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#how to make a game
crispy-bonnie · 1 year
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SUP FUCKERS
are you a desperate mf who wants to date certain characters but nobody else will make a dating sim for you ? have you decided to take matters into your own hands ? well luckily for you , i made a guide to making dating simulators ! for dummies , by a dummy .
it honestly doesn't have much but based on my limited experience , i created a guide to help people who at least want to start out with making something as simple as a visual novel .
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tangleworm · 6 months
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NOMIA Devlog 3 -- Diagonals
(Been working on the mix of enemy generation, but I haven't done the art for many of them yet!)
There's lots of weird stuff that happens when your game is tile-based, like how to handle movement and knockback.
There's lots of ways to handle "distance" in a tile-based world. You could make it so that 1 unit of movement lets you step left, right, up, or down -- this is called rectilinear distance, or Manhattan distance. Fire Emblem does this. You could make it so that a unit of movement also lets you step diagonally -- this is called chessboard distance, or Chebyshev distance. Many D&D battlemaps do this.
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I decided to go with rectilinear distance for this game, since it's more intuitive when we consider distances in the real world. This means that going diagonally costs 2 points of movement -- an attack with a range of 2 will only be able to target the immediately adjacent diagonal tiles.
However, certain attacks can move the caster (lunging and retreating), the target (knockback and pull-in), or both. There are a number of ways we can make a "line" from one point to the next in rectilinear geometry. How do we handle non-orthogonal pushing and pulling?
I could think of three ways to handle it.
1. Don't
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If we restrict any self/target-moving abilities to just the orthogonal tiles, we can sidestep the whole issue. This is simple to implement, and the player will always understand exactly how knockback will work, because it only happens when we can count exactly how many tiles everything will move.
The downside to this is that this cross-shaped target can get extremely annoying when you want to hit an enemy that's directly diagonal to you. Because movement costs an action point in this game, it can get annoying to have to spend that point to do a very minor positional adjustment to hit an enemy that already "feels" adjacent to you.
2. Kinda Do
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If the target is at exactly 45 degrees, it only gets a little more complicated to understand, but it gets a lot less annoying at close ranges. Every diagonal tile needs 2 units of knockback.
The tricky part is handling the different corners an enemy can get knocked into. Because knockback does damage based on how much remaining knockback there is when the unit hits a wall, how do we handle when it hits a corner, but there's only 1 unit of knockback left? How do we handle them hitting a convex corner (e.g. being shoved into the corner of a building from the exterior) versus a concave corner (e.g. being shoved into the corner pocket of a pool table)? Can we make this intuitive for the player to understand?
3. Really Do
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We can go all the way and let knockback abilities hit every tile a non-knockback ability can.
This is difficult for both the developer and the player, since there are many ways to form a line (i.e. the shortest distance between two points) when we're in rectilinear space. Should we snap the knockback to the closest direction? Should we push the enemy on a path that might not be what the player wanted? Should we let the player choose, and slow down the decision for every knockback card by an extra click? Even this diagram is complex to look at, and we haven't even gotten into handling convex corners versus corner pockets.
It didn't seem worth it for the tradeoffs.
In the end: I originally went for Don't, but after some consideration I'm partway through implementing Kinda Do, and I'm happy with this choice. It prevents knockback-related abilities from feeling underpowered due to needing to spend an action point on a minor positional adjustment before casting them, and most knockback abilities are close range anyway.
If anything, this shows how much thought must have went into the various tile-based worlds we've seen before.
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synrec · 5 months
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youtube
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imperatoralicia · 2 months
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I get a lot of entertainment thinking about how containers are used in video games sometimes.
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redstonedust · 22 days
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i appreciate the attempts a lot of game devs are making with gender neutral character creation, and i appreciate that it's actually a very difficult task to implement that depending on the game's base code. but it's so funny to me when you hear an uproar because some game has "entirely removed the gender option from character creation!!!!!" so you go to check it out and its just like
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captainjonnitkessler · 3 months
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You know I used to think "tumblr's absolute refusal to actually engage with the Trolley Problem in favor of insisting that there must be a third, morally pure option that doesn't require them to make a hard decision and anyone who asks them to make a binary choice is just a short-sighted idiot is really fucking annoying, but I guess it's not actually doing any harm".
Anyway that was before we asked tumblr at large to decide between "guy aiding a genocide but making progress elsewhere" and "guy who would actively and enthusiastically participate in a genocide and would also make everything else much, much worse for everyone elsewhere" and the response was that there must be a third, morally pure option that doesn't require them to make a hard decision and that anyone who asks them to make a binary choice is a short-sighted idiot.
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The world of game development is a vibrant and ever-evolving landscape, brimming with creativity and innovation. It's a field that beckons those with a passion for storytelling, problem-solving, and the desire to craft interactive experiences that enthrall players. But the path to becoming a successful game developer requires dedication, a diverse skillset, and a willingness to learn and adapt. This comprehensive guide serves as your roadmap, packed with insights and actionable steps to propel you on your game development journey.
howtomakegame #gamedev #gamedesign
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redsray · 3 months
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I love the idea of the Wayne kids dropping extremely vague and disturbing comments during galas. Especially when in uncomfortable situations or if they're just bored. They pull out things from their nightlife too. Other times they just make shit up.
