Tumgik
#last stand
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Hennessey H1000 'Last Stand' Dodge Challenger & Charger, 2023. The final run of the supercharged 6.2-litre Hellcat HEMI V8 is marked with an upgraded version of the engine that produces 1000hp thanks to larger supercharger (non-Redeye models only), upgraded fuel injectors, a high-flow induction system, pulley upgrade, stainless-steel long tube headers, high-flow catalytic converters, and a crankcase ventilation system.
202 notes · View notes
illustratus · 2 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
The Gunpowder Plot; the Conspirators Last Stand at Holbeche
by Ernest Crofts
92 notes · View notes
pratchettquotes · 10 months
Text
"They're coming closer again," said War.
THEN WE WILL DO WHAT WE CAN.
"Four swords against an army? That'll never work!"
YOU THOUGHT IT MIGHT A FEW MOMENTS AGO. WHO IS TALKING FOR YOU NOW? HUMANS HAVE ALWAYS FACED US AND THEY HAVE NOT SURRENDERED.
"Well, yes," said Pestilence. "But with us they could always hope for a remission."
"Or a sudden truce," said War.
"Or--" Famine began, and hesitated, and said finally: "A shower of fish?" He looked at their expressions. "That actually happened once," he added defiantly.
IN ORDER TO HAVE A CHANGE OF FORTUNE AT THE LAST MINUTE YOU HAVE TO TAKE YOUR FORTUNE TO THE LAST MINUTE, said Death. WE MUST DO WHAT WE CAN.
"And if that doesn't work?" said Pestilence. [...]
THEN WE DID WHAT WE COULD, he said, UNTIL WE COULD NOT.
Terry Pratchett, Thief of Time
193 notes · View notes
madcat-world · 17 days
Photo
Tumblr media
Last Stand - Richard Wright
44 notes · View notes
mediumdata · 9 days
Text
Last Stand Thoughts
A couple of stray thoughts on the last episode of Fantasy High Junior Year.
Arthur Aguefort fully believes the only correct way to pass any year of class is by beating the last stand. Classes are bullshit, fight and kill.
Slitting Buddy's throat isn't fishflower metalboiler panicking, it's Brennan panicking. He did not expect anyone to see her before she shot the proctor. Rather than letting Kristen see in the turn she ate the vulture eye he had her wait until her next turn. This did two things A) Gives Brennan a whole round to figure out how to react to her getting caught and B) doesn't give the bad kids a whole round to take fishflower out.
Kristen only saw fishflower in full and Oisin's arm as he pulled her out. It is possible that the rest of the rat grinders have no idea what she's done. Possibly she had a signal to Oisin to get her out once she sabotaged the trial.
42 notes · View notes
en-wheelz-me · 6 months
Text
Tumblr media Tumblr media Tumblr media
57 notes · View notes
gingerly-writing · 1 year
Text
Prompt #3335
"I know we're surrounded." Hero stepped up beside their boss, rested a hand on their shoulder. "And I know we've lost. You can lie to the kids, but you can't lie to me. What's the plan?"
Superhero grimaced. "I can't ask this of you. It's too much."
"Ask."
"I- we need to get the kids out. If nothing else, they deserve to live. I'm going to negotiate, and it's going to fail. When that happens, we'll have to cut them a path, then hold off Supervillain's troops while they run."
"I'll stay with you," Hero promised, answering the unspoken question. "And we'll fight, back to back, until the end. Like heroes."
216 notes · View notes
voices-of-favor · 11 months
Text
Tumblr media
108 notes · View notes
cts-games · 3 months
Note
💡
Ask meme here
💡 A game that inspired my own design or creative practice.
Okay, stay calm. They just want to know about the game. Just talk about the game. Don't do the rant. Just the game. Just the game.
Last Stand is THE game that made me a designer and infected me with brain worms. It can be found for free here:
Why is Last Stand available for free on a random google drive link that totally doesnt look like its just a piracy link? For reasons I am not talking about!
Last Stand is a game that is basically a mix of Earth Defense Force and Pacific Rim. Though it's worth noting that it does predate Pacific Rim. Jesus Christ, this game is a DECADE OLD? WHEN DID THAT HAPPEN. FUCK. Anyway, there was going to be an expansion that helped flesh out those Pacific Rim elements more and make them more similar, but... I'm not ranting about that.
So what AM I ranting about?
MECHANICS
Last Stand uses a resolution system of 2d10d1+Stat vs opposed roll. You and the opponent each roll 2 dice, drop the lower die, and then add your stat to your respective rolls.
The thing that makes this resolution stand out however, is a combination of 2 factors:
Health as ability damage, and dropped die matters.
Healt/Stats
The game does not have a dedicated HP stat. Instead, players have 4 ability scores (off the top of my head I BELIEVE its... Tactician, Operator, Leader, and... Elusive? I'm not confident on the last one). What do each of these ability scores represent? DOESNT MATTER! You effectively just have 4 different HP stats. Resting them however you want. They could be called Red, Blue, Green, Yellow if you wanted. Doesn't matter. What DOES matter, is that rolls are contested by themselves. If you attack a monster using Tactician, any damage you deal is dealt to their Tactician stat. Monsters always roll at their current stat value, players roll at their max value (unless they hit 0, then they lose the stat bonus). This is a little unintuitive for players during play, but it does help keep them from getting snowballed and turns multiple fights into a better war against attrition.
If a stat is targeted and it's already at 0, the attacker gets to choose where the damage goes. This lets you pierce through the defenses of a monster by attacking its weaker stats, instead of the INCREDIBLY STUPID idea of attacking their stronger stats. Because attacks go both ways. Failing an attack means YOU take damage. You should NEVER attack needlessly in this game. It's an easy way to die.
