An Annotated Mass Effect Playthrough, Part Three
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Wherein we finish up on Eden Prime, and make it to the Citadel.
The fight along the long open walkway before the train is, imho, the hardest part of Eden Prime. But hey, only died once this time and that was mostly my own stupidity. Should probably knock the difficulty down to easy.
I have, btw, beaten the game on insanity, on Xbox 360 so without mods or cheats. It was... extremely frustrating. There are certain spots, and I’ll try to remember to point the worst ones out when I get there, that I probably had to replay upwards of 20 times before beating. But I did it. I did get every achievement on XBox back in 2009.
This is such a good visual. They didn’t have to tilt the camera, but they did, really emphasizing the “Something is very, very wrong here” angle.
The aesthetics of this station are great. Again my biggest problem is that it feels like it’s a train to nowhere.
This last playthrough I completely forgot to disarm the bomb that’s, you know, right as you get off the tram. Still had about 30 seconds left when I ran back for it. Whoops.
I really love this quick scene of Ashley and Kaidan because something about the lighting makes it feel like the cover of like a 50′s scifi pulp novel.
I’m using the flycam command that can super slow time down so it’s been great for getting those little moments that go by super quick, like all the little cuts during the Beacon scene. A lot of scenes like this I’ll run it through once normal and then go back and do it with slo-mo on, letting things that go by in half a second slow down so I have itme to capture a perfect shot.
I’ve always thought it’d be interesting to see what would have happened had Ash or Kaidan actually absorbed the beacon.
I bet someone’s written that fic.
Anyway, I’ve seen people criticizing Ash/Kaidan for being that close to the beacon. First of all, you can walk that close before the cutscene (in fact you have to to mash the button to start the cutscene) and second... um... it’s dictated by the plot that it has to happen. *facepalm*
OOF. Upscaling did not actually help this low-poly Sovereign model. I mean the lights look good... the rest of the textures though... not so much.
There’s a mod that gives Benezia a shirt that I’m really regretting not applying now. I might figure that out.
Anyway, first time I played through it drove me CRAZY for a minute not knowing who this voice belonged to, and after googling it, I fell in love with this game even more. I love ST:TNG so much, and it’s always a thrill to hear Marina’s voice.
Anyone else totally not shocked that Saren is a rage monster?
Later in 2009 I went on a cruise that was supposed to be with my entire family. My grandma got sick and couldn’t go, so neither did my parents or aunt. My brother, SIL and her parents still went. With no heavy family obligations I spent 90% of the daytimes on that cruise on the adults-only deck reading books, including I think the two Mass Effect books that were out at that point. Reading the whole story behind Anderson & Saren made me hate this guy even more. Pretty good book, if you haven’t read it yet.
And that was a really, really great vacation.
Scary hand textures there, Bioware. Good angle and colors, though.
At least the beacon let us have a really good nap.
This conversation and honestly most of them dealing with this vision / talking to the council about Saren I think the middle options are some of the better options, even better than the Paragon options.
Also, this happens sometimes in the next two games but heavily in the first game, the middle option is often still the Paragon or Renegade voiced dialog but the text is just different. For a lot of these lines here, though, it’s not, and also it makes Shepard sound like less of a goody-goody and more realistic.
And then this happens.
Oh, there we go, our first heart-melting moment. The smile that’s been giffed a thousand times. I love how subtle this is, the widening eyes, the actual natural-feeling upturn of the lips. I wonder how long it took the animator to get this right, because... bravo.
I’ve always wondered if the halo were intentional, like, that’s some heavy symbolism there since Shepard becomes The Savior of The Citadel (and eventually the galaxy).
Finally some alone time. I liked that he both checked in on Shepard here, remembered Jenkins and mourned civilians a little bit, encouraged her letting her know she did a good job, and also had time to give us a little more exposition about the council, his abilities, and his backstory.
Also.. JOKER’s WAITING FOR YOU ON THE BRIDGE!
Maybe that line wouldn’t be so jarring later if they didn’t recycle it from here.
Naah, it would still suck.
This is the only other conversation of substance we have with Dr. Chakwas. And a good chunk of it is about Kaidan and his implants. I’d love more interaction with her in a remaster. At least in 2 and 3 she has fetch quests.
Also some time to get to know Ashley. I can’t imagine people blaming losing her unit on Eden Prime on her, but hey, some people do. Her abilities were wasted there anyway, and she deserves to be on the Normandy, end of story.
Hey Joker what’s up do you want to tell me about yourse--
Nope, right into a cutscene, okay!
At least it’s an amazing cutscene.
I like here that apparently Ashley and Joker have spent the last 15 hours while Shepard was asleep getting comfortable enough with each other to make dick jokes.
The music, the visuals, the absolute majesty of this entire scene. How can you not already love this game?
Honestly, I complained about the loredump at the beginning, but it’s pretty crucial and it hits on all the right beats without being completely overwhelming, even if it does get a little repetitive. It doesn’t take long for the game to throw you into the action, introduce you to the major players (except the four companions you don’t have *yet*) and establish the universe and premise of the story. It also gives you a sense of urgency and danger, and sticks the sci-fi tropes it needs to land.
Then you pretty quickly get funneled into the Citadel, where some of the learning comes more naturally and you finally get off the beaten path a little. It’s peak Bioware game design at it’s best.
I planned on stepping foot onto the Citadel by now, but I have stuff to do, so that will have to wait until later.
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Hi, seraphinite! First of all, I want to let you know you're brilliant (you're writing is incredible), I LOVE Wayhaven Chronicles, I can't wait until the first book is available to buy *throws money and glitter in your general direction*, I've played the demo a million times, I've stalked your tumblr nearly every day, I love everyone on Team Bravo, and - if you couldn't tell :) - I'm a huge fan. *inhales deeply* Anyway, can you tell me what Dragon Age is and where to start? Seems awesome!!!
Well, first off thank you for the kind and encouraging words :D That is so lovely to hear and I’m just as excited to release the first book!
You haven’t played Dragon Age?…. OH MY WORD, you really should!
Dragon Age is a game series that has stolen part of my life and I was more than happy to let it…
It’s a fantasy series with incredible characters and fantastic, detailed storylines.
Where to start? Dragon Age: Origins. It was the first of the series released, followed by Dragon Age, then Dragon Age Inquisition.
I won’t spoil anything for you, and I recommend not looking up spoilers so as you can enjoy it completely unencumbered for the first time!
But yeah, seriously, I highly recommend giving it a go- though be prepared to be sucked into the world of it and not be able to crawl back out lol ;)
Thank you so much for the wonderful message :) And have fun with Dragon Age if you check it out! Bioware won’t let you down!
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