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#heavy armor
looceyloo · 7 months
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REVOLUTIONARY GIRL UTENA
Of COURSE I had to do an armour set for Utena! Tried to go for something with heroic princely vibes! I ended up referencing Charles V's gold & black armour a lot more than expected, ha.
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sca-nerd · 2 months
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steel-and-fire · 13 days
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After many days of feeling under the weather, today I'm feeling a little better, and I started doodling.
Ferenir deserves a flail, he's been asking for it and I have been denying him. But not for much longer.
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nukednick · 7 months
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she got some more beef
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skyrimfuckery · 22 days
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Working on my Squire’s Plate redo is partly an exercise of looking back and seeing how I’ve progressed. I finished the gauntlets today, and I’d like to take the opportunity to compare the textures for the inside of the glove for all the gloves I’ve textured so far. The reason I chose this area is because it’s easy to ignore during gameplay and barely gets shown during screenshots, yet it has the potential for the most personality as it’s literally the palm of the hand. Furthermore, this has been an area that I have always needed to texture, no matter the design of the glove. It allows for a good 1:1 comparison between things.
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Starting off with the Blackened Steel Vambrace, I must say the leather texture has nice folds and creases showing off personality. It is very rough around the edges, and could use more detail in the color maps and more nuanced creases in the finger areas. The seam work is done quite messily, too. At the time I was set out on creating a good leather material both up close and at a distance, and not so much on creating a leather glove. I can tell you right now that my current work, which I will show last, still does not meet my imagination’s standards.
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Moving up, the leather on the Evermorin Gauntlet is downright disappointing. I put in very little effort in the palm texture and only added the bare minimum: the cushioning but at the base of all fingers is accentuated, that’s all. There aren’t even any creases worth mentioning in the fingers. That’s not to say this gauntlet sucks, because if you flip it over you’ll find something I’m proud of to this day. This texture work perfectly illustrates my earlier point of the palm being easily missed, meaning shoddy texture work goes unnoticed.
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My first venture into Substance Painter was with the Lorisian Glove. You’ll see that t he seams are way cleaner and not as squiggly as the previous two gloves. I went in the right direction by adding yellowish highlights to the top of the creases to simulate natural wear. Too bad it’s not enough and the palm is not exactly convincing. The thumb, however, looks fucking nice though. Note the lack of detail around the fingers, once again.
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Then we have the Dragonstar Gauntlet. The leather was supposed to be a rough suede esque thing, which means it starts to look crusty really fast. The creases, however, are done pretty nicely. There is defined geometry, with major and minor details. Note the shaping around the base of the fingers, which is cleaner than the previous work. Apart from some deformed stitching, I’d say this is a pretty okay texture. This work builds upon my previous stuff because it uses both larger and smaller creases. None are hand-drawn, all are the result of a rotated overlay and clever masking. All in all, it doesn’t come across as convincing leather.
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The Dark Witch Gauntlet technically isn’t leather. But a palm’s a palm. The fingers are very detailed and got a splendid 3d-look to them. The palm, however, is relatively barren. That’s because fabric doesn’t leave crease marks with use like leather does, but I could have added a few here and there because the thing is being used, and it would make it look less like shrink wrapped latex. The few creases that are there are subtle because they are supposed to convey the pulling of fabric close to the seams. Overall, I paid a lot of attention to actually painting the shape of a hand in this one, which you can see around the thumb webbing and the base of the fingers.
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Closing up, we have the palm of the Squire’s Plate. The redo. This is the first gauntlet I textured using a high poly bake. I sculpted all the finger details in blender and transferred them to the lowpoly. The thumb has creases running perpendicular to its axis. The details that I’ve added to other gloves are here, with a few more. What this workflow allowed me to do, though, is to add worn areas based on the sculpt data. So you’ll see that the top of the creases are lighter and their bottoms are darker. One thing to note is that I underestimated the normal strength resulting the baking process, because areas like the base of the fingers are not as defined as I’d like.
The workflow that I used for my most recent project, the Squire’s Plate redo, has allowed me to produce the most lively glove out of them all. Yet I must say that the dragonstar glove has the most intricate details, with creases everywhere running in directions that make sense. The Lorisian glove was made with a good mindset, I just lacked skill and experience. My first glove, the Blackened Steel Vambrace, remains a great work for the time. For a while it was head and shoulders above my other leather work.
This post was for showing you my journey thus far, and for me to learn from my older successes and mistakes. I’ll definitely go back to the Squire’s gauntlet for a little bit to add some more juicy creases because I still have the project files so it’s literally no big deal.
Included are also some pics of the Gauntlet as it looks like right now!
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cbrtalos · 4 days
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unicornia93 · 6 months
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Commission for Sopp
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Got to do this cool commission of a fellow guild member of his character! It was a fun challenge to do, especially the armor! Really happy with the result, if you want to check out the timelapse you can watch it here!
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cyb0rgsunset · 1 year
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This commissioned art was done by @Venommoe on Twitter!
A suit of Heavy Pilot Armor for my gal Arizona for Lancer! It’s super heavy and dense, and meant to be paired with her (bought from a junkyard) HA Worldkiller Genghis Mech! So big and stompy! :D
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ascenco · 11 months
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Gift for a friend, her Samurai Fighter, Kazimir. He is a reborn and very, very sweet.
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chesire-kat · 6 months
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More Nier fanart featuring 2B in her heavy armor (cuz I'm a sucker for ladies in armor)
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girlpog · 7 months
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Characters with heavy armor on a stealth mission
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looceyloo · 7 months
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Commission of Demon General Able Ethos for [email protected]!
He's a big sweet man on the inside of big scary armour. ❤️
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sca-nerd · 7 months
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Reminder for Halloween: helmet before gauntlets.
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blogfanreborn777 · 2 years
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Maahes by kamiyamark
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dahmersuicide · 2 years
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Thicc bois in power armour
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skyrimfuckery · 13 days
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It's out boys get it from the link in my sidebar under Squire's Plate Redo.
Man this was fun! A design like this is very familiar to me so it shouldn't come to anyone's surprise that development was smooth. But over time during development I found a style to adhere to and that was to incorporate the shape of the pauldron in every mesh where possible. The gauntlet kind of has that shape in the knuckles, the sword and the scabbard are both full of it, and the bevor on the helmet is similarly shaped. Little things like that, design choices that serendipitously appear as such, they are so much fun.
I think the textures are really nice this time. Both for the metal and the leather. I did a lot of experimenting in substance and really tried to focus on actual materials and realism. I'm still not there yet, obviously, but I'm making steps. Overall, I'm super pleased with the textures and I think they came out very clean. My workflow is definitely faster now, too, now that I fully use the high poly baking method for my geometry.
There is so much I learned in Blender, too! Little things like checking for the direction that faces are pointing to, and working with proper edge flow. There was a lot I learned about proper topology and I think my meshes are cleaner compared to the Dark Witch and especially the Dragonstar armor.
Lastly, SMP. It was a breeze this time, save for a small stretching issue that turned out to be caused by shitty weighting on my end. I think it adds a lot to the flair of the outfit. I'm glad I bit the bullet and went the extra mile to add it to work. Thanks, past me.
Overall: This is something I can really be proud of! It was worth a redo and I learned so much. The project wasn't as draining as my previous ones, and I really feel invigorated to do more! I already have an idea and I plan on getting to sketching as soon as possible!
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