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#Riftbound
teaandgames · 9 months
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Riftbound (2023) - Review
Alright, let's get this out of the way straight away. I'm going to describe a game and I want you to think of the first title that comes to your mind. Okay? Right. It's a lane shooter where you fight off waves of undead by collecting energy from plants. Got the name? Great. Well, the next name you'll think of will now be Riftbound. That's no bad thing.
In truth, I didn't realise how much I wanted something like Riftbound until I started playing it. If, like me, you weren't too impressed with PopCap's outings after the first, then it's one to take a look at. It's by no means a carbon copy though, so let's stop comparing it to something else and take it by its own merits. To be honest, it caught me a little by surprise.
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Riftbound sells itself as 'rogue-lite action strategy game with deck building'. Honestly, it's a bit of an undersell. We're getting to the point where the genre of 'rogue-lite' makes things less specific rather than more. In fact, Riftbound is a game of two quite expansive halves. The rogue-lite half comes through with a mode called 'Summoner's Path'. This is a succession of battles and events, where summons and spells are scooped up as you go, ending in a boss fight at the end.
It works really well, thanks to the core gameplay loop. If you're new to lane shooters, let me give you the rundown. The battlefield is split down into a number of lanes, which range from three to five in this case. From the right-hand side, a horde of skeletons will start marching, with a serious bone to pick with you. Your defences will build up from the left-hand side, starting with some energy generating plants and then moving onto to whichever flavour of elemental you next prefer.
The first layer of challenge is just balancing your energy levels with the increasing enemy horde. Simple skeletons give way to giant lads with axes and bloody annoying mages. The first few minutes become increasingly important as the odds become stacked against you. The way we fight back is through an almost Pokemon-esque mechanic. You scoop up different elementals as you progress and these can evolve down different paths, changing their elemental effects and their attacks. It worked well and forced me to mix up my strategies quite often. No easy thing with someone as resolutely stubborn as me.
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I found success with elementals that could cross lanes. Evolving air elementals created one that would shoot the closest enemy regardless of lane. I paired this with fire elementals, that fired across three lanes. Add in some stone elementals to block enemy progress and you've got a winning recipe. Except when the bloody spear skeletons stroll up. That said, the rogue-lite element of Riftbound invites constant experimentation. You have a choice of one of three elementals, presented as cards, at a time and you need to like it or lump it. Not a bad idea, coming from someone who picks a strategy and pretty much sticks with it.
To be honest though, I spent most of my time with the other half of Riftbound: the shockingly expansive campaign. The plot's not worth dwelling on, but it's a welcome departure from the rogue-lite half. Rather than spells and enemy types thrown at you higgledy-piggledy, it gradually increases the difficulty and gives you the spells you need to combat it. I was genuinely shocked when I saw my playtime was twenty-one hours. I lost track about ten hours ago. Both modes have a layer of simplicity that gives way to a decent depth.
Issues? Well, a few small things. The graphics have a lot of cute elements going on, especially with the basic elementals, but this hasn't stretched to the enemies. The vast majority are just basic skeletons in varying states of undress. A few interesting enemies do appear at the end but when you've got a big clump of enemies, they all look the same. In that vein, I'd also like some sort of indicator as to what lane is going to be attacked first. Otherwise, I either hold back and waste precious time or plop my fire elemental down to singe the grass.
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The other sticky question is that of balance. I've heard some mutterings in the Steam reviews about balance issues but Barrel Smash Studios seem to be very attentive. Whenever a new enemy was introduced, it did tend to blow through my defences but, campaign-wise at least, Riftbound is great at giving you the spells you need to combat it. I recommend burning through the campaign first and using it as the world's longest tutorial for the rogue-lite element. Full disclosure, I did drop the difficulty down a notch about three-quarters through the campaign. This was down to a desire to overcome my ineptitude and beat the thing, though.
