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#winter wyvern icons
twistedfatee · 2 years
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some icons of winter from dota: dragons blood!
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wipwarp · 10 months
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Mai-Digo 2.0 along with enraged state
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teawinx · 2 years
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Kagami’s re-redesign looks stunning! Her pre-development outfit is both classy and intimidating, and her post-development outfit is just so CUTE!
I love Ryuko’s color pallet and love how it contrasts with Wyvern’s primarily red costume.
When you think about it, make sense that their costumes would look so radically different. Lucy obviously would have grown up with stories of dragons being associated with fire, and red is pretty much the go to color for dragons in fantasy media, and they are traditionally villainous in nature in European folklore and mythology. Her preconceived notions of what a dragon is supposed reflected in her costume.
And you’re right about there being yellow dragons in Chinese mythology and folklore. The Yellow Dragon is often seen as an incarnation of the Yellow Emperor.
The Yellow Dragon is also often used as the fifth and final member of a group of mythical animals called the Four Symbols. But that spot can be filled by the Qilin.
Each member of the Four Symbols is associated with an element of the Wuxing, a season, a direction, and an aspect of Yin and Yang.
The Black Tortoise of the North, Xuanwu, represents water, winter, and old yin.
The Azure Dragon of the East, Qinglong, represents wood, spring, and young yang
The Vermilion Bird of the South, Zhuque, represents fire, summer, and old yang.
The White Tiger of the West, Baihu, represents metal, autumn, and young yin.
And finally there is the Yellow Dragon or Qilin of the Center, representing earth, midsummer or the cycle of the seasons, and a balance between yin and yang. The Yellow Dragon and Qilin appear to be used pretty interchangeably in the context of the Four Symbols.
Why thank you!
The main reason for the change was because of my uncanny ability to find loopholes.
Besides the "black cat", no other Miraculous has a colour NAME. It's not "the red dragon" or "the blue snake", and the show did confirm that the heroes appearance is influenced by their personal tastes, so I found it fair game to mess with the colours. I already made Mister Bug yellow, who's gonna stop me now? And canon has given us blue (camo????) Rena Furtive so it's all fair game to me.
And yeah yeah yeah Lucy's European upbringing (and being a giant closet NERD) would give her a very different preconceived idea of what a dragon would look like from Kagami.
Why have one iconic dragon queen when you can have two? Exactly.
And oooh lots of interesting stuff I don't know! Leaving this up so y'all can educate yourselves!
And not for nothing that would make a pretty neat Miraculous team. Like in a spin-off or something.
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risingsunfish · 2 years
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having spent the last few hours trying to draw 3h wyverns, i've gained an even greater respect for you. how do you draw these things?! the best body references i can find are their sprites in feh!
It helps to take a lot of creative liberties and usually draw them as babies (AKA potats).
But in seriousness, I think you're on the right track! FEH sprites are genuinely fantastic references— they will usually hew to a more standard design even when the illustration is off-model. It's especially useful for hairstyle, I find. And as far as 3H wyverns go, my entry point was drawing the "sprite" for my Winter Seteth fan alt:
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Proto-Celestine here still has the generic wyvern horns, the pupil-less eyes, and no scars to speak of. It would be another few months before I would draw Pasha for the first time, and still longer before he started looking consistent.
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See how detailed and carefully-drawn he is? I hadn't hit a comfortable stride in terms of shortcutting the design! And he's obviously bigger/older here, but in all fairness he is supposed to grow over the course of White Clouds.
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Similar growing pains with this more baby, but really weird-looking Pasha.
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Here I went for a rough model sheet of sorts to standardize the designs, especially their horns. That didn't last long, but it's one of those things I think escapes notice. I also started to solidify "rules" for drawing different wyverns, so I wouldn't have to be constantly using references and making decisions while drawing. For example, horn and jaw shape being dependent on breed, and males having larger "ear" frills.
Anyway, I should probably give some actually helpful advice at this point, so here's a little tutorial I whipped up.
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First, just get the basic structure down. If you want, look at official character art from FE6-FE10, which often featured riders with their wyverns. Aside from the arms/forelegs, it's generally the same shape.
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3H wyverns are distinguished primarily due to the plates running all down their spines, their big dumb feet with only 3 talons each, and their iconic antler-like horns. As I said prior to this, I take some creative liberties, particularly via giving them pupils and fudging the plates in a few places, like the tail. But again, I don't think people notice that kind of thing, so don't worry too much about it being perfect!
Hope this helped!
