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#MACROSS DYRL
nakamorijuan · 2 months
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飯島真理 - 愛・おぼえていますか Mari Iijima - Ai Oboete Imasuka MACROSS: Ai Oboete Imasuka - Main Theme
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thefloatingstone · 2 months
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Some Macross screenshots because this movie's visuals are insane.
I don't know if I already posted this because tumblr's search function doesn't work.
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shishka · 1 month
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macross study
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robotshowtunes · 10 months
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Milia Fallyna Jenius’ VF-1J Super Valkyrie (Battroid Mode) 🟥◻️
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Misa Hayase...
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balrog-slayer66 · 10 months
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Macross: Do You Remember Love? art by Fumio Iida
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Here the characters are saying that it would have been cheaper and easier to animate the movie in this style.
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kinnikubustanut · 3 months
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I won't be normal about sdf macross tbh, and how it relates to dyrl, so god, ok do you remember love is a movie version of the series thats different in some important ways but it fucking exists in the macross canon as a movie and like, holy shit it's a propaganda movie to help clean up and sanitise the war, in the series tje macross is using minmays music as effectively a psychological weapon to win the war, in dyrl minmays song stops the war, i think its incredible
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princess-viola · 6 months
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dukebeelthazar · 9 months
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Today's thoughts:
It's one thing to be a copyright nazi. It's another thing to officially announce that you're never going to be able to officialy watch the rest of the franchise in one of the biggest convetions in the US.
In other words,
Fuck Harmony Gold.
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nakamorijuan · 5 months
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ランナー
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fostersffff · 2 years
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Big West actually had an entire panel at Anime Expo, where they made the announcement about Macross Frontier and Macross Delta, but it turns out they also announced:
Macross Plus coming to Blu-ray, courtesy of Anime Limited (interestingly, this is a European distributor, but they’re also handling North American distribution in what I think is a first for them)
AnimEigo will be handling the release of The Super Dimension Fortress Macross II
Conspicuously absent from this slate of announcements is a release for Macross 7 and Macross Zero, but some people have pointed out that it’s entirely likely that- considering Big West is cutting deals with every major (and some minor) anime distributors for these releases rather than giving it all to just one- they’ll eventually be announced by Discotek and Sentai Filmworks.
Which then leaves Funimation/Crunchyroll holding just Robotech, which is maybe the funniest possible outcome for this whole thing.
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canmom · 7 months
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Animation Night 173: Takashi Nakamura
Hi everyone! It's that time of the week again~
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The day that puppets bite their gloves off.
Tonight on Animation Night we'll be taking a look at the works of Takashi Nakamura (中村 たかし).
Nakamura is a director who flies under the radar a bit over here, but for those who know him, he's a unique director - one who we've actually encountered a couple of times before, actually! He directed one of my favourite shorts in Robot Carnival [Animation Night 158] Chicken Man and Red Neck, in which the machinery of a city comes alive to have a violently strange Bosch-like party led by a strange red-robed robot, witnessed only by one salaryman on a moped...
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...and if you remember when we looked into the three adaptations of Project Itoh's novels [Animation Night 127], he co-directed Harmony with Michael Arias, a powerfully understated film about a high tech biopower future and people who reject its utopia through a suicide pact. We also saw him in the Japan Animator Expo, with the charming Bubu & Bubulina...
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But let's give a fuller story...
As an animator, Nakamura entered the industry very young, signing on as a colourist and inbetweener at Tatsunoko in 1974 - at which point he was only 16, an aspiring mangaka newly arrived in Tokyo. Working in Tatsunoko's distinctive 'industry within an industry', he was introduced to Hirokazu Ishino's 'Anidō' association, in which he was introduced to not just many important animators but also had the chance to see animation from around the world, from Norm McLaren to Japanese independent animators like Kenzō Masaoka. The two films that got him most excited were Takahata's Horus, Prince of the Sun [AN41] and Disney's Fantasia [AN15], both of which contained incredible flexes of effects animation.
(Incidentally, it makes me happy that a lot of the films Watzky mentions showing at Anidō showed up on here! Following in the footsteps of giants and all that.)