In case this isn't coming across in this love-letter of a review, I'm thoroughly charmed by Riftbound. It's a proven core gameplay loop, enhanced by both the evolution aspect and the handling of the rogue-lite element. If you don't want that, you've still got a decent campaign to keep you entertained. It's intense, cute and thoroughly enjoyable, with difficulty served either random or well-managed. While it might have a few issues with the finer polish, Riftbound is a definitely an exemplar in the niche genre of Fauna Vs. Formerly Alive. Summary A well-presented, intense and enjoyable lane shooter, with a few twists. The rogue-lite element is handled well and there's an expansive campaign for those who want more of a traditional feel. Good fun all round. Score 9 / 10 Pros + The core gameplay loop is very enjoyable + The evolution mechanic is a good twist + The art style has cute touches + Expansive campaign, with good difficulty progression + Rogue-lite elements are handled well + Balance is well tweaked Cons - The enemy design is a little lackluster - Some indication of which lane is being attacked would reduce the unfair feeling Riftbound Developer: Barrel Smash Studios Release Date: 12 May 2022 Play it on: Windows
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polhfactor · 2 years
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Riftbound cache locations
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#Riftbound cache locations android#
The Adventure “Locating the Traitor’s Cache” will now become available in the player’s new covenant if they change covenants before the mission is completed.Fixed an issue where Flight Form would unexpectedly change to ground Travel Form upon logging into a Shadowlands zone.Heya everyone! Here are today’s hotfixes: NOVEMBER 9, 2021
#Riftbound cache locations android#
Fixed an issue preventing Android 12 users from installing the app.
Cross realm players were more likely to notice this issue.
Fixed an issue where players with slower connections may miss out on the first floor Anima Cell.
Long Tail Dynarats obtained from Chaotic Concoctions now deal the appropriate amount of damage as indicated by its tooltip and only one can be used on a target.
Power Infusion, Time Warp, Mystic Touch, and Demonic Gateway anima powers are no longer offered to characters that haven’t learned these abilities yet.
Underbelly Lowlifes during the quest “Secrets of the Underbelly” now deal the appropriate amount of damage.
“Observing Victory” now displays its turn-in location on the Oribos map.
The Mark of the Midnight Runestag recipe no longer requires Revered with the Wild Hunt to learn.
Fixed an issue that caused Wind Waker’s (PvP Talent) radius to be larger than intended, and also cleared movement impairing effects off of the Monk prior to having two stacks.
Fixed an issue where the Gateway Control Shard could be used while under certain effects such as stun and wouldn’t break characters out of stealth.
The Forgotten Feather in Korthia can once again be looted.
Queen’s Conservatory catalysts now stack to 200 (was 20).
Fixed an issue where Shadow Blades would continue to attack the enemy after the Rogue was under crowd-control effects.
Several Racial abilities with cooldowns greater than 2 minutes have been updated to have their cooldowns reset when a raid boss encounter ends.
The following Covenant abilities have been updated to have their cooldowns reset when a raid boss encounter ends:.
The following abilities have been updated to have their cooldowns reset when a raid boss encounter ends:.
Here are the hotfixes from today: NOVEMBER 4, 2021
Fixed an issue where keybinds were not correctly loading for the War Game Commentator User Interface.
Fixed an issue where an extra confirmation pop-up would appear when entering a War Game.
You can now report players from the /who menu.
Fixed an issue where the tooltips for some Adventures companions were displaying with a gray background.
Fixed an issue that caused Mythic+ Rating to display incorrectly in Group Finder.
Fixed an issue where some characters who switched to the Necrolord covenant would not be able to see Emeni during the quest, “Never Had a Friend Like Me.”.
Covenant Campaigns blocked behind the Callings tutorial quest should now be properly flagged to proceed the next time they visit Oribos or their Sanctum Hall.
Players who skipped the Maw intro while in a Timewalking Campaign should no longer be sent back to Stormwind or Orgrimmar when they reach level 50.
We’re cutting down its effectiveness in PvP while we keep an eye on the conduit’s impact in PvE to see if follow-up tuning is necessary over the coming days.
