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#and then the FNAF Helped Wanted 2 teaser was shown-
maskednerd · 11 months
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theepsizet · 2 years
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Playstation Trailer: Security Breach
I. Am. EXTATIC! This is going to be fun!
The new updated trailer for FNAF: Security Breach came out on Playstation and these are my thoughts on it and what it revealed. Since its coming on December 16th, we have plenty of time! The majority of the screenshots are taken from Kane Carter’s twitter, so a massive thank you to him. Others come from the FNAF wiki.
Gameplay Mechanics:
1: The Watch
The cameras are updated amazingly, with the new graphics showcasing not only a color palleted, but also accurate lighting depending on the room. They are accessed via the Fazbear security watch Gregory dons, and can be given a “map” setting that is in the bottom right-hand corner.
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Come to think of it, the fact that there is a map suggests we can expand it to showcase where Gregory is as well as the individual animatronics. Not only that, but we could also find a safe way to avoid getting captured by the various animatronics and perhaps enter new levels. Neat! (That is, if the first image above is on the watch).
It’s also, and this is taken from the previous trailer, that it can help us tell how much power we have in our flashlight. That and how much power Freddy has before he have to recharge him.
The “logs” setting seems to match the “messages”, which might slot well with audio from Tape Girl & Phone Guy from previous games. Hell, this might be like the Bendy audio logs, where we get more insight into the story that was not explicitly mentioned.
2: Light
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Light seems to be a big element in Security Breach. We have to recharge our flashlight every so often, and we can also a camera flash to prevent Roxanne from chasing us. Of course, this also means that she could catch up to us if we aren’t quick enough. It also helps us locate animatronics like Chica when she is on the prowl.
3: Glamrock Freddy
As evident with the mechanic, and now confirmed, Gregory is able to hide in Glamrock Freddy to navigate around the animatronics undetected. Now of course, there are setbacks:
Showcased on the watch, Freddy will need to be on his charging station if the power runs low. As he runs out of power, we will be able to be more likely to get caught/jumpscared. 
Glamrock Freddy is the only animatronic shown to not be under Vanny’s control. This fact, plus with the fact that he warns us to be quiet in case Vanny is close, suggests that Freddy will eventually be caught if he makes a wrong move or if Gregory makes too much noise.
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4: Vanny / Vanessa
So, uh, I mentioned in a previous post over how Vanessa and Vanny are heavily implied to be the same person (check that out to see what I mean), so the following are just my thoughts.
Somehow, and heavy stress on “somehow, Gregory will be able to put two and two together and avoid the night-guard by hiding (actually, we can avoid getting caught by anyone by hiding, not just Vanessa, but pfft details) or just running off and avoiding her flashlight.
Of course, if Gregory doesn’t believe it, then he could just not trust her at first. When he does gain her trust it could be a revealed plot twist that she was simply in a “puppet” mind-stage; where she later reveals her more psychotic side. Her protective nature is simply a ploy to trick Gregroy, basically.
Vanny is able to have some kind of... effect on Gregory. If she ends up catching him then the screen becomes red, even in her jumpscare. While this could just be dramatic effect, it could also indicate that Vanny dazes him enough that she can, well, kill him.
Of course, the thing is this: Vanny’s eyes glowing in the dark is identical to the hunting animatronics, thereby confirming that yes, this is Glitchtrap saying “boo”. Oddly enough it fits with his deleted jumspcare from Help Wanted (click the link for gif) furthering the mind-control aspect. Also, maybe Gltichtrap can speak through Vanny? I don’t know, her voice glitches in the teasers and in Freddy and Friends episdoe 4 it sounds more like an animatronic.
Vanny also walks in a dance-like fashion to Glitchtrap, perhaps only running whenever she sees Gregory. (Maybe. Like a really strong maybe)
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5: The animatronics
Monty is incredibly strong, pretty much confirmed, and is able to break things and possibly cause mass damage to Gregory, thereby allowing Vanny to kill him easier. (I mean, look at his breakroom. It’s like he had a psychotic attack, like he was struggling against Vanny’s control.)
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Glamrock Chica is attacked (by Glamrock Freddy most likely) but still continues to hunt him. Even in their broken faze, Freddy’s attempts were out of vain, they only become more and more determined. Not only that but Glamrock Chica might hunt Gregory through a path from the “museum”, the staff-only back rooms, and eventually down to the trash zone... where she will be dumped, possibly by the trash-like animatronics (see below).
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It’s also confirmed that Roxanne is fast, but I touched on this earlier and we really don’t need further explanation other than the screenshot below.
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New Lore
So, uh, remember that Mangle-esque monster from Freddy and Friends episode 3? It’s Music Man. A giant, DJ spider that is Music Man. And honestly, I guess the reason makes a little more sense when you consider this: the pizzaplex is three stories complete with a giant race-course, golf course, and laser tag maze. It would make sense that Fazbear Entertainment makes a version of him that’s so... big. (Kind of reminds me of the Bendy hand from Chapter 5, actually. As well as poor carousal Bertram.)
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Sunrise/Moondrop seems to be kind of like a werewolf. Of sorts. Whenever the lights turn off, he starts panicking and becomes Moondrop, who judging by the red eyes seem to cause him to, well, become under Vanny and Glitchtrap’s control (He even says “I warned you!”). Judging by this, he does have light sensors, and is possibly an emergency safety protocol that allows him to have an antivirus whenever the power’s on. So for Vanny to gain control over him, allowing Moondrop to be a bounty-hunter, of sorts, she drains the power.
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And the thing is, we saw the two in a light-dark environment in the ball pit. We know that Moondrop won’t be permanent. The mechanic is, bizarrely, a very unique and interesting take on the power repair from FNAF 3, just edited to fit the “Security Breach” vibe.
