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#nick o'bannon
fencecollapsed · 5 months
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horror stuff I've enjoyed recently
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samtallchester · 2 months
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Whenever I am listening to Hall of Fame, I just see my favorite characters as the lyrics pass by. It makes me emotional because even if they aren't real – or may be a pain in the backside sometimes – it reminds me of how much I love them for who they are.
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finald-pug12345 · 3 months
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Out of these five, which one have the WEAKEST premonition death?
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winterfieldfrontiers · 3 months
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Gay test in Final Destination series
We're going to get an Family affair in new installment (aka Bloodline), so i guess we will leave out every possible ship (unless there's some surprise), BUT.
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looks back at these films.
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de4d-bo7-666 · 1 month
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Bitchez be like “this is my k0mf0rt m0vie and thezs r my k0mf0rt kharakterz!” and then itz final deztinati0n with the k0mf0rt kharakterz being erin ulmer, nick 0'bann0n, peter friedkin, 0livia kastle, that lady who worked at the salon samantha lane got killed by having a stone hit through her head, and ian mckinley.
It's me, i'm bitches, and i'm in severe need of therapy.
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seikointelli · 2 months
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To the protags
There’s this theory that all of you are related some how is this true?
Alex: Even if it is somehow true, I wouldn't know.
Kimberly: I mean, me and Wendy are cousins but I don't think we're all related.
Wendy: It sounds like someone just wanted to explain how we all have visionary powers. Its not true though.
Nick: No.
Sam: Its not true but it would be cool if it was.
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wendychristenenstan · 3 months
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I just found this in my fyp devianart and let just say...
He would be killed everytime 😭 and even Alex, Kimberly, Wendy, Nick, and Sam would said "oh my god, they killed kenny."
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shystrangercowboy · 2 months
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Wendy: Wait Sam how old are you?
Sam: Oh! I'm 25
Wendy: Damn! You're an old man!
Sam: Come on! I'm not that old! I'm mean look at Kimberly and Nick! They're both 19! And they're not old!
Kimberly: That's true.
Nick: It's natural.
Wendy: Buuuuuuuuut..........
Sam: Is it because the fact that I have a job and have a husband and a dog?
Wendy: Kind of.
Sam: Well....I can understand.
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The Final Destination (2009)
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🐨
Sorry for the spam omg.
But another hc came to my head at 5am in the morning. Nick and Sam share a mom but Sam never got to meet his parents. Instead he was adopted because they weren’t ready for a child yet. So 9 years later Nick is born but they can't find Sam anywhere. Idk. I'm sleep deprived.
I was about to say this was like Andj Mack but that’s about a girl who finds out her sister is really her mom-
But this adds to the “all the visionaries are somehow related” headcanon that I talked about a few months ago!
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zirconynx · 1 year
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Final Destination Game in the style of Until Dawn/The Dark Pictures idea
Recently been fixated on Final Destination and I had the random thought of how interesting it'd be to see a Final Destination game in the style of Until Dawn/The Dark Pictures Anthology or even like Telltale's The Walking Dead and how those game styles actually go really well with the general premise of FD.
Think about it, if a Final Destination game took a Telltale TWD approach it could work well game-structure-wise since usually characters that can die in one episode in the game or later in another episode usually end up doing nothing for the narrative following their first possible death. In an FD game then they could tie it back to the whole cheating death theme. At the very least writing off the fact that they don't do much in the story after that point is a little bit more excusable because of the narrative and how death works compared to TWD where it was just blatantly obvious that the writers didn't intend for that character to do anything or affect the story beyond that death point (lookin' at you Nick from TWD S2)
I think there's so much potential for an FD game in the style of Until Dawn/The Quarry/Dark Pictures Anthology since the choices the players make would have more of an impact on what happens in the narrative and how they affect how a character ends up dying or at what time (taking into account the different Death's Designs). I haven't really thought this through entirely yet but I'd imagine that the players could influence how late or early a character dies or, depending on how much they explore or notice details in the environment, can have the option to save a person at the last second which would have a drastic affect the story (an example being that if you save someone who was next on the list bc you were quick enough then the game/story would follow the rule of skipping the saved person and moving onto whoever is next on the list). Obviously this would get complicated to write AND program depending on what type of Death's Design is used for the story. Personally I'd like to see a FD game that sorta combines the Death's Designs from all 5 movies (yes i am basically cherry picking which aspects of the Designs i personally like but hear me out, also, very long post about Death Designs down below)
In terms of whether all the main characters end up dying or not, I'm gonna use the theatrical canons since for this post and FD 3 specifically, I assume Kimberly and Burke to be alive since there's nothing to state the contrary AND since the official ending is ambiguous, it;s up to interpretatiob whether Wendy survives or not since the Alternate ending and Choose Your Fate stuff where the newspaper of Kimberly and Burke falling into a woodchipper and Wendy for sure dying aren't canon to me.
