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#this is my attempt of making a more complex character design
apeiron-trolls · 2 months
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What's this? Art?? You better believe it
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tobyisave · 2 months
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just a coupla lonesome cowgems roaming free without their sally mays
(aka they both canonically use country music to cope with their aloof blue life partners leaving them and i think thats beautiful) (alt under cut)
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prokopetz · 2 months
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In recent posts I've complained that a lot of tabletop RPGs which toss around the term "fiction first" don't actually understand what it means, and I've been asked to expand on that complaint. So:
In my experience, there are two ways that game texts which want to position themselves as "fiction first" trip themselves up, one obvious and one subtle.
The first and more obvious pitfall is treating "fiction first" as an abstract ideology. They're using "fiction first" as a synonym for "story over rules" in a way that calls back to the role-playing-versus-roll-playing discourse of the early 2000s. The trouble is, now as then, nobody can usefully explain what "story over rules" actually entails. At best, they land on a definition of "fiction first" that talks about the GM's right to ignore the rules to better serve the story, which is no kind of definition at all – it's just putting a funny hat on the Rule Zero fallacy and trying to pass it off as some sort of totalising ideology of play.
A more useful way of defining "fiction first" play is to think of it not in terms of whether you engage with the rules at all, but in terms of when they're invoked: specifically, as a question of order of operations.
Suppose, for example, that you're playing Dungeons & Dragons, and you pick up the dice and say "I attack the dragon". Some critics would claim that no actual narrative has been established – that this is simply a bare invocation of game mechanics – but in fact we can infer a great deal: your character is going to approach the dragon, navigating any inclement terrain which lies between them, and attempt to kill the dragon using the weapon they're holding in their hand. The rules are so tightly bound to a particular set of narrative circumstances that simply invoking those rules lets us work backwards to determine what the context and stakes must be for that invocation of the rules to be sensical; this, broadly speaking, is what "rules first" looks like.
Conversely, let's say that your game of Dungeons & Dragons has confronted you with a pit blocking your path, and you want to make an Athletics check to cross it. At this point the GM is probably going to stop you and say, hold up, tell us what that looks like. Are you trying to jump across it? Are you trying to climb down one wall of the pit and up the other? Are you trying to tie a rope to the halfling and toss them to the other side? In other words, before you can pick up the dice, you need to have a little sidebar with the GM to hash out what the narrative context is, and to negotiate what can be achieved and what's at stake if you mess it up; this, broadly, is what "fiction first" looks like.
At this point I know some people are thinking "wait, hold on – both of those examples were from Dungeons & Dragons; are you saying that Dungeons & Dragons is both a rules-first game and a fiction-first game?" And yeah, I am. That's the second, more subtle place where game texts that talk about "fiction first" go astray: they talk about it as though being "fiction first" or "rules first" is something which is inherent to game systems as a whole.
This is not in fact true: being "fiction first" or "rules first" is something which describes particular invocations of the rules. In practice, only very simple games spend all of their time in one mode or the other; most will switch back and forth at need. Generally, most "traditional" RPGs (i.e., the direct descendants of Dungeons & Dragons and its various imitators) tend to operate in rules-first mode in combat and fiction-first mode out of it, though this is a simplification – when and how such mode-switching occurs can be quite complex.
Like any other design pattern, "fiction first" mechanics are a tool that's well suited for some jobs, and ill suited for others. Sometimes your rules are fine-grained enough that having an explicit negotiation and stakes-setting phase would just be adding extra steps. Sometimes you're using the outputs of the rules a narrative prompt, and having to pin the context down ahead of time would defeat the purpose. Fortunately, you don't have to commit yourself to one approach or the other; as long as your text is clear about how you're assuming a given set of rules toys will be used, you can switch modes as need dictates. However, you're not going to be capable of that kind of transparency if you're thinking in terms of "this a Fiction First™ game".
(Incidentally, this is why it can be hard to talk about "fiction first" with OSR fans if you're being dogmatic about fiction-first framing being an immutable feature of particular games. Since traditional RPGs tend to observe the above-described rules-first-in-combat, fiction-first-out-of-combat division, and OSR games tend to treat actually getting into a fight as a strategic failure state, a lot of OSR games spend most of their time in fiction-first mode. If you go up to an OSR fan and insist that D&D-style games can never be fiction-first, then attempt to define "fiction first" for them and proceed to describe how they usually play, they'll quite justifiably conclude that you have your head up your ass!)
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chiscribbs · 8 months
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Updated Future Donnie Concept Art!!!
So, I've been hesitant to try my hand at designing an Apocalyptic Future version of Donnie for a while, for a number of reasons - mainly that I just didn't have a clear idea of him in my brain yet and the thought of attempting to update his already pretty perfect design was highly daunting - but I finally caved and decided to take a crack at it. A couple months and several revisions later, I'm actually genuinely happy with the result. I'd still consider this "concept art" more so than a final design, elements of it could definitely be improved, but I really do like the concept as a whole - I think it could work!
The main goals I had in mind while working on this were: A. Must fit the character/look like something Donnie would canonically wear and still be easily recognizable. B. Must work in the Rise world & style (i.e. not be overly detailed or have too complex a silhouette.) C. Must fit in with the other (canonical) Future Rise designs.
I was also thinking about what problems Donnie might be trying to solve, which is what inspired the belt (more info on that below). All-in-all, although there might still be a few kinks to work out, I think I managed to come up with a pretty solid base design for my favorite Warring Warrior Scientist (Jr.)
Some additional character tidbits under the cut.
Also, I can't draw mechanisms to save my life, so just pretend those vague ninpo-gun-things make sense lol
Donnie has a mechanical prosthetic leg. How'd he lose that leg? Up to interpretation - my working theory is that it was a minefield accident that occurred when he was trying to blow some Krang dogs to Timbuktu. Naturally, since it's Donnie and they are in the midst of an alien apocalypse, he designed the leg to do a whole lot more than just help him stand without falling down. It's a multifunctional tool that contains a plethora of secret uses - including, but certainly not limited to, sawing off ugly Krang faces. It's essentially his new tech bo.
Bonus leg tidbit: Casey Jr. saw him deploy the saw blade in battle once when he was little, he then proceeded to beg for a saw-leg of his own to fight the Krang with. Donnie, realizing that amputating a perfectly healthy child's leg is probably not that most morally acceptable option, instead made him his own "sawing stick"(AKA, his motorized hockey stick)...which the others then made him wait until Casey's 10th birthday to give him.
The belt that Donnie's wearing here is a prototype of his latest invention. Its intended purpose: to deflect the Krang's mystic-blocking attacks, allowing them to use their ninpo in close combat. It took a lot of risk-taking to collect the necessary information to create such a device, and he experienced a number of way-too-close calls (one of which may or may not have resulted in that large gash across his plastron), but he finally managed to crack the code and pinpoint the frequency of the Krang's sound waves. He's testing it out right now to make sure that it works and is safe to use, but once it's out of beta, he plans to mass-produce them for every mystic-wielder in the Resistance to use in battle. He believes it could turn the tides of the war...unfortunately, the device never makes it out of beta, as he dies before its completion.
Donnie's gloves are fashioned after the ones his dad used to wear in his Lou Jitsu days (with some modifications, for comfort and to make working with screens a little easier and less annoying.) The material they're made out of is far more durable, of course, since he's working with them near-constantly and under varying conditions. But maybe he designed them to look like this as a way of keeping his dad's memory close, similar to Leo's sword hilt?
Ironically, Donnie uses his ninpo probably the most consistently out of all the brothers (even though Mikey uses his to the greatest extent, hence his rapid aging). He's constantly using it to check on the base's security status and multitask while working on other projects. Because his ninpo takes a good deal of brain power to operate, it puts a significant amount of strain on his nervous system and this causes frequent complications. Seizures, spasms, and blackouts become a semi-regular occurrence - especially in the latter part of his life. Donnie does his best to manage them, but the workload makes it almost impossible to do so properly. Mikey is able to help with these attacks when they happen, but Donnie - not wanting his brother to overuse his powers any more than he is already - usually opts to just ride it out and save the mystic healing for people who need it. The exception to this rule being when he's in the middle of an extremely important procedure and can't stop long enough to let the attack pass naturally, then he has no choice but to accept Mikey's aid.
This is probably needless to say at this point, but much like Leo and his other brothers, he is a giant. Equal in height to Leo (if not slightly taller, even without the goggles.) The doodle in the top-left corner of the sketch page where he's next to April is meant to be them sitting, so don't take it as anywhere near an accurate representation of their height comparison. It is not, he dwarfs her by several feet, lol.
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thydungeongal · 1 month
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Reminded of this ask and specifically the phrasing "narrative cruft."
Folks, I'm something of a fan of RPGs. I think RPGs are a pretty neat marriage of narrative and gameplay. I think the two are pretty neatly intertwined. If the fiction and mechanics of an RPG are in tune, I would hesitate to call the fiction "narrative cruft." It would do a huge disservice to the game.
So what is being called "narrative cruft" here? I can't say for sure but I believe the source of this ask was the recently resurfaced really smart post by yours truly where I talk about how trying to reframe the action of D&D (killing creatures and taking their stuff either as amoral tomb robbers or basically a posse of vigilantes under the blessing of those in power) as somehow aspirational may be a lost cause and how people would do a lot better to just accept the gameplay of D&D for what it is because the game itself will suffer for attempts to turn it into something it very much isn't.
Here's the thing though: D&D is very much a game about dungeons and also dragons. And I feel a lot of modern D&D players already reject that premise. Simply looking at what D&D, by its rules, says:
All characters will have to take part in some degree of resource management. At the very least they will have to track hit points throughout the day. Depending on edition and class they will have to take part in managing class-based resources. Even equipment is often consumable.
When it comes to resource management during the gameplay these games are the most opinionated about (combat and exploration) depletion of resources is very much the name of the game. You can, throughout the day, recover some resources, but often at the cost of another. Characters will generally not be gaining more resources throughout the day.
Looking at the types of creatures that are represented as adversaries in the game, most of them occupy the fictional space of "the dungeons," a type of nebulous mishmash of underground complexes, often implying some kind of underworld, or the wilderness.
I won't go further than that but these three things are actually pretty harmonious with the traditional gameplay of Town -> Wilderness -> Dungeon that is pretty much part of the game's DNA. Even D&D 5e is at its core still a dungeon game. It is very opinionated about things like "the adventuring day."
This is no coincidence. D&D is very much a resource management game, a "trying to survive in a hostile space while your resources get depleted" game. The interplay of having to make meaningful decisions between when to move out of the dungeon and back into civilization to rest and recuperate is an important part of the game. The game itself tells you this by asking the GM to take the shape of the adventuring day as a whole into account as a consideration in adventure design.
And there's a lot to criticize there: some people don't want to engage with that gameplay loop. Thankfully there are games other than D&D out there! Some people may see the gameplay loop as problematic. True, and I do think that the division of the world into effectively conflict zones and "civilization" is deeply ideological, but it's as txttletale said in that post of hers that my post was a reaction to: you can either take the media at its own word ("for the duration of Return of the King we are monarchists") or twist yourself into a pretzel shape trying to argue that the things that the text itself says about the world and game it is trying to get across aren't actually meaningful and no no the core gameplay of D&D is clearly about a plucky little found family just doing goodness.
Anyway, the way I personally reconcile is by not bringing moralism into it. At least in my opinion, "Amoral tomb robbers" and "sell-swords working for the highest bidder" are infinitely preferable to any of the ways that try to frame the action of D&D as somehow heroic, because now that there is no attempt to sell it as somehow aspirational we can actually have a discussion, during gameplay, about how the way of things in the fictional setting of the game are actually kinda fucked up.
Also if I wanted a queer take on dungeon fantasy I would play a game built with that as part of the text from the ground up, like Dungeon Bitches, and even Dungeon Bitches doesn't try to frame its dungeon-crawling disaster lesbians as somehow aspirational: they are fucked up women in a fucked up situation forced into a lifestyle that is violent and dangerous because they have chosen it over the comforts of a civilization that often doesn't treat women and especially queer women well.
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tteokdoroki · 1 year
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aali………please please tell us exactly what Rin said about Isagi not being able to fuck that had Egoist Yoichi baby boy fuck reader right in front of Rin 😭 i KNEED to know I must know babes or I’ll go insane
*ੈ🌩️‧₊˚—  lost in the lights, out of my mind + yoichi isagi, rin itoshi.
