hi! your 2d animations are absolutely stunning! theyre so full of life and dimension! i saw u said that u mostly use unity to animate, which is insane to me (in a good way!) is it ok to ask about how you ended up in a unity animation workflow? im really curious since the animations u make look AMAZING!! and honestly, they sometimes look better than the professional rigs used in the animation industry. have a nice day and keep making amazing art!
Thank you so much!! ^^
Funnily I started Unity for studying game dev, both 3D and 2D, which included making puppet sprite animations for 2D game projects.
I realized at some point I could use this for standalone animations too, while it may be clunkier and unorthodox (.psb files may explode if you look at them wrong), it has at least the added perks of particles and shader effects too!
And hey, as long as you know the animation principles and you can move things around, any medium is a valid animation medium =]
They are already selling data to midjourney, and it's very likely your work is already being used to train their models because you have to OPT OUT of this, not opt in. Very scummy of them to roll this out unannounced.
The Aurora Borealis Krismas Deltarune MAP will premiere tonight at 8pm EST! Come and support 42 talented artists and animators as we tell the story of the Snowgrave route though the lens of Noelle's favorite holiday!
Other features: all main body parts (except the wings) will be linked by default, and you can change which ones will or won't be linked whenever you change a part.
This is also the debut of this blog for the development of the game! Here i will be posting news, teasers, and other snippets as game progresses.