🌸There is Tanjiro, Zenitsu, Shinobu and Inosuke left in the interactive art! Comment your fav and I'll post and tag you!! I hope you are having a wonderful pride month!
🌸Etsy: MaileysArtistry
I made this fish for a demo at Lightbox Expo a couple weeks ago, then spent a bit more time painting it, then animating it, theeeeennn I got a bit carried away and now it’s a remote control AR fish I guess 😅 Really interested in exploring this idea more though!
In this one, I explore the fluid blobs generated with the noise() function. This interesting effect is made of 3 overlapping layers, where each one is a different RGB separation. This colorful magic is a result of blendMode() set to SCREEN. 🧑🔬🫧🪄 . #creativecodeart #generativegraphics #processing #generativedance #interactiveart #algorithmicart #codeart #motiondesign #newmediaart #creativecoding #artxcode #computerart #xuxoe #procedural #creativecode #artandtechnology #processingorg #generativedesign #computerart #netart #computationaldesign (at Bratislava, Slovakia) https://www.instagram.com/p/CnBkoK5oBzN/?igshid=NGJjMDIxMWI=
Live Visual Instrument
2022 - now, work in progress
This post is going to document my work on a new instrument which is designed to be played in real time to produce visuals for electronic music gigs. Here are my first attempts to perform with it in October of last year.
I like watching shadows and always thought that they are a beautiful material for live performances. During pandemic I was reading This Isn't Happening, a book about Radiohead's "Kid A" album, which got me started on digging up obscure albums from 2000s that featured in Radiohead's webcasts of the time. Some album artworks really aligned with my tastes. There was this love or fascination with light, its properties, how it reacts with film, the chemical reaction, but also the feeling light produces in the night, when you are alone maybe. So really from those images the shadow engine started.
Instrument Development
Scene
Shadow Engine is written in TouchDesigner. It renders visuals from one 3D scene which has lights, obstacles that cast shadows onto a wall and a camera that films the wall. When playing, I can control the movement of lights with different wave types, change their parameters and add and remove obstacles as I wish. Below are some panels of the interface:
youtube
Presets
To make shadow patterns the performer can control up to 4 lights and up to 6 obstacles. At this stage I am exposing quite some parameters for each light and obstacle. This allows for greater creative freedom in visual composition but of course has a downside of being slow as a performance instrument. For the moment I am solving it with a preset system. As I compose before a show, I am saving good compositions as presets that I can alter and build up on during the performance.
youtube
As you see in the video, presets are managed by a Python extension. It has methods to save and recall settings for each light and obstacle, write them as a file on disk, remove presets with certain names etc. The system is still very rough but it will be polished as I practice playing with it.
Experience New York Like Never Before: Projection Mapping With Levy|NYC
Experience the magic of Projection Mapping in New York with Levy|nyc! Witness iconic landmarks transformed into breathtaking displays of art and technology. Levy|nyc brings innovation to life, blending creativity and cutting-edge technology to create unforgettable experiences. From Times Square to Central Park, immerse yourself in the wonder of Projection Mapping and discover the city in a whole new light.
Discover the boundless creativity of kinetic sculpture. Explore its rich history, contemporary examples, and how it transforms public spaces with mesmerizing movement.