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clydegamedev · 4 months
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I made a new trailer for Into the Necrovale, check it out. Release date announcement coming soon...
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clydegamedev · 5 months
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Thieves stole your armor? Shotgun time.
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clydegamedev · 7 months
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Bear hugs for all the skeletons.
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clydegamedev · 7 months
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Crystal Staff power move. Ice master.
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clydegamedev · 8 months
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New player and enemies in action
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clydegamedev · 10 months
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A player found this build, and I thought it was really cool. The Unruly Bow randomly sprays out a ton of arrows, and only a few end up hitting the enemies. But with the Heartseeker gloves, all of your projectiles seek your target out
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clydegamedev · 11 months
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I have my demo up for Steam NextFest. Hope you’ll check it out!
https://store.steampowered.com/app/1717090/Into_the_Necrovale/
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clydegamedev · 11 months
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Pacing and balance can really transform something from a bunch of systems, into an actual game.
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clydegamedev · 11 months
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Spending some time trying to get each level feeling more fleshed out. 
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clydegamedev · 11 months
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Core gameplay and systems are all pretty much in place. My goal now is to add a lot of content and polish until it's ready to relase.
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clydegamedev · 1 year
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Building out the Prison area... Many secrets to uncover. Just don't let the Wretch get to you... He's beyond saving. Right?
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clydegamedev · 1 year
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Use your Hopestones to do cool things, like stoke a fire. Everyone needs the warmth of a fire. 
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clydegamedev · 1 year
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Use your Hopestones wisely... they are a rare and precious resource in the Necrovale.
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clydegamedev · 1 year
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Giving players a sense of agency is important in game design. It’s what makes a game unique.
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clydegamedev · 1 year
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I’m working hard to get to the finish line, but sometimes it feels like it doesn’t get any closer. Making games is hard, I guess. I’ll keep going.
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clydegamedev · 1 year
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Little Cretins like to cheer when a big Cretin is around.
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clydegamedev · 1 year
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Been working a lot on new enemies and new levels. Things are starting to shape up. 
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