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#valter squad unite
neotula · 1 year
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heeey, made some really good and cool valentines that you should definitely give to ur prey love this holiday
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annathetrickster · 6 years
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I don't use healers anymore, sometimes I won't even have a nurse build on one of my units, unless I'm going into Arena Assault, otherwise, we fight and die like men. I can't remember the last time I've used any colorless unit really, I only have 3 5* colorless units, and one of them is NY Corrin, a F2P unit. It's mainly because I don't have any great ones. If I had like PA Olivia, or Brave Lyn, or Elise, I'd probably use colorless units a bit more.
ive been avoiding colorless hell since the CYL banner, so that would be my excuse on why i don’t have many colorless units. they’re not necessary by any means but healers are great for grinding units and for certain things like squad assault. a solid archer also helps for certain GHB’s, valters being a prime example. overall there are some good colorless units, but very very few great units so you’re definitely not missing out on much.
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feheroestips · 7 years
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What is horse emblem?
So for anyone who doesn’t know horse emblem is a team set up which involves using 4 horse units all with a mix of hone/fortify cavalry to grant each party member +6 in all stats bar Hp. The most notable members are Cecilia, Xander, Reinhardt and the new Brave Lyn, the latter two being incredibly deadly due to the ability to use a brave weapon.
Learn/check horse units
So knowing each horse units strengths and weakness’s is a great first step into combating the horse squad. Think to yourself before starting battle who on your team is best equipped to handle who. Most of the time you can tell just by their stats, e.g lower physical or magic bulk but heres a few to get you started
Brave users
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Reinhardt and Lyn are the two biggest threats due to being at a range and can use brave weapons. Both can hit incredibly hard during enemy phase especially with team buffs. Have a unit distract them by taking them one end of the map to remove their buffs, or reach them before they hit you. They are incredibly vulnerable during your player phase so having a unit get in then get out with a dancer or hit and run is a good bet. There are also a lot of brave physical users like Frederick, Luke,Abel, Peri etc and they generally can be handled the same way. They will suffer from a minus 5 speed drop as well so fast units can cause them problems.
Blade/raven users
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These three often utilise bladetomes to great effect, they have decent attack and get an extra ton of damage on them. However for the most part they are generally slow, especially Leo and Cecilia. Infact sometimes they may use raven tomes instead to be the teams colourless counter and will have triangle adept, meaning its a simple case of matching up your colours. Having a triangle adept user take a hit from these guys is normally your best best, or a unit with very fast speed. Or just being fast and having colour advantage is enough. For example Olivia can Live Cecilia’s Blade tome set, so she can be used as a meat shield almost.
Olwen
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Olwen is a strange case as she can be dire thunder or blade tomed. She’s probably the most unpredictable horse to prepare for. Check her weapon before battle, if dire thunder most greens can live to survive both hits due to her very low attack. If blade tomed get her away from the team, or tackle her like Reindhart. Her greatest asset as a blade tome user is that she’s fast with good res so use a fast unit to avoid being doubled.
Walls
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The walls of horse emblem, or at least the main ones, Xander and Eldigan work on you attacking them, but have incredibly low resistance so using a mage, even a green one can get the job done sometimes. They are also typically slow so if you let them attack you, they can’t normally double and you maybe able to double them. As for Eliwood and Titania they specialise in resistance. Eliwood remains true to his red brothers and only has 30 speed at base, while Titania has 34 making her quite fast. Eliwood you can normally take out with a good blue physical attack, while Titania is very weak with a triangle advantage and can be tanked or defeated with any red.
USE TERRAIN
I cannot stress this enough, use the terrain to your advantage, horse units cannot cross trees or mountains. If a map has them, then hid in the trees to avoid physical users, or trap them in between you and some trees if they are ranged. Even if your a ranged unit yourself you can wait till you defeat the rest this way.
What about before the battle how can I prep my team?
Dancers are an amazing way to start. Everyone has access to Olivia a F2P unit who you can pack on almost any team. Giving her wings of Mercy is the most important thing you can do. She’ll synergies great with any desperation users you have allowing them to either retreat or attack another unit.
Panic Ploy is a skill which allows you to negate buffs on units and turn them into penalties. This really messes up the blade horses in particular. If you got a spare Valter you have access to this skill in some form, and it works on units with any of these units, or units with high Hp in general (I just picked two from each colour)
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Vantage is another great skill to use, it stops units from being able to decimate you and hopefully you can hit them first back. Anyone with good attack can make use of this skill, but distant counter units will really appreciate it.
Reposition is a incredible skill and should be used 80% of the time. Infact every team should have at least one user of the skill, you can save so many units who are left in the danger area, or move them safely to a new spot and let your bulky unit tank the hit.