Once Nakamura got the animation bug he put aside his manga aspirations and became a key animator, going freelance a couple years later. In 1979 he saw Galaxy Express 999, and got to witness the insane 'liquid fire' effects of Kanada, and he instantly became a devotee - soon enough getting a chance to work with Kanada directly.
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And by the early 80s Nakamura was definitely making a name, already working in animation direction and solo-animating entire episodes of Gold Lightan for Tatsunoko. The next couple of years he'd end up working on Nausicaa, Macross DYRL and the with Rintaro [AN53, 134] on Genma Taisen. By now he was specialising hard in effects (not unlike Anno!), and his work had become terrifyingly elaborate, look at this building collapsing into every single element or the clothes coming to the life under the power of a psychic. His work also inspired another incredibly significant animator to enter the industry - Kōji Morimoto, future cofounder of Studio 4°C - and they ended up working together on Genma Taisen.
Meanwhile on Nausicaa, Morimoto handled some of its most memorable scenes like the opening sequence where Nausicaa is pursued by the giant Ohmu. Once again you see his fascination with effects and debris, like the shot where the Ohmu explodes out of the forest, sending stalks flying in every directions. In Macross DYRL he animated the scenes of the gravity flipping sideways and a street's worth of stuff tumbling down all at once, elaborating on a scene by Itano from the TV show.
In short, if there's lots of bits of stuff flying around in a mid-80s movie, there's a good chance that Nakamura was involved somehow.
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Such a focus made him a perfect fit for the 'realist school' developing in the late 80s - whyat you might loosely call the Otomo circle. You see his work on both Manie-Manie/Neo Tokyo and Robot Carnival, and naturally enough he ended up part of the team for Akira. Given what he'd already accomplished, could he somehow step it up another notch? You bet.
Going by sakugabooru comments, Nakamura's role in Akira was mainly related to two things: explosions, and animation direction. Considering how iconic the explosions in Akira are, and how challenging it was to animate Otomo's very solid and 3D designs... the success of the film depended a lot on Nakamura's insane drawing skills. Further, he was a kind of 'teacher' to the rest of the staff, such as Morimoto. But this was apparently the 'limit' for Nakamura, and after Akira he turned from creating animation for others.
And this point marks a major stylistic turn in Nakamura's work. Starting with the World Masterpiece Theatre adaptation of Peter Pan, on which he worked as character designer, he adopted a highly stripped-down, simplified style. With all the Akira goodwill, he was able to pull in many of the new stars of the 'realist' school, from Okiura to Ohira. But his work became a lot less flashy, focusing more on a Disney-like approach where it's about creating a consistent sense of life rather than individual flashy sequences.
The Hakkenden [AN 122] was one of his first chances to experiment with the new style as a director, with Episode 4 really kicking off the series' trend of completely redesigning the characters according to the sensibilities of each director. He also worked on the kinda obscure but gorgeous realist-school film Junkers Come Here [AN 118] as his own film debut, Catnapped!, progressed.
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So Catnapped! This is a weird movie. Many people see a Disney influence in its style, and it definitely broke the 90s trend with a younger target audience - but Disney could never make a movie filled with as much imaginative strange shit as this one. Watzky points out how much Otomo influence there is in the direction - dense environments and elaborate multiplane shots, in contrast to simple character designs which afford a lot of movement. These designs allow great animators like Okiura [AN139] (who animated most of the finale) to really go to town. There's a great para in Watzky's article on the different directions taken by the 'realist' animators.
Catnapped is a pretty short film at less that 80 minutes, a revel of visual imagination; Nakamura's next film A Tree of Palme is just as distinctive but in a different direction. It's another take on the Pinocchio story [c.f. AN138], but a very 'dark, metaphysical' one, with its biggest inspirations apparently being French - Moebius and René Laloux [AN71, 93], with Mutsuo Koseki coming up with art direction capable of comparing to Laloux. The three year megaproject pulled in animator legends from across the board - Inoue, Ohashi, Ando, Masuo, Matsutake, Umetsu! (Count how many directed part of Robot Carnival).
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The character designs of Palme look simple in stills, but once you see them in motion, they're anything but - incredibly volumetric and full of life and movement.
