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#i really hope the sequel gets the same amount of love worldwide
drhu0806 · 1 year
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Coming out of my TotK stupor a bit just to post some of my thoughts so far since I’m in late game at this point (spoilers of course):
Sequels in general can be pretty tough to get right because it’s really hard to strike the right balance of keeping just the right amount of the previous entry while also adding in just the right amount of new stuff to still justify them as their own thing and be able to stand on their own. In terms of gameplay I really think TotK nailed it with how they somehow made the open world bigger and the nutty, stupidly amazing things you can do with the new crafting powers. Plays like og BotW but also with enough new stuff to stand on its own.
Love and hate how the devs put in even more ways to kill and scare the hell out of us players (take a shot for every time I was jump-scared/flew into a quiet panic because of a new enemy).
My cons: this is an issue I had with the og as well so not TotK specific but I’m still not happy with the combat in general. The requirement to lock-on for more effective combat is absolute hell and doesn’t make sense in a game that regularly swarms you with multiple enemies at once. Really wish dodging didn’t require a whole other button press. WHICH I ALSO WANNA TALK ABOUT
Because as much as I love the new mechanics I also don’t like that it adds a whole other layer of button press combos when the button scheme for the game was so heavy already. MAYBE IT’S A SKILL ISSUE ON MY PART but I don’t know, constantly mashing the D-pad and fat-fingering it quite often to pull up the wrong menu can get a little grating.
NOW COMES MY BIGGEST GRIPE WITH THE GAME SO FAR:
The day before worldwide official release, when the review embargo was lifted, a reviewer I followed tweeted something along the lines of, “You will hear more from me because what they did to Zelda was criminal!”
And while I don’t know exactly what she was referring to, after finishing the geoglyph questline, I find myself agreeing
TotK does well as a sequel in terms of its gameplay for sure, but I’m pretty irritated with how much it reuses so many narrative elements from BotW, most particularly how they sidelined Zelda in the same way again. I feel like they really should have given her more presence within the current setting players/Link play in than just live within flashbacks. It was fine in BotW but they could have absolutely found a way to give Zelda more presence in TotK than just getting Barrier Maiden’d all over again. They could have literally just parked her in some place and made her a simple questgiver and for me it would have still been way better. Really stings given how I know so many fans were hoping for playable Zelda in this game, and while that was probably always gonna be a very tall task, to fall so short of that is frustrating. Not done with the game yet.
SO YEAH those are my thoughts so far. I don’t see a lot of it changing since as mentioned before I’ve finished the geoglyph quest, I’ve gotten the Master Sword, on the last of the four hub quests, so I should be in endgame soon. (My Chasms map is woefully emptier than maybe it should be this late in the game, sorry I’m just a coward and that place used to scare the hell out of me). This game is undeniably great for sure, but for me personally it’s in the this weird space where I know it’s going to receive Game of the Year, I just don’t think it deserves it.
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yeslordmyking · 4 years
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You guys remember the massive hype the Black Panther movie got?
Can we please being that energy back when the sequel premieres? That was seriously awesome!
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yoitscro · 4 years
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First thought: Homestuck^2 should've just been called Beyond Canon, and more people should call it that. 
The 2 was put on for chuckles; HS trending the day it was announced with it being a sequel spoke enough about how such a thing shant be underestimated, and why Homestuck is ABSOLUTELY more than just our small twitter crowd (and the scrap of us still on tumblr). I say that because remembering the Beyond Canon part slightly reassures me about the fact that this is a fanwork that will do some weird shit, and things I don't agree with, but isn't something that I have to subscribe to enjoying all the way with how I engage with Homestuck.
Homestuck 2 is not the canon continuation. Homestuck 2: Beyond Canon, is an OFFICIAL continuation.
Not having it on such an important stool and as the only content we all are only allowed to digest should come from both people who obsessively dislike it, and people who defensively support it. If a character says they kick babies then I can say, hey that's weird, maybe not great writing, but I can pretend they don't in my content, and i dont have to send threats or call people cishet white men for it! and, it's an absolutely great thing that we were all encouraged to create our own ideas without anyone who's influenced us to do so squinting their eyes when we actually go through with it. Glad I don't have to put this story up to the expectations of being a sequel to a 11 year, worldwide IP that's shooketh the internet landscape since it's merely optional, Death of the Author persists, and ideas aren't just dominated and revolved around the perspective of a 1% in this entire fanbase.
That said.
As an OFFICIAL continuation versus a canon one, HS2 is ok. It certainly has that fanfiction vibe, and a story it wants to tell. I can't really tell what that story is since we have like, 10 sub plots rn though. There's not a real a clear indicator on where the focus of main conflict is that connects all these stories together.
I thought that the prose in replacement of Vriska's battle was jarring, but not teeerribly surprising for the format HS2 is going for. It's more so using drawings to compliment text versus Homestuck's usual of panels being side by side with visual importance, or even itself being the one compliment. It sorta feels weird tho that it brought old fans back in with art just for them to get sneered at when they get a bit upset that there won't be main staples of art known to progress the story forward. 
Also people who mock people for “having to read homestuck” knowing there’s language barriers and struggling focus from those who’ve been use to something that was never so dense, are ridiculous.
Personally this could be solved by knowing how old flashes worked, having way more artists on the team, maybe even an art director if not already, and noting that we're not asking for the next Cascade. Rome wasn't built in a day, but Rose Ride sure was, and Homestuck’s animation is absolutely not the same as a 12-24 framed 12 minute cartoon. That, or just snuff the illustrative art as a whole since it's very clear on where the focus is.
I’m sure you’re not here trying to see my opinions on how the outer workings are though, versus plot.
Uuuuh, let's see. Yiffy's still a name I don't care to use until I eventually get tired of any of my art that do not show up in tags. This is fine and not as offensive as people are saying it is. Minors who want to cosplay this character don't have to call themselves this character. Not wanting to be one letter away from accidentally entering a very NSFW space of twitter is fine. Also the lot of people call Tavros, Tavvy.
I hope Kanaya's anger at being cucked is actually seen versus being implied through fan guesses and another character having to say she was.
Roxy needs to be more of an involved character. Where are they during all this?
Jane should have a mention of her relations to HIC being a main/bad influence on her current parallels to Alternian dictatorship.
The PRE-RETCON GROUP should have a fun one-shot update for fans who like them, since they oughta be around if they fell through the ghost hole. Most of them. The sprites that aren't Jasprosesprite should also show up too, since they're around.
Aaaaaand I think we should be extra careful going into the future when it comes to the alien rebellion. It's weird that a lot of the writers are white and toy around with concepts that can be a not so great parallel to racism. Currently not great timing rn! If the characters are going to remain aracial, but with them still doing not much to reference other non-white earth cultures or getting new hair cuts that have different textures (looking at you, Rose), we shant make the species with actual biological benefits a racism commentary. the xeno joke at least had a play on words. If any writer has happened upon this then a, please don't get mad at me again haha, and b, consider having more black writers or directional assistance on your squad. You know who they are.
In the future. I casually want the ghost from the Dream Bubbles to be shown since it's a big elephant in the room to not have a single one of them in the bg despite a load of them appearing from the ghost whole. Don't gotta give them speaking lines, especially the dancestors. I personally don't know if I want that right now.
I also hope in the future that we don't get HS content that is only going to revolve around HS2, if it's optional enough to engage with without being the only option. That's why PQ could ended a bit better for me, and why I hope it's not the main thing that's keeping Hiveswap on the backburner. I don't think it's farfetched to consider that multiple HS content could come from more than just one team; to relieve work load, but to also strengthen the idea that Homestuck can be a various amount of perspectives when it comes to the ideas fans have. The most dedicated fans leading the direction of the story is not just a handful of them. If anything, at least acknowledge the massive ass fan projects going on once in awhile to showcase the different avenues.
"Hey Cro, you sure have bitched about this alot. Do you have anything good to say? Why don't you stop reading if you hate it so much!"
Not every comment needs to be golden, love. Again, some of these decisions I eck at, but ultimately they're just words on a computer that I'm not holding anyone at gun point to do, and I'm curious to see how the story handles itself going forward, since again, it's just a fanwork. Sometimes I wish to not only see where the plot goes, but to see a writer's craft in action.
Good Things:
The Art. Again, please have more artists. It'd help so much, especially since the main one is also double timing for VE. That said, HS2 sticks out to me because of the way the color composition is used. Aside from hair and other tiny things, I haven't seen black used a lot, which makes colors pop. It's really nice to look at. I hope we get more sharper styles of character in the future, since it builds on nostalgia and makes the trolls feel much less like they're from Repiton, but I can deal with it for the most part. I also like that one panel where the omega kids and vriska are talking in the dark room, and based on where they're standing, the text aligns. Tasty as hell.
Meat and Candy still do hold neat logic in the direction the stories go. Candy, while it could be more tasteless in some areas, is chaotic and too much of a good thing. Meat is having something a little more straightforward, though I'm not sure quite yet where it's going. I always found Candy to be the part of the epilogue that actually entertained me the most, from how much of a surreal Robot Chicken skit at 3am it felt. Sometimes the jokes slapped real nice and made me wonder, going in, how is this monkeys paw gonna play out and, hopefully, make people laugh or smirk like they got a good roast at themself?
The slightly episodic feel of each update is what I wanted from the Epilogues, so it's interesting to see that play out when it comes to switching different perspectives.
The bonus updates get points for featuring characters that a lot of us have been wanting to see for ages.