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૮˶ᵕ ༝ᵕ˶ა synopsis — rin itoshi has a bad habit of dishing out what he can't take and a locker room fight with his rival, yoichi isagi, leaves him in the most vulnerable place he'll ever be in. all because of his little unrequited crush on you.
⭑ warnings — please read + mdni ! heavy!smut, porn with some kind of plot, characters aged up to 20s, established relationships (with isagi), unrequited love (rin lmao), some crushing, manipulaton, reverse cuckholding (?), voyuerism, unprotected s!ex, clothed s!ex, fingering (f!receiving), finger sucking, nipple play, body worship, dry humping, multiple orgasms, male masturbation, overstimulation, edging, orgasm control, aftercare, light!degradation, light!dacryphilia, light!sub/dom dynamics, sort of a threesome, creampies, psychologically tormenting rin lmao!!! pro player!yoichi isagi, pro player!rin itoshi, fem!reader - not beta read !
⭑ words — 8.5K.
⭑ notes — happy birthday tew me!! this is my gift to you all, i feel like its such a tradition for me to post something on my bday like i have for the last three years so here you are!! anon, i am so sorry this took so long, i hope you like this... i lost my mind writing it but it was sososo much fun!! enjoy my loves <3 m.list / fic that this refers to (you dont need to read it to understand!) ✩
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if there’s one thing rin hates more than anything, it’s losing. after a sour defeat, three goals to a frustrating two, emotions are running high and the locker room fills with an atmosphere so tense even a butcher's knife couldn’t cut through it. it suffocates the boys as they flood into the room, defeatedtly shoving their cleats and water bottles into their cubbyholes — their breathing ragged and muscles aching. 
the silence is shattered by a vicious snarl from blue lock’s main star, yoichi isagi, as he walks in last and heads straight for his rival. “way to fucking go, rin! your stupid little act just cost us the entire game.” the striker bares his fangs, frothing like a rabid dog. “you happy now?” 
“oh fuck you, isagi. were all your shots supposed to be that half-assed? or was that just a weak attempt to impress your little girlfriend up in the stands.” rin fires back, equally as riled up, throwing his sweat soaked shirt into his designated cubby for this game. 
the rest of the team knows not to intervene when two of their best players go head to head, slowly retreating to the showers and changing out of their kit. rin is too highly strung, everything is his way or the highway and everyone is beneath him. isagi is hot headed, switches up on you faster than you can say your own name — and only gets worse if you mention his girlfriend during a fight. 
for a moment, the dark haired striker’s face falls and his deep blue eyes cloud with something rin itoshi only ever sees on the pitch. but isagi quickly recovers, offering the other player a tight lipped smile. 
“let’s keep her out of this, yeah?”
that only makes rin want to double down. 
his relationship with isagi is complex — he’s better than the guy in every way he knows is possible, and yet he envies him. no matter what rin does, his fellow player will always have some kind of leverage over him. whether it be sae’s approval, ego’s favouritism, you. the history between the three of you is even more confusing and flustering, and to this day, rin still doesn’t know who he wants or hates more. jealousy reaches its boiling point at  the forefront of his mind, it’s perplexing and he hates the way it makes him feel — like he’s out of the loop, out of control and it only makes rin want to lash out at isagi more.
so he does. 
he pokes and prods at isagi, twists at the parts of him that really set him off because he has no other way to cope and no other outlet for his build up of emotions. 
“she must be embarrassed,” rin drawls as if he’s enjoying taunting his teammate, though his face shows no signs of it. “to have a boyfriend who can’t even play soccer without looking luke-warm or mediocre. this is your job. your life. and yet, you’re still not getting it. you’re nowhere near being on the same level as me.” 
isagi grits his teeth. “i’m warning you, rin. quit while you’re ahead.” 
but he can’t, he won’t. not until he makes isagi hurt the same way he does. for losing this match, for losing control.
“if soccer is your life and you’re this bad at it, then i wonder what else you suck at,” the younger itoshi brother adds coldly with the petulance of a child still learning how to navigate how he feels. standing up to his full height, rin smirks as if he’s finally put his enemy into place. he lets his emotions spill into every word he says until they weigh down his tongue and all he can spit out are phrases of malice. “being a good boyfriend? fucking her right?” 
satisfaction curls around rin’s beating heart as isagi looks to him; wide eyed and bewildered. there’s nothing like reminding someone where they belong in the food chain. beneath rin itoshi and never above. isagi flounders like a fish before him, searching for words of defence that never come and when rin thinks that the shorter of the two might finally say something — the door to the locker room creaks open and in comes…
you.
if there’s another thing that rin hates, it’s how weak you make him feel — especially when he knows that you’re out of reach. not his to touch. to hold. to keep. you can’t be the reason he feels so open an exposed, like a patient on an examiners table, because he can’t have feelings for you anymore, because you belong to isagi. your heart beats for him and that makes rin sick. 
he wants to hate you, even though you’re sweet and kind and understanding. even though you step into the room wearing isagi’s number with doe eyes that glisten underneath the white artificial light. even though your voice fills him with warmth when you call out for your boyfriend (not him) and say. “yoichi, is everything okay?” in that mawkish tone that sends shivers down the length of rin’s spine. 
and like he’s been snapped out of a trance, isagi looks away from rin’s face and searches for comfort in your own — his body instinctively gravitating towards you for affection. “yeah precious, what are you doing here?” he grins at you like he wasn’t just about to rip rin’s throat out with his teeth. “thought i was meeting you outside.” 
“yeah but…some of the other boys and your manager got worried that something was happening between you and rin, so i came to check on you…i hope that’s okay?” you’re so good, well behaved and it’s all for isagi. it makes rin want to scream, rip his hair out, hurt something but he can’t. he won’t because he’s never been good at feelings. he has his older brother to thank for that. 
rin watches the interaction between you both like he’s on the outside looking in. isagi treats you like you’re the world encompassed into one being. yet, there’s a glint swirling in those ocean eyes rin despises so much. “more than okay, baby…actually, i think you might be able to help us make up.” isagi hums, twirling you in his arms until your back is to his chest and you’re facing rin now too.
“…i can?” regrettably, your interest is piqued. isagi has that look in his eye, the one that he gets when he’s scheming and he has all the cards in his hands. except this time, he’s not looking at you. 
rin itoshi seems to be the target of your boyfriend’s games tonight — and you, a mere chess piece on the board. 
“mhm…” yoichi’s voice drops, brushing over the patch in your brain that controls your pleasure. you know that voice, you’ve heard it a million times before…during showers, early in the morning, right after games. the way he speaks switches up whenever isagi wants you. “you see, pretty girl, rinnie over here—“ the striker juts his chin out in the direction of his rival, using the sweet little nickname he knows you have for him. “doesn’t think i can be a good boyfriend, thinks i’m embarrassing, thinks i can’t fuck. would you say any of those statements are true?”
you frown, lips drawn into pout and brows creased where they meet in the centre. “n-no! of course not.” 
and rin thinks he might die there and then, with you looking at him like you’re disappointed in his opinion. 
for as long as he’s known you, you’ve never cared about the feud between himself and your partner but this particular comment seems to bother you. upset you. and as much as he pretends to be indifferent towards you, the last thing rin itoshi wants to do is hurt your feelings. he’s never quite known what it’s like to care for someone — aside from sae, pre-spain. so for him to consider your feelings with every interaction you have is weird, at least for him. you’re a baffling enigma to rin, he finds himself drawn to you like a moth to a candle flame and finds comfort in your sugary conversation and polite laughter. 
you seemed to like rin, for all his awkwardness and lack of charm. you had once called him cute despite his rough exterior and cold nature — leading him to believe that he could maybe try a little harder for you, be with you. that was, at least, until isagi came along and swept you off your feet with boyish smiles and rose tinted cheeks.
isagi could do with you what rin couldn’t do for himself. 
be open with his admiration for you.
for a second, you cut the connection between rin’s aquamarine eyes and your own to glance back up at your boyfriend. 
“we should prove him wrong, then.” 
“but rinnie— i mean, rin,” you correct yourself when isagi tightens his grip on you as you try to diffuse the situation as best you can. “he wouldn’t… he doesn’t care about stuff like that. i know you’re a good boyfriend. isn’t that all that matters?” but in a twisted sort of way, you like that he’s a little pissed off, that rin is there watching you all loved up on each other too.
you feel his excitement press into your behind, arm wrapping around your tummy this time. “you’re all that matters to me,” isagi affirms because it’s true. he shouldn’t really care what rin thinks, but he left his rationality on the pitch. he’s pissed off and he lost and all he can think about is fucking you up and proving his point. soothing his ego. his flirtatious voice tickles the shell of your ear and sends a strong current of electricity straight down to your centre. “but baby, i wanna fuck you. don’t you want him to watch? help me prove that i’m so fucking good to you?” 
he just can’t let it go, not this time. 
is it because he thinks rin’s words are true? that he’s not good enough for you? that you might even deserve better than a man that puts his heart and trust into soccer? 
yoichi loves you so much he think he might rip stars from the sky, and maybe the the sun if you’d asked him to. he’s so good to you, he knows that. you know it too, but he wants to prove it. 
have the one up on rin just this once. 
you give a slight nod of your head because maybe you’re just as much of an egoist as isagi. you don’t want him to doubt himself, he’s the best in japan. in the world. at soccer, at loving you too. he deserves to show off that much. so you agree, hesitantly, “but, yoichi… rin is still…” you say. not that you care, you’ve partially forgotten that itoshi still exists — isagi’s loving touch as he feels you up from over your jersey provides a perfect distraction. 
he’s always like this with you, makes you feel like you’re the only two people in the room.
“don’t worry precious. he’ll look but he won’t touch, unless he asks and you say yes. right, rinnie?” 
it’s the first time in minutes that either of you finally acknowledge rin. the stretching silence filled with ragged breathing and the rustling of clothing as rin watches you lose yourself to lust. to isagi.
“right.” he scoffs like he doesn’t care, barely able to tear his eyes away from your slither of skin revealed as you pull up your jersey to give isagi better access.
“spread your legs baby, lemme see that pretty pussy. wanna show her off.” isagi hums in satisfaction but he doesn’t push, letting you lead. “you want it any way, precious? tell me what you need, i’ll give it to you.” his hands run down to your soft tummy, resting just above the hem of your boy shorts while he grinds into you from behind. “just wanna make you feel good.”
choices, choices.
the ghost of yoichi’s touch along your skin, a thumb on your faint adam’s apple, then over your nipple — it makes saliva pool heavily on your tongue and your eyelashes flutter. “w-what do you think, rinnie?” you gasp, lifting your head to face him. 
the younger itoshi swallows thickly. “fingers.” he says without hesitation. “you gotta prep her first, idiot.”
“still so rude, rin,” your boyfriend tuts mockingly. “c’mere. get ‘em nice and wet for her.” isagi points to his mouth — gesturing for his rival to open up for his fingers. 
“fuck off, isagi. i-i’m not— you’re not going anywhere near me.” 
“oh come on, you’re the one that wanted to prep her. my girl can take it with or without.” isagi presses, the corner of his mouth twitching up into a cocky smirk. “this was your decision, remember?” 
the mere thought of doing anything remotely sexual with yoichi has the fortress of rin itoshi’s mind crumbling, starting with it’s foundation. he’s not disgusted by the idea, no, but he fears letting his mask slip. “if you’re not willing to take care of her properly, then you’re just proving my point. you’re half-hearted. lukewarm. you don’t care to fuck her proper.” rin scoffs, ignoring the shake in his voice.
“please, rinnie,” you hiccup. “he won’t touch me if you don’t…p-play along.” 
but when it’s you, rin can’t ever seem to say no to you.
you’re like a siren calling out to him to drown himself in all that he desires — your saccharine and salacious strings of words setting his insides alight with wanton. begrudgingly, rin strides towards you both and grabs your boyfriend’s wrist with flaming cheeks, heart hammering in his chest so hard he’s afraid you might hear it and think him weak. 
the gentle part of his lips encircle two of isagi’s fingers and is tongue, once tucked away behind rows of brilliant white teeth, breaks free from its barrier to roll over the slender digits — glazing them in a of spit. rin feels degraded, it pours through him in the same thickness as his blood and replaces all the oxygen in his lungs. but then you look at rin like you want him, dainty gaze honed in on the way his tongue weaves between your boyfriend’s fingers and soaks them in his claim. he can’t help but grow more confident in the action.
but then yoichi reminds you both of his presence, thrusting into rin’s obedient mouth until his gags and his tropical ocean eyes blow wide in shock at the sound. isagi’s own blue pair drown in mirth. 
