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#well changeling in the way of her origin is unknown but shares the abilities of one with more of a plant based connection
neasura · 2 years
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Time to post art of my dnd’s characters true form
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lithe-cloud · 5 years
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Since someone requested a character map for my fic A Single Reason, I’ve gone ahead and created this little puppy. Hope this helps anyone who is/was interested. These are all the OC/borrowed characters who have actually any important impact in the story, as well as a few facts you might not know about them.
Epitaph - a mafia-like organization operating throughout the whole of Japan. Drug and illegal firearms trade. Human trafficking. Assassination. Information trade. You name it, Epitaph is probably doing it. Currently is run by the Big Four and was, at the start of the story, almost 10,000 members and associates strong. Has currently gone to ground after a tenth of personnel were apprehended by police following Izuku, Momo and Hitoshi’s desertion.
Big Four
Alkaid - Current leader of Epitaph
Real Name unknown. Quirk: “SUPERNOVA” (ability to ionize gases into hot plasma). Mysterious and secretive, little is fully understood about her other than she has a love of mythology and traditionally feminine appearances. Izuku once saw her snap a man’s spine over her knee a la Bane from Batman.
Senri - Second in command of Epitaph, as well as functional Head of Business
Real Name - “Senri ???”, wanted Momo to call him “Gin” for reasons unknown. Quirk: “HAIR STRINGS” (can manipulate his hair as a prehensile tool). Has a very survival-of-the-fittest mentality, with some (never explicitly shown) p*d*philic tendencies regarding young girls. Doesn’t actually sleep with anyone under the minimum age, though, because he’s trash, but he’s not fucking stupid. Is childhood best friends with Ken and is a former accountant. Also the only one of the Big Four who, arguably, can’t fight.
Blessed - Chief Enforcer
Real Name unknown. Quirk: UNKNOWN. Was a hero before taking a criminal apprehension too far, causing the death of purse snatcher. Is now a wanted criminal was a warrant out for her arrest. Brutal and militaristic, she was the Suzumebachi’s primary trainer before their defections/deaths, as well as a frequent tormentor of Izuku for his quirklessness. She is the one who executed Changeling for attempting to defect.
Ken - Human Resources Manager
Real Name unknown. Quirk: UNKNOWN. Former underground illegal quirk-fighting champion turned villain, Ken is mostly just a career criminal out to take care of his aging parents and keep Senri out of too much trouble. He still manages to operate inside Epitaph and with it’s members with no shred of remorse or shame, and is Senri’s best friend, so, really, how good can he be?
Executives (Aka, Bungo Stray Dog’s characters lol) - as a side note, all their quirks are their gifts in BSD.
Akutagawa Ryunosuke - Izuku’s former Handler and tormentor. Blessed assigned his charge when the boy was 11 and he has hated Izuku ever since. Cruel, temperamental and sickly.
Hirotsu Ryuro - Hitoshi’s former Handler, as well as Head of Torture, Interrogation and Assassination. Was training Hitoshi to be his apprentice and eventual successor when he “retires”.
Ozaki Koyo - Assassin and Momo’s former Handler. Looked after and genuinely cared for Momo in her own way, but only started really recognizing Momo after she voluntarily murdered Phantom’s killer. She and Alkaid also coached Izuku on how to hone his natural charisma with speech-craft.
Other Members
Sakura ??? - Wanted for trespassing, arson and cyber-terrorism, he was Momo’s programming and infiltration trainer. 
Hoshigaki - Expert Spy, Assassin and Infiltrator. Chageling’s former Handler before his defection and subsequent execution. Also is Alkaid’s older cousin. She and Blessed had a “thing” some years back.
Kurosaki - A smuggler who managed to get into the Big Four’s graces just enough to be assigned as Hecatoncheir’s Handler. He was murdered when she successfully managed to escape the organization. A member of the original squad sent to kidnap the kids.
