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#I think it’s a new video
kruemel8 · 6 months
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Sponsored on IG.
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ruporas · 19 days
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trigunned the hades or hadesed the trigun (id in alt)
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cayliecoltrane · 3 months
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quick lil ETHOwO redraw
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milkywayes · 21 days
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there's only room for one on the door normandy float.
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mintjeru · 2 months
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"but there is nothing more beautiful and terrifying than innocence."
open for better quality | no reposts
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yampidimp · 1 year
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I think too much advice meant to encourage people to start drawing (or any new thing really) focus too much on improvement, I think it can be helpful for people who are motivated by that but I also think everyone should be allowed to feel good about doing something new even if they never get much better at it or do so verrry slowly. people should be able to just suck at things without any shame as long as they enjoy it. idk I think the act of doing something can be fulfilling by itself even without the promise that you’ll be super great at it eventually
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bongosinferno · 2 months
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A devastating and confusing thing about the Fallout setting, when you explore the pre-war aspects, is what the creators think about pre-war America. In the first games we only get hints of the pre-war world, but they seem to be some sort of wild fascist nation invading Canada. In Fallout 1, the first thing we're introduced to of the pre-war society is seeing a soldier shoot civilians and laughing.
Now, for the first 2 games and New Vegas we don't really know much. What we know is that there's a fascist military group known as the enclave who were a sort of US deep state even before the war, and that the government teamed up with corporate interests to preform vaguely MKULTRA-ish experiments with the Vaults. Basically, the government was an extreme version of the 50s American jingoism and McCarthyism.
This is well and dandy, I guess issues come up more when we get to the later games, especially 4, where it seems like none of this extreme plotting and societal civil unrest which would exist is seen. The society as presented in 4 also seems quite progressive, gay people are featured in the opening, and none of the baggage of say, civil rights not existing are included. Now on a baseline, I don't want settings to be more conservative, homophobic and sexist etc., but it becomes a very confusing setting when it's displayed both as this jingoist extreme thing with fascist tendencies aswell as a progressive place where everyone is seemingly equal. If you're focusing on the 50s as your setting, and American nationalism in the 50s, then you can't have McCarthyism spoofs and anti-communism as a societal paranoia norm while also general equality is the norm without misunderstanding why McCarthyism and nationalist jingoism is bad. A massive harm done in anti-communist paranoia is how it degrades and vilifies any progressive movements (women's rights, civil rights, homosexuality) as being morally un-American and therefore connected to communism. To ignore this just makes any critique of MacCarthyism and jingoism weird!
Basically, pre-war America in Fallout 4 becomes this both sides thing where America is both pure and equal and white fences in every instance that we see as the player (the intro), while also supposedly being this dystopic MacCarthyist hellscape that's broadcasting gladly about their war crimes in Canada, and wants to root out communism. I guess the only fix for this issue without getting into the fine print like they had to do is just not to focus too much on the pre-war world.
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blackkatdraws2 · 2 months
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There are more things in the Parable than Stanley knows about. [Blank Scripts AU]
#hoh boy i was going to make a comic to introduce these monsters but#i couldnt help myself and made an animation instead#because i just think they're so neat and cool okay#listen i cant for the life of me just infofump about my AU and OCs#because i just think that making actual content about my lore and stuff will not only raise the chances of people being interested#but also it will also raise my motivation to actually produce more content other than the same old recycled front-facing-profile drawings#i need to get creative with my stuff or I'll also loose interest and I DONT want that#in order to be happy with what i have i cant just think about it and expect to be given something new NOOOO i need to MAKE it ughh#i cant believe in order to get more content out of my own au i would need to draw it and feed myself ugh ugh ugh unbelievable (kidding)#but also#i wanna make a little music video or animation again for youtube#its been a hot while since ive uploaded anything in there at all#maybe an animation reel will do for now?#i hope so :(#because ive been working on expanding the Black Scripts AU#and honestly i dont regret it#i had a lot of fun making up scenarios and comics for Stanley and the Narrator (Black)#but yeah!#apart from this little video#you wont be getting an explanation on what these things are supposed to be#and why theyre there#actually i was originally gonna make this into a full fledge animation with sound effect/music/frame-by-frame movement/etc.#but i got lazy HAHA#tsp blank scripts au#tsp au#the stanley parable#the stanley parable ultra deluxe#tsp
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lazylittledragon · 3 months
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what do you mean youre technically a detransitioner cause of terf bullshit?
