you know, I actually think the moment byleth steps in front of that blow meant for edelgard, an action that changes EVERYTHING about their fate, really is monumental, especially after warriors came out and added context
you have this mercenary who’s known for being stone cold, emotionless, and who can annihilate entire mercenary camps in minutes blank faced, as we saw with shez - by all means, they should never, WOULD never take a blow like that so carelessly for someone they don’t even know, much less with such an angry, determined expression - and yet.
the game draws some clear parallels between byleth and edelgard, and in all routes they have a connection that seems unbreakable - all of this starts at that very moment, when the merciless demon gets swept by a wave of emotion so strong that they throw rationality out of the window.
idk, one of my favourite fe3h analyses mentions the ‘literal divine intervention triggered by edelgard’ and that’s exactly what that moment is. not even because of sothis, but because that’s exactly when byleth takes their first step towards humanity and their freedom - i honestly think that byleth only fully regaining their humanity in crimson flower is the only outcome that makes sense, since that’s exactly what we see in one of the first scenes in fe3h. excellent foreshadowing, I’d say
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| 🌼 | Let’s run away together, you and me and the sun | 🌼 |
The people that read M.Mystery AU, ‘Inside our rotten bones’ (x) are real troopers and I love and appreciate every single of them 💛
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*lays down* im thinking about minecraft again and the empty spaces you create. the flat lands. the grand halls. the picture perfect buildings and towns that no one lives in.
have you ever entered a multiplayer world and found an empty town? it's like. people were there. there were players there, once, and maybe there will be players there again, but there aren't any now. now there are only empty buildings and straight-lined roads where forest used to be.
have you ever made a building that's just too Large? four chunks, one empty room. Or maybe found a megabase from the ground. you are so small, and the world you've and your players have made is so big.
i've seen so many people talk about how empty and lonely single player worlds are, but my favourite world is a single player one. i live in a valley and I've killed the dragon, and i live in a cave. it's messy and its homey and nothing fits together. i go to large multiplayer worlds with giant towns for hubs and its perfect. no one lives in any of the houses, no one explores them. we are all journeymen, never locals. "life" is a prop we hold up against the void so we don't keep staring into its depths.
or what about the big churches? the monuments? the gorgeous, sprawling builds that take hours and hours and are stunning and are so empty. when they're finished the builder moves on to the next project and the building stays. do you understand? the buildings are always lit up so nothing will spawn but nothing will spawn anyway because there's no one there. there are skyscrapers with a few chests and a crafting table inside. the purpose of the building is to be built and once its purpose is fulfilled it doesn't just go away. the buildings haunt their own halls, perfectly pretty and lovingly made and eventually forgotten.
i dont know. ive played this game for a decade. i've beat the ender dragon twice. i start a world and i restart them and i restart them and i restart them. there are posts going around that say that the world itself is not for you, but sometimes the things you build aren't for you, either
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This may be a big silly and lame, but… I miss the magical feeling of being in middle school and discovering g/t for the first time. Spending entire nights sneaking my computer, grabbing a zevia and some cereal and reading g/t fics the whole eight hours. The pure joy it brought to finally find like-minded people and CONTENT for my special interest that I never really talked about before. I guess it was kind of like a honeymoon phase where it was so new and exciting.
Don’t get me wrong, I still love love love making and seeing g/t content now, I’m just missing that special feeling when it was all new yknow?
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i think the main difference in personality so far between puppy-stellina and puppy-kepler is that kep has a lot more patience.
that brings a lot of positive qualities: he has better emotional control and is less prone to tantrums and outbursts than stellina was (i.e. if i have to stop for 10 seconds on a walk to pick up poo, stellina would yelp and pull and cry at being asked to stop). it also means he has better focus and is more forgiving of repetition in training - he doesn't give up nearly as easily when frustrated. and things that may startle or scare him he's more willing to try again or overcome (e.g. he slipped on my stairs and hurt his foot and didn't want to go back up the stairs for a few days, but eventually started trying again. and when butters slaps him he yelps and backs off, but still thinks she's Super Fun and tries to make friends). so he's a bit more methodical in his thinking.
but it does also bring some negatives too: because he has patience, he does not give up once he's decided something. if stellina was overtired and i put her in a crate, she'd fuss for a minute then pretty quickly go "hm alright then" and go to sleep. if i do the same to kep, he fights it and fights it because he doesn't want to be asleep and that's that. he's much more difficult to redirect or distract, and i have to be a lot more mindful of managing him because once he's decided something is fun or tasty or whatever it takes a lot to dissuade him, and he'll go back to it at the first chance. he's very slow to learn boundaries as a result - i have to do a lot more convincing than i'm used to.
they are still overall very similar personalities, especially as they're the same breed and from very similar lines, but i think so far this has been the biggest quality that i've needed to adjust to. puppy-stellina i had to do a lot of mental adjustments learning how to manage her short emotional threshold and sensitivity, so it's interesting to see what does and doesn't translate over to kep.
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