Developers’ note: We initially tuned the Righteous Might conduit for Necrolord Paladins with both PvE and Retribution Paladins in mind, but due to a combination of synergies and Protection-specific multipliers, Protection Paladins were able to near-double the effect of an already-buffed Conduit to create a deadly round-start burst outlier in PvP matches.
Righteous Might (Necrolord Conduit) damage and healing reduced by 50% in PvP combat.
When the next season begins, all Conquest and Valor will be converted into gold and sent to the character’s mail. We’ve reached that point and have removed the Conquest and Valor caps for the rest of Season 2. As the weeks go by and the cap increases, we reach a point where there’s no longer a dominant advantage in gear acquisition with grinding Conquest and Valor and it’s friendlier to simply remove the cap entirely for those who are catching up or gearing alts until the next season begins.
Developers’ note: Early in a season, it’s beneficial to pace gear acquisition by adding a maximum amount of Conquest and Valor that can be earned weekly to prevent having a dominant advantage by playing an excessive amount of hours in PvP and Mythic+.
Temporarily removed the Conquest and Valor cap until the next season begins.
Fixed an issue that was causing Observer Yorik to respawn too quickly.
Fixed an issue with Divine Storm not hitting all nearby enemies if your primary target is affected with Judgment.
Heya everyone! Here are today’s hotfixes: NOVEMBER 3, 2021
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dritacircle · 2 years
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Riftbound chest wow
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#Riftbound chest wow Patch#
Improved Frost Strike and Runic Command – Swapped positions on the tree. Unleashed Frenzy – Now grants the Strength buff when any Runic Power ability damages an enemy. Hello everyone! Here are this week’s development notes for the Dragonflight Pre-Expansion PTR.įrost tree has been updated to a new layout to fix dependency issues, create more depth in choice, as well as new and reworked talents.
#Riftbound chest wow Patch#
We have a big PTR patch coming and Blizzard have detailed all the new additions, mostly relating to class tuning and updates, as well as PvP and UI changes, a new toy and more. Darkmoon cards) would delete the entire stack. Players will now get nibbles when their fishing levels are too low for the area.įixed an issue where using certain items carried over from Burning Crusade Classic (e.g. Survival Hunter’s Lock and Load effect should now trigger correctly. Resolved an issue where a Druid could appear to have two copies of Leader of the Pack active.ĭeath Knight’s Ghoul from Raise Dead will now resummon when dismounting after flying. Players that are logged off inside a dungeon instance when it is reset will now log back into the nearest graveyard. Queue up via the Battlegrounds tab on the PvP menu. Players may now queue for Battlegrounds from anywhere, without having to speak to a Battlemaster. Resolved an issue that could cause the visual effect of Cartel Wiseguy’s Lightshard Retreat to sometimes not be visible. Cauldrons’ Soup Spray debuff to be damaged by Luminore’s Burning Blaze. Resolved an issue that could cause players with Mrs. Halondrus the Reclaimer – Volatile Charge Sire Denathrius – Blood Price, Crimson Chorus, Fatal Finesse, Night Hunter, and Impale Stone Legion Generals – Heart Rend, Heart Hemorrhage, Ravenous Feast, Crystalize, Crystalline Burst, Seismic Upheaval, Anima Infusion, Volatile Anima Infusion, Volatile Anima Infection, and Wicked Laceration Sludgefist – Chain Slam, Chain Link, Hateful Gaze, and Seismic Shift The Council of Blood – Dancing Fever, and Dark Recital Lady Inerva Darkvein – Warped Desires, and Shared Suffering Sun King’s Salvation – Burning Remnants, Vanquished, and Crimson FlurryĪrtificer Xy’mox – Glyph of Destruction, Stasis Trap, Withering Touch, Aura of Dread, and Dimensional Tear Huntsman Altimor – Sinseeker, Petrifying Howl, and Deathly Roar Shriekwing – Earsplitting Shriek and Exsanguinated The following encounter abilities will no longer be notably altered by Fated Infusion: Creation Spark: Lady Jaina Proudmoore, Sylvanas Windrunner, and Uther the Lightbringer Sepulcher of the First Ones: Anduin Wrynn The following NPC’s will no longer be afflicted by Fated Infusion: Protoform Barrier: More hotfixes arrive, with retail getting plenty of Fated raid and Mythic+ improvements, while WotLK Classic gets the BG queue from anywhere, some class fixes and more.