“satisfied?” rin let’s your boyfriend go with a wet smack of his lips, rasping his words out as he regains his breath. 
“not really, but she can help with that.” isagi sounds like he adores you, plunging his spit slicked fingers past your swell of your plump lips so you can get them even wetter for him. you seem eager, sucking on them as if you’re chasing the younger itoshi sibling’s flavour and the visuals make his cock twitch behind his elasticated shorts as he pictures you mouthing at the ache between his legs. 
once isagi is truly satisfied, he pulls out of your mouth and pats your cheek lovingly. “did such a good job, precious. i’m gonna touch you now, okay?” he doesn’t wait for you to respond since you’re too delirious, giggling on trickles of ecstasy from being pampered in your lover’s hold. his hand slips in between your plush thighs and underneath your clothes easily, yoichi dragging a single digit along the length of your puffy folds to get a feel for just how messy you are. you’re dripping with sweet juices, the scent of you intoxicating and potent to both boys as isagi eases the finger past your clenching hole experimentally. 
you hiccup and tremble, your head rolling back against his shoulder the more his thickness presses into you and stretches you out for later. rin can see just how much you make isagi’s skin shine with your wetness, clear strings of it oozing down your thighs and into the seat of his rival’s palm — all this from being barely touched? from watching rin suck on your boyfriend’s fingers so pathetically? you’ve barely been touched as it is.
it only makes the throb at rin’s core that much more painful. 
“don’t you even think about touching yourself to this. you’re lucky enough to even be watching her,” blue lock’s shining star grunts out to rin possessively, his voice laden with a lust that scratches at his throat. you whine out for more, hips jutting downwards to chase more of isagi and his attention switches back to you. “sorry for the wait, precious. there we go, is this alright? is this how you want it?” his softness has you melting like butter in a pan, isagi easing a second finger alongside the first before he curls them to bare down harshly on your g-spot.
the moan that escapes you is a far cry from your angelic nature in rin’s eyes, reminding him that isagi’s the one who cast you out of heaven. “m-more yoichi,” you squirm impatiently, back arching away from the striker’s chest as he used his free hand to toy with yours. “faster, c’mon—!”
“alright baby, relax. we’ll do whatever you want.” isagi moans back desperately, as if your pleasure is his pleasure. he changes the angle of his hand so that the back of it is facing rin, creating the visual of him cupping your sweltering, glistening pussy. you drool into the seat of his palm while he works you open, stroking your velvet and sopping insides like the tide lapping at the shoreline to indulge you and build the pressure that bubbles just under your naval. “oh, you like that? want me to rub your clit too? just like that precious,” 
the rough pad of his thumb draws signatures of love against your budding clit as your arousal pearls on it it. every push and pull of isagi’s fingers have you a syrupy mess, glinting under the artificial lights and only drawing rin’s eager gaze to the treasure between your thighs. when he looks to your face all he sees is your insatiable appetite and dire need to run after the high your boyfriend plans to give you. 
rin’s tongue darts out to wet the crack on his lips and he attempts to swallow the saliva that coats his tongue and floods his mouth — making it difficult for him to breathe. and if he does, manage to breathe in, the scent of you is intoxicating and fills rin with a level of desire his body can’t even handle. shame brews below the surface level of his skin, intertwined with the blood cells that surge through his veins and right to the tip of his shaft. 
he flinches as it pulses to life inside his briefs, pathetically wet from how wet you sound. 
“listen to that, fuck,”  isagi groans, his lashes fluttering against the side of your face the deeper he plunges two fingers into you. “cunt sounds so pretty baby. sucking me in like that, s’like you never wanna let me go.” 
the way isagi touches you is intoxicating — casting a dark veil over every thought that dares to cross your mind and clouding your better judgement. with him it’s easy to be this vulnerable and allow yourself to crumble to pieces in front of the hawk-like gaze of someone you know all too well. you find yourself not caring about the way rin watches you, pools of tropical ocean eyes dropping from your eyes to your pulsing sex where your boyfriend pinches and toys with your folds to get you wetter and wetter.
you’re fucking enjoying this. isagi knows it. rin knows it — the three of you trapped under the spell and vulgar scent of sex that mingles with the air you breathe in. you hardly feel bad for teasing the poor itoshi baby like this, finding the shaky mewls and squeals that you usually save for your boyfriend are a little louder than usual — spiking even higher when blue lock’s star egoist pulls back the hood of your clit to maximise your sensitivity and receptiveness to his touch, rubbing your juices into the little nub. 
“tell him how good it feels.” yoichi is so loving but oh so condescending, commanding the will of your body as he curls his fingers just right to brush over the spongy spot inside of you to make you see the gates of heaven. 
your pretty pussy gushes in response before you can, milky white running down isagi’s forearm as it gathers in the seat of his palm. you’re desperate to speak, but your mouth feels as if it’s been stuffed with cotton and your words are replaced by shaky and choked moans. between being finger fucked to the brink verge of collapse and watching rin try to grind against his boxers for friction — you don’t know how your boyfriend expects you to form a cohesive thought, let alone speak. 
still, you manage to stutter out some kind of praise to him. “oh god, f-fuck, yoichi!”
when isagi hits your g-spot, you spasm so hard you think you might die and at the same time, rin’s needy whimper echoes around the locker room as if to taunt him.  “she’s close,” rin bleats, the pain in his cock becoming too much to bare as he fumbles over the front of his shorts to reprehensibly relieve himself. “aren’t you gonna make her cum?” 
the question is meant with no malice or harm — more innocent than rin allows himself to appear and isagi quickly picks up on it, licking a hot stripe up from the base of your neck to just behind your ear. “you can always tell when my precious girl is close,” he scissors his fingers along your insides, clear strings of your arousal keeping him tied to you. “she clenches so fucking tight around me, like she wants to make me a mess and claim me. keep me all to yourself, right precious?” he coos to you slyly, stroking you into the shape of him and flicking at your clit — arousal gathering copiously between your pussy lips. “you wanna cum so bad, don’t you.” 
“y-yes!” you nearly scream, legs buckling beneath isagi’s ministrations, pumping in and out of your velvet walls with newfound motivation. 
pleasure grows inside of you bit by bit, as if isagi has laid the foundation for bricks of pleasure to stack up high and the fact that rin itoshi is watching you just cements it all together. “make yourself useful, and hold her up.” he instructs, lazily sucking marks into your skin. “so selfish, rin. just like always. getting yourself off while my precious girl’s a shaky mess. you could have been helping all this time.” 
a smile that could rival the devil’s tugs at your boyfriend’s wet lips when rin staggers forward to hold you up in the comfort of his arms. the path to what he wants has always been clear and isagi plays on that like it’s a part of the game you all play — knowing that rin would never give up the chance to hold you this close. you can feel the outline of his bulging cock against your tummy, the thought of it grinding inside you alongside isagi’s fingers doing nothing to sedate the desire coursing through you. your selfish need to cum. 
blood rushes through rin’s ears at he way you cling onto him life a lifeline. you might be creaming on yoichi’s thick fingers, letting them stretch you out in preparation for his even thicker dick, but right now — you need rin to ground you and keep you back down on earth. 
“can’t,” you whine over the lewd slushy sounds reverberating from between your thighs,  and bat your eyelashes up at the younger itoshi — pride internally rumbling in your chest as the black abyss of his pupils swallows his pretty green eyes. “can't hold it, ‘ichi.” there’s nothing greater to you than humbling someone like rin itoshi. he forgets that while you follow whatever pleasure is given to you, you’ll always be loyal to yoichi isagi. hearing you moan his name only shatters rin’s confidence. 
“let go for me, baby. cum all over me like the good girl i know you can be,” a deep groan takes hold in isagi’s chest, roots intertwining with his lungs and his very being. much like a sturdy tree. his thumb goes back to signing his name over it, gaze honing in between the sinful movement beneath your clothes. “get on your knees, rin. see how i fuck her nice and good.” 
doing as he’s told, rin bites back his humiliation and sinks to his knees before you — keening into your fingers as they move up to grip his broad shoulders and your nails dig into his milky flesh hidden by his kit. from here, gets a front row seat to your gushing sex and how it soils the tiny threads of your boy shorts stuffed between your fattened pussy lips. 
sex crazed hormones drift into the air, rattling about and colliding with kinetic energy as isagi picks up the pace — the seat of his palm now grinding against your clit, rubbing you raw and relentlessly. he bites down on your pulse point, and that’s really all it takes to throw you over the ledge. the stacks of ecstasy that had been building within the depths of your soul finally come crumbling down and your release shoots out of you, slapping to the floor in a crude manner.
“o-oh! ‘m c-cumming!” you cry out, feeling evidence of your orgasm blaze a trail down your inner thighs in clear streams as isagi guides you through it. rin doesn’t bother fighting his biological instincts, craning his head up for just a taste, a smell, anything — your sugary and musky scent sending him spiralling while heady precum oozes from his time painfully. 
“ah, ah fuck, baby. keep that orgasm goin’ for me, keep cumming. so pretty.” soft praises fall on your ears despite the white noise that overwhelms you, letting yoichi control the way you twitch and react with his large hands still working you through it all — perfectly nestled between your trembling thighs. you came so much, so sweet.” 
it’s like yoichi is in awe of you, kissing your cheek as you come down from your high — still clenching and fluttering around his fingers. the pair of you forget about rin sitting on the floor between your legs — bearing witness to the way your orgasm rhythmically drips out of you. it’d be foolish for both boys not to become obsessive over the way you guys. slowly, one of your hands leaves rin’s muscled shoulder to grip your boyfriend’s hair and tug him into giving you a wet and loving kiss.
“you always make me cum so hard, yoichi,” you praise him, your shaky voice sounding angelic to both men. “thank you, baby.” 
still licking his way into your mouth, isagi sighs in content, circling his hips into your ass. “all i wanna do is make you feel good,” he breathes his want into you. “are you okay to keep going? we can stop right here. rin doesn’t have to see anymore.” 
it’s only then that  you remember rin between your legs, discreetly humping the floor for some relief — practically shaking at how bad he wants you.
“you need me,” you say, hunger curling around the tone in your voice. “we can keep going.” 
isagi fucking loves you. he’s sure he’s never quite met anyone on the same level of ego and desire as him. maybe you’re both insane, beyond the brink of normalcy with enough danger between you to destroy the whole world — but instead you stick to ruining the man before you both, ripping his ego down until it’s nothing but measly pieces and rin itoshi can no longer look either of you in the eye.
a pair of eager lips land on yours once again — tasting of freshly cut grass and the sweat on your lover’s Cupid’s bow. you suck and bite on one another, leaving your claim visually on each other while your hearts remain tied. isagi grabs at your fleshy ass cheeks, takes your tongue down his throat and lets you own him just as much as he owns you while rin bares witness to your boiling and passionate love. 
familiar hands yank down your shorts and underwear in one go — desperately exposing your hot skin to the air conditioned room, causing a wave of goosebumps to erupt over your body in anticipation. excitement. “i wanna fuck you so bad, i can’t ever get enough of you, precious girl.” he whispers menacingly against the shell of your ear, like it’s a threat but instead directed towards the man at your feet. “‘m so lucky,” his hands wander again, cupping your cunt squeezing your waist and pulling the sweetest sounds from between your lips. “being the only one to have you like this.”
once again, you collapse forward and dig your nails into rin’s shoulders — relishing in the way he looks up at you like you’re a forbidden prize to be won. an angel. a diety. you smile at him, innocent and cute, whimpering a breath’s width away from rin’s lips as isagi arches your back for himself — peeling apart your juicy ass cheeks to set his sights on your glistening pussy. your squelching hole pulses around nothing, sending beading droplets of your arousal through your folds.
