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thebrothershardy · 4 years
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character aesthetics: helena berg 
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thebrothershardy · 4 years
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ship aesthetics: leela/mel
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thebrothershardy · 4 years
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nd in 2d: magnus’s cabin (SEA)
more: the great hall of castle malloy (HAU), nancy’s desk (ASH), theft of the pacal (SSH)
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thebrothershardy · 4 years
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character aesthetics: bruno bolet
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thebrothershardy · 4 years
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nancy drew lockscreens | (more lockscreens)
(like or reblog if saving/using and feel free to request a quote you don’t see!)
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thebrothershardy · 4 years
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Thanks, but I’m trying to cut back.
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thebrothershardy · 4 years
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ship aesthetics: kyler/matt 
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thebrothershardy · 4 years
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favorite treasures in nancy drew games
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thebrothershardy · 4 years
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Im replaying tot and is there any moment cringier than nancy bugging pa over and over about ma!
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thebrothershardy · 4 years
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50 icons 👽
150x150px
All under the cut!
All available in larger sizes/sharper quality.
Please like/reblog/message if using one :)
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thebrothershardy · 4 years
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I was deep in the #francyfeels last night and started thinking and wanted your input, when do you think Joe caught on to Frank’s feelings for Nancy?
when are all of us not deep in the #francyfeels, am i right
my personal headcanon is that it was frank’s idea to jump from the train to go after nancy at the end of TRN and that this was joe’s MOMENT of epiphany that his brother is completely head over heels for nancy...... which is a moment that i love imagining so much that i accidentally blurbed about it.......
“Hey,” whispers Joe, tugging on Frank’s sleeve. “Didn’t that seem a bit fishy to you?”
“What do you mean?”
“It was like the train stopped for no reason,” Joe says. He eyebrows pull together. “I thought this was gonna be it, you know? That we made it to the mine? The timing would’ve been right.”
He helps himself to the pocket of Frank’s vest, pulling out their map and unfolding it. “Look,” Joe says, pointing at the route. They’ve been tracking their trip up until now, but— “Didn’t Nancy say Brimstone Canyon?”
“Yeah, she did.” Frank’s mind starts tornadoing. Joe’s right; the timing would’ve been as expected for their destination.
Unless, of course, that was never going to be their destination. Not for most of them, anyway.
Joe scratches the back of his neck. “I kinda thought Lori was gonna brief everybody, tell us all we made it.”
Frank squeezes Joe’s elbow. “Joe,” he says. “Where’s Lori?” Something more urgent yanks at him. “Where’s Nancy?”
“Wha—you don’t think they’re exploring that mine without us, do you?”
“I don’t know. Something’s off here.” The train is picking up speed, chugging along the tracks with less and less friction. If they just passed Brimstone Canyon, and if Frank’s growing suspicions are correct, they don’t have any time to waste here. “We have to stop this train.”
Joe huffs. “How? That conductor’s about as friendly as a porcupine. There’s no way he’s going to listen to us!”
The natural disaster in Frank’s mind is picking up speed too. Logic and gut feelings and impatience and detective instincts have turned into flying shrapnel, crashing into each other. Frank feels a headache creeping in as the blood rushes his ears.
“Then there’s only one solution,” Frank says, already on the move. “We have to jump off the train.”
“Are you nuts?!” Joe shouts, but he hurries to keep up with Frank anyway. “Why don’t we just tell Detective Peabrain over there to do it?”
“You think Detective Peabrain is smart enough to figure this all out?” Frank shouts right back. “We can’t trust that guy to do anything but get the right PR shot. Nancy’s in danger, and we have to do something about it!”
The train is getting faster still. By the time they reach the front compartment, the quick chug-chug-chug of the wheels matches the pounding in Frank’s head. God, why didn’t he realize this sooner? If Lori was clever enough to stage her own kidnapping in order to suss out the best investigator of their group, of course she could be clever enough to use that investigator for her own gain. An investigator who might now really be in serious danger.
Frank shoves open the exit door, the wind nearly whipping it off its hinges. The train is racing down the tracks, definitely too fast to safely jump from. The scenery whizzes by in a blur. Frank gulps in a deep breath.
Joe seizes him by the arm before he can go any further. “We really doing this?” His eyes are wide, but he’s on the verge of a smile. Frank should’ve known that Joe can never turn down a dangerous, potentially stupid stunt. It makes for the best stories. “We’re seriously about to jump off a moving train?”
Frank doesn’t need that recap. All he can coherently focus on right now is Nancy, possibly being lured into some kind of lion’s den. He nods, his resolve set. “It’s our only choice,” he says. “Come on!”
He leaps before fear and common sense can overtake him. For one brief second, before he’s hit by the velocity of the whipping wind, this feels like a good idea, daring in its genius. At least up until Frank hits the dirt like a bad belly-flop to a cold swimming pool, every bone feeling the brunt of that plan, and instantly starts rolling—tumbling?—away from the train. Joe hits the ground next to him with an <I>oomph</I>, neatly cutting off his “Geronimo” battle cry.
Frank sits up, patting himself down to check for broken bones. Panting, Joe does the same. They both seem a little shaken, but still in one piece.
“I think that goes down as the craziest thing we’ve ever done,” Joe says. He turns to Frank, wondrous. “Actually, that’s the craziest thing you’ve ever suggested we do. Where on earth did that even come from?”
The awe in his expression as he looks at Frank seems to change, morphing into something different. Almost like a newfound revelation is slowly crawling up Joe’s leg. Frank goes hot around the ears without meaning to, roughly looking away. He’s not liking what he sees in Joe’s eyes.
“Hey,” Joe starts to say.
“Don’t tell mom about this,” Frank interrupts. He gets to his feet, ears still burning. He points down the tracks as the train heads in the opposite direction. “Come on. Brimstone Canyon should be that way.” 
“Look, Miss Girard may not be a rocket scientist or anything, but even she knows better than to jump off a moving train.”
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thebrothershardy · 4 years
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historical figures in nancy drew games: hans axel von fersen after antoinette’s execution after 1793, von fersen wrote about her every year on the anniversary of her death until his own death in 1810. many scholars have concluded that he must have been in love with her.
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thebrothershardy · 4 years
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character aesthetics: lillian weiss
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thebrothershardy · 4 years
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I’ve seen enough.
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thebrothershardy · 4 years
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Hello! Hope you’re doing well! Could you make some Sonny Joon icons, please?
yes, absolutely! it’s been a while since i’ve worked on icons so i’m itching to make some again!!! that being said, it might take me a little bit, as i’ve been trying to get the most of out lockdown and spending time renovating/gardening/just enjoying the time at home and soaking up the sun. but consider your request in progress!!
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thebrothershardy · 4 years
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Hello, I love your lockscreens! From one of your older sets, do you know what game the quote, "You will stand in the sun again, my dear" is from? thank you :D
thank you so much!! if i recall correctly, that quote comes from sea of darkness, specifically from the note that moira leaves in the book in dagny’s luggage!!
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thebrothershardy · 4 years
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How much do I have to pay you to do a faceless characters post for Casey Porterfield from DDI? 😭❤️
oh man i would LOVE to do a faceless post for casey!! unfortunately he’s on a list of characters who i really love but i just cannot figure out what i think they would look like (like hannah gruen, or ed & bet rawley, or jordan from castle cast, TO NAME A FEW). but since you’ve specifically mentioned him i will try and rack my brains and see if i can pinpoint a face to the name!!!
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