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thegnasticious · 2 years
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Elden Ring vs. Dark Souls
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So if you haven’t heard of Elden Ring by now, you must of been crushed by a rock. From Software is the maker of Elden Ring, partnered with George RR Martin (specifically on world building and lore) you have a collab that’s set for a perfect game. So what’s perfect about this game, and what’s not?
Elden Ring unlike Dark Souls, uses a slightly less masochistic formula. In Elden Ring your character is ‘Tarnished’ ie. ‘Hollow’ but that is where similarities end. There is no concurrent way to undo Tarnishing, no Humanity, no Embers, etc. etc.. In lamen’s it won’t help or hurt you. Due to the open world aspect of Elden Ring, it’s very hard to break your ending/game. This is another very un-Souls like element, as Dark Souls would almost entice you to ruin your game. Many decisions in former Soul’s games could ultimately throw out your 40+ hour playthrough in a very simple mistake. Therein lies what drives and kills both games, you basically bet on your ability to play by how you risk your runes, and if you have a big loot, in an unknown territory, better to take it back to the grace. Even with this advice, I shudder to see how much I’ve lost along the way playing Elden Ring. In this category it kicked my ass, but like Souls, the game cheeses you as much as you cheese it.
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Cheese cheese cheese, as much you please
Being a veteran of 3 Souls games I can say you should not feel guilty cheesing the AI. From Software gives the AI a nuclear bomb in arsenal, and you arthritis and a funny stick. The game is relentless, I found in the Fringefolk/Hero graves, and lake of rot, a feeling of ‘the devs must be fucking with me’ and literally wanting to stop my journey all together. It just gets that real. That’s what about Souls and Elden Ring is about. Not what you want to do, but the things you weren’t going to. In this way it abuses and encapsulates the user’s experience, and it can be a relentless game if you don’t try to see out of its mechanics.
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One of the leading issues in both Souls and Ring, is the message system. Though I’ve used it here and there to get forward, I found there to be double to triple, the obscene comments to fruitful ones. The devs should really take disapraisals into account and remove the trashy messages from an obviously insane player or developer.
On subject of this, Soul’s development was pretty in line. Elden Ring made me convinced that things were changing. For better or worse there is summonable horses, allies, and numerous ways to break the linear approach. This differs from Soul’s masochism, it becomes obvious that the next generation needed an easier Souls. So you have the new developers fighting with the old (what’s new?) and along the line there is some things that are unrealistically difficult and others you can pass right through on your trusty steed. Is using the ancestral Horse cheap, probably, but again it allows you to cheese the cheeser. The horse also introduces massive issues with AI as it seems to have to re-evaluate the player on horse, allowing an ability to stall some bosses and cheese their detection. This short of another player summon, was just not possible in Souls, and is why many veteran Soul’s players are much more prepared for the onslaught then people who have been catered with the steed.
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My excuse towards cheesing with the steed is that I’ve been through three of these fucking games, and seen every ending in the last couple. I’m tired of the game in general, I love Souls but playing Lake of Rot yesterday I realized that even Elden Ring has been guilty of beating the dead horse. With a name like Martin’s adorning it, you should know that it doesn’t always aim to please, but it does entertain.
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What makes Elden Ring different, has yet to be fully determined. If they can develop a feasible endgame, repostulate the ending based on player run-throughs, and make a trading system that entices players to get rid of old, then try new things, the game can have a very long lifespan. I’ve put in around 90+ hours, and I’m nearing the end apparently.
So what do I feel........
Tired.
It’s not that it’s a bad game,
It just doesn’t focus on a lot of good, albeit this is definitely Soul’s vibe.
And I have played these titles wayyy (100% 1, 2, and 3) too much.
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Like Halo Infinite I had to turn off the cheesy music to make the game stomachable. I suggest 60’s hits. I just hate the fanfare sync’d with an overpowered AI, it is pure rage fuel. Sometimes in Series X game tests, specifically in AI, I’ve felt the developers give the AI way to much leverage. Elden Ring suffers from this along the way, causing some players to over-level and almost break their experience over what is something that should be approached later, there is no warning system really, and the user messages get less and less helpful as time goes on.
Will I play another Soul’s title? Not sure, Elden Ring made me convinced that it’s not fully my thing, but I do enjoy the art direction and design of the world and characters. What I don’t like is the brutality, not that it should be watered down, but balanced in a way that makes sense to the content and not the mass appeal. When one outweighs the other, it inevitably impedes on development. Like Halo, Souls seems to have a nasty chip on its shoulder, still, and seems to punish a player for playing. Maybe this is a new developer issue, and all it needs is a new owner to shine it up and find what it can be. It’s not to say it wasn’t made right, but it was made to be in the hands of people who will continue to work on the old idea, so the new developers can continue on. It has the potential to be a timeless game, but something about it left me feeling very empty. It could be a feeling I’ve been there before, played and worked on it, some kind of Deja Vu, but as The Matrix says, even that’s coded.