With the rise of Lyn people are fearing bows more than ever. There are two answers to this. The first is bow breaker which protects you from quad hits, making them doubles, and allows you to double her. The second is to have a raven tome user. These normally take a bit to work up, but become literal walls to 1 colour + colourless units. They tend to be slow so running quick riposte on them and baiting her out will allow them to get the KO 9/10. The raven tomes can also handle their colour threats well and take very little from magic users if they have the res to back them up
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Weapons with super effective bonuses, such as Zanbato and Ridersbane (Gray and Mathilda) can deal heavy damage to them.
Its another thing to note that the wolf tomes are slightly seeing use for good reason, being magical horse slayers, they can take down units like Xander in one or two hits. The gronwolf tome specifically is a very good anti Reinhardt check. These do not reduce damage however.
Finally my biggest tip for fighting horse emblem is to have a Reinhardt counter, since you normally encounter him on most teams, horse emblem or not. Any green mage with good res is your best shot, even Julia who is slow as heck can sit and live the hit, and counter back and destroy him out of the game. Most of these want to pack green tome breaker/quick riposte if they are slow. If he survives you can normally destroy him next turn anyway. Oh and with these two, Fae and Titania are also very solid green counter picks, Titania can live his fire power thanks to emerald axe and her res, while Fae has incredible res and if using lighting breath she can hit back in the same turn. 
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Cecilia I’d say is incredible due to being able to handle Reinhardt and then take on another blue unit with incredible move, she works great even off horse emblem is very underrated. (She’s F2P too)
Oh and finally, finally (I swear) Fortify res and spur res are two great options as a niche if you don’t have any c skills to give units.
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lady-cuteness · 7 years
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Here are my heroes I use frequently. There were also gonna be honorable mention (if they are).
Sword: Ike Ike is my main sword user ever since his banner came out. He is +atk -res, and equip him with attack seal+3 and s support, giving him a total of 59 attack even though he is not merge. Honorable Mention: Black Knight, Xander, Chrom, Olivia
Lance: Camus I will admit, I barely use lances now because I prefer to use tomes. Although Camus will always have a place in my heart being the second grand hero battle character promoted to 5 star. Honorable Mention: Valter, Bunny Xander
Axe: Amelia and PA!Azura This two don’t have a month in my squad and I been using them non stop. Azura is a great support and Amelia is my main armor unit since she gets all the boost from Hector and Black Knight. Honorable mention: Hector, Bunny Chrom, Frederick, Brave Ike
Bow: Bride Cordelia and Brave Lyn Ever since I manage to pull a Cordelia, she’s been one of my main infantry units. She has a +atk -hp ivs but I don’t care. She’s just there to OHOK everything with brave bow and death blow. Brave Lyn is my free pull choice so she has neutral ivs. I REALLY like her ability to not be counter by axe, lance and sword, so taking out some enemies has been extremely easy. Honorable Mention: Summer Gaius and Klein
Dagger: Kagero I’ll admit, daggers are the units I use the least. PA! Olivia would be here, but I still haven’t pull her yet (please come home with Inigo please :c)
Red Tome: Sanaki She was a surprise pull and has been recking every green she has been encountering. Thanks to her I have manage to survive the first tempest trial against Veronica. Definitely one of the MVPs of my units. Honorable Mention: Arvis
Blue Tome: Reinhart I have been extremely unlucky in pulling a good Reinhart. In fact the first one was a +hp -atk :c But now I have a decent one and he recks so much. Honorable Mention: Bunny Lucina, Shigure, Ursula, M!Robin
Green Tome: Sonya and Nino Both actually are +speed. But I use them for different purpose. Although Sonya does hit more and is bulkier, Nino is WAY speedier than Sonya (Nino is currently at 43 speed while Sonya is 38), so in case I need to double units I change the characters. Love my babies :3 Honorable Mention: Bunny Camilla, Boey
Dragon: Ninian She has been part of my main infantry unit team ever since I pull her with ok ivs (+attack -speed). Having a dragon dancer is always nice. Honorable mention: Young Tiki
Staff: Genny Genny can actually tank some magic users with her great resistance and since I pulled a +atk -hp genny she can also hit hard back. But why are you so slow? :c I love my Genny...but she’s not the greatest in defending XD Honorable mention: Lissa
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stardustchinchilla · 6 years
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Support King
Real talk: Before Arvis showed up I’d never really used mages aside from M!Robin but then he showed up & I fell in LOVE. Honestly he’s probably the best debuff support unit in the whole game with that 36 Res & man do I love him for it.
