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cooketimm · 19 days
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cooketimm · 2 months
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Preacher by Bruce Timm
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Coloring by Sandy Jarrell
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cooketimm · 2 months
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Rocketeer Adventures: final & sketch covers
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Goblin Queen (Madelyne Pryor)
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Production Cels & Drawings for STAS: "Warrior Queen" episode
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cooketimm · 2 months
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Little Shoppe of Horrors #16
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Stephen Colbert's Tek Jansen #3
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cooketimm · 4 months
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Judge Dredd: The Animated Series (in parallel universe)
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cooketimm · 4 months
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Harley & Ivy
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cooketimm · 4 months
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Bruce Timm about Jack Kirby influence
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The funny thing about Kirby is that I actually became stylistically influenced by him pretty late—probably in my early 20s. I had seen his stuff and been influenced by other artists, but I was always a little ambivalent about his artwork. I would go through these love/hate periods with it, where I would look at it and think, “It's pretty good, but if only it wasn't so weird and abstract. If only he had a better inker"—I'm talking about the DC stuff. Of course, now I look back on the DC stuff and it's some of my favorite stuff. The Mike Royer stuff is killer. Somewhere in my early 20s, just from looking at it more and more, I just really started grooving on it and started aping it. There was a time when I was definitely trying to mimic Kirby's style. Everybody looks at Kirby and thinks it's so weird and obvious that anybody could swipe it, but it’s a lot harder to do than you realize.
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Crystal (Marvel Comics) by Jack Kirby
There're certain things in the staging and the exaggerated action poses, that are definitely in my work— some of his usage of those great slashy straight lines he uses in place of muscles. If you use those weird, straight lines as a crutch to cover up a bad drawing, they don't really have much purpose. But to get certain thrusts or lines of action into your drawings, they're a great tool. Some of the abstract ways he does wrinkles on clothing and things like that are good comic book tricks I use in my own work.
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Bruce Timm's Kirby-esque Crystal
Every time we have done Kirby-based designs in our shows, we have found that the more you try to stick to the actual Kirby-ness of it, the more it loses. Everything about animation is exaggeration. The Kirby style is somewhat abstract, it has to be translated. You have to find a middle ground between what Kirby did on the comic book page and what can actually be animated. We're always pushing Kirby onto our younger board artists who've never really been exposed to his work. “This is an example of good staging. This is an example of a good round-house punch. This is an example of a good explosion." Even though it will have to be translated, the dynamism of Kirby is a good starting point for animation.
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cooketimm · 4 months
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Girl in Peril
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