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Handunit / Announcer Unit / Tutorial Unit / Whatever Unit is once again, rather annoying, with his programming causing him to simply care about preventing liability risks and lawsuits, giving us very little help over how to get out of the building. By the sounds of it. He may be trying, actually, but still. His guidance might fall flat.
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These are the animatronics seen in the Freddy and Friends Tour episode 1. The animatronics look... trashed. There are two options to it, but since the trailer also revealed an area of the game where trash-bags are stored/compacted on shelving, it can fair to say that these might might be the trash collectors. Most likely hacked by Vanny, it wouldn’t be too surprising. That or they can differentiate the main difference between trash and, well, people. That actually sounds a lot darker than I thought.
Or, they could be scrapped animatronic bases/endoskeletons that might have been used as prototypes for the others seen in the building (the “rejects” if you will). This is simply going off of the fact that their torso has the words “In Your Dreams”, but this, again, is only based off a series of words, nothing more. I’m not entirely certain.
So, uh this is all for now. Bye!
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maggyoutthere · 2 years
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FNaF Security Breach wasn't worth the wait and here's why
(analysis - spoiler free)
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[looks to the left]
[looks to the right]
Hi hello
I don't usually do this shit, but as I'm finally learning how to manage projects and have actual education on projects of this caliber, I feel confident enough to put my thoughts out there.
Again please remember this is someone's opinion on the internet and you don't need to go at eachother's throats on my notes 💕 so let us begin
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So I suppose after the massive success that was FNaF VR: Help Wanted, Scott kept his eye on this little indie studio that'd made it come true for later projects. After God knows how many books and little to no developments on an +5 year old movie announcement, and the cliffhanger of the Curse of Dreadbear DLC, the drop of a teaser image was the thing needed to get the fandom hyped again.
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And oh boy did that work too well for its own good.
As per usual, the fnaf fandom torn apart everything they could get their hands on; from leaks coming from questionable accounts, to the source code inside now dead sites made to release teaser images. From the game growing out of proportion, passing through Scott getting canceled on Twitter.com and a literal global pandemic, the game had its announcements on Playstation Lives and reputable gaming networks, gathering more attention as it became more mainstream, more ambitious, more in general.
Two years of hype, too high expectations and poor leak control led to too much being known about the game. I will not blame this on the studios or Scott himself since almost 90% of the leaked content was done almost exclusively by Funko and their employees. Scott had been working with them for years at that point and nothing of this size had happened before. Thing is; he'd never done something of this size before either, and neither had Steel Wool Studios. A quick look at their gaming catalog reveals how SW had only worked on small indie titles that hadn't had as much coverage or fandom support as FNaF had. I suspect the success that was their first game with the franchise (FNaF VR) was an absolute ego -and possibly monetary- boost for the company. The pressure to outdo themselves was enormous, but I suspect so was the will of the staff to build upon what they'd created.
So, after 2 years of delays, the game was released
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The first thing art teachers will tell you is to not bite more than you can chew when it comes to your work. Not to disregard your passion and drive for creating stories, but to measure what you're capable of regarding your assigned work.
Apparently people at Steel Wool had either forgot about this or were forced working more than what was planned. Was it the studio itself trying to outdo expectations, or Scott pushing the game too far? Probably a mix of both, but we won't be sure unless someone comes forward.
Like previously mentioned by Scott and the team themselves, the game turned out almost 10× bigger than what it was supposed to be. Presuming they're not talking about lines of code for the brand new systems and Nvidia's Ray Tracing technology, Security Breach went from an indie game to a Triple A project. That is incredibly concerning, as it does not only ramp up the studio itself, but every other facet of the big conglomerate of companies involved in the making of a single game. You'll have certain patrons and funders who did not agree to be part of such a big project dropping out, immense new standards being dropped on the marketing team, somany changes outside of the casual "only on Steam" passion project.
For the marketing side, I believe it went surprisingly well. Some veteran fans of the franchise might say that it was painful in the first year of production since so little was shown of the game. Truth be told, it was painful, but that's only because this game was still being treated as a FNaF game back then. While previously we had almost a game coming out every year with a single web page for teasers, FNAF SB was now a massive project, so it was treated as one. This was no longer a FNaF game; it was a BIG game. Marketing for both games and movies is usually started in the 3-4 months previous to the release date, even if one isn't available to the public yet. It gives time for merchandise to be sent out and displayed in stores preferably without being leaked first, for stores both online and physical to set up everything they need and list said games, etc. This would be the normal for a game made for a much bigger audience than just the fnaf fandom.
Unfortunately the game falls incredibly flat on its most important aspect: the gameplay itself. If you played or saw playthroughs of the game, I'm sure I don't need to tell you how incredibly broken this game is. These issues include but are not limited to: textures and lighting not loading, subtitles not matching with voice lines, characters and objects clipping or straight up disappearing through walls or other objects in the map, unfair AI, broken game mechanics, unfair and badly put together hitboxes, the game crashing out of nowhere, loopholes to get save files when you're not supposed to, etc. Of course, this falls back on the issue of Steel Wool biting more than what they could chew. And yes, they're cuttently working on patching it up with multiple updates fixing said bugs. However, I believe that if you're paying 30$ for a game, you're expecting it to work without having to wait for 5 patch updates in the next 2 months.
Funnily enough for those who are up with ⭐the lore,⭐ this game appears to not have been beta-tested at all.
TL;DR: FNaF Security Breach was clearly supposed to be smaller, was pushed to be 10 times bigger than what it was meant to be and because of that, it came out as an half-baked experience that wasn't worth 2 years of delays and 30 bucks
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