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busterslong · 2 years
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Riftbound caches locations
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#RIFTBOUND CACHES LOCATIONS MOD#
In comparison to previous expansions, the selection of gems you need to level up is incredibly low. He’s the jewelcrafting supplies vendor, and you’ll be visiting him often for reagents. Take note of Distributor Au’kharn standing nearby as well. You may want to pick up Mining to provide yourself a steady stream of ores to prospect and work with, but it is not inherently needed in this expansion due to ore prices dropping exponentially with the release of flying. Head to the Hall of Shapes in the northwest section of Oribos and speak to Appraiser Au’vesk to learn WoW Jewelcrafting in Shadowlands. Image: Blizzard Entertainment via CC BY-SA 3.0 + Fandom 3 WoW Jewelcrafting Leveling Guide 1-100įirst things first, you’ll need to be at least level 50 to learn any Shadowlands profession.1 WoW Jewelcrafting Guide: Getting Started.The diversity of gems and crafting materials required has considerably diminished, and obtaining the jewels needed is very straightforward. You’ll be prepared to work with any gem and be decked out in the finest jewelry.Ĭompared to classic WoW, leveling Jewelcrafting in retail is incredibly simple. In today’s WoW Jewelcrafting guide, we’ll be going over the fastest and most efficient ways to level your Jewelcrafting profession in Shadowlands. Looking for more WoW tips and tricks? Click to view all our World of Warcraft guides. There’s no resting even in the afterlife. With players constantly on the search for more power, the works of Jewelcrafters are in demand. Even more so as you parade down the streets looking down your nose at the peasants who dare to lay their eyes upon your shiny bling.Įlite bourgeoise snobbery aside, Jewelcrafting allows you to infuse your armor with stat-boosting gems and to create imbued rings and necklaces. IF 1 ultimate doesn't destroy a storage container it's a "Rare Storage Container" or even a "Reinforced Storage Container" dropping a booster, parts of a landing craft or Detonite Injector (Grineer)/Fieldron (Corpus)/Forma (Orokin).Adorning yourself in the finest gems, torn from the earth and molded into exquisite works of art, is an incredibly satisfying feeling. !!! So for leveling syndicate purposes it's indeed better to look for them. !!! BUT if you don't have the maximum rank the missions will reward you with very little standing. (if you're lucky and find the rarest kind of medallion you triple the standing gain) Which means it is not necessary to search for them if you already have the maximum rank at the syndicate. Medallion yield: Regular missions: 8 Interception/Defense: 0-1 (common) 3/6 (uncommon) 8 (rare)īasically on not time fixed missions you get for twice the amount of time normally needed also twice the amount of standing if you turn in the medallions. (It's hard to forget a spot that wasted 10 mins of your life) There is a learning curve but once you get used to the worse spawn locations you run the maps with next to no delay. But if you're pedantic you can check the map again a little more detailed and mind vents going down or open/high ceilings. If you have checked every tileset and you're still missing 1 medallion just extract since it's possibly one of those who are hidden on a bad vertical level. If you're fast or lucky you will need 5-7 minutes, but in general it will take you up to 8-10 minutes. Everything else I play solo since most players I encountered are not really fond of the idea to wait 4-6 more minutes to extract. (check maps with high ceilings like on Jupiter)ĭefense, Mobile Defense, Interception, Disruption and Survival are missions I play in a group since they can't exactly be rushed thus giving me the time to search. Mostly vertical levels even though you should see them they are still hidden on the map. Yet there are very few hidden locations that you have to check manually. You have with this build +82 loot radar which should cover most of the possible medallion spawn locations. IF there is still a loot symbol on your map it's a medallion.
