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ryandoesfanart · 4 months
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🎇 Happy new year to everyone!! 🎆 – Recap at the End!
I hope you guys are doing fine and had some relaxing holidays. 2023 is over and there is a new year coming with lots of fun posts and (ofc) more Altmal content! :D
I want to thank everyone for their steady support and eventho the Altmal-Fandom can feel pretty dry from time to time, we found so many amazing people still remembering and loving these two idiots – THANK YOU SO MUCH!!
I'll keep drawing and you guys keep loving them, Deal? 0v0
And now a little recap of our chaotic couple! Remember them all? :P
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madamairlock · 2 months
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mara-xx217 · 4 months
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A Brief Overview of Fear & Hunger
I made an earlier post about it here but I wanted to put it out in a long form just in case it would be easier to view.
I'll touch on the game's over all aspects and what it's about in this post.
If anyone is interested in hearing more about this game (or its sequel) feel free to let me know and I can go into greater depth!
FEAR & HUNGER
I love this game enough that I wanted to talk about it and show it off. As much as I do love it, I know full well that this is definitely not a game for most people. It’s unkind and unforgiving to beginners- even to veteran players- and it has a LOT of themes that center around things of a SENSITIVE and UNCOMFORTABLE nature. The content warnings in the opening screen isn’t simply for show and should be taken very seriously. With this in mind, I’ll be giving a basic look into the game so people that are curious about it, wanting to play it, or uncertain that it’s something they would be interested in will get a better feel for the game. That being said, as someone that has sunk a good amount of time into this game, I’ll say this:
It’s the meanest goddamn game I’ve ever played and I absolutely love the pain.
Warnings
There’s plain warnings for *extreme* violence, gore, sexual violence and drug use. They AREN’T kidding! I write horror erotica for a living. I’ve written some crazy shit in my time, and even I was left taken aback and surprised/shocked at some of the things that happened in the game. It doesn’t sugar coat anything and there’s definitely no room for weakness in the dungeon of Fear & Hunger, so take these warnings to heart. If you need some brief examples so you don’t waste your time:
First enemy in the game has a stinger dick and yes- he WILL use it for its intended purpose. 
Human sacrifice is okay!
Cannibalism is okay!
Blood orgies are a thing and it’s probably exactly what you’re expecting.
Child abuse! 
Pocket Cat (ew)
And one of my favorites (/s)- genital mutilation!
All of these are (pretty much) graphically displayed and not censored, so if anything of this is a major hard ew fuck NO for you, it’s definitely not a game for you. Which is fine, cause damn this game is fucking mean, as I stated before. But if you are still interested (or curious) then we’ll get into the very basics of what the game is, the playable characters, and the general feel for what an average (not Hardmode) run would look like. 
Playable Characters 
There are a total of four playable characters in the game, all of which act as a sort of separate “class” system, if you will. They all have their own abilities but every single teachable skill can be learned by any of the characters… IF the correct requirements are met. There’s lots of small, specific details when dealing with creating the character you want to play as (both as you start the game in the “backgrounds” section and in the game, itself, as you progress) but I just want to give a feel for exactly what they have to offer instead of the little things that will complicate things unnecessarily. For the moment, we’ll just see what (or who) we can play as in Fear & Hunger. 
Mercenary (Cahara) 
First of the four listed. He is the “rogue/thief” class, if you will. I highly recommend him for beginning players, as his perks are some of the most useful early on that remain relevant throughout the entire game. He can use any weapon type or any armour kind.
The Mercenary’s perks are as follows: Lockpick, Steal, Escape Plan, En Garde and Dash.
Lockpick: Exactly what it advertises- you can pick *MOST locks in the game (if it requires a Small Key, it can be picked, however some doors are “locked from the other side” and thus cannot be picked.)
Steal: Again, you get what you see. This is a skill you use in combat, which can award you with some pretty decent loot at the cost of a precious turn. 
Escape Plan: Pretty much as it states, it gives you a far greater chance of successfully running from/escaping a battle. Extremely useful, as you will be doing this… A LOT, regardless of how well equipped you are throughout the entire game. 
En Garde: Hold the skill button (SHIFT on keyboard) before an encounter gives you an extra move in battle. An excellent skill, as the only other way to get such an opportunity is through item/accessory/in battle skill usage. 
Dash: A special one, as this is something ALL characters are capable of starting with, as long as you choose the right options when creating a backstory for your character. Another perk I recommend for ANY player, regardless of their familiarity with the game. It’s something I, personally, cannot play with because you outrun most enemies with this bad boy in your arsenal. 