Hopefully this isn't unpopular, but I think the tension of Yiffy's introduction was nicely composed and written (ignoring some of the things I wish for Jane). It leaves you with enough want to see what'll happen next time. You could also say that despite her growling and making a lot of noise, it's not actually bad writing: I see it as the audience being forced to see her in the same perspective that Jane see's her; a dog. Upon no context we're seeing the same thing while knowing things are obviously off, and once we see this character in a new environment where their personality shines, it'll have a bigger impact her own character being humanized. So I like that.
Okay, I think that's all I got. I improv wrote most of this; hopefully I won't be taken out of context since I don’t think that HS2′s writing should ultimately be a judgement of the writers as people, nor treated as if they should hold the same unhealthy work environment that Andrew forced himself to do when writing the og comic. And I'm still like, donating to the patreon and everything, lol.
[runs away]
edit: i was going to put the cw as another positive thing for the comic...but...yeaaaah.
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teababe27 · 3 years
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Notes From the 2020 Myanimelist.net Challenges - Part 2: Manga
Time for Part 2 of the Thoughts on the Challenge posts; this one talking about the manga side.
A lot of the executive dysfunction and side effects of the chemo kinda took away my desire to read sometimes. As such, I didn’t get as far into the challenge as I had hoped, only getting about halfway through the required amount I had chosen for myself. There were even a few manga I was reading for the challenge that I have unfortunately not yet finished (Billy Bat, Battle Angel Alita, Meteor Methuselah), so I reluctantly won’t be including them on here. However, I did still read and finish some decent manga and some pretty good ones, too.
Like the anime post, I will mention some honorable mentions/one I had thoughts on, followed by my favorites that I read for the challenge this year.
Let’s do this.
Honorable Mentions/Other Notables:
Scumbag Loser (aka Saiteihen no Otoko) - completed for the task “Read a manga series you can finish in one day”
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Masahiko is a fat, perverted loser who has a smell fetish and thinks everyone is beneath him. He takes solace in the fact that he’s not the Class Loser. However, when the Class Loser gets a girlfriend, Masahiko becomes the new Class Loser. Desperate to get out of this position, he lies and says he has a girlfriend: his childhood friend Haruka, who transfers to his class the next day. But there’s a problem that only Masahiko knows: Haruka died several years before. 
This wins Worst of the Challenge, but I didn’t hate it entirely. Masahiko is not a good person, which is usually a negative in my book. This manga basically goes from 0 to 100 real fast. It takes a couple unexpected turns and I couldn’t help but wonder how the problem would be stopped. Ends on a bit of a downer.
Dragon Head - completed for the task “Read a manga that started serialization in the 90s”
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While on a school field trip, the train carrying the students crashes after a natural disaster. Teru is the only survivor in his class. While trying to find a way out, he finds two other survivors, Ako and Nobuo. The three survivors try to escape while dealing with lack of food and light, earthquakes, cults, and the freaking apocalypse happening outside.
This manga was quite the ride. Creepy and scary at times. The artwork was really good, definitely adding to the atmosphere. I liked the characters. The story did kinda drag a bit in the middle and I felt the ending was kinda rushed and stopped inconclusively, but I liked this one.
Omukae Desu - completed for the task “Read a manga that started publishing the same month and year as one of your listed favorites” (Azumanga Daioh, in this case)
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Madoka is a college student who has the power to see lost souls, kinda like the Ghost Whisperer. He is recruited by Nabeshima (the guy in the bunny suit on the manga cover) to work for the GSG, an organization that helps transport wandering souls to the afterlife. In order to help, Madoka often lets the souls briefly take over his body to do various things that they always wanted to do before passing on.
This manga was actually pretty adorable at times. Lighthearted and fun. Characters are kinda hit-and-miss, though their interactions are very amusing. I liked it.
Deathtopia - completed for the task “Read a manga that got cancelled/axed”
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Kou Fujimura is an average guy. One day, he gets into an accident and is severely injured, leaving him blind and on the brink of death. He gets surgery and survives, but he now has psychic abilities and can see weird monsters. A mysterious woman appears, and she recruits him to help her and her fellow hot assassins who work for the police department. He helps the ladies take out the aforementioned weird monsters called Cheaters, people who come back from the dead with special abilities and blend in with normal people.
I liked the story/concept a lot. Kinda gave me Parasyte vibes at times. A little bit too fanservice-y at times. Very good in the beginning, but took a lot of lapses in logic (pointed out in the scanlations I read) near the end, and the ending felt rushed, though I can blame that on the manga being prematurely cancelled. I still recommend this one, as the story is interesting and the action is good.
The!! Beach Stars - completed for the task “Read a manga with a symbol in the title”
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The sequel to the manga Beach Stars that I read for last year’s challenge. 
Iruka and the rest of the team are back, getting ready for and competing in the Madonna Cup. Iruka’s goal is still the same: to beat the local volleyball champ Sanae Kayakawa.
Everything I liked about the prequel is here. The action/sports scenes are great, and the camaraderie between the ladies is cool, too. Though it is disappointing that this sequel is only 12 or 13 chapters, as some things could have used more buildup and fleshing out, especially the final match. Still a fun read, though.
Favorites from the Challenge:
Watashitachi no Shiawase na Jikan (aka Our Happy Time) - completed for the task “Read a featured manga” (Article: https://myanimelist.net/featured/1561/11_Epic_Manga_That_Deserve_to_Be_Adapted_into_Anime)
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Juri is a former pianist who has gone down a dark path after a traumatic event in her life. She has grown to hate her mother, who was once a famous pianist herself. Juri has since attempted suicide multiple times. Yuu is a convict on death row charged with murder, and he has tried to kill himself as well. When Juri’s aunt Monica, a nun, invites her to visit Yuu, their lives both change forever.
This manga makes me think of how a friend told me they recently saw the movie Collateral Beauty for the first time. They said it was melodramatic, but they cried and enjoyed the movie all the same. This pretty much sums up how I felt about this manga.
This one honestly made me tear up a bit, as melodramatic as it was. A little dark, but I was still invested in the characters and the situations. The art is really good, too. It’s one volume, so it doesn’t take that long to read. 
Kingyosou - completed for the task “Read a manga that includes a character with a disability”
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One day, a girl, Asuka, falls in love with a boy, Manami, after hearing him play the taiko drums at a school festival. Manami is deaf, however, and has closed his heart to love. Asuka and Manami get to know each other and face various obstacles in their relationship, both relating and not relating to Manami’s deafness.
I thought this manga was really sweet. I also liked that there was deaf representation here, though I can’t really speak on how accurate it is because I’m not deaf myself. You don’t see many manga where the characters have disabilities. The relationship felt a little more realistic in this one because it took some time (as proportional as time can take in a 2-volume manga) for Manami and Asuka to get into the relationship. Another manga that was short, sweet, and to the point, at only 2 volumes.
Babel - completed for the task “Read a manga that appears when putting in your username in the Myanimelist search bar”
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Kouta is a hotel waiter dissatisfied with his job serving rich clientele on New Year’s Eve at the Babel Hotel. On New Year’s Day, a worldwide terrorist attack occurs, with bombs going off everywhere. Kouta then meets someone who gives him the ability to go back in time. Kouta has to use this ability to stop the terrorist attack from happening and pretty much causing WW3.
I liked this manga a lot. A lot of unexpected plot twists. A fascinating mystery, keeps you hooked. I’ve always found time travel plots to be interesting as well.
Bloom Into You (aka Yagate Kimi ni Naru) - completed for the task “Read a Shounen Ai or Shoujo Ai manga” (tagged Shoujo Ai)
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Yuu is a new high school freshman who loves romance manga and wants to experience a love story of her own. But when a classmate confesses his feelings to her, Yuu finds she feels nothing. Yuu sees the student council president, Nanami, turning down a love confession herself. Yuu joins the student council and she and Nanami become friends. Nanami soon confesses her feelings for Yuu, and Yuu is confused.
This one is tied with the next entry in this post for Best of the Challenge.
I loved this manga. So sweet and adorable. Made me tear up at times. Great, well-written character development. Doesn’t rely on bad/problematic tropes like certain other yuri I’ve read and watched recently. I loved watching this complex and realistic relationship between Yuu and Nanami develop. Some of Yuu’s feelings are pretty relatable. Read this one if you’re looking for a great yuri manga.
Inside Mari (aka Boku wa Mari no Naka) - completed for the task “Read a Psychological or Thriller manga” (tagged Psychological)
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Isao Komori is a shut-in who spends his time after dropping out of college fapping, playing video games, and visiting a local convenience store every night to see a high school girl named Mari, who he admires from afar. One day, Isao finds that he is in Mari’s body! Isao-as-Mari continues to live her life and tries to find out how to switch back.
I know I mentioned this earlier, but I’ll be giving Best of the Challenge to both Bloom Into You and Inside Mari. I honestly couldn’t decide between the two, as they are from two different subgenres and two different styles. Kinda like how I couldn’t decide between Hereditary and Into the Spiderverse as my favorite movie of 2018 because they were so different form each other that I couldn’t really compare them.
This manga threw me for a loop multiple times. A subversion and deconstruction of the usual body-swap plots. A darker take on one, if you will. A couple of interesting plot twists, and the manga often takes a different direction than you expect, especially about halfway through the manga, where it switches to different characters’ points of view.
Highly recommended, though not for everyone.