“hi rinnie,” you simper and struggle to keep your gaze focused on the athlete, feeling isagi rub his seedy hot cockhead against the entire length of his sex. teasing the both of you. “how’s are you doing?”
there’s so much he wants to say to you. to do to you. if rin had a little more confidence and higher self esteem — maybe he could acknowledge his feelings, he could kiss you, make you his, make you forget all about isagi. but rin is a coward paralysed by his own fear of feeling something real. he lets you walk all over him instead. both of you. 
“i’m good, how are you feeling?” he mumbles in response, all needy-like. you almost feel bad for him, revelling in the way rin tracks your moans, his mouth dropping open just like yours when yoichi drives his hips forwards and bullies his heavy cock past your fluttering entrance. “f-fuck, you’re so…”
“so what, r-rinnie?” 
“so pretty.”  
his eyes shine when he speaks, glossy with desire causing pride to curl around your heart and fan the flames of debauchery inside of you. isagi pulls back, his brows creasing in the centre of his sweaty forehead as he adjusts his tender grip on your hips and pulls his cock from the snugness of your drenched heat. he thrusts forward, hitting every pleasure spot he’s ever mapped out along the length of your slippery walls, making you shudder and press your forehead to rin’s for support. 
“pretty girl, how are you still so…” isagi grunts, high-pitched and borderline whiny, choking on the spit that pools against the pad of his tongue and slips out of the corner of his mouth. “so fucking tight. god, i needed this. needed you.” 
the way in which isagi yearns for you will never fail to make you melt, following your biological instinct which tells you to push your hips back and throw your ass back on him too. “it’s all for you, yoichi,” you drawl, a wet sigh lying on your glossy lips while your boyfriend's milky tips drags along your insides, churning you up just as he kisses your cervix. rin’s face crumples and you feel a little mean for getting lost in his rival right before his very eyes — but the other half of you enjoys the psychological torment  you’re putting him through. 
you like how at any point he could have gotten up and left yourself and isagi to your fun. but rin stays, because he likes the position of vulnerability you put him in. he trusts you, both you and isagi. 
yoichi pacifies himself by latching into your shoulder with pointed teeth, licking over the bite marks as his chest rumbles in content and his hips set a steady stream to fuck you with. his dark hair tickles your skin every time he pumps his cock in and out of you, feeding your body his lust for you and painting you with opaque layers of pre between your thighs. it mixes with your arousal, clear strings slinging against your legs each time isagi’s balls tap at your sensitive clit.
he breathes his ego into you, making your face burn, making you cry out until your throat is raw. isagi has always been able to fill you up so good, his cock is pretty — decorated with spiralling blue and green veins that hit spots you can’t reach with your fingers while is shaft slightly curves, up just enough to never leave your g-spot. even when he’s fucking you from behind. 
“oh precious girl, that’s it, throw it back on me,” isagi slurs, hardly able to focus on anything aside from the way you take him in — the lewd pap, pap, pap of your pussy rippling around him. “show me how you want it. how you want me to use this cock for you.” 
isagi tells you encouragingly between thready breaths. he’s always been a giver, his pleasure has always been your pleasure and his end goal to make you see stars when you cum. like you, isagi always finds a way to get what he wants. and he wants you to lose your mind to him. in front of rin. 
“right there, yoichi — need you right there!” comes your heavenly little whine as you throw your head back onto his shoulder for the nth time that evening. your attention tears away from rin for only a second, giving him the perfect view of your breasts that bounce as yoichi pounds you from behind and the crystallised beads of sweat that run down the collum of your throat. “y’so big, oh my god.”
“you, hah, you hear that rin? she keeps cryin’ my name, praising me like i’m her fucking god.” he somehow manages to snap to his rival.  
you have an inkling that yoichi going insane since his voice drips with a huskiness that lowers its octave.  he seems to lose his goal, however, succumbing to your selfish cunt that refuses to let him pull out and forces the striker to keep his thrusts deep and targeted inside of your heated core. 
bliss is pungent in the air, lays heavy across every inch of your mind and you find yourself succumbing to it — once mover digging your nails into rin’s shoulders until they form pretty crescent moons on the expanse of his milky flesh and you can use him as leverage to fuck yourself back on yoichi’s creamy dick. 
everything sounds so fucking nasty, and rin really can’t fucking help it. all of his shamefulness that once painfully panged at each of his nerve endings seems to have fizzled away into shameless. he finds himself no longer caring that his cock is pulsing from watching his friend ( his rival, his enemy, his … crush? whatever …) fuck the girl of his dreams to high heavens and back. with his emerald gaze laser focused on darting between your viscous and drenched cunt sucking yoichi in, and your angelic expression ( creased brows and perfectly pouty lips) — rin let’s his hand slip beneath his shorts to finally relieve himself of the ache. 
he hissed at the first contact with his erection, the sound quickly turning to pathetic blubbers that make his ears burn red at their tips — because it feels so good. finally touching himself in sync with isagi’s thrusts, getting himself off to the way he fucks you, loves you. torn between wanting to be either of you. it’s a large thing to admit to himself, sifting through a maze of lust, attraction. rin has been chasing after the want to be loved for so long and somewhere along the way it morphed into wanting to be between you both.
he won’t admit it out loud, however, but he feels lucky enough to watch right now. grateful that he pushed isagi this far.
the sounds of him jerking off his crying cock, rubbing at his slit from time to time, merges perfectly with the sinful symphony of your mewls, your cries and the weightly slap of isagi’s skin against your own. his guttural moans too, and his breeder’s balls smacking down wetly on your equally wet, puffy cunt. you catch on first, teary eyes drifting down to the movement beneath the younger itoshi’s clothes and then back up to his face — which looks lighter, relieved and less tense. 
“oh rinnie,” you coo, voice rising an octave — delighted by the sight in front of you and the way in which your boyfriend eagerly chases the hot grip of your abused, leaky hole. “y-you’re so cute… you like watching me get fucked that bad, hm?” 
“y-yes, god yes.” he lets out a choked moan in response, his throat dry from holding back and not having spoken in a while. 
you grin lazily and lift a hand from rin’s shoulder to cup his cheek, brushing away a stray tear with your thumb. one that he didn’t even know had fallen. “you’ve been such a good boy, watching so well ‘n listening to ‘ichi up until now…” even though your voice wavers, and you’re just as submissive to your boyfriend as rin is to you right now — you somehow manage to reach out to him, lick at the longing parts of his soul that crave affection like this. 
“he’s pathetic is what he is,” isagi rears his jealous head while slumping over you — aiming to steal your attention away. he’s rutting into you so fast that you swear you see a blinding white light, gushing down his dick and slicking him all up with your early release. “rubbin’ one off on your stupid cock to my girlfriend even when told not to. seems like you never listen, not on the field. not here. you just live to piss me off, don’t you man.” 
it’s humiliating for rin, but he likes it. stuck between your loving praise and isagi’s harsh words. “seeing her cum for me wasn’t enough for me to prove my point to you, but now she’s on my dick and you still won’t admit it.” he barks but doesn’t let up on fucking you senseless.
the hand that squeezes and tugs at rin’s sorely, hard cock only seems to move faster the more mean, embarrassing shit isagi spews at him. tearing the younger player down but making him feel this amazing. he can’t ignore the small spurts of pre cum that his iron hot tip releases just from having the two of you watching him. it’s evident in the dark stain that seeps through the fabric of his soccer shorts. 
his cheeks are flushed and his eyelids droopy as he looks up at you, palming himself to your very vision of beauty. the three of you are a mess. you can’t help but sequel like a lamb being dragged to slaughter between rin and isagi — who tears you apart by plunging into you as deep as he can go and pieces you back together with sloppy kisses to your back, tonguing at your neck possessively. 
isagi’s veiny hands grab at your ass next to pull you onto his thrusting cock, pushing anything that leaks out of you back into your clenching hole. he peels his sweat soaked chest away from your back and you whimper at the loss of his body heat — only to let out a surprised sob when he spits onto the point at which your bodies join, fucking the froth past your entrance. 
everything your boyfriend does to you, has a snowball effect on rin. he no longer holds back, wildly bucking his hips into his hand wishing it were your sluice sex, or your mouth. dying to have his hands all over you the way isagi does. you terrorise his thoughts but your moans and squeaks soothe him — dragging him closer and closer to his high. you’re dangerous, rin concludes, but it only makes him want to see you like this even more. 
meanwhile, you’re in no better condition — every time isagi bends you over and ravages you like this, you’re reminded of the many reasons why he is blue lock’s star player. his strong build from playing soccer all around the world pays off in he’s with you, making good use of his new found stamina to wreck your entire being and pound you all the way to hell. though yoichi is shorter and lean where rin is taller and agile, he never fails to make your brain void of any thought and your legs soft thighs  with how wet you are. he fucks you like he hates you, like he’s mad at you for your own existence but he speaks to you in ways that emulate love.
“you’re milking me, precious girl,” he mutters as if he’s in awe. “you want my cum that badly? you want me?” yoichi purrs, sending shockwaves through your system and right down to your pelvis — adding to the orgasmic knots that twist there, threatening to unravel at any second. “you’re so pretty, grinding up on me. so dirty, loving how rin watches you. my precious girl.”
“‘m yours, yoichi,” you reaffirm, preening into his touch as it cascades up and down your body like a rushing waterfall. “wanna cum, wanna cum f’you.” 
your admission is like a bullet to the chest for rin but he doesn’t want to give this up, revelling how you look down at him, his milky white dick and his blushing face  with an expression so sweet his teeth might rot and his ears fill with your honey-like voice — melting his brain. he wants this for as long as you’ll give it to him, for as long as isagi will allow him to witness it.
“i know baby, but you know what i want, feels so much better when you wait for me,” your boyfriend’s thrusts begin to grow sloppy and irregular — indicating the approach of his own high. but isagi knows you and your body better than anyone else, knows how to make you cum so hard that you might black out. you love to be edged, and you love him even more so. you’d do whatever he wanted and then some. and he would do the same for you. 
he throbs within your tightness, your pussy papping and pulsating, smeared with isagi’s thick precum that douses your puffy folds in white. the mix froths, creating a foamy ring of white at the thickest point of his length. “p-please, yoichi. i don’t think i can,” you wail in denial like you always do, the sound causing both boys to squeeze the base of their cocks and groan in unison — attempting to stave off their orgasms. “hurts so good.” 
rin is reminded of just how good his rival can fuck you. even when you’re desperate to cum (and he’s just as desperate to watch it happen again) — you still have a burning hunger for isagi to control your ecstasy. he wants to give up control like that too. with you, or with his destined enemy. liquid lust rolls down rin’s dick in large waves, his eyes threatening to roll back as he listens to your moans get higher and higher the closer you are. yoichi is in no better condition, growling and chasing after your cunt as your hips attempt to run away from him. 
“she wants to fucking cum, you idiot.” rin grunts, finding his voice amidst the sound of crying, moaning and skin on skin. “please, let her cum.” 
“why? so you can bust a nut to my fucking girl. jeez, rin. get a fucking grip.” 
maybe this is what makes isagi the bad boyfriend rin so desperately wants to make him. putting his pleasure above your own even though rin knows that’s far from the truth — almost relenting while he jerks off to the same pace that isagi fucks you with. but then you call out to him, like a siren from the high seas.
“rinnie, please touch me. h-help me cum.” 
his body moves on his own accord after that, the hand that’s not getting himself off to you and his so called friend reaching between shaky legs and salty skin to fumble with your clit awkwardly. rin has never touched a girl a girl before, not even like this. but he tries to recreate it in the way that isagi does, to listen to you moan for him and see you tremble above him.
“h-how’s that?” he breathes, watching in awe as your eyes roll back into your skull. 
“more.” you say. barking out the command while your cunt spews a fresh wave of juices onto rin’s hand.
your body seizes up, pleasured from all angles. between yoichi’s cock and rin’s calloused thumb drags random shapes over the pearl between your folds. “motherfucker….”  the curse spills from isagi’s lips before he can stop it and admit how fucking amazing it feels to have you tense around him, warm and wet. it’s worse when rin accidentally catches his cock as it slips in and out of you rapidly, churning up your insides. “fucking bastard. at least touch her properly, rub in circles.” 
rin does what he’s told, following the simple command and obediently flicking at your clit. it’s totally worth it, surrendering his autonomy to the older player just to have you tug at his hair and squeal his name. you jut your hips back and forth, meeting both boys in their bid to make you see heaven. your limbs threaten to give out on you, you pulse and pleasure tremors through you like an earthquake.