Suzumebachi Program (The Squad of Precious/Dead Kidnapped Children lol)
Agent Gamayun - AKA ASR!Izuku
Agent Encantado - AKA ASR!Hitoshi
Agent Yakshini - AKA ASR!Momo
Agent Phantom - Real Name “Nijima Aya”. Quirk: “CHAMELEON” (mimic any color or texture visible to the human eye). She and Momo were closer than any of the other Suzumebachi agents. Dies to a villain raid days before her 10th birthday.
Agent Changeling - Real Name “Shouji Kaku”. Quirk: “STAND-IN” (place an optical illusion over anything he touches). Obsessed with stars and space and was a great story-teller. Shouji Mezo’s paternal cousin. Became suicidal towards the end of his life. Was executed after his fellow Suzumebachi aided him in a failed escape attempt 10 months before the story starts. He was 15.
Agent Hecatonchier - Real Name “Yosano Naomi”. Quirk: “REJECTION” (psycho-kinetically push objects withing a 10-foot radius away from her). The eldest Suzumebachi who became the group’s established leader, mother and older sister all in one. She loved and cared for her fellow Suzumebachi extensively. Successfully managed to escape Epitaph 4 months before the story starts and hasn’t been seen or heard from since. She is currently 16, approaching 17.
The Families - Aka, the people who are just happy to have their children back lol. 8 years is a long time without your babies, ya know...
The Yaoyorozu Family
Yaoyorozu Hisoka - Momo’s mother. Once wanted to be a hero, but became scared after her mother was involved in a car-bombing that left her permanently disabled, then transferred to the Business course. There, she met her future fiance and the father of her child, Tsuzuki Nagare, who would die in a car accident before their marriage. Founded the Yaoyorozu Corporation with Nagare to create premier heroics equipment, supplies and medical equipment. Became a secret underground hero a la Batman called “Lightscreen”, after Momo was taken. Her quirk, “Light Image”, allows her to generate solid light constructs. Her quirk combined with Nagare’s “Toxin Excretion” to make Momo’s “Creation” quirk.
Yaoyorozu Junpei - Momo’s maternal grandfather. A bit of a traditionalist, and a quirkless artist specializing in geometric patterns. He fought hard to gain every inch of his success throughout his life. Was in an artist’s slump before meeting Chidori. She rescued him from a villain attack, and he’s been inspired by her ever since.
Yaoyorozu Chidori - Momo’s maternal grandmother. A courageous and vivacious woman, she was the Shimmering Sorceress, the number 15th Ranked hero of her generation. She saved the isle of Shikoku from the echo terrorist, Chloroshield. In her 40′s, she convinced to retire after being involved in a car bombing that necessitated the amputation of her right leg. Her quirk is “Shimmer”, which grants her the ability to bend photons to her will.
The Shinsou Family
Shinsou Izuna - Hitoshi’s father. A free-lance graphics designer now employed by Hisoka and family man who wants to be supportive of his son, but is also intimidated by his large criminal record. Hitoshi and he share the same quirk, though Hitoshi’s is admittedly more powerful than Izuna’s. He likes working outside, which is part of the reason he’s so tan in the warmer months.
Shinsou Namani - Hitoshi’s mother. A former office worker turned Hisoka’s at-home secretary. Her family, the Seiwara, have a history of mental illnesses stemming from the fact that their family line has a gene that means their brains under-produce dopamine and serotonin. She loves her family very much, and thinks her son and husband are too much like each other despite not spending much time together. Her quirk allows her to sense the neural pathways in other people’s brains, giving her a very limited kind of general, multi-target telepathy.
Shinsou Noriko - Hitoshi’s bold and stead-fast younger sister. She grew up hearing stories of her missing older brother. Now that he’s back, she’s determined to get to know him and help him get back to normal life. Not being able to go to school and hang out with her friends bothers her more than she wants to admit. Her quirk is a mix of Nanami’s and Izuna’s, which allows her to implant powerful suggestions into people’s heads at will.
