputs. Let’s say that there’s this route that goes like this:
O -> down O -> left O -> up up O -> up down left right O etc.
You could actually skip over the first three steps if you wanted to. So long as you put in the correct inputs (and you’ve also followed the default route at the start of the song) and you can skip to “up down left right O”. This sounds all very pedantic but if you’ve played enough of Bust A Groove 1, you know how useful this system is (it’s one of the other big parts after the meta, along with using attacks to stall players from getting a full route or stealing a solo)
This is a lot of words to basically say: there’s less depth in the sequel. Bust A Groove 1 is very simple but there’s a surprising depth to its mechanics (specifically when it comes to the routing of stages). The sequel retains some of the depth (e.g. they made solo stealing a proper mechanic) but they streamlined the systems so much that gameplay is more about technical skill (i.e. just pressing the right buttons). It’s fairly obvious if you fight Bust A Groove 2′s secret boss; the difficulty is in doing 5, 6 button commands with the song’s BPM. It’s hard, sure, but it’s not the same as the original.
Aside from not liking the changes, I kinda hate how they handled the sequel period. There isn’t a definitive version I can just play like Bust A Groove 1; if you play it in English, you’re trading off the endings and the Japanese versions of the songs; if you play it in Japanese, you’re trading off certain quality of life changes (like colored inputs) and the English versions of the songs. It sucks that I have to switch between versions. Also let’s be real; the music in 2 just ain’t as good. Bi-O and Comet have good themes. The secret boss’ theme is a bop. Everything else is hit or miss (and even the hits don’t reach the highs of Bust A Groove 1).
Erm, but don’t get the wrong impression... I don’t hate this game. There are aspects I like about the game (certain characters and stages are impressive, some music is good, even if it’s not “I could listen to this track without ever getting tired of it” level of good). I didn’t hate my time with the game, and I could never say no to more Bust A Groove. 
I think this is just an example of my mind on “something I played as a kid vs. something I played as an adult”. I find it so hard to say anything meaningful about the original beyond “I love this so much” and so easy to actually analyze the sequel.
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touhou minecraft
touhou among us
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Touhou Kouryuudou ~ Unconnected Marketeers (2021)
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shooks-stupid-stuff · 3 years
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touhou 18 is a perfect game with no flaws :]
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evilisk · 2 years
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Looks like (one of) the Great Tengu is coming to LostWord. Not much to say about her appearance (yep that’s Megumu) but the remix in her trailer is nice
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i can’t believe they made capitalism from Touhou Kouryuudou ~ Unconnected Marketeers (2021) a real thing
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twinfoxtails · 3 years
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Basically, summary on the new Touhou game in case for those curious:
The New Game is called Touhou 18: Rainbow Dragon Cave ~ Unconnected Marketeers. (Touhou Kouryuudou)
Story: Mysterious cards are being circulated which contains the secrets of various humans and youkai. So a shrine maiden begins her investigation.
‘Equipping your favorite abilities or purchasing new ones along the way is challenging to implement into an STG (Shooting game), but it turned out well. I think it turned out to be a typical Touhou game.’
The Announcement will be in Reitaisai on Match 21st. The demo version will be released there.
The Full Release is planned to be on May.
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evilisk · 2 years
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Chimata and Mike are the next Touhou 18 characters coming to LostWord
...nothing else to say except “plz add Momoyo already T_T”
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