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lananiscorner · 2 years
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Rating FE3H female class designs using Edelgard (and Dimitri for male comparison) - Part 3 - Advanced classes
I’ve already explained my main thoughts on the male class designs in recent posts, but then I figured–you know what, there are female exclusive classes + classes that are available for both, but that look much better for either male or female, so why not look at the differences? Turns out there’s a trend and yeah… it’s very clear whom this game was marketed to. That said, at least this comparison should be helpful for anyone who wishes to design opposite sex outfits for gender-locked classes. Anyway, using Edelgard for female class pictures, since I made her the dancer in my BE run and she’s the only female lord. Comparisons beneath the cut: 
Assassin
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3/5. For the ladies, this outfit retains the awfully uncomfortable shoes and the very stealth-inappropriate shoulder plates, butit also adds 2 further faults: 1) gone are all the extra knives male assassins have strapped to them, and 2) the female outfit has a suspicious boob window that is unnecessary for women with small breasts at best and a wardrobe malfunction waiting to happen for those with big breasts. Taking off a point for that.
Bishop
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3/5. A little less armor, but overall a more flattering cut. Once again, women are not allowed to have gloves. I hope nobody gets deployed to Faerghus in the winter in this. Still looks significantly better than the male outfit, so it gets bumped up one point.
Fortress Knight
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2/5. Sorry, female Fortress Knights, we already used up all the heavy armor plating for the men--you’ll have to make do with chainmail skirts. On the bright side, and I will add a point for that, female Fortress Knights actually have shoes that look like you might be able to walk in them.
Paladin
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4/5. I had to think long and hard about whether I wanted to subtract points here, but decided against it in the end. Note that Edelgard seems to have less bling here than Dimitri, but that’s just becuase of her own color scheme. More egregiously, the female outfit may have lots of armor, a decent part of that is concave armor (you generally want armor to be convex, as that will help deflect blows).
Sniper
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3/5. OMG what have they done to this outfit? Where to I start? Iconic cowl? Cut short to make room for cleavage. Pants? Replaced for stockings. And what even is that weird metal thing on her hip? This is just sad. Taking off a whole two points for that. Female snipers got done dirty.
Swordmaster
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5/5. Oh thank the goddess, this one still looks good, which is largely because it’s most unchanged except for lower hem of the belt (no complaints there) and the replacement of long pants with shorts (taking a point off for that).
Warlock
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9/5. Taking a point off for the cleavage window and yet this outfit still outshines everything else in the game. This dress is similar to the male robe: simple, elegant, stunning. 10/10 would cosplay.
Warrior
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0/5. This outfit was already atrocious, but hey, let’s remove even more armor, make half of what’s left held together by strings and get rid of the badass cape while we’re at it! Bleh!
Wyvern Rider
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3/5. They took off some of the upper arm protection, but on the bright side the wing-shaped shoulder ornaments are no longer big enough to significantly impair the fliers vision, so let’s call it even.
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laufie-bless · 7 years
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Bless: Jan. 19, 2017 RU Patch Notes.
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Greetings, this is a quick translation of all patch notes that were posted on 101xp Bless forum, detailing changes being implemented as of Jan. 19. I'm translating these patch notes word for word in order to include all details. Original patch notes forum post done by Bless_News, 101xp. You can also view this translation on Bless-Source forums!
Changes in the game:
Added the Rune system to the game that allows for equipment upgrade using runes. You can check out my translation of a detailed Rune system guide here.
Changed the system of learning new skills. Now all skills can be learned at level 30.
Added a new Hardmode version of the Nigra Turis dungeon, for players of level 45. Nigra Turis Hardmode has a completion limitation of 10 times a week.
Added some limitations on completion of certain dungeons:
Urtus Mine Hardmode - 10 times a week.
Nigra Turis Hardmode - 10 times a week.
In the future we will add means to purchase scrolls that allow players to reset the restriction limit of dungeon completion. They will be purchasable through activity points.
Changed the contents of reward boxes received for achievements in Basel's Gorge. The contents of new boxes are as follows:
First prize box gives one of the following:
Armor of the Abyss (excluding clothing) x1.