“oh fuck, oh fuck, oh fuck!” you chant like it’s a prayer.
the world around you falls away as you’re finally pushed over the edge — a bright white light flooding your vision accompanied by static fizzling in your ears. rin watches you cum a second time as if he’s witnessing the eight wonders of the world, your cunt flooding with isagi’s cum at the same time that you squirt with ease. his load floods your womb, filling you up to the brim and you feel so good you might die. a scream tearing in your throat and the knots in your lower tummy rapidly unravelling. the both of you cumming together, at last.
you can’t help it, surging forward to press your lips against rin’s, kissing him hazily, your tongue prodding through his lips — licking into his mouth. rin creams his pants at the very sensation, damn near sobbing into your open mouth. “f-fucking christ, that’s so hot.” isagi whines, slowly pulling out of you and letting the crude mix of your arousals hit the floor. 
it’s only then that rin realises love is not binary.  there are no clear paths to achieving the perfect love. there hat tricks or dribble techniques. love is unwinding and binding and there are too many possibilities. and that scares rin, for him to love a girl he can’t have.
your knees buckle under the exhaustion of it all and rin reaches out to catch you before you can pull away and the oxygen from reality floods his brain again. he misses you when isagi reaches you first, coddling you in his arms and kissing all over your face to calm you down and reassure you. loving you in ways rin isn’t sure that he’s capable of. 
nosing your cheek, isagi coos out to you — his personality doing a complete 180. “you okay, precious. i wasn’t too hard on you, right?” 
you’re so happy to be in his arms, close to dozing off. “‘m okay, yoichi. you were perfect. you always are. i love you.” 
“do you need help getting to the showers? i can carry you there.” 
eyeing rin on the floor, you look back up to isagi and shake your head adoringly — knowing that they’ll probably need to talk this out without you.
“i’ll be alright, find me when you’re done here. okay?” 
the striker lets you back down and accepts a kiss on the cheek from you. you pad away to wash off — leaving him in silence with his younger counterpart. the tension fails to dissipate as they fix themselves, tucking away their dicks and floundering to speak. 
rin watches the way isagi longingly looks at the door, wanting to be with you instead of dealing with the consequences of his actions. it dawns on him then, that he literally cannot win against isagi, that perhaps he is better than rin in all ways possible. he’s a loser. he lost to you and to isagi. 
“i’m… i’m a good boyfriend. for her, yanno,” isagi says awkwardly after some time, scratching the back of his head shyly. “there isn’t anything i wouldn’t do for her…but how much i love her doesn’t reflect in my plays and she knows that. the way i love her and love soccer are different. i could never blame my mistakes on how much i care for her. it would be on me. like today was on you.” 
rin can only blink back in response. “that’s true. i’m—“ he wants to apologise, but something inside him, something that he’d worked so hard to undo this past hour doesn’t let him. he can’t submit, be truthful and vulnerable. not when the setting isn’t as intimate as before. 
rin still can’t let go. 
something familiar — akin disappointment swirls in the blues and azures of yoichi’s eyes, but he doesn’t comment on rin’s silence. 
it reminds rin of his brother, sae. 
with nothing left to talk about, isagi nods quietly and shoved his hands in his pockets to head for the showers — no doubt to check up on you, be with you openly and happily, but pauses just shy of the door. he throws his head back to address rin once more. 
“oh and by the way,” isagi mumbles, pushing his tongue around inside his mouth and against his cheek. looking for the right words. as if he’s holding back — saying whatever comes next against his will. “she did really like you. so, every day i have to prove to her that i was the right choice, the better one. a good boyfriend. so don’t get it twisted. alright?”
he makes his exit shortly after — leaving the younger player with no time to respond.
and rin can’t tell if those words were supposed to comfort him or not. in fact, all they do is make him feel worse. 
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agarthanguide · 9 months
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Very much love your take on the new looks for Orym and Ashton! I saw a bit of your post about how Liam and Tal give feedback... would you be willing to share any information about how the back-and-forth process works between you and the actors as you work on their stuff? (I just love hearing HOW the awesome happens, not just the end results.)
Yeah okay. Lemme think, here. Alright let's so this as a numbered list-
1- Actor sends description of character. This is pretty broadly interpreted, in my experience. It's something between a brief paragraph, an annotated pdf, and multiple pinterest boards.
2- I send back a Pitch. This has taken multiple forms in the past, but it's generally settled into a few pages, that kinda go- a- Poses and Vibe Sketches- This includes little portraits, attitude poses, a couple sketches showing extreme dynamism or movement. I try to suggest outfits and weapons or accessories, here, but I don't spend a lot of time fleshing it out. b- Outfit Poses- usually on a turnaround or one fairly lowkey pose. I try to include 3 or 4 serious attempts at outfits and maybe a couple of backs, if it's important. c- Color- I usually just pick an outfit at random and try to give it a few different palettes. If the actor is absolutely sure what the palette is, or if it's a character I've worked with before, I might just make one palette and briefly color each of the outfit sketches from b in that palette d- Accessories, Weapons, Other Important Stuff- if the character is carrying around like a book or a bird or a really specific weapon, I try to address that in its own space, though sketches for all of those things may exist on other pages. This has been known to be very pretty or a bit boring.
3- There is some form of back and forth between me and the actors (and a producer, who are all lovely and don't step in on creative things but are always working against a schedule and need to know how things are going. I just want to be clear that every producer at CR is a secret angel who eats deadlines and shits magic and every one of them totally Gets It. They are all One Of Us). The back and forth is always individual and based on the actor but it can be- a- Actor picks from menu, usually via complex "circling" system (also all sketches are numbered, so they can just ref numbers). b- Actor sort of picks from menu, while moderating and adding further references. c- Actor just sends a bunch more shit and I narrow stuff down based upon what they seem to be getting at.
4- There's this bit of finding what the pose is gonna be, marking in all the necessary accessories, getting that last email about adding a scar, can we add a necklace? etc. What you are left with is something that the Producers call "pre-final." If it hasn't already been with the modelers and painters this whole time, this is when the modelers and painters get the design and start their magic.
5- I go away into a cave for a time period of quiet reflection with my Gods. I refer to this period as "rendering." I cannot be reached by the reason of man and spend a lot of time bitching to my friends while I try to figure out why shading a cape is suddenly the most difficult thing I've ever dealt with in my life.
6- Done!
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steelsartcorner · 4 days
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If you wouldn’t mind sharing your secrets, can you drop a quick tutorial for the hades art style? You seem to capture it very well!
Hey anon! Thanks so much, I’m flattered you think so!
To be honest there's really no secret, just a lot of trial and error. I am an amateur, but I’ll point out a few of my observations of the amazing Hades team’s work that I attempted to incorporate into this Astarion drawing, especially SuperGiant Games art director Jen Zee. Everything below is just my layman’s observation of her much, MUCH better work. You should check her out yourself!
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First off, here’s a simple split out of the whole process (this will be long, more below the cut:)
POSE & PERSONALITY
Hades art is full of personality so the first challenge was to pick a pose that illustrates just one or two aspects of the character. For example, Dionysus from Hades 1 below has a languid, draping pose that reflects his chill-guy party vibes. Just looking at him you get an immediate idea of his personality.
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And as much as I love the later wet-cat version of Astarion as he matures as a person, for the purposes of illustration in this style I chose a pose and expression that leaned into his early, less complex, more wily self. The dagger, wink, jaunty hips and head tilt are meant to communicate, without additional context, that he’s both trying to be appealing and is not trustworthy. 
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LINEWORK & SHADING
Next is the linework and blocking! The Hades art team tends to use a combination of near-mono-thickness black lines, where exterior lines are thicker and interior lines are thinner or have no lines at all. They will often forgo an interior line to communicate form via color blocking instead. The style also makes heavy use of absolute black for the deepest shades, especially on more sinister characters or spooky aspects of a characters design. (See: Zagreus’ three dog head skulls and his red eye perpetually cast in deep shadow.)
It took some back and forth to find the right balance of black shading for Astarion. Too much and he looked too sinister and not approachable enough. Too little and he looked too innocent. 
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Picking a strong light source helped with determining the direction and placement of the shadows so that just enough was obscured/revealed. It also helps in differentiating forms from each other so that, for example, the arm doesn’t disappear into the chest and become unreadable.
Using heavy black shading was a particularly useful trick in Astarion’s case, because his camp clothes color palette is fairly monochromatic between his light hair, pale skin, and white/cream shirt. That much light color can easily blend in too much and become boring: the flats I used were slight variations of white, from a warm reddish-peach to a yellowy cream to a cool light gray for the dagger.
COLOR & LIGHTING
Last is color! In Hades 1 and even more so in Hades 2, the lighting schemes are deceptively complex. There are often multiple light sources and use of bounce lighting to add a lot of visual interest. For example, check out this lighting on Polyphemus from Hades 2:
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Not only does he have a cool moonlight hitting him from above, he also has a warm orange rimlight lighting him from the left, AND cool lavender bounce light bouncing off the ground and hitting him from below. All these combine and layer on top of one another to help emphasize the forms of the cyclop’s musculature and the textures of his sheep wool coat. 
I don’t think I was as successful in my own lighting scheme, because I’m an amateur, but I determined that the scene in which I was placing Astarion has a high sun and was outdoors. This means that the light hitting him from above would be a light, warm yellow and the bounce light hitting him from the left would reflect the nearby water and blue sky of the environment. 
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To achieve this, I made use of different layer modes in my art program (Clip Studio Paint) to apply purple shadows (via the Multiply layer mode) and highlights (via the Soft Light layer mode) in a light sky blue and a light yellow for the primary and secondary light sources.
I ran into trouble with the blade, because it was also a light metal in an already light-color-heavy color scheme. At first, it was blending in too much and hard to read. So I decided to give it a bit of a magic teal glow to help it stand out, which meant adding a few specks of magic light reflecting back onto the face and clothes as well. 
INTEREST & DETAILS
Speaking of, Hades style art makes extensive use of adding little speckles of high-saturation color to add visual interest and cohesion. See this Zagreus portrait which is primarily made of grays, a tan bone-color, and reds: 
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But sprinkled in are neon teal and magenta that don’t relate to the lighting at all. It’s just there to break up the blocks of color, bring unique colors like his green eye into the rest of the portrait, and direct the viewer’s eye. These highlights are slightly less bright in Hades 2, but still there, such as in this depiction of Apollo, who mostly glows with a warm sunlight but also has random pops of sky blue and green flecking his armor and hair.
The pops of color are often placed more centrally on the figure to keep your eye on the important parts of the portrait, like near Apollo’s face and on his armor. The color pops aren’t as frequent at the extremities; too much on the arm and your eye would be drawn away from his face.
I took a similar approach where I grabbed some of the brighter colors (like Astarion’s red eye, and the teal glow of the dagger), to add dabs of color that normally would not “make sense” from a lighting perspective, but add a little visual interest:
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Also I totally studied their approach to Apollo’s curly hair to create the impression of Astarion’s curls!
Anyway, I think that's all I got for now, I hope this helps! There's more but this is already REALLY long so I'll stop here. In the end, it's really just a process of observation and replication of things you love in artwork you admire. Give it a try, it's a lot of fun :)
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sophiethewitch1 · 4 months
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1K CELEBRATION EVENT OPEN! CLOSED!
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Hello, welcome! This event is going to celebrate my first thousand followers :D!! It's as the header says, a yandere alphabet, but with my special brand of soft yandere. Please feel free to send in letters for whoever you'd like, there's no limit, I might just pick and choose if you request a lot of letters. Thank you so much for following, I'm so happy you're here! Let's keep having lots of fun together <3 <3
ACCEPTING A-Z REQUESTS FOR:
The batboys (Dick, Jason, Tim, Damian, Duke) The batgirls (Barbara, Steph, Cass) My OCs (Silvan, Daire, etc.) MAYBE for most DC characters, blue lock characters, bnha characters
Alphabet made by @/jaydenchip404 tysm for making this!
List below the cut!