Decent starting equipment: a scimitar that does slash damage (great for early enemies) and a leather vest with okay defense.
Knight (D’arce Cataliss) 
Second of the four listed. She is the “warrior/knight” class, if you can believe it. She’s definitely a lot harder than the Mercenary in terms of not having a lot of perks to access different areas/items, but she makes up for this in her starting kit. She can equip any armour and wield any weapon.
The Knight’s perks are: Fast Attack, Defense Stance, Leg Sweep, Counter and Dash. Important to note: the ONLY perks you can choose for the Knight in the beginning are Fast Attack, Defense Stance or Dash. Leg Sweep and/or Counter can only be learned through special means in game, which I’ll explain when I go into depth about the Knight.
Fast Attack: Skill used in battle. Make enemy attacks more likely to miss and you gain an extra turn. Very good and likely a skill that would get you out of a bind if you have no choice but to fight.
Defense Stance: Skill used in battle. Prevents critical damage and greatly reduces the melee hit rate of enemies. It uses a valuable turn but the boons you receive will likely outweigh the risks of missing a damaging turn. 
Leg Sweep: There is a surprising use for this skill that you probably wouldn’t expect. (I sure didn’t.) It’s a skill used in battle that targets the legs that does damage. Obvious, right? Well… if you initiate a “fight” with a wooden door (just hear me out) it will break down the door. I don’t know what else to say other than it’s super useful but could be inconvenient to come by.
Counter: This is an unusual one. It’s a skill used in battle that causes your character to “brace for oncoming damage”, or guard (the in game option of a similar functionality), only with this skill, if any damage is inflicted on the character, a portion is directed back to the enemy. Definitely has its uses, though highly situational and likely something you would use if D’arce was a party member rather than the player character.
Something that makes the Knight highly attractive is her potential starting gear. She can start with either: Iron Spear (two handed), Iron Cuirass (very good defense), and Arm Guards (protects against limb loss), or Long Sword (good attack), Eagle Crest Shield (good defense), Plate Mail (excellent defense) and Leg Guards (protects against limb loss), all of which are EXCELLENT throughout the entirety of the game!
Dark Priest (Enki Ankarian) 
Third of the four listed. He’s the “mage/dark mage” class and pretty much a glass canon (a character with low health but has the potential for high damage output). Pretty tricky for first time players, as you need a pretty decent understanding of how magic works in the game as well as how to LEARN new spells.
The Dark Priest’s perks are: Counter Magic, Greater Blood Magic, Blood Sacrifice Pray, Necromancy, Mastery Over Insects, Pyromancy Trick, and Dash. 
It’s important to remember that perks are determined by the character’s backstory, though all can be learned later. The Dark Priest is especially tricky, as all of his skills rely on the Gods, which I will get into at a later time. 
Counter Magic: A skill that can be used both inside and out of combat. It improves resistances to different magic forms or even cancels some types out completely.
Greater Blood Magic: Increases the potential of all spells. It requires a greater in depth look, but think of every spell you learn getting an upgrade.
Blood Sacrifice: Remember when I said human sacrifice is okay? Yeah, there 
you go. Kill some unwitting bastard in a special place for a pat on the back by a specific God. 
Pray: This is something ALL characters can do immediately in game. It is done in specific places and increases affinity with a chosen God. 
Necromancy: Used to raise the dead. But only specific kinds of dead things. Cross your fingers and pray to Gro-Goroth. 
Mastery Over Insects: A passive ability that has a surprising amount of uses. You can talk to bugs. Yay! They give you hints and you can talk your way out of a few different scenarios…
Pyromancy Trick: Used in combat. Set someone on fire. Do it. You know you want to. 
Dark Priest has a lot of great potential, but he is weak physically. He has a low health pool and is unable to wield heavy armours or weapons. Again makes up for this with his magic abilities right at the beginning, but he’s tricky to plan out. Not great for beginners. 
Outlander (Ragnvaldr) 
Fourth of the four playable characters. He’s a sort of “ranger/tank” class. The Outlander has an interesting set of perks and possible starting equipment, making him close to the Knight in his usefulness. 
His perks are: Devour, Bloodlust, Marksmanship, and Warcry. 
Devour: Pretty much what you think. You can eat dead enemies. Well… some of them. Sometimes it’s not always a good idea…
Bloodlust: Used in combat. Your attack is increased but you no longer control when or how you attack. More useful if you have party members. 