Skill Inheritance:
Iceberg: Niles (4*) | Shanna (4*) | Lloyd (4*) (GHB Exclusive) | Innes (5*) | Bridal Caeda (5*) (Bridal Event Exclusive) | Summer Leo (5*) (Summer Exclusive)
Ardent Sacrifice: Florina (3*) | Rebecca (4*) | Deirdre (5*) | Elincia (5*) | Linde (5*) | Summer Frederick (summer exclusive)
Darting Blow 3: Florina (4*) | Rebecca (4*) | Tharja (4*) | Valter (4*) (GHB Exclusive) | Camilla (5*) | Caeda (5*) | Soleil (5*)
Spd Ploy 3: Deirdre (5*)
I sacrificed a lot of Florina’s for Arvis but y’know what it was worth it. I wouldn’t recommend sacrificing a 5* unless you absolutely have to (sacrificing my spare Deirdre for Spd Ploy 3 was hard but maybe that’s bc I played Genealogy. Still worth it tho).
Boon/Bane: Neutral
Preferred Boon/Bane: N/A
Weapon Refinery: N/A (GIVE VALFLAME ATK/RES PLOY 3 YOU COWARDS)
Seal: Squad Ace C 3 (Res+3)
Special:
Iceberg: Between Iceberg & Luna, Iceberg is the better skill for him. With Iceberg he’ll do a base 18 Dmg every time where as Luna will only do more damage if the enemy has 38 Res or higher (and there are very few heroes sporting that kind of Res)
Support Skill:
Ardent Sacrifice: Ardent Sacrifice is probably the best support skill option for him as it turns him into a pseudo healer with the help of Recover Ring.  Add this healing ability together with all of his debuffs and Arvis becomes arguably the best support unit in the game.
A Skill:
Darting Blow 3: I prefer Darting Blow 3 over Fury 3 mostly because I use Arvis as a green unit check/pseudo healer rather than an attack based unit and taking 6 damage after every battle hurts his ability to abuse Recover Ring + Ardent Sacrifice thanks to his low HP (besides ultimately Darting Blow 3 nets him 4 more wins than Fury 3 with Spd Ploy & a Res+3 Seal thanks to his HP being so low).  If you want a more offensive Arvis build Swift Sparrow 2 would be best since it nets him 5 more wins that Fury & 1 more win than Darting Blow 3.
Offense: For a support unit Arvis is incredibly strong. Sporting 48 Atk he hits hard & with the edition of Darting Blow 3 he doubles quite a few units (especially if the enemy has been hit with -5 Spd from his Spd Ploy 3 debuff and/or he’s been given a boost from an ally’s Hone Spd 3).  From experience I can safely say he can survive a single hit from Hector & Xander (without Horse buffs) & take them out thanks to their low speed but you should still be wary of DC units since they’ll take out a huge chunk of his pitiful HP.  Keep him far away from Camus though because Camus can ORKO him & fast blue mages with high Res (such as Linde) can cause him lots of problems.  Do not engage with Bow units unless he can take them out in one round otherwise he’s done for.
Defense: With his high Res Arvis can reliably bait any green mage and most red mages except for sometimes Celica. However he needs to stay far away from fast blue mages with high Res that hit hard like Linde or Delthea because they will take him out easily.  He can handle low Res blue mages like M!Robin just fine & can maybe take a single hit from a dagger/bow unit, however if they’re able to double him he won’t make it.  His Def is lower than Elise’s sitting at a pitiful 17 Def so don’t expect him to survive any interaction with a blue Melee unit.  He MAY be able to survive a single hit from a red melee unit if they’ve been debuffed & he should survive a hit from a green melee unit thanks to his colour advantage but if he gets hit twice he’s a gonner.  If he does survive & take out his enemy however, he’ll be able to heal off all the damage in 3 turns so if you just keep him out of harm’s way until then he’ll be fine.
Support: Arvis is probably the best support unit in the game thanks to his special tome, Valflame having Atk/Res Ploy 2 built into it coupled with his base 33 Res (36 with an Res +3 seal or Fury 3 A skill).  His base kit also comes with Def Ploy 3 so building him isn’t that expensive & he’s a GHB unit meaning he’s F2P friendly. What makes him so special though is his special skill Recover Ring.  Recover Ring is an improved version of Renewal 3 that heals 10 HP every turn instead of every other turn, meaning that he can abuse Ardent Sacrifice to heal his allies & be back at full health the next turn.  Overall Arvis’ support potential is amazing.
Seal: Squad Ace C is basically Res +3, meaning it gives him an extra 3 Res leaving him with 36 Res in total.  Higher Res really helps with his support capabilities as only a few units in the game have more than 36 Res, meaning that his Atk/Res/Spd Ploys will debuff almost every unit he faces.  If you didn’t choose Darting Blow 3 as his A skill though he would benefit from a Spd +3 seal instead.
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