In the 2000s and 2010s, Nakamura ended up working with Colorido and 4C a lot (naturally enough given the connection with Morimoto!), increasingly making effective use of CG in his projects. This led up to The Portrait Studio (写真館 Shashinkan) (c.f. AniObsessive) in 2015 - an almost solo short film, with Nakamura writing, storyboarding, designing characters and doing all the key animation, which is a kind of slice through Japanese history through the lens of a photographer who just wants to figure out a way to get his client to smile.
Much like Palme, The Portrait Studio combines simple character designs (in a stylised picture-book look) with very precise, realist animation on 2s and 1s to lend them a sense of density and 'existence'. Moreover, unlike most anime, it uses the raw pencils as finished lines instead of redrawing them clean on a computer. The style might call to mind Otomo's Cannon Fodder, and in fact the two films share a colour designer. 3D is integrated with an unusual degree of skill and subtlety. It makes for a fascinating combination, a very memorable and impactful film for all its apparent simplicity.
So, that's our focus for tonight! We'll be watching Catnapped!, A Tree of Palme and The Portrait Studio, and getting to find out what the deal is with Nakamura - one of the Very Important Guys in the history of anime, influential on so many of my faves... but all too often overlooked by people who aren't like, huge animation nerds.
If that sounds fun, come join me at twitch.tv/canmom - going live in just a minute! I've been wanting to do Nakamura for ages, and today I finally found energy for a writeup. See you there~
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robotshowtunes · 10 months
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Milia Fallyna Jenius’ VF-1J Super Valkyrie (GERWALK Mode) 🟥◻️
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toskarin · 8 months
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hello! i'm not really into mecha typically (besides eva but i barely count it as one) but i just beat ac6 and totally fell completely in love with it. i think i wanna explore the genre more now but i'm not sure where to start. are there any pieces of mecha media you find quintessential or just generally recommend as a jumping off point?
I'll bold the recommendations that I think are most likely to hit for you as someone who got hooked in by AC6, but these are all recommendations
it's stereotypical, but there's a reason that everyone mentions Mobile Suit Gundam (+Zeta) as an entrypoint (it's good!). there's also Patlabor, Escaflowne, Macross DYRL, and Armored Trooper VOTOMS
Gundam: War in the Pocket and Gundam: The 08th MS Team are all basically self-contained, but they take place alongside events in the original series, so I'd recommend watching that first
there's some canon issues that come up because of Gundam: Thunderbolt's existence, but if you can keep in mind that it's a bit of a mess and not take it too seriously, it can be a fun time. it falls into a similar category to the two I mentioned above
at risk of overwhelming you with too many leads by recommending newer (relatively anyway) stuff, be sure to check out Code Geass, The Big O, and Gurren Lagann
have fun! also, if this is overwhelming, you can ignore what I didn't bold, since those are more general entry recommends
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why485 · 1 month
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Watch Macross 7
Funny timing, I've been thinking about Macross lately because of the Disney Plus news!
I want to watch it eventually, just never got around to it. I know 7 is referenced a lot in Frontier, but from what little I know about the story I'm a bit nervous about what it means for the Macross canon because the Protodevlin sound really dumb, even for Macross.
Another reason I've always been kinda down on 7 is that I'm still butthurt that it made the ugly DYRL Zentradi visual style canon beyond a shadow of a doubt. I much prefer the super handsome Zentradi commanders of SDF and the kinda akward looking, but in a charming way, Exsedol. DYRL/7 turned him into broccoli.
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7 also looks aggressively 90s in a way that I'm not sure I can get behind right now. At least, not without context. It might be because I'm still in the middle of watching Nadesico. Well, I say that, but I haven't watched an episode in probably half a year now.
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xbuster · 7 months
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The concept of canon and how it pertains to the original Macross is fascinating because the events of the original TV anime is largely considered the “canon” while Do You Remember Love is canonically an in-universe dramatized movie of those events, but elements that were introduced in DYRL like the new Zentradi designs, the Zentran language (especially Yack! Deculture), and even the very song “Ai, Oboete Imasu ka?” (Do You Remember Love?) are considered canonical to the events of the TV anime despite not actually being in the anime.
SDFM and DYRL are mutually exclusive but also both necessary to understanding the full scope of original Macross canon.
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