So when are we going to see more Dragon layer Blake?
Here's an idea I got from passing by the candle and perfume shop at the RenFaire.
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Sorceress!Weiss: Wow, this shop is amazing! Look at all these perfumes!
Rogue!Blake: (wrinkling nose) It's a bit overwhelming.
Sorceress!Weiss: Oh, come on. It's not that bad. Look at some of these bottles. Temptation's Kiss. Ghost of a Rose. Winter's Embrace.
Rogue!Blake: They sound like my romance novels...
Sorceress!Weiss: You mean that trash you call lit-
Rogue!Blake: .....Weiss?
Sorceress!Weiss: (frozen, beet red, and holding a dark pink, nearly black bottle)
Rogue!Blake: Weiss? Hello? (Looks over Weiss's shoulder and snorts with laughter) Is that?
Sorceress!Weiss: D-D-Dragon P-P-P-P-u- Pu-
Rogue!Blake: (giggling uncontrollably) Dragon Puss?
Sorceress!Weiss: DON'T FINISH IT!!! What kind of illicit, depraved, salacious-
Rogue!Blake: (uncorks the bottle and takes a whiff) Eh, doesn't smell anything like it.
Sorceress!Weiss: ..........
Rogue!Blake: ......I mean....
Sorceress!Weiss: Nope! I don't want to hear it. I don't need to know what you do with that scaled pet of yours.
Rogue!Blake: Yang is not a pet! She's a gorgeous golden dragon!
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Papa Arc: Jaune! Go with this young girl and find your true family, because we are not them! Your real mother and father are out there, somewhere. Perhaps they will find some way to love you
Mama Arc: (Whispering) Psst! Miss Valkyrie! You'll take Jaune with you, right? He's not good with magic, but he's handy with physical labor.
Nora: Gotcha!
Jaune: Okay, Dad! I swear, I won't give up on this quest! I'll go with Nora and find my real family!
Papa Arc: Then it is settled. You must depart on your journey immediately! In fact, the sooner you pack up your shit and leave my home, the better.
Mama Arc: Go to Patch. There is a family in great need of your assistance.
Papa Arc: And take your anime figures with you!
Jaune: Even Hanami-chan?!
Saphron: Wait! Leave the Sailor Aries~.
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A RWBY RPG Idea: Formations
I'm not a game designer, nor am I someone with the skills or money to make a game. I'm just a guy who needs a hyper fixation to keep himself awake during the night shift
So, this is it.
RWBY's one of my favorite series and video games are some of my favorite forms of media, so obviously this was inevitable. Though I have to preface I have zero idea how deep I'll go with this idea. I'm labelling this title as if there's multiple parts but this is all I really have.
"But why an RPG?" The imaginary person asks.
Well, there was a couple of reasons. For one, I wanted to be somewhat realistic. I love RWBY and it's pretty popular, but it's not like it's got the ability to go for a full triple AAA game. I think a character action game would be great, but the amount of physics and work needed to put into those might be out of the ball park. With an RPG, you can still have impressive attack animations and action, just without the need for complex physics and enemy attacks and hit boxes and whatever. Fighting games are also in the ring, but Fighting games tend to be fighting games first and vehicles for narrative last. RWBY has gotten increasingly story and character driven, so I think an RPG is just a better fit for RWBY than a fighting game would be if it wanted to explore the world of Remnant.
Two, I think RPG is somewhat fitting. Monty was a huge Final Fantasy fan, and certain elements of RWBY, like Dust basically being materia.
Another very important reason is a thematic one. It seems to me, based on Grimm Eclipse and Arrowfell, they always want to include team mechanics in these games. Team up attacks in Grimm Eclipse are more common from my experience in multiplayer and Arrowfell necessitates using all 4 girls and was initially advertised with multiplayer. I think an RPG is a great setting to do team stuff with the least hassle, whether that be via dual techs or all out attacks or pair units or whatever else you can think of.
But now let's get into it
Story
I'm not doing story.
No, seriously.
This is a big limiting factor here since a story can often help give a game direction for its mechanics and character design, but I'm not going to pretend to know how to best make a story for RWBY. You can place it in Beacon, in Atlas, in Vacuo, in some sort of extra adventure in the Ever After on their way home, in some side continuity- Point is, that topic is so broad and vague that it's almost pointless for me to speculate on what it could be about, especially since RWBY's story isn't finished.