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a34trgv2 · 5 years
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Why It Worked: The Prince of Egypt
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Introduction: The Prince of Egypt is a 1998 animated Biblical historic epic directed by Brenda Chapman, Steve Hickner and Simon Wells. Produced by Penny Finkelman Cox and Sandra Rabins, with the screenplay written by Phillip LaZebnik and Nicholas Meyer, the film retells the Biblical story of Moses and how he freed the Hebrews from slavery in Egypt. The film stars Val Kilmer, Ralph Fiennes, Sandra Bullock, Jeff Goldblum, Michelle Pfeiffer, Sir Patrick Stewart, Helen Mirren, Steve Martin and Martin Short and features music and songs by Hans Zimmer and Stephen Schwartz respectively. Released on December 18, 1998, the film received very positive reviews (scoring an 80% out of 87 critics aggregated on Rotten Tomatoes, with a 7.08/10 average rating), was financially successful (making $218.6 million on a budget of $70 million), won an Academy Award for Best Original Song (When You Believe), spawned a direct-to-video prequel focusing on Joseph (the dream interpreter) and a stage musical at TheaterWorks in California in 2017. Out of the 37 animated films DreamWorks has made, I always viewed The Prince of Egypt as not just my favorite, but also their best film in terms of quality. In this post, I'm going to explain why that is and why we need more films like this.
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The Plot: For those who aren't familiar with the story of Moses, it's a tale about hardship, sacrifice and deliverance. A young Hebrew baby is saved from the slaughter of Hebrew babies ordered by Pharaoh out of fear. That baby is picked up by Pharaoh's wife and is named Moses, for he was pulled out from the Nile river. Moses grows up being Pharaoh's son until he finds out his true heritage and essentially exiles himself in the wilderness. There he meets God in the form of a burning bush who tells him that He has heard the Hebrews suffering and has chosen Moses to free them. 12 plagues and 1 crossing of the Red Sea later, the Hebrews are free and Moses is hailed a hero. While this film stays true to the original text for the most part, it does make a few additions and subtractions so that the film flows naturally at an hour and 40 minutes. I could talk all day about the changes made from the text to the film (such as Moses having a stutter and Mirriam giving Moses to the Queen) but in an instance I wish was more common place when it comes to adaptations, the filmmakers provided an opening statement at the start of the film. "The motion picture you are about to see is an adaptation of the Exodus story. While artistic and historical license has been taken, we believe that this film is true to the essence, value and integrity of a story that is a cornerstone of faith for millions of people worldwide. The Biblical story of Moses can be found in the Book of Exodus." It's clear that the filmmakers had nothing but respect for the material and told a strong story about two brothers going on different paths in life. They also don't shy away from the brutality of the story, while still making it accessible for children. People are whipped, drowned, attacked by locus, and even straight up killed. What makes this film stand out from other Biblical films is that it's animated, but not like that of Disney. Where Disney tends to go for the fantastical and colorful, The Prince of Egypt is more reserved and grounded. The characters move more like humans and are designed more like Egyptian hieroglyphics and paintings than fairy tale illustrations. This grounded approach makes the fantastical stuff all the more powerful. The parting of the Red Sea (with blends 2D and 3D animation perfectly) is still one of the most iconic scenes in animation history. The animation in this film is so unlike anything I've seen before or since and it also helps that the story is well written and is brutally honest with it's depiction of slavery and a tyrant ruler.
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Cast and Characters: The cast they got for this film is excellent. Sure they're celebrities who (at the time) didn't have prior experience in voice acting (with the exceptions of Michelle Pfeiffer, Jeff Goldblum, Danny Glover, Sir Patrick Stewart, Helen Mirren, Steve Martin and Martin Short). That said, in this film they nailed their respective characters. Starting off with our hero, Val Kilmer gives such a nuanced performance as Moses, making him cockey and arrogant at the start and then making him so well spoken and wise by the end. Moses is such a relatable protagonist and has a genuine arc through the film. His brash and fun loving demeanor is in direct contrast to his uptight older stepbrother, Rameses. Speaking of which, before he was Voldemort, Ralph Fiennes gave such an amazing performance as Rameses, who's at the top of my list for the best villain is DreamWorks' animated catalog. The thing about Rameses is before he became a ruthless tyrant, he strived to be just like his father, who he saw as wise, percise and a real king. At the same time he had such a good relationship with his stepbrother, Moses, that he hoped that they'd make Egypt a better place together. That all changed when Moses came back from his self imposed exile and asked him to release the Hebrews in the name of God. Ralph Fiennes showcases the right amount of worry, stubbornness and sadness of this character, and the chemistry he shares with Moses is perfect. Everyone else does a great job voicing their respective characters as well. Michelle Pfeiffer gives Tzipporah such a snarky personality and makes for a good wife to Moses, Sandra Bullock makes Mirriam such a motherly sister, Jeff Goldblum made Aaron as essentially the voice of the cynical people which this film couldn't function without (also Jeff Goldblum is always a win), and Steve Martin and Martin Short work off each other perfectly as Hotep and Huy. Then there's our Lord and Savior Himself, God. In this film, God is portrayed as the all powerful being He is as described in the Bible. He protects His people, He tells Moses exactly what to do and how to do it, He shows mercy and good favor towards the Hebrews, and He does keep His promise in bringing His people out of Egypt. Val Kilmer provides the voice of God and it sounds so majestic and calm, it's like listening to your best friend.
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Songs and Music: There is not a single song in this film that I don't catch myself humming to on a daily basis. That is how powerful these songs are. The opening number, Deliver Us, perfectly captures the oppression of the Hebrews as they are whipped, pushed, and yelled at by the Egyptians. Oh and also babies are slaughtered during this scene, making the song even more powerful. Moses' song, All I Ever Wanted, plays after his encounter with Miriam and Aaron and brilliantly showcases his doubts to his upbringing; right before he's hit with that amazing dream sequence done in the style of Egypt wall paintings. Look at Your Life Through Heaven's Eyes was such an upbeat and fun song that shows you your life has meaning and you should look at it with a more optimistic perspective (through Heaven's eyes, if you will). Playing With The Big Boys is an amazing number, showing the dark mockery of God from Hotep and Huy as well as some impressive visuals (also there's this dope rock cover of the song by Jonathan Young and Caleb Hyles you should really check out: https://m.youtube.com/watch?v=gqlNY5iX-nA). The 12 plagues are shown via a reprise as All I Ever Wanted and it is genius. The visuals get noticeably darker with each passing plague until all of Egypt is covered in darkness. And Moses and Rameses' duet perfectly captures their opposing viewpoints during this time. Then there's the Oscar winning song, When You Believe. It's the ultimate song of hope, of faith, of belief; it's the song that should be song and heard around the world, especially today when hope and optimism are seen as being ignorant. Also, Hans Zimmer's score for this film is nothing short of magical. The way he uses brass instruments to emphasize God's power is just glorious and the choir is used in the exact place you expect there to be a choir. It's so soothing and majestic, I wish I had the soundtrack.
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Where it Falters: My only gripe with the film is the ending. Not that it's bad, but that, well, it ends. Despite the film promising to bring the Hebrews to the promise land, we never actually go there. I thought they'd get to that in a sequel, but that's not likely to happen anytime soon because DreamWorks Animation swore off 2D animated films after Sinbad tanked and they're not nearly as ambitious now as they were back in the 90s and 2000s. Cosmodore made this really insightful video about how DreamWorks Animation almost went bankrupt twice and why their recent output has been geared more towards families (https://m.youtube.com/watch?v=dLa7xe5GTWw) but the tl;dr is DreamWorks Animation was 1 more financially disappointing year away from closing up shop completely. Still though, I would love to have seen a sequel to The Prince of Egypt focusing on how Moses lead the people through the wilderness.
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Conclusion: The Prince of Egypt stands as one of the best animated films ever made. With an amazing soundtrack, memorable characters, beautiful animation, and a stellar voice cast, it's one of a select few films I consider a masterpiece. You could argue that it's not accurate to the story told in the Bible (a fact the filmmakers themselves acknowledge), but it does stay true to the spirit of the story and it doesn't go out of it's way to convince nonbelievers that this is truth. As a film on it's own, it's great and I hope it's watched and remembered for generations to come. Thanks so much for reading and I'll see you soon ;)
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casuallysuperfox · 6 years
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A Moon
Hello, hello!
My name is Seabreeze27/casuallysuperfox and this is the first story I will publish on Fanfiction.net in (wow, has it really been) a year and the first one I have ever written for Archiveofourown.org and Tumblr. I hope you guys like it!
(-_-)
Megumi looked down in horror. She didn’t see anything, but really, she didn’t need to. After all, the tile that lined the shower of her childhood home didn’t change at all the years that she was gone.
             Off chasing the sun.
             Better known as Soma Yukihira.
             The Genius Cook that blew the culinary world out of the water.
             The boy that used to be her best friend.
             The young man she followed, all over the globe, sampling exotic food and mixing mysterious spices at shady stalls.
             The boy that gave her the courage to stand up and let her own cooking shine through.
             The young man that drank wine with her in the Italian countryside just before dawn.
             The boy she ultimately fell in love with.
             The young man that ultimately broke her heart.
             Hot steam slid down her throat in a foggy breath, coating the lining and relaxing her muscles. The same steam created water droplets on the shower door. She found herself fixated on a droplet of water, sliding, down, down, down before meeting up with the floor. She briefly wondered how easy it would be to slide down, down, down, down into the drain, following the water droplet to the nearby sea and disappearing into its dark depths.
             After all, no one could stop her.
             No one would ever know until after it had happened.
             No one would see her sneaking through the halls, by passing guests, workers, and family members alike.
             No one would watch her walk down to the Widow’s Cliff and then make a daring leap into the icy black below.
             No one would.
             A soft pearly glow suddenly filled the little shower stall. Looking up, Megumi blinked away the fierce glare the white moon cast down on her with astral vengeance. Its luminous embrace was finally peeking out from behind the clouds that had been mosing about all day. The sky light above her covered in steamy fog could have never blocked the moon’s mighty glow.
             Smiling softly, Megumi swiftly turned off the water and stepped out into the awaiting plush robe her mother must have left for her. Barely stopping to turn on the fan to dispel the steam, she quickly stepped out into the hallway and ran down to the small side door that lead out into the privet garden her family owned.
