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k3rryberry · 18 days
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✨🐙OUR INTEREST CHECK IS NOW OPEN!🐙✨
Want to make the zine happen? Fill out our interest check below, now open till April 21st! While everyone is filling it out, the Side Order gang will be preparing for Springfest! See you there!
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k3rryberry · 22 days
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♾✨Encore, Pwease! ✨♾
That’s right! As per Smollusk’s request~ A Side Order Fanzine is comin’ to ya soon! Check out our website below for more information! 🐙
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k3rryberry · 2 months
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If I wander to print your art out and hang it on my wall how much would that cost?
hmm i'd give blanket permission for ppl to print out my stuff themselves if they like, i didn't think to open a print store or anything like that. if there's some interest though i can look into it.
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k3rryberry · 2 months
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caught in a dream.
happy 3/8 💙
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k3rryberry · 2 months
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caught in a dream.
happy 3/8 💙
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k3rryberry · 2 months
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So. I've Cracked The Code On The Appearance Changes in Side Order.
Wall of photos and such incoming.
After a lot of testing, I've discovered there are 7 different little lights and doodads that are added to Agent 8 via upgrading certain chips, each with a basic 1st tier and and upgraded 2nd tier. The 1st tier of upgrades appear after picking up two of the same chips in that changes pool (ex: 2 Homing Shots chips), with the 2nd tier appearing after picking up five of them (ex: 5 Homing Shot chips). There is no further visual indicators added for maxing chips that go beyond 5, such as Splash Damage or Rush Attack.
Full disclaimer: This is the result of researching a LOT of my own runs, so I can say this is true with about 95% certainty. If I labeled an ability chip in the wrong visual pool, please let me know!
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Let's start with the basics - our control group. No Teal upgrades provide any visible changes to Agent 8 (or Pearl-bot for that matter), so I ran an all-teal palette to demonstrate.
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First is likely one of the more requested visual changes - the Headset. The 1st tier sports a basic metallic earpiece, with the 2nd adding an antenna and eyepiece that match your primary ink color.
Maxing Splash Damage, Sound Wave Damage, Splash Radius, Special Charge Up, Turf Lucky Chain, Rush Knockback, and Homing Shots all provide the headset!
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Next up is Ink Bubbles. The 1st tier shows transparent, slower bubbles flowing in 8's ink tank, with the bubbles being faster and more opaque in the 2nd tier.
Nabbing Poison Ink, Splat Ink Recovery, Ink Saver Sub, Ink Recovery Rate, and Sticky Ink all provide Ink Bubbles.
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Following that is the Fins. The 1st tier shows the base shackles being added to 8's boots, with the fins themselves being added for the 2nd tier.
Picking up Run Speed, Swim Speed, Rush Attack, Mobile Ink Recovery, Mobile Special Charge, and Mobile Drone Gauge all provide the Fins.
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Now, moving on to the weapon upgrades!
First we have the Muzzle Lights, which appear at the muzzle of most weapons, and the sides of the brush and roller nearest the base. The 1st tier shows a circle and squares circling around the muzzle, with the 2nd tier being more exaggerated, with alternating squares and rectangles forming a hexagon pattern in the center.
These are exclusive to the Ink Damage, Main Damage (Close), and Main Damage (Distant) chips.
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Next up is likely the most common visual one can see on their run - the Arrows. The 1st tier shows a circle with three arrows pointing down the weapon, with the 2nd tier adding some blowback markers behind the circle.
These are on a whopping TEN upgrades, being Splatling Barrage, Main Firing Speed, Horizontal Slash Speed, Main Range, Main Piercing, Main Ink Coverage, Rush Ink Coverage, Quick Charge, Shot Spread Reduction, and Ink Saver Main.
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Last of the weapon upgrades are the Dots. The 1st tier is 3 large dots and a circle spinning at the bottom of your weapon or around your wrist, with the 2nd tier adding another circle around the dots.
These can be found on the Hindrance Damage, Ink Attack Size, Charge Storage, Moving Ink Speed, Extra Dodge Roll, Brella Cooldown, Knockback, and Explosion Knockback upgrades.
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And finally, my favorite little knick-knack, the Shrimp Hook. This little guy appears on your ink tank after picking up 2 matching Luck upgrades (ex: Lucky Bomb Drop, Canned Special Drop, etc), and begins to glow after picking up 5. However, the glowing effect is not visible in the post-game screen. 😔 (I would totally buy one of these if someone made one, btw)
By the way, 7 visual upgrades * 5 chips needed to max each visual is 35 chips, which is just shy of the 36 total chips you can have on one palette, which means, in theory, you could. Have every maxed visual indicator on in one run.
Just a thought. : )
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k3rryberry · 2 months
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So. I've Cracked The Code On The Appearance Changes in Side Order.
Wall of photos and such incoming.
After a lot of testing, I've discovered there are 7 different little lights and doodads that are added to Agent 8 via upgrading certain chips, each with a basic 1st tier and and upgraded 2nd tier. The 1st tier of upgrades appear after picking up two of the same chips in that changes pool (ex: 2 Homing Shots chips), with the 2nd tier appearing after picking up five of them (ex: 5 Homing Shot chips). There is no further visual indicators added for maxing chips that go beyond 5, such as Splash Damage or Rush Attack.
Full disclaimer: This is the result of researching a LOT of my own runs, so I can say this is true with about 95% certainty. If I labeled an ability chip in the wrong visual pool, please let me know!
Tumblr media Tumblr media
Let's start with the basics - our control group. No Teal upgrades provide any visible changes to Agent 8 (or Pearl-bot for that matter), so I ran an all-teal palette to demonstrate.