Gameplay
Final Fantasy XIII
Say what you will about the game, most have, but it's a heckin good battle system. It's also one of the first to try to be more actiony and cinematic without fully delving into action rpg, which is good for this. I'd love to have a FF7 Remake style RWBY game, but that's super complicated and, as mentioned, I'm not trying to imagine something too improbably here.
But there's one big reason I gravitated to XIII: Paradigms.
To me, this is a great system to enable team game play in a few possible ways.
I want to actually preface this by mentioning the idea I had before this one. This isn't vital to the gameplay idea, just my thoughts, so you can skip this if you want to. Long story short: I finally played the fangame Sonic RPG episode 10. It was good. It also has an ATB style gameplay, like XIII, so it's actually relevant. The Drive system got me thinking though. It's named after various Sonic characters and gives Sonic a stance system essentially. What if those were just actual team up formations? Like if the game was primarily Ruby calling in Weiss, Blake, and Yang for different formations. Then I just decided, fuck it, why do just Ruby teaming up with the others? Why not just do the whole team? (The Ruby main character with calling in different team mates to back her up is still a good idea though. I'll keep that one in the back pocket)
Back to the important bits: Let's give a rundown for the uninitiated. XIII's combat system doesn't use turns, and instead uses a meter that builds over time to let you perform actions. What actions you can perform are determined by your Paradigm. Each Paradigm focused on something different: Damage, chain building, tanking, healing, buffing, and debuffing.
So, what if I just used Team RWBY's team up formations as stand ins for paradigms? I mean, with 4 members, there would be 6 team up attacks, a perfect number to fit 6 paradigms. Now, these aren't one to one. I did want to take into account how the team up is depicted in RWBY to inform how they should function. This means I've actually modified some of the paradigms to split their roles or take on new ones to satisfy this.
Bumblebee was easy. It fills the slot of Commando, the damage dealer. It's big, strong, but unable to pin down the paladin without assistance. The same is true of XIII's Commando. A big damage dealer, but it needs help from Synergists's buffs and Ravager's chain building to deal it's huge damage.
Freezerburn: Another easy one. FB was used to blind the paladin, so it's easily the Sabateur, the debuffer.
Ladybug is where things slowly begin to shift. My current idea is to make it Ravager-esque. Ravager builds up the stagger meter on enemies, eventually breaking the enemy and letting you deal several times the damage you normally can. There's some differences here though. Ravager uses elemental attacks, this doesn't. I'm also considering whether or not stagger is the bar this kind of game should use. Building a more tradition limit break meter is in the back of my mind, maybe unleashing dual techs or a full team combo. Either way, with this dealing a huge combo of hits, it's obviously the meter builder.
Ice Flower is where I start making bigger changes. This is one of the buffers. Yes, one of them. I've decided to split the buffing between two roles, both of them featuring Weiss actually due to how she uses her glyphs. Because of this split, I'm actually splitting a lot of the other roles too and stitching them together. Due to how this Ice Flower is depicted, I'm thinking adding the offensive and elemental buffs here, while also giving it some attack options. Not sure where they'd lean to in comparison BB, LB, and even FB (since Sabo actually deals some damage), but that could be figured out later. I wanted to figure out overall roles first
Checkmate is the other buffer. You'd think with Schnee-brand haste, it'd be offensive, but nope! I'm making it a defensive role. Yes, not just buffer, role. It's half defensive buffs from Synergist and half Sentinel. Lightning's Sentinel in particular for more of a dodge focused build. Why? Honestly, it was inspired by Amity Arena's interpretation of this team up, being focused on negating attacks and such.
Which brings us to the Unnamed and Unseen Ruby and Yang Team up. That really needs a name at least. So, I'm actually glad this hasn't been shown off. It means I can do whatever I want with it. This makes it perfect to be the only healing role via Ruby's silver eyes and hopeful spirit, as well as pick up the last Sentinel moves with Yang's bulk.
... Alright, that's all I got. Ramble over. We'll see if I make up any more ideas during work. Maybe, maybe not
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