"Carcassonne, the world famous French city, known for its imposing fortifications, erected during the Antiquity and Middle Ages... Players must develop the area around Carcassonne."
Carcassonne is a tile laying game, easy to learn, hard to master. No two games are alike and I highly recommend picking up an expansion or two and expand your options! Definitely check this one out!
"Welcome to Boss Monster, the card game that gives you the chance to become the ultimate villain: the boss of a videogame-style side-scrolling dungeon!"
The idea behind this game is pretty unique. Lay down cards to build you dungeon, lure different heros into you lair, and defeat them for victory points! You will get a kick out of the cards as well, each is a callback to pop culture. Can you see the references in the cards above?
"Athlas - a divine world and the birthplace of the Athilians - godlike beings known as the travelers... In this test of wisdom and divinity, two young Athilians must face each other in a final dual."
-This is a great versus game where each player can design their combatants, with genus, ability, equipment, and spell cards. You can make unstoppable tanks, casters with a wide array of options, or even terraformers to change the very ground you fight on. The goal is to capture relics placed in the middle, rather than simple war of attrition. One word if warning, designing your creatures can take awhile until you know the rules well. Still, lots of fun and lots of possibilities!
"In Black Rose Wars, each player embodies one of the powerful Mages of the Black Rose Order, seeking to become the new Grand Master... At the end of the battle, the Mage that has accumulated the most power will be crowned by the Black Rose as a worthy successor and Grand Master if the Black Rose Order."
This game has an interesting mechanic of planning spells ahead of time, trying to plan when to lay traps, prepare arcane defenses, hurl fireballs, or summon creatures to fight for you. My favorite thing is that there is no "perma death" so all players are in till the end. If you like a strategy intense game with magic and miniatures, check it out!
The Mimic’s Grid is closing in on its Kickstarter goal!
Please consider helping to make magnetic game boards and props a reality. Built by Cursed Crypt with art drawn by artists of legendary repute (and myself too).
I’m doing commissions that only you would have access to. Work keeps cutting my hours so I need to make extra money where I can. Down below are the following homebrew things I am willing to make.
-Racial Hybrid
-Monster Stat
-Magical Item(s)
-Subclass
-Spells
I’m pricing them at $15. The price may vary as higher or lower depending on how complex you want it to be. Send me a message and we can work something out! Just reblogging this is helpful as well.
This is all meant for Dungeons and Dragons 5th Edition
I saw a post earlier today joking about using a bag of devouring as a "portable guillotine that eats the evidence" and it got me thinking
A campaign where cursed items are abundant and the players need to figure out creative ways to use them as a covert guild of assassins and thieves. Could be fun. :)
We were playing a monster Hunter themed campaign and we were going after some gargolyes that had made a home in the nearby Canyon. Along with our normal gear, we had been given a mortar and two hang gliders.
Player 1: we need a plan.
Player 2: maybe some of us could draw them out with the gliders and the rest open fire?
Player 1: I don't know, they have some serious damage reduction.
Me: *rolls a wisdom check for fun, but gets a three and decides to make it a moment*
Me: guys! We should attach the mortar to the hanggliders!
Player 1:....
Player 2:... That's a horrible idea.
Me: *out of character* well I rolled a three, how good a plan we're you expecting?
Unlike most owls, an astral owl cannot turn it's head, at least not in this dimension. Instead it can peer through the astral plain, seeing things beyond most beings comprehension.
Our party was exploring one of the levels of the Emerald Spire. We had gotten separated and while most of us we're fighting some crysmals, our magus was solo-ing two caustic stalkers.
GM: alright magus, make a fortitude save.
Magus: 13?
GM alright you are poisoned, and it's Con. Damage, so this isn't going to be good...
*cue several rounds of bad saving throws, resulting in his constitution dropping to 4 and putting his max HP around 14... At level 10. Thankfully at this point we all regrouped, but our party didn't have any way to fix him.*
Rogue: maybe we should cut our losses and head back to town to recover. I'm running low on HP as well.
Oracle: nah, we can still get through this! There can't be that many thing left to fight.
Kinetisist: I agree. We should keep going, I'm doing fine!
Magus: You guys know a strong breeze can kill me, right?
Oracle: ...wait, I just remembered, don't you have a necklace of adaptation on? That you got a few levels back?
Magus: oh yeah. What does that do again?
Oracle: *facepalm* well, it let's you breathe underwater and in a vacuum, and it PROTECTS YOU FROM AIRBORNE POISONS!
Magus: oh... In that case let's keep fighting! I guess I don't take the con damage, right?
I was playing a Colossus in the tyrant mine stronghold and we had gotten to the point where you need to hang out on the platform and hold off scorpions at the point. There is only one bridge up, and I had buffed my "melee while sprinting" A LOT! so I spent the whole time just running up and down the bridge, killing anything that moved. Not gonna lie, it was a lot of fun :)
Our party turned the corner and were face to face with a large troll. My character summoned a skeletal phalanx for the party to lob spells and arrows from behind. Our rogue...had other plans... Hence why he is going one on one right now.
My wife just opened an Etsy shop! She makes all kinds of fantasy creatures from scale mail covered dragons, posable gryphons, and needle felt critters. You should check her out!
1. A pair of rings that, when worn by two people, allow them to monitor all stats (health, diseases, magical effects, etc.) But also you are undetectable to each other through any senses.
2. Sword of nitpicking: telepathically berates you when you miss an attack roll.
3. A metal, conical hat (think stereotypical wizard hat) that turns into a tent with a command word. But the command word is something like "easy" or "sword" or some other common word.
Yo nerds
the campaign I’m DMing is approaching a narrative break, so i’ve decided my players are about to run into a shady lil thrift shop. What i need from y’all is a list of just some absolutely garbage cursed items. Like they do cool shit, but they also come with mildly annoying downside whenever you use them. Example: a sword that’s like hella cool and pretty dang powerful and real pretty and stuff but it also just fuckin. screams
go nuts
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