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moody-mae · 23 hours
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my manager just asked me what my hobbies are outside of work and i cannot accurately describe how surreal it was. it was like being asked by the guy who locked you in the dungeon if you used to do anything fun before they locked you in the dungeon.
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moody-mae · 2 days
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This was the den of a poetic man, a man in love with England's past, and perhaps fatally alienated from the present.
— from Taltos by Anne Rice
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moody-mae · 7 days
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Subsequent hump matched Cosplay
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moody-mae · 8 days
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😳
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moody-mae · 8 days
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moody-mae · 8 days
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How do you do pixel art animation? What program do you use? These are so beautiful and I really wanna learn! Thank you!
I wrote a free post about my process here, hope you find it useful 🙏
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moody-mae · 8 days
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the reef guardian 🦈
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moody-mae · 9 days
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Classic monster movies
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moody-mae · 9 days
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Rainwater, John Grade
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moody-mae · 11 days
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Love how tumblr has its own folk stories. Yeah the God of Arepo we’ve all heard the story and we all still cry about it. Yeah that one about the woman locked up for centuries finally getting free. That one about the witch who would marry anyone who could get her house key from her cat and it’s revealed she IS the cat after the narrator befriends the cat.
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moody-mae · 20 days
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Hey!
Thought I'd share a little update on After-Connect.
This is the page format I've tentatively decided on. Illustrated background/border, with a box of text placed somewhere appropriate.
This is the rough draft of the first page. Sketched background. Might make some adjustments before starting the line-art phase.
Any-who, what do you think of this page format? You'll get a feel for the decision making and randomized aspects of the game when I reveal the second page, but I'm just not quite there yet. :p
Stay tuned!
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moody-mae · 20 days
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Ink drawing of a spider's lantern home
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moody-mae · 23 days
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Uh-oh... I see this getting slightly out of hand. 😶
XD
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Hear me out guys… what if Miku could clone herself via Mitosis? MIKUTOSIS
leek chromosomes
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moody-mae · 29 days
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Hi, I recently found your page because of Afterlife Archive and became really interested in playing it, but I noticed that the last update on development is from last October and was wondering if you're still developing it or if you decided to take a break from that.
I just wanted to know in case you plan on making more changes in dynamics in the future, but I intend to support the development of the game either way, because it seems great
First of all, thank you so much for reaching out with this positive input. 🙂
Afterlife Archive got put on hold at the end of last year because I was hired at a new job and I was taking time to settle in. In my free time, I put effort into creating updates for the game that I was never entirely satisfied with, and so they were never released.
I've noticed that my posts about the game still do get some attention here on Tumblr, and the Kickstarter prelaunch isn't dead either— there are a number of followers waiting for the other shoe to drop. I don't want to abandon the project or the people, like you, who are interested in seeing it develop fully.
In the past couple of weeks, I've been toying with the idea of a big rework for the game's premise and mechanics. I would also be renaming the project After-Connect.
In this new version, the game would function more like an interactive fiction with randomized and score-keeping elements, instead of a journaling rpg with player customization and minigames. The game would flow more intuitively, and the rules would be learned as the player progressed through a case, making decisions and rolling dice to bring about different consequences, all the while tallying up points that could be used to unlock things like badges, player prestige titles, and perhaps even abilities/skills to be used in later cases/playthroughs to change the course of the story.
The interactive fiction approach to making this game would no doubt require more pages, though, especially if I want to include a wide variety of settings, entities, and clients for the player to interact with. So, I think I may try splitting the game into volumes, each one containing a small set of 2-3 haunting modules for the player to have at. 😉
The title change— from Afterlife Archive to After-Connect —seems only appropriate since I intend to tweek the premise.
Before, the player would take on the role of an investigator belonging to an old Order of scholars with a focus on occult knowledge. The player's main objective was to learn and speculate about the nature of the entity.
In the new version, the player would take on the role of an independent agent verified by an online organization and network called After-Connect. Here's some copy I came up with for the fictional online service XD :
After-Connect is a network that pairs occult experts with real people experiencing real paranormal problems. We at After-Connect, alongside our growing userbase of verified agents, are here to help with a wide range of occult related issues. You're not alone, and there are solutions.
Submit an Agent Request Form here.
Essentially, After-Connect offers verified agents multiple cases to choose from, and puts them in touch with the Clients who submitted those request forms. Agents may rent equipment from After-Connect to use during their investigations, as well as gain access to the wealth of occult information stored in the virtual archive when and where it would assist in making judgment calls.
The player perspective would switch back and forth between After-Connect's user interface and present-tense second-person point of view set at haunting location.
The overall player objective in this new version would be to meet the Client's request. Maybe they want the spirit expelled from their property. Maybe they want you to facilitate communication with the spirit. It all depends on the Client. Your goal is to satisfy their curiosity, put them at ease, make them happy. To accomplish this, you need to gain a clear understanding of the entity you're dealing with, and gathering various pieces of evidence will help you do that.
So that's my plan for the game formerly known as "Afterlife Archive". To hold myself accountable going forward, I intend to post pictures of new pages as they're drafted. I want to keep those interested in this project informed about its progress as much as possible, and I apologize for the radio silence that's transpired for the past few months.
Let me know what you think of these concepts and possible developments. Do you like the sound of this new direction? Does After-Connect seem like a good idea? Feedback is always welcome~
Thank you again for the ask. It feels great to know there are still eyes on this project. It keeps me invested even with the distractions of life swirling around me. I'm grateful for all input from the gaming community! 😄
t i p j a r . . . ♡
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moody-mae · 1 month
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People like to read about ambition or boldness, at least. Or maybe even just desire, all spelled out and focused. People get a thrill out of watching someone go after something.
If you are ever asked, "What do you want," know that it's a crucial moment to define yourself. This is the moment where some people emerge as interesting, worth keeping an eye on, and where others might slip beneath the waves of mediocrity and predictability.
Pick an epic course. It's the only one you'll have the pleasure of experiencing.
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moody-mae · 1 month
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I wonder if people are having AI dreams now. Dreams about, like, AI generated prophesies coming to fruition in deja vu fashion. They talk about the future of cyber security and AI technology on the news almost like characters in a sci-fi horror flick from the early 2000s. Nightmares are brewing in the hivemind. They always have been.
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Brian Eno and photoshop (1995)
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moody-mae · 1 month
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