Socialite: Oh, dear, your cheeks look so sullen! Who sucked the life out of you?
Tim, dead serious: An old man with a goatee.
Socialite: Uh... what?
Dick: Once I broke my knee so badly that I swear I could see part of the bone sticking out.
Socialite: Good lord. How on earth did that happen?
Dick: Just clumsy gymnast things ^^
Socialite: The white streak is certainly a bold fashion choice.
Jason: I saw someone get decapitated once, so I could be doing worse in terms of what's on my head, yknow? At least I have one.
Socialite: What's your favourite colour, sweetie?
Damian: Red.
Socialite: Oh that's lovely!
Damian: Like the blood of my enemies.
Socialite: Oh.
Socialite: You must be new to these kind of events.
Duke: Uh, yeah, they're kind of scary. But I've had worse.
Socialite: Worse.
Duke: Well I've been left on top of a skyscraper before with no way down just to 'get over my fear of heights' so, yes.
Socialite: You don't talk very loud, do you? I can barely hear you.
Cass, with a straight face: If I spoke any louder every glass in the room would shatter.
Tim, behind her: I can vouch.
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blueskittlesart · 2 months
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i hope everyone in nintendo’s management department dies and goes to hell no matter what and i’m not kidding
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yuumebow · 4 months
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might make a game...... feeling creative
is it gonna take probably years with a solo project? yes but do i wanna do it anyway? yes
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watchingwisteria · 6 months
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listen there really was just something about how in the book, snow’s 3-page descent from hesitant lover boy to deluded psychopath happens entirely in his mind. lucy gray gives him no indication whatsoever that she suspects him, that she’s going to leave or betray him. he’s just sitting quietly in the cabin waiting for her to return when that seed of calculated suspicion, which he has needed to survive the capitol, takes a hold of him and chokes the life out of any goodness left inside him. it really drives home your terror as a reader that “oh my god did he kill her? did she escape? what happened to her? why would he even think that?” in a way that when the movie had to adjust for visualization it lost some of that holy shit this guy has lost it emphasis.
#seeing some discourse and im not saying lucy grey didnt know#im saying she never dropped the kind of hints that she knew like she did in the movie#or if she did snow isnt worried about them until he very suddenly is consumed by them#snow is not concerned about whether or not she believed him. of course she did! hes snow!#but then shes gone…. for a while……#and its the sudden immediate drastic unravelling that comes across so clearly in the book#that i knew wouldn’t translate to screen yet still cant help but miss#the hunger games#coriolanus snow#tbosas#lucy gray baird#not a crime or anything just a note that i cannot stop thinking about#the ballad of songbirds and snakes#this is all from memory of reading it quite a while ago. so maybe 3 pages is an exaggeration#but i remember it happening VERY quickly and without much external cause#like we as the reader have no indication as to whether shes nearby or not.#snow has no idea either. he just SUSPECTS. and his suspicion breeds the hatred that has been bubbling inside him all this time#he hates how she undoes him. he hates that he WOULD run away with her if shed let him keep his secrets#and he HATES more than anything that she makes him WANT to tell his secrets#he wants to be vulnerable and reveal the ugly nasty parts about himself and still be loved#but he does not let himself and it is everyone’s downfall#he chooses cruelty bc it is easy and familiar and makes him feel more powerful than the vulnerable give and take that real love requires
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golike-doit · 7 months
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synrec · 4 months
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bluedietcoke · 2 years
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book quotes that i will never recover from
"he is half of my soul, as the poets say. " - song of achilles
"write me a letter telling me how to live the rest of my life without you." - how to make friends with the dark
"they were my birthday presents." - shatter me
"she had realized that she had forgotten the precise blue of his eyes and the depth of his laugh." - clockwork princess
"my name is sam cortland... and i will not be afraid." - assassin's blade
"you chose me four years ago. would you choose me still?" - these violent delights
"we were all supposed to make it." - crooked kingdom
"i remember everything." - the invisible life of addie larue
"come home and shout at me. come home and fight with me. come home and break my heart, if you must. just come home." - cruel prince
"i wasted all those yesterdays and am completely out of tomorrows." - they both die at the end
"you hated the idea of me." - the final gambit
"bob says hello." - house of hades
"abuse can feel like love. starving people will eat anything." - nightfall
"i missed you only with an ocean between us. but if death was separating us... i would find you." - queen of shadows
"i loved him. i love him. as best i could." - we were liars
"i'm the villain, even in my own story. but you were supposed to play a different role." - finale
"i will find you again in the next world—the next life. and we will have that time. i promise." - a court of wings and ruin
"i spent half of my time loving her and the other half hiding how much i loved her." - the seven husbands of evelyn hugo
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FNAF puppet and Michael Afton got beef,,
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trashy-greyjoy · 3 months
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sometimes, it's not so much about the romance as it is about the devotion. the adoration.
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