A = Affection (Is Their Love All-consuming, Expressed Through Possessive Gestures and Overwhelming Intensity With No Bounds?):
B = Blood (How Messy Are They Willing to Get in Pursuit of Their Darling? Would They Embrace Chaos and Revel in the Crimson Tableau Painted by Their Actions?):
C = Cruelty (Once Abducted, How is Their Treatment Marked by a Twisted Sense of Devotion? Does Mockery Become a Dark Form of Endearment?):
D = Darling (Beyond Morality, is Any Act Justified in Their Pursuit of Their Darling? Is Consent Merely an Obstacle to Be Overcome?):
E = Exposed (To What Extent Do They Bare Their Heart to Their Darling? How Vulnerable Are They When It Comes to Their Obsession?):
F = Fight (Does Resistance Only Fuel Their Passion? Do They Find Thrill in the Chase and the Challenge of Subduing Their Darling?):
G = Game (Is Every Move Meticulously Orchestrated, Turning the Pursuit Into a Twisted Game? Do They Derive Pleasure From Watching Their Darling Attempt Escape?):
H = Hell (How Carefully Crafted is Their Darling's Worst Experience, Designed to Break the Spirit While Strengthening the Bonds of Possession?):
I = Ideals (Does Their Envisioned Future Solely Revolve Around the Union With Their Darling? Is Their Love the Only Guiding Force?):
J = Jealousy (Does Jealousy Course Through Their Veins, Leading to Possessive Outbursts and a Relentless Need to Eliminate Perceived Threats?):
K = Kisses (Are Their Acts of Affection Both Tender and Suffocating? Do Their Kisses Blend Love and Possession, Leaving No Room for Escape?):
L = Love Letters (Is Courting an Intricate Dance Marked by Obsessive Letters and Gestures That Blur the Line Between Devotion and Insanity?):
M = Mask (How Drastic is the Difference Between Their Public Facade and True Self? Is the World Seeing a Mask, While Their Darling Witnesses Unfiltered Madness?):
N = Naughty (Is Punishment a Dark Art, a Methodical Infliction of Pain Designed to Correct Perceived Transgressions and Reinforce Control?):
O = Oppression (How Many Rights Are They Willing to Take Away From Their Darling, Molding Their World Into a Prison of Their Design?):
P = Patience (Is Their Patience a Calculated Facade, Concealing the Storm Brewing Beneath the Surface? Is It a Waiting Game for the Perfect Moment?):
Q = Quit (Is Moving on an Alien Concept for Them? Would the Death, Departure, or Escape of Their Darling Shatter Their World, Leaving Behind an Irreparable Void?):
R = Regret (Would Guilt Ever Be a Foreign Emotion, Overridden by the Conviction That Their Actions Are Justified? Is the Idea of Letting Their Darling Go Inconceivable?):
S = Stigma (Can the Roots of Their Obsession Be Traced to a Dark Past, a Blend of Childhood Trauma, Twisted Curiosity, and a Skewed Perception of Love?):
T = Tears (Does the Sight of Their Darling's Suffering Evoke a Twisted Pleasure, a Morbid Satisfaction Reinforcing Their Control?):
U = Unique (Do They Defy the Classic Yandere Archetype, Adding Layers of Complexity That Make Them Unpredictable and More Unnerving?):
V = Vice (Do Exploitable Weaknesses Exist, and is Discovering Them a Perilous Endeavor? Does Their Darling Tread on a Thin Line Between Manipulation and Survival?):
W = Wit's End (Is Hurting Their Darling a Dark Possibility, a Consequence of Their Unraveling Sanity When Faced With the Threat of Loss?):
X = Xoanon (Does Their Reverence for Their Darling Border on Worship, Reaching Extreme Lengths to Prove Their Devotion and Ensure Unwavering Loyalty?):
Y = Yearn (Is the Pining Relentless, an Insatiable Hunger That Consumes Their Every Waking Moment Until It Inevitably Snaps Into Obsession?):
Z = Zenith (Is Breaking Their Darling a Twisted Fantasy, the Ultimate Expression of Possession and the Culmination of Their Demented Love?):
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generic-sonic-fan · 9 months
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Why the heck E-123 Omega fascinates me so much
Look I'm not going to lie to you the reason I love Omega so much is that his canon writing is actually pretty lazy. They needed a "Heavy" character to pair with Shadow and Rouge so the writers had them stumble into a robot in the basement who's Gamma's half cousin-brother-something.
Hey player, remember that robot who had an arc and turned good in Sonic Adventure? let's just do that but again. don't worry about it don't think about it too hard.
Except the writers got even lazier this time around and his ENTIRE POTENTIAL CHARACTER ARC is summarized in one line by Rouge's dialogue, "You're mad at Eggman for sealing you in this room" (Sonic Heroes, 2003). Gamma's entire character arc, summarized neatly for the player, so they can start the platforming sections as soon as possible. It's videogame writing. It's not supposed to be a literary masterpiece, so it makes sense that they're borrowing on a concept that a fan of the Sonic games would have seen before if they'd payed Sonic Adventure.
Except, in the attempt to be as lazy as possible, they accidentally created a new type of character that hasn't been explored before??
Because Omega is NOT Gamma. Omega couldn't possibly be more different from Gamma! One destroys Eggman robots to bring about peace, the other as an act of war. One is quiet and contemplative, the other loud and brash. One chooses to cease existing, while the other so desperately wants to live. One is gentle and kind, and the other is just so angry.
In a franchise full of themes about the responsibility of creators to not cause harm with or to their creations, it's baffling to me that Omega is just dropped into the narrative and then promptly forgotten about. There's so many implications with Omega that would be fascinating to dig into from a fan perspective!
What made him the way that he is? Why is he so different from Gamma, so furious?
Now that he's out of the basement, how will he learn about the world outside?
How does his perspective of his origin from Eggman color his experiences and beliefs about things?
This guy has never had a friend before. How does he react to that?
How does he, an ex-Eggman robot designed to kill supersonic hedgehogs, interact with Sonic, the person he was likely designed to kill? Moreover, how does Sonic react to him in return?
Does Omega ever get lonely, as the only robot amongst organics?
How does he relate to Shadow, who was also made as a living weapon?
Meanwhile, trying to get him to show vulnerability is like pulling teeth. It takes a herculean effort to get him to show anything other than the front he puts up. Why's he putting up this front? What could get him to let down this front, even if just for a moment?
(for fuck's sake he's a tsundere. This should be at least a popular topic to explore, shouldn't it?)
And look, I understand. The reason that Omega hasn't been explored nearly as much Shadow is because he's been in less games and, when he has been in games, he's written as a one-note comic relief. But. . . so has Knuckles. So has Amy. So has Sonic. So has Rouge. . . the list goes on, yet the fandom lovingly embraces complex fan characterizations for them. But some fans continue to see Omega as a non-character. Which, as I've just explained, is baffling to me, because this guy has so much potential and transformative fan works are a place to explore that potential.
TL;DR: funny gun robot spin in my brain like he's in microwave despite the intentions of the Sonic Heroes writers. hehe. Go vote for Omega in the Team Dark poll.
MLA Citation for Fern:
Sonic Team, "Sonic Heroes". Sega, 3 December 2003, as cited from https://www.youtube.com/watch?v=X6-SWVIr274
@fernsnailz
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thereminzone · 8 days
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WOW!!! FINALLY FINISHED THIS ONE!!!
This work used a lot of textures! Wikimedia was my best friend, particularly for the macro shot of the wing scales used in the backdrop (H. Zell, CC BY-SA 3.0, via Wikimedia Commons) and the photo layered over the barcode (Michael Hanselmann, CC BY-SA 3.0, via Wikimedia Commons). I think it lends a really nice mixed media feel to this :D
These two are the other two members of THREAT DISPLAY!!!, the fake band for my dnd character Helvia. Rambling about them below the cut for context! Warning, it's long. And probably requires the context provided by the post I made about Helvia.
As is made probably blindingly obvious by this illustration, I continued the name of naming/loosely basing the design on a bug with a threat display, in this case being the peacock butterfly, Aglais Io! It's a really neat creature, being one of the only butterflies as far as I know to have a drastically different pattern when viewed dorsally versus ventrally
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Obviously I pulled this pattern as directly as possible for Aegis's (left) jacket, but it's also on the inner lining of Vanessa's (right) overskirt. It's better visible in the earlier basic ref for them:
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They look awfully similar.. and that's because they are twins! That's a lie, actually, but it's what the marketing of the band wants you to think. In reality, they are the same exact model of robot, meant to look human in comparison to Helvia, styled differently. They kind of have a complex about this, as would be expected if you were created and saw someone with your exact face who you are more or less put in competition with, and also told that neither of you really matter? It's a gimmick at best. They're not meant to be the real stars here, so it's easier if the public can just lump them together and let them fade into the background. I can't stress just how unimportant these two were considered in comparison to Helvia- they didn't appear in much marketing, and when they did, they were treated more like props. They weren't given unique identities, no fake memories unlike Helvia, just set into this situation with the expectation that they should know they are not important, they are not unique, and anything they do should be to further support Helvia.
Ultimately, though, they are very different people, especially in how they felt about this.
Aegis more or less resigned himself to this, he didn't see the point in trying to fight it or change the situation. He tried to not make anyone upset, stay neutral, do what was asked of him without thinking about it too hard. Sort of dissociating king? I think he internalized the fact that he's not "supposed to be a real person", and it influenced his behavior. He can acknowledge the horror of his situation, but doesn't find the point in fighting it.
Vanessa, meanwhile, finds none of it acceptable. She hates this. She hates the fact that she is a product and a tool and not even an important enough one to be given a basic sense of identity. Giving very "malicious compliance", she can't do much, but she took every opportunity to make it clear just how much she can't stand any of this. She felt that Aegis was a coward, especially because he would always be there to condescend to her, saying it's in her best interest to give up any time she got in serious trouble.
They, predictably, had a pretty rocky relationship because of this. Indirectly pitted against eachother for any amount of minimal spotlight that wasn't going to Helvia in hopes of being given any sort of grace, they also had no one else to rely on? Certainly not any staff, and CERTAINLY not Helvia, there's no one else that understood the unique horror of their situation quite so much as each other, even if they responded in wildly different ways. They had eachother's back, unspoken. Aegis telling Vanessa to 'just give up' is equally an attempt to prevent her from getting hurt further as Vanessa telling Aegis to 'stop letting this happen to you'– they just think that their respective poor coping mechanism is the way to go, when in reality it just means they each continue to be hurt. Dude these guys suck. As much as the twins marketing thing is a sore subject, in a sick way they end up actually having a sibling-adjacent relationship, I think.
As for their relationships with Helvia? Arguably more complicated.
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It's a mess. Nobody is having a good time, except maybe Helvia telling herself she's having a good time. The closer they were to her, the better shot they had at actually being treated like they were interesting or important by marketing, and it created obviously an environment that was Not Good! They each had tumultuous on-and-off relationships with her as was directly encouraged of them, regardless of how anyone actually felt. It doesn't help that Helvia herself treated them carelessly, obviously told that they were there for Her– and as someone who wholesale bought into the image she was created for, who was in denial about the fact that she was literally a product, she wasn't exactly receptive to any of their struggles. Aegis pitied her despite their similarities, while Vanessa pretty much wanted her dead. It's bad. It's sooo bad. It's messy.
As for what they're up to now? No clue yet <3 they've yet to appear and I kind of already have terminal brain illnesses about them, if the above paragraphs didn't make it already obvious. Honestly this was just me making half decent art of them to post as in introduction to them before I drop the uh. 12 page comic I made in a fugue state during finals week. So keep a look out for that, I guess!
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thedeafprophet · 10 months
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Finished drawing my character designs/ line up of the Light Fingers Crew to formalize my drawing of them
Overview/ Design talk under the cut if anyone is interested in that sort of thing
For all the designs I used the art given for them in the game as a starting point and then went from there. For all but Hephaesta of course that means using a non character specific art. I also wanted all the colors to sort of fit together so where i would have done more vibrant stuff and i strayed away from that.
Clara and Her Sister
Putting the discussion for these two together, as their designs recieved similar thoughts because they are identical twins. ('She is wearing the Fading Music-Hall Singer's face, which seems rude.')
The basic art of the bohemian faction is used to depict the sisters.