#RIFTBOUND CACHES LOCATIONS MOD#
I advise to equip a sentinel with the " " mod or an animal companion with " " to suck up the regular loot. Medallions are visible on the minimap (or if u keep pressing "m" the map overlay) as plain loot. (Cast you ultimate twice to immediately detonate it) Most crates only have credits which are not shown with loot radar so this is a good way to thin the herd. With your ultimate ability you destroy the loot crates in a wide radius. " " is optional and " " is not necessary either since it will give you only +15% efficiency until you the cap.
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mainspack · 2 years
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Riftbound cache locations wow
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We’re cutting down its effectiveness in PvP while we keep an eye on the conduit’s impact in PvE to see if follow-up tuning is necessary over the coming days. Developers’ note: We initially tuned the Righteous Might conduit for Necrolord Paladins with both PvE and Retribution Paladins in mind, but due to a combination of synergies and Protection-specific multipliers, Protection Paladins were able to near-double the effect of an already-buffed Conduit to create a deadly round-start burst outlier in PvP matches.Righteous Might (Necrolord Conduit) damage and healing reduced by 50% in PvP combat.When the next season begins, all Conquest and Valor will be converted into gold and sent to the character’s mail. We’ve reached that point and have removed the Conquest and Valor caps for the rest of Season 2. As the weeks go by and the cap increases, we reach a point where there’s no longer a dominant advantage in gear acquisition with grinding Conquest and Valor and it’s friendlier to simply remove the cap entirely for those who are catching up or gearing alts until the next season begins. Developers’ note: Early in a season, it’s beneficial to pace gear acquisition by adding a maximum amount of Conquest and Valor that can be earned weekly to prevent having a dominant advantage by playing an excessive amount of hours in PvP and Mythic+.Temporarily removed the Conquest and Valor cap until the next season begins.Fixed an issue that was causing Observer Yorik to respawn too quickly.Fixed an issue with Divine Storm not hitting all nearby enemies if your primary target is affected with Judgment.Heya everyone! Here are today’s hotfixes: NOVEMBER 3, 2021
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riftbound · 10 months
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hi this is per. here are some other places you might know me at
twitter: riftbound / ncorpmeursault
Masto: computerfairi.es@per
Plurk: @ cosmological
SL: cosmological
Discord: hematophagous
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bamicommissions · 2 years
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Bloodborne commission for @riftbound, Damir Novak
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beansnake · 2 years
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a duo of commissions for @riftbound!
damir cosplaying pepsi max, and gyro styling as always (a gift for @maryjanewatson)
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ao3feed-torchwood · 7 months
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Riftbound Resonance
https://archiveofourown.org/works/50649157 by draigRygbi When the Cardiff Space-Time Rift goes quiet, Castiel thinks it's the perfect time to fly. But when he finds himself captured and tortured in a dark place, it's up to the Torchwood team to save their celestial friend. Redemption, healing, and puffins follow. Prompts: Recording, Made To Watch Words: 3180, Chapters: 2/2, Language: English Series: Part 6 of Whumptober 2023—Angel of Torchwood Fandoms: Torchwood, Supernatural (TV 2005) Rating: Mature Warnings: Graphic Depictions Of Violence, Rape/Non-Con Categories: M/M Characters: Castiel (Supernatural), Ianto Jones, Jack Harkness, Toshiko Sato, Owen Harper, Gwen Cooper Relationships: Castiel (Supernatural)/Ianto Jones, Jack Harkness/Ianto Jones Additional Tags: Torture, Hurt/Comfort, Protective Ianto Jones, Protective Jack Harkness, Kidnapping, Crossover, Rift (Torchwood), Fluff and Angst, Hurt Castiel (Supernatural), Rescue Missions, Whumptober 2023, Recording, made to watch
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iaad · 2 years
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(со страницы Riftbound [RePack от FitGirl] (2022) - скачать через торрент - Игры 2022 - Онлайн игры - Miltor)
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linuxgamenews · 2 years
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Riftbound developer needs to handle ongoing support for Linux
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Riftbound survival strategy game's Linux port is possible with Windows PC. According to details and the ongoing effort of developer Barrel Smash Studios. Working to make it's way onto Steam soon. Riftbound the fantasy lane defense game is developed by Barrel Smash Studios. Due to wage an epic war of good versus evil on Windows PC beginning Thursday, May 12, 2022.