Unusual rune x1-5
Second prize box gives one of the following:
Armor of the Abyss (excluding clothing) x1
Unusual rune x1-5
Holy Water x3
Teleportation Scroll x3
120 Discovery points x1
120 Honor points x1
120 Dungeon points x1
Third prize box gives one of the following:
Armor of the Abyss x1
Unusual rune x1-5
Holy Water x1
Teleportation Scroll x1
100 Discovery points x1
100 Honor points x1
100 Dungeon points x1
Added penalties for leaving Kertanon Arena early. If the player exits the arena before the designated timer or declines participation in the arena, they will receive penalty points and will not be able to queue for arena for a certain amount of time. Depending on the amount of penalty points the player has, their restriction time will be increased from 1 minute to 1 hour. Penalties are cleared daily at 5:00 AM MSK (9:00 PM EST).
Decreased the amount of Rating points required to achieve different ranks.We also changed the way the game recounts Rating points. Prior to the update the game accounted for indicators of the past 10 weeks, not it accounts for indicators of the past 4 weeks. These changes were implemented to allow for more players to participate in the competition for top 50 ranking.
Added new recipes and ingredients for cooking food consumables. Changed all recipes for crafting equipment. Now all crafted equipment has rune slots.
Added recipes for crafting items that use Sunlight Medal of Honor, Sunlight Steel of Honor, and Sunlight Ribbon of Honor. These items will be analogous to the equipment purchased for Domination points.
Added Runes and equipment that has rune slots as rewards for Story quests and side quests. Players will be able to receive these items from quests starting at fairly low levels (specifically after arriving at the capital city of your faction).
Changed certain characteristics and added rune slots to equipment purchasable from the Domination points merchant, and obtainable from dungeon completion. Equipment that players already posses will not be changed, however there is an option to upgrade it to a recent version using the Smelting option within the Rune menu.
Added the ability to use camera while travelling via Wyverns, Airships, and Gondolas.
Removed the ability to disband a guild in the middle of war for the capital.
Now players will only be able to disband a guild after the war for the capital event has ended.
Dungeon bosses now have a chance to drop a mini-pet version of themselves for players to use. Upon usage the mini-boss will appear next to the player in the form of a pet for 1 minute. It looks and acts exactly like its dangerous prototype. This update applies to all dungeon bosses and world bosses. 
Changed rewards for weekly RvR Rating points and Ranks. Read my Rating points and Ranks guide translation for the updated info.
Changes in Interface:
Settings are now divided into two categories: UI Settings and System Settings.
Added the ability to turn on and off the shaking camera effect during combat and usage of skills. This function can be changed under UI Settings -> General -> Camera.
Added the ability to purchase items wholesale. In order to purchase several identical items simultaneously, use the key combination Ctrl + LMB and choose the desired amount. The player also has the option to buy the maximum possible amount that they can afford.
Changed the maximum camera view distance from 15 to 12.
Added the ability to toggle on and off the display of combat characteristics of members of your party and raid. Now you can see the damage done and received by your party/raid members, as well as healing done to or by them.
Added the weapon type to tooltips of equipment (Two-handed, Onehanded, Secondary, etc). Added the armor type to tooltips of armor (Helmet, Gloves, etc).
Added an extra confirmation window when purchasing items at the Domination points merchant.
Added a function that allows for control of mouse sensitivity and lock-on of a target using a hotkey while using the Non-Target combat system. This function can be accessed in Settings -> General -> Controls.
Added a system notification message when switching between Full Screen and Windowed.
Tooltip descriptions of items that teach summoning of Mounts, Pets, and Minions now have information about the ability of upgrading the mount/pet/minion and it's usage as fodder for upgrading another mount/pet/minion, in order to allow players to have that kind of information prior to purchase and usage of the item.
Added an icon on the minimap that displays target's level of location relative to the player. If the player and their target are located on different levels of a building/city/dungeon there will be an arrow icon next to the target pointing to the level of the target's location. Blue arrow pointing down signifies that the target is below the player, while a red arrow pointing up signifies that the target is above the player.
Added an indicator of race in Minions' interface.
Aside from all that, we fixed a number of technical and localization issues.
New items in the Lumen Shop:
Winter Rose costume, worth 1550 Lumen points. Preview of all races:
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Snowy box of Luck
with a Mount. 80 Lumen points per box.
The box has a chance to drop:
Endaros (mount).
Infernal (mount).
Holy Water.
Peace Testament.
Point of Return.
Teleportation Scroll.
Potion of Speed.
Preview of the two mounts dropped from the box:
Endaros:
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Infernal:
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Note: This is not in the patch notes, but Асонусори, a Bless Community Manager at 101xp posted in the forum thread that they are hoping to have the auction house working tomorrow (Jan. 20).