             As soon as she was outside, she looked up at the moon, smiling brightly as if she was greeting an old friend.
             For that’s what the moon was.
             An old friend.
             Ever since Megumi was little, she believed the Moon was the best thing about the dark. When she was younger, it was her savior and protector. Scaring away mighty beasts that could eat little girls as a snack; slashing away at the king of darkness and his army of shadows. It was her most constant friend, and Megumi never forgot to wish it goodnight before drifting off on her pillow.
             As she grew older, it’s role changed. No longer could it save her from monsters in the form of teachers handing out expulsions or slash the King and his army of spices. Instead, the moon seemed to send her a mini sun in the form of Soma. And so, like the moon, Megumi followed her sun.
             While on her worldwide adventure, she would take comfort in the fact that no matter where she was, the moon was always there. Watching, waiting, and shining as bright as possible.
             Megumi also never really got out of the habit of wishing the moon good night though. No matter how much she was teased by her friends.
             In fact, the only one who never teased her about it was Soma.
             Sweet.
             Sweet.
             Sweet Soma.
             The love of her life.
             The destroyer of her heart.
             After all, is that not what he did? Destroy her heart.
             Destroy her livelihood.
             Destroy everything she worked so hard to build.
             Destroy the past they shared, the years of friendship, the countless hours of cooking until they could literally cook an entire 9 course meal without saying a word to each other?
             He destroyed it all when Soma, the lost sun, trying to find it’s home, found his galaxy full of stars.
             Her name was Lea.
             She was kind.
             She was funny.
             She could make Soma laugh until he clutched his sides.
             She was the most beautiful woman Megumi had ever seen with her perfect body and perfect hair.
             Megumi didn’t have a perfect body. Too many hours sampling her own and other culinary masterpieces have left her body too curvy to ever be considered a size 6 or below. Hell, she was lucky that she was still a size with the amount of food she ate. And her hair. Always in braids, even if she changed it to a French braid sometime after school when she finally got the hang of it, always frizzy after spending hours in a kitchen with a hot oven and other hot appliances.
             She would often leave work sweaty and covered in at least six different food splatters.
             Lea never seemed to get sweaty. Not even when she was working out.
             She also never gained a pound, no matter how much food Soma set in front of her. She would always stay thin and pretty, and paint her nails-
             Megumi violently pushed the thought of Lea away and instead watched fascinated as a little bit of clouds dared to cover the moon even a little bit. The solid wooden bench beneath her, her favorite since it was one of the few that didn’t have a plant blocking sky above it, echoed the slight chill that filled the air. Her back wet hair was pressed up against it and relayed the cold to Megumi She briefly wondering if she might get a cold because of it.
             I bet Lea wouldn’t get a cold.
             Megumi squeezed her eyes shut and pushed both the tears and the thoughts as far away from her as she could. The brief flash of a simple, yet elegant, RSVP flooded through her mind.
             You are cordially invited to-
             No.
             -the wedding of-
             No.
             -Lea-
             No!
             -and-
             NO!
             -Soma Yukihira.
             ...Why does love hurt so much?
             Why didn’t he fall in love with me?
             Why didn’t he go with me when I told him that I had to go home?
             Why didn’t he want to?
             Is it me?
             Is it my personality?
             Looks?
             Cooking abilities?
             ...My life?
             Blinking away the few tears that rolled down her face, she looked up at the moon and for the first time in her life, cursed it.
             After all.
Suns want galaxies filled with stars.
             They want excitement, adventure.
             They want long days of nothing but joy.
             They want to get down to business and kick its ass.
             They want to achieve their destinies.
             They want perfection.
             They want endless possibilities.
             They want…
             They need…
             They need not moons.
             And that’s what she was.
             A moon.
(-_-)
To be totally honest, I was in a mood while writing this and just wanted to be emotionally wrecked by one of my OTPs. I have been out of the writing game for a while now (I blame school, bills, and my laziness) and really only resort to writing bits and pieces of things when I need an outlet for stress. This came about three months ago when I stayed up late the week before spring break (my fellow students of any age can relate to thE NEED FOR PAPERS AND DEADLINES THAT MAKES UP THE HELL BEFORE ANY EXTENDED “BREAK”) and left it simmering in my google.docs since then. I recently have been trying to get back into the writing game and decided to polish this up as both as practice and an experiment.
As for if there’s any fallow up story, as of now; no. I only write like this when I’m in one of my moods and usually my other stories are in 3rd person so trying to recreate this style is hard and that’s how I would right a sequel.
All in all, I hope you enjoyed and any feed back would be awesome!
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aion-rsa · 3 years
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E3 2021 Needs to Find a Way to Stay Relevant in Changing Times
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The ESA has revealed that E3 2021 will run from June 12 to June 15 as an “all-virtual video game showcase that will be 100 percent free for attendees.” So far, the ESA is touting “early commitments from Nintendo, Xbox, Capcom, Konami, Ubisoft, Take-Two Interactive, Warner Bros. Games, and Koch Media” with more possible presenters to come. 
Considering that the fate of E3 2021 was very much in doubt after last year’s event was canceled due to the COVID-19 pandemic, and companies everywhere hosted their own digital events as the ESA failed to organize the same, this announcement may be more than E3 fans could have hoped for. E3 shouldn’t be an in-person event quite yet, but a digital version of E3 featuring heavy hitters like Nintendo, Capcom, and Microsoft certainly feels like something close to that return to normalcy that so many of us crave. 
Just as there are questions about what normalcy means after the events of the last year and the circumstances which propelled them, though, E3’s organizers, fans, and presenters will have to answer some tough questions about how the event will stay relevant at a time when its greatest attribute often feels like the memory of what was. 
Make no mistake that E3 was in trouble even before the 2020 event was canceled due to circumstances beyond its organizers’ control. In recent years, studios like EA, PlayStation, Activision Blizzard, and even Nintendo (to a degree) decided to abandon their traditional E3 presentations in favor of their own dedicated shows and broadcasts. The reasons for their departures vary, but as Sony’s controversial (and largely underwhelming) 2018 E3 presentation showed, the pressure and costs of constructing a yearly presentation with competition undertones sometimes aren’t worth the potential payoff from a business perspective. 
The absence of those companies was certainly felt at E3 2019 which had its fans but its best-remembered moment was a Keanu Reeves cameo that has lost some luster since we’ve all played the game that was clearly not ready for the spotlight it was afforded at that show. 
Many of the companies that have left E3 have used the word “change” to justify their decision. Former Sony Worldwide Studios chairman Shawn Layden said in 2019 that “the world has changed, but E3 hasn’t necessarily changed with it.” In 2020, longtime E3 partner Geoff Keighley said that “the show does need to evolve.” Both Keighley and Layden noted their desire for E3 to look beyond the booths and show floor and find new ways to connect with fans, preferably digitally. 
While leaks suggest that the ESA’s own suggestions for change involve an emphasis on influencers, live gimmicks, and even potential paywalls for digital content, E3 2021 doesn’t currently seem to feature any of that. Based on what we know now, it might actually be that largely digital event that will move beyond the physical boundaries of E3s gone by that some have complained about and instead reach a global fanbase directly in their homes. E3 2021 has a chance to become the E3 that some former major presenters seemed to hope it would become years ago. 
However, the biggest potential problem with E3 2021 isn’t its changes but rather the expectations of the one group of people who seem most insistent that E3 doesn’t change: its vocal supporters. 
There’s no universal reason why fans love E3, but the most common reasons fans look forward to the show tend to involve key elements such as the surprise of big game reveals, the competitive nature of the show (and subsequent arguments over who “won”), and the feeling of celebrating all things gaming during a big-budget week that seems to bring everyone to the same place one way or another. 
There is no beloved element of E3s of the past that has become more outdated and dangerous than the expectations of the big reveal. A quick look at reactions to E3 2021 confirmation across social media reveals that fans are already hyping themselves up for the following games:
Metal Gear Solid and Silent Hill sequels/remakes
Grand Theft Auto 6
Metroid Prime 4
Breath of the Wild 2
Starfield
The Elder Scrolls 6
Maybe some of those games will appear at the show in some capacity, but we’re once again in a situation where the absence of impossibility fuels unreasonable expectations which burrow their way into even cynical minds and become the standard. What’s worse is that the hype for these potential announcements is amplified in many cases by the belief that E3 2021 will be different from the various digital events that we saw throughout 2020 which were hyped to the moon in the days leading up to their premieres but rarely featured the kind of big announcements fans hoped they would. 
The fact that there’s a semi-popular belief that E3 2021 will be substantially different from recent events in that respect already suggests that not enough people have realized the situation the video game industry faces right now. As more and more games are delayed to 2022 and beyond, the impact of the COVID-19 pandemic on production schedules everywhere should be much clearer than it seems to be. Digital showcases weren’t underwhelming because they took place outside of E3; they were often underwhelming because studios were trying to figure out how to finish games from home while creating digital presentations from the same place. The elements that impacted the impact of those showcases are as prevalent as ever.
Even if they weren’t, pre-pandemic E3s have made it increasingly clear that those mind-blowing reveals that defined E3s of the past are becoming much rarer. Leaks, quarterly expectations, and a constant news cycle mean we rarely see a game at E3 that we didn’t already know or strongly suspect was coming. When we do (such as the reveal of The Elder Scrolls 6) it’s often for a game that is so far away that it might as well not even be confirmed. Yet, we still have fans expecting to see those games even as developers do everything in their power to tell us that they’re years away. Even those who know better find themselves weighing what we do see against the games they really want to know more about.  