Tumblr media Tumblr media
First is likely one of the more requested visual changes - the Headset. The 1st tier sports a basic metallic earpiece, with the 2nd adding an antenna and eyepiece that match your primary ink color.
Maxing Splash Damage, Sound Wave Damage, Splash Radius, Special Charge Up, Turf Lucky Chain, Rush Knockback, and Homing Shots all provide the headset!
Tumblr media Tumblr media
Next up is Ink Bubbles. The 1st tier shows transparent, slower bubbles flowing in 8's ink tank, with the bubbles being faster and more opaque in the 2nd tier.
Nabbing Poison Ink, Splat Ink Recovery, Ink Saver Sub, Ink Recovery Rate, and Sticky Ink all provide Ink Bubbles.
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Following that is the Fins. The 1st tier shows the base shackles being added to 8's boots, with the fins themselves being added for the 2nd tier.
Picking up Run Speed, Swim Speed, Rush Attack, Mobile Ink Recovery, Mobile Special Charge, and Mobile Drone Gauge all provide the Fins.
Tumblr media Tumblr media
Now, moving on to the weapon upgrades!
First we have the Muzzle Lights, which appear at the muzzle of most weapons, and the sides of the brush and roller nearest the base. The 1st tier shows a circle and squares circling around the muzzle, with the 2nd tier being more exaggerated, with alternating squares and rectangles forming a hexagon pattern in the center.
These are exclusive to the Ink Damage, Main Damage (Close), and Main Damage (Distant) chips.
Tumblr media Tumblr media
Next up is likely the most common visual one can see on their run - the Arrows. The 1st tier shows a circle with three arrows pointing down the weapon, with the 2nd tier adding some blowback markers behind the circle.
These are on a whopping TEN upgrades, being Splatling Barrage, Main Firing Speed, Horizontal Slash Speed, Main Range, Main Piercing, Main Ink Coverage, Rush Ink Coverage, Quick Charge, Shot Spread Reduction, and Ink Saver Main.
Tumblr media Tumblr media
Last of the weapon upgrades are the Dots. The 1st tier is 3 large dots and a circle spinning at the bottom of your weapon or around your wrist, with the 2nd tier adding another circle around the dots.
These can be found on the Hindrance Damage, Ink Attack Size, Charge Storage, Moving Ink Speed, Extra Dodge Roll, Brella Cooldown, Knockback, and Explosion Knockback upgrades.
Tumblr media Tumblr media
And finally, my favorite little knick-knack, the Shrimp Hook. This little guy appears on your ink tank after picking up 2 matching Luck upgrades (ex: Lucky Bomb Drop, Canned Special Drop, etc), and begins to glow after picking up 5. However, the glowing effect is not visible in the post-game screen. 😔 (I would totally buy one of these if someone made one, btw)
By the way, 7 visual upgrades * 5 chips needed to max each visual is 35 chips, which is just shy of the 36 total chips you can have on one palette, which means, in theory, you could. Have every maxed visual indicator on in one run.
Just a thought. : )
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k3rryberry · 2 months
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just about 2 weeks left until pre-orders close for @agent24zine!! i drew a tree for this thing you guys. please
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k3rryberry · 2 months
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some tweeter commissions
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k3rryberry · 3 months
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pre-orders are open for the @agent24zine, until 3/8!
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k3rryberry · 3 months
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PREORDERS OPEN!
💛 THE TIME IS HERE 💖
Pre-orders are now OPEN until March 8th! The Agent 24 Zine is a non-profit fan project centred around Agent 3 and Agent 8 and their relationship together!
Pre-order here: agent24zine.bigcartel.com
Check out below for bundle options!
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TOGETHER FOREVER
- 1 physical copy of Agent 24 Zine (A4 with over 100 pages!)
- 1 .PDF file of Agent 24 Zine
- 2 1” Phone charms
- 1 3” double sided, different design acrylic charm
- 1 A5 sticker sheet
- 2 3” die cut stickers
- 1 5”x7” postcard print
- 1 2cm washi tape
- 1 2” acrylic magnet
- All stretch goal merchandise that gets unlocked
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Stretch goal bonuses will be unlocked the more orders are placed and will be included in our Together Forever and Box of Trinkets bundles. These bundles will also include an early bird bonus for the first 50 orders!
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LOVE LETTER
- 1 physical copy of Agent 24 Zine
- 1 .PDF file of Agent 24 Zine
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BOX OF TRINKETS
- 2 1” phone charms
- 1 3” double sided, different design acrylic charm
- 1 A5 sticker sheet
- 2 3” die-cut stickers
- 1 5”x7” postcard print
- 1 2” acrylic magnet
- All stretch goal merchandise that gets unlocked
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DIGITAL DATE
- 1 .PDF file of Agent 24 Zine
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k3rryberry · 3 months
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💛.: Looking for something new and fresh to read? We've got you covered. Check out our cover illustrated by @lovedeltaa for the Agent 24 Zine! Pre-0rders open TOMORROW! :.💖
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k3rryberry · 3 months
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commission for my buddy phi <33
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k3rryberry · 4 months
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malice
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k3rryberry · 5 months
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LEFTOVER SALES END THIS FRIDAY!!! GRAB STUFF WHILE U CAN WE'RE ALMOST SOLD OUT
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Leftover sales have begun for the @heroshotzine!! They'll be open til December 8, now's your last chance to grab some goodies!
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k3rryberry · 5 months
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uhhh uh uh uh girl
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k3rryberry · 6 months
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Leftover sales have begun for the @heroshotzine!! They'll be open til December 8, now's your last chance to grab some goodies!
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