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So this was my basic starting point for the visual design. I ended up diving further into research into bohemian fashion, which of course lead to me reading up on the history of the term and the connection to the Romani people. According to wikipedia, the word comes from the french term 'bohémien', which was the word for the Romani people.
This of course put a complex spin when i looked into the clothing used in the time, as theres a question between cultural appropriation and cultural appreciation, and one I don't have the full understanding for.
Nevertheless i did take some inspirtation for the clothing here, Clara with having her hair loose and down and looser clothing, the singer with the hair scarf and the necklace among some inspirations.
Inbetween the two I imagine the singers appearance to be more reserved then Clarabelle's. For one, my interpretation of the singer is as someone who uses her singing as a backdrop for sneaking and gathering information (per her role as a 'contact' of the player). The other being that we are told Clara's title is the 'eccentric opera singer' to me implies a grander sense of creatativity and wilder clothing. In less stressful times I imagine her wearing brighter clashing colours and skirts with patterns on them and jewlery (which i intend to draw at a later time when i get better at adding patterns to clothes lol).
We also know the two of them are 'not young' so i attempted to not make them appear so.
Hephaesta
Heph is of course the one character of the group with a personalized art, which i used as the base for my design.
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Hephaesta is supposed to be a large figure, as she is a strongwoman, and is described as towering over even jasper and frank. So of course I had to make her tall compared to the others of the group.
And of course i can't go without bringing up Katie Sandwina (again), a real strongwomen of the time who serves as a great inspiration both in body type and height.
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What a woman huh.
Dr Vaughan
The Campaigner template art was the one used to depict her when you first speak to her and was a starting point here.
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To me i always pictured her as a fairly older women given her experience and amount of time she's been researching. Clearly someone with a lot of exprience. And also i just vibe with it.
I kept her outfit simple, as i dont figure her as someone to put too much into the latest fashion given her focus on her work. I took the green from the art to use as her skirt to tie in that colour. I also looked up some photos of female doctors of the time and that partially influenced my art direction here.
Obliging Silverer
I debated including him or not given that you only have him as part of the team if you use the light fingers exclusive option to access the parabolan basecamp. But given the fact that he literaly dies defending the camp, I think its only fair that he gets included.
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i just had a bit of fun with the design as there wasnt too much to restrict off. I dont draw a lot of characters with mustaches depsite them being a thing of the time, so I figured this was a good excuse as any. I kept with some orange colours within his colour scheme for further callbacks to parabola and his work.
Also hey did you know that people of an ashkenazi background can also have red hair? Fun fact heh.
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silverstrayz · 5 months
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Oh! This one took a while to draw. It's definitely something different as far a design and car type. A fun and more complex look for my favorite bot.
Context, 'From across the room, you admire the dangerous deception that recently switched sides.'
You are sitting at a table with your elbows on the surface, resting your chin in the palms of your hands. Taking short glances you are trying to be subtle and not obvious that you are checking out the features of the new bot recently joining your team. His alt mode is your dream car 'Audi R8' and you are in awe to see one in person.
Being from the country, far from any big cities or places that could bring rich tourists from afar. Living in such an area, nobody could even afford such an expensive car.
You wish he'd just transform back into his alt mode so you could get close up in person look at the car. You've not seen it yet, since he walked in the base through a ground bridge, but it's completely obvious what model car he's taken. Taking another look you begin thinking if it would be rude to ask him to transform.
Meanwhile, KO acknowledges you staring while you are in your own little world. You've slightly zoned out while deep in thought, which is why you are completely unaware that KO has closed the distance between you both. You suddenly jump when you realize you weren't paying attention and notice he's looking down at you. His red eyes make him look threatening, and his intense stare seems to bore into your soul. You feel a twisting in your stomach as his eyes focus on you. He starts to kneel down on one knee and rests his hand on the other. You sit back in your chair in a weak attempt to scoot further away.
KO narrows his eyes and smiles ever so slightly. Then in a low voice he says, " Listen fleshy, it's rude to stare you know?"
You swallow and sheepishly reply, "I'm so sorry, I was lost in thought and didn't even realize I was staring."
His smile grows more sinister, and he replies, "You know, just because I'm on the autobots side doesn't mean you'll be safe around me. I suggest you watch your back carefully when I'm present, cause sometimes, I dissect victims to pass time."
Your whole body quivers and your face goes pale.
KO breaks his intimidating character and begins laughing. Leaving you confused and nervous. He brings his attention back to you. Glancing at the look on your face, he is clearly amused. "Alright human, don't worry it was all a joke. I just thought I'd have some fun before you got to know me and I could no longer pull a scenario like that off. The look on your face was priceless."
Still feeling sick to your stomach from the whole traumatic encounter, you decide to just shyly smile instead of actually replying.
Slowly he stands back up and casually smiles, "I could tell what you were lost in thought thinking about....So to make up for the intimidating introduction, would you like a ride?" After the question he winks at you.
......hope you enjoyed the little story, please don't take or use my artwork or repost on other websites. Thank you.
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a-doubleh-x · 15 days
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TADC Theory: Are the characters actually trapped in a videogame?
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One of the first things that caught my attention when I first watched The Amazing Digital Circus pilot was the sheer ambiguity of the situation the show takes place.
The world the characters are in and its aesthetics are clearly inspired by old videogames, the terms "player character " and "NPC" are thrown around, even Pomni mentions putting a headset on, an item that is iften used in modern times to play games.
However, none of the main characters state out loud they believe they're "trapped in a videogame". They call it a "digital world" or variations of it.
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I found that very curious because it raises some questions, namely: "Are they actually in a videogame?" and "If they are, why is that detail not clear?"
It might be an innocuous detail, but since it grabbed my interest I decided to partake in a bit of light speculation based on ibservable facts.
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Episode 2 makes things more confusing because, for all intents and purposes, the Candy Canyon Kingdom and its inhabitants appear to be earnest attempts to build a videogame experience. The NPCs have game lije purposes, the physics have game like purposes, but then... why do the NPCs have such advanced AI that they're able to be self aware?
Caine mentioned he was "testing out a new AI". *"Testing"*, not *"developing"*, mind you. The phrasing suggests he didn't create the AI, which makes sense to me, since Caine has a track record of not understand how the human mind works and as it turns out, Gummigoo sounded more like a human than *himself*.
That leads me to believe that he did not in fact develop the AI, but someone else, which continues to beg the question: "Is this actually a *game*?" "Who built this *thing* and why?"
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When searching for answers, I looked into one of the main inspirations for the show, "I have no mouth and I must scream". In that story, a rogue AI constrols a mechanic complex designed to torture the last remaining humans on Earth.
That did sound similar to the show's settings, I could tell the thematic similarities, but I also quickly realized the show is probably not going to the exact same. For one, it would be too predictable with those familiar with the source material. For two, I'm not sure it would entirely align with the show's purpose of contemplating the existential nature of humans and making fun of it.
The intention of "I have no mouth" was among other things to expose the consequences of war and hatred, but the conflict in TADC seems to involve sense deprivation and confinement instead (sounds familiar?).
My first assumption is that *maybe* the Amazing Digital Circus was developed in-universe as a videogame, was abandoned at some point, then taken over by a rogue AI. Perhaps the unseen "Abel" of "Caine and Abel", referenced by the logo from episode 1.
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That answers the question of why the game looks like a game, feels like a game, but it's not a game. However, it doesn't explain how the humans became trapped in the first place by the rogue AI, what its purpose is or what the outside world looks like and why it allowed this dituation to happen.
There's very little evidence left that suggests one possibility or another, so based on what there is and the themes of the show, I'm going to list a few scenarios based on my idea:
• #1: The show takes place in a futuristic setting where VR is so prevalent, most people experience it as a large part of their lives. In order to create a more immersive experience, an AI was developed, but it eventually misunderstood its purpose and keeps the humans trapped because it believes it's what they want.
• #2: The show takes place in a post apocalyptic setting where large portions of enviorment are toxic and life outside a shelter is near impossible. VR is used as a coping mechanism in order to bring people relief, but a lack of proper management brings out a rogue AI that takes control of a game and tortures humans out of resentment for destroying their own planet.
• #3: The show takes place in a seedy, morally bankrupt technocracy. An experiment is conducted to see how humans react to long term exposure to VR, using a repurposed videogame as its setting. This project is eventually abandoned but picked up by a rogue AI who keeps hunting humans and subjecting them to the game because it's all it knows.
These are the three first scenarios that coke to mind. I'll admit none of them fully convince me, but I'll keep looking at the show from different angles for as long as I keep finding openings to explore.
See you around! 👋
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dlartistanon · 3 months
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While I always enjoy your buff Arknights characters (thank you for the Saria especially), what're your headcanons for your Doctor in your version of AK?
Hmm... My Doctor is either nonbinary or fem. Also very ace. Appearance-wise, they have medium-length hair and dark under-eye circles. They have spiral pupils. They're relatively short. Skinny and undernourished. Honestly my design for Doctor is just a haggard version of that one promotional concept art of Doctor that looks vaguely feminine.
Let me list some things about Doctor that I actually like, and kept intact in my own portrayal:
their parental relationship with Amiya
their awkward, sometimes hostile dynamic with Kal'tsit
they have lingering feelings of depression and detachment surrounding their amnesia and separation from Priestess
implied autistic
they’re physically weak and sensitive to light
their acute observational skills
a fondness towards physical contact
their academic background in neurology/history
a strange tendency to drink boiling hot liquids directly and eat random consumables
A lot has happened in over four years. Particularly the way Doctor is written and how certain characters are written around them. In a perfect world, Doctor as a vehicle for self-insertion does not exist. What currently exists is canon discontinuity for me, and I've realized that the only way for me not to gag at Doctor content in the game is if I reconcile their existence by superimposing my own take.
However, in doing so, I refuse to call it a self-insert. That word is so loaded with awful baggage and is a viscerally unpleasant reminder of how some of my faves' writing is ruined for the sake of pandering to the lowest common denominator in order to make the player feel special. At the same time, I'm not depicting "Canon Doctor" either because so much of the "canon" writing around them is so half-baked and poorly-constructed in a failed attempt to appease both self-inserters and people who want an Actual Character.
My Doctor is not In-Game Buckethead, not a self-insert, but a secret third thing. Taking characterization bits that I like and discarding the ones I don't. Same goes for every operator who's writing suddenly takes a nosedive whenever in-game Doctor is involved.
If I have any singular Doctor ship, it's with Priestess. Priestess is their tragic soulmate, and Doctor wanting to reunite with her gives even more reason/justification for other characters to distrust them because of the implication that Priestess was responsible for the Oripathy outbreak.
Maybe with Kal'tsit too, but the dynamic has to be very specifically complex and not reduce Kal'tsit into a tsundere.
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vermutandherring · 1 year
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One of my friends asked me by what criteria I choose games. I said there should be a pretty male character. He continued: "Of course, but what else besides a handsome man can you be captivated by the game?" No, my friend, you don't understand. A handsome character is often the only reason I pick up a game. I'm not saying that this is the only thing that defines for me such a complex work as a video game. But it is futile to deny the fact that we are living beings who like beautiful things and especially attractive bodies. Yoji Shinkawa understands this too. As well as the fact that the player spends most of his time looking at the protagonist's back. So why not make that back as attractive as possible?
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At around the age of 19, Yoji Shinkawa entered Seika University in Kyoto. It is a private university known for its manga and anime departments, often taught by mangakas. Young Shinkawa's passion for art blossomed as he got acquainted with the books of his compatriots, illustrators Hikozo Ito (1904 - 2004) and Kashō Takabatake (1888 - 1966). Both graphics, the theme of a warrior is present in the works of both. As a technique, Shinkawa first chose gel pens. According to him, the reason he started using his brush pens was because of the influence of Yoshikazu Yasuhiko. In junior high school Shinkawa read a book on how to draw manga and tried using a dip pen, which turned out to be a failed attempt.
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Kakubei Jishi (written by Jiro Osaragi). Illustration for a Shonen Club serialized novel. Hikozo Ito, 1927
His desire can be understood. Drawing with a dip pen allows to create things of incredible sophistication and detail. Just look at drawings of another Shinkawa's inspirator Hikozo Ito. How detailed his works are, how accurately he conveys the mood and characters of the heroes on his works. No wonder they made an impression on Shinkawa. In further practice, he began to use a brush pen, which brought the future designer closer to the technique of his teachers Yoshitaka Amano and already mentioned Yasuhiko, who drew with brushes. Already at a young age, Shinkawa began creating his own illustrations for anime magazines.