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More importantly, the fact of the matter is that the video game industry is burdened by crunch culture and skyrocketing costs that often force employees to work unreasonable schedules to complete games that more often satisfy increasingly unreasonable ROI expectations than the vision of their creators or even the desire of fans. In that dangerous environment, we’ve built this monolith to gaming that seems bright to outsiders but is being propped up by the members of an overworked and sometimes unstable industry that must constantly find ways to satisfy a yearly expectation for the big new thing. 
Yet, there may be no weaker E3 tentpole than the idea of industry competition. It’s absolutely true that E3s of the past directly played into that competition element. The very first E3 was even highlighted by Sony’s surprise PlayStation release date and price announcements which essentially ended the Sega Saturn’s chances before they even got started. Subsequent years also saw companies take potshots at each other in an attempt to steal the biggest spotlight the gaming industry had. 
Now, though, we’ve got Microsoft and Nintendo working together, Sony putting PlayStation Studios games on Game Pass, and PC players laughing as they get more games than ever. It’s not that competition in the industry is gone so much as it is that companies really aren’t interested in continuing to take shots at competitors that they’re more willing to work with than ever before. What we’re often left with in the wake of E3 isn’t a debate over the best showing but a petulant justification for outdated fanboyism that rarely amounts to more than which console will get the special DLC hoodie in the next Assassin’s Creed.
That leaves us with the idea that E3 will live on as this event that gets people excited about the gaming industry and brings them together, which is honestly what E3 2021 is going to have to capitalize on if it’s going to battle against times that are slowly walking towards the door as E3 tries to keep the party going with stories of that time that went to the lake in college. 
You can assign E3 a fiscal value, but I can tell you what E3 is worth to you. I also can’t deny that even the worst E3 tends to be more exciting than the best digital showcase we saw in 2020. After a year of searching for hope and answers, I’m looking forward to a generally harmless event that makes millions of people feel good and feel a connection with each other. 
But in the same way that Blockbuster launched Blockbuster By Mail years after Netflix showed them what the future was going to be, I can’t help but feel that this year’s digital E3 showcase reeks more of necessity than the ability to read the room and truly innovate. What can E3 do with a host of presenters that already struggled to host their own digital showcases who must now scrape together enough new games to justify a spectacle? The show’s inability to innovate in years when it was positioned to do so raises serious doubt about its ability to innovate in areas that it’s intentionally avoided for years.
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Maybe E3 2021 will be an effective enough stopgap and get us to E3 2022 when the novelty of being able to join crowds of people at a video game event (or watch those proceedings) will suddenly feel new again. However, E3 2021’s real job may be convincing us that this event has figured out something about digital presentations that has eluded some of the industry’s heaviest hitters so far.
If E3 2021 can capture that magical something that even mediocre E3s of the past have benefited from, then maybe it can overcome all of these hurdles. At the very least, it can delay the need to justify its place in a video game industry that keeps finding new ways to tell us that it needs to move on from the burden of our sometimes nostalgic ideas of what gaming was and what we want it to be. If it can’t, then those winds of change that we’ve been feeling more and more recently may blow over the empty halls of the L.A. Convention Center come June 2022 as we all realize that the tough answers to the questions of the future are rarely found in the past. 
The post E3 2021 Needs to Find a Way to Stay Relevant in Changing Times appeared first on Den of Geek.
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hagarenmovie · 7 years
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FULLMETAL ALCHEMIST SPECIAL INTERVIEW: ROMI PARK x RYOSUKE YAMADA - When the 2 Eds Meet!!
Fullmetal Alchemist, the movie that has been attracting attention and is soon to be the opening screening at the Tokyo International Film Festival. Ryosuke Yamada and Romi Park, together as two fans of the manga who have played the protagonist Ed in the live action and anime versions respectively, discuss their thoughts on the passionate love for FMA and its adaptation to live action.
"I cried like a baby at the scene with Ed, Al, and Winry" (Park)
It's almost time for the opening of the live action movie of Fullmetal Alchemist, an almost legendary dark fantasy manga that has sold a total of 70 million copies as a series worldwide and has had 2 anime adaptations. Ryosuke Yamada, who with an extraordinary resolve took on filming as the lead role [of the movie], is actually close friends with the long time voice of anime version Ed, Romi Park. We started by asking the two fans of the manga to tell us the story of how they met.
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Y: The first time I met her was over lunch. Because Romi-chan is the Ed that I've always seen, I kept fidgeting unsure of what to do... Her personality also resembles Ed... how should I put it, she's cool. She told me her honest feelings about the live action adaptation and, after watching the movie very attentively, she also gave me her exact impressions on it so I was very happy. We talked about a lot of things like the hardships that only someone playing Ed would understand and It was a wonderful time.
P: The first impression I had of Yamada-kun was "what beautiful eyes this kid has!" Straight ahead, the inside of those transparent eyes were full to the brim with a fighting spirit intent on carrying Fullmetal Alchemist on his shoulders to the very best of his ability... As someone who played the same Ed, I also started overflowing with more happiness than I thought I would.
At the time [of the anime] Park, the senpai Ed, also felt the pressure of playing the protagonist of this worldwide popular work.
P: The work Fullmetal Alchemist itself is something quite like a black hole and this monster created by (Hiromu) Arakawa Sensei takes everything away from you. That's why, in order to carry [FMA], it's important to be able to take an enormous amount of heat. It's just like, "Your body, mind, soul, everything, hand it over!" because it's constantly doing a lot of tampering with your interior. Every week, every week I submitted myself to this monster with all my power, would be wrapped up in it, and would have everything taken away. It was a work that needed that much infinite power.
Y: I wanted to give importance into not thinking about it deeply. However, because the human being standing on-set is me, I did what I could on top of obviously taking on Ed's appearance, rewatching the anime, and also reading the manga over again many times. I had to stand on-set, not as the manga's Ed nor the anime's Ed, but as "Ryosuke Yamada's Ed" so as it's expected, some originality also became necessary there. When I take on filming, I stand on top of many things that I've studied so I don't really think about it too deeply and just face all of the things that happen on-set earnestly, giving importance to reacting.
"In my 24 years of life, this is the work that I've poured everything into." (Yamada)
It is also said that Yamada personally went all out and took on dangerous action scenes. Was there something you were carefully about during filming?
Y: Just "don't get injured" I guess. That's what I'd always think while doing [the action scenes]. That's why in the beginning, the scene where I jump off from a roof to leap onto Cornello (Kenjirou Ishimaru) was filmed on the day we finished shooting. They built a roof set and dug a hole about 5 meters deep in the ground that I was supposed to run and jump into. But that scene was something that I had never done until then so it was fun. What was the most important [scene] during shooting was the fight with (CG-created) Al. There, I had to punch an opponent that wasn't there and Al's height is 2 m 20 cm so... 
P: That was amazing!
Y: My punches don't reach him you know. It was also my first time having to punch with my left hand instead of my right. If it was with my right then I could have very good form, but I couldn't do that with my left so I earnestly started shadow boxing at home while researching it. That scene was very tough, but after watching the completed scene I was extremely satisfied.
P: In the movie, this was the scene that I also got caught up in the most, to the point of almost forgetting to breathe. Ed, Al, and Winry's unavoidable feelings seem to have a triple intersection, making me teary-eyed and my heart tremble. Despite that Yamada-kun, I can't believe Al wasn't there during shooting! It's really amazing! Without fail I always had Al there, Rie (Kugimiya)!
Among the appearing characters the precious partner, younger brother Al, and the brothers' childhood friend Winry have an especially strong emotional attachment.
Y: I also had a lot of time involving Winry and Tsubasa (Honda) also knew the character very well herself so in both her relation to me and in our exchanges she was thoroughly Winry. She'd always say things like, "Your face is pretty. Your face is pretty, but your height..." (laughs). I'd reply with "Shut it! Idiot..." though. We were able to start shooting with that kind of relationship so it was really easy to play [Ed with her]. Even the scenes that became emotional were like a well-played melody that didn't fall into dissonance. I think that if it hadn't been Tsubasa, maybe I wouldn't have been able to play Ed.
P: For a little while, when the movie started, Al didn't speak so it made me very impatient, but the moment he spoke, I cried out in complete joy,  "..., ah! Al! Al spoke!" (laughs). Seeing the exchanges between Yamada-kun's Ed, (Atomu) Mizuishi-kun's Al, and Honda-san's Winry made me feel once again that Fullmetal Alchemist really is a "story of bonds."
The movie completes Lust, making you feel like there will also be further development and that's the place where expectations for a sequel are swelling up.
Y: Of course, I'm very eager to do it. Because there's still many characters that haven't appeared, and it's not like we've told the whole story. Director (Fumihiko) Sori, the staff, and cast - everyone is also hoping for a continuation to become a reality.
P: (About appreciating the movie) This new Fullmetal Alchemist really got to me, to the point that inside of my mask there was a mix of tears and boogers. Starting with Yamada-kun, the passion that everybody having to do with this movie has is impressive. Even if it's just one more person, I would like you to watch it. And if you could support [this movie in order] to be able to meet even more Fullmetal Alchemist, I'd be happy. To put it another way, I want to see [a continuation]!
Y: Because Romi-chan said it, we have to make it now.
P: Wait! Is it just me [saying it]?
Y: Well then, it's because the '2 Eds' are saying it so...
P: Yeah, the 'Eds' [said it]!
Source: DVD & Bluray Data Magazine Nov. 2017 Issue [Oct. 20, 2017] Scan: twitter @yamachi_c
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oneddashone · 3 years
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Games of the Year 2020
Given that I don't think anyone reads this, especially since I've largely stopped using it for anything other than these lists, it feels silly to write an intro on "what a weird year 2020 was" or whatever. It is worth mentioning, however, that in a "normal" year, it's quite possible that my GotY would have been different.