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terryblount · 5 years
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Anthem Update 1.5.0 available for download, brings New Season of Skulls Freeplay events, full patch notes
Bioware has released a brand new update for Anthem. According to the release notes, update 1.5.0 fixes various crashes for stabilization, and improves aim assist. Moreover, javelins now automatically go into hover mode instead of crashing to the ground when flying into obstacles.
This patch also brings general Cataclysm changes and fixes, and fixes an issue in which the Expedition Tracked menu could display incorrect difficulty level. Furthermore, it introduces new balance tweaks for a number of weapons.
It’s also worth noting that update 1.5.0 increases the chance to obtain a legendary item from a war chest by 250%, and makes Mass Salvage available on all inventory management screens. It also introduces New Season of Skulls Freeplay events.
As always, Origin will download this patch the next time you launch its client. Below you can also find its complete changelog.
Anthem Update 1.5.0 Release Notes
New Features
The Cataclysm is back with updates for the Season of Skulls. The higher your score, the more seasonal currency you’ll be awarded to spend at the seasonal store.
New Season of Skulls Freeplay events. Successfully finish three of these events in one Freeplay session to spawn a boss encounter.
Learn more about Season of Skulls lore through a scavenger hunt and new data archives.
Mass Salvage is now available on all inventory management screens.
The chance to obtain a legendary item from a war chest has increased by 250%
A Legendary-Only War Chest has been added to the Seasonal Store
Bug Fixes & Improvements
  Fixed various crashes for stabilization.
Auto-loot now works for all high-rarity loot drops in a game session.
When flying into obstacles, javelins now automatically go into hover mode instead of crashing to the ground
General Cataclysm Changes/Fixes:
All challenges that awarded major crystals now reward 500 minor crystals instead.
Turrets will no longer respawn once destroyed in Sea of Takaro and Castle Kelrik.
Teleporters are now immediately re-usable after teleporting.
“Daily: Repair” no longer auto-completes when a player returns to Fort Tarsis.
Fixed an issue in which the Expedition Tracked menu could display incorrect difficulty level.
Updates to inscription tooltips for Combo Damage bonus clarify which javelin a bonus applies to. Colossus Combo damage bonus is now “Combo Blast Dmg”, Ranger is “Combo Imp Dmg”, Storm is “Combo Chains”, and Interceptor is “Combo Aura Eff”.
Fixed an issue where the Acid Status Effect would not increase damage taken from the “acid” damage type
Aim assist has been adjusted so that it doesn’t “pop” onto enemies as easily
Updated multiple weapon and gear piece descriptions to read “armor” instead of “suit health”.
The Badge of Devastation component no longer shares an icon with Emergency Power.
Gun Updates:
Assault Rifles
Defender/Elemental Rage/Pyrrhic Victory
Base Damage 16->24.1
Hammerhead/Ralner’s Blaze
Base Damage 24.1->34
The fire status effect applied by Ralner’s Blaze is now correctly affected by damage inscriptions.
Light Machine Guns
Relentless
Base Damage 18.9->26.4
Artinia’s Gambit
Base Damage 37.8->52.8
Havoc
Base Damage 14.8->22.5
Renewed Courage
Base Damage 23.7->35.9
Sledgehammer
Base Damage 28.5->43.1
Cycle of Pain
Base Damage 41.3->62.6
Marksman Rifles
Scout/Thunderbolt of Yvinia
Base Damage 36.5->39.7
Anvil
Base Damage 60.8->70.2
Soothing Touch
Base Damage 103.4->119
Autocannons
Torrent/Endless Siege
Base Damage 26.4->27.6
Cloudburst/Fist of Strahl
Base Damage 19.7->20.4
Mauler/The Last Stand
Base Damage 18.6->19.6
Fixed an issue that prevented Autocannon damage types from displaying as intended. The Anti-Armor damage type is now shown correctly.
SMG’s
Fulcrum/Unending Battle
Base Damage 8.9->12
Trajector/Retaliation of Garretus
Base Damage 14.3->26.3
Hailstorm
Base Damage 6.9->10.8
Vassa’s Surprise
Base Damage 15->21.6
Heavy Pistol
Barrage/Close Encounter
Base Damage 18.1->26.5
Resolution/Glorious Result
Base Damage 47.9->48.4
Shotgun
Scattershot/Papa Pump
Base Damage 16.6-20.8
Constrictor/Radiant Fortress
Base Damage 17.7->18.1
Vengeance/Rolling Carnage
Base Damage 12.9->24.1
Grenade Launcher
Fixed an issue that prevented Grenade Launcher damage types from displaying as intended; the Anti-Armor damage type is now shown correctly.