Other Characters (aka, the ones who have only appeared once or twice, or are recurring, yet don’t have a name)
Tanizaki Junichirou - A BSD character who, in this verse, is a budding politician. One of Alkaid’s information brokers wanted him taken out. Izuku killed him in chapter 2.
Chief Umeji - Tsukauchi’s boss and head of police in Musutafu. A hard-assed but fair man who trusts Tsukauchi’s judgement. His quirk gives him flowering plum-branch hair. His spouse is runs a flower shop painted with a blue rose. They have an adopted daughter. He appeared in chapter 7.
Kaiun Raiyo - Momo, Izuku and Hitoshi’s therapist. Her office is a huge swimming pool due to her aquatic-based mutation quirk causing her trouble on land. Got rejected from a hero course and took the time to try and figure her life out. Her quirk is based off the Abyssal Lagiacrus from Monster Hunter Tri/3U. Appears in chapter 12.
Probation Officer - Momo, Izuku and Hitoshi’s probation officer. He’s cold at first, but seeing the kids interact with their supervisors and hearing, week after week, of their good behavior, he’s starting to soften up. Appears in chapters 8, 9, 10 and 13. He might get a name. Maybe. Eventually.
Hope this helps anyone!!
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thebridgebeyond · 3 years
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Lorebook: Pawsteps over the bridge: Onwards to Issuhiro
This is a historic event for the zhuardarian species- one of which tells of the last Monarchs deeds. It would go on to be a history lesson told to pups and those who were unaware of how their species ended up in the realm of Issuhiro. It tells of a shared kinship with humans that was not lost although the relationship between the two remains strained. 
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There were several bloodlines of zhuards on earth that allowed themselves to meld into a human guise and a human way of life for several generations after the War of Wills. It was what they were originally assigned to do…however, they began to forget their past with each generation.
Zhuards at this current state had amassed domruku energy fitting such a synchronicity with humans overtime that they could share their genetic makeup with them, but also began to age and die like them as well. They began to mimic human functioning, right down to biological structure- it was a symptom of being designed for the sole purpose of ‘blending in'. Perhaps it was a feature natural of zhuards that worked too well.
Most zhuards who adopted human life and mates served to create a dilution of their origins in both a biological and energy-leeching fashion.
One monarch who had lived through the War of Wills grew discontent with this realization. She had watched, believing under her Taiber'su masters that this was supposed to happen eventually. That the changeling species was supposed to merge with another. She had refrained from using her energy to influence other zhuards for so long.
While she had lived relatively unchanged, she watched others die without realizing that they were not supposed to die so ‘young’. This was not right to her, almost abhorrent and violating. Under this thought she began to make her own decisions regarding her seemingly endangered species that changed it forever.
She subtly revealed herself to be a monarch through dream walking in the zhuards that were closest to her proximity and location. She never outright said the obvious and merely asked questions about how they felt with their life. Were they happy? How did they feel about those around them? When she compiled enough answers, she stopped dream walking and thought about possible consequences of her actions for many months.
She did not want to bring forth another war, especially not with zhuards who knew nothing about themselves. Instead, she was much more subtle, emitting a far reaching but low frequency of energy. It was low enough to not be completely disruptive. The humans with zhuardarian bloodlines simply felt ‘off' during their day to day. It was a feeling that wasn't described well when the monarch decided to dreamwalk again a few years later. She was rather unpleased- the exact reason why is unknown- and blurred the memories of those dreams.
The monarch allowed that frequency to settle for some time afterwards, and then she had raised it, but still ever careful. The energy flow was felt for miles around- those closest to the monarch felt it much sooner. This signal was a wake up call which caused confusion, some more profound than others. For some, who never recovered from the first wave, they felt that their mind began to clash with humanity in such a way that it was deeply disruptive. It was a question of behavior, morale and willpower-- those who were more susceptible to the monarch no longer felt like they were in control of their thoughts or behavior.