it's a v long story but i detransitioned for a couple of years when i was 16/17, for multiple reasons but mostly because i fell into the blaire white/kalvin garrah chamber of "you have to be This way to be trans otherwise you're not real".
i was already Deeply insecure about myself and my 'passing' and i was led to believe that i couldn't want to wear makeup or skirts, and i couldn't choose not to have bottom surgery, and i couldn't do anything but bind for 12+ hours a day to the point that my ribcage is still misshapen. basically i thought that if i wasn't suffering enough doing 'feminine' things, i couldn't really be trans, so i should just go back to being a girl and suck it up.
the terf bullshit is because i'd seen a lot of terfs/detransitioners talking about the 'dangers' of testosterone and how it would turn me into a horrible ugly evil monster and how there was nothing worse than wanting to be a man. which combined with 'you need to fully medically transition to be valid at all' creates some very dangerous and upsetting feelings to cope with.
it also came from trying really hard to put myself in a little box before i realised that my sexuality/gender are very fluid and it's FINE for me not to have a label and just do whatever i want. when i was 19 or so i went back to using they/them (and eventually he/him) and changed my name again because even though i like doing 'feminine' things, i don't want to be seen as a woman.
tldr: i was conditioned by transphobic/terf rhetorics to think that i was being trans the 'wrong' way so i couldn't be trans at all, so i believed i must actually be a girl if i still wanted to do 'feminine' things. nowadays i am a transmasc who does feminine things because i don't give two shits about what any transmed prick thinks of me anymore.
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crabsnpersimmons · 2 months
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eats your clip
oh boy, looks like Clip is on the menu
again
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plus a bonus with Bloodmoon!
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puppetmaster13u · 5 months
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Prompt 146
So. Dan is a combination of both Danny and Vlad. Which he has never had an issue with before, but this is just frustrating. It’s not like he can’t deal with the fact the combination of the obsessions forms a protect family one, and he can deal with it. It’s not like he has one anymore. 
Which is where the gobsmacked annoyance came from- he was planning on destroying his sort-of past-self, showing this was inevitable. But his obsession, apparently like his old man, decided instead to latch onto the kid, definitely not helped by the fact the brat is like two years dead. If that, he can’t recall, all his ghostliness knows is that the brat is a fucking baby. 
He was going to destroy him, he swore! That had been the plan! So how the fuck did he get to helping the brat and the brat’s Jazz packing bags to run away? How the fuck is he responsible parent material, because he is damn sure he definitely isn’t. 
Damnit. He’s taking this half-grown clone daughter too. Fuck Vlad, he can rot in that thermos and the Fentons can stay trying to figure out why the portal is no longer working. Being the responsible one sucks though, he’d rather go back to destroying the world but killing the league a second time also sounds like too much work right now. Damnit again. 
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microwave-core · 14 days
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my god i don't think i have ever seen a ratio this terrible. i am so proud of this community
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artbyblastweave · 2 years
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Recently a post has been doing the rounds about military propaganda in the latest COD, yea yeah, sky’s blue, fork in kitchen, et al et al. This got me thinking about the shooters I actually play, and one thing that strikes me about the multiplayer shooters I play is that a lot of them dodge that same major discourse bullet by expressly grounding themselves in amorality and Kafka-esque dysfunction- a structural fingerwag towards their own content, acting as a paradoxical green-light to enjoy the game with no sense of moral injury. And there’s a big example of one that didn’t do this that kinda winds up with egg on its face as a result. 
To start with, I’m thinking about Team Fortress 2. The original Team Fortress, inasmuch as it’s possible for a game where you shoot each other with real firearms to be apolitical, was fairly apolitical. The soldiers had no markers of identity beyond their arbitrary team affiliation; the fighting was over no discernable real-life resource or point of political tension; the environments were decontextualized labs and facilities. It was platonic violence. 