Sniper Rifle
Deadeye/Wyvern Blitz
Base Damage 240->246
Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Physical damage.
Whirlwind/Siege Breaker
Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Anti-Shield damage.
Devastator/Truth of Tarsis
Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Anti-Armor damage.
Pulse Accelerator
Bad Omen
Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Physical damage.
Rainmaker
Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Physical damage.
Blade Slinger
Fixed an issue that prevented Blade Slinger damage types from working as intended; all now correctly display and function as Physical damage.
Volt Caster
Jarra’s Wrath
The Electric status effect applied by Jarra’s Wrath is now correctly affected by damage inscriptions.
Javelin Updates
Ranger Gear Updates:
Venom Darts/Tactical Onslaught
Now displays the correct number of status effect stacks
Inferno Grenade/Explosive Blaze
Status effect stacks increased to 100
Frost Grenade/Cold Blooded
Status effect stacks increased to 100
The Gambit
Masterwork/legendary effect (as seen in the orange text on the item description) is now correctly affected by gear damage inscriptions.
Ember’s Lance
Masterwork/legendary effect (as seen in the orange text on the item description) is now correctly affected by gear damage inscriptions.
Relentless Pursuit
Increased damage by 50%
Vanguard’s Rampart
Vanguard’s Rampart masterwork/legendary effect (as seen in the orange text on the item description) is no longer reapplied each time a player enters the bubble.
Colossus Gear Updates:
Firewall Mortar
Status effect stacks increased to 100
Rubidium Furnace
Status effect stacks increased to 100
Damage is now correctly affected by local gear damage inscriptions.
Venom Storm
Status effect stacks increased to 100
Lightning Coil/Vassa’s Arc
Status effect stacks increased to 100
Fixed an issue that prevented its damage type from working as intended. Now correctly displays and functions as Electric damage.
Shock Coil/Voltaic Dome
Fixed an issue that prevented its damage type from working as intended. Now correctly displays and functions as Electric damage.
Titan’s Hail
Masterwork/legendary effect (as seen in the orange text on the item description) is now correctly affected by gear damage inscriptions.
Storm Gear Updates:
Shock Burst/Seal of the Open Mind
Status effect stacks increased to 100
Icestorm/Winter’s Wrath
Status effect stacks increased to 100
Binary Star
Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Fire damage.
Interceptor Gear Updates:
Interceptor Combo Aura
Interceptors now deal the correct amount of combo damage based on enemy material (shield, armor, or flesh) if the target is primed by Electricity.
Venom Bomb & Serpent’s Veil
Status effect stacks increased to 100
Tesilar Trap
Status effect stacks increased to 100
Cryo Glaive & Absolute Zero
Status effect stacks increased to 100
Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Ice damage.
Detonating Strike
Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Electric damage.
Cariff’s Talon
Damage is now correctly affected by local gear damage inscriptions.
Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Electric damage.
Tempest Strike
Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Physical damage.
Sudden Death
Masterwork/legendary effect (as seen in the orange text on the item description) is now correctly affected by gear damage inscriptions.
Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Physical damage.
Wraith Strike, Shadow Claw, and Spectre’s Flash
Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Physical damage.
Interceptor Melee Updates:
Venomous Blades/Twin Blades
Smalls hits went from 38->50 base damage
Big hits went from 105->100 base damage
Deathstalker Blades
Small hits went from 38->75 base damage
Big hits went from 105->150 base damage
MasterWork property – Used to deal 60 damage per hit on targets below 50%. Now doubles melee hit damage on targets below 50%.
Blades of Warding
Small hits went from 38->87.5 base damage
Big hits went from 105->175 base damage
Ultimate
Small hits went from 55->75 base damage
Storm Melee Updates:
Searing Blast
Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Fire damage.
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thomasroach · 5 years
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MHW Iceborne: Everything We Know, New Monsters, New Locale, New Elements!
The post MHW Iceborne: Everything We Know, New Monsters, New Locale, New Elements! appeared first on Fextralife.
The upcoming expansion for critic and player acclaimed Monster Hunter World, MHW Iceborne is officially releasing to consoles on September 6th, with a PC version following this winter. In this MHW Iceborne: Everything We Know article we’ll catch you up with all the new details revealed about the expansion, from pricing to new locales and armor.
MHW Iceborne: Everything We Know, New Monsters, New Locale, New Elements!