Don’t let this deter you, working on endgame Souls is a task made to make you hate video games, but this is where the game could and should really shine. Hopefully it returns to its roots and allows the player an infinite experience, I did NG+ like 7 times on DS3, each playthrough got tougher, and more enemies were added each time.
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Overall, I will say that Elden Ring feels like Dark Soul’s greatest hits. If you want an encapsulating experience but don’t want to go to the cemetery so to speak, Elden Ring is a much better choice. Dark Souls is a great series but I don’t find myself revisiting the games much after learning the endings. It makes me wonder if I miss the point of the game. I don’t know. What entices me is the challenge, but it also ruins my sense of enjoyment. Some of the best Elden Ring moments were the ones I was not conscious of, little things like the exploration before finding the horse, though frustrating, drove me to continue trying to figure this seemingly endless game out. Too much bewilderment, on the contrary, led me to set the controller down. Elden Ring can in some ways be therapy for Souls (aside from endgame content).
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What I dare a person to do, is try this game with no online help, and see how long your playthrough is. I am positive it’ll total over a hundred hours.
If I had approached this game in the past, I apparently had given up. This is the only thing I say not to do, if you’re gonna start it best to finish it the right way and finish it all the way.
Overall I give it a 9/10, once balancing, DLC, and endgame patches are introduced, it should bump it to a 10
Now, how to open those doors in the roundtable hold?
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Tips for starting your journey
Leave the optional bosses alone at beginning
Focus on getting graces first
Follow the grace paths
Get the ancestral steed right away
Always cash in at level up, don’t risk extra runes on mindless exploration. It may be enticing but that’s where they get you
Get maps then explore areas
Do not kill all NPCs some even resemble enemies and if hit will act like one (be careful!)
Patche’s, Diallo’s and Rya’s quest should be completed/started before Liurnia’s end.
In regards to the above, if you think Volcano manor factors into endgame, then do not rush through the upstairs portal to Rykard. I did this and lost the dialogue to turn into completed assasination contracts, as well as Rya dissapeared without leaving Talisman etc (I checked Periscope, Ruins, Secret room and drawing rooms to no avail)
If you want a powerful ally, definitely complete Alexander Iron fist’s quest
Always pick up ingredients, you might not need them then, but they’ll definitely help later
Watch your inventory, higher weight will adversely effect stats
You can always respec, once you get to Raya so don’t worry about a bad build, the game at least allows reversal of that.
Sins of Absoution do not pertain to Questline errors, it will reset the NPC’s mortality, but not their dialogue
Keep a written guide nearby, the game gets awfully complicated and if you believe there is still an undiscovered ending (every Soul’s game has had one) then you are working for the greater puzzle beyond endgame, and crazy as it might seem, that’s the way to really Elden Ring
Almost all Soul’s games trap the player into NG+, don’t take it personally
Focus on competitive more in NG+
If you lose runes, and have screwed your point system, you can always use someone else’s world
There is few points of no return, and the ones that are there are pretty obvious. Wait until you get to the final battle to make your final decision, and keep in mind that some advice might actually ruin your game (I’m trying to help, personally, but the people writing those ‘jump’ messages are perfect examples of who not to listen to
Good luck! Don’t let the game play you, and play it in increments, you won’t beat it in a day. Trust me (100+ hour 1st play-thru)
Cheese the enemies, and don’t feel bad about it. They will always outcheese you if you don’t cheese them first
Last note, before starting new journey check the 4 Belfries. Also optional/secret bosses are easy to miss
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eternalgamers · 2 years
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ELDEN RING - Gameplay Trailer Italiano in 4K