Marksmanship: Passive that gives you the ability to shoot targets OUTSIDE of combat! Extremely useful, as it can save you a lot of heartache and stress if you’re unable to sneak around an enemy. Requires bow and arrows (duh). Activate on overworld with SHIFT.
Warcry: Used in combat. It directs all enemy attention onto you, giving your other party members a break and a chance to deal good damage. Dangerous to have all that attention on one character but has great use if your build supports this skill.
For his Marksmanship perk alone, the Outlander could be a good choice for a beginner. Some of his other perks require some set up and likely other party members, but it’s likely you would find at least one or two along the way in your trek through the dungeon of Fear & Hunger. 
It’s difficult to say which of the four would be the BEST for someone ill acquainted with the game, but my personal choice is the Mercenary. His perks are some of the best in the entire game and can make the experience much less painless given your expanded ability to access different items and areas. The Knight and Outlander are tied, depending on what kind of play style you prefer. The Dark Priest, though, is the hardest one to play for, especially if you don’t know what you’re doing. It’s mostly up to personal preference, though, as either way you’re probably gonna get fucked in the ass. (Metaphorically and literally speaking.)
Basic Hazards/Mechanics
There’s a lot of different moving parts in this game, but here’s a few basic ones you’ll be contending with throughout the entirety of the game:
Sanity
You’ll be immediately notified of this upon first entering the dungeon. Steadily over time, the player character and all party members will have their Mind drain when either in the dark or seeing things that are upsetting to them. Mind is what is used when either practicing magic or using character perks. There are different stages of fear, usually announced with some flavour text at the bottom of the screen describing what your character is feeling at the moment. The higher their fear, the less their attack rating will be and the more damage they will receive. It will also be clear on the Status Screen when the menu is brought up. If it gets low enough, it’s Game Over. The best way to restore it is through the use of Spirits, though you can also use a Pipe to smoke various… things. You can also restore it through less than conventional means, but a girl will never kiss and tell. And if your Sanity gets low enough… you can access a special “skill”, which could come in handy in some very, very special circumstances…
Hunger
This is the second thing you will be notified of when entering the dungeon for the first time. Like Sanity, it drains over time. Hunger has different stages, announced with some flavour text at the bottom of the screen, and will affect a character’s base health until treated. At the highest levels of Hunger, a character will be unable to walk and thus can only crawl. Feeding them will rectify this but the effects will linger for several minutes. When Hunger reaches zero, it’s Game Over. There are a variety of food things in game that can solve this status and even a perk dedicated to providing you with an easy food source… if you have the stomach for it. 
Enemies
There are a lot of enemies in the game. A lot… All of them can and WILL kill you in a manner of terrible ways, so be wary when thinking of initiating combat. Running away is always an option… though not always do you succeed. Most enemies don’t have to be engaged at all to make progress, so keep this in mind as you go deeper into the dungeon. A lot of the enemies are of an… upsetting nature as well, so be aware of that. You will see dick, tiddies and vagine, so yeah-
Traps
They are everywhere and nowhere where you expect to see them. You can:
Fall through the floor
Step on a pressure plate (and take an arrow to the knee)
Get sniped from a distance
And one of my favorites (/sss) stepping on a fucking rusty NAIL-
Watch where you are going for the sake of your tootsies. You can get some nasty status effects that will kill you if you don’t deal with them over a certain amount of time.
Status Effects
There are many status effects in this game, many that are situational and rare and some that are fairly common. A few that you will encounter often are: 
Bleed: Some weapons/attacks leave it behind. Can be healed with a Cloth Fragment.
Infection: A game ending effect that is all too common. Caused by certain enemy attacks or by the dreaded rusty nail. Can be healed by using a Green Herb.
Parasitic Worms: Yeah, that’s disgusting. Can be caused by some enemies or by eating Rotten Meat. Cured by drinking Worm Juice. (Sounds absolutely terrible but it is a cure not a cause.)
Poison: Some enemies can cause it or can be contracted by eating something you had no business putting into your mouth. Cured by using a White Vial or a Mix of Green and Red Herbs.
And this is only a few of the common ones. There are many more and some that are… just awful if I’m honest. They will be discussed more later.
What are you even doing in the dungeon of Fear & Hunger?
Every character has different reasons as to why they began their journey to the greatest shithole of Rondon, but they are all united under one, singular, unifying factor: Le’garde. He’s at the center of each character’s goal and it’s clear he’s meant for a greater purpose. What that purpose is, however, would be revealed as you uncover the secrets of Fear & Hunger. 