For order of deaths, I'd make it simple like FD 1 where it's just that the characters die in the order they would've in the premonition but can be skipped if saved by another on the list BUT i would also include the rule from FD 2 where "giving new life" i.e. giving birth or dying at the correct time and then being revived after officially being considered dead by the design as a way to stop the cycle, tho i wouldn't include the reverse order thing from FD 2 since it was a direct consequence of FD 1, but the game would follow one cast of characters so this wouldn't apply. Personally I'm not a huge fan of the rule where someone gets added to the list because they were saved by someone that IS on the list as I feel that gets complicated and for major disasters with lots of people that can get saved by the visionaries (FD 4) would create an inconsistency at best or major plot hole at worst depending on how much focus would be given to which aspects of death's design.
As much as I like FD 3, I don't think it substantially added anything good in the way of how death works (the pictures having clues of how people would die but also included the later deaths after a premonition that was not planned by Death didn't make sense to me so). The only aspect of Death's Design from FD 3 that I would personally include would be how it'd be possible to still cause the main characters' deaths if they didn't pay enough attention (or didn't get the "give new life" path) even at the end of the game (this is the only aspect of the Choose Your Fate stuff that I would incorporate since my hc is that if you notice the things like the hole in the train map or connection to some previously established main characters that died, then you end up surviving the subway crash but if not you don't). For the subway scenario, in the case the player does notice the signs and the odd grouping back together of the main cast then you can have the option to step off early and avoid death again (and have their spots filled as I will discuss later with FD 5) or can still get on, have the premonition but still die. If they ignore or didn't see the signs then they can get the premonition but survive. Doesn't make a whole lot more sense but I'm sure it could be worked on so that these possible endings could be included.
I haven't watched FD 4 but from what I've seen on Youtube and briefly read on the fandom wiki page, the only new thing I can deduce is that Nick had two (?) major premonitions, one of the Raceway and one of the Mall. Since premonitions are never really explained I'm kinda neutral on whether the characters should get more than one premonition (since Wendy got 2 but whether she survived the second is up in the air). Since FD 4 is the odd one out of the entire series i'd be more inclined to say just have the characters have 1 premonition rather than being able to have multiple since a lot of that movie is supposedly complete nonsense.
Personally I don't mind FD 5 but only because of the twist ending. I actually don't like the rule of "taking someone's remaining time adds it to your own" since i feel it would make the writing even more complicated than it already would be by having to mash all these different death's design elements together. Since i find the added time to be pretty confusing, I'd rather simplify it to just that a person who manages to cheat death will have their spot filled in with a random person for the original disaster (so the total death count of the accident is the same but not the people involved). To tie it all back together i'd make it so those who cheat death throughout the game can have these possible endings (and endings to the game):
1. another event claims them in the end (Alex & brick / Clear & hospital explosion/ Wendy & possibly subway / Nick & truck at cafe)
2. they get skipped over by being saved (Carter at the end of FD 1)
3. they get to live by having died and been revived (FD 2, depends on if you really want to include a giving birth plot line or not or if you include the rule of absolutely nobody surviving no matter what)
4. the visionaries live long enough to become one of the random people (or not random, could be death's plan and all that) that fill the spot of another visionary (hc that Sam takes the place of Alex even though this is probably not canon and he's just meant to be part of the kill count anyways. Alternatively, others took the Flight 180 survivors' places even tho we saw no one else get on by the time they get kicked off the plane i think)
Now with the main way i would personally tackle Death's Design if it were merged for this game, I think it'd make for a very interesting game experience with all these rules and choices like choosing to save someone which in turn skips them or the multiple ways the game could end based on what you do or don't find or what you can figure out in time.
This post kinda devolved into just a "what if i mashed all the Death Designs together into one" but I still think it'd be interesting if they did do this for a Final Destination game in the style of The Dark Pictures Anthology since those games I'd say are the best at having branching paths based on which characters are alive or not at certain points in the story and have quite a variety of endings (usually 1 - 4 or 5 but different enough that i'd say it'd work for an FD game)
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crazycoke-addict · 1 year
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samtallchester · 3 months
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"I have a bit of a job for you."
Hearing those words, Nick raised his brow, in a rather cocky manner, but still he couldn’t help himself. His lip quirked for a split moment.
"Right, so you're taking me on a roadtrip or something? And if I rightfully refuse?"
"You'll stay dead."
Nick hummed softly as he listened to Death speak, as though any of that even made sense.
"And how would that benefit you? You're asking for my help which we both know you need. And not only, you do know I'd rather just stay dead. Especially after what you did to myself, Lori and Janet at the café."
There was a short, pregnant pause as Death glared right in the young visionary's eyes.
"You're pretentious."
"Right. As I have been told on several occasions."
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finald-pug12345 · 1 month
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FD Visionaries' Opinion On Each Other.
Alex Browning:
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Kimberly Corman:
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Wendy Christensen:
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Nick O'Bannon:
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Sam Lawton:
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winterfieldfrontiers · 3 months
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Final Destination lead men
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Can't believe that Nick and Sam from FD was in the same series
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de4d-bo7-666 · 1 month
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I JUZT REALIZED H0W BLAND NICK FR0M FD4 IZ :(((
but i adore xem s0 i'll give them a real perz0nality z00n :)
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