Do you drive?
No. In the Netherlands, we actually have a pretty great infrastructure when it comes to transportation. I travel to most places by train and within my own city I can get to pretty much every place I need by foot. It's one of the benefits of having a country so small.
I'm one of the people who sees cars as a luxury product unless you actually need one for things like work related reasons, and I don't really care for luxury products.
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i think my patreons are the best tbh im out here fighting demons, brain damage, car broke, cost of living, price inflation, printer errors, delivery mishaps, rapid onset of media brainrot, inconsistant art style, isolation, the toils and tribulations of living in the rural south, social obligations with financial cost requirement, a cat that actively breaks into plastic bins to chew on stickers and burn out
i am constantly slipping on a bannana peel and patreons are just
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I don't know why this is so funny to me.
That I almost died this morning, actually.
And... this place lives on.
It's funny how much the world really doesn't revolve around me.
I'm glad it doesn't!
I don't mind at all.
I am just in a strange mood.
It was just a near car crash, I'm ok.
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the other day when i was infodumping about crash for like an hour, my friend asked if i've drawn big shot spamton in pinstripe potoroo's suit yet and the answer is now yes !
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supernatural s1e5 bloody mary / true detective s1e1 the long bright dark
You believe in ghosts?
other supernatural & true detective parallels
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the carrangers' accel changer accessories:
naoki - a blue pencil
youko - a teddy bear wearing a pink dress
kyosuke - the austin healey sprite emblem
natsumi - a heart charm
minoru - a talisman
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editing the first riley/nat scene n pinpointing this as the first baby step in nat realising other people can care about him Just Because and without ulterior motives
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Interesting thing with the Bethesda fallouts (I've been playing a bit of Fallout 4 recently) is that they, at least in my opinion, misunderstand the fun parts of the first 2 games. I don't think think the setting is a very important part in those games, it's a part of it but it's just set-dressing for the gameplay and fun quest stories and how the players interact with them. I think there's some potential in say Fallout 4 for interesting quests or stories (I've done a couple of quests but a lot of my knowledge is from the Joseph Andersson video), but the solutions to any story just leads back into the shooting gameplay loop.
This is, I think, antithetical to the format of the originals, which were based a lot more in having the format of a TTRPG. If your TTRPG sessions all boiled down to shooting people with basically no alternative solutions to quests I think your players would get bored. Since it's got shooter mechanics this kind of salvages it, it becomes it's very different own thing. But the wonderful gameplay loop of those first two games is lost, and I kind of miss it. Man, I need to replay Fallout 2.
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Mr. Geeky, Mars, and I are about to go test drive one of the cars we're seriously considering buying and, y'all, I'm so tired of looking at cars I'd be tempted to just buy this one if it weren't for the fact that I fucking refuse to do this again unless I absolutely have to so we are going to buy a car that is as fucking amazing as we can afford and that's from a brand that fucking lasts.
(Today is a Mazda, can't remember which one. This upcoming weekend we're going to look at Toyotas. Hondas, after looking, have already been nixed.)
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