I think every game on this list was played on the Nintendo Switch, which, aside from FIFA, is really the only device I play games on these days. I've waxed poetic about this in the past, so there's no reason to talk much more about this now. I'm really hoping a "Switch Pro" comes out next year—to me, that's much more interesting and desirable than either a PS5 or X-Box Series Whatever.
Anyway, on to the list.
***RECOMMENDED*** What the Golf Minecraft Dungeons Bubble Bobble 4 Friends Mr Driller DrillLand Carrion Panzer Paladin A Short Hike Part Time UFO Immortals Fenyx Rising
I kept a list of all the games I played this year, and more than half didn't make the cut at all, so the games in this lowest category are all still extremely worthwhile games, in my opinion. What the Golf was originally a mobile game, but I played it on the Switch and had a blast. Very funny and inventive, and more than enough "game" there, in case you were wondering. I played through and beat Minecraft Dungeons with my daughter, which was a blast. She knew all the lore, and I knew the genre, so we were genuinely able to help each other out throughout the game. The new games in the Bubble Bobble and Mr Driller franchises were largely carried by my nostalgia for them—neither was perfect, but absolutely worth the investment if you care about the series. DrillLand in particular had some surprisingly inventive takes on the established formula.
Carrion and Panzer Paladin were nice surprises when they came out. A lot was written about the former when it debuted and I don't have much to add to that conversation, but I didn't see nearly as much love for Panzer Paladin. It's a fun little retro platformer, something like a "12 bit" art style, and you play through levels in any order you want, a la Mega Man. The most interesting part of the game to me is actually the weapon management system—you get a ton of weapons throughout the game, and the real strategy lies in choosing when to break certain ones, maintaining a steady supply of good ones, and even in using them to trigger checkpoints.
I watched my friend Ben stream A Short Hike when it first came out on PC, and I was excited to finally play it myself. It didn't disappoint, and I loved the relative short length, combined with the overall carefree and relaxed vibe. My daughter played through to the end too, which was nice. Another short-ish game this year was Part Time UFO, which, like What the Golf, was a originally a mobile game. Part Time UFO was made by HAL, and it shows throughout—most obviously in that Kirby shows up in the background from time to time, but also in the overall craft and polish.
The last game in this tier is Immortals: Fenix Rising, which nearly ended up being a tier higher, but in the end it just felt better here. This is a great take on an Ubisoft BotW clone (which I mean in the nicest way possible), and the setting is fantastic, but ultimately there are some key flaws that hold it back for me. Ubisoft's seemingly insatiable appetite to Get More Money Out of the Player, even after they've purchased the game, comes to mind immediately. Requiring a login and creation of an Ubisoft account is another. You don't really think about these things when you're playing the actual game, which is great, but it ended up being enough for me to dock it a little bit in the end.
***ESSENTIAL*** Kentucky Route Zero: TV Edition One Step to Eden Streets of Rage 4 Clubhouse Games: 51 Worldwide Classics Sakuna: Of Rice and Ruin
Kentucky Route Zero is another game that I feel like has already been written about and discussed a lot, and I don't know what I have to add to that. I'm so glad it ended up on consoles—it always seemed to me like the kind of game that would be trapped on PCs forever. The one moment that will always stick out for me was when I was playing it in bed one night with the kid. We found something in our inventory that had a phone number written on the back, so, in effort to kind of indulge her and be a little goofy, I decided to actually call it. I don't know what I was expecting, but it sure wasn't the fully realized "Guide to Echo River" (voiced by Will fucking Oldham!) that we got. It was an incredible experience, one of many in this extremely beautiful, thoughtful game.
One Step to Eden introduced me to a game genre I didn't know I needed—basically, "what if deck-based roguelite, but with an action-based real-time dexterity component?" It's all well and good to create a perfect deck in something like Slay the Spire, where any nerd can take as long as they need to run their perfect calculations or whatever during their turn, but it's really something else to try and do it while dodging complex enemy attack patterns at the same time. I feel like I read that this was based off a Mega Man spin-off, but to me it felt like a breath of fresh air in the increasingly oversaturated roguelike genre (oh, but more on that later).
Streets of Rage 4 is the perfection of a genre that I thought I was completely done with, and one that I think a lot of other people were done with too. Belt-scrollers made a certain amount of game design sense when they were first introduced in arcades, what with the goal being to collect as many of your quarters as possible—but the gameplay hook suffers tremendously when there's no tangible cost to failing. And yet the team behind SoR4 breathed new life into the genre, via incredible art, animations, and music. Most importantly of course is how it feels, and the deep combat system allows players of all different skill and interest levels to get exactly as much out of the game as they put into it. A friend played this in a much deeper way than I did, chaining combos across entire levels at times—whereas I just played through twice—and yet we both came away from it completely satisfied. This is a masterpiece of the genre.
Clubhouse Games is a sequel of sorts to the DS game of the same name. The first thing I think of when recalling this game is just the incredible amount of craft that clearly went into making it. From the heavy thud of the Hanafuda cards being forcefully plopped down to the sound of marbles jostling in Mancala, every little detail of this game has been thoughtfully executed. Sure, there's a few games I played once and never wanted to play again, but mostly this collection is just an outstanding bang for your buck. It also succeeds as a kind of virtual history lesson/tour of the best and most-loved tabletop games from around the world; and, especially during a pandemic, who could say no to that?
Sakuna snuck up on me towards the end of the year. Apparently it was first announced as a PS4 exclusive, but Nintendo saw it and rightfully made a big effort to get it on its platform as well. The gameplay mostly consists of an incredibly satisfying loop of starting the day by tending to your rice field, in full 3D life sim style, and then going out and exploring levels in fairly fast-paced 2D action/platforming levels. During the 2D parts, you'll find supplies that help your rice field, and by completing tasks there you'll unlock better equipment and weapons for the platforming levels. On top of all of that, there's a night/day cycle as well as a seasonal one, which vastly changes the type and amount of work you need to do in the field each day. That might sound like a lot, but it all snaps together wonderfully, leading me to quite a few "well I'll just play one more day" long nights. Oh and I haven't even mentioned the clear reverence shown towards the surprisingly complicated act of actually growing rice—every step of the way is a different kind of mini-game, essentially, and I ended up taking a lot of pride in making the best rice that I could. This is one I'll definitely still be playing into the new year.
***RUNNER UP*** Hades
Everyone's favorite horned-up mythological roguelike ensnared me pretty deeply when the full version was released on Switch this year. I had seen snippets of it on Early Access, which was enough to pique my interest, but I was still caught pretty off-guard by just how incredible this game actually turned out to be.
I haven't talked much about story in these write-ups so far, but it's clearly the first place to start with Hades. If I had to pick one thing to set it apart from similar games, it would be how perfectly the notion of dying and restarting is to the central story of Zagreus. Every time you die in an unsuccessful run, which will be a lot early on, you're encouraged by NPCs to try again—and not only that, it makes thematic sense with—and in fact is central to—the story of the game. This completely removes the sting of feeling underpowered and kind of helpless in your early runs, and to keep playing and powering through it.
The pantheon of gods in this game will show up and offer to help by way of boons. These grant you temporary new abilities, which not only vary depending on which weapon you've picked, but will also combine with and modify other boons that you pick up in the run—not unlike the weapon synergy of Binding of Isaac, for example. The gods have their own agenda, of course, but with some experience you'll start to favor certain builds over others, and to try to and build towards a fully-optimized set of skills to tackle the underworld. Then again, sometimes you'll get something you've never seen before, and change up your tactics on the fly. It's all very rewarding and incredibly replayable.
As with a lot of roguelikes, you do carry some things forward from run to run. As you unlock all of the weapons, purchase upgrades and new abilities, and naturally start to learn how the game works and improve your own strategy, you slowly begin to feel much stronger and eventually, well, god-like. The near-perfect difficulty curve gives players of all skill levels complete control over how hard or easy to make the game for themselves. This carries over perfectly into the "Pact of Punishment" system that's unlocked after your first successful run, which lets you dial up the difficulty to frankly fiendish levels in order to, first and foremost, keep skilled players engaged, but also to provide a ton of "end-game" content for those that want to keep playing.
And really, you'll want to keep playing. The first ending is just the beginning, as the story compels you to keep playing and see how everyone's stories pan out. The NPCs are incredibly well-written and the voice-acting more than lives up to the lines they're given. I was completely invested in these characters and the fates they would have to reckon with by the end.
I got my tenth clear—the first one to roll credits—fittingly enough on attempt #69 (nice). This seemed like where the game naturally "ended," and I put it down—even though there's still a ton of previously mentioned end-game stuff I could do in the game if I wanted. But the end of Zag's main story felt so pitch-perfect, and so earned by the experience with the game overall, that I decided to leave it on that perfect high note.
***GOTY*** Animal Crossing: New Horizons
This wasn't my first Animal Crossing game (it was, I think, my...fourth?), but it was the first Animal Crossing game that a lot of my friends played, and that alone made for a different experience than I've had with the series before. In the early days of quarantine, we were visiting each other's islands every day, trading items, sharing insider tips on the Stalk Market, and just generally enjoying the game in a social way that was suddenly not allowed in day to day real life.
For the most part, that lasted for about a month. Maybe two. But I kept playing, every day, for a few reasons. First was that I have a lot of time with this series, and more or less knew what to expect going in. I didn't get disappointed when Nook's Shop was mostly just stocking items I already had, for instance. But more importantly, I knew not to burn myself out on it early on. And look, I know there's no "right" or "wrong" way to play a game, but Animal Crossing (at least to me) seems unique in that the gameplay is so clearly designed to be enjoyed in 20-30 minute, daily chunks. There's just not that much to *do* after a half hour or so, but I was seeing friends' hours totals in triple digits after just a few weeks.