Release Date:
September 6th, 2019 (PS4, Xbox One)
Winter 2019 (PC)
Price:
For existing owners, the Monster Hunter World: Iceborne expansion is available as digital DLC for MSRP $39.99 / €39.99.
A Digital Deluxe version including both the expansion and a Monster Hunter World: Iceborne Deluxe Kit DLC of cosmetic items is MSRP $49.99 / €49.99.
For newcomers, the Monster Hunter World: Iceborne Master Edition containing both the main game and the Iceborne expansion is available to preorder at retail and will be available for purchase digitally at launch for MSRP $59.99 / €59.99.
At North America retail only, the Monster Hunter World: Iceborne Master Edition Deluxe option that also includes the Monster Hunter World: Iceborne Deluxe Kit DLC comes in a Steelbook for MSRP $79.99.
MHW Iceborne Features
Monster Hunter World: Iceborne is a paid expansion comparative in size to previous “G Rank” and “Ultimate” categories. This time around, players can expect a new location called Hoarfrost Reach that features freezing temperatures and contrasts with the jungle-like setting of the Ancient Forest.
Massive Volume of Content – Iceborne builds on every aspect of MHW with a wealth of new challenges and surprises.
New Story Introduces Hoarfrost Reach Locale – Picking up the plot from MHW, hunters will travel to a snow-covered terrain which progressively expands with the story, eventually becoming the largest region in MHW so far.
New and Returning Monsters – The new locale is home to brand new frigid climate foes as well as returning fan favorites joining the Monster Hunter: World lineup. Leading the pack is the new flagship monster Velkhana, an elder dragon with powerful ice attacks that is a pervasive threat in the new story.
Master Rank difficulty option – A brand-new quest tier above High Rank that makes new and existing monsters more ferocious than ever.
Added Gameplay Mechanics Deepen Combat – Options for the Slinger tool have been added including a Clutch Claw grapple move and Flinch Shot that stuns monsters. With the new ability to use the Slinger while the main weapon is drawn, new strategies and opportunities are available for combat.
Expanded Weapon Options – Each of the 14 weapon types will get new combos and new elements, offering new depth to master.
New Gear and Items to Craft – Added monsters means hunters will have new materials from which to craft equipment as they take on new quests and challenges throughout Hoarfrost Reach.
Hoarfrost Reach
The new location looks absolutely gorgeous and highly detailed, with monster and hunter tracks trailing paths on the snow. It also brings the possibility of Hazards such as freeze being introduced as a mechanic, which we would love to see be combated by the new, warmer-looking armor.
A new item “Hot Pepper” will be used to make hot drinks to combat the frost, much like the Chillshroom was used for Cold Drink. Players can also opt to get into “Hot Springs” – as long as they are willing to share the bath with some monkeys!
A new locale also means new Endemic Life, so prepare your capture net as you’ll be hunting for Stonebills and Rime Beetles. Small monsters confirms a new type of wingdrake called Cortos.
Iceborne Progression and Itemization
Monster Hunter World’s endgame became about Tempered and Arch-Tempered Monsters dropping materials for powerful Gamma versions of existing armor sets, so we are extremely excited to see the new Master Rank and its effects on existing monsters.
Players can expect to see new materials, which in turn means a whole new sets of armors and weapons, likely tailored to counter Hoarfrost’s cold and to power Hunters to unexpected levels. Augmentation and Decorations could also be enhanced with this expansion, so existing gear could still remain powerful and help new players catch up to the new content and enter endgame Master Rank.
Based upon previous free DLC, if we expect a conservative Alpha and Beta set for each new monster, we are looking at (in the very least) 10 completely new armor sets. Assuming each monster will provide just one new weapon of each type, this would also add 70 new weapons. This is before considering the impact on Palico Armor, Charms, Decorations and potential Item Crafting.
For new players, a bundled version of the game is being sold for USD 59.99 which means we expect to see a combination of Event Quests that cater to both newbies and veterans alike. This will breathe new life into the multiplayer component and the leveling up of old monsters could enhance the appeal of returning to older hunts and now-obsolete monsters.
Iceborne Mechanics
The “Hot Drink” and “Hot Springs” hint at an environmental hazard of freeze, but that’s not where mechanic changes end. Capcom is leveling up their Slinger game to bring something fans had been daydreaming about: Clutch Claw. This special grapple will allow you to grapple to a monster and get up close and personal and seems to count as an on-demand mount. We do not know the specifics of how this will work: Will it be for any monster?  Will it be only to specific parts of the monster? Whatever they do with this, it is a brilliant idea that we cannot wait to see in action.