Team Fortress 2 rolls around. Now that the general novelty of a 3d multiplayer class shooter has eroded, development stalls out on the following aesthetic problem; you can’t have semi-realistic militaristic character models rocket-jumping themselves across the map in the early 2000s. The cartoonishness is too dissonant when you’ve got similar semi-realistic militaristic characters in much more “grounded” games. Eventually they resolve this by taking the other tack, leaning into the cartoonishness, crafting character models so completely bombastic and over the top that no action taken in gameplay, no matter how absurd, will ever feel dissonant. This philosophy extends into the map design; the environments are farcical. Military instillations built mere yards from each other, with paper-thin pretenses of being civilian facilities despite the constant gun battles occurring inside. It’s self parody. And when the game extends to the point of having lore and worldbuilding, the idiocy becomes diegetic. This is a conflict fought on the behalf of idiots, by idiots, over idiot-goals, in spaces designed by idiots. It’s completely amoral, but it’s also contained amorality, since the fighting doesn’t spill out of these Helleresque Designated Pointless Fight Zones- and that leaves the mercs sympathetic enough that you can play them as protagonists in stories that take place “off-the-clock” without a ton of tonal dissonance. I can’t stress enough that the TF2 protagonists are amoral PMCs who work for callous megacorps. In a vacuum, this is not a well-regarded Kind Of Guy around here. There is some implementation of this broad concept that would invite a shitload of discourse that I’ve never seen materialize!
A lot of hero-or-character-based multiplayer games do this, abandoning any pretense of player heroism or productivity in the conceit in a way that shields them from a lot of moral and logical criticisms. Apex Legends and Monday Night Combat are explicitly in-universe bloodsports. Atlas Reactor and Rogue Company are cyberpunk corp-on-corp warfare. Dirty Bomb is about loosely affiliated mercenaries picking over the remains of an evacuated city. I think that Valorant is PMCs in a resource war (Not completely sure on this one.) The never-released Battlecry was expressly tied to actual nation-states, an alternate history where great powers fight wars via singularly-powerful champions instead of via traditional warfare. And in Battleborn the PCs were a hastily-assembled coalition of smaller hastily-assembled coalitions, which means that it makes perfect sense that any combination of these people might be fighting alongside or against each other, at any given time.
Here we see commonalities. Amoral participants. Larger governing bodies delineating clear fight zones centered on specific, if deliberately silly or petty, goals. Most crucially, PCs that are very loosely affiliated with each other, such that you’d see them in different configurations, fight to fight, day to day, as they’re contracted or shuffled around by the powers that be.
You know a game that doesn’t do any of this? Overwatch. 
Overwatch gets 80% of the way to being a superhero universe; it falls short primarily because Blizzard chose not to explicitly market it as such, but it’s got everything short of the purposeful brand designation- powered heroes, super science, codenames, Faceless Hydraesque terrorist groups with shadowy, powered enforcers. There are specific allegiances implied by this; specific policy and interpersonal goals implied by this that aren’t really reflected in six-on-six grudge matches in a smattering of inexplicably depopulated civilian environments. There are roughly half-a-dozen villains associated with Talon, four or five independent villainous mercenaries, and everyone else is a would-be superhero. Why is most of the core roster of the world’s premier superhero team performing some kind of terror attack in London? Why is a woman who murdered a civil rights leader trying to stop them, with the help of two avowed anti-Omnic mercenaries and three Omnics? Why did a cryogenics researcher weaponize her tech and come along for the ride? Why are a dozen envoys from tech conglomerates, grassroots movements, and paramilitary defense forces throwing down over a Gazebo in a charming Greek resort? Fuck if I know. Fuck if the writers know!
So, to round it out, I think that there’s a structural difficulty for multiplayer shooters to stand for something, or advance a philosophy, or whatever. The smart ones embrace this by shielding themselves in ablative nihilism, preemptively deflecting criticism by painting the gameplay as hollow and barbaric, but fun! But Overwatch- Overwatch 2′s tagline is “Get back in the fight.” What Fight? Why? Against Who? Call Of Duty might be a horrific mouthpiece for militarism and imperialism, but when it valorizes the military, it’s at least picking a side! Overwatch is just so strange to me because it’s somehow got the worst of both worlds- it uses these heroic, aspirational language and visuals to hype up a gameplay loop that’s ultimately the exact same kind of cynical, aimless abattoir as the games that are smart enough to explicitly be about amoral paid killers!
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buglaur · 7 months
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this is kit, please commission some art from them on social bunny 🙏
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loganslowdown4 · 1 month
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lesbiancalkestis · 8 months
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You know who wouldn't have wasted bones?
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