Two other things unique to this entry helped keep it persistent for me, I think. One, Nintendo committed to and delivered on a regular update schedule, which kept things fresh (and safe from the naughty time travelers of the world, even). Pretty much every month, something brand new happened, and it was enough to keep my interest even after I'd donated every fossil to Blathers.
The second, and much bigger thing by far, was that my daughter started playing. She named our island ("Turtlerock") and moved in on day one. We'd talk about villagers—which ones were our favorites, which ones we wouldn't mind seeing move away—and collaborated on the city-planning of our island. I played first, and was therefor the "primary resident" or whatever it's called, but I never made a big decision without checking in with her first. We're both invested in it, and it's been a fun experience to share together over the course of the year. Hell, we even counted down the last seconds of 2020 together in local co-op.
Sure, my house is paid off, I have two million bells in the bank, and my museum is roughly 95% filled out—but I still play this pretty much every day. It's become a ritual. Usually right after work, which happens to be the best light on the island; sometimes later at night, especially during a meteor shower; and on the weekends frequently in the morning—but no matter when I'm playing, the remarkable thing to me is that here we are, nine months later—still in quarantine, and still playing Animal Crossing.
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componentplanet · 4 years
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The Top 5 Games We Played in 2019
What is life without fun? Few things are as fun as getting truly lost in a game you love. As we close out 2019, it’s time to look back on the games that dominated our free time. This year, we have top five (or almost five) lists from Joel Hruska, David Cardinal, Michael Justin Allen Sexton, and Ryan Whitwam. Our picks skew newer, but not everything we’ve been obsessed with is from the last year. These are just the games we’ve enjoyed the most in 2019.
Ryan
Red Dead Redemption 2
As a primarily PC gamer, I was never able to play the original Red Dead Redemption, but Rockstar saw fit to make port the sequel to PC. The game suffered from a rocky launch on PC, and not all the bugs have been ironed out, but it’s still one of the most engaging gaming experiences I’ve had in recent memory. The world is detailed and rich with content, and not just repetitive fetch quests like some games that tout the size of their maps. The storytelling and voice acting are also absolutely top notch. Traveling to distant waypoints in many games is tedious, but the journey is part of the fun in Red Dead Redemption 2.
Pokemon Sword and Shield
Pokemon occupies a unique place gaming culture as a franchise that became a worldwide phenomenon without any full console releases. Pokemon Sword and Shield broke with tradition when they launched on the Nintendo Switch. They still have many of the same problems as older Pokemon games like clunky menus, confusing online features, and bad writing. That’s not why people play Pokemon games, though. It’s about catching ’em all, and Pokemon Sword and Shield do that better than any previous games in the series. In addition to the game’s linear routes between cities, there’s a vast Wild Area to explore. The raid battle mechanics are also a nice addition. You can waste truly obscene amounts of time searching for your favorite mons in these games.
Untitled Goose Game
Who would have thought a goose could be the bane of an entire town? But that’s what you become in Untitled Goose Game. The game presents you with a to-do list and turns you loose on the unsuspecting people of this unnamed hamlet. Some items on the list are simple — steal the gardener’s rake and put it in the lake. Others will take more planning and thought, like the quest to make someone put on the wrong glasses. This game speaks to some sort of casual maliciousness we all have when playing games, and it’s incredibly engaging. You will become the goose, and as you walk away from your vanquished foes, honking and flapping your wings, you feel almost unreasonably powerful.
The Outer Worlds
The Outer Worlds is basically a smaller, quirkier Fallout in space. As a refugee from a stranded transport ship, you have to make your way in the libertarian fantasy that is the Halcyon solar system. You can either support the mega-corporations that dominate the colony or fight to change things. Along the way, you’ll assemble a crew of misfits with their own backstories to explore across the Halcyon system. The settings are fun to explore, and the voice acting is surprisingly good. I will be the first to admit The Outer Worlds isn’t a perfect game; it’s too short, and there’s not enough variation in gear. Still, it’s still one of the best things I played this year.
MechWarrior 5
I love giant fighting robots, and MechWarrior is the premiere giant fighting robot franchise. However, we went almost 20 years without a proper single player MechWarrior game. That finally changed a few weeks ago with the release of MechWarrior 5. You play as the leader of a mercenary group, traveling the stars in search of money and revenge at the controls of heavily armed mechs. The combat in this game is superb — the dozens of included mechs have unique characteristics, weapon loadouts, and roles. These war machines feel heavy and powerful, and it’s an absolute delight to blast other mechs as you fulfill a contract. The game does have some problems with a meandering storyline, and the voice acting is barely passable. I’m willing to forgive that in light of the incredible combat, though.
Joel
Mutant Year Zero: Road to Eden
Mutant Year Zero is one of my favorite games that I’ve played this year. It’s not really a full AAA title in scope — think of it as more of a “AA” game, bigger than an indie, but smaller than what a large studio would build. The game is built on the same engine used for the newer version of XCOM, but it allows free-moving exploration in ways XCOM isn’t known for. It’s not perfect — there are definitely a few rough spots — but it feels like a Fallout title (and includes a few easter eggs referencing that game).
World of Warcraft Classic
I haven’t had nearly as much time to play WoW Classic as I’d like, but I’ve definitely had tons of fun with it. Bringing back Blizzard’s iconic World of Warcraft proved to be a popular choice for the company. The mode has been more popular than Blizzard anticipated, though it’s not clear how many players are brand-new to the title versus those coming back to relieve the glory days.
Super Mario World 2: Yoshi’s Island
Don’t look at me that way. I never had access to a console growing up, which means I’ve had a lot of first-time fun with some of the old console games. Yoshi’s Island is a truly amazing game for it’s era, with gorgeous artwork and great level design.
  It was designed to be a more ‘accessible’ platform, and I’m willing to admit I need that kind of feature, having basically never played platformers as a kid. I die. A lot. The restore button is going to break off the NES Classic long before any other component. I may not be very good at the game, but I’ve certainly had a lot of fun with it.
Sadly, I’m only in for three titles  — I’ve scarcely done enough gaming to talk about it, outside of the above. One of the ironies of writing about the topic is that it’s hard to find the time to actually do it, and life had other plans for Christmas this year. I had planned to write an article about No Mans Sky, which I recently bought, but I’ve only been able to spend an hour with the title thus far.
Michael
Nobunaga’s Ambition: Taishi
I got my first taste of the Koei Tecmo’s Nobunaga’s Ambition game franchise roughly twenty years ago on the SNES. Afterwards I fell out of touch with the series but recently have got back into these wonderful strategy games with Nobunaga’s Ambition: Spheres of Influence and Nobunaga’s Ambition Taishi. Though both games provide an enjoyable experience as you fight to conquer the Japanese isles, Taishi has options to automate some of the more tedious aspects of the game and makes the later stages of the game significantly more enjoyable than in Sphere’s of Influence. Though it’s not what I’d call perfect, it’s currently my favorite strategy game that I feel any fan of the genre will enjoy.
Jade Empire
Jade Empire is sent in a fictional world roughly based Chinese history and culture with Buddhist elements influencing the game’s story.  The game also features its own artificial language that was created by a linguist explicitly for use in the game. Released in 2005, I first played this game when I was 14, and it helped to grow my interest in Asia. It’s by far my favorite game of all time, and I make it a point to replay this game at least once every year. Though my hopes for a sequel have yet to be answered, if you’ve never tried the game before its well worth giving it a try.
Sphinx and the Cursed Mummy
This is another game that I first played years ago on the original Xbox. Set in ancient Egypt, Sphinx and the Cursed Mummy is predominantly a puzzle game with some fighting and RPG elements mixed in. I got back into this game this year after discovering that THQ Nordic had released a remastered version of the game with improved graphics. Though the gameplay remains unchanged from the original, it holds up well it’s still fun to play. There is also a fan based mod in the works which includes content cut from the original game.
Fable III
When Lionhead studios launched the original Fable, it instantly became one of the best RPG games in the world. Later games in the series changed drastically and mixed reviews. Though the games were fun, they were also disappointing because of the extent to which they changed. Fable III has never been able to stand up to the original Fable, but trying the game again after a few years I found this game to still be fun to play and an enjoyable experience.
StarCraft 2
StarCraft 2 needs little introduction. Since its release StarCraft 2 has been a crowd favorite with the online multiplayer gaming community. The game also has a long and highly enjoyable campaign that also has plenty of replay value. Though I don’t play online much, I often return to run through the campaign, which is why I opted to include it in my list of top five games for the year.
David
Untitled Goose Game
This game comes pretty close to qualifying as the ultimate un-video-game — at least compared to most current hits. You can’t get killed. At most you suffer from a couple momentary ruffled feathers. There is no time pressure, unless you complete the entire game and decide to try and set speed records. Graphics are trivial and cartoon-like — but artfully thought out. It is fun, addictive, and can be played by anyone. You only need a couple buttons and a joystick, along with a sense of humor.
The plot is simple. You’re an annoying goose who spends your day harassing the unlucky denizens of a nearby village. When in doubt honking is sure to get a start out of them, and help you distract them. There are dozens of tasks you get to try to accomplish, ranging from breaking things to befuddling shopkeepers. Watching and kibitzing can be almost as fun as playing, so don’t hesitate to fire it up when the whole family is around.
F1 2019
For some reason lost in history, our family follows F1 racing. Despite the relative lack of passing or on-track action, we’re addicted. So it is great to be able to “follow along” with the season by playing the F1 games for each season. This year in particular, the game came out part way through the season, so it was possible to drive the same tracks that the racers would that weekend. There are extensive team and career modes, but they’re wasted on me, as I don’t have the attention span for them. But experimenting by driving different cars and different setups adds to the enjoyment of the race season.