There are several different endings to the game, from one you can get right at the start of the game to ones that require a lot of planning and specific in game sequences to ones only accessible through specific difficulty modes. Most don’t end as you would expect them too and pretty much all of them end in some amount of tragedy or long standing dread. There aren’t many happy endings to be had here…
Depending on your knowledge of the game, it can take you hours to figure out what you’re doing or where you're going… Or it can take minutes if you are in the know. It also depends on if you are in the RNG (random number generator) gods’ good graces that day or not, because a BIG part of this game is… a coin toss! We’ll get into that more later, but know that one bad roll can doom your run, which is… fun. (/s) 
I recommend going into this game completely blind and see what you can figure out on your own. There’s a lot of little details hidden around that can help you on your journey and it makes the experience very enjoyable (in a sort of twisted, morbid curiosity and masochistic way) and it’s how the game is meant to be experienced at least on a first time basis. 
Death is common and you will die. A lot. There’s no shortage of ways you can die, many containing neat little animations (or traumatizing, depending on your definition) that are unique to various different coin toss “failures”. And sometimes, if you’re lucky (or not, again depending on your definition), a certain “Game Over” would simply be a change of scenery… and other things, but that’s only some of the time…
Wrap Up 
There is so much to cover in this game that it would take many different sections to do so. Different skills, different Gods to worship, different NPCs to interact with and different equipment options plus many, many different secrets you likely wouldn’t know unless you’ve been around in the fandom for some time… It’s got a great world that has been built upon a strong foundation and there is a metric fuck load of lore if you’re willing to slow down and enjoy the environment around you. If it’s not something you’d play, I highly recommend looking into it regardless. 
There is also a second game that further builds on the in game universe and I am thoroughly impressed with it. Both games are something I recommend lovingly with full knowledge that this game will cause pain and suffering to those that would dare to play it. I would like to go even further into detail about both these games because there is just so much to talk about and gush over and to bitch about. 
I really hope that this little rant piqued some interest in the games. Truly, it’s unlike anything I’ve ever played before and I can’t state enough how hard I fell in love with them.
@prettycutebunny, @infinitewhore, @kennbb, @slutwithadegree, @dead-bxxxtch-walking, @space-arsonist, @pink-soft-shadow, @sinlessdesire, @hoemine, @memoryofheather
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mr-mrs-vampire · 10 months
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i’m having dysphoria rn so…
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screwnames-ihatenames · 4 months
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Technodrome fic pretty sure
Edit:I was wrong doing a reread and legit can’t remember anything
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silver-ace-of-spades · 8 months
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ferinehuntressmoved · 6 months
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me: send me memes please! send me asks!! SEND ME EVERYTHING!
also me: *hoards these ask like a fucking cat with catnip toys and hisses if you try to take them away*
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i set a time limit for minesweeper so i wouldn’t spend all day on it and i’ve hit the limit every single day for the past 5 days
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druckkugelschreiber · 11 months
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Me: people shifting to Criminal Minds are so brave I could never (also I’ve heard the most unhinged stories about people dying over there and the most creepy unsubs)
Also me: *shifting to Marvel where I will have to go to war against aliens and hydra and whatever else the universe throws at me* yeah! That‘s going to be fun
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whiteshipnightjar · 1 year
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What does whiteshipnightjar mean? If I may ask
Of course! It's a Joanna Newsom lyric from "Time, As a Symptom", "white ship—Nightjar", which is in turn a small nod to James Joyce's style of writing. I wanted something visual and auditory, and it creates nice overlapping assonance. ... I overthought it as per usual lmao
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artistic-heartbeat · 2 years
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Guess who's watching Saw again :3
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minusgangtime · 1 year
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(I know they're just characters but I think I'm making them too real ;w;)
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the-blackest-spider · 2 years
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Things I need... a plot where Nat dies (again if it’s MCU post Endgame or hell it could take off from Endgame) or is mortally wounded and so a whole entire world/dream gets created around her so a lover or potential lover can save her or at least never lose her. 
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gibbearish · 6 months
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love when ppl defend the aggressive monetization of the internet with "what, do you just expect it to be free and them not make a profit???" like. yeah that would be really nice actually i would love that:)! thanks for asking
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maya-chirps · 3 months
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new books i got!
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arcticsilver · 5 months
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*comes back from accidental grave appointment clawing at dirt around me*
Where's the nearest kitchen!!! I need to cook!!!!!
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