Initial release is for PC, but I will be sure to look into the whether Linux is possible. I believe it is, but we need to see how we will handle ongoing support for Linux which I imagine is going to be a bit more complicated (in terms of diagnosing issues with so many different configurations). So I'd say there is some hope there, but if it happens it will be after the PC launch.
Since Riftbound is developed using Unity 3D. So this could also mean that Proton could be an option. But the odds of a post launch Linux build are far more possible. But that also depends on the success of Barrel Smash Studios testing a native build. Which could end up being a Beta branch test. Should you be interested, be sure to show your Tux Love on the Discussions thread. Show the developer your interest.
Riftbound - Official Release Date Announce Trailer
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Peace reigns in the enchanted realm until the nefarious Necromancer. One also doomed to spend eternity in the Dark Rift. He then breaks free of his otherworldly prison and threatens to spread his malicious influence across the land. Only a young spellcaster, with the counsel of the Great Oak and help of powerful elementals, can restore harmony. While banishing the magical menace once and for all. Face waves of heinous foes in real-time combat in Riftbound. Strategically attacking the ranks of Skeletons, Spearblasters, Berserkers, and other deadly adversaries. Lead a heroic army to confront wicked bosses such as the Giant Troll. Doing so before meeting with the Necromancer himself. Learn each elemental's tone and evolve these mythical beings into their ultimate forms. Doing so from one of the five schools of magic. Choose from more than 40 spells, evolutions, and combos. All due to unleash brutal destruction upon the Necromancer’s villainous army. Doing so by burning, zapping, freezing, and exploding the enemy legion. Evolve elementals in battle to raise defense levels and boost attacking tactics. Stun, block, and push enemy lines while taking the control of lanes. The ultimately seal the Dark Rift prison. Conquer rewarding side quests to unlock amazing spells, evolutions, and battle changing upgrades. Which will help focus strategy and tactics. Exploring the best defense against the incoming undead army. Meet new allies in more than 50 levels and multiple difficulties. All while venturing across the Deep Woods, Snowcap Mountains, and Blighted Forest. Riftbound’s legendary quest offers with a wide range of these options. With a range dyslexia text features. Letting wizards to change between fonts, letters, characters, and line spacing to improve readability. Riftbound survival strategy game lands on Steam for Windows PC on Thursday, May 12, 2022. Doing so for $19.99 USD / £15.99 / 19,99€. With Linux also being a likely option going forward.
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superpoweredfancast · 2 years
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Fantasy Lane Defense Game 'Riftbound' coming Next Month to PC
Fantasy Lane Defense Game ‘Riftbound’ coming Next Month to PC
Riftbound, the fantasy lane defense game developed by Barrel Smash Studios, wages an epic war of good versus evil on PC via Steam beginning Thursday, May 12, 2022.  Peace reigns in the enchanted realm until the nefarious Necromancer, doomed to spend eternity in the Dark Rift, breaks free of his otherworldly prison and threatens to spread his malicious influence across the land. Only a young…
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wealllifttogether · 6 years
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by riftbound hands shall solaris united be defended; by cataclysmic sky shall fortuna be liberated.
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riftboundwonders · 5 years
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Decided to switch it up name wise 💜
Renamed my blog to RiftBound Wonders 💜
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ataraxiamfrp · 2 years
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hello, my name is legion and I would like to reserve Data from Star Trek! The date is 11/14/21 and my contact is @riftbound on tumblr & twitter. Thanks!
hi there legion!
DATA has been reserved for you.
☠ your friendly local mod mosso
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riftbound · 3 years
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shared trauma 
twitter / deviantart
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