ELDEN RING – Gameplay Trailer Italiano in 4K
E così From Software ci delizia finalmente con un bel succulento trailer di gameplay sul suo attesissimo Elden Ring. L’Action GDR frutto del Maestro Miyazaki e della collaborazione di George R. R. Martin, noto scrittore statunitense reso celebre per Game of Thrones. Noterete certamente le influenze di Martin dentro questo trailer, ma non vi vogliamo spoilerare nulla, lasciandovi alla visione del…
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spiralnine · 3 years
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Merhaba dostlar, bu seferki oyun öneri döngümüzde sizler için seçtiğim oyun Elden Ring! Karşınızda bildiğiniz tüm oyunları unutturacak Dark Souls’un ‘’doğal-evrimi’’ olacağı söylenen bir oyun var. İlk olarak E3 2019’da duyurulan Demon’s Souls, Dark Souls, Bloodborne ve Sekiro gibi yapımlarla adından sıkça söz ettiren, kendi özel tarzı ile oyun dünyasını değiştiren Fromsoftware’in yeni oyunu Elden Ring için elimizde herhangi bir çıkış tarihi ne yazık ki yok. Yalnızca ben, sizlerle elimde olan bilgileri paylaşmak istiyorum. Belki de başarılı ve yüksek takipçili oyun sayfalarının bile henüz haberinin olmadığı bilgiler! Elimdeki bilgilerin bazıları onaylanmış bazıları ise sızdırılmış bilgilerden oluşmaktadır. Yukarıda da bahsettiğim gibi oyun, 9 Haziran 2019 tarihinde E3’te Xbox konferansında CGI bir fragman ile birlikte duyuruldu. Fromsoftware tarafından tasarlanan oyuna, mitos yazması için Game of Thrones dizisi ve kitaplarının yazarı George R.R. Martin yardımcı oldu. Fromsoftware'in şimdiye kadar gelmiş geçmiş (boyut bazında) en büyük oyunu olacak. George R.R. Martin yalnızca mitosu yazdığından oyunun hikâye anlatımı diğer oyunlardan çok da farklı olmayacak. Ana hikâyenin, karakterlerin ve diğer pek çok şeyin anlatımı Hidetaka Miyazaki tarafından yapılacak. Kısaca oyunun mitolojisini yazan kişi George R.R. Martin, oyunun hikâyesini yazan kişi ise Hidetaka Miyazaki. Xbox'ın direktörü Phil Spencer, verdiği bir röportajda oyunu bir miktar oynadığını ve Fromsoftware'in şimdiye kadar ki en hırslı çalışması olduğunu söylüyor. Daha önce Fromsoftware oyunlarında çalışmış olan Yuka Kitamura, oyunun müziklerinin yapımını tekrar üstleniyor. Elden Ring’in Hikâyesini, Oynanış Detaylarını, Açık Dünya ve Genel Bilgisini ve Geliştirmeye Yönelik Bilgilerini ve Oynanış Bilgilerini yorumlara bırakıyorum. “I doubt you could even imagine it. That which commanded the stars, giving life its fullest brilliance. The Elden Ring, oh Elden Ring, shattered by someone...or something. Don’t tell me you don’t see it. Look up at the sky. It burns." #eldenring #fromsoftware #oyun #oyuncu #gaming #game #hidetakamiyazaki #georgerrmartin #darksouls #kesfet #takipet #paylaş #keşfet #xbox #ps #fps https://www.instagram.com/p/CPeCUV7gHhq/?utm_medium=tumblr
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albertchessa · 3 years
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221 days to the release of @eldenring on January 21, 2022 🔱⚔️🌄💍🕯 .⁣ .⁣ .⁣ .⁣ .⁣ Do you have an @eldenring story you’d like to share on the @eldenringpodcast? Message us and we’ll add you to our list of potential upcoming guests 🗣 . . . . . #eldenring #thelandsbetween #theriftlands #queenmarika #marika #queenmarikatheeternal #erdtree #hidetakamiyazaki #miyazaki #georgerrmartin #gameofthrones #westeros #thegoldenorder #thegreaterwill #tarnished #risetarnished #souls #darksouls #eldenlord #greatrunes #greatrune #theshattering #seaoffog #fromsoftware #interactiveart #art #storytelling #myth #mythology #tree (@themiyazakipodcast • @eldenringpodcast • @eldenring • @albertchessa • @fromsoftware_jp) (at Canberra, Australian Capital Territory) https://www.instagram.com/p/CQEGqBcM8ql/?utm_medium=tumblr
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eternalgamers · 2 years
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ELDEN RING - Gameplay Trailer Italiano in 4K
ELDEN RING – Gameplay Trailer Italiano in 4K
E così From Software ci delizia finalmente con un bel succulento trailer di gameplay sul suo attesissimo Elden Ring. L’Action GDR frutto del Maestro Miyazaki e della collaborazione di George R. R. Martin, noto scrittore statunitense reso celebre per Game of Thrones. Noterete certamente le influenze di Martin dentro questo trailer, ma non vi vogliamo spoilerare nulla, lasciandovi alla visione del…
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