That said, the most salient point to me was by far the mention of a new Element and upcoming new moves for ALL weapon types. This is an exciting development and some of the confirmed new moves are Bowgun Evade Reloads, Power Shots on Great Swords, and grapple-chaining for Dual Blade users. This will significantly impact the way weapons are perceived by the player-base as it has a chance to bring all weapon types into the “in range” fold, and might even convert some weapon users to a new type.
The official press release also promises “Iceborne continues the skill-based progression and robust crafting system found in World“. This means we can expect to see new Skills. This will inevitably change the way we approach Builds and likely have an effect on base game, so we are very excited to see more.
Get Over Here!!
Meet the new Iceborne Monsters
Let’s start where everyone wants to get to, the Elder Dragon Velkhana. This icy new monster seems to be somewhere between a Rathalos and a Legiana, and will be the main antagonist of the expansion, in the way that Nergigante was to the original launch. As such we can expect the monster to appear after some story progression only, and its gear to be some of the best in the game.
Banbaro is a Brute Wyvern monster coming with the expansion that was featured prominently in the trailer and looks kick-ass. Featuring large antlers and a furry coat to withstand the cold, this monster will hurl boulders and even trees at approaching hunters, rampaging through the landscape.
Beotodus is a snow-shark of sorts that can swim freely through the ground and emerge for agile and devastating takedowns. It inhabits areas where snow is deep, which slows hunter movement. Most likely a Piscine Wyvern, hunters can use Sonic Bombs to force it to surface.
Nargacuga is a returning Flying Wyvern characterized by stalking and stealth attacks. Since this is a prominent monster, we expect to see it after some initial introductions to the area, and likely as a predator hunting other monsters.
Small monsters confirmed include the wingdrake-like Cortos and the herbivore Popo.
Preparing for Iceborne
We expect we’ll be seeing more information about Iceborne around E3 and Gamescom, but players can start the hype train by jumping on an Arch-Tempered Nergigante hunt for a limited time from May 11th UTC. Defeating this ultimate challenge will yield the powerful Nergigante γ (gamma) armor. In addition, a dynamic theme showcasing the lethal monster complete with custom ravaged system icons and the main game’s theme “Stars at Our Backs” as background music is now available for sale digitally on PS4™ for MSRP $2.99 / €2.99.
For more Monster Hunter World content read next Monster Hunter World: Spring Blossom Festival Roadmap 2019 and Monster Hunter World: All Guild Card Titles. Don’t miss out on all the details in Monster Hunter World: Spring Blossom Festival 2019 Contents, the event ends May 16th!
For all your Monster Hunter needs stop by our Monster Hunter Wiki. For in-depth guides click the links below:
If you are looking for more Monster Hunter World info, you can go in-depth with our featured guides: All Armor Limits, Everything about Kulve Taroth, Long Sword Elemental Limits, Dual Blades’ Max Element & Status Limits,  Attack Values & You, Crown Sizes & You, Monster Hunter World: The Canteen Explained With Ingredient Guide or Monster Hunter World: End Game Guide.
If you are interested in Monster Hunter World builds, you can peer into them at: Dragon Longsword Build, Raw DPS Build, and Elemental Crit Build For Sealed Weapons.
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pcinvasion-blog · 7 years
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New Post has been published on PC Invasion
New Post has been published on https://www.pcinvasion.com/dota-2s-international-2017-battle-pass-launches
Dota 2's The International 2017 Battle Pass launches
Dota 2‘s Kiev Major has just finished (and crikey, it was a good one), which means one thing: rest and relaxation for all those busy, busy teams. And also that it’s time for Valve to ask you to shell out for a Battle Pass for their next tournament.
Yep: the Battle Pass for The International 2017, or TI7 as I’m probably going to refer to it from here on in, has just been launched in a 1.3GB patch, and you can buy it now for either $9.99 USD (for a Level 1 Pass) or $36.99 USD (to start out at Level 75 and get lots of instant goodies). As ever, 25% of all sales go into the prize pool for TI7, which is starting out at $1.6 million. Not bad.
So, what’s actually in the Battle Pass? Well, er, quite a lot, and it’s all very water themed this time. Let’s start with the big one: there’s a multiplayer campaign thing.