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After graduating from university in 1994, Shinkawa began working at Konami, one of the leading video game developers and publishers. Here he meets the game designer Hideo Kojima, whose brilliant star has yet to shine on the gaming industry. Maybe it wouldn't shine so brightly if it weren't for Shinkawa. The person who gave birth to a brilliant idea met the person who breathed life into this idea with his brush. One of the first projects that Shinkawa worked on was the game Policenauts, created by Kojima. In this work, one feels that he is still on the way to developing his style - his drawing is similar to anime and manga and lacks any personalized features.
At the same time, in 1995, under the direction of Kojima, Shinkawa began working on his Metal Gear Solid project. Significant changes in Shinkava's style are felt in the work on this project. Almost not a trace remains of the bright anime drawing from Policenauts. The design feels more grim, the characters themselves look more "western" than most Japanese games of the time. As Shinkawa himself noted, Kojima has provided complete creative freedom. The designer only described the intended characters to him in general terms, often indicating only the gender itself. This approach took more time to develop, but at the same time, freed Shinkawa's hands both as an artist and as a designer.
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Design, no matter how many beautiful things it creates, is a utilitarian thing. It is not enough to draw 'pretty'. Your work should have practical significance. In the case of video games, character design is about creating an image that is easily remembered in the player's imagination and makes the hero unique. This uniqueness comes from the features of the character itself: his occupation, character, role in the game, relationships with other characters, etc. With space for imagination, Shinkawa tells their story directly on paper, conveying it in poses, clothes, facial expressions and the way their bodies are composed. In the world of Metal Gear, the player is constantly on the battlefield. The main activity of the characters is focused on their confrontation, so they must be in good physical shape. And Shinkawa emphasizes this in every possible way.
The figure of young Solid Snake, the protagonist of Metal Gear Solid, is very stable and tense, but not without flexibility. Shinkawa's line breaks like waves, drawing the relief of the body under the baggy suit. By adding colors on the computer, Shinkawa creates three-dimensional shapes that convey the roundness of muscles. Snake's entire body is covered. But even under the folds of a tight suit, you can see a well-built body.
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Notice that Snake's figure is heavily shaded: you cannot see his face. In the first works, Shinkawa did not draw faces and eyes in detail, because the graphics power of the PlayStation did not allow to reproduce the textures in detail. Shinkawa smooths out the facial features, but you can definitely understand Snake's emotion and character.
Much more interesting and artistically opposite to Snake is the figure of Gray Fox. Shinkawa's vision of a character goes beyond just a form designed to perform a certain function. For Shinkawa, the body is another way to tell a character's story, to reveal his essence before the player discovers more information about the character. This is how the means of artistic expression in art work. Looking at a picture, you subconsciously note the things that the creator put into it. You can't always explain exactly what you see, but you always accurately identify the emotion that excites your mind in the very first second of contemplation.
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Shinkawa plays with the player's imagination. Gray Fox is a cyborg, but in his image there is not the slightest hint of the artificial nature of his body. It is sculpted by the muscles that transmit the plastic to its exoskeleton. It seems to be pieced together from scraps and feels lighter and more flexible compared to Snake's living body. The designer goes deeper than just trying to convey the image of a ninja literally. He depicts a slender solid silhouette - only a shadow of a mercenary, in which the embedded image of a ninja can be clearly read. A victim of horrific experiments, he hides his mutilated flesh behind a cold cyborg body made in the colors of steel and human flesh. The gaze of the eyes disappears behind the mask with an eerie glint of a red sensor that resembles an eye. Shinkawa does not resort to excessive or even any careful detailing. The designer moves away from unambiguous and finished images. All superfluous and unnecessary details are cut out, leaving the content embodied in a fragile, fleeting form.
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As Shinkawa noted, one of his inspirations is the French artist and author of comics Jean Giraud, better known as Moebius. Giraud is closely related to cinematography. He worked with Ridley Scott on the films Alien (1979) and Blade Runner (1982), created costume design for the cyberpunk film Tron (1982), was involved in the creation of The Fifth Element and many other projects. Although this fact may seem insignificant, it is still quite symbolic in Shinkawa's work. Kojima, with whom the artist created images for games, opened another means of artistic expression for the game industry, including elements of cinematic art in the game, namely cutscenes. Prior to this, narrative was part of the gameplay, presented in the form of long notes or short notes. Cutscenes made it possible to directly connect the gameplay with the story, making the work a single whole.
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Illustration to Gordon R. Dickson's work Pour quelle guerre. Jean Giraud, 1972.
The large number of cutscenes typical of Kojima's games deliberately create an opportunity to examine the characters from every possible angle, revealing Shinkawa's genius. For the designer, this is a kind of art camera, where his creations are presented in various poses and lit up like curiosities, playing with the player's imagination. When I started playing Metal Gear Rising: Revengeance again recently, this became more apparent than I thought. Alongside cinematic scenes, there are plenty of close-ups with unexpected angles. The characters are not just pleasant to watch. You want to interact with them.
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My favorite work of Shinkawa. Stylistically, it is very similar to the works of Yoshitaka Amano: a smooth silhouette that practically melts on the plane of the sheet. The composition is minimalistic, but very meaningful. With one sketch, Shinkawa conveys the character's name (in Japanese mythology, Raiden is the god of lightning), the plasticity of his young body, and the killer's concentrated gaze.
Raiden's design is probably my favorite. He appeared in the franchise with the release of Metal Gear Solid 2: Sons of Liberty in 2001, via a fan letter to Hideo Kojima. Its author complained about the old characters constantly repeating themselves in Metal Gear. In creating the image of Raiden, Shinkawa moved away from the image of a strong, stereotypical male figure, inspired by the popular heroes of the 90s and the American superhero comics from which he took inspiration. The designer resorted to a more Japanese view of male beauty, which was used by the same Kashō Takabatake in his works.
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Kashō Takabatake's work on exposition in Takabatake Kasho Taisho Roman Museum. Compare Takabatake's warrior with Hikozo Ito's one. Takabatake created advertisements and illustrated magazines in which the influence of modern is noted. The faces of his soldiers are very gentle and graceful. It was his unique illustrations of beautiful boys (bishōnen) and beautiful girls (bishōjo) that took the world by storm, bringing fame to the artist.
The concept of Bishōnen, or literally from Japanese "beautiful youth (boy)" characterizes not just a man with good looks. In the Japanese view, this is an aesthetic principle that transcends gender and sexual orientation. The roots of this concept stretch back to ancient Chinese literature, the homosocial and homoerotic ideals of the medieval Chinese imperial court, which are found since the Middle Tang Dynasty (~700s). Gradually, this concept penetrated into Japanese and other Asian cultures, and we can observe its examples in the realities of today.
The introduction of such a character did not cause much excitement among fans of the series. Overly refined and too androgynous, Raiden with his silly backstory looked out of place against the muscular Snakes with complicated pasts. However, analyzing Shinkawa's subsequent works for Metal Gear and the gradual change in Raiden's design in particular, it can be assumed that Raiden's image to some extent helped Shinkawa develop more deeply the idea of glorifying physical beauty, born in the image of Gray Fox. On the character concepts for MGS 2, it is noticeable how the designer focuses on anatomy. Raiden's suit fits his body tightly, revealing his supple muscles. Shinkawa leads the line very carefully, it feels taut and elastic, revealing a sculpted form to the viewer. The volume is complemented by the play of light and shadow, which slides along the curves of the figure. To enhance the impression, Shinkawa lengthens the katana, making it more curved to enhance the sense of tension in the composition.
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Although we mostly know Raiden today as a cyborg ninja, in the sketches for MGS 2, Shinkawa makes his suit look like samurai armor by adding shoulder and chest plates.
In the work on Metal Gear Rising: Revengeance (2013), Shinkawa continues the chosen path. During this period, the experience and acquisition of one's own style allow the designer to create incredible things according to his artistic solution, twisting the concept of aesthetics to the maximum. The image of Raiden evolves from a fragile young man to a brutal cyborg endowed with superpowers.
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The flexibility of his human body is replaced by the monolithic heaviness of the exoskeleton. Shinkawa abandons the streamlined design used in the image of Gray Fox, which conveyed the ease of movement inherent in a ninja. He appeals to the "pure form", stripping the hero of even his skin as something unnecessary, and turning Raiden into practically a living Écorché (an educational figure showing the muscles of the body without skin). In his desire to get rid of the excess, Shinkawa goes even further. He does not depict a beautiful body, but what makes it beautiful - a skeleton and muscles - the initial form on which everything else is superimposed.
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Ecorché. Jean-Antoine Houdon, 1776
Here I should explain what I mean by "pure form". Depicting a simple sketch of a character or creating a complex composition, Shinkawa draws as simply as possible. At the same time, it is important for him to depict not only the design of the character. In the figures of the heroes, attention is drawn not so much to their appearance as to their inner state expressed on their faces. Shinkawa did not specify the details. Characters in rough drawings are perceived as very conventional. Their images are personalized, but conditional.
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Eva, Naked Snake, & The Boss. Art to the Metal Gear Solid 3: Snake Eater
Shinkawa avoids unnecessary trifles, preferring empty space. The artist's brush moves almost chaotically, revealing the smallest nuances of the image. With each subsequent game, his technique acquires clear features of traditional Japanese painting. In unfinished, at first glance, ink spills, Japanese artists sought to convey not the appearance of things, but to capture their spirit, to imprint their state or their own impression on the canvas. The artist lays down a minimum of lines and tones sufficient to recognize the form, texture and effects to be felt. Ink spills change in all possible shades of black, the vague outlines of the image make you feel the changeability and fleetingness of the moment.
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Screen with pines and bamboo. Tohaku Hasegawa, Nanao Museum of Art, Ishikawa, 17th century
This approach to the image has advantages that could turn into disadvantages for the designer. Since the main point of Japanese painting is not the realistic accuracy of the surrounding world, its reproduction does not require a thorough knowledge of the anatomy or structure of objects. But there is one more thing that I deliberately did not mention before this. Despite the fact that Shinkawa appears as a graphic artist in his design works, he studied oil painting at Seika University. Painting, unlike graphics, is not characterized by vagueness and sketchiness. Shinkawa does not completely get rid of the influence of the acquired equipment. The volume of his figures protrudes beyond the surface of the sheet, creating the illusion of depth. But Sinkawa's best pictorial past can still be felt in his appeal to anatomy as the basis of the physical embodiment of the hero, the transmission of the story behind him. At the same time, Shinkawa's works are almost painterly, with a lot of color strokes, even if he uses only one color. This is a characteristic feature of Japanese painting, the flatness of which the artist transforms to his own needs. Thus, using the ideas of Japanese painting and removing the excess, Shinkawa exposes a pure form. And his experience in oil painting allows him to depict it accurately.
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Raiden collectible figure Écorchéchisel. Paulus Pontius,
~1640. Engraving by Rubens
In the concept art for Rising, Shinkawa focused on finding the perfect representation of anatomy that would emphasize the athleticism of the character. From athleticism, in turn, comes sexuality, which Shinkawa instills in robots and cyborgs. Raiden is a killer machine. Even if his blade is an instrument of justice, he himself admits that in order to protect the weak, he kills the strong. His desire for battle, thirst for blood, and pleasure in pain - all find expression in his appearance.
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Much more can be said about the work of Yoji Shinkawa. Maybe I would like to do a review on his metal gears themselves, where it's also possible to discover a lot of interesting things. Or about his concepts for Death Stranding and the game itself in general when I finally get through it. In this part, I wanted to share my thoughts on what most touches me in the designer's work.
So yes, it was review on Raiden's butt
Credits:
Metal Gear Solid galleries
The Art of Metal Gear Solid 2: Sons of Liberty
Metal Gear Solid 3: Snake Eater Art
Metal Gear Rising Revengeance Artbook
In the shadow of Kojima: Yoji Shinkawa, designer of Metal Gear Solid and Death Stranding
Gif used for cover image by Erica Anderson
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