Everyday activities that were done for years felt strange. For some, controlling urges that seemed primal and animalistic were an issue. For others, it was a slow disconnect with societal implications. These were merely seen as character flaws, mental turbulence or illness. This was the frequency the monarch felt best fit for the time being. It was enough to incite immediate reaction and change from within that certain traits and subtle abilities arose and resurfaced.
Those with zhuardarian bloodlines could sense, and in many cases smell it on others (senses were the first thing to fluctuate). There was a desire to seek one another out through the confusion, just to talk about commonalities. Bonding through the experience, there were those who continued their zhuardarian lines unknowingly with others.
When the time came for the possibility of portals to Issuhiro, there were many of those who opposed bringing the typical agenda of resource mining and more in favor of exploration and coexistence. It was a movement in which the ideal for a world in which war won't ravage was shared. It was during this voyage that the monarch called together many of those who were under her with a message that crossed the minds of many in a manifestation as an urge to leave the area. Not all heard this call but for those that did (most likely those with stronger zhuardarian bloodlines- unbeknownst to them), they decided it best to travel with part of the current population to Issuhiro.
At the time of settlement, the monarch saw Issuhiro as an alternative in which her species could better thrive. Although she acknowledged the adaptability of some alternative paths. In such a new existence of landscapes why should they be confined to walls, physical or manipulative? It had been several years now since she had to think about an additional call, and it would be dangerous in the wake of a new dawn on both sides. However, she wanted that freedom more than she cared about potential conflict. She put forth another call, although short, the third one that affected nearly all of the individuals who had came to Issuhiro.
Those closest to her proximity were forced into their true zhuard form and either fled out of the developing city or went on a feral rampage within. Those on the outskirts were still in their human form, but their mind was not. They too were exacerbated by the volatile, mixed signals and were promptly restrained. The outer development was unaware of the chaos in the inner section though the news spread. The outer city's medical wards were skeptical, calling the epidemic a disease from the new world, given that all patients showed progressive, similar symptoms and since the War of Wills, the masters of the zhuards were unable to reach out of their realm. It couldn't have been them. It had taken the humans and the fleeing zhuards a while to pick up the pieces and fully describe what had happened. It had felt like a drawn out surreal dream.
As the monarch felt a sufficient amount of zhuards flee far from the city and into the new world, she had decided to end the call. She looked on from a distance feeling the liberation through others- such a freeing weight off her shoulders and mind- this was her own calling. She did not need the Taiber’su to uphold her destiny. It had been fulfilled, but as consequence her very bones shook with a mysterious fever.
Those from the outskirts away from the new city were now reportedly and spontaneously symptom free of any and all their primal desires. As such with time they were a very small minority, their ancestry dried up and their zhuardarian bloodline was phased out. For those who wanted comfort in a human way of life should have it. Only the bravest and daring fled or met their demise in retaliation on city grounds.
A powerful voice rang out in their minds at once:
This body is a gift, not a curse. It is a powerful weapon and a versatile defense—it is up to you to learn it. Grow! Seek that of which the masters intended for our kind. You will know true strength and power by using these vessels. Your journey begins now!
The monarch kept her eyes on the human’s development for a while longer before disappearing and going into a very deep hibernation. One that she had not stirred from since as her physical body writhed away.
For the zhuards who fled, they were left in horror and hysteria with not a clue on how to survive such a new world. Families moved together and strangers often struck out alone or in loose associated groups- even following the strong leaders that lead them here and there. The zhuards had separated, forging their own stories as to what exactly happened in the city. Some of the zhuards with the lowest bloodlines were cursed to forget everything and revert back into a primal state- nothing more than empty cavities of their former selves, with deeply ingrained servitude to instinct. Others continued strongly, keeping their intelligence as the monarch allowed them to have it, as a reminder of humanity.
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