Dropped Die Matters
The other part of the roll resolution is "Dropped die matters". Every game I've seen that does that usually just uses it as a tie breaker. That is not the case here. Instead, the way powers work is that many of them have additional effects that trigger on a specific result. So for example: "On a hit deal 1 damage. On a 1, 2, or 3, deal 1 extra damage."
At first, that looks like about a 30% chance for an extra point of damage. It's not. It's a 51% chance for the extra point of damage. These bonus effects always list between 1 and 3 numbers they trigger on, which corresponds to 19%, 36%, and 51% activation chance (i think my math is right on that). As a developer, being able to quickly go "Oh this power should trigger about this often" is REALLY NICE, and it offers a good range that really gets the brain juices flowing. HOWEVER, you can also skew them a bit more by changing the specific numbers they trigger on. A trigger of "On a 1, 2, or 3..." and a trigger of "On a 8, 9, or 10..." are equally likely to trigger. However, they are not equally likely to trigger ON A HIT. This allows you to tweak the percentages a bit more in either direction by having them require both the trigger number and being a hit (or even a miss if you want!)
These two mechanics tie in together to make a REALLY good conflict resolution system. Which leads me into how powers work.
Mega Man, the Blue Mage
My apologies to a certain dungeon guy for taking so long to answer this ask. It kept turning into THE RANT. And I didn't want it to be THE RANT. I wanted it to be about the actual design merits of the game. So it... took a while. I also maybe broke down crying a few times typing this up. This game means a lot to me.
Powers in Last Stand work pretty much identical to how attacks work in DnD4e. In fact the game originally started as a hack of 4e that grew out of control! You have a Standard/Move/Minor per round (with the ability to trade each one 'down' if you want to), and a suite of powers you can use each turn. That's about where the similarities end.
There are a handful of abilities available during character creation, and the game leaves it up to the group how they want to select them. You could just pick them off a list, or you could take the cards they are printed on and draft them. Alyssa was after my own heart with that design decision. Whatever you decide, you get 6 pieces of equipment, each with a unique ability, and 1 armor. You combine all of these to get your starting stats and powers. You always have access to these abilities.
Enemies have 1 power tied to each stat (sometimes less, never more). If you reduce that stat to 0, the monster loses access to it as you rip off whatever part of their body was letting them use it. And, for the rest of the current session, YOU can use that ability. Killed a giant bee? Well guess who's got a giant lance doused in venom? At the end of the session, all the body parts you ripped off and jury rigged into new weapons get shipped off to the lab for research purposes, and you lose access to all of them. Except for one. You can choose one of those powers, and fuse it to a specific stat on your armor, keeping it permanently. Though you can only have 1 power on each stat. You can also choose to keep it in Cold Storage, which allows you to later use those parts to craft entirely new sets of armor. This is the only progression in the game, which means your build is always responsive to what the GM throws at you.
Tokens
The game has a LOT more really innovative things, but the last one I wanna talk about is Tokens.
Tokens are part of the action economy, with many powers requiring you to spend tokens to activate them. They are basically a slowly charging stamina bar. Each turn you add 1 Token to your 'Combat Bribe'. You can't spend tokens in your Bribe, but on any round, you can choose to go last (there is no initiative. It's just players go, them monsters go, then players who accepted the Bribe go, then next round), and gain all the tokens in your Bribe. Fairly straight forward.
The part that makes this an incredible mechanic is that this is also how status conditions are handled. Every status condition is on a token. As long as you have a special token, it's rules apply to you. You have a Poison Token? You take one damage every turn. You have Webbed token? You can no longer take Move actions.
But... as I said. You can spend tokens to fuel your stronger powers. You are Poisoned and Webbed? You can use a power that costs 2 tokens to clear both of those statuses at once. It adds a really fun dynamic tug-of-war to combat that I really enjoy.
It really is one of my favorite games of all time. I could rant about it to people for hours... but in the end it will almost always become The Rant.
But that sums up my feelings on the game itself.
Last Stand is ALSO the game that made me change the topic of this blog to be general games I'm working on, because I cannot go longer than a few months without working on a hack of it, because it's just... it's my perfect system. Or at least ABSURDLY close to it. And so it keeps working it's way into anything I work on.
42 notes · View notes
kitkatgal37 · 9 days
Text
Tumblr media
6:20am and 46 seconds, can confirm!
Also absolutely insane to give this math problem to a group of improv comedians. This probably took me at least 8-10 solid minutes of mental math & scribbles. (I wish I had thought to time it!!) When it got to the long division, dividing by fucking THIRTEEN, I just about threw my pen lol
18 notes · View notes
evilhorse · 1 month
Text
Tumblr media
Scooby Apocalypse #25
10 notes · View notes
Photo
Tumblr media
Ερῶντι ἀνδρί τις οὐκ ἐρῶν ἐπειγούσης τῆς μάχης καὶ συνάγοντος τοῦ πολέμου οὐκ ἂν συμμίξειεν.
- Aelian
Someone who does not love will not fight equally to the one who does, when the battle strikes and war crashes together.
39 notes · View notes
illustratus · 30 days
Text
Tumblr media
The Battle of Rocroi "Rocroi, the Last Tercio" by Augusto Ferrer-Dalmau
66 notes · View notes
retropopcult · 1 year
Photo
Tumblr media
May 1998
47 notes · View notes
en-wheelz-me · 6 months
Text
Tumblr media Tumblr media Tumblr media
62 notes · View notes
mediumdata · 9 days
Text
So we all believe that Ayda was filming her dad's message right?
5 notes · View notes