Siltbreaker, as it’s called, challenges players to team up (either with three friends, or randoms via queue) and delve into Dark Reef to battle monsters and avoid traps. I have no idea how it works, but hey, that’s quite neat. It looks a little bit Diablo-ish from the screenshots – or possibly Warcraft 3 hero-focused missions, which would be a nice throwback to Dota 2‘s origins – but as it’s not actually available yet I can’t say much more. You can see three screenshots below, anyway, and each play earns you Campaign XP that can be used to spin a Wheel of Rewards, with the ultimate prize being a Desert Baby Roshan courier. Act One is due later this month, with Act Two in July.
So yes, that’s the big attraction this time; most of the rest is what you’d expect, albeit with changes. There’s a quest path focused on Team objectives, for instance; things like “do lots of physical damage” or “take out lots of towers before the enemy team takes one.” You’ll earn Battle Point Tributes that you can use to increase the potential Battle Point winnings for your entire team in a match. There are Prestige Towers, based on the combined level of your team’s Battle Level… and I’m 99% sure these are cosmetic because the alternative would be incredibly stupid, but the text is a bit unclear. “Want better towers than your enemy? The type of towers you’re able to construct will depend on your team’s combined level of prestige,” says the description. But actually having better towers available for the team with the higher Battle Pass number would be ridiculous.
Okay, other stuff! You can play Dota 2 trivia while queuing for matches, and yes, doing well on these will reward you with more Battle Points. Grab a full set of Fantasy Player Cards for a team and you unlock custom Teleport Effects, Profile Icons, and Effigy Flags related to that team, with sets of silver and gold cards offering upgraded versions of each. You can now “Double Down” on your MMR once a week (or more than once a week, after a certain Battle Level) to double your MMR gain or loss from a Ranked Match. Oh, right, and there are now Relics, doled out to ten random Battle Pass owners each week. Playing three matches a week gets you an entry into Slark’s Riptide Rumble, with one of these year-long cosmetics as the grand prize… and, yes, the other prizes include Battle Points.
What else? God, you’re demanding. You can still bid tokens on matches. You can still vote for the next Arcana. You’ll still have a Seasonal MMR, letting you recalibrate your MMR if you so desire. Weekend Battle Cups. Prize pool predictions. The Compendium, full of predictions and whatnot for TI7 itself. And, of course, Treasures.
Treasure 1 is out now, I think, and offers chances at cosmetics for Sniper, Lifestealer, Crystal Maiden, Clinkz, Monkey King, and Bristleback; with a rare Broodmother cosmetic, a very rare golden Lifestealer cosmetic, and an ultra rare Slark cosmetic also available for the truly lucky. The Crystal Maiden one lets you turn people into a snowman with Frostbite. I’ll be having that, I think. While we’re on the topic, the quest paths this time around offer up items for Ogre Magi, Luna, and Slardar, which are actually three heroes I quite like playing so I guess I’ve got my work cut out for me.
But wait! There’s more! How about chat wheel sounds? Get your Battle Pass high enough, and you can play a team-chat sound twice every 30 seconds, or an all-chat sound once every five minutes. These are, of course, Dota 2 classics, like “Brutal. Savage. Rekt,” or a cry in all-chat of “IT’S A DISAAAASTAH.” Or hit Level 150 to unlock the Dark Reef terrain, which honestly looks pretty sexy. Or hit level 225 to get a Kunkka prestige item and quest path, the former of which turns his ghost ship into a giant goddamn shark. Or hit level 75 to get a Kunkka and Tidehunter announcer pack. And there are also Trust of the Benefactor chests as rewards, offering up one of the 2017 treasures, or an ultra-rare item. Or get some taunts for Jakiro, Clinkz, Techies, Winter Wyvern, Kunkka, Storm Spirit, Lifestealer, and Crystal Maiden. Or get an evolving courier that looks like a cartoon hermit crab. Or unlock seasonal effects for everything from fountain regeneration to Shiva’s Guard. Also: evolving wards, seasonal terrain, a music pack, emoticons, Rylai’s Wheel of Bullshit…
Oh, and river vials are back, but you’ll be pleased to hear that – while you can only use them once per game – once you unlock one, you can use it in as many games as you like. Which is a damn sight better than last year’s system.
Is that it? Are we done? Excellent. Go check out the official page if you want to ogle the cosmetics, or see all of the gory details for yourself.
The Dota 2 The International 2017 Battle Pass is out now, and will cost you thirty squid. (Sorry, I needed at least one nautical pun in here. I’d schooner die than pass up that opportunity.)
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wipwarp · 7 months
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The Depraved are ghoulish in appearance, having matted dirty fur, jagged pseudo teeth and lacking their iconic antlers and constantly having their back spikes raised.
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