Forza Motorsport 7
If it wasn’t for the F1 connection, I’d rate Motorsports 7 as a no-brainer winner over F1, and it definitely has the best AIs of any version of Motorsports. I really enjoy the versatility of the game, with a huge selection of cars, tracks, and race series. It is certainly not anything like iRacing when it comes to racing fidelity and true competitive racing, but the graphics are much more detailed, and I don’t participate in multi-player racing (other than with Avatars) anyway. I also play Assetto Corsa and Project CARS, but Motorsports is my go to if I just want to spend some time on track.
Dirt Rally
The most stressful video game experience ever for me was driving a mountain course in Dirt Rally in VR using my Oculus. I can imagine driving a NASCAR around an oval at full speed (as lethal as that might prove to be), but I can’t imagine driving at high speed on a dirt track hugging a cliff. So for the most part I stick with the forest tracks in Dirt Rally, but I love the combination of needing to drive the car and interpret the messages about the upcoming hills and turns from my rally co-driver.
Ultimate General: Civil War
This is another game where the campaign modes are wasted on me. But the detailed, and carefully-modeled, tactical engagements and multi-day battle strategies are great fun for a reformed hex board gamer like me. And unlike with tabletop versions of military campaigns, I can play this one against the computer any time I want. Like many games of its genre, it doesn’t get updated much, and some elements of it are behind the times, but it looks great on my 4K 32-inch photo monitor.
That’s the titles we’ve been playing — what’s held your interest through 2019?
Now Read: 
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from ExtremeTechExtremeTech https://www.extremetech.com/gaming/303784-the-top-5-games-we-played-in-2019 from Blogger http://componentplanet.blogspot.com/2019/12/the-top-5-games-we-played-in-2019.html
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mrmichaelchadler · 6 years
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Home Entertainment Consumer Guide: November 8, 2018
10 NEW TO NETFLIX
"Bram Stoker's Dracula" "Cape Fear" "Close Encounters of the Third Kind" "Eternal Sunshine of the Spotless Mind" "Filmworker" "Ghostbusters" "Morris From America" "National Lampoon's Animal House" "The Raid: Redemption" "United 93"
6 NEW TO BLU-RAY/DVD
"12 Monkeys" (Arrow)
Terry Gilliam emerged from the world of Monty Python and became one of the most fascinating director of the '80s and '90s, directing masterpieces like "Brazil" and "The Fisher King," both available in the Criterion Collection. To be honest, I remembered liking his Oscar-nominated 1996 loose adaptation of "La Jetee" but kind of put it on Gilliam's second tier. It's closer to the first, as evidenced in this gorgeous new Blu-ray release from Arrow Home Video. First of all, the 4K restoration is mindblowing, one of the best HD transfers of the year. Gilliam's world has depth and nuance in ways that it never has before, enhancing the overlal experience of the film. Second, the film's themes of responsibility and that form of insanity when it feels like you're the only person who really knows what's going on in the world still resonate. I still have some performance issues (Stowe, an actress I usually like, is bland) but this is the kind of visual feast that's perfect for a company that loves movies like Arrow. It gets me even more excited for next year's "The Man Who Killed Don Quixote."
Buy it here 
Special Features Brand new restoration from a 4K scan of the original negative by Arrow Films, approved by director Terry Gilliam Optional DTS 5.1 Master Audio and 2.0 stereo soundtracks Optional English subtitles for the deaf and hard-of-hearing Audio commentary by Terry Gilliam and producer Charles Roven The Hamster Factor and Other Tales of Twelve Monkeys, feature-length making-of documentary by Keith Fulton and Louis Pepe (Lost in La Mancha) The Film Exchange with Terry Gilliam, a 1996 interview with Gilliam and critic Jonathan Romney, recorded at the London Film Festival Brand-new appreciation by Ian Christie, author of Gilliam on Gilliam The Twelve Monkeys Archives Theatrical trailer Reversible sleeve featuring original and newly commissioned artwork by Gary Pullin
"BlacKkKlansman"
Speaking of filmmakers who meant the world to me in the '80s and '90s, one of my favorite film stories of 2018 has to be the critical adoration for Spike Lee's latest film, one of his most searing and impressive in his recent filmography. I don't go in for the "Return to Form" stories around this flick though because Lee never really dropped as much as people think ("Chi-raq" is great) and I also think this movie is a tier just below his career best films like "Malcolm X," "Do the Right Thing," and "25th Hour." However, I'd be fine if it overperformed during awards season just to make up for the dozen or so times that Spike Lee was taken for granted this time of year. It's passionate, fascinating, funny, and moving, with great performances and more ideas for viewers to dissect and discuss than a dozen other films combined. It's an essential film of 2018. 
Buy it here
Special Features A Spike Lee Joint - Ron Stallworth, Jordan Peele, and the cast discuss working with the iconic director BlacKkKlansman Extended Trailer Featuring Prince's "Mary Don't You Weep"
"The Incredibles 2"
Does Pixar know something we don't? For years, everyone clamored for a sequel to "The Incredibles," to the point that it looked like it might never happen or people might not care when it eventually did. Of course, it did happen and it was GIGANTIC. It's the highest grosssing film in the history of Pixar, bringing in over $600 million domestically and over a billion worldwide. It is the ninth highest grossing film OF ALL TIME, and the highest grossing animated film of all time. Oh, and it's gonna win an Oscar for Best Animated Film unless there's voter tampering. And, of course, Disney/Pixar has delivered for fans with a gorgeous Blu-ray that includes a great transfers and extensive special features. One thing that's particularly nice is the inclusion of the short film that played with it, "Bao." Pixar often shuttles their shorts off to special releases, but it's nice to have "Bao" where it belongs, as well as a new short film called "Auntie Edna."
Buy it here 
Special Features All-New "Auntie Edna" Mini-Movie 10 Deleted Scenes With Introductions Super Stuff  Heroes & Villains Ralph Eggleston: Production Designer Strong Coffee: A Lesson in Animation with Brad Bird  Paths to Pixar: Everyday Heroes  SuperBaby  Commentary  Theatrical Short: "Bao"  Making "Bao"  Outtakes & Stories  Character Theme Songs, Vintage Toy Commercial TV Spots, Toolkit Montage and Global "Incredibles 2" Trailers
"Mandy"
Little was more fun this Fall than watching the buzz that I heard at Sundance about Panos Cosmatos' "Mandy" filter down from the mountains and out to the rest of the world. A movie that RLJ basically tried to shunt off to the video market was too batshit crazy to stay there, resulting in sold out screenings at places like the Music Box here in Chicago. Movies like "Mandy" don't make over a $1 million domestically, but that's a threshold that this wonderfully strange movie crossed. And it still feels like it's just getting started. I've already lent my copy to a friend. I'm sure other people are doing the same. "Mandy" ain't going anywhere, and strikes me as one of the films from 2018 that people will still be watching in 2028. 
Buy it here 
Special Features Behind the Scenes - Featurette Deleted & Extended Scenes
"The Princess Bride" (Criterion)
Speaking of movies that persist, there may be no film released in more special edition DVD and Blu-ray sets than "The Princess Bride," which has gotten Special/Anniversary/Limited editions since the DVD was invented. It's hard to believe anyone who's had a DVD player for any amount of time doesn't own it by now, but the Criterion release offers ample reason to upgrade. Of course, it will always be about the movie itself, which has never looked this good, courtesy of a 4K restoration. Believe it or not, Criterion also found a way to produce new special features, including two about William Goldman's beloved screenplay, and an interview with the film's art director. The set also includes tons of archival material that was on previous DVDs and Blu-rays. This really is the ultimate release for one of the most beloved films of its generation. It's a great idea for a holiday gift for the movie lover on your list. 
Buy it here    Special Features New 4K digital restoration, with 5.1 surround DTS-HD Master Audio soundtrack on the Blu-ray Audio commentary from 1996 featuring director Rob Reiner, screenwriter William Goldman, producer Andrew Scheinman, and actors Billy Crystal and Peter Falk Edited 1987 audiobook reading of Goldman’s novel The Princess Bride by Reiner New program about Goldman’s screenplay New program about Goldman’s tapestry based on his novel Archival interviews with Reiner, Goldman, and actors Crystal, Cary Elwes, Christopher Guest, Mandy Patinkin, Chris Sarandon, Fred Savage, and Robin Wright New interview with art director Richard Holland Programs about makeup, fencing, and fairy tales On-set video diary filmed and narrated by Elwes Five behind-the-scenes videos with commentaries from 1996 by Reiner, Scheinman, and Crystal Trailer PLUS: An essay by author Sloane Crosley and, for the Blu-ray edition, Goldman’s introduction to his Princess Bride script from his collection Four Screenplays, in a lavishly illustrated, clothbound book
"Teen Titans Go! To the Movies"
The film adaptation of the Cartoon Network hit kind of flopped at the box office, opening in 5th place (although it's worth noting that it only cost $10 million and made five times that worldwide). I hope more people catch up with it at home as it's a surprisingly funny, smart movie that deserves a bigger audience than, say, "The Grinch." In a week year for animation, it's a standout, offering jokes that work for both kids and adults. 
Buy it here 
Special Features Lil Yachty Music Video: "Teen Titans GO! Rap" Sing-a-long with Silkie "DC Super Hero Girls: The Late Batsby" Mini-Movie Red Carpet Mayhem Teen Titans GO! To the Movies: WB Lot Shenanigans "Everything is Fake": Exclusive song not in the movie "Teen Titans GO!: Translated" Storyboard Animatics: Time Cycles The Final Battle
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